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    TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

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    • G Offline
      Gully
      last edited by

      TripleA Turn Summary: Thailand round 4

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 4
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 7 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 5 PUs
      
          Research Technology - Japan
                  Japan roll 6,5,6,3,5,6,10,6,11,6,8,8,4,1,7,5,6,3,11,12,6,4,6 and gets 1 hit
              Japan removing all Technology Tokens after successful research.
              Japan discover SpecialWarfare
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              1 unit repaired.
                  1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone
                  1 japaneseBattleship owned by the Japan added in 96 Sea Zone
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                    Manchuria take Khabarovskiy Kray from Russia
              2 japaneseInfantrys moved from Manchuria to Eastern Manchuria
              1 japaneseFighter moved from Manchuria to Eastern Manchuria
              5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 6 japaneseInfantrys, 2 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Hupeh
              1 japaneseInfantry moved from Shensi to Hupeh
              2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Shansi to Hupeh
              3 japaneseFighters and 1 japaneseStrategicBomber moved from French Indochina to Hupeh
              1 japaneseMech.Infantry moved from French Indochina to Hunan
              1 japaneseTank moved from Kwangtung to Hunan
              1 japaneseTank moved from French Indochina to Yunnan
                    Japan take Yunnan from China
              1 japaneseTank moved from Yunnan to Kweichow
                    Japan take Kweichow from China
              1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to Southern Thailand
              2 japaneseInfantrys moved from Thailand to Southern Thailand
              1 japaneseNavalFighter moved from 128 Sea Zone to Southern Thailand
              1 japaneseMarine moved from Phillippines Islands to 128 Sea Zone
              1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 148 Sea Zone
              1 japaneseMarine moved from 148 Sea Zone to Sumatra
              2 japaneseNavalFighters moved from 146 Sea Zone to Dutch East Indies
              1 japaneseMarine moved from Celebes to 147 Sea Zone
              1 japaneseMarine and 1 japaneseTransport moved from 147 Sea Zone to 146 Sea Zone
              1 japaneseMarine moved from Dutch New Guinea to 146 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 146 Sea Zone to 150 Sea Zone
              2 japaneseMarines moved from 150 Sea Zone to Dutch East Indies
              1 japaneseBattleship moved from 146 Sea Zone to 150 Sea Zone
              1 japaneseCruiser moved from 147 Sea Zone to 150 Sea Zone
      
          Combat - Japan
              China scrambles 2 units out of Chungking to defend against the attack in Hupeh
              Britain scrambles 2 units out of Malay to defend against the attack in Southern Thailand
              Battle in Sumatra
                  Some non-combat units are destroyed: 
              Battle in Hupeh
                  Japan attack with 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 7 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 3 japaneseTanks
                  China defend with 1 Flagpole, 1 Truck, 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 3 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseEntrenchment, 2 chineseFighters, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank
                      AntiAircraftGun fire in Hupeh : 0/3 hits, 0,25 expected hits
                      AntiTankGun fire in Hupeh : 0/1 hits, 0,17 expected hits
                      Japan roll dice for 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseFighters, 7 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 3 japaneseTanks in Hupeh, round 2 : 7/32 hits, 6,08 expected hits
                      China roll dice for 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 3 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseEntrenchment, 2 chineseFighters, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank in Hupeh, round 2 : 12/21 hits, 7,25 expected hits
                      1 japaneseCombatEngineer owned by the Japan, 1 chineseMech.Infantry owned by the China, 1 chineseInfantry owned by the China, 3 chineseAntiAirGuns owned by the China, 3 japaneseMech.Infantrys owned by the Japan, 1 chineseAntiTankGun owned by the China, 1 chineseTank owned by the China, 7 japaneseInfantrys owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Hupeh
                      Japan roll dice for 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 5 japaneseFighters, 1 japaneseTacticalBomber and 3 japaneseTanks in Hupeh, round 3 : 5/20 hits, 5,00 expected hits
                      China roll dice for 4 chineseAlpineInfantrys, 3 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseEntrenchment, 2 chineseFighters and 3 chineseInfantrys in Hupeh, round 3 : 3/14 hits, 5,83 expected hits
                      3 japaneseArtillerys owned by the Japan, 2 chineseArtillerys owned by the China and 3 chineseInfantrys owned by the China lost in Hupeh
                      Japan roll dice for 5 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 1 japaneseTacticalBomber and 3 japaneseTanks in Hupeh, round 4 : 3/17 hits, 4,33 expected hits
                      China roll dice for 4 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 4 : 6/9 hits, 4,00 expected hits
                      3 japaneseArtillerys owned by the Japan, 1 chineseArtillery owned by the China, 1 chineseCombatEngineer owned by the China, 2 japaneseTanks owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hupeh
                      Japan roll dice for 4 japaneseAlpineInfantrys, 5 japaneseFighters, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 5 : 2/11 hits, 2,83 expected hits
                      China roll dice for 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 5 : 4/6 hits, 2,83 expected hits
                      4 japaneseAlpineInfantrys owned by the Japan and 2 chineseAlpineInfantrys owned by the China lost in Hupeh
                      Japan roll dice for 5 japaneseFighters, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 6 : 1/7 hits, 1,83 expected hits
                      China roll dice for 1 chineseAlpineInfantry, 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 6 : 2/4 hits, 1,92 expected hits
                      1 japaneseFighter owned by the Japan, 1 japaneseTank owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hupeh
                      Japan roll dice for 4 japaneseFighters and 1 japaneseTacticalBomber in Hupeh, round 7 : 2/5 hits, 1,25 expected hits
                      China roll dice for 1 chineseEntrenchment and 2 chineseFighters in Hupeh, round 7 : 1/3 hits, 1,42 expected hits
                      1 japaneseFighter owned by the Japan and 2 chineseFighters owned by the China lost in Hupeh
                      Japan roll dice for 3 japaneseFighters and 1 japaneseTacticalBomber in Hupeh, round 8 : 0/4 hits, 1,00 expected hits
                      China roll dice for 1 chineseEntrenchment in Hupeh, round 8 : 1/1 hits, 0,58 expected hits
                      1 japaneseFighter owned by the Japan lost in Hupeh
                   retreated to Hupeh
                  China win, taking Sumatra from ExiledAllies with 1 chineseEntrenchment remaining. Battle score for attacker is -55
                  Casualties for Japan: 5 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters, 7 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber and 3 japaneseTanks
                  Casualties for China: 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 3 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank
              Battle in Hunan
                  Japan attack with 1 japaneseMech.Infantry and 1 japaneseTank
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 2 : 0/2 hits, 0,58 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 3 : 0/2 hits, 0,58 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 4 : 0/2 hits, 0,58 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 5 : 0/2 hits, 0,58 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 6 : 0/2 hits, 0,58 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 7 : 1/2 hits, 0,58 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 7 : 0/1 hits, 0,33 expected hits
                      1 chineseInfantry owned by the China lost in Hunan
                  Japan win, taking Hunan from China with 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in Eastern Manchuria
                  Japan attack with 1 japaneseFighter and 2 japaneseInfantrys
                  Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry
                      Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 2 : 0/3 hits, 0,58 expected hits
                      Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 3 : 0/3 hits, 0,58 expected hits
                      Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 4 : 0/3 hits, 0,58 expected hits
                      Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Eastern Manchuria, round 5 : 1/3 hits, 0,58 expected hits
                      Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 5 : 0/1 hits, 0,33 expected hits
                      1 russianInfantry owned by the Russia lost in Eastern Manchuria
                  Some non-combat units are destroyed: 
                  Japan win, taking Eastern Manchuria from Russia with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
              Battle in Dutch East Indies
                  Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                  ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry
                      Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Dutch East Indies, round 2 : 0/3 hits, 1,08 expected hits
                      Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Dutch East Indies, round 2 : 3/4 hits, 1,33 expected hits
                      ExiledAllies roll dice for 1 britishInfantry in Dutch East Indies, round 2 : 1/1 hits, 0,42 expected hits
                      1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Dutch East Indies
                  Some non-combat units are destroyed: 
                  Japan win, taking Dutch East Indies from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1
                  Casualties for Japan: 1 japaneseMarine
                  Casualties for Britain: 1 britishInfantry
              Battle in Southern Thailand
                  Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters
                  Britain defend with 1 Flagpole, 2 britishInfantrys and 2 britishNavalFighters
                      Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters in Southern Thailand, round 2 : 0/5 hits, 1,08 expected hits
                      Britain roll dice for 2 britishInfantrys and 2 britishNavalFighters in Southern Thailand, round 2 : 1/4 hits, 1,33 expected hits
                      1 japaneseInfantry owned by the Japan lost in Southern Thailand
                      Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters in Southern Thailand, round 3 : 1/4 hits, 0,92 expected hits
                      Britain roll dice for 2 britishInfantrys and 2 britishNavalFighters in Southern Thailand, round 3 : 1/4 hits, 1,33 expected hits
                      1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Thailand
                   retreated to Southern Thailand
                  Britain win with 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is -3
                  Casualties for Japan: 2 japaneseInfantrys
                  Casualties for Britain: 1 britishInfantry
              Moving scrambled unit from Southern Thailand back to originating territory: Malay
              Moving scrambled unit from Southern Thailand back to originating territory: Malay
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              2 japaneseFighters and 1 japaneseTacticalBomber moved from Hupeh to Shansi
              1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from French Indochina to Thailand
              1 japaneseFighter and 2 japaneseNavalFighters moved from Southern Thailand to Thailand
              1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
              1 Truck moved from Japan to 98 Sea Zone
              1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
              1 Truck, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
              1 Truck and 1 japaneseInfantry moved from 96 Sea Zone to Luzon
              1 japaneseCarrier moved from 146 Sea Zone to 148 Sea Zone
              1 japaneseDestroyer moved from 147 Sea Zone to 148 Sea Zone
              2 japaneseNavalFighters moved from Dutch East Indies to 148 Sea Zone
              1 japaneseInfantry and 1 japaneseTransport moved from 146 Sea Zone to 148 Sea Zone
              1 japaneseInfantry moved from 148 Sea Zone to Sumatra
              2 japaneseTransports moved from 128 Sea Zone to 98 Sea Zone
              2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              1 Train moved from Japan to 98 Sea Zone
              1 Train moved from 98 Sea Zone to Korea
              2 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria
              1 japaneseFighter moved from Eastern Manchuria to Manchuria
              1 japaneseInfantry moved from Manchuria to Northern Manchuria
              1 japaneseAirTransport and 1 japaneseParatrooper moved from Kyushu Shikoku to Northern Manchuria
              1 japaneseCarrier moved from 128 Sea Zone to 98 Sea Zone
              1 japaneseInfantry moved from Hong Kong to 95 Sea Zone
              1 japaneseArtillery moved from Hainan to 95 Sea Zone
              1 japaneseArtillery, 1 japaneseDestroyer, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
              1 japaneseArtillery and 1 japaneseInfantry moved from 91 Sea Zone to Thailand
              1 japaneseCombatEngineer moved from Hong Kong to Kwangtung
              1 japaneseArtillery moved from Peking to Shansi
              1 Truck moved from Inner Mongolia to Peking
              1 Truck moved from Shansi to Manchuria
              2 japaneseArtillerys moved from Korea to Manchuria
              1 japaneseNavalFighter moved from 146 Sea Zone to 99 Sea Zone
              1 japaneseNavalFighter moved from 146 Sea Zone to 98 Sea Zone
              1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone
              1 japaneseCarrier moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseNavalFighter moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseTransport moved from 127 Sea Zone to 122 Sea Zone
              1 japaneseInfantry moved from Okinawa to 122 Sea Zone
              1 japaneseInfantry and 1 japaneseTransport moved from 122 Sea Zone to 98 Sea Zone
              1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
              1 japaneseAntiAirGun and 1 japaneseInfantry moved from 98 Sea Zone to Korea
              1 japaneseAirTransport moved from Shanghai to Japan
              1 japaneseAirTransport moved from Northern Manchuria to Korea
              1 japaneseCarrier moved from 146 Sea Zone to 148 Sea Zone
              1 japaneseDestroyer moved from 128 Sea Zone to 96 Sea Zone
              1 japaneseSubmarine moved from 99 Sea Zone to 120 Sea Zone
              2 japaneseSubmarines moved from 99 Sea Zone to 121 Sea Zone
              2 japaneseSubmarines moved from 99 Sea Zone to 122 Sea Zone
              1 japaneseSubmarine moved from 121 Sea Zone to 123 Sea Zone
      
          Purchase Units - Japan
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from Thailand: 1 Train
              EDIT: Adding units owned by Japan to Hong Kong: 1 Train
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from Tokyo: 2 japaneseInfantrys
              EDIT: Adding units owned by Japan to Japan: 2 japaneseInfantrys
              EDIT: Turning off Edit Mode
              Japan buy 2 Materials, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseCombatEngineers, 3 japaneseInfantrys, 1 japaneseNavalFighter and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Japan
              1 Material and 1 japaneseNavalFighter placed in Japan
              1 Material and 2 japaneseArtillerys placed in Korea
              2 japaneseAlpineInfantrys placed in Hong Kong
              2 japaneseCombatEngineers placed in Shansi
              3 japaneseInfantrys placed in Kyushu Shikoku
              2 japaneseSubmarines placed in 99 Sea Zone
      
          Activate Technology - Japan
              Japan activating SpecialWarfare
              Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese
      
          Turn Complete - Japan
              Japan collect 71 PUs; end with 71 PUs
              Units generate 6 techTokens; Japan end with 6 techTokens
              Some Units in Thailand change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from Northern Manchuria: 1 japaneseInfantry
              EDIT: Adding units owned by Japan to Peking: 1 japaneseInfantry
              EDIT: Turning off Edit Mode
              Manchuria buy 2 Trucks and 1 japaneseInfantry; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              2 Trucks and 1 japaneseInfantry placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 8 PUs; end with 8 PUs
              Some Units in Manchuria change ownership: 2 Trucks and 1 japaneseInfantry
      
          Purchase Units - Thailand
              Thailand buy 1 japaneseInfantry; Remaining resources: 2 PUs; 
      
          Place Units - Thailand
              1 japaneseInfantry placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 3 PUs; end with 5 PUs
              Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantry
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from Thailand: 1 japaneseInfantry
              EDIT: Adding units owned by Japan to French Indochina: 1 japaneseInfantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      ExiledAllies : 0,58
      Japan : -6,58
      China : 3,17
      AntiTankGun fire in Hupeh : : -0,17
      Britain : -0,67
      AntiAircraftGun fire in Hupeh : : -0,25
      Russia : -1,33
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • G Offline
        Gully @ubernaut
        last edited by

        @ubernaut made a small edit

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Gully
          last edited by ubernaut

          @Gully you still up or should i not rush china? also if you need to change moves its often better to just reopen the after noncombat move file undo whatever and then replay it from there.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          G 1 Reply Last reply Reply Quote 0
          • G Offline
            Gully @ubernaut
            last edited by

            @ubernaut still up

            1 Reply Last reply Reply Quote 0
            • G Offline
              Gully
              last edited by

              though I think China should be decision free for me

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Gully
                last edited by

                @Gully yeah but i get spain back toyu quickly prob just give me a minute or two here

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: China round 4

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 4
                  
                      Research Technology - China
                          Trigger chineseaTIP: China gains access to ImprovedProduction
                          China spend 0 on tech rolls
                              China roll 9,11,5 and gets 0 hits
                  
                      Combat Move - China
                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                          1 chineseInfantry moved from Chungking to Kweichow
                          1 chineseFighter moved from Eastern Szechwan to Kweichow
                          1 chineseAlpineInfantry moved from Chungking to Kweichow
                          1 chineseInfantry moved from Northern China to Inner Mongolia
                                China take Inner Mongolia from Japan
                  
                      Combat - China
                          Battle in Kweichow
                              China attack with 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry
                              Japan defend with 1 Flagpole, 1 Rail and 1 japaneseTank
                                  China roll dice for 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseInfantry in Kweichow, round 2 : 2/3 hits, 0.75 expected hits
                                  Japan roll dice for 1 japaneseTank in Kweichow, round 2 : 1/1 hits, 0.25 expected hits
                                  1 chineseInfantry owned by the China and 1 japaneseTank owned by the Japan lost in Kweichow
                              China win, taking Kweichow from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                              Casualties for Japan: 1 japaneseTank
                  
                      Non Combat Move - China
                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseProd1: China has 1 Material placed in Chungking
                          1 chineseFighter moved from Kweichow to Chungking
                          1 chineseInfantry moved from Kansu to Hupeh
                          1 Truck and 1 chineseArtillery moved from Northern China to Hupeh
                          1 chineseAlpineInfantry moved from Chungking to Hupeh
                          1 Truck moved from Hupeh to Northern China
                          4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 6 chineseInfantrys moved from Northern China to Inner Mongolia
                          1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Northern China to Kansu
                          1 Train and 1 chineseAntiAirGun moved from Ningsia to Northern China
                          1 Train moved from Northern China to Singkiang
                          1 Train and 2 chineseInfantrys moved from Singkiang to Northern China
                  
                      Purchase Units - China
                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                          China buy 8 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
                  
                      Place Units - China
                          3 chineseInfantrys placed in Chungking
                          2 chineseInfantrys placed in Northern China
                          3 chineseInfantrys placed in Singkiang
                  
                      Turn Complete - China
                          China collect 23 PUs; end with 23 PUs
                          Units generate 3 techTokens; China end with 6 techTokens
                  

                  Combat Hit Differential Summary :

                  China : 1.25
                  Japan : 0.75
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @Gully
                    last edited by

                    @Gully go for spain

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • G Offline
                      Gully
                      last edited by

                      TripleA Turn Summary: Spain round 4

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 4
                      
                          Combat Move - Spain
                      
                          Non Combat Move - Spain
                              1 spanishArtillery and 2 spanishInfantrys moved from Tangier to Morrocco
                              1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain
                              1 spanishSubmarine moved from 43 Sea Zone to 48 Sea Zone
                              1 spanishDestroyer moved from 44 Sea Zone to 48 Sea Zone
                      
                          Purchase Units - Spain
                              Spain buy 2 spanishInfantrys; Remaining resources: 2 PUs; 
                      
                          Place Units - Spain
                              2 spanishInfantrys placed in Madrid
                      
                          Turn Complete - Spain
                              Spain collect 7 PUs; end with 9 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • G Offline
                        Gully @ubernaut
                        last edited by

                        @ubernaut go for uk

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          @ubernaut I guess UK will take a while for you? Even just the combat move.

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                          • ubernautU Offline
                            ubernaut Moderators @Gully
                            last edited by

                            @Gully yeah probably

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • G Offline
                              Gully @ubernaut
                              last edited by

                              @ubernaut Ok then I'm going to sleep

                              ubernautU 2 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Gully
                                last edited by

                                @Gully cool i'll either have battles waiting for you in the am or italy either way i'll ping you when im up. good night! 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Sweden round 4

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Sweden
                                          Trigger SwedenAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Sweden
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and Canada from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and Australia from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and India from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and Egypt from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and ExiledAllies from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and SouthAfrica from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and China from Neutral to Allied
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and Finland from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and DanubeAxis from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and VichyFrance from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and Manchuria from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and Thailand from Neutral to War
                                          Trigger SwedenTurkeyWar: Changing Relationship for Sweden and Turkey from Neutral to War
                                          Trigger SwedenBrazilAllied2: Changing Relationship for Sweden and Brazil from Neutral to Allied
                                          1 swedishDestroyer and 1 swedishSubmarine moved from 28 Sea Zone to 29 Sea Zone
                                                Sweden take 28 Sea Zone from Germany
                                          1 swedishFighter moved from Sweden to 29 Sea Zone
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @Gully
                                    last edited by ubernaut

                                    @Gully so there was a scramble that seemed obvious as well as a few OOL decisions but those also seemed pretty straight forward if you want to edit different casualties or rerun the battle round please feel free to do so or let me know. Also, sweden is on my side now and you have a potential scramble on deck for sweden combat. i'll ping you when im ready for battle in the am and see if you are around.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • G Offline
                                      Gully @ubernaut
                                      last edited by

                                      @ubernaut I wanted to intercept not scramble in Algeria. An I want to scramble against Sweden. the rest was fine

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                                      • G Offline
                                        Gully
                                        last edited by

                                        @ubernaut And OOL against the swedish attack is Transport, fighter, naval

                                        ubernautU 2 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Gully
                                          last edited by

                                          @Gully intercept versus scramble is a totally different outcome i guess i missed that you want to run it from uk combat?

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @Gully
                                            last edited by ubernaut

                                            @Gully about to crash out if you can jump online in the next 5 ro 10 we can figure this out tonight (for me anyway) otherwise i guess we got to figure it out tomorrow.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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