TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
-
TripleA Move Summary: Russia round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedTacticalBombers Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 3 russianInfantrys moved from Stalingrad to Caucasus 2 russianFighters moved from Stalingrad to Caucasus 4 russianInfantrys moved from Tula to Voronezh 4 russianInfantrys moved from Novgorod to Smolensk 2 russianFighters moved from Moscow to Voronezh 1 russianTacticalBomber moved from Volgarod to Voronezh 1 russianTacticalBomber moved from Leningrad to Voronezh 1 russianInfantry moved from Yakut to Far Eastern Republic Russia take Far Eastern Republic from Japan 2 russianInfantrys moved from Western Evenki to Eastern Evenki Russia take Eastern Evenki from Japan 1 russianAlpineInfantry moved from Eastern Manchuria to Vladivostok Russia take Vladivostok from Manchuria -
@colin potential scramble to kick things off tomorrow
-
@colin up for battle if you are around
-
TripleA Turn Summary: Brazil round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - Brazil 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianInfantry and 5 brazilianTanks moved from Northern Brazil to Venezuela 1 brazilianFighter moved from Eastern Brazil to Venezuela Combat - Brazil Battle in Venezuela Brazil attack with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks Neutral defend with 1 Flagpole, 3 Infantrys and 1 Rail Brazil roll dice for 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 1 brazilianInfantry and 5 brazilianTanks in Venezuela, round 2 : 4/12 hits, 2.17 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.25 expected hits 1 brazilianInfantry owned by the Brazil and 3 Infantrys owned by the Neutral lost in Venezuela Brazil loses 0 PUs for violating Venezuelas neutrality. Brazil win, taking Venezuela from Neutral with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter and 5 brazilianTanks remaining. Battle score for attacker is 6 Casualties for Brazil: 1 brazilianInfantry Casualties for Neutral: 3 Infantrys Non Combat Move - Brazil 1 brazilianFighter moved from Venezuela to Eastern Brazil 1 Train and 1 Truck moved from Rio de Janeiro to Northern Brazil 3 brazilianInfantrys moved from Rio de Janeiro to Central Brazil Purchase Units - Brazil Brazil repair damage of 1x Rail; Remaining resources: 16 PUs; Brazil buy 3 brazilianInfantrys; Remaining resources: 7 PUs; Place Units - Brazil 3 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 14 PUs; end with 21 PUsCombat Hit Differential Summary :
Neutral : -0.25 Brazil : 1.83 -
@colin go for japan
-
TripleA Turn Summary: Thailand round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan spend 0 on tech rolls Japan roll 8,6,7,9,9,4,5,11,1 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 11 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Korea to Manchuria Manchuria take Manchuria from China 1 japaneseInfantry moved from Korea to Eastern Manchuria Manchuria take Eastern Manchuria from Russia 2 japaneseInfantrys moved from Khabarovskiy Kray to Vladivostok 3 japaneseArtillerys and 5 japaneseInfantrys moved from Khabarovskiy Kray to Northern Manchuria Manchuria take Northern Manchuria from Russia 2 japaneseNavalFighters moved from Korea to Vladivostok 1 japaneseInfantry moved from Shanghai to Shantung Japan take Shantung from China 1 japaneseInfantry moved from Shanghai to Anhwei Japan take Anhwei from China 4 japaneseInfantrys moved from New Dehli to Kashmir Japan take Kashmir from India 1 japaneseAdvancedNavalFighter moved from Western Bengal to Calcutta 2 japaneseInfantrys moved from Hong Kong to Kwangtung 1 japaneseInfantry moved from Fo Kien to Kwangtung 1 japaneseAdvancedNavalFighter and 2 japaneseNavalFighters moved from Shanghai to Kwangtung 1 japaneseAdvancedNavalFighter moved from Japan to Kwangtung 2 japaneseNavalFighters moved from 121 Sea Zone to Kwangtung Combat - Japan Battle in Kwangtung Japan attack with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys Japan roll dice for 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters in Kwangtung, round 2 : 3/9 hits, 3.33 expected hits China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 2 japaneseAdvancedNavalFighters, 3 japaneseInfantrys and 4 japaneseNavalFighters remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in Vladivostok Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters Russia defend with 1 Flagpole and 1 russianAlpineInfantry Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Vladivostok, round 2 : 1/4 hits, 1.00 expected hits Russia roll dice for 1 russianAlpineInfantry in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits 1 russianAlpineInfantry owned by the Russia lost in Vladivostok Japan win, taking Vladivostok from Russia with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAlpineInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseNavalFighters moved from Vladivostok to Korea 3 japaneseNavalFighters moved from 121 Sea Zone to Soviet Far East 1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 100 Sea Zone to Soviet Far East 9 japaneseBattleships, 9 japaneseCarriers, 7 japaneseCruisers, 18 japaneseDestroyers, 9 japaneseNavalFighters and 3 japaneseTransports moved from 121 Sea Zone to 122 Sea Zone 2 japaneseNavalFighters moved from Kwangtung to Shanghai 2 japaneseNavalFighters moved from Kwangtung to Hong Kong 2 japaneseAdvancedNavalFighters moved from Kwangtung to Shanghai 1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 3 japaneseDestroyers moved from 99 Sea Zone to 97 Sea Zone Purchase Units - Japan Japan buy 2 japaneseAdvancedNavalFighters, 3 japaneseArtillerys, 1 japaneseCruiser, 1 japaneseFortification and 8 japaneseInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Soviet Far East being upgraded or consumed: 1 Material and 1 japaneseEntrenchment 1 japaneseFortification placed in Soviet Far East 3 japaneseArtillerys placed in Korea 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseAdvancedNavalFighters placed in Japan 1 japaneseCruiser placed in 99 Sea Zone Turn Complete - Japan Japan collect 69 PUs; end with 69 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 72 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : -0.33 China : -0.50 Russia : -0.33 -
@ubernaut back to you
-
TripleA Move Summary: China round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Some non-combat units are destroyed: 1 chineseAlpineInfantry moved from Burma to Bengal Britain take Bengal from Japan 1 chineseAlpineInfantry moved from Burma to Rangoon Britain take Rangoon from Japan 1 chineseAlpineInfantry moved from Burma to Southern Thailand China take Southern Thailand from Thailand 1 chineseInfantry moved from French Indochina to Saigon China take Saigon from Japan 7 chineseAlpineInfantrys moved from Burma to Thailand 4 chineseFighters moved from Eastern Szechwan to Thailand 4 chineseFighters and 2 chineseInfantrys moved from Hunan to Kwangtung 1 chineseInfantry moved from Shensi to Shantung 3 chineseInfantrys moved from Shansi to Shantung 1 chineseFighter moved from Chungking to Shantung -
@colin got a scramble
-
@colin once again great game, look forward to our future wars.

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login