TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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@ubernaut appreciate it
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TripleA Turn Summary: China round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow 2 chineseInfantrys moved from Hupeh to Hunan 2 chineseFighters moved from Chungking to Hunan 2 chineseInfantrys moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi Combat - China Battle in Kweichow China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shansi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseArtillery owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Battle in Yunnan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Shensi China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Shansi to Inner Mongolia 1 chineseFighter moved from Shensi to Inner Mongolia 1 Material and 1 Truck moved from Hupeh to Inner Mongolia 1 chineseCombatEngineer moved from Hupeh to Inner Mongolia 2 chineseInfantrys moved from Northern China to Inner Mongolia 3 chineseInfantrys moved from Kansu to Inner Mongolia 3 chineseInfantrys moved from Tsinghai to Kansu 1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia 2 chineseFighters moved from Yunnan to Eastern Szechwan 2 chineseFighters moved from Hunan to Chungking 1 chineseFighter moved from Kweichow to Eastern Szechwan 1 chineseFighter moved from Kweichow to Chungking 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia 1 Truck moved from Eastern Szechwan to Northern China 1 chineseAntiTankGun moved from Hupeh to Inner Mongolia 1 Truck moved from Inner Mongolia to Chungking 1 chineseArtillery moved from Chungking to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 1 Material 1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Units in Inner Mongolia being upgraded or consumed: 1 Material 1 chineseAirfield placed in Inner Mongolia 2 chineseInfantrys placed in Hupeh 2 chineseInfantrys placed in Northern China Turn Complete - China China collect 29 PUs; end with 29 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs Units generate 3 techTokens; China end with 15 techTokensCombat Hit Differential Summary :
China : 0.50 Japan : -0.50 -
@colin got through china but ill have to do uk later just thought id post it so you could see what happened just now

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TripleA Turn Summary: China round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow 2 chineseInfantrys moved from Hupeh to Hunan 2 chineseFighters moved from Chungking to Hunan 2 chineseInfantrys moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi Combat - China Battle in Kweichow China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shansi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseArtillery owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Battle in Yunnan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Shensi China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Shansi to Inner Mongolia 1 chineseFighter moved from Shensi to Inner Mongolia 1 Material and 1 Truck moved from Hupeh to Inner Mongolia 1 chineseCombatEngineer moved from Hupeh to Inner Mongolia 2 chineseInfantrys moved from Northern China to Inner Mongolia 3 chineseInfantrys moved from Kansu to Inner Mongolia 3 chineseInfantrys moved from Tsinghai to Kansu 1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia 2 chineseFighters moved from Yunnan to Eastern Szechwan 2 chineseFighters moved from Hunan to Chungking 1 chineseFighter moved from Kweichow to Eastern Szechwan 1 chineseFighter moved from Kweichow to Chungking 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia 1 Truck moved from Eastern Szechwan to Northern China 1 chineseAntiTankGun moved from Hupeh to Inner Mongolia 1 Truck moved from Inner Mongolia to Chungking 1 chineseArtillery moved from Chungking to Hupeh 2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - China Units in Inner Mongolia being upgraded or consumed: 1 Material 1 chineseAirfield placed in Inner Mongolia 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Hupeh 1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Turn Complete - China China collect 29 PUs; end with 29 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs Units generate 3 techTokens; China end with 15 techTokensCombat Hit Differential Summary :
China : 0.50 Japan : -0.50 -
@colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow!

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@colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.
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TripleA Manual Gamesave Post: China round 18
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow 2 chineseInfantrys moved from Hupeh to Hunan 2 chineseFighters moved from Chungking to Hunan 2 chineseInfantrys moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi Combat - China Battle in Kweichow China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shansi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseArtillery owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Battle in Yunnan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Shensi China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Shansi to Inner Mongolia 1 chineseFighter moved from Shensi to Inner Mongolia 1 Material and 1 Truck moved from Hupeh to Inner Mongolia 1 chineseCombatEngineer moved from Hupeh to Inner Mongolia 2 chineseInfantrys moved from Northern China to Inner Mongolia 3 chineseInfantrys moved from Kansu to Inner Mongolia 3 chineseInfantrys moved from Tsinghai to Kansu 1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia 2 chineseFighters moved from Yunnan to Eastern Szechwan 2 chineseFighters moved from Hunan to Chungking 1 chineseFighter moved from Kweichow to Eastern Szechwan 1 chineseFighter moved from Kweichow to Chungking 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia 1 Truck moved from Eastern Szechwan to Northern China 1 chineseAntiTankGun moved from Hupeh to Inner Mongolia 1 Truck moved from Inner Mongolia to Chungking 1 chineseArtillery moved from Chungking to Hupeh 2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - China Units in Inner Mongolia being upgraded or consumed: 1 Material 1 chineseAirfield placed in Inner Mongolia 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Hupeh 1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Turn Complete - China China collect 29 PUs; end with 29 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs Units generate 3 techTokens; China end with 15 techTokens Turning on Edit Mode EDIT: Removing units owned by Japan from Soviet Far East: 1 Material EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
China : 0.50 Japan : -0.50 -
@ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out
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@colin np sorry bout that should be able to look at my uk turn soon

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TripleA Move Summary: Britain round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedDefensiveStructures Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara Britain take Western Sahara from Germany 4 britishStrategicBombers moved from Cairo to Trans Jordan 1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan 1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier 2 britishNavalFighters moved from Gibraltar to Tangier -
@colin gotta a quick one for ya
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TripleA Turn Summary: Sweden round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - Sweden Combat - Sweden Sweden creates battle in territory 28 Sea Zone Non Combat Move - Sweden 2 swedishSubmarines moved from 28 Sea Zone to 29 Sea Zone Purchase Units - Sweden Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishSubmarine placed in 28 Sea Zone Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin over to italy
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TripleA Turn Summary: Italy round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Research Technology - Italy Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare Italy spend 0 on tech rolls Italy roll 6,12,8,5,1,2,12,2,4 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedSpecialWarfare Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Eastern Turkey to Caspian Sea Combat - Italy Battle in Caspian Sea Italy attack with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber Russia defend with 1 russianDestroyer and 1 russianTransport Italy roll dice for 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber in Caspian Sea, round 2 : 2/5 hits, 2.00 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in Caspian Sea, round 2 : 0/2 hits, 0.33 expected hits 1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Caspian Sea Italy win with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 15 Casualties for Russia: 1 russianDestroyer and 1 russianTransport Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Caspian Sea to Southern Caucasus 1 italianNavalFighter moved from Western Egypt to Southern Caucasus 2 italianDestroyers and 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from Tripolitania to Algeria 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Morrocco 2 italianTransports moved from 43 Sea Zone to 46 Sea Zone 2 italianArtillerys moved from Northern Italy to 49 Sea Zone 2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone 2 italianArtillerys moved from 48 Sea Zone to Cyrenaica 1 italianArtillery moved from Cyrenaica to Tobruk 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 italianTank moved from Northern Italy to Romania 1 italianTank moved from Romania to Kharkov 1 Train and 2 italianInfantrys moved from Romania to Kharkov 1 Train moved from Kharkov to Northern Italy 1 Truck moved from Vichy France to Northern Italy 2 italianInfantrys moved from Cyrenaica to Tripolitania 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 2 italianInfantrys moved from 46 Sea Zone to Sicily 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianInfantry moved from 46 Sea Zone to Sicily 1 italianDestroyer moved from 43 Sea Zone to 48 Sea Zone Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianFactory, 3 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank placed in Northern Italy Units in Southern Italy being upgraded or consumed: 2 Materials 1 italianFactory and 3 italianInfantrys placed in Southern Italy Activate Technology - Italy Italy activating AdvancedSpecialWarfare Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2 Italy giving technology to Germany: AdvancedSpecialWarfare Turn Complete - Italy Italy collect 29 PUs; end with 29 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 0.00 Russia : -0.33 -
@ubernaut back to you
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TripleA Turn Summary: Usa round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 11,11,10,11,6,8,10,4,3 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanTransport moved from 14 Sea Zone to 13 Sea Zone 1 americanTank moved from Central Norway to 13 Sea Zone 1 americanArtillery moved from Central Norway to 13 Sea Zone 1 americanAntiTankGun and 2 americanArtillerys moved from Central Norway to 12 Sea Zone 1 americanAntiTankGun, 2 americanArtillerys and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone 1 americanAntiTankGun and 2 americanArtillerys moved from 14 Sea Zone to Archangel 1 americanArtillery, 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone 1 americanArtillery and 1 americanTank moved from 14 Sea Zone to Murmansk 2 americanTransports moved from 12 Sea Zone to 7 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 2 americanArtillerys moved from New York to 30 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 3 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from Gibraltar to 41 Sea Zone 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 3 americanDestroyers, 3 americanInfantrys, 8 americanMarines, 1 americanMech.Infantry and 5 americanTransports moved from 41 Sea Zone to 61 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 7 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from 61 Sea Zone to Western Sahara 2 americanArtillerys and 7 americanInfantrys moved from 39 Sea Zone to Azores 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 20 Sea Zone to 30 Sea Zone 2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands 4 americanNavalFighters moved from Caroline Islands to 132 Sea Zone 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers and 2 americanSubmarines moved from 131 Sea Zone to 132 Sea Zone 1 americanAdvancedSubmarine moved from 116 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands 2 americanCarriers and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to 133 Sea Zone 2 americanAdvancedNavalFighters moved from Los Angeles to 133 Sea Zone 2 Materials, 1 Train and 1 americanCombatEngineer moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanAdvancedNavalFighter moved from New York to Gibraltar Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 1 americanCombatEngineer, 6 americanInfantrys and 4 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanSubmarines placed in 115 Sea Zone 2 americanSubmarines placed in 156 Sea Zone 2 americanAdvancedNavalFighters placed in Los Angeles 1 americanCombatEngineer and 3 americanInfantrys placed in Washington 3 americanInfantrys placed in Northeastern US Activate Technology - Usa Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanBarracks Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanFactory Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanDocks Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanAircraftPlant Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanFactory Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanDocks Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationAdvamerican Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentAdvamerican Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationamerican Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentamerican Turn Complete - Usa Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel Trigger LLaTM: has removed 1 americanTank owned by Usa in Murmansk Trigger LLaAA: has removed 1 americanArtillery owned by Usa in Archangel Trigger LLaAM: has removed 1 americanArtillery owned by Usa in Murmansk Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel Trigger LLaTM: Russia has 1 russianTank placed in Murmansk Trigger LLaAA: Russia has 1 russianArtillery placed in Archangel Trigger LLaAM: Russia has 1 russianArtillery placed in Murmansk Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
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@colin over to turkey
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TripleA Turn Summary: Finland round 19
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 19 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Trigger germanaTISBR: Germany gains access to IncreasedStrategicBomberRange Trigger germanaTITBR: Germany gains access to IncreasedTacticalBomberRange Germany spend 0 on tech rolls Germany roll 1,6,4,2,11,11,10,4,12 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedDestroyers Combat Move - Germany Trigger germanASW2: Setting combatDefenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger germanASW3: Setting combatDefenseEffect to 3:germanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger germanASW4: Setting combatDefenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban Trigger germanASW5: Setting combatDefenseEffect to 1:germanMarine for territoryEffectAttachment attached to Coast Trigger germanASW6: Setting combatDefenseEffect to 3:germanMarine for territoryEffectAttachment attached to Island Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Orel Kursk to Smolensk Germany take Smolensk from Russia 2 germanArtillerys and 2 germanInfantrys moved from Eastern Ukraine to Caucasus 3 germanFighters and 1 germanTacticalBomber moved from Belorussia to Caucasus 2 germanFighters and 2 germanStrategicBombers moved from Kharkov to Caucasus Combat - Germany Battle in Caucasus Germany attack with 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Caucasus, round 2 : 4/12 hits, 4.25 expected hits Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia lost in Caucasus Germany win, taking Caucasus from Russia with 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanFighter moved from Caucasus to Eastern Turkey 4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Caucasus to Southern Caucasus 1 germanInfantry moved from Pskov to Belorussia 2 germanInfantrys moved from Lativa Estonia to Belorussia 2 germanInfantrys moved from Southern Ukraine to Eastern Ukraine 1 germanInfantry moved from Kharkov to Voronezh 2 germanInfantrys moved from Belorussia to Orel Kursk 3 germanInfantrys moved from Poland to Eastern Poland 4 germanInfantrys moved from Romania to Western Ukraine 1 germanArtillery moved from Kharkov to Eastern Ukraine 1 germanArtillery moved from Orel Kursk to Belorussia 1 germanAntiTankGun moved from Orel Kursk to Kharkov 1 germanAntiTankGun moved from Orel Kursk to Belorussia 1 germanAntiTankGun moved from Kharkov to Eastern Ukraine 1 germanAntiTankGun moved from Orel Kursk to Kharkov 4 germanInfantrys moved from Southern Spain to 43 Sea Zone 4 germanInfantrys moved from 43 Sea Zone to Morrocco 1 germanInfantry moved from Algeria to Morrocco 2 germanAlpineInfantrys moved from Vichy France to 44 Sea Zone 2 germanAlpineInfantrys moved from 44 Sea Zone to Southern Spain 2 germanInfantrys moved from Madrid to Southern Spain 5 germanInfantrys moved from Northern Spain to Southern Spain 1 germanCombatEngineer moved from Belorussia to Lithuania 1 Material and 1 Truck moved from Berlin to Lithuania 1 Train moved from Eastern Germany to Berlin 1 Material, 1 Train and 1 germanInfantry moved from Berlin to Southern Ukraine 1 germanCombatEngineer moved from Kharkov to Southern Ukraine 3 germanInfantrys moved from Berlin to Northern Germany 1 germanCombatEngineer moved from Southern Spain to Northern Spain 1 germanCombatEngineer moved from Northern Spain to Vichy France 1 germanCombatEngineer moved from Northern Germany to Eastern Germany 4 germanInfantrys moved from Western France to Northern Spain 4 germanInfantrys moved from Northern France to Western France 5 germanInfantrys moved from Low Countries to Northern France 5 germanInfantrys moved from Northern Germany to Low Countries 1 germanNavalFighter moved from Western France to Morrocco 2 germanAirTransports moved from Southern Spain to Berlin 1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Finland 1 Truck moved from Al Kufrah to Western Egypt 1 Truck and 1 germanAntiAirGun moved from Western Egypt to Cyrenaica 1 Train moved from Romania to Western Germany 1 Truck moved from Northern Spain to Southern Spain 1 Train and 1 germanAntiAirGun moved from Western Germany to Poland 1 Train moved from Poland to Western Germany 1 germanNavalFighter moved from Eastern Germany to Northern Germany 1 Train moved from Western Germany to Vichy France 2 Trucks moved from Vichy France to Western Germany 1 germanNavalFighter moved from Poland to Copenhagen 1 germanNavalFighter moved from Poland to Denmark 1 germanNavalFighter moved from Poland to Northern Germany 1 germanNavalFighter moved from Northern France to Eastern Germany 1 germanNavalFighter moved from Denmark to Lithuania 1 germanNavalFighter moved from Northern Germany to Lithuania 1 germanNavalFighter moved from Copenhagen to Lithuania 1 germanNavalFighter moved from Northern Germany to Poland Purchase Units - Germany Germany buy 1 germanAirfield, 3 germanAlpineInfantrys, 3 germanAntiTankGuns, 2 germanDestroyers, 1 germanEntrenchment, 3 germanInfantrys, 1 germanNavalFighter, 1 germanSubmarine and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 2 germanDestroyers and 2 germanTransports placed in 27 Sea Zone 3 germanAntiTankGuns placed in Western Germany Germany undo move 1. 3 germanInfantrys placed in Northern Germany 1 germanNavalFighter placed in Eastern Germany 1 germanDestroyer and 2 germanTransports placed in 27 Sea Zone 1 germanDestroyer placed in 27 Sea Zone 1 germanSubmarine placed in 34 Sea Zone Units in Lithuania being upgraded or consumed: 1 Material 1 germanAirfield placed in Lithuania Units in Southern Ukraine being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Southern Ukraine 3 germanAlpineInfantrys placed in Madrid Activate Technology - Germany Germany activating ImprovedDestroyers Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanArtillery Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMech.Infantry Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanTank Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanHeavyArtillery Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMobileArtillery Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAntiTankGun Trigger germanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to germanDestroyer Trigger germanASW1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman2 Turn Complete - Germany Germany collect 77 PUs; end with 77 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 2 Materials and 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 germanInfantry placed in Algeria 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 13 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs Units Change Ownership Some Units in Algeria change ownership: 3 Materials, 1 germanCombatEngineer and 1 germanInfantry Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanCombatEngineer and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 3 PUs; end with 3 PUs Some Units in Finland change ownership: 1 germanCombatEngineer and 2 germanInfantrysCombat Hit Differential Summary :
Germany : -0.25 Russia : -0.50 -
@ubernaut back to you
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TripleA Move Summary: Russia round 19
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 19 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianInfantrys moved from Novgorod to Pskov 1 russianInfantry moved from Leningrad to Pskov 2 russianInfantrys moved from Moscow to Smolensk 2 russianInfantrys moved from Tula to Voronezh 1 russianTacticalBomber moved from Leningrad to Smolensk 1 russianTacticalBomber moved from Leningrad to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Southern Caucasus 2 russianAlpineInfantrys, 4 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Northern Iran to Southern Caucasus 1 russianArtillery, 3 russianInfantrys, 1 russianMech.Infantry and 6 russianTanks moved from Astrakhan to Southern Caucasus 2 russianFighters, 2 russianMech.Infantrys and 2 russianTanks moved from Stalingrad to Southern Caucasus 6 russianInfantrys moved from Stalingrad to Caucasus 1 russianFighter moved from Moscow to Caucasus 1 russianFighter moved from Urals to Caucasus 6 russianAlpineInfantrys, 4 russianArtillerys and 6 russianInfantrys moved from Eastern Evenki to Far Eastern Republic 5 russianAlpineInfantrys, 1 russianFighter and 7 russianInfantrys moved from Yakut to Far Eastern Republic
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