TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Turn Summary: Italy round 19
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 19 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 4,12,8,2,4,5,4,4,2 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedProduction Combat Move - Italy Trigger italianASW2: Setting combatDefenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger italianASW3: Setting combatDefenseEffect to 3:italianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger italianASW4: Setting combatDefenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban Trigger italianASW5: Setting combatDefenseEffect to 1:italianMarine for territoryEffectAttachment attached to Coast Trigger italianASW6: Setting combatDefenseEffect to 3:italianMarine for territoryEffectAttachment attached to Island Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Tangier Combat - Italy Battle in Tangier Italy attack with 2 italianInfantrys Britain defend with 1 Flagpole and 2 britishParatroopers Italy roll dice for 2 italianBattleships in Tangier, round 2 : 3/4 hits, 1.67 expected hits Spain roll dice for 2 britishParatroopers in Tangier, round 2 : 1/2 hits, 0.67 expected hits 2 britishParatroopers owned by the Britain and 1 italianInfantry owned by the Italy lost in Tangier Italy win, taking Tangier from Spain with 1 italianInfantry remaining. Battle score for attacker is 5 Casualties for Italy: 1 italianInfantry Casualties for Britain: 2 britishParatroopers Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianCombatEngineer and 1 italianInfantry moved from Southern Italy to 46 Sea Zone 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 3 italianInfantrys moved from Sicily to 48 Sea Zone 3 italianDestroyers, 3 italianInfantrys and 2 italianTransports moved from 48 Sea Zone to 51 Sea Zone 1 italianCombatEngineer and 4 italianInfantrys moved from 51 Sea Zone to Western Egypt 2 italianInfantrys moved from Tripolitania to Algeria 2 italianInfantrys moved from Algeria to Morrocco 1 Train, 1 italianArtillery and 1 italianMech.Infantry moved from Northern Italy to Western Ukraine 1 Train moved from Western Ukraine to Northern Italy 1 italianMech.Infantry and 1 italianTank moved from Northern Italy to Romania 1 italianTank moved from Romania to Kharkov 3 italianArtillerys, 3 italianInfantrys and 1 italianTank moved from Kharkov to Eastern Ukraine 1 italianArtillery moved from Tobruk to Western Egypt 2 italianArtillerys moved from Cyrenaica to Tobruk 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 italianCruiser and 1 italianTransport moved from 43 Sea Zone to 46 Sea Zone Purchase Units - Italy Italy buy 4 italianInfantrys, 1 italianNavalFighter and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianInfantrys placed in Southern Italy 2 italianInfantrys placed in Rome 1 italianNavalFighter and 1 italianTank placed in Northern Italy Activate Technology - Italy Italy activating ImprovedProduction Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 1.33 Spain : 0.33 -
@ubernaut back to you
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TripleA Turn Summary: Usa round 19
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 19 Research Technology - Usa Trigger americanaTISBR: Usa gains access to IncreasedStrategicBomberRange Trigger americanaTITBR: Usa gains access to IncreasedTacticalBomberRange Usa spend 0 on tech rolls Usa roll 7,6,9,5,12,10,10,7,7,11,8,12,3,1,9,10,7,4 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedArtillery Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from Gilbert Islands to Queensland 5 americanNavalFighters moved from Caroline Islands to 132 Sea Zone 4 americanNavalFighters moved from 132 Sea Zone to Gilbert Islands 2 americanAdvancedNavalFighters, 2 americanCarriers, 2 americanNavalFighters and 1 americanTransport moved from 133 Sea Zone to 132 Sea Zone 2 americanSubmarines moved from 156 Sea Zone to 116 Sea Zone 2 americanSubmarines moved from 115 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to Johnston Island 2 americanNavalFighters moved from Hawaiian Islands to Johnston Island 5 americanBattleship-damageds and 3 americanCarrier-damageds moved from 132 Sea Zone to 116 Sea Zone 2 americanAdvancedNavalFighters moved from Los Angeles to 132 Sea Zone 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 3 americanTransports moved from 61 Sea Zone to 40 Sea Zone 2 americanArtillerys and 7 americanInfantrys moved from Azores to 40 Sea Zone 2 americanTransports moved from 7 Sea Zone to 20 Sea Zone 2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone 2 americanArtillerys and 7 americanInfantrys moved from 61 Sea Zone to Western Sahara 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 3 americanInfantrys moved from Washington to 30 Sea Zone 6 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 6 americanInfantrys moved from 39 Sea Zone to Azores 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 14 Sea Zone to 12 Sea Zone Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 3 americanArtillerys, 1 americanFactory, 1 americanHeavyDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanSubmarines; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Washington being upgraded or consumed: 3 Materials 1 americanFactory, 3 americanInfantrys and 1 americanMarine placed in Washington 3 americanArtillerys placed in New York 1 americanHeavyDestroyer placed in 30 Sea Zone 2 americanSubmarines placed in 115 Sea Zone 2 americanAdvancedNavalFighters placed in Los Angeles Activate Technology - Usa Usa activating ImprovedArtillery Trigger americanImpSB: Setting attack to 4 for unitAttachment attached to americanStrategicBomber Trigger americanImpSB: Setting bombingMaxDieSides to 10 for unitAttachment attached to americanStrategicBomber Trigger americanImpSB1: Setting offensiveAttackAA to 3 for unitAttachment attached to americanStrategicBomber Trigger americanImpArt1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanArtillery} with name:supportAttachmentArtilleryImpamerican Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLaAA: has removed 1 americanArtillery owned by Usa in Archangel Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Trigger LLaAA: Russia has 1 russianArtillery placed in Archangel Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@colin go for turkey
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TripleA Move Summary: Germany round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Germany Trigger germanaTAD: Germany gains access to AdvancedDestroyers Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Southern Caucasus to Caucasus 1 germanFighter moved from Eastern Turkey to Caucasus 1 germanArtillery and 2 germanInfantrys moved from Eastern Ukraine to Caucasus 4 germanBattleships, 6 germanCruisers and 8 germanDestroyers moved from 27 Sea Zone to 29 Sea Zone 3 germanInfantrys moved from Belorussia to Pskov 3 germanInfantrys moved from Kharkov to Voronezh 1 germanArtillery moved from Orel Kursk to Voronezh 1 germanInfantry moved from Finland to Eastern Finland Finland take Eastern Finland from Russia 1 germanAirTransport and 1 germanParatrooper moved from Finland to Murmansk 1 germanArtillery and 2 germanInfantrys moved from Orel Kursk to Smolensk 3 germanNavalFighters moved from Lithuania to Caucasus 1 germanNavalFighter moved from Poland to Smolensk 2 germanNavalFighters moved from Eastern Germany to Pskov 1 germanNavalFighter moved from Northern Germany to Pskov -
@ubernaut got a couple weird little things
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TripleA Turn Summary: Finland round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 3 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Trigger germanaTAD: Germany gains access to AdvancedDestroyers Germany spend 0 on tech rolls Germany roll 5,1,4,3,2,3,3,2,6 and gets 0 hits Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Southern Caucasus to Caucasus 1 germanFighter moved from Eastern Turkey to Caucasus 1 germanArtillery and 2 germanInfantrys moved from Eastern Ukraine to Caucasus 4 germanBattleships, 6 germanCruisers and 8 germanDestroyers moved from 27 Sea Zone to 29 Sea Zone 3 germanInfantrys moved from Belorussia to Pskov 3 germanInfantrys moved from Kharkov to Voronezh 1 germanArtillery moved from Orel Kursk to Voronezh 1 germanInfantry moved from Finland to Eastern Finland Finland take Eastern Finland from Russia 1 germanAirTransport and 1 germanParatrooper moved from Finland to Murmansk 1 germanArtillery and 2 germanInfantrys moved from Orel Kursk to Smolensk 3 germanNavalFighters moved from Lithuania to Caucasus 2 germanNavalFighters moved from Eastern Germany to Pskov 1 germanNavalFighter moved from Northern Germany to Pskov Combat - Germany Germany lands units in Murmansk Germany creates battle in territory Murmansk Battle in 29 Sea Zone Germany attack with 4 germanBattleships, 6 germanCruisers and 8 germanDestroyers Sweden defend with 3 swedishSubmarines DepthChargeAttack fire in 29 Sea Zone : 2/8 hits, 2.00 expected hits 2 swedishSubmarines owned by the Sweden lost in 29 Sea Zone 1 swedishSubmarine owned by the Sweden Submerged Germany win, taking Murmansk from Russia with 4 germanBattleships, 6 germanCruisers and 8 germanDestroyers remaining. Battle score for attacker is 14 Casualties for Sweden: 2 swedishSubmarines Battle in Pskov Germany attack with 3 germanInfantrys and 3 germanNavalFighters Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 3 germanInfantrys and 3 germanNavalFighters in Pskov, round 2 : 1/6 hits, 1.50 expected hits Russia roll dice for 2 russianInfantrys in Pskov, round 2 : 0/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia lost in Pskov Germany roll dice for 3 germanInfantrys and 3 germanNavalFighters in Pskov, round 3 : 3/6 hits, 1.50 expected hits Russia roll dice for 1 russianInfantry in Pskov, round 3 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Pskov Germany win, taking Pskov from Russia with 3 germanInfantrys and 3 germanNavalFighters remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Smolensk Germany attack with 1 germanArtillery and 2 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Smolensk, round 2 : 0/3 hits, 0.67 expected hits Russia roll dice for 2 russianInfantrys in Smolensk, round 2 : 1/2 hits, 0.50 expected hits 1 germanInfantry owned by the Germany lost in Smolensk 1 germanInfantry owned by the Germany and 1 germanArtillery owned by the Germany retreated to Orel Kursk Russia win with 2 russianInfantrys remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry Battle in Voronezh Germany attack with 1 germanArtillery and 3 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 2 : 0/4 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 3 : 0/4 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 3 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 4 : 0/4 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 4 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 5 : 1/4 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 5 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Voronezh Germany win, taking Voronezh from Russia with 1 germanArtillery and 3 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Caucasus Germany attack with 1 germanArtillery, 5 germanFighters, 2 germanInfantrys, 3 germanNavalFighters, 2 germanStrategicBombers and 1 germanTacticalBomber Russia defend with 1 Flagpole and 6 russianInfantrys Germany roll dice for 1 germanArtillery, 5 germanFighters, 2 germanInfantrys, 3 germanNavalFighters, 2 germanStrategicBombers and 1 germanTacticalBomber in Caucasus, round 2 : 6/14 hits, 5.17 expected hits Russia roll dice for 6 russianInfantrys in Caucasus, round 2 : 2/6 hits, 1.50 expected hits 6 russianInfantrys owned by the Russia and 2 germanInfantrys owned by the Germany lost in Caucasus Germany win, taking Caucasus from Russia with 1 germanArtillery, 5 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 12 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 6 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanFighter moved from Caucasus to Turkey 4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Caucasus to Southern Caucasus 3 germanNavalFighters moved from Caucasus to Southern Caucasus 3 germanNavalFighters moved from Pskov to Belorussia 1 germanAirTransport moved from Murmansk to Finland 2 germanNavalFighters moved from Copenhagen to Finland 1 germanNavalFighter moved from Denmark to Finland 1 Material and 1 germanAirTransport moved from Berlin to Madrid 1 Material and 1 germanAirTransport moved from Berlin to Madrid 3 germanAlpineInfantrys moved from Madrid to Southern Spain 1 germanCombatEngineer moved from Northern Spain to Madrid 1 germanCombatEngineer moved from Western France to Northern Spain 1 germanCombatEngineer moved from Northern France to Western France 1 germanCombatEngineer moved from Low Countries to Northern France 1 germanCombatEngineer moved from Northern Germany to Low Countries 1 germanCombatEngineer moved from Eastern Germany to Northern Germany 1 Truck and 1 germanAntiAirGun moved from Cyrenaica to Tunisia 1 Truck moved from Tunisia to Algeria 2 germanInfantrys moved from Vichy France to 44 Sea Zone 2 germanInfantrys moved from 44 Sea Zone to Southern Spain 1 germanInfantry moved from Algeria to Morrocco 1 germanNavalFighter moved from Poland to Turkey 1 Train and 2 germanAntiTankGuns moved from Western Germany to Kharkov 1 Truck and 1 germanAntiTankGun moved from Western Germany to Poland 1 Train moved from Southern Ukraine to Western Germany 1 germanNavalFighter moved from Low Countries to Northern France 1 germanNavalFighter moved from Northern Germany to Low Countries 1 germanNavalFighter moved from Northern Germany to Copenhagen 1 Truck moved from Southern Spain to 43 Sea Zone 1 Truck moved from 43 Sea Zone to Algeria 1 Truck moved from Western Germany to Eastern Germany 4 germanInfantrys moved from Western Ukraine to Kharkov 2 germanInfantrys moved from Romania to Eastern Poland 2 germanInfantrys moved from Romania to Western Ukraine 1 germanArtillery moved from Kharkov to Eastern Ukraine 1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Belorussia 1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Eastern Ukraine 1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Kharkov 2 germanAntiTankGuns moved from Orel Kursk to Belorussia 1 germanAntiTankGun moved from Orel Kursk to Kharkov 2 germanAntiTankGuns moved from Kharkov to Eastern Ukraine 3 germanInfantrys moved from Low Countries to Northern France 3 germanInfantrys moved from Northern Germany to Low Countries 1 germanInfantry moved from Northern Spain to Southern Spain 1 germanInfantry moved from Western France to Northern Spain 1 germanSubmarine moved from 34 Sea Zone to 22 Sea Zone 3 germanInfantrys moved from Eastern Poland to Lithuania 4 germanTransports moved from 27 Sea Zone to 29 Sea Zone Purchase Units - Germany Germany buy 1 germanAirfield, 3 germanAlpineInfantrys, 1 germanAntiAirGun, 2 germanAntiTankGuns, 1 germanEntrenchment, 1 germanFighter, 9 germanInfantrys, 1 germanSubmarine and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Madrid being upgraded or consumed: 2 Materials 1 germanAirfield, 3 germanAlpineInfantrys and 1 germanEntrenchment placed in Madrid 1 germanSubmarine placed in 34 Sea Zone 4 germanInfantrys placed in Northern Germany 3 germanInfantrys placed in Poland 1 germanAntiAirGun and 1 germanAntiTankGun placed in Western Germany 1 germanAntiTankGun placed in Western Germany 1 germanInfantry and 2 germanTanks placed in Eastern Germany 1 germanInfantry placed in Berlin 1 germanFighter placed in Eastern Germany Turn Complete - Germany Germany collect 74 PUs; end with 74 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 77 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 3 Materials and 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 2 germanArtillerys and 1 germanDocks; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Algeria being upgraded or consumed: 3 Materials 1 Material, 1 germanArtillery and 1 germanDocks placed in Algeria 1 germanArtillery placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material, 1 germanArtillery and 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanInfantry; Remaining resources: 0 PUs; Place Units - Finland 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 6 PUs; end with 6 PUs Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantryCombat Hit Differential Summary :
DepthChargeAttack fire in 29 Sea Zone : : 0.00 Germany : -1.17 Russia : -1.00 -
@ubernaut back to you
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TripleA Turn Summary: Brazil round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - Brazil 3 brazilianArtillerys, 3 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Venezuela 1 brazilianFighter moved from Eastern Brazil to Venezuela Combat - Brazil Battle in Venezuela Brazil attack with 3 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks Neutral defend with 2 Artillerys, 1 Flagpole, 4 Infantrys and 1 Rail Brazil roll dice for 3 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Venezuela, round 2 : 1/10 hits, 1.92 expected hits Neutral roll dice for 2 Artillerys and 4 Infantrys in Venezuela, round 2 : 4/6 hits, 2.33 expected hits 3 brazilianInfantrys owned by the Brazil, 1 brazilianArtillery owned by the Brazil and 1 Artillery owned by the Neutral lost in Venezuela 3 brazilianTanks owned by the Brazil and 2 brazilianArtillerys owned by the Brazil retreated to Northern Brazil Neutral win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is -9 Casualties for Brazil: 1 brazilianArtillery and 3 brazilianInfantrys Casualties for Neutral: 1 Artillery Non Combat Move - Brazil 1 brazilianTank moved from Rio de Janeiro to Northern Brazil 1 Train, 1 brazilianArtillery and 1 brazilianCombatEngineer moved from Rio de Janeiro to Northern Brazil 1 Train moved from Northern Brazil to Rio de Janeiro 1 brazilianFighter moved from Venezuela to Eastern Brazil Purchase Units - Brazil Brazil buy 3 brazilianInfantrys; Remaining resources: 3 PUs; Place Units - Brazil 3 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 12 PUs; end with 15 PUsCombat Hit Differential Summary :
Neutral : 1.67 Brazil : -0.92 -
@colin go for japan
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TripleA Turn Summary: Thailand round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,7,7,12,6,1,3,9,10 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedProduction Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 7 units repaired. 5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan removed in 127 Sea Zone 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan added in 127 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Dutch New Guinea to Papua Japan take Papua from Australia 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Dutch New Guinea to New Guinea 1 japaneseInfantry and 1 japaneseMarine moved from Dutch New Guinea to 146 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 146 Sea Zone to 125 Sea Zone 2 japaneseInfantrys moved from Luzon to 127 Sea Zone 2 japaneseMarines moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 125 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 125 Sea Zone to Marshall Islands 3 japaneseBattleships, 7 japaneseCruisers and 9 japaneseDestroyers moved from 146 Sea Zone to 125 Sea Zone 5 japaneseBattleships and 7 japaneseDestroyers moved from 127 Sea Zone to 125 Sea Zone 2 japaneseFighters and 1 japaneseNavalFighter moved from Soviet Far East to Lake Baikal 1 japaneseInfantry moved from Soviet Far East to Eastern Evenki Japan take Eastern Evenki from Russia 6 japaneseNavalFighters moved from 146 Sea Zone to New Guinea 6 japaneseNavalFighters moved from 146 Sea Zone to Marshall Islands 1 japaneseInfantry moved from Eastern Madras to New Dehli Japan take New Dehli from India 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic Japan take Far Eastern Republic from Russia 6 japaneseCarriers and 6 japaneseNavalFighters moved from 146 Sea Zone to 125 Sea Zone 6 japaneseNavalFighters moved from 125 Sea Zone to Marshall Islands 1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseInfantry moved from Kwangtung to Kwangsi 2 japaneseFighters moved from Burma to Kwangsi Combat - Japan Battle in New Guinea Japan attack with 1 japaneseCombatEngineer, 4 japaneseInfantrys and 6 japaneseNavalFighters Britain defend with 1 britishInfantry; Australia defend with 1 Flagpole Japan roll dice for 1 japaneseCombatEngineer, 4 japaneseInfantrys and 6 japaneseNavalFighters in New Guinea, round 2 : 1/11 hits, 1.42 expected hits Australia roll dice for 1 britishInfantry in New Guinea, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in New Guinea Japan win, taking New Guinea from Australia with 1 japaneseCombatEngineer, 4 japaneseInfantrys and 6 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Lake Baikal Japan attack with 2 japaneseFighters and 1 japaneseNavalFighter Russia defend with 1 russianDestroyer and 1 russianTransport Japan roll dice for 2 japaneseFighters and 1 japaneseNavalFighter in Lake Baikal, round 2 : 2/3 hits, 1.25 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 1/2 hits, 0.33 expected hits 1 russianTransport owned by the Russia, 1 japaneseNavalFighter owned by the Japan and 1 russianDestroyer owned by the Russia lost in Lake Baikal Japan win with 2 japaneseFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseNavalFighter Casualties for Russia: 1 russianDestroyer and 1 russianTransport Battle in Marshall Islands Japan attack with 3 japaneseInfantrys, 3 japaneseMarines and 12 japaneseNavalFighters Usa defend with 1 Flagpole and 1 americanInfantry Japan roll dice for 6 japaneseBattleships in Marshall Islands, round 2 : 2/12 hits, 5.00 expected hits Usa roll dice for 1 americanInfantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands Japan win, taking Marshall Islands from Usa with 3 japaneseInfantrys, 3 japaneseMarines and 12 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanInfantry Battle in Anhwei Japan attack with 1 japaneseArtillery and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Anhwei, round 2 : 0/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Anhwei, round 3 : 0/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 3 : 1/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Anhwei 1 japaneseArtillery owned by the Japan retreated to Shanghai China win with 1 chineseInfantry remaining. Battle score for attacker is -3 Casualties for Japan: 1 japaneseInfantry Battle in Kwangsi Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseArtillerys and 4 japaneseInfantrys moved from Eastern Madras to New Dehli 5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Western Bengal to New Dehli 1 japaneseAlpineInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Burma 2 japaneseFighters moved from Kwangsi to Burma 1 Truck and 1 japaneseAlpineInfantry moved from Hong Kong to Burma 1 Truck and 1 japaneseInfantry moved from Kwangtung to Burma 1 Truck moved from Kwangtung to Hong Kong 1 Truck and 1 japaneseAlpineInfantry moved from Hong Kong to French Indochina 1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Shanghai to Burma 1 Truck moved from Shanghai to Hong Kong 2 japaneseAirTransports and 2 japaneseCombatEngineers moved from Soviet Far East to Northern Manchuria 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 3 japaneseTanks moved from Peking to Northern Manchuria 1 Truck moved from Manchuria to Peking 1 Truck and 1 japaneseArtillery moved from Peking to Northern Manchuria 2 japaneseFighters moved from Lake Baikal to Northern Manchuria 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Shantung to Shanghai 2 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 3 japaneseArtillerys and 5 japaneseInfantrys moved from Soviet Far East to Eastern Evenki 2 japaneseNavalFighters moved from Japan to Northern Manchuria 12 japaneseNavalFighters moved from Marshall Islands to 125 Sea Zone 6 japaneseNavalFighters moved from New Guinea to 125 Sea Zone 2 japaneseCarriers moved from 127 Sea Zone to 125 Sea Zone 3 japaneseTransports moved from 146 Sea Zone to 128 Sea Zone 3 japaneseInfantrys moved from Burma to French Indochina 7 japaneseInfantrys moved from Burma to Bengal 1 Truck moved from Burma to Hong Kong 1 Train moved from Bengal to Burma 1 japaneseInfantry moved from Northern Manchuria to Chahar 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria Purchase Units - Japan Trigger japaneseAdvFig2: buyjapaneseAdvancedNavalFighter added to japaneseProduction Trigger japaneseAdvFig1: buyjapaneseAdvancedFighter added to japaneseProduction Japan repair damage of 1x Rail; Remaining resources: 74 PUs; 0 techTokens; Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseDestroyer, 1 japaneseHull, 7 japaneseInfantrys and 2 japaneseMarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseMarines placed in Calcutta 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Hong Kong 3 japaneseArtillerys placed in Korea 2 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseDestroyer placed in 99 Sea Zone 1 japaneseHull placed in 99 Sea Zone 1 japaneseAdvancedNavalFighter placed in Japan Activate Technology - Japan Japan activating ImprovedProduction Turn Complete - Japan Japan collect 76 PUs; end with 76 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 79 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Northern Manchuria change ownership: 3 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 3 japaneseCombatEngineers Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Usa : -0.33 Japan : -3.83 China : 0.25 Australia : -0.42 Russia : 0.67 -
@ubernaut the only one I thought there was a slight possibility you'd scramble was the russian ships, and if so we can redo that
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@colin yeah no sweat i had one last russian turn that you def wouldnt have gone for either
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TripleA Move Summary: China round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Some non-combat units are destroyed: 1 chineseInfantry moved from Anhwei to Fo Kien China take Fo Kien from Japan 1 chineseInfantry moved from Yunnan to Kwangsi 3 chineseFighters moved from Eastern Szechwan to Kwangsi 1 chineseInfantry moved from Shensi to Shantung China take Shantung from Japan 1 chineseInfantry moved from Shansi to Peking China take Peking from Japan 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer, 11 chineseInfantrys, 1 chineseMech.Infantry and 11 chineseTanks moved from Shansi to Chahar 5 chineseFighters moved from Inner Mongolia to Chahar -
@colin gotta a no brainer but wanted to make sure before i went through with uk
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@ubernaut sorry didnt get the email but I can do it now
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TripleA Turn Summary: Sweden round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - Sweden 1 swedishSubmarine moved from 29 Sea Zone to 28 Sea Zone Combat - Sweden Non Combat Move - Sweden 2 swedishSubmarines moved from 28 Sea Zone to 27 Sea Zone Purchase Units - Sweden Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishSubmarine placed in 28 Sea Zone Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin no surprises this time

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@colin ah crud forgot to buy trenches in gibralter please trade 2 arts in london for a trench and a fort in gibralter.
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@colin sorry 1 each art in london and central britain
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