TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

    Scheduled Pinned Locked Moved Play By Forum
    542 Posts 3 Posters 676.2k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Italy round 22

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 22
      
          Research Technology - Italy
              Trigger italianaTAGL: Italy gains access to AdvancedGunLaying
              Italy spend 0 on tech rolls
                  Italy roll 3,4,10,3,8,1,8,2,8 and gets 0 hits
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianInfantry moved from Syria to Trans Jordan
                    Italy take Trans Jordan from Britain
      
          Combat - Italy
      
          Non Combat Move - Italy
              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger italianProd: Italy has 1 Material placed in Rome
              2 italianTransports moved from 45 Sea Zone to 46 Sea Zone
              4 italianInfantrys moved from Southern Italy to 46 Sea Zone
              4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 45 Sea Zone
              4 italianInfantrys moved from Algeria to Morrocco
              4 italianInfantrys moved from 45 Sea Zone to Algeria
              2 italianArtillerys and 3 italianInfantrys moved from Syria to Iraq
              2 italianTanks moved from Northern Italy to Romania
              1 Train moved from Romania to Rome
              1 Train and 2 italianInfantrys moved from Rome to Romania
              2 Trucks and 2 italianInfantrys moved from Rome to Romania
              1 italianTransport moved from 50 Sea Zone to 49 Sea Zone
              1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone
              1 Material moved from Southern Italy to 49 Sea Zone
              1 Material and 1 italianCombatEngineer moved from 49 Sea Zone to Greece
              1 Material and 1 italianAirTransport moved from Rome to Greece
              1 italianAirTransport moved from Greece to Rome
              1 Truck and 1 italianArtillery moved from Northern Italy to Western Ukraine
              2 italianArtillerys moved from Western Ukraine to Kharkov
              2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Eastern Ukraine
              2 italianFighters and 1 italianStrategicBomber moved from Southern Caucasus to Eastern Turkey
      
          Purchase Units - Italy
              Italy buy 1 italianArtillery, 1 italianBarracks, 6 italianInfantrys and 2 italianTanks; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Italy
              Units in Greece being upgraded or consumed: 2 Materials
              1 italianBarracks placed in Greece
              1 italianArtillery and 2 italianTanks placed in Northern Italy
              4 italianInfantrys placed in Rome
              2 italianInfantrys placed in Southern Italy
      
          Turn Complete - Italy
              Italy collect 31 PUs; end with 31 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
              Units generate 9 techTokens; Italy end with 18 techTokens
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Turn Summary: Usa round 22

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 22
          
              Research Technology - Usa
                  Usa spend 0 on tech rolls
                      Usa roll 4,6,6,2,11,6,5,6,5,3,8,4,12,12,10,2,8,5,10,11,10,6,9,7,12,12,10 and gets 4 hits
                  Usa removing all Technology Tokens after successful research.
                  Usa discover ImprovedTanks
          
              Combat Move - Usa
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
          
              Non Combat Move - Usa
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  Trigger americanAP2: Usa has 1 Material placed in Washington
                  3 Materials moved from Los Angeles to 156 Sea Zone
                  1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone
                  1 americanNavalFighter moved from 115 Sea Zone to Queensland
                  2 americanAdvancedNavalFighters moved from Los Angeles to 132 Sea Zone
                  1 americanAirTransport moved from Gilbert Islands to Hawaiian Islands
                  2 americanAlpineInfantrys and 1 americanCombatEngineer moved from Hawaiian Islands to 115 Sea Zone
                  8 americanAdvancedNavalFighters, 4 americanAdvancedSubmarines, 2 americanAlpineInfantrys, 5 americanBattleships, 5 americanCarriers, 1 americanCombatEngineer, 5 americanCruisers, 10 americanDestroyers, 10 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 132 Sea Zone
                  5 americanNavalFighters moved from 115 Sea Zone to 132 Sea Zone
                  2 americanAlpineInfantrys and 1 americanCombatEngineer moved from 132 Sea Zone to Marshall Islands
                  1 americanNavalFighter moved from 115 Sea Zone to Gilbert Islands
                  3 Materials and 1 Train moved from Washington to Los Angeles
                  1 Train moved from Los Angeles to Washington
                  1 americanInfantry moved from Northeastern US to 30 Sea Zone
                  3 americanArtillerys and 1 americanTank moved from New York to 30 Sea Zone
                  4 americanInfantrys moved from Washington to 30 Sea Zone
                  3 americanArtillerys moved from Gibraltar to 41 Sea Zone
                  3 americanArtillerys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone
                  4 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                  3 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from Azores to 40 Sea Zone
                  3 americanArtillerys, 6 americanInfantrys, 1 americanMarine, 1 americanTank and 4 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                  6 americanArtillerys, 6 americanInfantrys, 1 americanMarine and 1 americanTank moved from 61 Sea Zone to Western Sahara
                  3 americanBattleships, 1 americanCruiser, 3 americanDestroyers and 4 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                  1 americanHeavyDestroyer moved from 39 Sea Zone to 61 Sea Zone
                  4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                  3 americanArtillerys, 5 americanInfantrys, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                  3 americanArtillerys, 5 americanInfantrys and 1 americanTank moved from 39 Sea Zone to Azores
                  2 americanTransports moved from 7 Sea Zone to 33 Sea Zone
                  3 Materials and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone
                  4 americanNavalFighters moved from Hawaiian Islands to Gilbert Islands
          
              Purchase Units - Usa
                  Usa buy 2 americanAdvancedNavalFighters, 1 americanAirTransport, 2 americanArtillerys, 7 americanInfantrys and 2 americanTanks; Remaining resources: 0 PUs; 0 techTokens; 
                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
          
              Place Units - Usa
                  2 americanAdvancedNavalFighters and 1 americanAirTransport placed in Los Angeles
                  2 americanArtillerys and 2 americanTanks placed in New York
                  3 americanInfantrys placed in Northeastern US
                  4 americanInfantrys placed in Washington
          
              Activate Technology - Usa
                  Usa activating ImprovedTanks
                  Trigger americanAdvAA1: Setting defense to 3 for unitAttachment attached to americanAntiAirGun
                  Trigger americanAdvAA1: Setting attackAA to 3 for unitAttachment attached to americanAntiAirGun
                  Trigger americanImpTanks2: Setting defense to 5 for unitAttachment attached to americanTank
                  Trigger americanAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to americanFighter
                  Trigger americanImpTanks1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTank} with name:supportAttachmentTankImpamerican
          
              Turn Complete - Usa
                  Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                  Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                  Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                  Usa collect 68 PUs; end with 68 PUs
                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 71 PUs
                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 74 PUs
                  Units generate 9 techTokens; Usa end with 9 techTokens
          

          Combat Hit Differential Summary :

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by ubernaut

            @colin gonna have to start my chore run right now so idk if i will be around or not by the time you are done or for battle but ill check-in when i am back.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Finland round 23

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 23
              
                  Reinforcing - DanubeAxis
                      DanubeAxis collect 0 PUs; end with 12 PUs
              
                  Counter Intelligence Operations - VichyFrance
                      VichyFrance collect 0 PUs; end with 9 PUs
              
                  Research Technology - Germany
                      Germany spend 0 on tech rolls
                          Germany roll 11,3,8,11,1,9,3,1,6 and gets 0 hits
              
                  Combat Move - Germany
                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                      Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                      Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                      3 germanInfantrys moved from Eastern Ukraine to Caucasus
                      2 germanFighters moved from Belorussia to Smolensk
                      2 germanFighters moved from Kharkov to Smolensk
                      2 germanInfantrys moved from Orel Kursk to Smolensk
                      3 germanFighters and 1 germanStrategicBomber moved from Kharkov to Caucasus
                      1 germanStrategicBomber moved from Kharkov to Smolensk
              
                  Combat - Germany
                      Germany creates battle in territory 25 Sea Zone
                      Battle in Smolensk
                          Germany attack with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber
                          Russia defend with 1 Flagpole and 1 russianInfantry
                              Germany roll dice for 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber in Smolensk, round 2 : 3/7 hits, 2.67 expected hits
                              Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits
                              1 russianInfantry owned by the Russia lost in Smolensk
                          Germany win, taking Smolensk from Russia with 4 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3
                          Casualties for Russia: 1 russianInfantry
                      Battle in Caucasus
                          Germany attack with 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber
                          Russia defend with 1 Flagpole and 2 russianInfantrys
                              Germany roll dice for 3 germanFighters, 3 germanInfantrys and 1 germanStrategicBomber in Caucasus, round 2 : 4/7 hits, 2.08 expected hits
                              Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 1/2 hits, 0.50 expected hits
                              2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Caucasus
                          Germany win, taking Caucasus from Russia with 3 germanFighters, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 3
                          Casualties for Germany: 1 germanInfantry
                          Casualties for Russia: 2 russianInfantrys
              
                  Non Combat Move - Germany
                      Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                      Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                      Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                      Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                      Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                      Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                      Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                      Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                      Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanAP2: Germany has 1 Material placed in Berlin
                      Trigger germanProd: Germany has 1 Material placed in Berlin
                      3 germanFighters and 1 germanStrategicBomber moved from Caucasus to Kharkov
                      4 germanFighters and 1 germanStrategicBomber moved from Smolensk to Belorussia
                      1 germanInfantry moved from Kharkov to Voronezh
                      3 germanInfantrys moved from Poland to Lithuania
                      3 germanInfantrys moved from Eastern Poland to Belorussia
                      4 germanInfantrys moved from Western Ukraine to Kharkov
                      4 germanInfantrys moved from Romania to Western Ukraine
                      1 Train moved from Western Germany to Berlin
                      1 Material and 1 Truck moved from Algeria to Morrocco
                      1 Truck moved from Morrocco to Algeria
                      1 germanTransport moved from 43 Sea Zone to 44 Sea Zone
                      1 Material and 1 germanInfantry moved from Vichy France to 44 Sea Zone
                      1 Material, 1 germanInfantry and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone
                      1 germanTransport moved from 43 Sea Zone to 44 Sea Zone
                      2 germanArtillerys moved from Vichy France to 44 Sea Zone
                      2 germanArtillerys and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone
                      1 Material, 2 germanArtillerys and 1 germanInfantry moved from 43 Sea Zone to Morrocco
                      1 Truck moved from Algeria to Tunisia
                      1 Truck and 1 germanCombatEngineer moved from Tunisia to Morrocco
                      4 germanInfantrys moved from Berlin to Northern Germany
                      13 germanInfantrys moved from Low Countries to Northern France
                      5 germanInfantrys moved from Northern Germany to Low Countries
                      8 germanInfantrys moved from Northern France to Western France
                      6 germanInfantrys moved from Western France to Northern Spain
                      2 germanAntiTankGuns and 1 germanInfantry moved from Bohemia Moravia to Poland
                      1 germanNavalFighter moved from Poland to Northern France
                      1 germanNavalFighter moved from Poland to Western France
                      1 germanAirTransport moved from Western France to Berlin
                      1 germanNavalFighter moved from Southern Germany to Morrocco
                      1 Material and 1 Truck moved from Berlin to Lithuania
                      1 Material and 1 Train moved from Berlin to Belorussia
                      1 Train moved from Belorussia to Eastern Poland
                      3 germanNavalFighters moved from Turkey to Tripolitania
              
                  Purchase Units - Germany
                      Germany buy 2 germanAntiTankGuns, 1 germanArtillery, 2 germanEntrenchments, 2 germanFighters, 4 germanFortifications, 9 germanInfantrys and 2 germanTanks; Remaining resources: 0 PUs; 9 techTokens; 
              
                  Place Units - Germany
                      Units in Lithuania being upgraded or consumed: 1 Material
                      1 germanEntrenchment placed in Lithuania
                      Units in Belorussia being upgraded or consumed: 1 Material and 1 germanEntrenchment
                      1 germanFortification placed in Belorussia
                      Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment
                      1 germanFortification placed in Northern France
                      Units in Western France being upgraded or consumed: 1 Material and 1 germanEntrenchment
                      1 germanFortification placed in Western France
                      4 germanInfantrys placed in Berlin
                      4 germanInfantrys placed in Northern Germany
                      2 germanFighters placed in Southern Germany
                      1 germanAntiTankGun, 1 germanArtillery and 2 germanTanks placed in Western Germany
                      1 germanAntiTankGun and 1 germanInfantry placed in Eastern Germany
              
                  Turn Complete - Germany
                      Germany collect 77 PUs; end with 77 PUs
                      Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                      Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                      Units generate 9 techTokens; Germany end with 18 techTokens
                      Units Change Ownership
                          Some Units in Morrocco change ownership: 2 Materials and 2 germanCombatEngineers
                          Some Units in Vichy France change ownership: 1 germanCombatEngineer
              
                  Purchase Units - VichyFrance
                      Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                      VichyFrance buy 1 germanArtillery, 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; 
              
                  Place Units - VichyFrance
                      Units in Morrocco being upgraded or consumed: 1 Material and 1 germanEntrenchment
                      1 germanFortification placed in Morrocco
                      Units in Morrocco being upgraded or consumed: 1 Material
                      1 germanEntrenchment placed in Morrocco
                      1 Material and 1 germanInfantry placed in Algeria
                      1 germanArtillery placed in Vichy France
              
                  Turn Complete - VichyFrance
                      VichyFrance collect 13 PUs; end with 13 PUs
                      Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs
                      Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 Material and 1 germanInfantry
                          Some Units in Morrocco change ownership: 2 germanCombatEngineers
                          Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanCombatEngineer
              
                  Purchase Units - DanubeAxis
                      DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - DanubeAxis
                      4 germanInfantrys placed in Romania
              
                  Turn Complete - DanubeAxis
                      DanubeAxis collect 12 PUs; end with 12 PUs
                      Some Units in Romania change ownership: 4 germanInfantrys
              
                  Turn Complete - Finland
              

              Combat Hit Differential Summary :

              Germany : 2.25
              Russia : 0.25
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut back to you whenever

                ubernautU 4 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators @colin
                  last edited by

                  @colin starting my laundry now so probably see you tomorrow

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators
                    last edited by

                    TripleA Move Summary: Russia round 23

                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 23
                    
                        Research Technology - Russia
                            Russia spend 0 on tech rolls
                            Russia removing all Technology Tokens after successful research.
                            Russia discover ImprovedTacticalBombers
                    
                        Combat Move - Russia
                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                            3 russianInfantrys moved from Stalingrad to Caucasus
                            2 russianFighters moved from Stalingrad to Caucasus
                            4 russianInfantrys moved from Tula to Voronezh
                            4 russianInfantrys moved from Novgorod to Smolensk
                            2 russianFighters moved from Moscow to Voronezh
                            1 russianTacticalBomber moved from Volgarod to Voronezh
                            1 russianTacticalBomber moved from Leningrad to Voronezh
                            1 russianInfantry moved from Yakut to Far Eastern Republic
                                  Russia take Far Eastern Republic from Japan
                            2 russianInfantrys moved from Western Evenki to Eastern Evenki
                                  Russia take Eastern Evenki from Japan
                            1 russianAlpineInfantry moved from Eastern Manchuria to Vladivostok
                                  Russia take Vladivostok from Manchuria
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Lobby Moderators @colin
                      last edited by

                      @colin potential scramble to kick things off tomorrow

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin up for battle if you are around

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators
                          last edited by

                          TripleA Turn Summary: Brazil round 23

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 23
                          
                              Combat Move - Brazil
                                  4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianInfantry and 5 brazilianTanks moved from Northern Brazil to Venezuela
                                  1 brazilianFighter moved from Eastern Brazil to Venezuela
                          
                              Combat - Brazil
                                  Battle in Venezuela
                                      Brazil attack with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks
                                      Neutral defend with 1 Flagpole, 3 Infantrys and 1 Rail
                                          Brazil roll dice for 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks in Venezuela, round 2 : 4/12 hits, 2.17 expected hits
                                          Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.25 expected hits
                                          1 brazilianInfantry owned by the Brazil and 3 Infantrys owned by the Neutral lost in Venezuela
                                      Brazil loses 0 PUs for violating Venezuelas neutrality.
                                      Brazil win, taking Venezuela from Neutral with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter and 5 brazilianTanks remaining. Battle score for attacker is 6
                                      Casualties for Brazil: 1 brazilianInfantry
                                      Casualties for Neutral: 3 Infantrys
                          
                              Non Combat Move - Brazil
                                  1 brazilianFighter moved from Venezuela to Eastern Brazil
                                  1 Train and 1 Truck moved from Rio de Janeiro to Northern Brazil
                                  3 brazilianInfantrys moved from Rio de Janeiro to Central Brazil
                          
                              Purchase Units - Brazil
                                  Brazil repair damage of 1x Rail; Remaining resources: 16 PUs; 
                                  Brazil buy 3 brazilianInfantrys; Remaining resources: 7 PUs; 
                          
                              Place Units - Brazil
                                  3 brazilianInfantrys placed in Rio de Janeiro
                          
                              Turn Complete - Brazil
                                  Brazil collect 14 PUs; end with 21 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -0.25
                          Brazil : 1.83
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin go for japan

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Thailand round 23

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 23
                              
                                  Consolidating - Thailand
                                      Thailand collect 0 PUs; end with 9 PUs
                              
                                  Research Technology - Japan
                                      Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare
                                      Japan spend 0 on tech rolls
                                          Japan roll 8,6,7,9,9,4,5,11,1 and gets 0 hits
                              
                                  Combat Move - Japan
                                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                          Some non-combat units are destroyed: 
                                          Some non-combat units are destroyed: 
                                          Some non-combat units are destroyed: 
                                          Some non-combat units are destroyed: 
                                          Some non-combat units are destroyed: 
                                          Some non-combat units are destroyed: 
                                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                      11 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Korea to Manchuria
                                            Manchuria take Manchuria from China
                                      1 japaneseInfantry moved from Korea to Eastern Manchuria
                                            Manchuria take Eastern Manchuria from Russia
                                      2 japaneseInfantrys moved from Khabarovskiy Kray to Vladivostok
                                      3 japaneseArtillerys and 5 japaneseInfantrys moved from Khabarovskiy Kray to Northern Manchuria
                                            Manchuria take Northern Manchuria from Russia
                                      2 japaneseNavalFighters moved from Korea to Vladivostok
                                      1 japaneseInfantry moved from Shanghai to Shantung
                                            Japan take Shantung from China
                                      1 japaneseInfantry moved from Shanghai to Anhwei
                                            Japan take Anhwei from China
                                      4 japaneseInfantrys moved from New Dehli to Kashmir
                                            Japan take Kashmir from India
                                      1 japaneseAdvancedNavalFighter moved from Western Bengal to Calcutta
                                      2 japaneseInfantrys moved from Hong Kong to Kwangtung
                                      1 japaneseInfantry moved from Fo Kien to Kwangtung
                                      1 japaneseAdvancedNavalFighter and 2 japaneseNavalFighters moved from Shanghai to Kwangtung
                                      1 japaneseAdvancedNavalFighter moved from Japan to Kwangtung
                                      2 japaneseNavalFighters moved from 121 Sea Zone to Kwangtung
                              
                                  Combat - Japan
                                      Battle in Kwangtung
                                          Japan attack with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters
                                          China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys
                                              Japan roll dice for 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters in Kwangtung, round 2 : 3/9 hits, 3.33 expected hits
                                              China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits
                                              2 chineseInfantrys owned by the China lost in Kwangtung
                                          Japan win, taking Kwangtung from China with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters remaining. Battle score for attacker is 6
                                          Casualties for China: 2 chineseInfantrys
                                      Battle in Vladivostok
                                          Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                                          Russia defend with 1 Flagpole and 1 russianAlpineInfantry
                                              Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Vladivostok, round 2 : 1/4 hits, 1.00 expected hits
                                              Russia roll dice for 1 russianAlpineInfantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
                                              1 russianAlpineInfantry owned by the Russia lost in Vladivostok
                                          Japan win, taking Vladivostok from Russia with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                                          Casualties for Russia: 1 russianAlpineInfantry
                              
                                  Non Combat Move - Japan
                                      Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                      2 japaneseNavalFighters moved from Vladivostok to Korea
                                      3 japaneseNavalFighters moved from 121 Sea Zone to Soviet Far East
                                      1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone
                                      1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                                      1 Material moved from Tokyo to 99 Sea Zone
                                      1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                      1 Material and 1 japaneseCombatEngineer moved from 100 Sea Zone to Soviet Far East
                                      9 japaneseBattleships, 9 japaneseCarriers, 7 japaneseCruisers, 18 japaneseDestroyers, 9 japaneseNavalFighters and 3 japaneseTransports moved from 121 Sea Zone to 122 Sea Zone
                                      2 japaneseNavalFighters moved from Kwangtung to Shanghai
                                      2 japaneseNavalFighters moved from Kwangtung to Hong Kong
                                      2 japaneseAdvancedNavalFighters moved from Kwangtung to Shanghai
                                      1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                                      2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                      2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone
                                      2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                                      1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                      2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                      2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone
                                      2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                                      3 japaneseDestroyers moved from 99 Sea Zone to 97 Sea Zone
                              
                                  Purchase Units - Japan
                                      Japan buy 2 japaneseAdvancedNavalFighters, 3 japaneseArtillerys, 1 japaneseCruiser, 1 japaneseFortification and 8 japaneseInfantrys; Remaining resources: 0 PUs; 9 techTokens; 
                              
                                  Place Units - Japan
                                      Units in Soviet Far East being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                                      1 japaneseFortification placed in Soviet Far East
                                      3 japaneseArtillerys placed in Korea
                                      3 japaneseInfantrys placed in Shanghai
                                      2 japaneseInfantrys placed in Hong Kong
                                      3 japaneseInfantrys placed in Kyushu Shikoku
                                      2 japaneseAdvancedNavalFighters placed in Japan
                                      1 japaneseCruiser placed in 99 Sea Zone
                              
                                  Turn Complete - Japan
                                      Japan collect 69 PUs; end with 69 PUs
                                      Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 72 PUs
                                      Units generate 9 techTokens; Japan end with 18 techTokens
                                      Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                              
                                  Turn Complete - Manchuria
                                      Manchuria collect 9 PUs; end with 9 PUs
                                      Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                              
                                  Purchase Units - Thailand
                                      Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                              
                                  Place Units - Thailand
                                      3 japaneseInfantrys placed in Thailand
                              
                                  Turn Complete - Thailand
                                      Thailand collect 7 PUs; end with 7 PUs
                                      Some Units in Thailand change ownership: 3 japaneseInfantrys
                              

                              Combat Hit Differential Summary :

                              Japan : -0.33
                              China : -0.50
                              Russia : -0.33
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Move Summary: China round 23

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 23
                                  
                                      Combat Move - China
                                          Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                              Some non-combat units are destroyed: 
                                          1 chineseAlpineInfantry moved from Burma to Bengal
                                                Britain take Bengal from Japan
                                          1 chineseAlpineInfantry moved from Burma to Rangoon
                                                Britain take Rangoon from Japan
                                          1 chineseAlpineInfantry moved from Burma to Southern Thailand
                                                China take Southern Thailand from Thailand
                                          1 chineseInfantry moved from French Indochina to Saigon
                                                China take Saigon from Japan
                                          7 chineseAlpineInfantrys moved from Burma to Thailand
                                          4 chineseFighters moved from Eastern Szechwan to Thailand
                                          4 chineseFighters and 2 chineseInfantrys moved from Hunan to Kwangtung
                                          1 chineseInfantry moved from Shensi to Shantung
                                          3 chineseInfantrys moved from Shansi to Shantung
                                          1 chineseFighter moved from Chungking to Shantung
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin got a scramble

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      @colin once again great game, look forward to our future wars. 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0

                                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                      With your input, this post could be even better 💗

                                      Register Login
                                      • 1
                                      • 2
                                      • 10
                                      • 11
                                      • 12
                                      • 13
                                      • 14
                                      • 27
                                      • 28
                                      • 12 / 28
                                      • First post
                                        Last post
                                      Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums