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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      TripleA Move Summary: Russia round 22

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 22
      
          Research Technology - Russia
              Russia spend 0 on tech rolls
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Some non-combat units are destroyed: 
              3 russianInfantrys moved from Stalingrad to Caucasus
              1 russianInfantry moved from Astrakhan to Caucasus
              1 russianFighter moved from Stalingrad to Caucasus
              1 russianTacticalBomber moved from Moscow to Caucasus
              2 russianInfantrys moved from Tula to Voronezh
              2 russianInfantrys moved from Smolensk to Voronezh
              1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh
              2 russianFighters and 1 russianTacticalBomber moved from Moscow to Voronezh
              1 russianFighter moved from Leningrad to Voronezh
              1 russianAlpineInfantry moved from Northern Manchuria to Eastern Manchuria
                    Russia take Eastern Manchuria from Manchuria
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators @colin
        last edited by

        @colin got a scramble for you again

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Turn Summary: Russia round 22

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 22
          
              Research Technology - Russia
                  Russia spend 0 on tech rolls
                      Russia roll 1,7,6,1,11,8,7,3,2,11,6,10,5,7,3,11,4,5 and gets 0 hits
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                      Some non-combat units are destroyed: 
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  3 russianInfantrys moved from Stalingrad to Caucasus
                  1 russianInfantry moved from Astrakhan to Caucasus
                  1 russianFighter moved from Stalingrad to Caucasus
                  1 russianTacticalBomber moved from Moscow to Caucasus
                  2 russianInfantrys moved from Tula to Voronezh
                  2 russianInfantrys moved from Smolensk to Voronezh
                  1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh
                  2 russianFighters and 1 russianTacticalBomber moved from Moscow to Voronezh
                  1 russianFighter moved from Leningrad to Voronezh
                  1 russianAlpineInfantry moved from Northern Manchuria to Eastern Manchuria
                        Russia take Eastern Manchuria from Manchuria
          
              Combat - Russia
                  Germany scrambles 6 units out of Kharkov to defend against the attack in Voronezh
                  Battle in Voronezh
                      Russia attack with 1 russianAirTransport, 3 russianFighters, 4 russianInfantrys, 1 russianParatrooper and 1 russianTacticalBomber
                      Germany defend with 1 Flagpole, 5 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber
                          Russia roll dice for 1 russianAirTransport, 3 russianFighters, 4 russianInfantrys, 1 russianParatrooper and 1 russianTacticalBomber in Voronezh, round 2 : 3/10 hits, 2.92 expected hits
                          Germany roll dice for 5 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber in Voronezh, round 2 : 4/8 hits, 3.67 expected hits
                          4 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany and 1 germanTacticalBomber owned by the Germany lost in Voronezh
                      1 russianParatrooper owned by the Russia retreated to Stalingrad
                      Germany win with 5 germanFighters remaining. Battle score for attacker is 6
                      Casualties for Russia: 4 russianInfantrys
                      Casualties for Germany: 2 germanInfantrys and 1 germanTacticalBomber
                  Battle in Caucasus
                      Russia attack with 1 russianFighter, 4 russianInfantrys and 1 russianTacticalBomber
                      Italy defend with 1 Flagpole and 4 italianArtillerys
                          Russia roll dice for 1 russianFighter, 4 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 2 : 1/6 hits, 1.58 expected hits
                          Italy roll dice for 4 italianArtillerys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                          1 russianInfantry owned by the Russia and 1 italianArtillery owned by the Italy lost in Caucasus
                          Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 3 : 1/5 hits, 1.42 expected hits
                          Italy roll dice for 3 italianArtillerys in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
                          1 italianArtillery owned by the Italy lost in Caucasus
                          Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 4 : 0/5 hits, 1.42 expected hits
                          Italy roll dice for 2 italianArtillerys in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                          Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 5 : 1/5 hits, 1.42 expected hits
                          Italy roll dice for 2 italianArtillerys in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                          1 italianArtillery owned by the Italy lost in Caucasus
                          Russia roll dice for 1 russianFighter, 3 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 6 : 0/5 hits, 1.42 expected hits
                          Italy roll dice for 1 italianArtillery in Caucasus, round 6 : 1/1 hits, 0.33 expected hits
                          1 russianInfantry owned by the Russia lost in Caucasus
                          Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Caucasus, round 7 : 1/4 hits, 1.25 expected hits
                          Italy roll dice for 1 italianArtillery in Caucasus, round 7 : 0/1 hits, 0.33 expected hits
                          1 italianArtillery owned by the Italy lost in Caucasus
                      Russia win, taking Caucasus from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 10
                      Casualties for Russia: 2 russianInfantrys
                      Casualties for Italy: 4 italianArtillerys
                  Moving scrambled unit from Voronezh back to originating territory: Kharkov
                  Moving scrambled unit from Voronezh back to originating territory: Kharkov
                  Moving scrambled unit from Voronezh back to originating territory: Kharkov
                  Moving scrambled unit from Voronezh back to originating territory: Kharkov
                  Moving scrambled unit from Voronezh back to originating territory: Kharkov
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  4 Materials, 5 russianMech.Infantrys and 1 russianParatrooper moved from Finland to Leningrad
                  4 russianMobileArtillerys and 17 russianTanks moved from Finland to Leningrad
                  1 Truck moved from Leningrad to Eastern Finland
                  2 russianInfantrys moved from Leningrad to Novgorod
                  1 Truck and 1 russianAntiAirGun moved from Eastern Finland to Leningrad
                  1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow
                  1 russianCombatEngineer moved from Novgorod to Moscow
                  1 russianHeavyTank moved from Moscow to Leningrad
                  19 russianArtillerys, 2 russianCombatEngineers, 6 russianInfantrys and 2 russianMarines moved from Finland to Eastern Finland
                  1 Train and 2 russianInfantrys moved from Moscow to Leningrad
                  1 Train and 2 russianAntiTankGuns moved from Leningrad to Moscow
                  1 Train and 2 russianInfantrys moved from Moscow to Leningrad
                  2 russianInfantrys moved from Irkutsk to Western Evenki
                  1 russianCombatEngineer and 1 russianFighter moved from Irkutsk to Yakut
                  2 russianAlpineInfantrys, 2 russianArtillerys and 1 russianCombatEngineer moved from Northern Manchuria to Yakut
                  1 Truck moved from Northern Manchuria to Irkutsk
                  1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut
                  2 Trucks and 2 russianArtillerys moved from Novosibirsk to Yakut
                  1 Truck moved from Kansk to Altay
                  1 Train moved from Stalingrad to Omsk
                  1 Train and 2 russianAlpineInfantrys moved from Omsk to Stalingrad
                  2 Trucks, 1 russianAlpineInfantry and 1 russianArtillery moved from Astrakhan to Eastern Iran
                  1 russianFighter moved from Caucasus to Stalingrad
                  1 russianFighter moved from Voronezh to Stalingrad
                  1 russianTacticalBomber moved from Caucasus to Volgarod
                  1 russianAirTransport moved from Voronezh to Leningrad
                  2 russianFighters moved from Voronezh to Moscow
                  1 russianTacticalBomber moved from Voronezh to Leningrad
                  4 russianInfantrys moved from Moscow to Tula
                  1 Train moved from Stalingrad to Moscow
                  1 Material and 1 Truck moved from Moscow to Astrakhan
                  1 russianCombatEngineer moved from Stalingrad to Astrakhan
                  1 russianCombatEngineer moved from Tula to Stalingrad
                  1 russianMobileArtillery moved from Moscow to Stalingrad
                  1 russianHeavyTank moved from Moscow to Stalingrad
                  1 russianInfantry moved from Moscow to Smolensk
                  1 Truck moved from Moscow to Vologda
                  1 russianTank moved from Moscow to Stalingrad
          
              Purchase Units - Russia
                  Russia buy 2 russianHeavyTanks, 16 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 18 techTokens; 
          
              Place Units - Russia
                  2 russianInfantrys placed in Leningrad
                  3 russianInfantrys placed in Stalingrad
                  2 russianHeavyTanks placed in Moscow
                  2 russianInfantrys placed in Moscow
                  2 russianInfantrys placed in Vologda
                  3 russianInfantrys placed in Volgarod
                  2 russianInfantrys placed in Irkutsk
                  2 russianInfantrys placed in Omsk
                  1 russianMech.Infantry placed in Novosibirsk
          
              Turn Complete - Russia
                  Trigger LLrTRA: has removed 1 Truck owned by Russia in Altay
                  Trigger LLrTRA: China has 1 Truck placed in Altay
                  Russia collect 66 PUs; end with 66 PUs
                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 69 PUs
                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 72 PUs
                  Units generate 9 techTokens; Russia end with 27 techTokens
          

          Combat Hit Differential Summary :

          Italy : -2.33
          Germany : 0.33
          Russia : -4.42
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by

            @colin shoot sorry forgot to do brazil 1 sec

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by

              TripleA Turn Summary: Brazil round 22

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 22
              
                  Combat Move - Brazil
                      3 brazilianArtillerys, 1 brazilianCombatEngineer, 3 brazilianInfantrys and 4 brazilianTanks moved from Northern Brazil to Venezuela
                      1 brazilianFighter moved from Eastern Brazil to Venezuela
              
                  Combat - Brazil
                      Battle in Venezuela
                          Brazil attack with 3 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 3 brazilianInfantrys and 4 brazilianTanks
                          Neutral defend with 1 Artillery, 1 Flagpole, 4 Infantrys and 1 Rail
                              Brazil roll dice for 3 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 3 brazilianInfantrys and 4 brazilianTanks in Venezuela, round 2 : 2/12 hits, 2.25 expected hits
                              Neutral roll dice for 1 Artillery and 4 Infantrys in Venezuela, round 2 : 2/5 hits, 2.00 expected hits
                              2 brazilianInfantrys owned by the Brazil, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Venezuela
                              Brazil roll dice for 3 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 4 brazilianTanks in Venezuela, round 3 : 0/10 hits, 1.83 expected hits
                              Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 1/3 hits, 1.25 expected hits
                              1 brazilianInfantry owned by the Brazil lost in Venezuela
                          4 brazilianTanks owned by the Brazil, 1 brazilianCombatEngineer owned by the Brazil and 3 brazilianArtillerys owned by the Brazil retreated to Northern Brazil
                          Neutral win with 3 Infantrys remaining. Battle score for attacker is -2
                          Casualties for Brazil: 3 brazilianInfantrys
                          Casualties for Neutral: 1 Artillery and 1 Infantry
              
                  Non Combat Move - Brazil
                      1 Train, 1 brazilianArtillery and 1 brazilianInfantry moved from Rio de Janeiro to Northern Brazil
                      1 Train moved from Northern Brazil to Rio de Janeiro
                      1 brazilianTank moved from Rio de Janeiro to Northern Brazil
                      1 brazilianFighter moved from Venezuela to Eastern Brazil
                      1 Truck moved from Northern Brazil to Rio de Janeiro
                      1 brazilianSubmarine moved from 41 Sea Zone to 39 Sea Zone
              
                  Purchase Units - Brazil
                      Brazil buy 3 brazilianInfantrys; Remaining resources: 5 PUs; 
              
                  Place Units - Brazil
                      3 brazilianInfantrys placed in Rio de Janeiro
              
                  Turn Complete - Brazil
                      Brazil collect 12 PUs; end with 17 PUs
              

              Combat Hit Differential Summary :

              Neutral : -0.25
              Brazil : -2.08
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by

                @colin go for japan

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  TripleA Move Summary: Japan round 22

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 22
                  
                      Research Technology - Japan
                          Japan spend 0 on tech rolls
                          Japan removing all Technology Tokens after successful research.
                          Japan discover ImprovedSpecialWarfare
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 6 japaneseInfantrys and 1 japaneseTank moved from New Dehli to Bombay
                          1 japaneseMech.Infantry and 1 japaneseTank moved from Western Bengal to Bombay
                          1 japaneseAdvancedNavalFighter and 2 japaneseFighters moved from Burma to Bombay
                          1 japaneseCombatEngineer and 4 japaneseMarines moved from Calcutta to 85 Sea Zone
                          5 japaneseInfantrys moved from Bengal to 85 Sea Zone
                          1 japaneseCombatEngineer, 5 japaneseInfantrys, 4 japaneseMarines and 5 japaneseTransports moved from 85 Sea Zone to 75 Sea Zone
                          1 japaneseCombatEngineer, 5 japaneseInfantrys and 4 japaneseMarines moved from 75 Sea Zone to Bombay
                          1 japaneseInfantry moved from Hong Kong to Fo Kien
                                Japan take Fo Kien from China
                  

                  Savegame

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut got one battle

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                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Thailand round 22

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 22
                      
                          Consolidating - Thailand
                              Thailand collect 0 PUs; end with 9 PUs
                      
                          Research Technology - Japan
                              Japan spend 0 on tech rolls
                                  Japan roll 9,3,7,10,4,10,8,10,12,6,6,2,7,2,8,7,12,5 and gets 2 hits
                              Japan removing all Technology Tokens after successful research.
                              Japan discover ImprovedSpecialWarfare
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                              Battle in Bombay
                                  Japan attack with 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 11 japaneseInfantrys, 4 japaneseMarines, 1 japaneseMech.Infantry and 2 japaneseTanks
                                  Britain defend with 1 Truck, 1 britishAirTransport, 4 britishArtillerys, 2 britishCombatEngineers, 7 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys, 3 britishParatroopers and 3 britishTanks; India defend with 1 Flagpole, 1 britishEntrenchment, 1 britishFactory and 1 britishFortification
                                      Japan roll dice for 1 japaneseCruiser in Bombay, round 2 : 1/1 hits, 0.25 expected hits
                                  Units damaged: 1 britishEntrenchment owned by the India
                                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 11 japaneseInfantrys, 4 japaneseMarines, 1 japaneseMech.Infantry and 2 japaneseTanks in Bombay, round 2 : 11/38 hits, 9.83 expected hits
                                  Units damaged: 1 britishFortification owned by the India
                                      India roll dice for 1 britishAirTransport, 4 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 7 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys, 3 britishParatroopers and 3 britishTanks in Bombay, round 2 : 13/26 hits, 10.58 expected hits
                                      3 britishInfantrys owned by the Britain, 3 britishTanks owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 4 britishArtillerys owned by the Britain, 2 japaneseTanks owned by the Japan and 10 japaneseInfantrys owned by the Japan lost in Bombay
                                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry and 4 japaneseMarines in Bombay, round 3 : 4/25 hits, 6.83 expected hits
                                      India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 4 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys and 3 britishParatroopers in Bombay, round 3 : 7/16 hits, 7.83 expected hits
                                      3 japaneseArtillerys owned by the Japan, 4 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Bombay
                                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters and 1 japaneseMarine in Bombay, round 4 : 4/18 hits, 4.75 expected hits
                                      India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 1 britishMarine, 4 britishMech.Infantrys and 3 britishParatroopers in Bombay, round 4 : 7/12 hits, 6.17 expected hits
                                      4 japaneseArtillerys owned by the Japan, 3 britishMech.Infantrys owned by the Britain, 1 britishMarine owned by the Britain and 3 japaneseAlpineInfantrys owned by the Japan lost in Bombay
                                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAlpineInfantrys, 4 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters and 1 japaneseMarine in Bombay, round 5 : 3/11 hits, 3.00 expected hits
                                      India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 1 britishMech.Infantry and 3 britishParatroopers in Bombay, round 5 : 3/8 hits, 4.50 expected hits
                                      1 japaneseArtillery owned by the Japan, 1 britishMech.Infantry owned by the Britain, 2 britishParatroopers owned by the Britain and 2 japaneseAlpineInfantrys owned by the Japan lost in Bombay
                                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters and 1 japaneseMarine in Bombay, round 6 : 2/8 hits, 2.25 expected hits
                                      India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification and 1 britishParatrooper in Bombay, round 6 : 3/5 hits, 3.08 expected hits
                                      2 japaneseArtillerys owned by the Japan, 1 japaneseMarine owned by the Japan, 1 britishParatrooper owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Bombay
                                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseFighters in Bombay, round 7 : 0/5 hits, 1.42 expected hits
                                      India roll dice for 1 britishAirTransport, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishFortification in Bombay, round 7 : 2/3 hits, 2.08 expected hits
                                      2 japaneseFighters owned by the Japan lost in Bombay
                                      Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseArtillery and 1 japaneseCombatEngineer in Bombay, round 8 : 0/3 hits, 0.92 expected hits
                                      India roll dice for 1 britishAirTransport, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishFortification in Bombay, round 8 : 2/3 hits, 2.08 expected hits
                                      1 japaneseArtillery owned by the Japan and 1 japaneseCombatEngineer owned by the Japan lost in Bombay
                                  India win with 1 britishAirTransport, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishFortification remaining. Battle score for attacker is -61
                                  Casualties for Japan: 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 11 japaneseInfantrys, 4 japaneseMarines, 1 japaneseMech.Infantry and 2 japaneseTanks
                                  Casualties for Britain: 4 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys, 3 britishParatroopers and 3 britishTanks
                                  1 japaneseAdvancedNavalFighter owned by the Japan retreated
                              5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 6 japaneseInfantrys and 1 japaneseTank moved from New Dehli to Bombay
                              1 japaneseMech.Infantry and 1 japaneseTank moved from Western Bengal to Bombay
                              1 japaneseAdvancedNavalFighter and 2 japaneseFighters moved from Burma to Bombay
                              1 japaneseCombatEngineer and 4 japaneseMarines moved from Calcutta to 85 Sea Zone
                              5 japaneseInfantrys moved from Bengal to 85 Sea Zone
                              1 japaneseCombatEngineer, 5 japaneseInfantrys, 4 japaneseMarines and 5 japaneseTransports moved from 85 Sea Zone to 75 Sea Zone
                              1 japaneseCombatEngineer, 5 japaneseInfantrys and 4 japaneseMarines moved from 75 Sea Zone to Bombay
                              1 japaneseInfantry moved from Hong Kong to Fo Kien
                                    Japan take Fo Kien from China
                      
                          Non Combat Move - Japan
                              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                              1 japaneseAdvancedNavalFighter moved from Bombay to Western Bengal
                              4 Trucks moved from New Dehli to Burma
                              2 Trains and 4 japaneseInfantrys moved from Burma to New Dehli
                              2 Trains moved from New Dehli to Burma
                              3 japaneseInfantrys moved from Thailand to Burma
                              3 japaneseInfantrys and 3 japaneseMarines moved from Wake Island to 120 Sea Zone
                              8 japaneseBattleships, 9 japaneseCarriers, 7 japaneseCruisers, 17 japaneseDestroyers, 3 japaneseInfantrys, 3 japaneseMarines, 18 japaneseNavalFighters and 3 japaneseTransports moved from 120 Sea Zone to 121 Sea Zone
                              2 japaneseInfantrys moved from New Guinea to Dutch New Guinea
                              1 japaneseCombatEngineer moved from New Guinea to Dutch New Guinea
                              1 japaneseInfantry moved from New Guinea to Papua
                              1 japaneseInfantry moved from Hong Kong to Kwangtung
                              1 japaneseBattleship and 1 japaneseDestroyer moved from 99 Sea Zone to 121 Sea Zone
                              2 japaneseTransports moved from 98 Sea Zone to 99 Sea Zone
                              1 Material and 1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                              2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone
                              1 Material, 3 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 98 Sea Zone
                              3 japaneseInfantrys and 3 japaneseMarines moved from 121 Sea Zone to Iwo Jima
                              1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone
                              1 Material, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 98 Sea Zone to Korea
                              1 japaneseAdvancedNavalFighter moved from Japan to Shanghai
                              2 japaneseNavalFighters moved from 121 Sea Zone to Shanghai
                              2 japaneseNavalFighters moved from 121 Sea Zone to Korea
                              1 japaneseInfantry moved from Burma to French Indochina
                              3 japaneseArtillerys and 7 japaneseInfantrys moved from Far Eastern Republic to Khabarovskiy Kray
                      
                          Purchase Units - Japan
                              Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 1 japaneseEntrenchment, 5 japaneseInfantrys and 2 japaneseMarines; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Japan
                              3 japaneseDestroyers placed in 99 Sea Zone
                              1 japaneseAdvancedNavalFighter placed in Japan
                              Units in Korea being upgraded or consumed: 1 Material
                              3 japaneseArtillerys and 1 japaneseEntrenchment placed in Korea
                              3 japaneseInfantrys placed in Shanghai
                              1 japaneseCombatEngineer placed in Kyushu Shikoku
                              2 japaneseInfantrys placed in Hong Kong
                              2 japaneseMarines placed in Calcutta
                      
                          Activate Technology - Japan
                              Japan activating ImprovedSpecialWarfare
                              Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
                              Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
                              Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
                              Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
                              Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese3
                      
                          Turn Complete - Japan
                              Japan collect 72 PUs; end with 72 PUs
                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 75 PUs
                              Units generate 9 techTokens; Japan end with 9 techTokens
                      
                          Purchase Units - Manchuria
                              Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
                      
                          Purchase Units - Thailand
                              Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
                              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Thailand
                              3 japaneseInfantrys placed in Thailand
                      
                          Turn Complete - Thailand
                              Thailand collect 9 PUs; end with 9 PUs
                              Some Units in Thailand change ownership: 3 japaneseInfantrys
                      

                      Combat Hit Differential Summary :

                      Japan : -4.25
                      India : 0.67
                      

                      Savegame

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut back to you

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                        • ubernautU Offline
                          ubernaut Lobby Moderators
                          last edited by

                          TripleA Move Summary: China round 22

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 22
                          
                              Combat Move - China
                                  Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                  1 chineseInfantry moved from Anhwei to Kwangtung
                                  2 chineseInfantrys moved from Hunan to Kwangtung
                                  4 chineseFighters moved from Shansi to Kwangtung
                                  1 chineseInfantry moved from Kwangsi to French Indochina
                                  1 chineseInfantry moved from Yunnan to French Indochina
                                  1 chineseFighter moved from Eastern Szechwan to French Indochina
                                  1 chineseFighter and 1 chineseTank moved from Chungking to Burma
                                  28 chineseAlpineInfantrys, 13 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters and 12 chineseInfantrys moved from Eastern Szechwan to Burma
                                  3 chineseInfantrys moved from Yunnan to Burma
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin got another big one here

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Britain round 22

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 22
                              
                                  Research Technology - Britain
                                      Britain spend 0 on tech rolls
                                      Britain removing all Technology Tokens after successful research.
                                      Britain discover AdvancedAntiAircraft
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                      1 britishTransport moved from 163 Sea Zone to 149 Sea Zone
                                      1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine moved from Northwestern Australia to 149 Sea Zone
                                      1 britishCombatEngineer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone
                                      1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine moved from 148 Sea Zone to Java
                                      4 britishStrategicBombers moved from Gibraltar to 22 Sea Zone
                                      2 britishAdvancedNavalFighters moved from Central Britain to 27 Sea Zone
                                      13 britishNavalFighters moved from Sweden to 27 Sea Zone
                                      6 britishAdvancedNavalFighters and 6 britishNavalFighters moved from Norway to 27 Sea Zone
                                      3 britishSubmarines moved from 26 Sea Zone to 27 Sea Zone
                                      20 britishSubmarines moved from 28 Sea Zone to 27 Sea Zone
                                      2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Norway to 27 Sea Zone
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin naval armageddon on deck

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Sweden round 22

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 22
                                  
                                      Combat Move - Sweden
                                  
                                      Combat - Sweden
                                          Sweden creates battle in territory 28 Sea Zone
                                  
                                      Non Combat Move - Sweden
                                          5 swedishSubmarines moved from 28 Sea Zone to 26 Sea Zone
                                  
                                      Purchase Units - Sweden
                                          Sweden buy nothing; Remaining resources: 7 PUs; 
                                  
                                      Turn Complete - Sweden
                                          Sweden collect 7 PUs; end with 14 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin go for italy

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Italy round 22

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 22
                                      
                                          Research Technology - Italy
                                              Trigger italianaTAGL: Italy gains access to AdvancedGunLaying
                                              Italy spend 0 on tech rolls
                                                  Italy roll 3,4,10,3,8,1,8,2,8 and gets 0 hits
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                              1 italianInfantry moved from Syria to Trans Jordan
                                                    Italy take Trans Jordan from Britain
                                      
                                          Combat - Italy
                                      
                                          Non Combat Move - Italy
                                              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger italianProd: Italy has 1 Material placed in Rome
                                              2 italianTransports moved from 45 Sea Zone to 46 Sea Zone
                                              4 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                              4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 45 Sea Zone
                                              4 italianInfantrys moved from Algeria to Morrocco
                                              4 italianInfantrys moved from 45 Sea Zone to Algeria
                                              2 italianArtillerys and 3 italianInfantrys moved from Syria to Iraq
                                              2 italianTanks moved from Northern Italy to Romania
                                              1 Train moved from Romania to Rome
                                              1 Train and 2 italianInfantrys moved from Rome to Romania
                                              2 Trucks and 2 italianInfantrys moved from Rome to Romania
                                              1 italianTransport moved from 50 Sea Zone to 49 Sea Zone
                                              1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone
                                              1 Material moved from Southern Italy to 49 Sea Zone
                                              1 Material and 1 italianCombatEngineer moved from 49 Sea Zone to Greece
                                              1 Material and 1 italianAirTransport moved from Rome to Greece
                                              1 italianAirTransport moved from Greece to Rome
                                              1 Truck and 1 italianArtillery moved from Northern Italy to Western Ukraine
                                              2 italianArtillerys moved from Western Ukraine to Kharkov
                                              2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Eastern Ukraine
                                              2 italianFighters and 1 italianStrategicBomber moved from Southern Caucasus to Eastern Turkey
                                      
                                          Purchase Units - Italy
                                              Italy buy 1 italianArtillery, 1 italianBarracks, 6 italianInfantrys and 2 italianTanks; Remaining resources: 0 PUs; 9 techTokens; 
                                      
                                          Place Units - Italy
                                              Units in Greece being upgraded or consumed: 2 Materials
                                              1 italianBarracks placed in Greece
                                              1 italianArtillery and 2 italianTanks placed in Northern Italy
                                              4 italianInfantrys placed in Rome
                                              2 italianInfantrys placed in Southern Italy
                                      
                                          Turn Complete - Italy
                                              Italy collect 31 PUs; end with 31 PUs
                                              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
                                              Units generate 9 techTokens; Italy end with 18 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

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                                        • ubernautU Offline
                                          ubernaut Lobby Moderators
                                          last edited by

                                          TripleA Turn Summary: Usa round 22

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 22
                                          
                                              Research Technology - Usa
                                                  Usa spend 0 on tech rolls
                                                      Usa roll 4,6,6,2,11,6,5,6,5,3,8,4,12,12,10,2,8,5,10,11,10,6,9,7,12,12,10 and gets 4 hits
                                                  Usa removing all Technology Tokens after successful research.
                                                  Usa discover ImprovedTanks
                                          
                                              Combat Move - Usa
                                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                          
                                              Non Combat Move - Usa
                                                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                  Trigger americanProd1: Usa has 1 Material placed in Washington
                                                  Trigger americanAP2: Usa has 1 Material placed in Washington
                                                  3 Materials moved from Los Angeles to 156 Sea Zone
                                                  1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                                  1 americanNavalFighter moved from 115 Sea Zone to Queensland
                                                  2 americanAdvancedNavalFighters moved from Los Angeles to 132 Sea Zone
                                                  1 americanAirTransport moved from Gilbert Islands to Hawaiian Islands
                                                  2 americanAlpineInfantrys and 1 americanCombatEngineer moved from Hawaiian Islands to 115 Sea Zone
                                                  8 americanAdvancedNavalFighters, 4 americanAdvancedSubmarines, 2 americanAlpineInfantrys, 5 americanBattleships, 5 americanCarriers, 1 americanCombatEngineer, 5 americanCruisers, 10 americanDestroyers, 10 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 132 Sea Zone
                                                  5 americanNavalFighters moved from 115 Sea Zone to 132 Sea Zone
                                                  2 americanAlpineInfantrys and 1 americanCombatEngineer moved from 132 Sea Zone to Marshall Islands
                                                  1 americanNavalFighter moved from 115 Sea Zone to Gilbert Islands
                                                  3 Materials and 1 Train moved from Washington to Los Angeles
                                                  1 Train moved from Los Angeles to Washington
                                                  1 americanInfantry moved from Northeastern US to 30 Sea Zone
                                                  3 americanArtillerys and 1 americanTank moved from New York to 30 Sea Zone
                                                  4 americanInfantrys moved from Washington to 30 Sea Zone
                                                  3 americanArtillerys moved from Gibraltar to 41 Sea Zone
                                                  3 americanArtillerys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone
                                                  4 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                                  3 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from Azores to 40 Sea Zone
                                                  3 americanArtillerys, 6 americanInfantrys, 1 americanMarine, 1 americanTank and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                                  6 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from 61 Sea Zone to Western Sahara
                                                  3 americanBattleships, 1 americanCruiser, 3 americanDestroyers and 4 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                                  1 americanHeavyDestroyer moved from 39 Sea Zone to 61 Sea Zone
                                                  4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                                  3 americanArtillerys, 5 americanInfantrys, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                                  3 americanArtillerys, 5 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores
                                                  2 americanTransports moved from 7 Sea Zone to 33 Sea Zone
                                                  3 Materials and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone
                                                  4 americanNavalFighters moved from Hawaiian Islands to Gilbert Islands
                                          
                                              Purchase Units - Usa
                                                  Usa buy 2 americanAdvancedNavalFighters, 1 americanAirTransport, 2 americanArtillerys, 7 americanInfantrys and 2 americanTanks; Remaining resources: 0 PUs; 0 techTokens; 
                                                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                          
                                              Place Units - Usa
                                                  2 americanAdvancedNavalFighters and 1 americanAirTransport placed in Los Angeles
                                                  2 americanArtillerys and 2 americanTanks placed in New York
                                                  3 americanInfantrys placed in Northeastern US
                                                  4 americanInfantrys placed in Washington
                                          
                                              Activate Technology - Usa
                                                  Usa activating ImprovedTanks
                                                  Trigger americanAdvAA1: Setting defense to 3 for unitAttachment attached to americanAntiAirGun
                                                  Trigger americanAdvAA1: Setting attackAA to 3 for unitAttachment attached to americanAntiAirGun
                                                  Trigger americanImpTanks2: Setting defense to 5 for unitAttachment attached to americanTank
                                                  Trigger americanAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to americanFighter
                                                  Trigger americanImpTanks1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTank} with name:supportAttachmentTankImpamerican
                                          
                                              Turn Complete - Usa
                                                  Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                                  Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                                  Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                                  Usa collect 68 PUs; end with 68 PUs
                                                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 71 PUs
                                                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs
                                                  Units generate 9 techTokens; Usa end with 9 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by ubernaut

                                            @colin gonna have to start my chore run right now so idk if i will be around or not by the time you are done or for battle but ill check-in when i am back.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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