TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Move Summary: Japan round 22
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 6 japaneseInfantrys and 1 japaneseTank moved from New Dehli to Bombay 1 japaneseMech.Infantry and 1 japaneseTank moved from Western Bengal to Bombay 1 japaneseAdvancedNavalFighter and 2 japaneseFighters moved from Burma to Bombay 1 japaneseCombatEngineer and 4 japaneseMarines moved from Calcutta to 85 Sea Zone 5 japaneseInfantrys moved from Bengal to 85 Sea Zone 1 japaneseCombatEngineer, 5 japaneseInfantrys, 4 japaneseMarines and 5 japaneseTransports moved from 85 Sea Zone to 75 Sea Zone 1 japaneseCombatEngineer, 5 japaneseInfantrys and 4 japaneseMarines moved from 75 Sea Zone to Bombay 1 japaneseInfantry moved from Hong Kong to Fo Kien Japan take Fo Kien from China -
@ubernaut got one battle
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TripleA Turn Summary: Thailand round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 9,3,7,10,4,10,8,10,12,6,6,2,7,2,8,7,12,5 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry Battle in Bombay Japan attack with 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 11 japaneseInfantrys, 4 japaneseMarines, 1 japaneseMech.Infantry and 2 japaneseTanks Britain defend with 1 Truck, 1 britishAirTransport, 4 britishArtillerys, 2 britishCombatEngineers, 7 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys, 3 britishParatroopers and 3 britishTanks; India defend with 1 Flagpole, 1 britishEntrenchment, 1 britishFactory and 1 britishFortification Japan roll dice for 1 japaneseCruiser in Bombay, round 2 : 1/1 hits, 0.25 expected hits Units damaged: 1 britishEntrenchment owned by the India Japan roll dice for 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 11 japaneseInfantrys, 4 japaneseMarines, 1 japaneseMech.Infantry and 2 japaneseTanks in Bombay, round 2 : 11/38 hits, 9.83 expected hits Units damaged: 1 britishFortification owned by the India India roll dice for 1 britishAirTransport, 4 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 7 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys, 3 britishParatroopers and 3 britishTanks in Bombay, round 2 : 13/26 hits, 10.58 expected hits 3 britishInfantrys owned by the Britain, 3 britishTanks owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 4 britishArtillerys owned by the Britain, 2 japaneseTanks owned by the Japan and 10 japaneseInfantrys owned by the Japan lost in Bombay Japan roll dice for 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry and 4 japaneseMarines in Bombay, round 3 : 4/25 hits, 6.83 expected hits India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 4 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys and 3 britishParatroopers in Bombay, round 3 : 7/16 hits, 7.83 expected hits 3 japaneseArtillerys owned by the Japan, 4 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Bombay Japan roll dice for 1 japaneseAdvancedNavalFighter, 5 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters and 1 japaneseMarine in Bombay, round 4 : 4/18 hits, 4.75 expected hits India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 1 britishMarine, 4 britishMech.Infantrys and 3 britishParatroopers in Bombay, round 4 : 7/12 hits, 6.17 expected hits 4 japaneseArtillerys owned by the Japan, 3 britishMech.Infantrys owned by the Britain, 1 britishMarine owned by the Britain and 3 japaneseAlpineInfantrys owned by the Japan lost in Bombay Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAlpineInfantrys, 4 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters and 1 japaneseMarine in Bombay, round 5 : 3/11 hits, 3.00 expected hits India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 1 britishMech.Infantry and 3 britishParatroopers in Bombay, round 5 : 3/8 hits, 4.50 expected hits 1 japaneseArtillery owned by the Japan, 1 britishMech.Infantry owned by the Britain, 2 britishParatroopers owned by the Britain and 2 japaneseAlpineInfantrys owned by the Japan lost in Bombay Japan roll dice for 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters and 1 japaneseMarine in Bombay, round 6 : 2/8 hits, 2.25 expected hits India roll dice for 1 britishAirTransport, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification and 1 britishParatrooper in Bombay, round 6 : 3/5 hits, 3.08 expected hits 2 japaneseArtillerys owned by the Japan, 1 japaneseMarine owned by the Japan, 1 britishParatrooper owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Bombay Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseFighters in Bombay, round 7 : 0/5 hits, 1.42 expected hits India roll dice for 1 britishAirTransport, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishFortification in Bombay, round 7 : 2/3 hits, 2.08 expected hits 2 japaneseFighters owned by the Japan lost in Bombay Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseArtillery and 1 japaneseCombatEngineer in Bombay, round 8 : 0/3 hits, 0.92 expected hits India roll dice for 1 britishAirTransport, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishFortification in Bombay, round 8 : 2/3 hits, 2.08 expected hits 1 japaneseArtillery owned by the Japan and 1 japaneseCombatEngineer owned by the Japan lost in Bombay India win with 1 britishAirTransport, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishFortification remaining. Battle score for attacker is -61 Casualties for Japan: 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 11 japaneseInfantrys, 4 japaneseMarines, 1 japaneseMech.Infantry and 2 japaneseTanks Casualties for Britain: 4 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys, 1 britishMarine, 4 britishMech.Infantrys, 3 britishParatroopers and 3 britishTanks 1 japaneseAdvancedNavalFighter owned by the Japan retreated 5 japaneseAlpineInfantrys, 11 japaneseArtillerys, 6 japaneseInfantrys and 1 japaneseTank moved from New Dehli to Bombay 1 japaneseMech.Infantry and 1 japaneseTank moved from Western Bengal to Bombay 1 japaneseAdvancedNavalFighter and 2 japaneseFighters moved from Burma to Bombay 1 japaneseCombatEngineer and 4 japaneseMarines moved from Calcutta to 85 Sea Zone 5 japaneseInfantrys moved from Bengal to 85 Sea Zone 1 japaneseCombatEngineer, 5 japaneseInfantrys, 4 japaneseMarines and 5 japaneseTransports moved from 85 Sea Zone to 75 Sea Zone 1 japaneseCombatEngineer, 5 japaneseInfantrys and 4 japaneseMarines moved from 75 Sea Zone to Bombay 1 japaneseInfantry moved from Hong Kong to Fo Kien Japan take Fo Kien from China Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseAdvancedNavalFighter moved from Bombay to Western Bengal 4 Trucks moved from New Dehli to Burma 2 Trains and 4 japaneseInfantrys moved from Burma to New Dehli 2 Trains moved from New Dehli to Burma 3 japaneseInfantrys moved from Thailand to Burma 3 japaneseInfantrys and 3 japaneseMarines moved from Wake Island to 120 Sea Zone 8 japaneseBattleships, 9 japaneseCarriers, 7 japaneseCruisers, 17 japaneseDestroyers, 3 japaneseInfantrys, 3 japaneseMarines, 18 japaneseNavalFighters and 3 japaneseTransports moved from 120 Sea Zone to 121 Sea Zone 2 japaneseInfantrys moved from New Guinea to Dutch New Guinea 1 japaneseCombatEngineer moved from New Guinea to Dutch New Guinea 1 japaneseInfantry moved from New Guinea to Papua 1 japaneseInfantry moved from Hong Kong to Kwangtung 1 japaneseBattleship and 1 japaneseDestroyer moved from 99 Sea Zone to 121 Sea Zone 2 japaneseTransports moved from 98 Sea Zone to 99 Sea Zone 1 Material and 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 1 Material, 3 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 98 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 121 Sea Zone to Iwo Jima 1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone 1 Material, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 98 Sea Zone to Korea 1 japaneseAdvancedNavalFighter moved from Japan to Shanghai 2 japaneseNavalFighters moved from 121 Sea Zone to Shanghai 2 japaneseNavalFighters moved from 121 Sea Zone to Korea 1 japaneseInfantry moved from Burma to French Indochina 3 japaneseArtillerys and 7 japaneseInfantrys moved from Far Eastern Republic to Khabarovskiy Kray Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 1 japaneseEntrenchment, 5 japaneseInfantrys and 2 japaneseMarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseDestroyers placed in 99 Sea Zone 1 japaneseAdvancedNavalFighter placed in Japan Units in Korea being upgraded or consumed: 1 Material 3 japaneseArtillerys and 1 japaneseEntrenchment placed in Korea 3 japaneseInfantrys placed in Shanghai 1 japaneseCombatEngineer placed in Kyushu Shikoku 2 japaneseInfantrys placed in Hong Kong 2 japaneseMarines placed in Calcutta Activate Technology - Japan Japan activating ImprovedSpecialWarfare Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese3 Turn Complete - Japan Japan collect 72 PUs; end with 72 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Japan end with 9 techTokens Purchase Units - Manchuria Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction Purchase Units - Thailand Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : -4.25 India : 0.67 -
@ubernaut back to you
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TripleA Move Summary: China round 22
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Anhwei to Kwangtung 2 chineseInfantrys moved from Hunan to Kwangtung 4 chineseFighters moved from Shansi to Kwangtung 1 chineseInfantry moved from Kwangsi to French Indochina 1 chineseInfantry moved from Yunnan to French Indochina 1 chineseFighter moved from Eastern Szechwan to French Indochina 1 chineseFighter and 1 chineseTank moved from Chungking to Burma 28 chineseAlpineInfantrys, 13 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters and 12 chineseInfantrys moved from Eastern Szechwan to Burma 3 chineseInfantrys moved from Yunnan to Burma -
@colin got another big one here
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TripleA Move Summary: Britain round 22
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedAntiAircraft Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 1 britishTransport moved from 163 Sea Zone to 149 Sea Zone 1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine moved from Northwestern Australia to 149 Sea Zone 1 britishCombatEngineer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone 1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine moved from 148 Sea Zone to Java 4 britishStrategicBombers moved from Gibraltar to 22 Sea Zone 2 britishAdvancedNavalFighters moved from Central Britain to 27 Sea Zone 13 britishNavalFighters moved from Sweden to 27 Sea Zone 6 britishAdvancedNavalFighters and 6 britishNavalFighters moved from Norway to 27 Sea Zone 3 britishSubmarines moved from 26 Sea Zone to 27 Sea Zone 20 britishSubmarines moved from 28 Sea Zone to 27 Sea Zone 2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Norway to 27 Sea Zone -
@colin naval armageddon on deck
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TripleA Turn Summary: Sweden round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Combat Move - Sweden Combat - Sweden Sweden creates battle in territory 28 Sea Zone Non Combat Move - Sweden 5 swedishSubmarines moved from 28 Sea Zone to 26 Sea Zone Purchase Units - Sweden Sweden buy nothing; Remaining resources: 7 PUs; Turn Complete - Sweden Sweden collect 7 PUs; end with 14 PUsCombat Hit Differential Summary :
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@colin go for italy
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TripleA Turn Summary: Italy round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Italy Trigger italianaTAGL: Italy gains access to AdvancedGunLaying Italy spend 0 on tech rolls Italy roll 3,4,10,3,8,1,8,2,8 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Syria to Trans Jordan Italy take Trans Jordan from Britain Combat - Italy Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianTransports moved from 45 Sea Zone to 46 Sea Zone 4 italianInfantrys moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 45 Sea Zone 4 italianInfantrys moved from Algeria to Morrocco 4 italianInfantrys moved from 45 Sea Zone to Algeria 2 italianArtillerys and 3 italianInfantrys moved from Syria to Iraq 2 italianTanks moved from Northern Italy to Romania 1 Train moved from Romania to Rome 1 Train and 2 italianInfantrys moved from Rome to Romania 2 Trucks and 2 italianInfantrys moved from Rome to Romania 1 italianTransport moved from 50 Sea Zone to 49 Sea Zone 1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone 1 Material moved from Southern Italy to 49 Sea Zone 1 Material and 1 italianCombatEngineer moved from 49 Sea Zone to Greece 1 Material and 1 italianAirTransport moved from Rome to Greece 1 italianAirTransport moved from Greece to Rome 1 Truck and 1 italianArtillery moved from Northern Italy to Western Ukraine 2 italianArtillerys moved from Western Ukraine to Kharkov 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Eastern Ukraine 2 italianFighters and 1 italianStrategicBomber moved from Southern Caucasus to Eastern Turkey Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianBarracks, 6 italianInfantrys and 2 italianTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy Units in Greece being upgraded or consumed: 2 Materials 1 italianBarracks placed in Greece 1 italianArtillery and 2 italianTanks placed in Northern Italy 4 italianInfantrys placed in Rome 2 italianInfantrys placed in Southern Italy Turn Complete - Italy Italy collect 31 PUs; end with 31 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Turn Summary: Usa round 22
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 22 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 4,6,6,2,11,6,5,6,5,3,8,4,12,12,10,2,8,5,10,11,10,6,9,7,12,12,10 and gets 4 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedTanks Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 3 Materials moved from Los Angeles to 156 Sea Zone 1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone 1 americanNavalFighter moved from 115 Sea Zone to Queensland 2 americanAdvancedNavalFighters moved from Los Angeles to 132 Sea Zone 1 americanAirTransport moved from Gilbert Islands to Hawaiian Islands 2 americanAlpineInfantrys and 1 americanCombatEngineer moved from Hawaiian Islands to 115 Sea Zone 8 americanAdvancedNavalFighters, 4 americanAdvancedSubmarines, 2 americanAlpineInfantrys, 5 americanBattleships, 5 americanCarriers, 1 americanCombatEngineer, 5 americanCruisers, 10 americanDestroyers, 10 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 132 Sea Zone 5 americanNavalFighters moved from 115 Sea Zone to 132 Sea Zone 2 americanAlpineInfantrys and 1 americanCombatEngineer moved from 132 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 115 Sea Zone to Gilbert Islands 3 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanInfantry moved from Northeastern US to 30 Sea Zone 3 americanArtillerys and 1 americanTank moved from New York to 30 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 3 americanArtillerys moved from Gibraltar to 41 Sea Zone 3 americanArtillerys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone 4 americanTransports moved from 41 Sea Zone to 40 Sea Zone 3 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from Azores to 40 Sea Zone 3 americanArtillerys, 6 americanInfantrys, 1 americanMarine, 1 americanTank and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone 6 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from 61 Sea Zone to Western Sahara 3 americanBattleships, 1 americanCruiser, 3 americanDestroyers and 4 americanTransports moved from 41 Sea Zone to 61 Sea Zone 1 americanHeavyDestroyer moved from 39 Sea Zone to 61 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 3 americanArtillerys, 5 americanInfantrys, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanArtillerys, 5 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores 2 americanTransports moved from 7 Sea Zone to 33 Sea Zone 3 Materials and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone 4 americanNavalFighters moved from Hawaiian Islands to Gilbert Islands Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 1 americanAirTransport, 2 americanArtillerys, 7 americanInfantrys and 2 americanTanks; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanAdvancedNavalFighters and 1 americanAirTransport placed in Los Angeles 2 americanArtillerys and 2 americanTanks placed in New York 3 americanInfantrys placed in Northeastern US 4 americanInfantrys placed in Washington Activate Technology - Usa Usa activating ImprovedTanks Trigger americanAdvAA1: Setting defense to 3 for unitAttachment attached to americanAntiAirGun Trigger americanAdvAA1: Setting attackAA to 3 for unitAttachment attached to americanAntiAirGun Trigger americanImpTanks2: Setting defense to 5 for unitAttachment attached to americanTank Trigger americanAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to americanFighter Trigger americanImpTanks1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTank} with name:supportAttachmentTankImpamerican Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 68 PUs; end with 68 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 71 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@colin gonna have to start my chore run right now so idk if i will be around or not by the time you are done or for battle but ill check-in when i am back.
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TripleA Turn Summary: Finland round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 11,3,8,11,1,9,3,1,6 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 3 germanInfantrys moved from Eastern Ukraine to Caucasus 2 germanFighters moved from Belorussia to Smolensk 2 germanFighters moved from Kharkov to Smolensk 2 germanInfantrys moved from Orel Kursk to Smolensk 3 germanFighters and 1 germanStrategicBomber moved from Kharkov to Caucasus 1 germanStrategicBomber moved from Kharkov to Smolensk Combat - Germany Germany creates battle in territory 25 Sea Zone Battle in Smolensk Germany attack with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber in Smolensk, round 2 : 3/7 hits, 2.67 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Caucasus Germany attack with 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber in Caucasus, round 2 : 4/7 hits, 2.08 expected hits Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 1/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Caucasus Germany win, taking Caucasus from Russia with 3 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 3 germanFighters and 1 germanStrategicBomber moved from Caucasus to Kharkov 4 germanFighters and 1 germanStrategicBomber moved from Smolensk to Belorussia 1 germanInfantry moved from Kharkov to Voronezh 3 germanInfantrys moved from Poland to Lithuania 3 germanInfantrys moved from Eastern Poland to Belorussia 4 germanInfantrys moved from Western Ukraine to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 1 Train moved from Western Germany to Berlin 1 Material and 1 Truck moved from Algeria to Morrocco 1 Truck moved from Morrocco to Algeria 1 germanTransport moved from 43 Sea Zone to 44 Sea Zone 1 Material and 1 germanInfantry moved from Vichy France to 44 Sea Zone 1 Material, 1 germanInfantry and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 1 germanTransport moved from 43 Sea Zone to 44 Sea Zone 2 germanArtillerys moved from Vichy France to 44 Sea Zone 2 germanArtillerys and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 1 Material, 2 germanArtillerys and 1 germanInfantry moved from 43 Sea Zone to Morrocco 1 Truck moved from Algeria to Tunisia 1 Truck and 1 germanCombatEngineer moved from Tunisia to Morrocco 4 germanInfantrys moved from Berlin to Northern Germany 13 germanInfantrys moved from Low Countries to Northern France 5 germanInfantrys moved from Northern Germany to Low Countries 8 germanInfantrys moved from Northern France to Western France 6 germanInfantrys moved from Western France to Northern Spain 2 germanAntiTankGuns and 1 germanInfantry moved from Bohemia Moravia to Poland 1 germanNavalFighter moved from Poland to Northern France 1 germanNavalFighter moved from Poland to Western France 1 germanAirTransport moved from Western France to Berlin 1 germanNavalFighter moved from Southern Germany to Morrocco 1 Material and 1 Truck moved from Berlin to Lithuania 1 Material and 1 Train moved from Berlin to Belorussia 1 Train moved from Belorussia to Eastern Poland 3 germanNavalFighters moved from Turkey to Tripolitania Purchase Units - Germany Germany buy 2 germanAntiTankGuns, 1 germanArtillery, 2 germanEntrenchments, 2 germanFighters, 4 germanFortifications, 9 germanInfantrys and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Lithuania being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Lithuania Units in Belorussia being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Belorussia Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Northern France Units in Western France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Western France 4 germanInfantrys placed in Berlin 4 germanInfantrys placed in Northern Germany 2 germanFighters placed in Southern Germany 1 germanAntiTankGun, 1 germanArtillery and 2 germanTanks placed in Western Germany 1 germanAntiTankGun and 1 germanInfantry placed in Eastern Germany Turn Complete - Germany Germany collect 77 PUs; end with 77 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Morrocco change ownership: 2 Materials and 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanArtillery, 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Morrocco being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Morrocco Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco 1 Material and 1 germanInfantry placed in Algeria 1 germanArtillery placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 13 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanInfantry Some Units in Morrocco change ownership: 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
Germany : 2.25 Russia : 0.25 -
@ubernaut back to you whenever
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@colin starting my laundry now so probably see you tomorrow
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TripleA Move Summary: Russia round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedTacticalBombers Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 3 russianInfantrys moved from Stalingrad to Caucasus 2 russianFighters moved from Stalingrad to Caucasus 4 russianInfantrys moved from Tula to Voronezh 4 russianInfantrys moved from Novgorod to Smolensk 2 russianFighters moved from Moscow to Voronezh 1 russianTacticalBomber moved from Volgarod to Voronezh 1 russianTacticalBomber moved from Leningrad to Voronezh 1 russianInfantry moved from Yakut to Far Eastern Republic Russia take Far Eastern Republic from Japan 2 russianInfantrys moved from Western Evenki to Eastern Evenki Russia take Eastern Evenki from Japan 1 russianAlpineInfantry moved from Eastern Manchuria to Vladivostok Russia take Vladivostok from Manchuria -
@colin potential scramble to kick things off tomorrow
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@colin up for battle if you are around
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