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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators @colin
      last edited by

      @colin go for italy

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Italy round 22

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 22
        
            Research Technology - Italy
                Trigger italianaTAGL: Italy gains access to AdvancedGunLaying
                Italy spend 0 on tech rolls
                    Italy roll 3,4,10,3,8,1,8,2,8 and gets 0 hits
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianInfantry moved from Syria to Trans Jordan
                      Italy take Trans Jordan from Britain
        
            Combat - Italy
        
            Non Combat Move - Italy
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianProd: Italy has 1 Material placed in Rome
                2 italianTransports moved from 45 Sea Zone to 46 Sea Zone
                4 italianInfantrys moved from Southern Italy to 46 Sea Zone
                4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 45 Sea Zone
                4 italianInfantrys moved from Algeria to Morrocco
                4 italianInfantrys moved from 45 Sea Zone to Algeria
                2 italianArtillerys and 3 italianInfantrys moved from Syria to Iraq
                2 italianTanks moved from Northern Italy to Romania
                1 Train moved from Romania to Rome
                1 Train and 2 italianInfantrys moved from Rome to Romania
                2 Trucks and 2 italianInfantrys moved from Rome to Romania
                1 italianTransport moved from 50 Sea Zone to 49 Sea Zone
                1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone
                1 Material moved from Southern Italy to 49 Sea Zone
                1 Material and 1 italianCombatEngineer moved from 49 Sea Zone to Greece
                1 Material and 1 italianAirTransport moved from Rome to Greece
                1 italianAirTransport moved from Greece to Rome
                1 Truck and 1 italianArtillery moved from Northern Italy to Western Ukraine
                2 italianArtillerys moved from Western Ukraine to Kharkov
                2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Eastern Ukraine
                2 italianFighters and 1 italianStrategicBomber moved from Southern Caucasus to Eastern Turkey
        
            Purchase Units - Italy
                Italy buy 1 italianArtillery, 1 italianBarracks, 6 italianInfantrys and 2 italianTanks; Remaining resources: 0 PUs; 9 techTokens; 
        
            Place Units - Italy
                Units in Greece being upgraded or consumed: 2 Materials
                1 italianBarracks placed in Greece
                1 italianArtillery and 2 italianTanks placed in Northern Italy
                4 italianInfantrys placed in Rome
                2 italianInfantrys placed in Southern Italy
        
            Turn Complete - Italy
                Italy collect 31 PUs; end with 31 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
                Units generate 9 techTokens; Italy end with 18 techTokens
        

        Combat Hit Differential Summary :

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators
            last edited by

            TripleA Turn Summary: Usa round 22

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 22
            
                Research Technology - Usa
                    Usa spend 0 on tech rolls
                        Usa roll 4,6,6,2,11,6,5,6,5,3,8,4,12,12,10,2,8,5,10,11,10,6,9,7,12,12,10 and gets 4 hits
                    Usa removing all Technology Tokens after successful research.
                    Usa discover ImprovedTanks
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            
                Non Combat Move - Usa
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    Trigger americanAP2: Usa has 1 Material placed in Washington
                    3 Materials moved from Los Angeles to 156 Sea Zone
                    1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone
                    1 americanNavalFighter moved from 115 Sea Zone to Queensland
                    2 americanAdvancedNavalFighters moved from Los Angeles to 132 Sea Zone
                    1 americanAirTransport moved from Gilbert Islands to Hawaiian Islands
                    2 americanAlpineInfantrys and 1 americanCombatEngineer moved from Hawaiian Islands to 115 Sea Zone
                    8 americanAdvancedNavalFighters, 4 americanAdvancedSubmarines, 2 americanAlpineInfantrys, 5 americanBattleships, 5 americanCarriers, 1 americanCombatEngineer, 5 americanCruisers, 10 americanDestroyers, 10 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 132 Sea Zone
                    5 americanNavalFighters moved from 115 Sea Zone to 132 Sea Zone
                    2 americanAlpineInfantrys and 1 americanCombatEngineer moved from 132 Sea Zone to Marshall Islands
                    1 americanNavalFighter moved from 115 Sea Zone to Gilbert Islands
                    3 Materials and 1 Train moved from Washington to Los Angeles
                    1 Train moved from Los Angeles to Washington
                    1 americanInfantry moved from Northeastern US to 30 Sea Zone
                    3 americanArtillerys and 1 americanTank moved from New York to 30 Sea Zone
                    4 americanInfantrys moved from Washington to 30 Sea Zone
                    3 americanArtillerys moved from Gibraltar to 41 Sea Zone
                    3 americanArtillerys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone
                    4 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                    3 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from Azores to 40 Sea Zone
                    3 americanArtillerys, 6 americanInfantrys, 1 americanMarine, 1 americanTank and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                    6 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from 61 Sea Zone to Western Sahara
                    3 americanBattleships, 1 americanCruiser, 3 americanDestroyers and 4 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                    1 americanHeavyDestroyer moved from 39 Sea Zone to 61 Sea Zone
                    4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                    3 americanArtillerys, 5 americanInfantrys, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    3 americanArtillerys, 5 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores
                    2 americanTransports moved from 7 Sea Zone to 33 Sea Zone
                    3 Materials and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone
                    4 americanNavalFighters moved from Hawaiian Islands to Gilbert Islands
            
                Purchase Units - Usa
                    Usa buy 2 americanAdvancedNavalFighters, 1 americanAirTransport, 2 americanArtillerys, 7 americanInfantrys and 2 americanTanks; Remaining resources: 0 PUs; 0 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    2 americanAdvancedNavalFighters and 1 americanAirTransport placed in Los Angeles
                    2 americanArtillerys and 2 americanTanks placed in New York
                    3 americanInfantrys placed in Northeastern US
                    4 americanInfantrys placed in Washington
            
                Activate Technology - Usa
                    Usa activating ImprovedTanks
                    Trigger americanAdvAA1: Setting defense to 3 for unitAttachment attached to americanAntiAirGun
                    Trigger americanAdvAA1: Setting attackAA to 3 for unitAttachment attached to americanAntiAirGun
                    Trigger americanImpTanks2: Setting defense to 5 for unitAttachment attached to americanTank
                    Trigger americanAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to americanFighter
                    Trigger americanImpTanks1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTank} with name:supportAttachmentTankImpamerican
            
                Turn Complete - Usa
                    Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                    Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                    Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                    Usa collect 68 PUs; end with 68 PUs
                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 71 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs
                    Units generate 9 techTokens; Usa end with 9 techTokens
            

            Combat Hit Differential Summary :

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Lobby Moderators @colin
              last edited by ubernaut

              @colin gonna have to start my chore run right now so idk if i will be around or not by the time you are done or for battle but ill check-in when i am back.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Finland round 23

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 23
                
                    Reinforcing - DanubeAxis
                        DanubeAxis collect 0 PUs; end with 12 PUs
                
                    Counter Intelligence Operations - VichyFrance
                        VichyFrance collect 0 PUs; end with 9 PUs
                
                    Research Technology - Germany
                        Germany spend 0 on tech rolls
                            Germany roll 11,3,8,11,1,9,3,1,6 and gets 0 hits
                
                    Combat Move - Germany
                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                        Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                        3 germanInfantrys moved from Eastern Ukraine to Caucasus
                        2 germanFighters moved from Belorussia to Smolensk
                        2 germanFighters moved from Kharkov to Smolensk
                        2 germanInfantrys moved from Orel Kursk to Smolensk
                        3 germanFighters and 1 germanStrategicBomber moved from Kharkov to Caucasus
                        1 germanStrategicBomber moved from Kharkov to Smolensk
                
                    Combat - Germany
                        Germany creates battle in territory 25 Sea Zone
                        Battle in Smolensk
                            Germany attack with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber
                            Russia defend with 1 Flagpole and 1 russianInfantry
                                Germany roll dice for 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber in Smolensk, round 2 : 3/7 hits, 2.67 expected hits
                                Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits
                                1 russianInfantry owned by the Russia lost in Smolensk
                            Germany win, taking Smolensk from Russia with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3
                            Casualties for Russia: 1 russianInfantry
                        Battle in Caucasus
                            Germany attack with 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber
                            Russia defend with 1 Flagpole and 2 russianInfantrys
                                Germany roll dice for 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber in Caucasus, round 2 : 4/7 hits, 2.08 expected hits
                                Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 1/2 hits, 0.50 expected hits
                                2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Caucasus
                            Germany win, taking Caucasus from Russia with 3 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3
                            Casualties for Germany: 1 germanInfantry
                            Casualties for Russia: 2 russianInfantrys
                
                    Non Combat Move - Germany
                        Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                        Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                        Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                        Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                        Trigger germanAP2: Germany has 1 Material placed in Berlin
                        Trigger germanProd: Germany has 1 Material placed in Berlin
                        3 germanFighters and 1 germanStrategicBomber moved from Caucasus to Kharkov
                        4 germanFighters and 1 germanStrategicBomber moved from Smolensk to Belorussia
                        1 germanInfantry moved from Kharkov to Voronezh
                        3 germanInfantrys moved from Poland to Lithuania
                        3 germanInfantrys moved from Eastern Poland to Belorussia
                        4 germanInfantrys moved from Western Ukraine to Kharkov
                        4 germanInfantrys moved from Romania to Western Ukraine
                        1 Train moved from Western Germany to Berlin
                        1 Material and 1 Truck moved from Algeria to Morrocco
                        1 Truck moved from Morrocco to Algeria
                        1 germanTransport moved from 43 Sea Zone to 44 Sea Zone
                        1 Material and 1 germanInfantry moved from Vichy France to 44 Sea Zone
                        1 Material, 1 germanInfantry and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone
                        1 germanTransport moved from 43 Sea Zone to 44 Sea Zone
                        2 germanArtillerys moved from Vichy France to 44 Sea Zone
                        2 germanArtillerys and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone
                        1 Material, 2 germanArtillerys and 1 germanInfantry moved from 43 Sea Zone to Morrocco
                        1 Truck moved from Algeria to Tunisia
                        1 Truck and 1 germanCombatEngineer moved from Tunisia to Morrocco
                        4 germanInfantrys moved from Berlin to Northern Germany
                        13 germanInfantrys moved from Low Countries to Northern France
                        5 germanInfantrys moved from Northern Germany to Low Countries
                        8 germanInfantrys moved from Northern France to Western France
                        6 germanInfantrys moved from Western France to Northern Spain
                        2 germanAntiTankGuns and 1 germanInfantry moved from Bohemia Moravia to Poland
                        1 germanNavalFighter moved from Poland to Northern France
                        1 germanNavalFighter moved from Poland to Western France
                        1 germanAirTransport moved from Western France to Berlin
                        1 germanNavalFighter moved from Southern Germany to Morrocco
                        1 Material and 1 Truck moved from Berlin to Lithuania
                        1 Material and 1 Train moved from Berlin to Belorussia
                        1 Train moved from Belorussia to Eastern Poland
                        3 germanNavalFighters moved from Turkey to Tripolitania
                
                    Purchase Units - Germany
                        Germany buy 2 germanAntiTankGuns, 1 germanArtillery, 2 germanEntrenchments, 2 germanFighters, 4 germanFortifications, 9 germanInfantrys and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; 
                
                    Place Units - Germany
                        Units in Lithuania being upgraded or consumed: 1 Material
                        1 germanEntrenchment placed in Lithuania
                        Units in Belorussia being upgraded or consumed: 1 Material and 1 germanEntrenchment
                        1 germanFortification placed in Belorussia
                        Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment
                        1 germanFortification placed in Northern France
                        Units in Western France being upgraded or consumed: 1 Material and 1 germanEntrenchment
                        1 germanFortification placed in Western France
                        4 germanInfantrys placed in Berlin
                        4 germanInfantrys placed in Northern Germany
                        2 germanFighters placed in Southern Germany
                        1 germanAntiTankGun, 1 germanArtillery and 2 germanTanks placed in Western Germany
                        1 germanAntiTankGun and 1 germanInfantry placed in Eastern Germany
                
                    Turn Complete - Germany
                        Germany collect 77 PUs; end with 77 PUs
                        Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                        Units generate 9 techTokens; Germany end with 18 techTokens
                        Units Change Ownership
                            Some Units in Morrocco change ownership: 2 Materials and 2 germanCombatEngineers
                            Some Units in Vichy France change ownership: 1 germanCombatEngineer
                
                    Purchase Units - VichyFrance
                        Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                        VichyFrance buy 1 germanArtillery, 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; 
                
                    Place Units - VichyFrance
                        Units in Morrocco being upgraded or consumed: 1 Material and 1 germanEntrenchment
                        1 germanFortification placed in Morrocco
                        Units in Morrocco being upgraded or consumed: 1 Material
                        1 germanEntrenchment placed in Morrocco
                        1 Material and 1 germanInfantry placed in Algeria
                        1 germanArtillery placed in Vichy France
                
                    Turn Complete - VichyFrance
                        VichyFrance collect 13 PUs; end with 13 PUs
                        Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs
                        Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs
                        Units Change Ownership
                            Some Units in Algeria change ownership: 1 Material and 1 germanInfantry
                            Some Units in Morrocco change ownership: 2 germanCombatEngineers
                            Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanCombatEngineer
                
                    Purchase Units - DanubeAxis
                        DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - DanubeAxis
                        4 germanInfantrys placed in Romania
                
                    Turn Complete - DanubeAxis
                        DanubeAxis collect 12 PUs; end with 12 PUs
                        Some Units in Romania change ownership: 4 germanInfantrys
                
                    Turn Complete - Finland
                

                Combat Hit Differential Summary :

                Germany : 2.25
                Russia : 0.25
                

                Savegame

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                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you whenever

                  ubernautU 4 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin starting my laundry now so probably see you tomorrow

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Move Summary: Russia round 23

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 23
                      
                          Research Technology - Russia
                              Russia spend 0 on tech rolls
                              Russia removing all Technology Tokens after successful research.
                              Russia discover ImprovedTacticalBombers
                      
                          Combat Move - Russia
                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                              3 russianInfantrys moved from Stalingrad to Caucasus
                              2 russianFighters moved from Stalingrad to Caucasus
                              4 russianInfantrys moved from Tula to Voronezh
                              4 russianInfantrys moved from Novgorod to Smolensk
                              2 russianFighters moved from Moscow to Voronezh
                              1 russianTacticalBomber moved from Volgarod to Voronezh
                              1 russianTacticalBomber moved from Leningrad to Voronezh
                              1 russianInfantry moved from Yakut to Far Eastern Republic
                                    Russia take Far Eastern Republic from Japan
                              2 russianInfantrys moved from Western Evenki to Eastern Evenki
                                    Russia take Eastern Evenki from Japan
                              1 russianAlpineInfantry moved from Eastern Manchuria to Vladivostok
                                    Russia take Vladivostok from Manchuria
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin potential scramble to kick things off tomorrow

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Lobby Moderators @colin
                          last edited by

                          @colin up for battle if you are around

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Lobby Moderators
                            last edited by

                            TripleA Turn Summary: Brazil round 23

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 23
                            
                                Combat Move - Brazil
                                    4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianInfantry and 5 brazilianTanks moved from Northern Brazil to Venezuela
                                    1 brazilianFighter moved from Eastern Brazil to Venezuela
                            
                                Combat - Brazil
                                    Battle in Venezuela
                                        Brazil attack with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks
                                        Neutral defend with 1 Flagpole, 3 Infantrys and 1 Rail
                                            Brazil roll dice for 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks in Venezuela, round 2 : 4/12 hits, 2.17 expected hits
                                            Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.25 expected hits
                                            1 brazilianInfantry owned by the Brazil and 3 Infantrys owned by the Neutral lost in Venezuela
                                        Brazil loses 0 PUs for violating Venezuelas neutrality.
                                        Brazil win, taking Venezuela from Neutral with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter and 5 brazilianTanks remaining. Battle score for attacker is 6
                                        Casualties for Brazil: 1 brazilianInfantry
                                        Casualties for Neutral: 3 Infantrys
                            
                                Non Combat Move - Brazil
                                    1 brazilianFighter moved from Venezuela to Eastern Brazil
                                    1 Train and 1 Truck moved from Rio de Janeiro to Northern Brazil
                                    3 brazilianInfantrys moved from Rio de Janeiro to Central Brazil
                            
                                Purchase Units - Brazil
                                    Brazil repair damage of 1x Rail; Remaining resources: 16 PUs; 
                                    Brazil buy 3 brazilianInfantrys; Remaining resources: 7 PUs; 
                            
                                Place Units - Brazil
                                    3 brazilianInfantrys placed in Rio de Janeiro
                            
                                Turn Complete - Brazil
                                    Brazil collect 14 PUs; end with 21 PUs
                            

                            Combat Hit Differential Summary :

                            Neutral : -0.25
                            Brazil : 1.83
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators @colin
                              last edited by

                              @colin go for japan

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Thailand round 23

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 23
                                
                                    Consolidating - Thailand
                                        Thailand collect 0 PUs; end with 9 PUs
                                
                                    Research Technology - Japan
                                        Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare
                                        Japan spend 0 on tech rolls
                                            Japan roll 8,6,7,9,9,4,5,11,1 and gets 0 hits
                                
                                    Combat Move - Japan
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Some non-combat units are destroyed: 
                                            Some non-combat units are destroyed: 
                                            Some non-combat units are destroyed: 
                                            Some non-combat units are destroyed: 
                                            Some non-combat units are destroyed: 
                                            Some non-combat units are destroyed: 
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        11 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Korea to Manchuria
                                              Manchuria take Manchuria from China
                                        1 japaneseInfantry moved from Korea to Eastern Manchuria
                                              Manchuria take Eastern Manchuria from Russia
                                        2 japaneseInfantrys moved from Khabarovskiy Kray to Vladivostok
                                        3 japaneseArtillerys and 5 japaneseInfantrys moved from Khabarovskiy Kray to Northern Manchuria
                                              Manchuria take Northern Manchuria from Russia
                                        2 japaneseNavalFighters moved from Korea to Vladivostok
                                        1 japaneseInfantry moved from Shanghai to Shantung
                                              Japan take Shantung from China
                                        1 japaneseInfantry moved from Shanghai to Anhwei
                                              Japan take Anhwei from China
                                        4 japaneseInfantrys moved from New Dehli to Kashmir
                                              Japan take Kashmir from India
                                        1 japaneseAdvancedNavalFighter moved from Western Bengal to Calcutta
                                        2 japaneseInfantrys moved from Hong Kong to Kwangtung
                                        1 japaneseInfantry moved from Fo Kien to Kwangtung
                                        1 japaneseAdvancedNavalFighter and 2 japaneseNavalFighters moved from Shanghai to Kwangtung
                                        1 japaneseAdvancedNavalFighter moved from Japan to Kwangtung
                                        2 japaneseNavalFighters moved from 121 Sea Zone to Kwangtung
                                
                                    Combat - Japan
                                        Battle in Kwangtung
                                            Japan attack with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters
                                            China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys
                                                Japan roll dice for 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters in Kwangtung, round 2 : 3/9 hits, 3.33 expected hits
                                                China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits
                                                2 chineseInfantrys owned by the China lost in Kwangtung
                                            Japan win, taking Kwangtung from China with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters remaining. Battle score for attacker is 6
                                            Casualties for China: 2 chineseInfantrys
                                        Battle in Vladivostok
                                            Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                                            Russia defend with 1 Flagpole and 1 russianAlpineInfantry
                                                Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Vladivostok, round 2 : 1/4 hits, 1.00 expected hits
                                                Russia roll dice for 1 russianAlpineInfantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
                                                1 russianAlpineInfantry owned by the Russia lost in Vladivostok
                                            Japan win, taking Vladivostok from Russia with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                                            Casualties for Russia: 1 russianAlpineInfantry
                                
                                    Non Combat Move - Japan
                                        Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                        2 japaneseNavalFighters moved from Vladivostok to Korea
                                        3 japaneseNavalFighters moved from 121 Sea Zone to Soviet Far East
                                        1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone
                                        1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                                        1 Material moved from Tokyo to 99 Sea Zone
                                        1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                        1 Material and 1 japaneseCombatEngineer moved from 100 Sea Zone to Soviet Far East
                                        9 japaneseBattleships, 9 japaneseCarriers, 7 japaneseCruisers, 18 japaneseDestroyers, 9 japaneseNavalFighters and 3 japaneseTransports moved from 121 Sea Zone to 122 Sea Zone
                                        2 japaneseNavalFighters moved from Kwangtung to Shanghai
                                        2 japaneseNavalFighters moved from Kwangtung to Hong Kong
                                        2 japaneseAdvancedNavalFighters moved from Kwangtung to Shanghai
                                        1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                                        2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                        2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone
                                        2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                                        1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                        2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                        2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone
                                        2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                                        3 japaneseDestroyers moved from 99 Sea Zone to 97 Sea Zone
                                
                                    Purchase Units - Japan
                                        Japan buy 2 japaneseAdvancedNavalFighters, 3 japaneseArtillerys, 1 japaneseCruiser, 1 japaneseFortification and 8 japaneseInfantrys; Remaining resources: 0 PUs; 9 techTokens; 
                                
                                    Place Units - Japan
                                        Units in Soviet Far East being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                                        1 japaneseFortification placed in Soviet Far East
                                        3 japaneseArtillerys placed in Korea
                                        3 japaneseInfantrys placed in Shanghai
                                        2 japaneseInfantrys placed in Hong Kong
                                        3 japaneseInfantrys placed in Kyushu Shikoku
                                        2 japaneseAdvancedNavalFighters placed in Japan
                                        1 japaneseCruiser placed in 99 Sea Zone
                                
                                    Turn Complete - Japan
                                        Japan collect 69 PUs; end with 69 PUs
                                        Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 72 PUs
                                        Units generate 9 techTokens; Japan end with 18 techTokens
                                        Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                                
                                    Turn Complete - Manchuria
                                        Manchuria collect 9 PUs; end with 9 PUs
                                        Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                                
                                    Purchase Units - Thailand
                                        Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - Thailand
                                        3 japaneseInfantrys placed in Thailand
                                
                                    Turn Complete - Thailand
                                        Thailand collect 7 PUs; end with 7 PUs
                                        Some Units in Thailand change ownership: 3 japaneseInfantrys
                                

                                Combat Hit Differential Summary :

                                Japan : -0.33
                                China : -0.50
                                Russia : -0.33
                                

                                Savegame

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Move Summary: China round 23

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 23
                                    
                                        Combat Move - China
                                            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                Some non-combat units are destroyed: 
                                            1 chineseAlpineInfantry moved from Burma to Bengal
                                                  Britain take Bengal from Japan
                                            1 chineseAlpineInfantry moved from Burma to Rangoon
                                                  Britain take Rangoon from Japan
                                            1 chineseAlpineInfantry moved from Burma to Southern Thailand
                                                  China take Southern Thailand from Thailand
                                            1 chineseInfantry moved from French Indochina to Saigon
                                                  China take Saigon from Japan
                                            7 chineseAlpineInfantrys moved from Burma to Thailand
                                            4 chineseFighters moved from Eastern Szechwan to Thailand
                                            4 chineseFighters and 2 chineseInfantrys moved from Hunan to Kwangtung
                                            1 chineseInfantry moved from Shensi to Shantung
                                            3 chineseInfantrys moved from Shansi to Shantung
                                            1 chineseFighter moved from Chungking to Shantung
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @colin
                                      last edited by

                                      @colin got a scramble

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Lobby Moderators
                                        last edited by

                                        @colin once again great game, look forward to our future wars. 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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