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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      TripleA Turn Summary: Usa round 19

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 19
      
          Research Technology - Usa
              Trigger americanaTISBR: Usa gains access to IncreasedStrategicBomberRange
              Trigger americanaTITBR: Usa gains access to IncreasedTacticalBomberRange
              Usa spend 0 on tech rolls
                  Usa roll 7,6,9,5,12,10,10,7,7,11,8,12,3,1,9,10,7,4 and gets 2 hits
              Usa removing all Technology Tokens after successful research.
              Usa discover ImprovedArtillery
      
          Combat Move - Usa
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
      
          Non Combat Move - Usa
              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
              Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
              Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
              Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
              Trigger americanProd1: Usa has 1 Material placed in Washington
              Trigger americanAP2: Usa has 1 Material placed in Washington
              1 americanNavalFighter moved from Gilbert Islands to Queensland
              5 americanNavalFighters moved from Caroline Islands to 132 Sea Zone
              4 americanNavalFighters moved from 132 Sea Zone to Gilbert Islands
              2 americanAdvancedNavalFighters, 2 americanCarriers, 2 americanNavalFighters and 1 americanTransport moved from 133 Sea Zone to 132 Sea Zone
              2 americanSubmarines moved from 156 Sea Zone to 116 Sea Zone
              2 americanSubmarines moved from 115 Sea Zone to 132 Sea Zone
              1 americanNavalFighter moved from 132 Sea Zone to Johnston Island
              2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
              5 americanBattleship-damageds and 3 americanCarrier-damageds moved from 132 Sea Zone to 116 Sea Zone
              2 americanAdvancedNavalFighters moved from Los Angeles to 132 Sea Zone
              1 americanAirTransport moved from Hawaiian Islands to Los Angeles
              3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
              2 americanArtillerys and 7 americanInfantrys moved from Azores to 40 Sea Zone
              2 americanTransports moved from 7 Sea Zone to 20 Sea Zone
              2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
              2 americanArtillerys and 7 americanInfantrys moved from 61 Sea Zone to Western Sahara
              3 americanInfantrys moved from Northeastern US to 30 Sea Zone
              3 americanInfantrys moved from Washington to 30 Sea Zone
              6 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
              6 americanInfantrys moved from 39 Sea Zone to Azores
              1 americanTransport moved from 61 Sea Zone to 39 Sea Zone
              1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
              2 americanTransports moved from 14 Sea Zone to 12 Sea Zone
      
          Purchase Units - Usa
              Usa buy 2 americanAdvancedNavalFighters, 3 americanArtillerys, 1 americanFactory, 1 americanHeavyDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Usa
              Units in Washington being upgraded or consumed: 3 Materials
              1 americanFactory, 3 americanInfantrys and 1 americanMarine placed in Washington
              3 americanArtillerys placed in New York
              1 americanHeavyDestroyer placed in 30 Sea Zone
              2 americanSubmarines placed in 115 Sea Zone
              2 americanAdvancedNavalFighters placed in Los Angeles
      
          Activate Technology - Usa
              Usa activating ImprovedArtillery
              Trigger americanImpSB: Setting attack to 4 for unitAttachment attached to americanStrategicBomber
              Trigger americanImpSB: Setting bombingMaxDieSides to 10 for unitAttachment attached to americanStrategicBomber
              Trigger americanImpSB1: Setting offensiveAttackAA to 3 for unitAttachment attached to americanStrategicBomber
              Trigger americanImpArt1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanArtillery} with name:supportAttachmentArtilleryImpamerican
      
          Turn Complete - Usa
              Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
              Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
              Trigger LLaAA: has removed 1 americanArtillery owned by Usa in Archangel
              Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
              Trigger LLaAA: Russia has 1 russianArtillery placed in Archangel
              Usa collect 70 PUs; end with 70 PUs
              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
              Units generate 9 techTokens; Usa end with 9 techTokens
      

      Combat Hit Differential Summary :

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators @colin
        last edited by

        @colin go for turkey

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • C Offline
          colin
          last edited by

          TripleA Move Summary: Germany round 20

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 20
          
              Research Technology - Germany
                  Trigger germanaTAD: Germany gains access to AdvancedDestroyers
                  Germany spend 0 on tech rolls
          
              Combat Move - Germany
                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                  4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Southern Caucasus to Caucasus
                  1 germanFighter moved from Eastern Turkey to Caucasus
                  1 germanArtillery and 2 germanInfantrys moved from Eastern Ukraine to Caucasus
                  4 germanBattleships, 6 germanCruisers and 8 germanDestroyers moved from 27 Sea Zone to 29 Sea Zone
                  3 germanInfantrys moved from Belorussia to Pskov
                  3 germanInfantrys moved from Kharkov to Voronezh
                  1 germanArtillery moved from Orel Kursk to Voronezh
                  1 germanInfantry moved from Finland to Eastern Finland
                        Finland take Eastern Finland from Russia
                  1 germanAirTransport and 1 germanParatrooper moved from Finland to Murmansk
                  1 germanArtillery and 2 germanInfantrys moved from Orel Kursk to Smolensk
                  3 germanNavalFighters moved from Lithuania to Caucasus
                  1 germanNavalFighter moved from Poland to Smolensk
                  2 germanNavalFighters moved from Eastern Germany to Pskov
                  1 germanNavalFighter moved from Northern Germany to Pskov
          

          Savegame

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          • C Offline
            colin
            last edited by

            @ubernaut got a couple weird little things

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Finland round 20

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 20
              
                  Reconnaissance Missions - Finland
                      Finland collect 0 PUs; end with 3 PUs
              
                  Reinforcing - DanubeAxis
                      DanubeAxis collect 0 PUs; end with 12 PUs
              
                  Counter Intelligence Operations - VichyFrance
                      VichyFrance collect 0 PUs; end with 9 PUs
              
                  Research Technology - Germany
                      Trigger germanaTAD: Germany gains access to AdvancedDestroyers
                      Germany spend 0 on tech rolls
                          Germany roll 5,1,4,3,2,3,3,2,6 and gets 0 hits
              
                  Combat Move - Germany
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                      Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                      Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                      4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Southern Caucasus to Caucasus
                      1 germanFighter moved from Eastern Turkey to Caucasus
                      1 germanArtillery and 2 germanInfantrys moved from Eastern Ukraine to Caucasus
                      4 germanBattleships, 6 germanCruisers and 8 germanDestroyers moved from 27 Sea Zone to 29 Sea Zone
                      3 germanInfantrys moved from Belorussia to Pskov
                      3 germanInfantrys moved from Kharkov to Voronezh
                      1 germanArtillery moved from Orel Kursk to Voronezh
                      1 germanInfantry moved from Finland to Eastern Finland
                            Finland take Eastern Finland from Russia
                      1 germanAirTransport and 1 germanParatrooper moved from Finland to Murmansk
                      1 germanArtillery and 2 germanInfantrys moved from Orel Kursk to Smolensk
                      3 germanNavalFighters moved from Lithuania to Caucasus
                      2 germanNavalFighters moved from Eastern Germany to Pskov
                      1 germanNavalFighter moved from Northern Germany to Pskov
              
                  Combat - Germany
                      Germany lands units in Murmansk
                      Germany creates battle in territory Murmansk
                      Battle in 29 Sea Zone
                          Germany attack with 4 germanBattleships, 6 germanCruisers and 8 germanDestroyers
                          Sweden defend with 3 swedishSubmarines
                              DepthChargeAttack fire in 29 Sea Zone : 2/8 hits, 2.00 expected hits
                              2 swedishSubmarines owned by the Sweden lost in 29 Sea Zone
                          1 swedishSubmarine owned by the Sweden Submerged
                          Germany win, taking Murmansk from Russia with 4 germanBattleships, 6 germanCruisers and 8 germanDestroyers remaining. Battle score for attacker is 14
                          Casualties for Sweden: 2 swedishSubmarines
                      Battle in Pskov
                          Germany attack with 3 germanInfantrys and 3 germanNavalFighters
                          Russia defend with 1 Flagpole and 2 russianInfantrys
                              Germany roll dice for 3 germanInfantrys and 3 germanNavalFighters in Pskov, round 2 : 1/6 hits, 1.50 expected hits
                              Russia roll dice for 2 russianInfantrys in Pskov, round 2 : 0/2 hits, 0.67 expected hits
                              1 russianInfantry owned by the Russia lost in Pskov
                              Germany roll dice for 3 germanInfantrys and 3 germanNavalFighters in Pskov, round 3 : 3/6 hits, 1.50 expected hits
                              Russia roll dice for 1 russianInfantry in Pskov, round 3 : 0/1 hits, 0.33 expected hits
                              1 russianInfantry owned by the Russia lost in Pskov
                          Germany win, taking Pskov from Russia with 3 germanInfantrys and 3 germanNavalFighters remaining. Battle score for attacker is 6
                          Casualties for Russia: 2 russianInfantrys
                      Battle in Smolensk
                          Germany attack with 1 germanArtillery and 2 germanInfantrys
                          Russia defend with 1 Flagpole and 2 russianInfantrys
                              Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Smolensk, round 2 : 0/3 hits, 0.67 expected hits
                              Russia roll dice for 2 russianInfantrys in Smolensk, round 2 : 1/2 hits, 0.50 expected hits
                              1 germanInfantry owned by the Germany lost in Smolensk
                          1 germanInfantry owned by the Germany and 1 germanArtillery owned by the Germany retreated to Orel Kursk
                          Russia win with 2 russianInfantrys remaining. Battle score for attacker is -3
                          Casualties for Germany: 1 germanInfantry
                      Battle in Voronezh
                          Germany attack with 1 germanArtillery and 3 germanInfantrys
                          Russia defend with 1 Flagpole and 1 russianInfantry
                              Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 2 : 0/4 hits, 0.83 expected hits
                              Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits
                              Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 3 : 0/4 hits, 0.83 expected hits
                              Russia roll dice for 1 russianInfantry in Voronezh, round 3 : 0/1 hits, 0.25 expected hits
                              Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 4 : 0/4 hits, 0.83 expected hits
                              Russia roll dice for 1 russianInfantry in Voronezh, round 4 : 0/1 hits, 0.25 expected hits
                              Germany roll dice for 1 germanArtillery and 3 germanInfantrys in Voronezh, round 5 : 1/4 hits, 0.83 expected hits
                              Russia roll dice for 1 russianInfantry in Voronezh, round 5 : 0/1 hits, 0.25 expected hits
                              1 russianInfantry owned by the Russia lost in Voronezh
                          Germany win, taking Voronezh from Russia with 1 germanArtillery and 3 germanInfantrys remaining. Battle score for attacker is 3
                          Casualties for Russia: 1 russianInfantry
                      Battle in Caucasus
                          Germany attack with 1 germanArtillery, 5 germanFighters, 2 germanInfantrys, 3 germanNavalFighters, 2 germanStrategicBombers and 1 germanTacticalBomber
                          Russia defend with 1 Flagpole and 6 russianInfantrys
                              Germany roll dice for 1 germanArtillery, 5 germanFighters, 2 germanInfantrys, 3 germanNavalFighters, 2 germanStrategicBombers and 1 germanTacticalBomber in Caucasus, round 2 : 6/14 hits, 5.17 expected hits
                              Russia roll dice for 6 russianInfantrys in Caucasus, round 2 : 2/6 hits, 1.50 expected hits
                              6 russianInfantrys owned by the Russia and 2 germanInfantrys owned by the Germany lost in Caucasus
                          Germany win, taking Caucasus from Russia with 1 germanArtillery, 5 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 12
                          Casualties for Germany: 2 germanInfantrys
                          Casualties for Russia: 6 russianInfantrys
              
                  Non Combat Move - Germany
                      Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                      Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                      Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                      Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                      Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanAP2: Germany has 1 Material placed in Berlin
                      Trigger germanProd: Germany has 1 Material placed in Berlin
                      1 germanFighter moved from Caucasus to Turkey
                      4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Caucasus to Southern Caucasus
                      3 germanNavalFighters moved from Caucasus to Southern Caucasus
                      3 germanNavalFighters moved from Pskov to Belorussia
                      1 germanAirTransport moved from Murmansk to Finland
                      2 germanNavalFighters moved from Copenhagen to Finland
                      1 germanNavalFighter moved from Denmark to Finland
                      1 Material and 1 germanAirTransport moved from Berlin to Madrid
                      1 Material and 1 germanAirTransport moved from Berlin to Madrid
                      3 germanAlpineInfantrys moved from Madrid to Southern Spain
                      1 germanCombatEngineer moved from Northern Spain to Madrid
                      1 germanCombatEngineer moved from Western France to Northern Spain
                      1 germanCombatEngineer moved from Northern France to Western France
                      1 germanCombatEngineer moved from Low Countries to Northern France
                      1 germanCombatEngineer moved from Northern Germany to Low Countries
                      1 germanCombatEngineer moved from Eastern Germany to Northern Germany
                      1 Truck and 1 germanAntiAirGun moved from Cyrenaica to Tunisia
                      1 Truck moved from Tunisia to Algeria
                      2 germanInfantrys moved from Vichy France to 44 Sea Zone
                      2 germanInfantrys moved from 44 Sea Zone to Southern Spain
                      1 germanInfantry moved from Algeria to Morrocco
                      1 germanNavalFighter moved from Poland to Turkey
                      1 Train and 2 germanAntiTankGuns moved from Western Germany to Kharkov
                      1 Truck and 1 germanAntiTankGun moved from Western Germany to Poland
                      1 Train moved from Southern Ukraine to Western Germany
                      1 germanNavalFighter moved from Low Countries to Northern France
                      1 germanNavalFighter moved from Northern Germany to Low Countries
                      1 germanNavalFighter moved from Northern Germany to Copenhagen
                      1 Truck moved from Southern Spain to 43 Sea Zone
                      1 Truck moved from 43 Sea Zone to Algeria
                      1 Truck moved from Western Germany to Eastern Germany
                      4 germanInfantrys moved from Western Ukraine to Kharkov
                      2 germanInfantrys moved from Romania to Eastern Poland
                      2 germanInfantrys moved from Romania to Western Ukraine
                      1 germanArtillery moved from Kharkov to Eastern Ukraine
                      1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Belorussia
                      1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Eastern Ukraine
                      1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Kharkov
                      2 germanAntiTankGuns moved from Orel Kursk to Belorussia
                      1 germanAntiTankGun moved from Orel Kursk to Kharkov
                      2 germanAntiTankGuns moved from Kharkov to Eastern Ukraine
                      3 germanInfantrys moved from Low Countries to Northern France
                      3 germanInfantrys moved from Northern Germany to Low Countries
                      1 germanInfantry moved from Northern Spain to Southern Spain
                      1 germanInfantry moved from Western France to Northern Spain
                      1 germanSubmarine moved from 34 Sea Zone to 22 Sea Zone
                      3 germanInfantrys moved from Eastern Poland to Lithuania
                      4 germanTransports moved from 27 Sea Zone to 29 Sea Zone
              
                  Purchase Units - Germany
                      Germany buy 1 germanAirfield, 3 germanAlpineInfantrys, 1 germanAntiAirGun, 2 germanAntiTankGuns, 1 germanEntrenchment, 1 germanFighter, 9 germanInfantrys, 1 germanSubmarine and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; 
              
                  Place Units - Germany
                      Units in Madrid being upgraded or consumed: 2 Materials
                      1 germanAirfield, 3 germanAlpineInfantrys and 1 germanEntrenchment placed in Madrid
                      1 germanSubmarine placed in 34 Sea Zone
                      4 germanInfantrys placed in Northern Germany
                      3 germanInfantrys placed in Poland
                      1 germanAntiAirGun and 1 germanAntiTankGun placed in Western Germany
                      1 germanAntiTankGun placed in Western Germany
                      1 germanInfantry and 2 germanTanks placed in Eastern Germany
                      1 germanInfantry placed in Berlin
                      1 germanFighter placed in Eastern Germany
              
                  Turn Complete - Germany
                      Germany collect 74 PUs; end with 74 PUs
                      Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 77 PUs
                      Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                      Units generate 9 techTokens; Germany end with 18 techTokens
                      Units Change Ownership
                          Some Units in Algeria change ownership: 3 Materials and 1 germanCombatEngineer
                          Some Units in Finland change ownership: 1 germanCombatEngineer
                          Some Units in Morrocco change ownership: 1 germanCombatEngineer
                          Some Units in Vichy France change ownership: 1 germanCombatEngineer
              
                  Purchase Units - VichyFrance
                      Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                      VichyFrance buy 2 germanArtillerys and 1 germanDocks; Remaining resources: 0 PUs; 
              
                  Place Units - VichyFrance
                      Units in Algeria being upgraded or consumed: 3 Materials
                      1 Material, 1 germanArtillery and 1 germanDocks placed in Algeria
                      1 germanArtillery placed in Vichy France
              
                  Turn Complete - VichyFrance
                      VichyFrance collect 12 PUs; end with 12 PUs
                      Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs
                      Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 Material, 1 germanArtillery and 1 germanCombatEngineer
                          Some Units in Morrocco change ownership: 1 germanCombatEngineer
                          Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanCombatEngineer
              
                  Purchase Units - DanubeAxis
                      DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - DanubeAxis
                      4 germanInfantrys placed in Romania
              
                  Turn Complete - DanubeAxis
                      DanubeAxis collect 12 PUs; end with 12 PUs
                      Some Units in Romania change ownership: 4 germanInfantrys
              
                  Purchase Units - Finland
                      Finland buy 1 germanInfantry; Remaining resources: 0 PUs; 
              
                  Place Units - Finland
                      1 germanInfantry placed in Finland
              
                  Turn Complete - Finland
                      Finland collect 6 PUs; end with 6 PUs
                      Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantry
              

              Combat Hit Differential Summary :

              DepthChargeAttack fire in 29 Sea Zone : : 0.00
              Germany : -1.17
              Russia : -1.00
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut back to you

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Turn Summary: Brazil round 20

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 20
                  
                      Combat Move - Brazil
                          3 brazilianArtillerys, 3 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Venezuela
                          1 brazilianFighter moved from Eastern Brazil to Venezuela
                  
                      Combat - Brazil
                          Battle in Venezuela
                              Brazil attack with 3 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks
                              Neutral defend with 2 Artillerys, 1 Flagpole, 4 Infantrys and 1 Rail
                                  Brazil roll dice for 3 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Venezuela, round 2 : 1/10 hits, 1.92 expected hits
                                  Neutral roll dice for 2 Artillerys and 4 Infantrys in Venezuela, round 2 : 4/6 hits, 2.33 expected hits
                                  3 brazilianInfantrys owned by the Brazil, 1 brazilianArtillery owned by the Brazil and 1 Artillery owned by the Neutral lost in Venezuela
                              3 brazilianTanks owned by the Brazil and 2 brazilianArtillerys owned by the Brazil retreated to Northern Brazil
                              Neutral win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is -9
                              Casualties for Brazil: 1 brazilianArtillery and 3 brazilianInfantrys
                              Casualties for Neutral: 1 Artillery
                  
                      Non Combat Move - Brazil
                          1 brazilianTank moved from Rio de Janeiro to Northern Brazil
                          1 Train, 1 brazilianArtillery and 1 brazilianCombatEngineer moved from Rio de Janeiro to Northern Brazil
                          1 Train moved from Northern Brazil to Rio de Janeiro
                          1 brazilianFighter moved from Venezuela to Eastern Brazil
                  
                      Purchase Units - Brazil
                          Brazil buy 3 brazilianInfantrys; Remaining resources: 3 PUs; 
                  
                      Place Units - Brazil
                          3 brazilianInfantrys placed in Rio de Janeiro
                  
                      Turn Complete - Brazil
                          Brazil collect 12 PUs; end with 15 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : 1.67
                  Brazil : -0.92
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin go for japan

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Thailand round 20

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 20
                      
                          Training Troops - Manchuria
                              Manchuria collect 0 PUs; end with 10 PUs
                      
                          Consolidating - Thailand
                              Thailand collect 0 PUs; end with 9 PUs
                      
                          Research Technology - Japan
                              Japan spend 0 on tech rolls
                                  Japan roll 2,7,7,12,6,1,3,9,10 and gets 1 hit
                              Japan removing all Technology Tokens after successful research.
                              Japan discover ImprovedProduction
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              7 units repaired.
                                  5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan removed in 127 Sea Zone
                                  5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan added in 127 Sea Zone
                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                              1 japaneseInfantry moved from Dutch New Guinea to Papua
                                    Japan take Papua from Australia
                              1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Dutch New Guinea to New Guinea
                              1 japaneseInfantry and 1 japaneseMarine moved from Dutch New Guinea to 146 Sea Zone
                              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 146 Sea Zone to 125 Sea Zone
                              2 japaneseInfantrys moved from Luzon to 127 Sea Zone
                              2 japaneseMarines moved from Phillippines to 127 Sea Zone
                              2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 125 Sea Zone
                              3 japaneseInfantrys and 3 japaneseMarines moved from 125 Sea Zone to Marshall Islands
                              3 japaneseBattleships, 7 japaneseCruisers and 9 japaneseDestroyers moved from 146 Sea Zone to 125 Sea Zone
                              5 japaneseBattleships and 7 japaneseDestroyers moved from 127 Sea Zone to 125 Sea Zone
                              2 japaneseFighters and 1 japaneseNavalFighter moved from Soviet Far East to Lake Baikal
                              1 japaneseInfantry moved from Soviet Far East to Eastern Evenki
                                    Japan take Eastern Evenki from Russia
                              6 japaneseNavalFighters moved from 146 Sea Zone to New Guinea
                              6 japaneseNavalFighters moved from 146 Sea Zone to Marshall Islands
                              1 japaneseInfantry moved from Eastern Madras to New Dehli
                                    Japan take New Dehli from India
                              1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
                                    Japan take Far Eastern Republic from Russia
                              6 japaneseCarriers and 6 japaneseNavalFighters moved from 146 Sea Zone to 125 Sea Zone
                              6 japaneseNavalFighters moved from 125 Sea Zone to Marshall Islands
                              1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Anhwei
                              1 japaneseInfantry moved from Kwangtung to Kwangsi
                              2 japaneseFighters moved from Burma to Kwangsi
                      
                          Combat - Japan
                              Battle in New Guinea
                                  Japan attack with 1 japaneseCombatEngineer, 4 japaneseInfantrys and 6 japaneseNavalFighters
                                  Britain defend with 1 britishInfantry; Australia defend with 1 Flagpole
                                      Japan roll dice for 1 japaneseCombatEngineer, 4 japaneseInfantrys and 6 japaneseNavalFighters in New Guinea, round 2 : 1/11 hits, 1.42 expected hits
                                      Australia roll dice for 1 britishInfantry in New Guinea, round 2 : 0/1 hits, 0.42 expected hits
                                      1 britishInfantry owned by the Britain lost in New Guinea
                                  Japan win, taking New Guinea from Australia with 1 japaneseCombatEngineer, 4 japaneseInfantrys and 6 japaneseNavalFighters remaining. Battle score for attacker is 3
                                  Casualties for Britain: 1 britishInfantry
                              Battle in Lake Baikal
                                  Japan attack with 2 japaneseFighters and 1 japaneseNavalFighter
                                  Russia defend with 1 russianDestroyer and 1 russianTransport
                                      Japan roll dice for 2 japaneseFighters and 1 japaneseNavalFighter in Lake Baikal, round 2 : 2/3 hits, 1.25 expected hits
                                      Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 1/2 hits, 0.33 expected hits
                                      1 russianTransport owned by the Russia, 1 japaneseNavalFighter owned by the Japan and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                                  Japan win with 2 japaneseFighters remaining. Battle score for attacker is 4
                                  Casualties for Japan: 1 japaneseNavalFighter
                                  Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                              Battle in Marshall Islands
                                  Japan attack with 3 japaneseInfantrys, 3 japaneseMarines and 12 japaneseNavalFighters
                                  Usa defend with 1 Flagpole and 1 americanInfantry
                                      Japan roll dice for 6 japaneseBattleships in Marshall Islands, round 2 : 2/12 hits, 5.00 expected hits
                                      Usa roll dice for 1 americanInfantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                                      1 americanInfantry owned by the Usa lost in Marshall Islands
                                  Japan win, taking Marshall Islands from Usa with 3 japaneseInfantrys, 3 japaneseMarines and 12 japaneseNavalFighters remaining. Battle score for attacker is 3
                                  Casualties for Usa: 1 americanInfantry
                              Battle in Anhwei
                                  Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                                  China defend with 1 Flagpole and 1 chineseInfantry
                                      Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Anhwei, round 2 : 0/2 hits, 0.50 expected hits
                                      China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits
                                      Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Anhwei, round 3 : 0/2 hits, 0.50 expected hits
                                      China roll dice for 1 chineseInfantry in Anhwei, round 3 : 1/1 hits, 0.25 expected hits
                                      1 japaneseInfantry owned by the Japan lost in Anhwei
                                  1 japaneseArtillery owned by the Japan retreated to Shanghai
                                  China win with 1 chineseInfantry remaining. Battle score for attacker is -3
                                  Casualties for Japan: 1 japaneseInfantry
                              Battle in Kwangsi
                                  Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                                  China defend with 1 Flagpole and 1 chineseInfantry
                                      Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                                      China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                                      1 chineseInfantry owned by the China lost in Kwangsi
                                  Japan win, taking Kwangsi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                                  Casualties for China: 1 chineseInfantry
                      
                          Non Combat Move - Japan
                              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                              2 japaneseArtillerys and 4 japaneseInfantrys moved from Eastern Madras to New Dehli
                              5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Western Bengal to New Dehli
                              1 japaneseAlpineInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Burma
                              2 japaneseFighters moved from Kwangsi to Burma
                              1 Truck and 1 japaneseAlpineInfantry moved from Hong Kong to Burma
                              1 Truck and 1 japaneseInfantry moved from Kwangtung to Burma
                              1 Truck moved from Kwangtung to Hong Kong
                              1 Truck and 1 japaneseAlpineInfantry moved from Hong Kong to French Indochina
                              1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Shanghai to Burma
                              1 Truck moved from Shanghai to Hong Kong
                              2 japaneseAirTransports and 2 japaneseCombatEngineers moved from Soviet Far East to Northern Manchuria
                              1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria
                              1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                              2 japaneseInfantrys, 2 japaneseMech.Infantrys and 3 japaneseTanks moved from Peking to Northern Manchuria
                              1 Truck moved from Manchuria to Peking
                              1 Truck and 1 japaneseArtillery moved from Peking to Northern Manchuria
                              2 japaneseFighters moved from Lake Baikal to Northern Manchuria
                              1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                              3 japaneseInfantrys moved from Thailand to Burma
                              1 japaneseInfantry moved from Shantung to Shanghai
                              2 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone
                              2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 97 Sea Zone
                              2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                              3 japaneseArtillerys and 5 japaneseInfantrys moved from Soviet Far East to Eastern Evenki
                              2 japaneseNavalFighters moved from Japan to Northern Manchuria
                              12 japaneseNavalFighters moved from Marshall Islands to 125 Sea Zone
                              6 japaneseNavalFighters moved from New Guinea to 125 Sea Zone
                              2 japaneseCarriers moved from 127 Sea Zone to 125 Sea Zone
                              3 japaneseTransports moved from 146 Sea Zone to 128 Sea Zone
                              3 japaneseInfantrys moved from Burma to French Indochina
                              7 japaneseInfantrys moved from Burma to Bengal
                              1 Truck moved from Burma to Hong Kong
                              1 Train moved from Bengal to Burma
                              1 japaneseInfantry moved from Northern Manchuria to Chahar
                              1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                              2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                              2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                              2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                      
                          Purchase Units - Japan
                              Trigger japaneseAdvFig2: buyjapaneseAdvancedNavalFighter added to japaneseProduction
                              Trigger japaneseAdvFig1: buyjapaneseAdvancedFighter added to japaneseProduction
                              Japan repair damage of 1x Rail; Remaining resources: 74 PUs; 0 techTokens; 
                              Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseDestroyer, 1 japaneseHull, 7 japaneseInfantrys and 2 japaneseMarines; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Japan
                              2 japaneseMarines placed in Calcutta
                              3 japaneseInfantrys placed in Shanghai
                              2 japaneseInfantrys placed in Hong Kong
                              3 japaneseArtillerys placed in Korea
                              2 japaneseInfantrys placed in Kyushu Shikoku
                              1 japaneseDestroyer placed in 99 Sea Zone
                              1 japaneseHull placed in 99 Sea Zone
                              1 japaneseAdvancedNavalFighter placed in Japan
                      
                          Activate Technology - Japan
                              Japan activating ImprovedProduction
                      
                          Turn Complete - Japan
                              Japan collect 76 PUs; end with 76 PUs
                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 79 PUs
                              Units generate 9 techTokens; Japan end with 9 techTokens
                              Some Units in Northern Manchuria change ownership: 3 japaneseCombatEngineers
                      
                          Purchase Units - Manchuria
                              Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Manchuria
                              1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                      
                          Turn Complete - Manchuria
                              Manchuria collect 10 PUs; end with 10 PUs
                              Units Change Ownership
                                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                  Some Units in Northern Manchuria change ownership: 3 japaneseCombatEngineers
                      
                          Purchase Units - Thailand
                              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Thailand
                              3 japaneseInfantrys placed in Thailand
                      
                          Turn Complete - Thailand
                              Thailand collect 9 PUs; end with 9 PUs
                              Some Units in Thailand change ownership: 3 japaneseInfantrys
                      

                      Combat Hit Differential Summary :

                      Usa : -0.33
                      Japan : -3.83
                      China : 0.25
                      Australia : -0.42
                      Russia : 0.67
                      

                      Savegame

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut the only one I thought there was a slight possibility you'd scramble was the russian ships, and if so we can redo that

                        ubernautU 2 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators @colin
                          last edited by

                          @colin yeah no sweat i had one last russian turn that you def wouldnt have gone for either

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators
                            last edited by

                            TripleA Move Summary: China round 20

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 20
                            
                                Combat Move - China
                                    Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                        Some non-combat units are destroyed: 
                                    1 chineseInfantry moved from Anhwei to Fo Kien
                                          China take Fo Kien from Japan
                                    1 chineseInfantry moved from Yunnan to Kwangsi
                                    3 chineseFighters moved from Eastern Szechwan to Kwangsi
                                    1 chineseInfantry moved from Shensi to Shantung
                                          China take Shantung from Japan
                                    1 chineseInfantry moved from Shansi to Peking
                                          China take Peking from Japan
                                    1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer, 11 chineseInfantrys, 1 chineseMech.Infantry and 11 chineseTanks moved from Shansi to Chahar
                                    5 chineseFighters moved from Inner Mongolia to Chahar
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators @colin
                              last edited by

                              @colin gotta a no brainer but wanted to make sure before i went through with uk

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut sorry didnt get the email but I can do it now

                                ubernautU 2 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Sweden round 20

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 20
                                  
                                      Combat Move - Sweden
                                          1 swedishSubmarine moved from 29 Sea Zone to 28 Sea Zone
                                  
                                      Combat - Sweden
                                  
                                      Non Combat Move - Sweden
                                          2 swedishSubmarines moved from 28 Sea Zone to 27 Sea Zone
                                  
                                      Purchase Units - Sweden
                                          Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Sweden
                                          1 swedishSubmarine placed in 28 Sea Zone
                                  
                                      Turn Complete - Sweden
                                          Sweden collect 7 PUs; end with 7 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin no surprises this time 😛

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @colin
                                      last edited by

                                      @colin ah crud forgot to buy trenches in gibralter please trade 2 arts in london for a trench and a fort in gibralter.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @ubernaut
                                        last edited by

                                        @colin sorry 1 each art in london and central britain

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @ubernaut
                                          last edited by

                                          @colin forgot cario too 😛 trade one there too if you dont mind

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Lobby Moderators
                                            last edited by ubernaut

                                            @colin sorry i guess that wasnt very clear we can do it live if you want instead of the art i want produce inf and use the extra pu 2 for gibralter and 1 for cario to produce a trench/trench+fort

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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