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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators @colin
      last edited by

      @colin nah its fine not sure if i can even get to china before my chore run

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        @ubernaut appreciate it

        ubernautU 3 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Turn Summary: China round 18

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 18
          
              Combat Move - China
                  Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                  2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                  2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                  2 chineseInfantrys moved from Hupeh to Hunan
                  2 chineseFighters moved from Chungking to Hunan
                  2 chineseInfantrys moved from Hupeh to Shensi
                  1 chineseFighter moved from Chungking to Shensi
                  1 chineseFighter moved from Chungking to Shansi
                  2 chineseInfantrys moved from Inner Mongolia to Shansi
          
              Combat - China
                  Battle in Kweichow
                      China attack with 2 chineseFighters and 2 chineseInfantrys
                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                          Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                          1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                      China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                      Casualties for China: 1 chineseInfantry
                      Casualties for Japan: 1 japaneseInfantry
                  Battle in Shansi
                      China attack with 1 chineseFighter and 2 chineseInfantrys
                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                          China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                          Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                          1 japaneseInfantry owned by the Japan lost in Shansi
                      China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                      Casualties for Japan: 1 japaneseInfantry
                  Battle in Hunan
                      China attack with 2 chineseFighters and 2 chineseInfantrys
                      Japan defend with 1 Flagpole and 1 japaneseArtillery
                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                          Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                          1 japaneseArtillery owned by the Japan lost in Hunan
                      China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                      Casualties for Japan: 1 japaneseArtillery
                  Battle in Yunnan
                      China attack with 2 chineseFighters and 2 chineseInfantrys
                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                          Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                          1 japaneseInfantry owned by the Japan lost in Yunnan
                      China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                      Casualties for Japan: 1 japaneseInfantry
                  Battle in Shensi
                      China attack with 1 chineseFighter and 2 chineseInfantrys
                      Japan defend with 1 Flagpole and 1 japaneseArtillery
                          China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                          Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                          1 japaneseArtillery owned by the Japan lost in Shensi
                      China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                      Casualties for Japan: 1 japaneseArtillery
          
              Non Combat Move - China
                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseProd1: China has 1 Material placed in Chungking
                  1 chineseFighter moved from Shansi to Inner Mongolia
                  1 chineseFighter moved from Shensi to Inner Mongolia
                  1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                  1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                  2 chineseInfantrys moved from Northern China to Inner Mongolia
                  3 chineseInfantrys moved from Kansu to Inner Mongolia
                  3 chineseInfantrys moved from Tsinghai to Kansu
                  1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                  2 chineseFighters moved from Yunnan to Eastern Szechwan
                  2 chineseFighters moved from Hunan to Chungking
                  1 chineseFighter moved from Kweichow to Eastern Szechwan
                  1 chineseFighter moved from Kweichow to Chungking
                  1 Truck moved from Hupeh to Chungking
                  1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                  1 Truck moved from Eastern Szechwan to Northern China
                  1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                  1 Truck moved from Inner Mongolia to Chungking
                  1 chineseArtillery moved from Chungking to Hupeh
          
              Purchase Units - China
                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                  China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
          
              Place Units - China
                  Units in Chungking being upgraded or consumed: 1 Material
                  1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                  Units in Inner Mongolia being upgraded or consumed: 1 Material
                  1 chineseAirfield placed in Inner Mongolia
                  2 chineseInfantrys placed in Hupeh
                  2 chineseInfantrys placed in Northern China
          
              Turn Complete - China
                  China collect 29 PUs; end with 29 PUs
                  Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                  Units generate 3 techTokens; China end with 15 techTokens
          

          Combat Hit Differential Summary :

          China : 0.50
          Japan : -0.50
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by

            @colin got through china but ill have to do uk later just thought id post it so you could see what happened just now 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by

              TripleA Turn Summary: China round 18

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 18
              
                  Combat Move - China
                      Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                      Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                      Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                      2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                      2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                      2 chineseInfantrys moved from Hupeh to Hunan
                      2 chineseFighters moved from Chungking to Hunan
                      2 chineseInfantrys moved from Hupeh to Shensi
                      1 chineseFighter moved from Chungking to Shensi
                      1 chineseFighter moved from Chungking to Shansi
                      2 chineseInfantrys moved from Inner Mongolia to Shansi
              
                  Combat - China
                      Battle in Kweichow
                          China attack with 2 chineseFighters and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                              China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                              Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                              1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                          China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                          Casualties for China: 1 chineseInfantry
                          Casualties for Japan: 1 japaneseInfantry
                      Battle in Shansi
                          China attack with 1 chineseFighter and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                              China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                              Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                              1 japaneseInfantry owned by the Japan lost in Shansi
                          China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                          Casualties for Japan: 1 japaneseInfantry
                      Battle in Hunan
                          China attack with 2 chineseFighters and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseArtillery
                              China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                              Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                              1 japaneseArtillery owned by the Japan lost in Hunan
                          China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                          Casualties for Japan: 1 japaneseArtillery
                      Battle in Yunnan
                          China attack with 2 chineseFighters and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                              China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                              Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                              1 japaneseInfantry owned by the Japan lost in Yunnan
                          China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                          Casualties for Japan: 1 japaneseInfantry
                      Battle in Shensi
                          China attack with 1 chineseFighter and 2 chineseInfantrys
                          Japan defend with 1 Flagpole and 1 japaneseArtillery
                              China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                              Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                              1 japaneseArtillery owned by the Japan lost in Shensi
                          China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                          Casualties for Japan: 1 japaneseArtillery
              
                  Non Combat Move - China
                      Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseProd1: China has 1 Material placed in Chungking
                      1 chineseFighter moved from Shansi to Inner Mongolia
                      1 chineseFighter moved from Shensi to Inner Mongolia
                      1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                      1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                      2 chineseInfantrys moved from Northern China to Inner Mongolia
                      3 chineseInfantrys moved from Kansu to Inner Mongolia
                      3 chineseInfantrys moved from Tsinghai to Kansu
                      1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                      2 chineseFighters moved from Yunnan to Eastern Szechwan
                      2 chineseFighters moved from Hunan to Chungking
                      1 chineseFighter moved from Kweichow to Eastern Szechwan
                      1 chineseFighter moved from Kweichow to Chungking
                      1 Truck moved from Hupeh to Chungking
                      1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                      1 Truck moved from Eastern Szechwan to Northern China
                      1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                      1 Truck moved from Inner Mongolia to Chungking
                      1 chineseArtillery moved from Chungking to Hupeh
                      2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
              
                  Purchase Units - China
                      Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                      China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
              
                  Place Units - China
                      Units in Inner Mongolia being upgraded or consumed: 1 Material
                      1 chineseAirfield placed in Inner Mongolia
                      2 chineseInfantrys placed in Northern China
                      2 chineseInfantrys placed in Hupeh
                      1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
              
                  Turn Complete - China
                      China collect 29 PUs; end with 29 PUs
                      Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                      Units generate 3 techTokens; China end with 15 techTokens
              

              Combat Hit Differential Summary :

              China : 0.50
              Japan : -0.50
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by

                @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Lobby Moderators @colin
                  last edited by

                  @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    TripleA Manual Gamesave Post: China round 18

                    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 18
                    
                        Combat Move - China
                            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                            2 chineseInfantrys moved from Hupeh to Hunan
                            2 chineseFighters moved from Chungking to Hunan
                            2 chineseInfantrys moved from Hupeh to Shensi
                            1 chineseFighter moved from Chungking to Shensi
                            1 chineseFighter moved from Chungking to Shansi
                            2 chineseInfantrys moved from Inner Mongolia to Shansi
                    
                        Combat - China
                            Battle in Kweichow
                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                Casualties for China: 1 chineseInfantry
                                Casualties for Japan: 1 japaneseInfantry
                            Battle in Shansi
                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Shansi
                                China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                            Battle in Hunan
                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                    Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 japaneseArtillery owned by the Japan lost in Hunan
                                China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                Casualties for Japan: 1 japaneseArtillery
                            Battle in Yunnan
                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Yunnan
                                China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                            Battle in Shensi
                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                    Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                    1 japaneseArtillery owned by the Japan lost in Shensi
                                China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                Casualties for Japan: 1 japaneseArtillery
                    
                        Non Combat Move - China
                            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseProd1: China has 1 Material placed in Chungking
                            1 chineseFighter moved from Shansi to Inner Mongolia
                            1 chineseFighter moved from Shensi to Inner Mongolia
                            1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                            1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                            2 chineseInfantrys moved from Northern China to Inner Mongolia
                            3 chineseInfantrys moved from Kansu to Inner Mongolia
                            3 chineseInfantrys moved from Tsinghai to Kansu
                            1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                            2 chineseFighters moved from Yunnan to Eastern Szechwan
                            2 chineseFighters moved from Hunan to Chungking
                            1 chineseFighter moved from Kweichow to Eastern Szechwan
                            1 chineseFighter moved from Kweichow to Chungking
                            1 Truck moved from Hupeh to Chungking
                            1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                            1 Truck moved from Eastern Szechwan to Northern China
                            1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                            1 Truck moved from Inner Mongolia to Chungking
                            1 chineseArtillery moved from Chungking to Hupeh
                            2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                    
                        Purchase Units - China
                            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                            China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                    
                        Place Units - China
                            Units in Inner Mongolia being upgraded or consumed: 1 Material
                            1 chineseAirfield placed in Inner Mongolia
                            2 chineseInfantrys placed in Northern China
                            2 chineseInfantrys placed in Hupeh
                            1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                    
                        Turn Complete - China
                            China collect 29 PUs; end with 29 PUs
                            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                            Units generate 3 techTokens; China end with 15 techTokens
                            Turning on Edit Mode
                            EDIT: Removing units owned by Japan from Soviet Far East: 1 Material
                            EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment
                            EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry
                            EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry
                            EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry
                            EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters
                            EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters
                            EDIT: Turning off Edit Mode
                    

                    Combat Hit Differential Summary :

                    China : 0.50
                    Japan : -0.50
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      @ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out

                      ubernautU 3 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin np sorry bout that should be able to look at my uk turn soon 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Lobby Moderators
                          last edited by

                          TripleA Move Summary: Britain round 18

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 18
                          
                              Research Technology - Britain
                                  Britain spend 0 on tech rolls
                                  Britain removing all Technology Tokens after successful research.
                                  Britain discover AdvancedDefensiveStructures
                          
                              Combat Move - Britain
                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                  4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara
                                        Britain take Western Sahara from Germany
                                  4 britishStrategicBombers moved from Cairo to Trans Jordan
                                  1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan
                                  1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier
                                  2 britishNavalFighters moved from Gibraltar to Tangier
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin gotta a quick one for ya

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Turn Summary: Sweden round 18

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 18
                              
                                  Combat Move - Sweden
                              
                                  Combat - Sweden
                                      Sweden creates battle in territory 28 Sea Zone
                              
                                  Non Combat Move - Sweden
                                      2 swedishSubmarines moved from 28 Sea Zone to 29 Sea Zone
                              
                                  Purchase Units - Sweden
                                      Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                              
                                  Place Units - Sweden
                                      1 swedishSubmarine placed in 28 Sea Zone
                              
                                  Turn Complete - Sweden
                                      Sweden collect 7 PUs; end with 7 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin over to italy

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Italy round 18

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 18
                                  
                                      Research Technology - Italy
                                          Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare
                                          Italy spend 0 on tech rolls
                                              Italy roll 6,12,8,5,1,2,12,2,4 and gets 2 hits
                                          Italy removing all Technology Tokens after successful research.
                                          Italy discover AdvancedSpecialWarfare
                                  
                                      Politics - Italy
                                          Giving back territories to original owners
                                  
                                      Combat Move - Italy
                                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                          Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                          Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                          Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                          Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                          Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                          2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Eastern Turkey to Caspian Sea
                                  
                                      Combat - Italy
                                          Battle in Caspian Sea
                                              Italy attack with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber
                                              Russia defend with 1 russianDestroyer and 1 russianTransport
                                                  Italy roll dice for 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber in Caspian Sea, round 2 : 2/5 hits, 2.00 expected hits
                                                  Russia roll dice for 1 russianDestroyer and 1 russianTransport in Caspian Sea, round 2 : 0/2 hits, 0.33 expected hits
                                                  1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Caspian Sea
                                              Italy win with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 15
                                              Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                                  
                                      Non Combat Move - Italy
                                          Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                          Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                          Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                          Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                          Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                          Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                          Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger italianProd: Italy has 1 Material placed in Rome
                                          2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Caspian Sea to Southern Caucasus
                                          1 italianNavalFighter moved from Western Egypt to Southern Caucasus
                                          2 italianDestroyers and 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                          2 italianInfantrys moved from Tripolitania to Algeria
                                          2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                          2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                          2 italianInfantrys moved from 43 Sea Zone to Morrocco
                                          2 italianTransports moved from 43 Sea Zone to 46 Sea Zone
                                          2 italianArtillerys moved from Northern Italy to 49 Sea Zone
                                          2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
                                          2 italianArtillerys moved from 48 Sea Zone to Cyrenaica
                                          1 italianArtillery moved from Cyrenaica to Tobruk
                                          1 Material and 1 Truck moved from Rome to Southern Italy
                                          1 Truck moved from Southern Italy to Rome
                                          1 italianTank moved from Northern Italy to Romania
                                          1 italianTank moved from Romania to Kharkov
                                          1 Train and 2 italianInfantrys moved from Romania to Kharkov
                                          1 Train moved from Kharkov to Northern Italy
                                          1 Truck moved from Vichy France to Northern Italy
                                          2 italianInfantrys moved from Cyrenaica to Tripolitania
                                          2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                          2 italianInfantrys moved from 46 Sea Zone to Sicily
                                          1 italianInfantry moved from Rome to 46 Sea Zone
                                          1 italianInfantry moved from 46 Sea Zone to Sicily
                                          1 italianDestroyer moved from 43 Sea Zone to 48 Sea Zone
                                  
                                      Purchase Units - Italy
                                          Italy buy 1 italianArtillery, 1 italianFactory, 3 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Italy
                                          1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank placed in Northern Italy
                                          Units in Southern Italy being upgraded or consumed: 2 Materials
                                          1 italianFactory and 3 italianInfantrys placed in Southern Italy
                                  
                                      Activate Technology - Italy
                                          Italy activating AdvancedSpecialWarfare
                                          Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery
                                          Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery
                                          Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry
                                          Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank
                                          Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery
                                          Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun
                                          Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2
                                          Italy giving technology to Germany: AdvancedSpecialWarfare
                                  
                                      Turn Complete - Italy
                                          Italy collect 29 PUs; end with 29 PUs
                                          Units generate 9 techTokens; Italy end with 9 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Italy : 0.00
                                  Russia : -0.33
                                  

                                  Savegame

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                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Usa round 18

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 18
                                      
                                          Research Technology - Usa
                                              Usa spend 0 on tech rolls
                                                  Usa roll 11,11,10,11,6,8,10,4,3 and gets 0 hits
                                      
                                          Combat Move - Usa
                                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      
                                          Non Combat Move - Usa
                                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                              Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                              Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                              Trigger americanProd1: Usa has 1 Material placed in Washington
                                              Trigger americanAP2: Usa has 1 Material placed in Washington
                                              1 americanTransport moved from 14 Sea Zone to 13 Sea Zone
                                              1 americanTank moved from Central Norway to 13 Sea Zone
                                              1 americanArtillery moved from Central Norway to 13 Sea Zone
                                              1 americanAntiTankGun and 2 americanArtillerys moved from Central Norway to 12 Sea Zone
                                              1 americanAntiTankGun, 2 americanArtillerys and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                                              1 americanAntiTankGun and 2 americanArtillerys moved from 14 Sea Zone to Archangel
                                              1 americanArtillery, 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone
                                              1 americanArtillery and 1 americanTank moved from 14 Sea Zone to Murmansk
                                              2 americanTransports moved from 12 Sea Zone to 7 Sea Zone
                                              3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                                              2 americanArtillerys moved from New York to 30 Sea Zone
                                              4 americanInfantrys moved from Washington to 30 Sea Zone
                                              2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                              1 americanArtillery, 1 americanCombatEngineer, 3 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from Gibraltar to 41 Sea Zone
                                              2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                              4 americanInfantrys moved from Azores to 40 Sea Zone
                                              1 americanArtillery, 1 americanCombatEngineer, 3 americanDestroyers, 3 americanInfantrys, 8 americanMarines, 1 americanMech.Infantry and 5 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                              4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                              1 americanArtillery, 1 americanCombatEngineer, 7 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from 61 Sea Zone to Western Sahara
                                              2 americanArtillerys and 7 americanInfantrys moved from 39 Sea Zone to Azores
                                              2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                              2 americanTransports moved from 20 Sea Zone to 30 Sea Zone
                                              2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                                              4 americanNavalFighters moved from Caroline Islands to 132 Sea Zone
                                              3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers and 2 americanSubmarines moved from 131 Sea Zone to 132 Sea Zone
                                              1 americanAdvancedSubmarine moved from 116 Sea Zone to 132 Sea Zone
                                              1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
                                              2 americanCarriers and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone
                                              2 americanNavalFighters moved from Hawaiian Islands to 133 Sea Zone
                                              2 americanAdvancedNavalFighters moved from Los Angeles to 133 Sea Zone
                                              2 Materials, 1 Train and 1 americanCombatEngineer moved from Washington to Los Angeles
                                              1 Train moved from Los Angeles to Washington
                                              1 americanAdvancedNavalFighter moved from New York to Gibraltar
                                      
                                          Purchase Units - Usa
                                              Usa buy 2 americanAdvancedNavalFighters, 1 americanCombatEngineer, 6 americanInfantrys and 4 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; 
                                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                      
                                          Place Units - Usa
                                              2 americanSubmarines placed in 115 Sea Zone
                                              2 americanSubmarines placed in 156 Sea Zone
                                              2 americanAdvancedNavalFighters placed in Los Angeles
                                              1 americanCombatEngineer and 3 americanInfantrys placed in Washington
                                              3 americanInfantrys placed in Northeastern US
                                      
                                          Activate Technology - Usa
                                              Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanBarracks
                                              Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanFactory
                                              Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanDocks
                                              Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanAircraftPlant
                                              Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanFactory
                                              Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanDocks
                                              Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationAdvamerican
                                              Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentAdvamerican
                                              Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationamerican
                                              Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentamerican
                                      
                                          Turn Complete - Usa
                                              Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel
                                              Trigger LLaTM: has removed 1 americanTank owned by Usa in Murmansk
                                              Trigger LLaAA: has removed 1 americanArtillery owned by Usa in Archangel
                                              Trigger LLaAM: has removed 1 americanArtillery owned by Usa in Murmansk
                                              Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel
                                              Trigger LLaTM: Russia has 1 russianTank placed in Murmansk
                                              Trigger LLaAA: Russia has 1 russianArtillery placed in Archangel
                                              Trigger LLaAM: Russia has 1 russianArtillery placed in Murmansk
                                              Usa collect 70 PUs; end with 70 PUs
                                              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                                              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                                              Units generate 9 techTokens; Usa end with 18 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @colin
                                        last edited by

                                        @colin over to turkey

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Turn Summary: Finland round 19

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 19
                                          
                                              Reconnaissance Missions - Finland
                                                  Finland collect 0 PUs; end with 6 PUs
                                          
                                              Reinforcing - DanubeAxis
                                                  DanubeAxis collect 0 PUs; end with 12 PUs
                                          
                                              Counter Intelligence Operations - VichyFrance
                                                  VichyFrance collect 0 PUs; end with 9 PUs
                                          
                                              Research Technology - Germany
                                                  Trigger germanaTISBR: Germany gains access to IncreasedStrategicBomberRange
                                                  Trigger germanaTITBR: Germany gains access to IncreasedTacticalBomberRange
                                                  Germany spend 0 on tech rolls
                                                      Germany roll 1,6,4,2,11,11,10,4,12 and gets 1 hit
                                                  Germany removing all Technology Tokens after successful research.
                                                  Germany discover ImprovedDestroyers
                                          
                                              Combat Move - Germany
                                                  Trigger germanASW2: Setting combatDefenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills
                                                  Trigger germanASW3: Setting combatDefenseEffect to 3:germanAlpineInfantry for territoryEffectAttachment attached to Mountain
                                                  Trigger germanASW4: Setting combatDefenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban
                                                  Trigger germanASW5: Setting combatDefenseEffect to 1:germanMarine for territoryEffectAttachment attached to Coast
                                                  Trigger germanASW6: Setting combatDefenseEffect to 3:germanMarine for territoryEffectAttachment attached to Island
                                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                                  1 germanInfantry moved from Orel Kursk to Smolensk
                                                        Germany take Smolensk from Russia
                                                  2 germanArtillerys and 2 germanInfantrys moved from Eastern Ukraine to Caucasus
                                                  3 germanFighters and 1 germanTacticalBomber moved from Belorussia to Caucasus
                                                  2 germanFighters and 2 germanStrategicBombers moved from Kharkov to Caucasus
                                          
                                              Combat - Germany
                                                  Battle in Caucasus
                                                      Germany attack with 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber
                                                      Russia defend with 1 Flagpole and 2 russianInfantrys
                                                          Germany roll dice for 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Caucasus, round 2 : 4/12 hits, 4.25 expected hits
                                                          Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits
                                                          2 russianInfantrys owned by the Russia lost in Caucasus
                                                      Germany win, taking Caucasus from Russia with 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 6
                                                      Casualties for Russia: 2 russianInfantrys
                                          
                                              Non Combat Move - Germany
                                                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                                  Trigger germanAP2: Germany has 1 Material placed in Berlin
                                                  Trigger germanProd: Germany has 1 Material placed in Berlin
                                                  1 germanFighter moved from Caucasus to Eastern Turkey
                                                  4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Caucasus to Southern Caucasus
                                                  1 germanInfantry moved from Pskov to Belorussia
                                                  2 germanInfantrys moved from Lativa Estonia to Belorussia
                                                  2 germanInfantrys moved from Southern Ukraine to Eastern Ukraine
                                                  1 germanInfantry moved from Kharkov to Voronezh
                                                  2 germanInfantrys moved from Belorussia to Orel Kursk
                                                  3 germanInfantrys moved from Poland to Eastern Poland
                                                  4 germanInfantrys moved from Romania to Western Ukraine
                                                  1 germanArtillery moved from Kharkov to Eastern Ukraine
                                                  1 germanArtillery moved from Orel Kursk to Belorussia
                                                  1 germanAntiTankGun moved from Orel Kursk to Kharkov
                                                  1 germanAntiTankGun moved from Orel Kursk to Belorussia
                                                  1 germanAntiTankGun moved from Kharkov to Eastern Ukraine
                                                  1 germanAntiTankGun moved from Orel Kursk to Kharkov
                                                  4 germanInfantrys moved from Southern Spain to 43 Sea Zone
                                                  4 germanInfantrys moved from 43 Sea Zone to Morrocco
                                                  1 germanInfantry moved from Algeria to Morrocco
                                                  2 germanAlpineInfantrys moved from Vichy France to 44 Sea Zone
                                                  2 germanAlpineInfantrys moved from 44 Sea Zone to Southern Spain
                                                  2 germanInfantrys moved from Madrid to Southern Spain
                                                  5 germanInfantrys moved from Northern Spain to Southern Spain
                                                  1 germanCombatEngineer moved from Belorussia to Lithuania
                                                  1 Material and 1 Truck moved from Berlin to Lithuania
                                                  1 Train moved from Eastern Germany to Berlin
                                                  1 Material, 1 Train and 1 germanInfantry moved from Berlin to Southern Ukraine
                                                  1 germanCombatEngineer moved from Kharkov to Southern Ukraine
                                                  3 germanInfantrys moved from Berlin to Northern Germany
                                                  1 germanCombatEngineer moved from Southern Spain to Northern Spain
                                                  1 germanCombatEngineer moved from Northern Spain to Vichy France
                                                  1 germanCombatEngineer moved from Northern Germany to Eastern Germany
                                                  4 germanInfantrys moved from Western France to Northern Spain
                                                  4 germanInfantrys moved from Northern France to Western France
                                                  5 germanInfantrys moved from Low Countries to Northern France
                                                  5 germanInfantrys moved from Northern Germany to Low Countries
                                                  1 germanNavalFighter moved from Western France to Morrocco
                                                  2 germanAirTransports moved from Southern Spain to Berlin
                                                  1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Finland
                                                  1 Truck moved from Al Kufrah to Western Egypt
                                                  1 Truck and 1 germanAntiAirGun moved from Western Egypt to Cyrenaica
                                                  1 Train moved from Romania to Western Germany
                                                  1 Truck moved from Northern Spain to Southern Spain
                                                  1 Train and 1 germanAntiAirGun moved from Western Germany to Poland
                                                  1 Train moved from Poland to Western Germany
                                                  1 germanNavalFighter moved from Eastern Germany to Northern Germany
                                                  1 Train moved from Western Germany to Vichy France
                                                  2 Trucks moved from Vichy France to Western Germany
                                                  1 germanNavalFighter moved from Poland to Copenhagen
                                                  1 germanNavalFighter moved from Poland to Denmark
                                                  1 germanNavalFighter moved from Poland to Northern Germany
                                                  1 germanNavalFighter moved from Northern France to Eastern Germany
                                                  1 germanNavalFighter moved from Denmark to Lithuania
                                                  1 germanNavalFighter moved from Northern Germany to Lithuania
                                                  1 germanNavalFighter moved from Copenhagen to Lithuania
                                                  1 germanNavalFighter moved from Northern Germany to Poland
                                          
                                              Purchase Units - Germany
                                                  Germany buy 1 germanAirfield, 3 germanAlpineInfantrys, 3 germanAntiTankGuns, 2 germanDestroyers, 1 germanEntrenchment, 3 germanInfantrys, 1 germanNavalFighter, 1 germanSubmarine and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Germany
                                                  2 germanDestroyers and 2 germanTransports placed in 27 Sea Zone
                                                  3 germanAntiTankGuns placed in Western Germany
                                                  Germany undo move 1.
                                                  3 germanInfantrys placed in Northern Germany
                                                  1 germanNavalFighter placed in Eastern Germany
                                                  1 germanDestroyer and 2 germanTransports placed in 27 Sea Zone
                                                  1 germanDestroyer placed in 27 Sea Zone
                                                  1 germanSubmarine placed in 34 Sea Zone
                                                  Units in Lithuania being upgraded or consumed: 1 Material
                                                  1 germanAirfield placed in Lithuania
                                                  Units in Southern Ukraine being upgraded or consumed: 1 Material
                                                  1 germanEntrenchment placed in Southern Ukraine
                                                  3 germanAlpineInfantrys placed in Madrid
                                          
                                              Activate Technology - Germany
                                                  Germany activating ImprovedDestroyers
                                                  Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanArtillery
                                                  Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMech.Infantry
                                                  Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanTank
                                                  Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanHeavyArtillery
                                                  Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMobileArtillery
                                                  Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAntiTankGun
                                                  Trigger germanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to germanDestroyer
                                                  Trigger germanASW1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman2
                                          
                                              Turn Complete - Germany
                                                  Germany collect 77 PUs; end with 77 PUs
                                                  Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                                                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                                                  Units generate 9 techTokens; Germany end with 9 techTokens
                                                  Units Change Ownership
                                                      Some Units in Algeria change ownership: 2 Materials and 1 germanCombatEngineer
                                                      Some Units in Finland change ownership: 1 germanCombatEngineer
                                                      Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                                      Some Units in Vichy France change ownership: 1 germanCombatEngineer
                                          
                                              Purchase Units - VichyFrance
                                                  Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                                                  VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - VichyFrance
                                                  1 Material and 1 germanInfantry placed in Algeria
                                                  2 germanInfantrys placed in Vichy France
                                          
                                              Turn Complete - VichyFrance
                                                  VichyFrance collect 13 PUs; end with 13 PUs
                                                  Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs
                                                  Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs
                                                  Units Change Ownership
                                                      Some Units in Algeria change ownership: 3 Materials, 1 germanCombatEngineer and 1 germanInfantry
                                                      Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                                      Some Units in Vichy France change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                                          
                                              Purchase Units - DanubeAxis
                                                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - DanubeAxis
                                                  4 germanInfantrys placed in Romania
                                          
                                              Turn Complete - DanubeAxis
                                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                                  Some Units in Romania change ownership: 4 germanInfantrys
                                          
                                              Purchase Units - Finland
                                                  Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Finland
                                                  2 germanInfantrys placed in Finland
                                          
                                              Turn Complete - Finland
                                                  Finland collect 3 PUs; end with 3 PUs
                                                  Some Units in Finland change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                                          

                                          Combat Hit Differential Summary :

                                          Germany : -0.25
                                          Russia : -0.50
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut back to you

                                            ubernautU 2 Replies Last reply Reply Quote 0

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