TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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@colin got another big one here
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TripleA Move Summary: Britain round 22
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedAntiAircraft Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 1 britishTransport moved from 163 Sea Zone to 149 Sea Zone 1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine moved from Northwestern Australia to 149 Sea Zone 1 britishCombatEngineer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone 1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine moved from 148 Sea Zone to Java 4 britishStrategicBombers moved from Gibraltar to 22 Sea Zone 2 britishAdvancedNavalFighters moved from Central Britain to 27 Sea Zone 13 britishNavalFighters moved from Sweden to 27 Sea Zone 6 britishAdvancedNavalFighters and 6 britishNavalFighters moved from Norway to 27 Sea Zone 3 britishSubmarines moved from 26 Sea Zone to 27 Sea Zone 20 britishSubmarines moved from 28 Sea Zone to 27 Sea Zone 2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Norway to 27 Sea Zone -
@colin naval armageddon on deck
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TripleA Turn Summary: Sweden round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Combat Move - Sweden Combat - Sweden Sweden creates battle in territory 28 Sea Zone Non Combat Move - Sweden 5 swedishSubmarines moved from 28 Sea Zone to 26 Sea Zone Purchase Units - Sweden Sweden buy nothing; Remaining resources: 7 PUs; Turn Complete - Sweden Sweden collect 7 PUs; end with 14 PUsCombat Hit Differential Summary :
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@colin go for italy
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TripleA Turn Summary: Italy round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Italy Trigger italianaTAGL: Italy gains access to AdvancedGunLaying Italy spend 0 on tech rolls Italy roll 3,4,10,3,8,1,8,2,8 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Syria to Trans Jordan Italy take Trans Jordan from Britain Combat - Italy Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianTransports moved from 45 Sea Zone to 46 Sea Zone 4 italianInfantrys moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 45 Sea Zone 4 italianInfantrys moved from Algeria to Morrocco 4 italianInfantrys moved from 45 Sea Zone to Algeria 2 italianArtillerys and 3 italianInfantrys moved from Syria to Iraq 2 italianTanks moved from Northern Italy to Romania 1 Train moved from Romania to Rome 1 Train and 2 italianInfantrys moved from Rome to Romania 2 Trucks and 2 italianInfantrys moved from Rome to Romania 1 italianTransport moved from 50 Sea Zone to 49 Sea Zone 1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone 1 Material moved from Southern Italy to 49 Sea Zone 1 Material and 1 italianCombatEngineer moved from 49 Sea Zone to Greece 1 Material and 1 italianAirTransport moved from Rome to Greece 1 italianAirTransport moved from Greece to Rome 1 Truck and 1 italianArtillery moved from Northern Italy to Western Ukraine 2 italianArtillerys moved from Western Ukraine to Kharkov 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Eastern Ukraine 2 italianFighters and 1 italianStrategicBomber moved from Southern Caucasus to Eastern Turkey Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianBarracks, 6 italianInfantrys and 2 italianTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy Units in Greece being upgraded or consumed: 2 Materials 1 italianBarracks placed in Greece 1 italianArtillery and 2 italianTanks placed in Northern Italy 4 italianInfantrys placed in Rome 2 italianInfantrys placed in Southern Italy Turn Complete - Italy Italy collect 31 PUs; end with 31 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Turn Summary: Usa round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 4,6,6,2,11,6,5,6,5,3,8,4,12,12,10,2,8,5,10,11,10,6,9,7,12,12,10 and gets 4 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedTanks Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 3 Materials moved from Los Angeles to 156 Sea Zone 1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone 1 americanNavalFighter moved from 115 Sea Zone to Queensland 2 americanAdvancedNavalFighters moved from Los Angeles to 132 Sea Zone 1 americanAirTransport moved from Gilbert Islands to Hawaiian Islands 2 americanAlpineInfantrys and 1 americanCombatEngineer moved from Hawaiian Islands to 115 Sea Zone 8 americanAdvancedNavalFighters, 4 americanAdvancedSubmarines, 2 americanAlpineInfantrys, 5 americanBattleships, 5 americanCarriers, 1 americanCombatEngineer, 5 americanCruisers, 10 americanDestroyers, 10 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 132 Sea Zone 5 americanNavalFighters moved from 115 Sea Zone to 132 Sea Zone 2 americanAlpineInfantrys and 1 americanCombatEngineer moved from 132 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 115 Sea Zone to Gilbert Islands 3 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanInfantry moved from Northeastern US to 30 Sea Zone 3 americanArtillerys and 1 americanTank moved from New York to 30 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 3 americanArtillerys moved from Gibraltar to 41 Sea Zone 3 americanArtillerys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone 4 americanTransports moved from 41 Sea Zone to 40 Sea Zone 3 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from Azores to 40 Sea Zone 3 americanArtillerys, 6 americanInfantrys, 1 americanMarine, 1 americanTank and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone 6 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from 61 Sea Zone to Western Sahara 3 americanBattleships, 1 americanCruiser, 3 americanDestroyers and 4 americanTransports moved from 41 Sea Zone to 61 Sea Zone 1 americanHeavyDestroyer moved from 39 Sea Zone to 61 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 3 americanArtillerys, 5 americanInfantrys, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanArtillerys, 5 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores 2 americanTransports moved from 7 Sea Zone to 33 Sea Zone 3 Materials and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone 4 americanNavalFighters moved from Hawaiian Islands to Gilbert Islands Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 1 americanAirTransport, 2 americanArtillerys, 7 americanInfantrys and 2 americanTanks; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanAdvancedNavalFighters and 1 americanAirTransport placed in Los Angeles 2 americanArtillerys and 2 americanTanks placed in New York 3 americanInfantrys placed in Northeastern US 4 americanInfantrys placed in Washington Activate Technology - Usa Usa activating ImprovedTanks Trigger americanAdvAA1: Setting defense to 3 for unitAttachment attached to americanAntiAirGun Trigger americanAdvAA1: Setting attackAA to 3 for unitAttachment attached to americanAntiAirGun Trigger americanImpTanks2: Setting defense to 5 for unitAttachment attached to americanTank Trigger americanAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to americanFighter Trigger americanImpTanks1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTank} with name:supportAttachmentTankImpamerican Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 68 PUs; end with 68 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 71 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@colin gonna have to start my chore run right now so idk if i will be around or not by the time you are done or for battle but ill check-in when i am back.
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TripleA Turn Summary: Finland round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 11,3,8,11,1,9,3,1,6 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 3 germanInfantrys moved from Eastern Ukraine to Caucasus 2 germanFighters moved from Belorussia to Smolensk 2 germanFighters moved from Kharkov to Smolensk 2 germanInfantrys moved from Orel Kursk to Smolensk 3 germanFighters and 1 germanStrategicBomber moved from Kharkov to Caucasus 1 germanStrategicBomber moved from Kharkov to Smolensk Combat - Germany Germany creates battle in territory 25 Sea Zone Battle in Smolensk Germany attack with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber in Smolensk, round 2 : 3/7 hits, 2.67 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Caucasus Germany attack with 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber in Caucasus, round 2 : 4/7 hits, 2.08 expected hits Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 1/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Caucasus Germany win, taking Caucasus from Russia with 3 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 3 germanFighters and 1 germanStrategicBomber moved from Caucasus to Kharkov 4 germanFighters and 1 germanStrategicBomber moved from Smolensk to Belorussia 1 germanInfantry moved from Kharkov to Voronezh 3 germanInfantrys moved from Poland to Lithuania 3 germanInfantrys moved from Eastern Poland to Belorussia 4 germanInfantrys moved from Western Ukraine to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 1 Train moved from Western Germany to Berlin 1 Material and 1 Truck moved from Algeria to Morrocco 1 Truck moved from Morrocco to Algeria 1 germanTransport moved from 43 Sea Zone to 44 Sea Zone 1 Material and 1 germanInfantry moved from Vichy France to 44 Sea Zone 1 Material, 1 germanInfantry and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 1 germanTransport moved from 43 Sea Zone to 44 Sea Zone 2 germanArtillerys moved from Vichy France to 44 Sea Zone 2 germanArtillerys and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 1 Material, 2 germanArtillerys and 1 germanInfantry moved from 43 Sea Zone to Morrocco 1 Truck moved from Algeria to Tunisia 1 Truck and 1 germanCombatEngineer moved from Tunisia to Morrocco 4 germanInfantrys moved from Berlin to Northern Germany 13 germanInfantrys moved from Low Countries to Northern France 5 germanInfantrys moved from Northern Germany to Low Countries 8 germanInfantrys moved from Northern France to Western France 6 germanInfantrys moved from Western France to Northern Spain 2 germanAntiTankGuns and 1 germanInfantry moved from Bohemia Moravia to Poland 1 germanNavalFighter moved from Poland to Northern France 1 germanNavalFighter moved from Poland to Western France 1 germanAirTransport moved from Western France to Berlin 1 germanNavalFighter moved from Southern Germany to Morrocco 1 Material and 1 Truck moved from Berlin to Lithuania 1 Material and 1 Train moved from Berlin to Belorussia 1 Train moved from Belorussia to Eastern Poland 3 germanNavalFighters moved from Turkey to Tripolitania Purchase Units - Germany Germany buy 2 germanAntiTankGuns, 1 germanArtillery, 2 germanEntrenchments, 2 germanFighters, 4 germanFortifications, 9 germanInfantrys and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Lithuania being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Lithuania Units in Belorussia being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Belorussia Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Northern France Units in Western France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Western France 4 germanInfantrys placed in Berlin 4 germanInfantrys placed in Northern Germany 2 germanFighters placed in Southern Germany 1 germanAntiTankGun, 1 germanArtillery and 2 germanTanks placed in Western Germany 1 germanAntiTankGun and 1 germanInfantry placed in Eastern Germany Turn Complete - Germany Germany collect 77 PUs; end with 77 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Morrocco change ownership: 2 Materials and 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanArtillery, 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Morrocco being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Morrocco Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco 1 Material and 1 germanInfantry placed in Algeria 1 germanArtillery placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 13 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanInfantry Some Units in Morrocco change ownership: 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
Germany : 2.25 Russia : 0.25 -
@ubernaut back to you whenever
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@colin starting my laundry now so probably see you tomorrow
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TripleA Move Summary: Russia round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedTacticalBombers Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 3 russianInfantrys moved from Stalingrad to Caucasus 2 russianFighters moved from Stalingrad to Caucasus 4 russianInfantrys moved from Tula to Voronezh 4 russianInfantrys moved from Novgorod to Smolensk 2 russianFighters moved from Moscow to Voronezh 1 russianTacticalBomber moved from Volgarod to Voronezh 1 russianTacticalBomber moved from Leningrad to Voronezh 1 russianInfantry moved from Yakut to Far Eastern Republic Russia take Far Eastern Republic from Japan 2 russianInfantrys moved from Western Evenki to Eastern Evenki Russia take Eastern Evenki from Japan 1 russianAlpineInfantry moved from Eastern Manchuria to Vladivostok Russia take Vladivostok from Manchuria -
@colin potential scramble to kick things off tomorrow
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@colin up for battle if you are around
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TripleA Turn Summary: Brazil round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - Brazil 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianInfantry and 5 brazilianTanks moved from Northern Brazil to Venezuela 1 brazilianFighter moved from Eastern Brazil to Venezuela Combat - Brazil Battle in Venezuela Brazil attack with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks Neutral defend with 1 Flagpole, 3 Infantrys and 1 Rail Brazil roll dice for 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks in Venezuela, round 2 : 4/12 hits, 2.17 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.25 expected hits 1 brazilianInfantry owned by the Brazil and 3 Infantrys owned by the Neutral lost in Venezuela Brazil loses 0 PUs for violating Venezuelas neutrality. Brazil win, taking Venezuela from Neutral with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter and 5 brazilianTanks remaining. Battle score for attacker is 6 Casualties for Brazil: 1 brazilianInfantry Casualties for Neutral: 3 Infantrys Non Combat Move - Brazil 1 brazilianFighter moved from Venezuela to Eastern Brazil 1 Train and 1 Truck moved from Rio de Janeiro to Northern Brazil 3 brazilianInfantrys moved from Rio de Janeiro to Central Brazil Purchase Units - Brazil Brazil repair damage of 1x Rail; Remaining resources: 16 PUs; Brazil buy 3 brazilianInfantrys; Remaining resources: 7 PUs; Place Units - Brazil 3 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 14 PUs; end with 21 PUsCombat Hit Differential Summary :
Neutral : -0.25 Brazil : 1.83 -
@colin go for japan
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TripleA Turn Summary: Thailand round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan spend 0 on tech rolls Japan roll 8,6,7,9,9,4,5,11,1 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 11 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Korea to Manchuria Manchuria take Manchuria from China 1 japaneseInfantry moved from Korea to Eastern Manchuria Manchuria take Eastern Manchuria from Russia 2 japaneseInfantrys moved from Khabarovskiy Kray to Vladivostok 3 japaneseArtillerys and 5 japaneseInfantrys moved from Khabarovskiy Kray to Northern Manchuria Manchuria take Northern Manchuria from Russia 2 japaneseNavalFighters moved from Korea to Vladivostok 1 japaneseInfantry moved from Shanghai to Shantung Japan take Shantung from China 1 japaneseInfantry moved from Shanghai to Anhwei Japan take Anhwei from China 4 japaneseInfantrys moved from New Dehli to Kashmir Japan take Kashmir from India 1 japaneseAdvancedNavalFighter moved from Western Bengal to Calcutta 2 japaneseInfantrys moved from Hong Kong to Kwangtung 1 japaneseInfantry moved from Fo Kien to Kwangtung 1 japaneseAdvancedNavalFighter and 2 japaneseNavalFighters moved from Shanghai to Kwangtung 1 japaneseAdvancedNavalFighter moved from Japan to Kwangtung 2 japaneseNavalFighters moved from 121 Sea Zone to Kwangtung Combat - Japan Battle in Kwangtung Japan attack with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys Japan roll dice for 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters in Kwangtung, round 2 : 3/9 hits, 3.33 expected hits China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in Vladivostok Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters Russia defend with 1 Flagpole and 1 russianAlpineInfantry Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Vladivostok, round 2 : 1/4 hits, 1.00 expected hits Russia roll dice for 1 russianAlpineInfantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits 1 russianAlpineInfantry owned by the Russia lost in Vladivostok Japan win, taking Vladivostok from Russia with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAlpineInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseNavalFighters moved from Vladivostok to Korea 3 japaneseNavalFighters moved from 121 Sea Zone to Soviet Far East 1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 100 Sea Zone to Soviet Far East 9 japaneseBattleships, 9 japaneseCarriers, 7 japaneseCruisers, 18 japaneseDestroyers, 9 japaneseNavalFighters and 3 japaneseTransports moved from 121 Sea Zone to 122 Sea Zone 2 japaneseNavalFighters moved from Kwangtung to Shanghai 2 japaneseNavalFighters moved from Kwangtung to Hong Kong 2 japaneseAdvancedNavalFighters moved from Kwangtung to Shanghai 1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 3 japaneseDestroyers moved from 99 Sea Zone to 97 Sea Zone Purchase Units - Japan Japan buy 2 japaneseAdvancedNavalFighters, 3 japaneseArtillerys, 1 japaneseCruiser, 1 japaneseFortification and 8 japaneseInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Soviet Far East being upgraded or consumed: 1 Material and 1 japaneseEntrenchment 1 japaneseFortification placed in Soviet Far East 3 japaneseArtillerys placed in Korea 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseAdvancedNavalFighters placed in Japan 1 japaneseCruiser placed in 99 Sea Zone Turn Complete - Japan Japan collect 69 PUs; end with 69 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 72 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : -0.33 China : -0.50 Russia : -0.33 -
@ubernaut back to you
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TripleA Move Summary: China round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Some non-combat units are destroyed: 1 chineseAlpineInfantry moved from Burma to Bengal Britain take Bengal from Japan 1 chineseAlpineInfantry moved from Burma to Rangoon Britain take Rangoon from Japan 1 chineseAlpineInfantry moved from Burma to Southern Thailand China take Southern Thailand from Thailand 1 chineseInfantry moved from French Indochina to Saigon China take Saigon from Japan 7 chineseAlpineInfantrys moved from Burma to Thailand 4 chineseFighters moved from Eastern Szechwan to Thailand 4 chineseFighters and 2 chineseInfantrys moved from Hunan to Kwangtung 1 chineseInfantry moved from Shensi to Shantung 3 chineseInfantrys moved from Shansi to Shantung 1 chineseFighter moved from Chungking to Shantung
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