TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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@colin forgot cario too
trade one there too if you dont mind -
@colin sorry i guess that wasnt very clear we can do it live if you want instead of the art i want produce inf and use the extra pu 2 for gibralter and 1 for cario to produce a trench/trench+fort
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TripleA Turn Summary: Italy round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,9,11,1,1,8,10,7,6 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 3 italianInfantrys moved from Eastern Ukraine to Caucasus 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber moved from Southern Caucasus to Caucasus Combat - Italy Battle in Caucasus Italy attack with 2 italianFighters, 3 italianInfantrys, 3 italianNavalFighters and 1 italianStrategicBomber Russia defend with 1 Flagpole and 2 russianInfantrys Italy roll dice for 2 italianFighters, 3 italianInfantrys, 3 italianNavalFighters and 1 italianStrategicBomber in Caucasus, round 2 : 3/9 hits, 2.83 expected hits Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia lost in Caucasus Italy win, taking Caucasus from Russia with 2 italianFighters, 3 italianInfantrys, 3 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber moved from Caucasus to Southern Caucasus 2 italianArtillerys and 4 italianInfantrys moved from Western Egypt to 51 Sea Zone 2 italianArtillerys, 3 italianDestroyers, 4 italianInfantrys and 3 italianTransports moved from 51 Sea Zone to 54 Sea Zone 2 italianArtillerys and 4 italianInfantrys moved from 54 Sea Zone to Turkey 1 italianInfantry moved from Western Egypt to Al Kufrah 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 1 italianNavalFighter moved from Northern Italy to Algeria 1 italianCruiser, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Tunisia 1 italianTransport moved from 43 Sea Zone to 48 Sea Zone 1 italianTank moved from Northern Italy to Romania 1 italianMech.Infantry and 1 italianTank moved from Romania to Kharkov 1 italianArtillery and 1 italianMech.Infantry moved from Western Ukraine to Eastern Ukraine 1 Train moved from Northern Italy to Rome 1 Train and 2 italianInfantrys moved from Rome to Western Ukraine 1 Train moved from Western Ukraine to Romania 1 italianInfantry moved from Tobruk to Cyrenaica 1 italianArtillery moved from Tobruk to Western Egypt 1 italianArtillery moved from Tobruk to Western Egypt 1 italianInfantry moved from Western Egypt to Tobruk 1 italianInfantry moved from Tobruk to Cyrenaica 1 italianInfantry moved from Western Egypt to Tobruk 1 Truck moved from Rome to Southern Italy 1 Material and 1 Truck moved from Southern Italy to Northern Italy 1 Material and 1 italianAirTransport moved from Rome to Northern Italy 1 italianAirTransport moved from Northern Italy to Rome 2 Trucks moved from Northern Italy to Rome Purchase Units - Italy Italy buy 2 italianArtillerys, 1 italianCombatEngineer and 7 italianInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy 2 italianArtillerys placed in Northern Italy 1 italianCombatEngineer and 3 italianInfantrys placed in Rome 3 italianInfantrys placed in Southern Italy Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 35 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
Italy : 0.17 Russia : -0.50 -
@ubernaut yeah i didnt see all that but you can make the edits since you know what to do
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TripleA Turn Summary: Usa round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Usa Trigger americanaTAA: Usa gains access to AdvancedArtillery Usa spend 0 on tech rolls Usa roll 6,4,11,5,5,3,1,5,9 and gets 0 hits Combat Move - Usa Trigger americanISBR3: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to russianAirfield Trigger americanISBR3: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to russianAirfield Trigger americanISBR1: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to americanAirfield Trigger americanISBR1: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to americanAirfield Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanISBR5: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to spanishAirfield Trigger americanISBR5: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanISBR7: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to turkishAirfield Trigger americanISBR7: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to turkishAirfield Trigger americanISBR2: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to britishAirfield Trigger americanISBR2: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to britishAirfield Trigger americanISBR8: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to chineseAirfield Trigger americanISBR8: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to chineseAirfield Trigger americanISBR6: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to swedishAirfield Trigger americanISBR6: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to swedishAirfield Trigger americanISBR4: Setting givesMovement to 5:americanStrategicBomber for unitAttachment attached to brazilianAirfield Trigger americanISBR4: Setting givesMovement to 4:americanAirTransport for unitAttachment attached to brazilianAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Turning on Edit Mode EDIT: Removing units owned by Britain from Gibraltar: 2 Materials EDIT: Adding units owned by Britain to Gibraltar: 1 britishFortification EDIT: Removing units owned by Britain from Central Britain: 1 britishArtillery EDIT: Removing units owned by Britain from London: 1 britishArtillery EDIT: Adding units owned by Britain to London: 2 britishInfantrys EDIT: Turning off Edit Mode Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from Gilbert Islands to Queensland 2 americanInfantrys moved from Gilbert Islands to 132 Sea Zone 1 americanAdvancedNavalFighter, 4 americanAdvancedSubmarines, 2 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 2 americanInfantrys, 5 americanNavalFighters, 4 americanSubmarines and 1 americanTransport moved from 132 Sea Zone to 115 Sea Zone 5 americanBattleship-damageds, 3 americanCarrier-damageds and 2 americanSubmarines moved from 116 Sea Zone to 115 Sea Zone 3 americanNavalFighters moved from Gilbert Islands to Hawaiian Islands 3 americanNavalFighters moved from Johnston Island to Hawaiian Islands 2 americanAdvancedNavalFighters moved from Los Angeles to Hawaiian Islands 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 6 americanInfantrys moved from Azores to 40 Sea Zone 6 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 6 americanInfantrys moved from 61 Sea Zone to Western Sahara 3 americanArtillerys moved from New York to 30 Sea Zone 3 americanInfantrys and 1 americanMarine moved from Washington to 30 Sea Zone 3 americanArtillerys, 3 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanArtillerys, 3 americanInfantrys and 1 americanMarine moved from 39 Sea Zone to Azores 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 12 Sea Zone to 7 Sea Zone 2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 americanHeavyDestroyer moved from 30 Sea Zone to 39 Sea Zone 2 americanTransports moved from 20 Sea Zone to 39 Sea Zone 1 americanAdvancedNavalFighter moved from Gibraltar to Azores 4 americanTransports moved from 61 Sea Zone to 39 Sea Zone Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 3 americanArtillerys, 6 americanInfantrys, 2 americanSubmarines and 1 americanTank; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanSubmarines placed in 115 Sea Zone 2 americanAdvancedNavalFighters placed in Los Angeles 3 americanArtillerys and 1 americanTank placed in New York 4 americanInfantrys placed in Washington 2 americanInfantrys placed in Northeastern US Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 69 PUs; end with 69 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
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@colin i guess i only screwed up uk not cario go for turkey
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TripleA Turn Summary: Finland round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 8 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 10,6,9,1,9,4,11,11,8,1,6,2,2,5,10,4,6,8 and gets 0 hits Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Orel Kursk to Smolensk Germany take Smolensk from Russia Combat - Germany Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanInfantry moved from Kharkov to Voronezh 4 germanAntiTankGuns moved from Finland to 29 Sea Zone 2 Trucks moved from Finland to 29 Sea Zone 2 germanArtillerys moved from Finland to 29 Sea Zone 2 Trucks moved from 29 Sea Zone to Lithuania 4 germanAntiTankGuns and 2 germanArtillerys moved from 29 Sea Zone to Lithuania 3 germanInfantrys moved from Lithuania to Belorussia 2 germanInfantrys moved from Eastern Poland to Belorussia 2 germanInfantrys moved from Pskov to Orel Kursk 2 germanAntiTankGuns moved from Belorussia to Orel Kursk 1 germanNavalFighter moved from Turkey to Eastern Germany 1 germanFighter moved from Turkey to Kharkov 1 germanFighter moved from Eastern Germany to Belorussia 3 germanNavalFighters moved from Finland to Lithuania 3 germanNavalFighters moved from Belorussia to Lithuania 1 Train moved from Western Germany to Berlin 2 germanTanks moved from Eastern Germany to Eastern Poland 3 germanInfantrys moved from Poland to Eastern Poland 1 germanAntiTankGun moved from Poland to Lithuania 1 Truck moved from Poland to Western Germany 3 germanAlpineInfantrys moved from Madrid to Southern Spain 4 germanInfantrys moved from Southern Spain to Northern Spain 1 germanSubmarine moved from 34 Sea Zone to 17 Sea Zone 1 germanSubmarine moved from 22 Sea Zone to 17 Sea Zone 1 germanInfantry moved from Berlin to Northern Germany 1 germanInfantry moved from Eastern Germany to Northern Germany 4 germanInfantrys moved from Romania to Western Ukraine 2 Materials and 1 Train moved from Berlin to Lithuania 1 Train moved from Lithuania to Eastern Germany 1 germanAirTransport and 1 germanCombatEngineer moved from Finland to Lithuania 1 germanAirTransport moved from Lithuania to Berlin 1 Train moved from Kharkov to Western Germany 2 germanAntiTankGuns moved from Western Germany to Southern Germany 3 germanInfantrys moved from Western France to Northern France 2 germanInfantrys moved from Northern France to Low Countries 1 Material, 1 Truck and 1 germanCombatEngineer moved from Algeria to Tunisia 1 Truck moved from Tunisia to Algeria 1 germanNavalFighter moved from Morrocco to Algeria 1 germanArtillery moved from Vichy France to 44 Sea Zone 1 germanArtillery moved from 44 Sea Zone to Southern Spain 1 germanParatrooper moved from Northern Germany to Berlin 2 germanStrategicBombers and 1 germanTacticalBomber moved from Southern Caucasus to Turkey 3 germanNavalFighters moved from Southern Caucasus to Turkey 1 germanFighter moved from Southern Caucasus to Eastern Turkey 3 germanFighters moved from Southern Caucasus to Turkey 2 germanInfantrys moved from Western Ukraine to Kharkov 2 germanInfantrys moved from Kharkov to Eastern Ukraine 1 germanInfantry moved from Southern Ukraine to Eastern Ukraine 1 germanAirTransport moved from Madrid to Berlin 1 germanAirTransport moved from Madrid to Berlin 1 germanCombatEngineer moved from Madrid to Northern Spain 1 germanCombatEngineer moved from Northern Spain to Western France 1 germanCombatEngineer moved from Western France to Northern France 1 germanCombatEngineer moved from Northern France to Low Countries 1 germanCombatEngineer moved from Low Countries to Northern Germany 1 germanCombatEngineer moved from Northern Germany to Eastern Germany Purchase Units - Germany Germany buy 1 germanAirfield, 3 germanAlpineInfantrys, 1 germanEntrenchment, 1 germanFighter, 16 germanInfantrys and 1 germanSubmarine; Remaining resources: 0 PUs; 18 techTokens; Place Units - Germany Units in Lithuania being upgraded or consumed: 2 Materials 1 germanAirfield and 1 germanEntrenchment placed in Lithuania 3 germanInfantrys placed in Poland 1 germanSubmarine placed in 34 Sea Zone 3 germanAlpineInfantrys placed in Madrid 4 germanInfantrys placed in Eastern Germany 1 germanFighter placed in Southern Germany 4 germanInfantrys placed in Northern Germany 4 germanInfantrys placed in Berlin 1 germanInfantry placed in Austria Turn Complete - Germany Germany collect 74 PUs; end with 74 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 77 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Germany end with 27 techTokens Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material and 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanArtillery, 1 germanEntrenchment and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Tunisia being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Tunisia 1 Material placed in Algeria 1 germanArtillery and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanArtillery, 1 germanCombatEngineer and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 3 PUs; end with 3 PUs Some Units in Finland change ownership: 2 germanInfantrysCombat Hit Differential Summary :
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@ubernaut back to you
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@colin still there?
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TripleA Move Summary: Russia round 21
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Research Technology - Russia Trigger russianaTIFR: Russia gains access to IncreasedFighterRange Trigger russianaTITB: Russia gains access to ImprovedTacticalBombers Russia spend 0 on tech rolls Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 19 russianArtillerys, 2 russianCombatEngineers, 23 russianInfantrys, 2 russianMarines, 1 russianMech.Infantry and 1 russianParatrooper moved from Eastern Finland to Finland 1 russianMech.Infantry and 7 russianTanks moved from Murmansk to Finland 3 russianMech.Infantrys, 4 russianMobileArtillerys and 10 russianTanks moved from Leningrad to Finland 2 russianFighters and 2 russianInfantrys moved from Leningrad to Pskov 2 russianFighters moved from Leningrad to Smolensk 2 russianInfantrys moved from Novgorod to Smolensk 2 russianInfantrys moved from Tula to Voronezh 1 russianTacticalBomber moved from Moscow to Voronezh 1 russianTacticalBomber moved from Volgarod to Caucasus 4 russianInfantrys moved from Stalingrad to Caucasus 15 russianAlpineInfantrys, 5 russianArtillerys, 1 russianCombatEngineer, 1 russianFighter and 19 russianInfantrys moved from Yakut to Northern Manchuria -
@colin two monster battles if you are still up
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TripleA Turn Summary: Brazil round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Combat Move - Brazil Non Combat Move - Brazil 1 Train and 2 brazilianInfantrys moved from Rio de Janeiro to Northern Brazil 1 Train moved from Northern Brazil to Rio de Janeiro 1 Truck and 1 brazilianInfantry moved from Rio de Janeiro to Northern Brazil Purchase Units - Brazil Brazil buy 1 brazilianArtillery, 1 brazilianInfantry and 1 brazilianTank; Remaining resources: 2 PUs; Place Units - Brazil 1 brazilianArtillery, 1 brazilianInfantry and 1 brazilianTank placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thailand round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,6,3,2,7,6,8,7,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseCruiser and 1 japaneseDestroyer moved from 85 Sea Zone to 75 Sea Zone 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseFighter moved from Burma to Kwangsi 1 japaneseFighter moved from Burma to Yunnan 3 japaneseInfantrys and 3 japaneseMarines moved from Marshall Islands to 125 Sea Zone 8 japaneseBattleships, 8 japaneseCarriers, 7 japaneseCruisers, 16 japaneseDestroyers, 3 japaneseInfantrys, 3 japaneseMarines, 18 japaneseNavalFighters and 3 japaneseTransports moved from 125 Sea Zone to 120 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 120 Sea Zone to Wake Island Combat - Japan Battle in 75 Sea Zone Japan attack with 1 japaneseCruiser and 1 japaneseDestroyer Britain defend with 2 britishTransports Japan roll dice for 1 japaneseCruiser and 1 japaneseDestroyer in 75 Sea Zone, round 2 : 1/2 hits, 0.75 expected hits Britain roll dice for 2 britishTransports in 75 Sea Zone, round 2 : 0/2 hits, 0.17 expected hits 1 britishTransport owned by the Britain lost in 75 Sea Zone Japan roll dice for 1 japaneseCruiser and 1 japaneseDestroyer in 75 Sea Zone, round 3 : 2/2 hits, 0.75 expected hits Britain roll dice for 1 britishTransport in 75 Sea Zone, round 3 : 0/1 hits, 0.08 expected hits 1 britishTransport owned by the Britain lost in 75 Sea Zone Japan win, taking 75 Sea Zone from Neutral with 1 japaneseCruiser and 1 japaneseDestroyer remaining. Battle score for attacker is 14 Casualties for Britain: 2 britishTransports Battle in Wake Island Battle in Kwangsi Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Wake Island from Usa, taking Kwangsi from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Yunnan Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Yunnan, round 2 : 2/2 hits, 0.58 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win, taking Yunnan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseArtillery and 6 japaneseInfantrys moved from Manchuria to Korea 3 japaneseArtillerys and 6 japaneseInfantrys moved from Eastern Evenki to Far Eastern Republic 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys moved from 98 Sea Zone to Korea 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from 98 Sea Zone to Korea 2 Trains and 4 japaneseArtillerys moved from Burma to New Dehli 2 Trains moved from New Dehli to Burma 2 japaneseInfantrys moved from Bengal to Burma 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from French Indochina to Burma 4 Trucks, 3 japaneseArtillerys and 1 japaneseInfantry moved from Burma to New Dehli 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Western Bengal 1 japaneseFighter moved from Yunnan to Burma 1 japaneseFighter moved from Kwangsi to Burma 2 japaneseTransports moved from 128 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Hong Kong to 96 Sea Zone 1 japaneseArtillery moved from Shanghai to 96 Sea Zone 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone 1 japaneseArtillery and 2 japaneseInfantrys moved from 98 Sea Zone to Korea 1 japaneseCarrier and 1 japaneseDestroyer moved from 99 Sea Zone to 120 Sea Zone 1 Truck moved from French Indochina to Burma 1 japaneseAdvancedNavalFighter moved from Japan to Burma 2 Trucks moved from Hong Kong to Burma Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseBattleship, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 8 japaneseInfantrys and 2 japaneseMarines; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseDestroyer placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 99 Sea Zone 1 japaneseAdvancedNavalFighter placed in Japan 3 japaneseArtillerys placed in Korea 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseMarines placed in Calcutta 2 japaneseInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 1 japaneseInfantry placed in Tokyo Turn Complete - Japan Japan collect 74 PUs; end with 74 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 77 PUs Units generate 9 techTokens; Japan end with 18 techTokens Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 2.58 China : -0.83 Britain : -0.25 -
@ubernaut back to you
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TripleA Move Summary: China round 21
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Peking to Manchuria 4 chineseArtillerys, 1 chineseCombatEngineer, 12 chineseInfantrys and 10 chineseTanks moved from Chahar to Manchuria 5 chineseFighters moved from Shansi to Shanghai 1 chineseInfantry moved from Fo Kien to Shanghai 1 chineseInfantry moved from Anhwei to Shanghai 1 chineseInfantry moved from Shantung to Shanghai 1 chineseInfantry moved from Hunan to Kwangsi 1 chineseFighter moved from Chungking to Kwangsi 4 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters moved from Chungking to Yunnan -
@colin got a scramble for ya
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@ubernaut sorry didnt get the email again but I'm ready
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TripleA Turn Summary: Sweden round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Combat Move - Sweden 2 swedishSubmarines moved from 27 Sea Zone to 28 Sea Zone Combat - Sweden Non Combat Move - Sweden Purchase Units - Sweden Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishSubmarine placed in 28 Sea Zone Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin over to italy
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TripleA Turn Summary: Italy round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 8,10,12,7,8,6,3,3,6,9,11,1,6,10,5,2,11,11 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedGunLaying Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianArtillerys and 4 italianInfantrys moved from Turkey to Syria VichyFrance take Syria from ExiledAllies 4 italianArtillerys moved from Eastern Ukraine to Caucasus 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber moved from Southern Caucasus to Caucasus Combat - Italy Battle in Caucasus Italy attack with 4 italianArtillerys, 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber Russia defend with 1 Flagpole and 4 russianInfantrys Italy roll dice for 4 italianArtillerys, 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber in Caucasus, round 2 : 6/10 hits, 3.33 expected hits Russia roll dice for 4 russianInfantrys in Caucasus, round 2 : 0/4 hits, 1.00 expected hits 4 russianInfantrys owned by the Russia lost in Caucasus Italy win, taking Caucasus from Russia with 4 italianArtillerys, 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 12 Casualties for Russia: 4 russianInfantrys Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber moved from Caucasus to Southern Caucasus 1 italianInfantry moved from Tangier to Morrocco 1 italianTank moved from Romania to Kharkov 2 italianInfantrys moved from Western Ukraine to Kharkov 2 italianTanks moved from Kharkov to Eastern Ukraine 1 Train moved from Romania to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine 1 Train moved from Western Ukraine to Romania 1 italianCombatEngineer moved from Rome to Northern Italy 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 2 italianTransports moved from 48 Sea Zone to 46 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 45 Sea Zone 1 italianCruiser moved from 48 Sea Zone to 45 Sea Zone 4 italianInfantrys moved from 45 Sea Zone to Algeria 2 italianInfantrys moved from Algeria to Morrocco 3 italianDestroyers and 3 italianTransports moved from 54 Sea Zone to 50 Sea Zone Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianBarracks, 6 italianInfantrys and 2 italianTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Northern Italy being upgraded or consumed: 2 Materials 1 italianArtillery, 1 italianBarracks and 2 italianTanks placed in Northern Italy 4 italianInfantrys placed in Rome 3 italianInfantrys placed in Southern Italy Activate Technology - Italy Italy activating ImprovedGunLaying Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship Italy giving technology to Germany: ImprovedGunLaying Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 35 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 2.67 Russia : -1.00
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