TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
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What a Clusterfuck that Hupeh battle was
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TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 4 Training Troops - Manchuria Manchuria collect 0 PUs; end with 7 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 5 PUs Research Technology - Japan Japan roll 6,5,6,3,5,6,10,6,11,6,8,8,4,1,7,5,6,3,11,12,6,4,6 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone 1 japaneseBattleship owned by the Japan added in 96 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 2 japaneseInfantrys moved from Manchuria to Eastern Manchuria 1 japaneseFighter moved from Manchuria to Eastern Manchuria 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 6 japaneseInfantrys, 2 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Hupeh 1 japaneseInfantry moved from Shensi to Hupeh 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Shansi to Hupeh 3 japaneseFighters and 1 japaneseStrategicBomber moved from French Indochina to Hupeh 1 japaneseMech.Infantry moved from French Indochina to Hunan 1 japaneseTank moved from Kwangtung to Hunan 1 japaneseTank moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseTank moved from Yunnan to Kweichow Japan take Kweichow from China 1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to Southern Thailand 2 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseNavalFighter moved from 128 Sea Zone to Southern Thailand 1 japaneseMarine moved from Phillippines Islands to 128 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 148 Sea Zone 1 japaneseMarine moved from 148 Sea Zone to Sumatra 2 japaneseNavalFighters moved from 146 Sea Zone to Dutch East Indies 1 japaneseMarine moved from Celebes to 147 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 147 Sea Zone to 146 Sea Zone 1 japaneseMarine moved from Dutch New Guinea to 146 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 146 Sea Zone to 150 Sea Zone 2 japaneseMarines moved from 150 Sea Zone to Dutch East Indies 1 japaneseBattleship moved from 146 Sea Zone to 150 Sea Zone 1 japaneseCruiser moved from 147 Sea Zone to 150 Sea Zone Combat - Japan China scrambles 2 units out of Chungking to defend against the attack in Hupeh Britain scrambles 2 units out of Malay to defend against the attack in Southern Thailand Battle in Sumatra Some non-combat units are destroyed: Battle in Hupeh Japan attack with 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 7 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 3 japaneseTanks China defend with 1 Flagpole, 1 Truck, 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 3 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseEntrenchment, 2 chineseFighters, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank AntiAircraftGun fire in Hupeh : 0/3 hits, 0,25 expected hits AntiTankGun fire in Hupeh : 0/1 hits, 0,17 expected hits Japan roll dice for 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 7 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 3 japaneseTanks in Hupeh, round 2 : 7/32 hits, 6,08 expected hits China roll dice for 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 3 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseEntrenchment, 2 chineseFighters, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank in Hupeh, round 2 : 12/21 hits, 7,25 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseMech.Infantry owned by the China, 1 chineseInfantry owned by the China, 3 chineseAntiAirGuns owned by the China, 3 japaneseMech.Infantrys owned by the Japan, 1 chineseAntiTankGun owned by the China, 1 chineseTank owned by the China, 7 japaneseInfantrys owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Hupeh Japan roll dice for 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 5 japaneseFighters, 1 japaneseTacticalBomber and 3 japaneseTanks in Hupeh, round 3 : 5/20 hits, 5,00 expected hits China roll dice for 4 chineseAlpineInfantrys, 3 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseEntrenchment, 2 chineseFighters and 3 chineseInfantrys in Hupeh, round 3 : 3/14 hits, 5,83 expected hits 3 japaneseArtillerys owned by the Japan, 2 chineseArtillerys owned by the China and 3 chineseInfantrys owned by the China lost in Hupeh Japan roll dice for 5 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 1 japaneseTacticalBomber and 3 japaneseTanks in Hupeh, round 4 : 3/17 hits, 4,33 expected hits China roll dice for 4 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 4 : 6/9 hits, 4,00 expected hits 3 japaneseArtillerys owned by the Japan, 1 chineseArtillery owned by the China, 1 chineseCombatEngineer owned by the China, 2 japaneseTanks owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hupeh Japan roll dice for 4 japaneseAlpineInfantrys, 5 japaneseFighters, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 5 : 2/11 hits, 2,83 expected hits China roll dice for 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 5 : 4/6 hits, 2,83 expected hits 4 japaneseAlpineInfantrys owned by the Japan and 2 chineseAlpineInfantrys owned by the China lost in Hupeh Japan roll dice for 5 japaneseFighters, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 6 : 1/7 hits, 1,83 expected hits China roll dice for 1 chineseAlpineInfantry, 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 6 : 2/4 hits, 1,92 expected hits 1 japaneseFighter owned by the Japan, 1 japaneseTank owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hupeh Japan roll dice for 4 japaneseFighters and 1 japaneseTacticalBomber in Hupeh, round 7 : 2/5 hits, 1,25 expected hits China roll dice for 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 7 : 1/3 hits, 1,42 expected hits 1 japaneseFighter owned by the Japan and 2 chineseFighters owned by the China lost in Hupeh Japan roll dice for 3 japaneseFighters and 1 japaneseTacticalBomber in Hupeh, round 8 : 0/4 hits, 1,00 expected hits China roll dice for 1 chineseEntrenchment in Hupeh, round 8 : 1/1 hits, 0,58 expected hits 1 japaneseFighter owned by the Japan lost in Hupeh retreated to Hupeh China win, taking Sumatra from ExiledAllies with 1 chineseEntrenchment remaining. Battle score for attacker is -55 Casualties for Japan: 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters, 7 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber and 3 japaneseTanks Casualties for China: 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 3 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank Battle in Hunan Japan attack with 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 2 : 0/2 hits, 0,58 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 3 : 0/2 hits, 0,58 expected hits China roll dice for 1 chineseInfantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 4 : 0/2 hits, 0,58 expected hits China roll dice for 1 chineseInfantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 5 : 0/2 hits, 0,58 expected hits China roll dice for 1 chineseInfantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 6 : 0/2 hits, 0,58 expected hits China roll dice for 1 chineseInfantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 7 : 1/2 hits, 0,58 expected hits China roll dice for 1 chineseInfantry in Hunan, round 7 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Hunan Japan win, taking Hunan from China with 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Eastern Manchuria Japan attack with 1 japaneseFighter and 2 japaneseInfantrys Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 2 : 0/3 hits, 0,58 expected hits Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 3 : 0/3 hits, 0,58 expected hits Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 4 : 0/3 hits, 0,58 expected hits Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 4 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 5 : 1/3 hits, 0,58 expected hits Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 5 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Eastern Manchuria Some non-combat units are destroyed: Japan win, taking Eastern Manchuria from Russia with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Dutch East Indies Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Dutch East Indies, round 2 : 0/3 hits, 1,08 expected hits Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Dutch East Indies, round 2 : 3/4 hits, 1,33 expected hits ExiledAllies roll dice for 1 britishInfantry in Dutch East Indies, round 2 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Dutch East Indies Some non-combat units are destroyed: Japan win, taking Dutch East Indies from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishInfantry Battle in Southern Thailand Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters Britain defend with 1 Flagpole, 2 britishInfantrys and 2 britishNavalFighters Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters in Southern Thailand, round 2 : 0/5 hits, 1,08 expected hits Britain roll dice for 2 britishInfantrys and 2 britishNavalFighters in Southern Thailand, round 2 : 1/4 hits, 1,33 expected hits 1 japaneseInfantry owned by the Japan lost in Southern Thailand Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters in Southern Thailand, round 3 : 1/4 hits, 0,92 expected hits Britain roll dice for 2 britishInfantrys and 2 britishNavalFighters in Southern Thailand, round 3 : 1/4 hits, 1,33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Thailand retreated to Southern Thailand Britain win with 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is -3 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishInfantry Moving scrambled unit from Southern Thailand back to originating territory: Malay Moving scrambled unit from Southern Thailand back to originating territory: Malay Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters and 1 japaneseTacticalBomber moved from Hupeh to Shansi 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from French Indochina to Thailand 1 japaneseFighter and 2 japaneseNavalFighters moved from Southern Thailand to Thailand 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 Truck moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 Truck, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 Truck and 1 japaneseInfantry moved from 96 Sea Zone to Luzon 1 japaneseCarrier moved from 146 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 147 Sea Zone to 148 Sea Zone 2 japaneseNavalFighters moved from Dutch East Indies to 148 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 146 Sea Zone to 148 Sea Zone 1 japaneseInfantry moved from 148 Sea Zone to Sumatra 2 japaneseTransports moved from 128 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 Train moved from Japan to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 2 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 1 japaneseFighter moved from Eastern Manchuria to Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseAirTransport and 1 japaneseParatrooper moved from Kyushu Shikoku to Northern Manchuria 1 japaneseCarrier moved from 128 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Hong Kong to 95 Sea Zone 1 japaneseArtillery moved from Hainan to 95 Sea Zone 1 japaneseArtillery, 1 japaneseDestroyer, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 91 Sea Zone to Thailand 1 japaneseCombatEngineer moved from Hong Kong to Kwangtung 1 japaneseArtillery moved from Peking to Shansi 1 Truck moved from Inner Mongolia to Peking 1 Truck moved from Shansi to Manchuria 2 japaneseArtillerys moved from Korea to Manchuria 1 japaneseNavalFighter moved from 146 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from 146 Sea Zone to 98 Sea Zone 1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from Okinawa to 122 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 122 Sea Zone to 98 Sea Zone 1 japaneseAntiAirGun moved from Japan to 98 Sea Zone 1 japaneseAntiAirGun and 1 japaneseInfantry moved from 98 Sea Zone to Korea 1 japaneseAirTransport moved from Shanghai to Japan 1 japaneseAirTransport moved from Northern Manchuria to Korea 1 japaneseCarrier moved from 146 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 96 Sea Zone 1 japaneseSubmarine moved from 99 Sea Zone to 120 Sea Zone 2 japaneseSubmarines moved from 99 Sea Zone to 121 Sea Zone 2 japaneseSubmarines moved from 99 Sea Zone to 122 Sea Zone 1 japaneseSubmarine moved from 121 Sea Zone to 123 Sea Zone Purchase Units - Japan Turning on Edit Mode EDIT: Removing units owned by Japan from Thailand: 1 Train EDIT: Adding units owned by Japan to Hong Kong: 1 Train EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japan from Tokyo: 2 japaneseInfantrys EDIT: Adding units owned by Japan to Japan: 2 japaneseInfantrys EDIT: Turning off Edit Mode Japan buy 2 Materials, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseCombatEngineers, 3 japaneseInfantrys, 1 japaneseNavalFighter and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 Material and 1 japaneseNavalFighter placed in Japan 1 Material and 2 japaneseArtillerys placed in Korea 2 japaneseAlpineInfantrys placed in Hong Kong 2 japaneseCombatEngineers placed in Shansi 3 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseSubmarines placed in 99 Sea Zone Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 71 PUs; end with 71 PUs Units generate 6 techTokens; Japan end with 6 techTokens Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Turning on Edit Mode EDIT: Removing units owned by Japan from Northern Manchuria: 1 japaneseInfantry EDIT: Adding units owned by Japan to Peking: 1 japaneseInfantry EDIT: Turning off Edit Mode Manchuria buy 2 Trucks and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 Trucks and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Some Units in Manchuria change ownership: 2 Trucks and 1 japaneseInfantry Purchase Units - Thailand Thailand buy 1 japaneseInfantry; Remaining resources: 2 PUs; Place Units - Thailand 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 3 PUs; end with 5 PUs Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantry Turning on Edit Mode EDIT: Removing units owned by Japan from Thailand: 1 japaneseInfantry EDIT: Adding units owned by Japan to French Indochina: 1 japaneseInfantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ExiledAllies : 0,58 Japan : -6,58 China : 3,17 AntiTankGun fire in Hupeh : : -0,17 Britain : -0,67 AntiAircraftGun fire in Hupeh : : -0,25 Russia : -1,33 -
@ubernaut made a small edit
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@Gully you still up or should i not rush china? also if you need to change moves its often better to just reopen the after noncombat move file undo whatever and then replay it from there.
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@ubernaut still up
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though I think China should be decision free for me
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@Gully yeah but i get spain back toyu quickly prob just give me a minute or two here
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TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 4 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China roll 9,11,5 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Chungking to Kweichow 1 chineseFighter moved from Eastern Szechwan to Kweichow 1 chineseAlpineInfantry moved from Chungking to Kweichow 1 chineseInfantry moved from Northern China to Inner Mongolia China take Inner Mongolia from Japan Combat - China Battle in Kweichow China attack with 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole, 1 Rail and 1 japaneseTank China roll dice for 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry in Kweichow, round 2 : 2/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseTank in Kweichow, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China and 1 japaneseTank owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseTank Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseInfantry moved from Kansu to Hupeh 1 Truck and 1 chineseArtillery moved from Northern China to Hupeh 1 chineseAlpineInfantry moved from Chungking to Hupeh 1 Truck moved from Hupeh to Northern China 4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 6 chineseInfantrys moved from Northern China to Inner Mongolia 1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Northern China to Kansu 1 Train and 1 chineseAntiAirGun moved from Ningsia to Northern China 1 Train moved from Northern China to Singkiang 1 Train and 2 chineseInfantrys moved from Singkiang to Northern China Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 8 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 3 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Northern China 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 23 PUs; end with 23 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : 1.25 Japan : 0.75 -
@Gully go for spain
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TripleA Turn Summary: Spain round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 4 Combat Move - Spain Non Combat Move - Spain 1 spanishArtillery and 2 spanishInfantrys moved from Tangier to Morrocco 1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain 1 spanishSubmarine moved from 43 Sea Zone to 48 Sea Zone 1 spanishDestroyer moved from 44 Sea Zone to 48 Sea Zone Purchase Units - Spain Spain buy 2 spanishInfantrys; Remaining resources: 2 PUs; Place Units - Spain 2 spanishInfantrys placed in Madrid Turn Complete - Spain Spain collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
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@ubernaut go for uk
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@ubernaut I guess UK will take a while for you? Even just the combat move.
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@Gully yeah probably
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@ubernaut Ok then I'm going to sleep
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@Gully cool i'll either have battles waiting for you in the am or italy either way i'll ping you when im up. good night!

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TripleA Move Summary: Sweden round 4
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 4 Combat Move - Sweden Trigger SwedenAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Sweden Trigger SwedenAxisWar2: Changing Relationship for Sweden and Canada from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Australia from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and India from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Egypt from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and ExiledAllies from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and SouthAfrica from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and China from Neutral to Allied Trigger SwedenAxisWar: Changing Relationship for Sweden and Finland from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and DanubeAxis from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and VichyFrance from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Manchuria from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Thailand from Neutral to War Trigger SwedenTurkeyWar: Changing Relationship for Sweden and Turkey from Neutral to War Trigger SwedenBrazilAllied2: Changing Relationship for Sweden and Brazil from Neutral to Allied 1 swedishDestroyer and 1 swedishSubmarine moved from 28 Sea Zone to 29 Sea Zone Sweden take 28 Sea Zone from Germany 1 swedishFighter moved from Sweden to 29 Sea Zone -
@Gully so there was a scramble that seemed obvious as well as a few OOL decisions but those also seemed pretty straight forward if you want to edit different casualties or rerun the battle round please feel free to do so or let me know. Also, sweden is on my side now and you have a potential scramble on deck for sweden combat. i'll ping you when im ready for battle in the am and see if you are around.
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@ubernaut I wanted to intercept not scramble in Algeria. An I want to scramble against Sweden. the rest was fine
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@ubernaut And OOL against the swedish attack is Transport, fighter, naval
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@Gully intercept versus scramble is a totally different outcome i guess i missed that you want to run it from uk combat?
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