TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Turn Summary: Brazil round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Combat Move - Brazil Non Combat Move - Brazil 1 Train and 2 brazilianInfantrys moved from Rio de Janeiro to Northern Brazil 1 Train moved from Northern Brazil to Rio de Janeiro 1 Truck and 1 brazilianInfantry moved from Rio de Janeiro to Northern Brazil Purchase Units - Brazil Brazil buy 1 brazilianArtillery, 1 brazilianInfantry and 1 brazilianTank; Remaining resources: 2 PUs; Place Units - Brazil 1 brazilianArtillery, 1 brazilianInfantry and 1 brazilianTank placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thailand round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,6,3,2,7,6,8,7,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseCruiser and 1 japaneseDestroyer moved from 85 Sea Zone to 75 Sea Zone 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseFighter moved from Burma to Kwangsi 1 japaneseFighter moved from Burma to Yunnan 3 japaneseInfantrys and 3 japaneseMarines moved from Marshall Islands to 125 Sea Zone 8 japaneseBattleships, 8 japaneseCarriers, 7 japaneseCruisers, 16 japaneseDestroyers, 3 japaneseInfantrys, 3 japaneseMarines, 18 japaneseNavalFighters and 3 japaneseTransports moved from 125 Sea Zone to 120 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 120 Sea Zone to Wake Island Combat - Japan Battle in 75 Sea Zone Japan attack with 1 japaneseCruiser and 1 japaneseDestroyer Britain defend with 2 britishTransports Japan roll dice for 1 japaneseCruiser and 1 japaneseDestroyer in 75 Sea Zone, round 2 : 1/2 hits, 0.75 expected hits Britain roll dice for 2 britishTransports in 75 Sea Zone, round 2 : 0/2 hits, 0.17 expected hits 1 britishTransport owned by the Britain lost in 75 Sea Zone Japan roll dice for 1 japaneseCruiser and 1 japaneseDestroyer in 75 Sea Zone, round 3 : 2/2 hits, 0.75 expected hits Britain roll dice for 1 britishTransport in 75 Sea Zone, round 3 : 0/1 hits, 0.08 expected hits 1 britishTransport owned by the Britain lost in 75 Sea Zone Japan win, taking 75 Sea Zone from Neutral with 1 japaneseCruiser and 1 japaneseDestroyer remaining. Battle score for attacker is 14 Casualties for Britain: 2 britishTransports Battle in Wake Island Battle in Kwangsi Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Wake Island from Usa, taking Kwangsi from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Yunnan Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Yunnan, round 2 : 2/2 hits, 0.58 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win, taking Yunnan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseArtillery and 6 japaneseInfantrys moved from Manchuria to Korea 3 japaneseArtillerys and 6 japaneseInfantrys moved from Eastern Evenki to Far Eastern Republic 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys moved from 98 Sea Zone to Korea 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from 98 Sea Zone to Korea 2 Trains and 4 japaneseArtillerys moved from Burma to New Dehli 2 Trains moved from New Dehli to Burma 2 japaneseInfantrys moved from Bengal to Burma 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from French Indochina to Burma 4 Trucks, 3 japaneseArtillerys and 1 japaneseInfantry moved from Burma to New Dehli 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Western Bengal 1 japaneseFighter moved from Yunnan to Burma 1 japaneseFighter moved from Kwangsi to Burma 2 japaneseTransports moved from 128 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Hong Kong to 96 Sea Zone 1 japaneseArtillery moved from Shanghai to 96 Sea Zone 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone 1 japaneseArtillery and 2 japaneseInfantrys moved from 98 Sea Zone to Korea 1 japaneseCarrier and 1 japaneseDestroyer moved from 99 Sea Zone to 120 Sea Zone 1 Truck moved from French Indochina to Burma 1 japaneseAdvancedNavalFighter moved from Japan to Burma 2 Trucks moved from Hong Kong to Burma Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseBattleship, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 8 japaneseInfantrys and 2 japaneseMarines; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseDestroyer placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 99 Sea Zone 1 japaneseAdvancedNavalFighter placed in Japan 3 japaneseArtillerys placed in Korea 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseMarines placed in Calcutta 2 japaneseInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 1 japaneseInfantry placed in Tokyo Turn Complete - Japan Japan collect 74 PUs; end with 74 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 77 PUs Units generate 9 techTokens; Japan end with 18 techTokens Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 2.58 China : -0.83 Britain : -0.25 -
@ubernaut back to you
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TripleA Move Summary: China round 21
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Peking to Manchuria 4 chineseArtillerys, 1 chineseCombatEngineer, 12 chineseInfantrys and 10 chineseTanks moved from Chahar to Manchuria 5 chineseFighters moved from Shansi to Shanghai 1 chineseInfantry moved from Fo Kien to Shanghai 1 chineseInfantry moved from Anhwei to Shanghai 1 chineseInfantry moved from Shantung to Shanghai 1 chineseInfantry moved from Hunan to Kwangsi 1 chineseFighter moved from Chungking to Kwangsi 4 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters moved from Chungking to Yunnan -
@colin got a scramble for ya
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@ubernaut sorry didnt get the email again but I'm ready
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TripleA Turn Summary: Sweden round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Combat Move - Sweden 2 swedishSubmarines moved from 27 Sea Zone to 28 Sea Zone Combat - Sweden Non Combat Move - Sweden Purchase Units - Sweden Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishSubmarine placed in 28 Sea Zone Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin over to italy
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TripleA Turn Summary: Italy round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 8,10,12,7,8,6,3,3,6,9,11,1,6,10,5,2,11,11 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedGunLaying Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianArtillerys and 4 italianInfantrys moved from Turkey to Syria VichyFrance take Syria from ExiledAllies 4 italianArtillerys moved from Eastern Ukraine to Caucasus 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber moved from Southern Caucasus to Caucasus Combat - Italy Battle in Caucasus Italy attack with 4 italianArtillerys, 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber Russia defend with 1 Flagpole and 4 russianInfantrys Italy roll dice for 4 italianArtillerys, 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber in Caucasus, round 2 : 6/10 hits, 3.33 expected hits Russia roll dice for 4 russianInfantrys in Caucasus, round 2 : 0/4 hits, 1.00 expected hits 4 russianInfantrys owned by the Russia lost in Caucasus Italy win, taking Caucasus from Russia with 4 italianArtillerys, 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 12 Casualties for Russia: 4 russianInfantrys Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters, 3 italianNavalFighters and 1 italianStrategicBomber moved from Caucasus to Southern Caucasus 1 italianInfantry moved from Tangier to Morrocco 1 italianTank moved from Romania to Kharkov 2 italianInfantrys moved from Western Ukraine to Kharkov 2 italianTanks moved from Kharkov to Eastern Ukraine 1 Train moved from Romania to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine 1 Train moved from Western Ukraine to Romania 1 italianCombatEngineer moved from Rome to Northern Italy 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 2 italianTransports moved from 48 Sea Zone to 46 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 45 Sea Zone 1 italianCruiser moved from 48 Sea Zone to 45 Sea Zone 4 italianInfantrys moved from 45 Sea Zone to Algeria 2 italianInfantrys moved from Algeria to Morrocco 3 italianDestroyers and 3 italianTransports moved from 54 Sea Zone to 50 Sea Zone Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianBarracks, 6 italianInfantrys and 2 italianTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Northern Italy being upgraded or consumed: 2 Materials 1 italianArtillery, 1 italianBarracks and 2 italianTanks placed in Northern Italy 4 italianInfantrys placed in Rome 3 italianInfantrys placed in Southern Italy Activate Technology - Italy Italy activating ImprovedGunLaying Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship Italy giving technology to Germany: ImprovedGunLaying Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 35 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 2.67 Russia : -1.00 -
@ubernaut back to you
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TripleA Turn Summary: Usa round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 10,11,8,1,11,8,10,5,7,3,5,7,7,5,5,3,7,8 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 8 units repaired. 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa removed in 115 Sea Zone 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa added in 115 Sea Zone Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanAirTransport and 1 americanAlpineInfantry moved from Hawaiian Islands to Marshall Islands Combat - Usa Usa lands units in Marshall Islands Usa creates battle in territory Marshall Islands Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanAirTransport moved from Marshall Islands to Gilbert Islands 2 americanAdvancedNavalFighters moved from Hawaiian Islands to 115 Sea Zone 2 americanAdvancedNavalFighters moved from Los Angeles to 115 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone 1 americanNavalFighter moved from 115 Sea Zone to Queensland 1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone 6 americanInfantrys moved from Western Sahara to 61 Sea Zone 3 americanArtillerys and 3 americanInfantrys moved from Azores to 39 Sea Zone 3 americanArtillerys, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone 3 americanBattleships, 1 americanCruiser, 3 americanDestroyers, 6 americanInfantrys and 2 americanTransports moved from 61 Sea Zone to 41 Sea Zone 3 americanArtillerys and 9 americanInfantrys moved from 41 Sea Zone to Gibraltar 3 americanArtillerys and 1 americanTank moved from New York to 30 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 2 americanInfantrys moved from Northeastern US to 30 Sea Zone 3 americanArtillerys, 6 americanInfantrys, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 3 americanArtillerys, 6 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores 5 americanTransports moved from 39 Sea Zone to 41 Sea Zone 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 1 americanAdvancedSubmarine, 3 americanArtillerys, 5 americanInfantrys, 1 americanTank and 1 americanTransport; Remaining resources: 0 PUs; 18 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAdvancedSubmarine and 1 americanTransport placed in 156 Sea Zone 2 americanAdvancedNavalFighters placed in Los Angeles 3 americanArtillerys and 1 americanTank placed in New York 4 americanInfantrys placed in Washington 1 americanInfantry placed in Northeastern US Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 68 PUs; end with 68 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 71 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs Units generate 9 techTokens; Usa end with 27 techTokensCombat Hit Differential Summary :
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@colin go for turkey
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TripleA Turn Summary: Finland round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 8 PUs Research Technology - Germany Trigger germanaTAGL: Germany gains access to AdvancedGunLaying Germany spend 0 on tech rolls Germany roll 6,4,2,9,10,5,1,8,10,10,10,12,3,4,7,5,7,6,10,2,2,3,6,2,9,7,5 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedLogistics Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanInfantrys moved from Belorussia to Pskov 1 germanFighter moved from Belorussia to Pskov 3 germanInfantrys moved from Kharkov to Voronezh 1 germanFighter moved from Eastern Turkey to Voronezh 1 germanFighter moved from Turkey to Voronezh 2 germanFighters moved from Turkey to Voronezh 2 germanStrategicBombers and 1 germanTacticalBomber moved from Turkey to Voronezh 2 germanNavalFighters moved from Lithuania to Pskov 4 germanNavalFighters moved from Lithuania to Pskov Combat - Germany Germany creates battle in territory 17 Sea Zone Battle in Pskov Germany attack with 1 germanFighter, 2 germanInfantrys and 6 germanNavalFighters Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanFighter, 2 germanInfantrys and 6 germanNavalFighters in Pskov, round 2 : 4/9 hits, 2.75 expected hits Russia roll dice for 1 russianInfantry in Pskov, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov Germany win, taking Pskov from Russia with 1 germanFighter, 1 germanInfantry and 6 germanNavalFighters remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Voronezh Germany attack with 4 germanFighters, 3 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 4 germanFighters, 3 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Voronezh, round 2 : 3/10 hits, 3.67 expected hits Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 1/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Voronezh Germany win, taking Voronezh from Russia with 4 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Voronezh to Kharkov 1 germanFighter moved from Pskov to Belorussia 6 germanNavalFighters moved from Pskov to Lithuania 4 germanBattleships, 6 germanCruisers, 8 germanDestroyers and 4 germanTransports moved from 29 Sea Zone to 27 Sea Zone 3 germanAlpineInfantrys moved from Madrid to Southern Spain 6 germanInfantrys moved from Northern France to Western France 7 germanInfantrys moved from Low Countries to Northern France 2 germanInfantrys moved from Northern France to Western France 3 germanInfantrys moved from Northern Spain to Western France 5 germanInfantrys moved from Southern Spain to Northern Spain 2 germanInfantrys moved from Northern Spain to Western France 1 germanFighter moved from Southern Germany to Belorussia 6 germanNavalFighters moved from Lithuania to Poland 3 germanInfantrys moved from Poland to Eastern Poland 3 germanInfantrys moved from Eastern Poland to Belorussia 5 germanAntiTankGuns and 2 germanArtillerys moved from Lithuania to Belorussia 1 germanCombatEngineer moved from Lithuania to Belorussia 3 germanInfantrys moved from Belorussia to Orel Kursk 4 germanInfantrys moved from Romania to Western Ukraine 4 germanInfantrys moved from Western Ukraine to Kharkov 2 germanTanks moved from Eastern Poland to Orel Kursk 4 germanInfantrys moved from Eastern Germany to 27 Sea Zone 4 germanInfantrys moved from 27 Sea Zone to Lithuania 13 germanInfantrys moved from Northern Germany to Low Countries 1 Train moved from Western Germany to Berlin 1 Train and 2 germanInfantrys moved from Berlin to Northern France 1 Train moved from Northern France to Western Germany 1 Train moved from Eastern Germany to Berlin 1 Material and 1 Train moved from Berlin to Northern France 1 Train moved from Northern France to Western Germany 2 germanInfantrys moved from Berlin to Northern Germany 1 Truck moved from Eastern Germany to Berlin 1 Material and 1 germanAirTransport moved from Berlin to Western France 1 germanSubmarine moved from 17 Sea Zone to 22 Sea Zone 1 germanSubmarine moved from 34 Sea Zone to 23 Sea Zone 1 germanNavalFighter moved from Morrocco to Western France 1 germanNavalFighter moved from Algeria to Morrocco 1 germanNavalFighter moved from Eastern Germany to Northern Germany 1 germanInfantry moved from Austria to Bohemia Moravia 2 germanAntiTankGuns moved from Southern Germany to Bohemia Moravia Purchase Units - Germany Germany buy 4 germanDestroyers, 10 germanInfantrys, 1 germanNavalFighter and 1 germanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 1 germanSubmarine placed in 25 Sea Zone 4 germanDestroyers placed in 27 Sea Zone 3 germanInfantrys placed in Poland Germany undo move 2. 3 germanInfantrys placed in Northern Germany 4 germanDestroyers placed in 27 Sea Zone 4 germanInfantrys placed in Berlin 1 germanNavalFighter placed in Southern Germany Activate Technology - Germany Germany activating AdvancedLogistics Trigger germanAL2: Setting transportCapacity to 4 for unitAttachment attached to germanAirTransport Trigger germanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to germanAirfield Trigger germanAL1: Setting transportCapacity to 7 for unitAttachment attached to germanTransport Trigger germanIGL3: Setting bombard to 6 for unitAttachment attached to germanBattleship-damaged Trigger germanIGL1: Setting bombard to 4 for unitAttachment attached to germanCruiser Trigger germanIGL2: Setting bombard to 6 for unitAttachment attached to germanBattleship Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 2 germanArtillerys; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 2 germanArtillerys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 13 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 2 germanArtillerys and 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
Germany : 0.58 Russia : 1.17 -
@ubernaut back to you
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TripleA Move Summary: Russia round 22
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Russia Russia spend 0 on tech rolls Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Some non-combat units are destroyed: 3 russianInfantrys moved from Stalingrad to Caucasus 1 russianInfantry moved from Astrakhan to Caucasus 1 russianFighter moved from Stalingrad to Caucasus 1 russianTacticalBomber moved from Moscow to Caucasus 2 russianInfantrys moved from Tula to Voronezh 2 russianInfantrys moved from Smolensk to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh 2 russianFighters and 1 russianTacticalBomber moved from Moscow to Voronezh 1 russianFighter moved from Leningrad to Voronezh 1 russianAlpineInfantry moved from Northern Manchuria to Eastern Manchuria Russia take Eastern Manchuria from Manchuria -
@colin got a scramble for you again
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TripleA Turn Summary: Russia round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 1,7,6,1,11,8,7,3,2,11,6,10,5,7,3,11,4,5 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Some non-combat units are destroyed: Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Stalingrad to Caucasus 1 russianInfantry moved from Astrakhan to Caucasus 1 russianFighter moved from Stalingrad to Caucasus 1 russianTacticalBomber moved from Moscow to Caucasus 2 russianInfantrys moved from Tula to Voronezh 2 russianInfantrys moved from Smolensk to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh 2 russianFighters and 1 russianTacticalBomber moved from Moscow to Voronezh 1 russianFighter moved from Leningrad to Voronezh 1 russianAlpineInfantry moved from Northern Manchuria to Eastern Manchuria Russia take Eastern Manchuria from Manchuria Combat - Russia Germany scrambles 6 units out of Kharkov to defend against the attack in Voronezh Battle in Voronezh Russia attack with 1 russianAirTransport, 3 russianFighters, 4 russianInfantrys, 1 russianParatrooper and 1 russianTacticalBomber Germany defend with 1 Flagpole, 5 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber Russia roll dice for 1 russianAirTransport, 3 russianFighters, 4 russianInfantrys, 1 russianParatrooper and 1 russianTacticalBomber in Voronezh, round 2 : 3/10 hits, 2.92 expected hits Germany roll dice for 5 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber in Voronezh, round 2 : 4/8 hits, 3.67 expected hits 4 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany and 1 germanTacticalBomber owned by the Germany lost in Voronezh 1 russianParatrooper owned by the Russia retreated to Stalingrad Germany win with 5 germanFighters remaining. Battle score for attacker is 6 Casualties for Russia: 4 russianInfantrys Casualties for Germany: 2 germanInfantrys and 1 germanTacticalBomber Battle in Caucasus Russia attack with 1 russianFighter, 4 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 4 italianArtillerys Russia roll dice for 1 russianFighter, 4 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 2 : 1/6 hits, 1.58 expected hits Italy roll dice for 4 italianArtillerys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 1 russianInfantry owned by the Russia and 1 italianArtillery owned by the Italy lost in Caucasus Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 3 : 1/5 hits, 1.42 expected hits Italy roll dice for 3 italianArtillerys in Caucasus, round 3 : 0/3 hits, 1.00 expected hits 1 italianArtillery owned by the Italy lost in Caucasus Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 4 : 0/5 hits, 1.42 expected hits Italy roll dice for 2 italianArtillerys in Caucasus, round 4 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 5 : 1/5 hits, 1.42 expected hits Italy roll dice for 2 italianArtillerys in Caucasus, round 5 : 0/2 hits, 0.67 expected hits 1 italianArtillery owned by the Italy lost in Caucasus Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 6 : 0/5 hits, 1.42 expected hits Italy roll dice for 1 italianArtillery in Caucasus, round 6 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 7 : 1/4 hits, 1.25 expected hits Italy roll dice for 1 italianArtillery in Caucasus, round 7 : 0/1 hits, 0.33 expected hits 1 italianArtillery owned by the Italy lost in Caucasus Russia win, taking Caucasus from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 10 Casualties for Russia: 2 russianInfantrys Casualties for Italy: 4 italianArtillerys Moving scrambled unit from Voronezh back to originating territory: Kharkov Moving scrambled unit from Voronezh back to originating territory: Kharkov Moving scrambled unit from Voronezh back to originating territory: Kharkov Moving scrambled unit from Voronezh back to originating territory: Kharkov Moving scrambled unit from Voronezh back to originating territory: Kharkov Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 4 Materials, 5 russianMech.Infantrys and 1 russianParatrooper moved from Finland to Leningrad 4 russianMobileArtillerys and 17 russianTanks moved from Finland to Leningrad 1 Truck moved from Leningrad to Eastern Finland 2 russianInfantrys moved from Leningrad to Novgorod 1 Truck and 1 russianAntiAirGun moved from Eastern Finland to Leningrad 1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow 1 russianCombatEngineer moved from Novgorod to Moscow 1 russianHeavyTank moved from Moscow to Leningrad 19 russianArtillerys, 2 russianCombatEngineers, 6 russianInfantrys and 2 russianMarines moved from Finland to Eastern Finland 1 Train and 2 russianInfantrys moved from Moscow to Leningrad 1 Train and 2 russianAntiTankGuns moved from Leningrad to Moscow 1 Train and 2 russianInfantrys moved from Moscow to Leningrad 2 russianInfantrys moved from Irkutsk to Western Evenki 1 russianCombatEngineer and 1 russianFighter moved from Irkutsk to Yakut 2 russianAlpineInfantrys, 2 russianArtillerys and 1 russianCombatEngineer moved from Northern Manchuria to Yakut 1 Truck moved from Northern Manchuria to Irkutsk 1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut 2 Trucks and 2 russianArtillerys moved from Novosibirsk to Yakut 1 Truck moved from Kansk to Altay 1 Train moved from Stalingrad to Omsk 1 Train and 2 russianAlpineInfantrys moved from Omsk to Stalingrad 2 Trucks, 1 russianAlpineInfantry and 1 russianArtillery moved from Astrakhan to Eastern Iran 1 russianFighter moved from Caucasus to Stalingrad 1 russianFighter moved from Voronezh to Stalingrad 1 russianTacticalBomber moved from Caucasus to Volgarod 1 russianAirTransport moved from Voronezh to Leningrad 2 russianFighters moved from Voronezh to Moscow 1 russianTacticalBomber moved from Voronezh to Leningrad 4 russianInfantrys moved from Moscow to Tula 1 Train moved from Stalingrad to Moscow 1 Material and 1 Truck moved from Moscow to Astrakhan 1 russianCombatEngineer moved from Stalingrad to Astrakhan 1 russianCombatEngineer moved from Tula to Stalingrad 1 russianMobileArtillery moved from Moscow to Stalingrad 1 russianHeavyTank moved from Moscow to Stalingrad 1 russianInfantry moved from Moscow to Smolensk 1 Truck moved from Moscow to Vologda 1 russianTank moved from Moscow to Stalingrad Purchase Units - Russia Russia buy 2 russianHeavyTanks, 16 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 18 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 3 russianInfantrys placed in Stalingrad 2 russianHeavyTanks placed in Moscow 2 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk 2 russianInfantrys placed in Omsk 1 russianMech.Infantry placed in Novosibirsk Turn Complete - Russia Trigger LLrTRA: has removed 1 Truck owned by Russia in Altay Trigger LLrTRA: China has 1 Truck placed in Altay Russia collect 66 PUs; end with 66 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 69 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 72 PUs Units generate 9 techTokens; Russia end with 27 techTokensCombat Hit Differential Summary :
Italy : -2.33 Germany : 0.33 Russia : -4.42 -
@colin shoot sorry forgot to do brazil 1 sec
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TripleA Turn Summary: Brazil round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Combat Move - Brazil 3 brazilianArtillerys, 1 brazilianCombatEngineer, 3 brazilianInfantrys and 4 brazilianTanks moved from Northern Brazil to Venezuela 1 brazilianFighter moved from Eastern Brazil to Venezuela Combat - Brazil Battle in Venezuela Brazil attack with 3 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 3 brazilianInfantrys and 4 brazilianTanks Neutral defend with 1 Artillery, 1 Flagpole, 4 Infantrys and 1 Rail Brazil roll dice for 3 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 3 brazilianInfantrys and 4 brazilianTanks in Venezuela, round 2 : 2/12 hits, 2.25 expected hits Neutral roll dice for 1 Artillery and 4 Infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits 2 brazilianInfantrys owned by the Brazil, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Venezuela Brazil roll dice for 3 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 4 brazilianTanks in Venezuela, round 3 : 0/10 hits, 1.83 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 1/3 hits, 1.25 expected hits 1 brazilianInfantry owned by the Brazil lost in Venezuela 4 brazilianTanks owned by the Brazil, 1 brazilianCombatEngineer owned by the Brazil and 3 brazilianArtillerys owned by the Brazil retreated to Northern Brazil Neutral win with 3 Infantrys remaining. Battle score for attacker is -2 Casualties for Brazil: 3 brazilianInfantrys Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Brazil 1 Train, 1 brazilianArtillery and 1 brazilianInfantry moved from Rio de Janeiro to Northern Brazil 1 Train moved from Northern Brazil to Rio de Janeiro 1 brazilianTank moved from Rio de Janeiro to Northern Brazil 1 brazilianFighter moved from Venezuela to Eastern Brazil 1 Truck moved from Northern Brazil to Rio de Janeiro 1 brazilianSubmarine moved from 41 Sea Zone to 39 Sea Zone Purchase Units - Brazil Brazil buy 3 brazilianInfantrys; Remaining resources: 5 PUs; Place Units - Brazil 3 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 12 PUs; end with 17 PUsCombat Hit Differential Summary :
Neutral : -0.25 Brazil : -2.08 -
@colin go for japan
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