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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      @ubernaut back to you

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      • C Offline
        colin
        last edited by

        TripleA Manual Gamesave Post: Thailand round 18

        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 18
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 10 PUs
        
            Consolidating - Thailand
                Thailand collect 0 PUs; end with 9 PUs
        
            Research Technology - Japan
                Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                Japan spend 0 on tech rolls
                    Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
        
            Combat Move - Japan
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                3 japaneseMarines moved from Rangoon to 87 Sea Zone
                7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                1 japaneseTacticalBomber moved from Burma to Eastern Madras
                2 japaneseFighters moved from French Indochina to Eastern Madras
                7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                1 japaneseInfantry moved from Shansi to Suiyuan
                      Japan take Suiyuan from China
                1 japaneseInfantry moved from Kwangsi to Kweichow
                      Japan take Kweichow from China
                1 japaneseInfantry moved from Kwangsi to Hunan
                1 japaneseArtillery moved from Anhwei to Hunan
        
            Combat - Japan
                Battle in Hunan
                    Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                    China defend with 1 Flagpole and 1 chineseInfantry
                        Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                        China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                        China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                        1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                    Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                    Casualties for Japan: 1 japaneseInfantry
                    Casualties for China: 1 chineseInfantry
                Battle in Eastern Madras
                    Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                    Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                        AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                        AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                        1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                    Units damaged: 1 britishEntrenchment owned by the India
                        India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                        4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                        India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                        1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                        India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                    2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                        Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                        India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                        1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                    Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                    Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                    Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                    Casualties for India: 1 britishEntrenchment
                Battle in 131 Sea Zone
                    Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                    Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                        DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                        CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                        5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                        Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                        2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                        Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                    Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                        Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                    Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                        3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                        5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                    5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                        2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                    2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                    5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                    Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                    Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                    Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                    Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                    4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
        
            Non Combat Move - Japan
                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
                EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
                EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
                EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
                EDIT: Turning off Edit Mode
                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
                3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
                3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
                12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
                1 Truck moved from Calcutta to Bengal
                2 japaneseFighters moved from Eastern Madras to Calcutta
                3 japaneseInfantrys moved from Thailand to Burma
                2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                1 Truck moved from Burma to Hong Kong
                1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
                1 Train moved from Burma to Kwangtung
                1 japaneseAirTransport moved from Soviet Far East to Tokyo
                1 japaneseAirTransport moved from Phillippines to Tokyo
                2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
                2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
                4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
                4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
                4 japaneseInfantrys moved from 93 Sea Zone to Borneo
                2 japaneseArtillerys moved from Shansi to Peking
                1 japaneseTank moved from Chahar to Peking
                1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
                1 japaneseInfantry moved from Shanghai to Anhwei
                1 Train moved from Hong Kong to Manchuria
                1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                1 Material moved from Tokyo to 99 Sea Zone
                1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                1 Material moved from 100 Sea Zone to Soviet Far East
                1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
                1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
                3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone
        
            Purchase Units - Japan
                Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
                Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
        
            Place Units - Japan
                2 japaneseDestroyers placed in 99 Sea Zone
                1 japaneseHull placed in 99 Sea Zone
                Units in Soviet Far East being upgraded or consumed: 1 Material
                1 japaneseEntrenchment placed in Soviet Far East
                Units in Calcutta being upgraded or consumed: 1 Material
                1 japaneseAirfield placed in Calcutta
                1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                2 japaneseAlpineInfantrys placed in Hong Kong
                3 japaneseInfantrys placed in Shanghai
                2 japaneseInfantrys placed in Kyushu Shikoku
                1 japaneseNavalFighter placed in Japan
        
            Turn Complete - Japan
                Japan collect 78 PUs; end with 78 PUs
                Units generate 9 techTokens; Japan end with 18 techTokens
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
        
            Purchase Units - Manchuria
                Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Manchuria
                1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 10 PUs; end with 10 PUs
                Units Change Ownership
                    Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
        
            Purchase Units - Thailand
                Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
        
            Place Units - Thailand
                1 Material and 1 japaneseArtillery placed in Thailand
        
            Turn Complete - Thailand
                Thailand collect 9 PUs; end with 9 PUs
                Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
        

        Combat Hit Differential Summary :

        Usa : -5.33
        AntiTankGun fire in Eastern Madras : : -0.17
        DepthChargeAttack fire in 131 Sea Zone : : 1.50
        Japan : 2.00
        China : 0.33
        AntiAircraftGun fire in Eastern Madras : : 0.67
        India : -2.00
        CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          @ubernaut I realized I forgot something but if you've already started you can ignore this, I've been doing it way too much lately

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by

            @colin nah its fine not sure if i can even get to china before my chore run

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              @ubernaut appreciate it

              ubernautU 3 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators
                last edited by

                TripleA Turn Summary: China round 18

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 18
                
                    Combat Move - China
                        Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                        Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                        Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                        2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                        2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                        2 chineseInfantrys moved from Hupeh to Hunan
                        2 chineseFighters moved from Chungking to Hunan
                        2 chineseInfantrys moved from Hupeh to Shensi
                        1 chineseFighter moved from Chungking to Shensi
                        1 chineseFighter moved from Chungking to Shansi
                        2 chineseInfantrys moved from Inner Mongolia to Shansi
                
                    Combat - China
                        Battle in Kweichow
                            China attack with 2 chineseFighters and 2 chineseInfantrys
                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                            China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                            Casualties for China: 1 chineseInfantry
                            Casualties for Japan: 1 japaneseInfantry
                        Battle in Shansi
                            China attack with 1 chineseFighter and 2 chineseInfantrys
                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                1 japaneseInfantry owned by the Japan lost in Shansi
                            China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                            Casualties for Japan: 1 japaneseInfantry
                        Battle in Hunan
                            China attack with 2 chineseFighters and 2 chineseInfantrys
                            Japan defend with 1 Flagpole and 1 japaneseArtillery
                                China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                1 japaneseArtillery owned by the Japan lost in Hunan
                            China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                            Casualties for Japan: 1 japaneseArtillery
                        Battle in Yunnan
                            China attack with 2 chineseFighters and 2 chineseInfantrys
                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                1 japaneseInfantry owned by the Japan lost in Yunnan
                            China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                            Casualties for Japan: 1 japaneseInfantry
                        Battle in Shensi
                            China attack with 1 chineseFighter and 2 chineseInfantrys
                            Japan defend with 1 Flagpole and 1 japaneseArtillery
                                China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                1 japaneseArtillery owned by the Japan lost in Shensi
                            China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                            Casualties for Japan: 1 japaneseArtillery
                
                    Non Combat Move - China
                        Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                        Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                        Trigger chineseProd1: China has 1 Material placed in Chungking
                        1 chineseFighter moved from Shansi to Inner Mongolia
                        1 chineseFighter moved from Shensi to Inner Mongolia
                        1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                        1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                        2 chineseInfantrys moved from Northern China to Inner Mongolia
                        3 chineseInfantrys moved from Kansu to Inner Mongolia
                        3 chineseInfantrys moved from Tsinghai to Kansu
                        1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                        2 chineseFighters moved from Yunnan to Eastern Szechwan
                        2 chineseFighters moved from Hunan to Chungking
                        1 chineseFighter moved from Kweichow to Eastern Szechwan
                        1 chineseFighter moved from Kweichow to Chungking
                        1 Truck moved from Hupeh to Chungking
                        1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                        1 Truck moved from Eastern Szechwan to Northern China
                        1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                        1 Truck moved from Inner Mongolia to Chungking
                        1 chineseArtillery moved from Chungking to Hupeh
                
                    Purchase Units - China
                        Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                        China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                
                    Place Units - China
                        Units in Chungking being upgraded or consumed: 1 Material
                        1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                        Units in Inner Mongolia being upgraded or consumed: 1 Material
                        1 chineseAirfield placed in Inner Mongolia
                        2 chineseInfantrys placed in Hupeh
                        2 chineseInfantrys placed in Northern China
                
                    Turn Complete - China
                        China collect 29 PUs; end with 29 PUs
                        Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                        Units generate 3 techTokens; China end with 15 techTokens
                

                Combat Hit Differential Summary :

                China : 0.50
                Japan : -0.50
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Lobby Moderators @colin
                  last edited by

                  @colin got through china but ill have to do uk later just thought id post it so you could see what happened just now 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators
                    last edited by

                    TripleA Turn Summary: China round 18

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 18
                    
                        Combat Move - China
                            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                            2 chineseInfantrys moved from Hupeh to Hunan
                            2 chineseFighters moved from Chungking to Hunan
                            2 chineseInfantrys moved from Hupeh to Shensi
                            1 chineseFighter moved from Chungking to Shensi
                            1 chineseFighter moved from Chungking to Shansi
                            2 chineseInfantrys moved from Inner Mongolia to Shansi
                    
                        Combat - China
                            Battle in Kweichow
                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                Casualties for China: 1 chineseInfantry
                                Casualties for Japan: 1 japaneseInfantry
                            Battle in Shansi
                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Shansi
                                China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                            Battle in Hunan
                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                    Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 japaneseArtillery owned by the Japan lost in Hunan
                                China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                Casualties for Japan: 1 japaneseArtillery
                            Battle in Yunnan
                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Yunnan
                                China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                            Battle in Shensi
                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                    Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                    1 japaneseArtillery owned by the Japan lost in Shensi
                                China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                Casualties for Japan: 1 japaneseArtillery
                    
                        Non Combat Move - China
                            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseProd1: China has 1 Material placed in Chungking
                            1 chineseFighter moved from Shansi to Inner Mongolia
                            1 chineseFighter moved from Shensi to Inner Mongolia
                            1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                            1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                            2 chineseInfantrys moved from Northern China to Inner Mongolia
                            3 chineseInfantrys moved from Kansu to Inner Mongolia
                            3 chineseInfantrys moved from Tsinghai to Kansu
                            1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                            2 chineseFighters moved from Yunnan to Eastern Szechwan
                            2 chineseFighters moved from Hunan to Chungking
                            1 chineseFighter moved from Kweichow to Eastern Szechwan
                            1 chineseFighter moved from Kweichow to Chungking
                            1 Truck moved from Hupeh to Chungking
                            1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                            1 Truck moved from Eastern Szechwan to Northern China
                            1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                            1 Truck moved from Inner Mongolia to Chungking
                            1 chineseArtillery moved from Chungking to Hupeh
                            2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                    
                        Purchase Units - China
                            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                            China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                    
                        Place Units - China
                            Units in Inner Mongolia being upgraded or consumed: 1 Material
                            1 chineseAirfield placed in Inner Mongolia
                            2 chineseInfantrys placed in Northern China
                            2 chineseInfantrys placed in Hupeh
                            1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                    
                        Turn Complete - China
                            China collect 29 PUs; end with 29 PUs
                            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                            Units generate 3 techTokens; China end with 15 techTokens
                    

                    Combat Hit Differential Summary :

                    China : 0.50
                    Japan : -0.50
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators @colin
                      last edited by

                      @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Manual Gamesave Post: China round 18

                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 18
                          
                              Combat Move - China
                                  Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                  2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                  2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                  2 chineseInfantrys moved from Hupeh to Hunan
                                  2 chineseFighters moved from Chungking to Hunan
                                  2 chineseInfantrys moved from Hupeh to Shensi
                                  1 chineseFighter moved from Chungking to Shensi
                                  1 chineseFighter moved from Chungking to Shansi
                                  2 chineseInfantrys moved from Inner Mongolia to Shansi
                          
                              Combat - China
                                  Battle in Kweichow
                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                          1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                      China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                      Casualties for China: 1 chineseInfantry
                                      Casualties for Japan: 1 japaneseInfantry
                                  Battle in Shansi
                                      China attack with 1 chineseFighter and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Shansi
                                      China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                                  Battle in Hunan
                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseArtillery
                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                          Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                          1 japaneseArtillery owned by the Japan lost in Hunan
                                      China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                      Casualties for Japan: 1 japaneseArtillery
                                  Battle in Yunnan
                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Yunnan
                                      China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                                  Battle in Shensi
                                      China attack with 1 chineseFighter and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseArtillery
                                          China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                          Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                          1 japaneseArtillery owned by the Japan lost in Shensi
                                      China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                      Casualties for Japan: 1 japaneseArtillery
                          
                              Non Combat Move - China
                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseProd1: China has 1 Material placed in Chungking
                                  1 chineseFighter moved from Shansi to Inner Mongolia
                                  1 chineseFighter moved from Shensi to Inner Mongolia
                                  1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                  1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                  2 chineseInfantrys moved from Northern China to Inner Mongolia
                                  3 chineseInfantrys moved from Kansu to Inner Mongolia
                                  3 chineseInfantrys moved from Tsinghai to Kansu
                                  1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                  2 chineseFighters moved from Yunnan to Eastern Szechwan
                                  2 chineseFighters moved from Hunan to Chungking
                                  1 chineseFighter moved from Kweichow to Eastern Szechwan
                                  1 chineseFighter moved from Kweichow to Chungking
                                  1 Truck moved from Hupeh to Chungking
                                  1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                  1 Truck moved from Eastern Szechwan to Northern China
                                  1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                  1 Truck moved from Inner Mongolia to Chungking
                                  1 chineseArtillery moved from Chungking to Hupeh
                                  2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                          
                              Purchase Units - China
                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                  China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                          
                              Place Units - China
                                  Units in Inner Mongolia being upgraded or consumed: 1 Material
                                  1 chineseAirfield placed in Inner Mongolia
                                  2 chineseInfantrys placed in Northern China
                                  2 chineseInfantrys placed in Hupeh
                                  1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                          
                              Turn Complete - China
                                  China collect 29 PUs; end with 29 PUs
                                  Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                  Units generate 3 techTokens; China end with 15 techTokens
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Japan from Soviet Far East: 1 Material
                                  EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment
                                  EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry
                                  EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry
                                  EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry
                                  EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters
                                  EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters
                                  EDIT: Turning off Edit Mode
                          

                          Combat Hit Differential Summary :

                          China : 0.50
                          Japan : -0.50
                          

                          Savegame

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                          • C Offline
                            colin
                            last edited by

                            @ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out

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                            • ubernautU Offline
                              ubernaut Lobby Moderators @colin
                              last edited by

                              @colin np sorry bout that should be able to look at my uk turn soon 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators
                                last edited by

                                TripleA Move Summary: Britain round 18

                                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 18
                                
                                    Research Technology - Britain
                                        Britain spend 0 on tech rolls
                                        Britain removing all Technology Tokens after successful research.
                                        Britain discover AdvancedDefensiveStructures
                                
                                    Combat Move - Britain
                                        Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                        Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                        Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                        Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                        Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                        Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                        Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                        Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                        Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                        4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara
                                              Britain take Western Sahara from Germany
                                        4 britishStrategicBombers moved from Cairo to Trans Jordan
                                        1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan
                                        1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier
                                        2 britishNavalFighters moved from Gibraltar to Tangier
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators @colin
                                  last edited by

                                  @colin gotta a quick one for ya

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Turn Summary: Sweden round 18

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 18
                                    
                                        Combat Move - Sweden
                                    
                                        Combat - Sweden
                                            Sweden creates battle in territory 28 Sea Zone
                                    
                                        Non Combat Move - Sweden
                                            2 swedishSubmarines moved from 28 Sea Zone to 29 Sea Zone
                                    
                                        Purchase Units - Sweden
                                            Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Sweden
                                            1 swedishSubmarine placed in 28 Sea Zone
                                    
                                        Turn Complete - Sweden
                                            Sweden collect 7 PUs; end with 7 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @colin
                                      last edited by

                                      @colin over to italy

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Italy round 18

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 18
                                        
                                            Research Technology - Italy
                                                Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare
                                                Italy spend 0 on tech rolls
                                                    Italy roll 6,12,8,5,1,2,12,2,4 and gets 2 hits
                                                Italy removing all Technology Tokens after successful research.
                                                Italy discover AdvancedSpecialWarfare
                                        
                                            Politics - Italy
                                                Giving back territories to original owners
                                        
                                            Combat Move - Italy
                                                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Eastern Turkey to Caspian Sea
                                        
                                            Combat - Italy
                                                Battle in Caspian Sea
                                                    Italy attack with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber
                                                    Russia defend with 1 russianDestroyer and 1 russianTransport
                                                        Italy roll dice for 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber in Caspian Sea, round 2 : 2/5 hits, 2.00 expected hits
                                                        Russia roll dice for 1 russianDestroyer and 1 russianTransport in Caspian Sea, round 2 : 0/2 hits, 0.33 expected hits
                                                        1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Caspian Sea
                                                    Italy win with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 15
                                                    Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                                        
                                            Non Combat Move - Italy
                                                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger italianProd: Italy has 1 Material placed in Rome
                                                2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Caspian Sea to Southern Caucasus
                                                1 italianNavalFighter moved from Western Egypt to Southern Caucasus
                                                2 italianDestroyers and 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                                2 italianInfantrys moved from Tripolitania to Algeria
                                                2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                                2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                                2 italianInfantrys moved from 43 Sea Zone to Morrocco
                                                2 italianTransports moved from 43 Sea Zone to 46 Sea Zone
                                                2 italianArtillerys moved from Northern Italy to 49 Sea Zone
                                                2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
                                                2 italianArtillerys moved from 48 Sea Zone to Cyrenaica
                                                1 italianArtillery moved from Cyrenaica to Tobruk
                                                1 Material and 1 Truck moved from Rome to Southern Italy
                                                1 Truck moved from Southern Italy to Rome
                                                1 italianTank moved from Northern Italy to Romania
                                                1 italianTank moved from Romania to Kharkov
                                                1 Train and 2 italianInfantrys moved from Romania to Kharkov
                                                1 Train moved from Kharkov to Northern Italy
                                                1 Truck moved from Vichy France to Northern Italy
                                                2 italianInfantrys moved from Cyrenaica to Tripolitania
                                                2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                                2 italianInfantrys moved from 46 Sea Zone to Sicily
                                                1 italianInfantry moved from Rome to 46 Sea Zone
                                                1 italianInfantry moved from 46 Sea Zone to Sicily
                                                1 italianDestroyer moved from 43 Sea Zone to 48 Sea Zone
                                        
                                            Purchase Units - Italy
                                                Italy buy 1 italianArtillery, 1 italianFactory, 3 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Place Units - Italy
                                                1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank placed in Northern Italy
                                                Units in Southern Italy being upgraded or consumed: 2 Materials
                                                1 italianFactory and 3 italianInfantrys placed in Southern Italy
                                        
                                            Activate Technology - Italy
                                                Italy activating AdvancedSpecialWarfare
                                                Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery
                                                Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery
                                                Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry
                                                Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank
                                                Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery
                                                Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun
                                                Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2
                                                Italy giving technology to Germany: AdvancedSpecialWarfare
                                        
                                            Turn Complete - Italy
                                                Italy collect 29 PUs; end with 29 PUs
                                                Units generate 9 techTokens; Italy end with 9 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Italy : 0.00
                                        Russia : -0.33
                                        

                                        Savegame

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                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut back to you

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                                          • ubernautU Offline
                                            ubernaut Lobby Moderators
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                                            TripleA Turn Summary: Usa round 18

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 18
                                            
                                                Research Technology - Usa
                                                    Usa spend 0 on tech rolls
                                                        Usa roll 11,11,10,11,6,8,10,4,3 and gets 0 hits
                                            
                                                Combat Move - Usa
                                                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            
                                                Non Combat Move - Usa
                                                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                    Trigger americanProd1: Usa has 1 Material placed in Washington
                                                    Trigger americanAP2: Usa has 1 Material placed in Washington
                                                    1 americanTransport moved from 14 Sea Zone to 13 Sea Zone
                                                    1 americanTank moved from Central Norway to 13 Sea Zone
                                                    1 americanArtillery moved from Central Norway to 13 Sea Zone
                                                    1 americanAntiTankGun and 2 americanArtillerys moved from Central Norway to 12 Sea Zone
                                                    1 americanAntiTankGun, 2 americanArtillerys and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                                                    1 americanAntiTankGun and 2 americanArtillerys moved from 14 Sea Zone to Archangel
                                                    1 americanArtillery, 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone
                                                    1 americanArtillery and 1 americanTank moved from 14 Sea Zone to Murmansk
                                                    2 americanTransports moved from 12 Sea Zone to 7 Sea Zone
                                                    3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                                                    2 americanArtillerys moved from New York to 30 Sea Zone
                                                    4 americanInfantrys moved from Washington to 30 Sea Zone
                                                    2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                                    1 americanArtillery, 1 americanCombatEngineer, 3 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from Gibraltar to 41 Sea Zone
                                                    2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                                    4 americanInfantrys moved from Azores to 40 Sea Zone
                                                    1 americanArtillery, 1 americanCombatEngineer, 3 americanDestroyers, 3 americanInfantrys, 8 americanMarines, 1 americanMech.Infantry and 5 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                                    4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                                    1 americanArtillery, 1 americanCombatEngineer, 7 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from 61 Sea Zone to Western Sahara
                                                    2 americanArtillerys and 7 americanInfantrys moved from 39 Sea Zone to Azores
                                                    2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                                    2 americanTransports moved from 20 Sea Zone to 30 Sea Zone
                                                    2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                                                    4 americanNavalFighters moved from Caroline Islands to 132 Sea Zone
                                                    3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers and 2 americanSubmarines moved from 131 Sea Zone to 132 Sea Zone
                                                    1 americanAdvancedSubmarine moved from 116 Sea Zone to 132 Sea Zone
                                                    1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
                                                    2 americanCarriers and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone
                                                    2 americanNavalFighters moved from Hawaiian Islands to 133 Sea Zone
                                                    2 americanAdvancedNavalFighters moved from Los Angeles to 133 Sea Zone
                                                    2 Materials, 1 Train and 1 americanCombatEngineer moved from Washington to Los Angeles
                                                    1 Train moved from Los Angeles to Washington
                                                    1 americanAdvancedNavalFighter moved from New York to Gibraltar
                                            
                                                Purchase Units - Usa
                                                    Usa buy 2 americanAdvancedNavalFighters, 1 americanCombatEngineer, 6 americanInfantrys and 4 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; 
                                                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                            
                                                Place Units - Usa
                                                    2 americanSubmarines placed in 115 Sea Zone
                                                    2 americanSubmarines placed in 156 Sea Zone
                                                    2 americanAdvancedNavalFighters placed in Los Angeles
                                                    1 americanCombatEngineer and 3 americanInfantrys placed in Washington
                                                    3 americanInfantrys placed in Northeastern US
                                            
                                                Activate Technology - Usa
                                                    Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanBarracks
                                                    Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanFactory
                                                    Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanDocks
                                                    Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanAircraftPlant
                                                    Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanFactory
                                                    Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanDocks
                                                    Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationAdvamerican
                                                    Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentAdvamerican
                                                    Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationamerican
                                                    Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentamerican
                                            
                                                Turn Complete - Usa
                                                    Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel
                                                    Trigger LLaTM: has removed 1 americanTank owned by Usa in Murmansk
                                                    Trigger LLaAA: has removed 1 americanArtillery owned by Usa in Archangel
                                                    Trigger LLaAM: has removed 1 americanArtillery owned by Usa in Murmansk
                                                    Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel
                                                    Trigger LLaTM: Russia has 1 russianTank placed in Murmansk
                                                    Trigger LLaAA: Russia has 1 russianArtillery placed in Archangel
                                                    Trigger LLaAM: Russia has 1 russianArtillery placed in Murmansk
                                                    Usa collect 70 PUs; end with 70 PUs
                                                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                                                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                                                    Units generate 9 techTokens; Usa end with 18 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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