TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

    Scheduled Pinned Locked Moved Play By Forum
    391 Posts 2 Posters 381.9k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      Gully @ubernaut
      last edited by

      @ubernaut I'm going to sleep

      ubernautU 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Gully
        last edited by

        @Gully cool almost odne with russia will have japan ready for you tomorrow 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Brazil round 5

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 5
          
              Combat Move - Brazil
          
              Non Combat Move - Brazil
                  1 brazilianSubmarine moved from 62 Sea Zone to 42 Sea Zone
                  1 brazilianInfantry moved from Southern Brazil to 65 Sea Zone
                  1 brazilianInfantry moved from Eastern Brazil to 65 Sea Zone
                  2 brazilianInfantrys and 1 brazilianTransport moved from 65 Sea Zone to 62 Sea Zone
                  2 brazilianInfantrys moved from 62 Sea Zone to Western Sahara
                  1 brazilianTank moved from French Guyana to Eastern Brazil
          
              Purchase Units - Brazil
                  Brazil buy 2 brazilianInfantrys; Remaining resources: 1 PUs; 
          
              Place Units - Brazil
                  2 brazilianInfantrys placed in Rio de Janeiro
          
              Turn Complete - Brazil
                  Brazil collect 7 PUs; end with 8 PUs
          

          Combat Hit Differential Summary :

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Brazil round 5

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 5
            
                Combat Move - Brazil
            
                Non Combat Move - Brazil
                    1 brazilianSubmarine moved from 62 Sea Zone to 42 Sea Zone
                    1 brazilianInfantry moved from Southern Brazil to 65 Sea Zone
                    1 brazilianInfantry moved from Eastern Brazil to 65 Sea Zone
                    2 brazilianInfantrys and 1 brazilianTransport moved from 65 Sea Zone to 62 Sea Zone
                    2 brazilianInfantrys moved from 62 Sea Zone to Western Sahara
                    1 brazilianTank moved from French Guyana to Eastern Brazil
            
                Purchase Units - Brazil
                    Brazil buy 2 brazilianInfantrys; Remaining resources: 1 PUs; 
            
                Place Units - Brazil
                    2 brazilianInfantrys placed in Rio de Janeiro
            
                Turn Complete - Brazil
                    Brazil collect 7 PUs; end with 8 PUs
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russia from Moscow: 1 russianInfantry
                    EDIT: Adding units owned by Russia to Caucasus: 1 russianInfantry
                    EDIT: Turning off Edit Mode
            

            Combat Hit Differential Summary :

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Gully
              last edited by

              @Gully sorry forgot to put a blocker out in russia, so one less guy moved from stalingrad to moscow and one dude in the caucasus instead.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              G 1 Reply Last reply Reply Quote 0
              • G Offline
                Gully
                last edited by

                TripleA Move Summary: Japan round 5

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 5
                
                    Research Technology - Japan
                        Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
                
                    Combat Move - Japan
                        Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
                        Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
                        Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        1 japaneseNavalFighter moved from 98 Sea Zone to Vladivostok
                        1 japaneseNavalFighter moved from Japan to Vladivostok
                        2 japaneseNavalFighters moved from 99 Sea Zone to Phillippines
                        3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                        2 japaneseInfantrys moved from Japan to 98 Sea Zone
                        1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                        1 japaneseInfantry moved from Sakhalin to 100 Sea Zone
                        4 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 127 Sea Zone
                        2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                        2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
                        1 japaneseBattleship and 1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone
                        4 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                        1 japaneseFighter and 2 japaneseNavalFighters moved from Thailand to Southern Thailand
                        2 japaneseInfantrys moved from Thailand to Southern Thailand
                        1 japaneseMarine moved from Dutch East Indies to 150 Sea Zone
                        1 japaneseMarine and 1 japaneseTransport moved from 150 Sea Zone to 148 Sea Zone
                        1 japaneseMarine and 1 japaneseTransport moved from 148 Sea Zone to 92 Sea Zone
                        1 japaneseMarine moved from Sumatra to 92 Sea Zone
                        2 japaneseMarines moved from 92 Sea Zone to Malay
                        1 japaneseBattleship and 1 japaneseCruiser moved from 150 Sea Zone to 92 Sea Zone
                        1 japaneseInfantry moved from Sumatra to 148 Sea Zone
                        1 japaneseInfantry and 2 japaneseTransports moved from 148 Sea Zone to 91 Sea Zone
                        1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Thailand to 91 Sea Zone
                        1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from 91 Sea Zone to Malay
                        2 japaneseNavalFighters moved from 148 Sea Zone to Southern Thailand
                        1 japaneseInfantry moved from Eastern Manchuria to Vladivostok
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully @ubernaut
                  last edited by

                  @ubernaut Only decision is OOL in Malay. Though I think since I don't even use planes, you'll never keep the AA over the trench.

                  ubernautU 2 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Gully
                    last edited by

                    @Gully in the lobby

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    G 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Gully
                      last edited by

                      @Gully ive been waiting in the lobby for the last 5 minutes you should go ahead an assume i prefer live battle for the future. Feel free to let me know when you are back. 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      G 1 Reply Last reply Reply Quote 0
                      • G Offline
                        Gully @ubernaut
                        last edited by

                        @ubernaut I don't see you

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          TripleA Turn Summary: Thailand round 5

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 5
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 8 PUs
                          
                              Consolidating - Thailand
                                  Thailand collect 0 PUs; end with 5 PUs
                          
                              Research Technology - Japan
                                  Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
                                      Japan roll 6,6,5,1,7,2 and gets 0 hits
                          
                              Combat Move - Japan
                                  Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
                                  Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
                                  Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  1 japaneseNavalFighter moved from 98 Sea Zone to Vladivostok
                                  1 japaneseNavalFighter moved from Japan to Vladivostok
                                  2 japaneseNavalFighters moved from 99 Sea Zone to Phillippines
                                  3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                  2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                  1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                                  1 japaneseInfantry moved from Sakhalin to 100 Sea Zone
                                  4 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 127 Sea Zone
                                  2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                                  2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
                                  1 japaneseBattleship and 1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone
                                  4 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                  1 japaneseFighter and 2 japaneseNavalFighters moved from Thailand to Southern Thailand
                                  2 japaneseInfantrys moved from Thailand to Southern Thailand
                                  1 japaneseMarine moved from Dutch East Indies to 150 Sea Zone
                                  1 japaneseMarine and 1 japaneseTransport moved from 150 Sea Zone to 148 Sea Zone
                                  1 japaneseMarine and 1 japaneseTransport moved from 148 Sea Zone to 92 Sea Zone
                                  1 japaneseMarine moved from Sumatra to 92 Sea Zone
                                  2 japaneseMarines moved from 92 Sea Zone to Malay
                                  1 japaneseBattleship and 1 japaneseCruiser moved from 150 Sea Zone to 92 Sea Zone
                                  1 japaneseInfantry moved from Sumatra to 148 Sea Zone
                                  1 japaneseInfantry and 2 japaneseTransports moved from 148 Sea Zone to 91 Sea Zone
                                  1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Thailand to 91 Sea Zone
                                  1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from 91 Sea Zone to Malay
                                  2 japaneseNavalFighters moved from 148 Sea Zone to Southern Thailand
                                  1 japaneseInfantry moved from Eastern Manchuria to Vladivostok
                          
                              Combat - Japan
                                  Battle in Vladivostok
                                      Japan attack with 3 japaneseInfantrys and 2 japaneseNavalFighters
                                      Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks and 1 russianEntrenchment
                                          Japan roll dice for 3 japaneseInfantrys and 2 japaneseNavalFighters in Vladivostok, round 2 : 1/5 hits, 1,08 expected hits
                                      Units damaged: 1 russianEntrenchment owned by the Russia
                                          Russia roll dice for 1 russianEntrenchment in Vladivostok, round 2 : 0/1 hits, 0,58 expected hits
                                          Japan roll dice for 3 japaneseInfantrys and 2 japaneseNavalFighters in Vladivostok, round 3 : 0/5 hits, 1,08 expected hits
                                          Russia roll dice for 1 russianEntrenchment in Vladivostok, round 3 : 1/1 hits, 0,58 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Vladivostok
                                          Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Vladivostok, round 4 : 2/4 hits, 0,83 expected hits
                                          Russia roll dice for 1 russianEntrenchment in Vladivostok, round 4 : 0/1 hits, 0,58 expected hits
                                          1 russianEntrenchment owned by the Russia lost in Vladivostok
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Vladivostok from Russia with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                                      Casualties for Russia: 1 russianEntrenchment
                                  Battle in Malay
                                      Japan attack with 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 2 japaneseMarines
                                      Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun and 1 britishEntrenchment
                                          Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Malay, round 2 : 0/3 hits, 1,08 expected hits
                                          Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 2 japaneseMarines in Malay, round 2 : 0/5 hits, 1,17 expected hits
                                          Britain roll dice for 1 britishAntiAirGun and 1 britishEntrenchment in Malay, round 2 : 0/2 hits, 0,75 expected hits
                                          Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 2 japaneseMarines in Malay, round 3 : 2/5 hits, 1,17 expected hits
                                          Britain roll dice for 1 britishAntiAirGun and 1 britishEntrenchment in Malay, round 3 : 1/2 hits, 0,75 expected hits
                                          1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Malay
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Malay from Britain with 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseMarines remaining. Battle score for attacker is 7
                                      Casualties for Japan: 1 japaneseInfantry
                                      Casualties for Britain: 1 britishAntiAirGun and 1 britishEntrenchment
                                  Battle in Phillippines
                                      Japan attack with 4 japaneseInfantrys and 2 japaneseNavalFighters
                                      Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                          Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Phillippines, round 2 : 3/3 hits, 1,08 expected hits
                                          Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0,92 expected hits
                                          1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Phillippines from Usa with 4 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 7
                                      Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                  Battle in Southern Thailand
                                      Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 4 japaneseNavalFighters
                                      Britain defend with 1 Flagpole and 2 britishInfantrys
                                          Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 4 japaneseNavalFighters in Southern Thailand, round 2 : 1/7 hits, 1,58 expected hits
                                          Britain roll dice for 2 britishInfantrys in Southern Thailand, round 2 : 1/2 hits, 0,67 expected hits
                                          1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Thailand
                                          Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 4 japaneseNavalFighters in Southern Thailand, round 3 : 2/6 hits, 1,42 expected hits
                                          Britain roll dice for 1 britishInfantry in Southern Thailand, round 3 : 0/1 hits, 0,33 expected hits
                                          1 britishInfantry owned by the Britain lost in Southern Thailand
                                      Japan win, taking Southern Thailand from Britain with 1 japaneseFighter, 1 japaneseInfantry and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
                                      Casualties for Japan: 1 japaneseInfantry
                                      Casualties for Britain: 2 britishInfantrys
                          
                              Non Combat Move - Japan
                                  Note to players Japan: <body><img src="phillippines.png"/></body>
                                  Note to players Japan: <body><img src="singapore.png"/></body>
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                  1 japaneseCarrier and 2 japaneseSubmarines moved from 99 Sea Zone to 127 Sea Zone
                                  1 japaneseSubmarine moved from 120 Sea Zone to 127 Sea Zone
                                  1 japaneseSubmarine moved from 123 Sea Zone to 127 Sea Zone
                                  1 japaneseSubmarine moved from 121 Sea Zone to 127 Sea Zone
                                  2 japaneseSubmarines moved from 122 Sea Zone to 127 Sea Zone
                                  1 japaneseCarrier moved from 98 Sea Zone to 127 Sea Zone
                                  1 japaneseNavalFighter moved from Vladivostok to 127 Sea Zone
                                  1 Material and 1 Truck moved from Luzon to 96 Sea Zone
                                  1 Material, 1 Truck and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone
                                  1 Material and 1 Truck moved from 93 Sea Zone to Borneo
                                  1 Material and 1 japaneseAirTransport moved from Japan to Borneo
                                  1 japaneseCombatEngineer moved from Thailand to 91 Sea Zone
                                  1 japaneseCombatEngineer and 1 japaneseTransport moved from 91 Sea Zone to 93 Sea Zone
                                  1 japaneseCombatEngineer moved from 93 Sea Zone to Borneo
                                  1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Thailand
                                  1 Train moved from Thailand to Kwangtung
                                  1 japaneseMech.Infantry and 1 japaneseTank moved from Hunan to Shansi
                                  1 Material and 1 japaneseAirTransport moved from Korea to Shansi
                                  1 japaneseAirTransport moved from Shansi to Shanghai
                                  1 japaneseInfantry moved from Peking to Shansi
                                  2 japaneseArtillerys and 1 japaneseInfantry moved from Manchuria to Northern Manchuria
                                  3 japaneseInfantrys moved from Eastern Manchuria to Northern Manchuria
                                  1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from Korea to Northern Manchuria
                                  1 Train moved from Northern Manchuria to Korea
                                  1 Train and 1 japaneseAntiAirGun moved from Korea to Manchuria
                                  1 japaneseArtillery moved from Korea to Manchuria
                                  1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone
                                  1 japaneseCarrier moved from 148 Sea Zone to 93 Sea Zone
                                  2 japaneseNavalFighters moved from Southern Thailand to 93 Sea Zone
                                  1 japaneseCarrier and 1 japaneseDestroyer moved from 148 Sea Zone to 92 Sea Zone
                                  1 japaneseFighter and 2 japaneseNavalFighters moved from Southern Thailand to Thailand
                                  1 japaneseNavalFighter moved from Vladivostok to Manchuria
                                  1 japaneseCombatEngineer moved from Kwangtung to French Indochina
                                  1 japaneseInfantry moved from French Indochina to Thailand
                          
                              Purchase Units - Japan
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Japan from Peking: 1 Truck
                                  EDIT: Adding units owned by Japan to Korea: 1 Truck
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Japan from Manchuria: 1 Truck
                                  EDIT: Removing units owned by Japan from Manchuria: 1 Truck
                                  EDIT: Adding units owned by Japan to Korea: 2 Trucks
                                  EDIT: Turning off Edit Mode
                                  Japan buy 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseEntrenchment, 6 japaneseInfantrys and 1 japaneseTransport; Remaining resources: 0 PUs; 6 techTokens; 
                          
                              Place Units - Japan
                                  Units in Shansi being upgraded or consumed: 1 Material
                                  1 japaneseEntrenchment and 2 japaneseInfantrys placed in Shansi
                                  3 japaneseArtillerys placed in Korea
                                  2 japaneseAlpineInfantrys placed in Hong Kong
                                  3 japaneseInfantrys placed in Kyushu Shikoku
                                  1 japaneseInfantry placed in Tokyo
                                  3 japaneseDestroyers and 1 japaneseTransport placed in 99 Sea Zone
                                  Units in Borneo being upgraded or consumed: 2 Materials
                                  1 japaneseBarracks placed in Borneo
                          
                              Turn Complete - Japan
                                  Japan collect 68 PUs; end with 68 PUs
                                  Units generate 6 techTokens; Japan end with 12 techTokens
                          
                              Purchase Units - Manchuria
                                  Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 1 PUs; 
                          
                              Place Units - Manchuria
                                  1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 9 PUs; end with 10 PUs
                                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                          
                              Purchase Units - Thailand
                                  Thailand buy 1 japaneseInfantry; Remaining resources: 2 PUs; 
                          
                              Place Units - Thailand
                                  1 japaneseInfantry placed in Thailand
                          
                              Turn Complete - Thailand
                                  Thailand collect 7 PUs; end with 9 PUs
                                  Some Units in Thailand change ownership: 1 japaneseInfantry
                          

                          Combat Hit Differential Summary :

                          Usa : -0,92
                          Japan : 0,50
                          Britain : -0,50
                          Russia : -0,75
                          

                          Savegame

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • G Offline
                            Gully @ubernaut
                            last edited by

                            @ubernaut China is up

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: China round 5

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 5
                              
                                  Research Technology - China
                                      China spend 0 on tech rolls
                                          China roll 11,6,5,6,5,12 and gets 1 hit
                                      China removing all Technology Tokens after successful research.
                                      China discover ImprovedProduction
                              
                                  Combat Move - China
                                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                          Some non-combat units are destroyed: 
                                      Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                      Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                      1 chineseInfantry moved from Inner Mongolia to Suiyuan
                                            China take Suiyuan from Japan
                                      1 chineseInfantry moved from Inner Mongolia to Shensi
                                            China take Shensi from Japan
                                      1 chineseInfantry moved from Hupeh to Hunan
                                            China take Hunan from Japan
                                      1 chineseAlpineInfantry moved from Kweichow to Kwangsi
                                            China take Kwangsi from Japan
                              
                                  Combat - China
                              
                                  Non Combat Move - China
                                      Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseProd1: China has 1 Material placed in Chungking
                                      1 Truck moved from Hupeh to Chungking
                                      1 Material and 1 Truck moved from Chungking to Kansu
                                      1 chineseAlpineInfantry and 1 chineseAntiTankGun moved from Kansu to Hupeh
                                      1 Truck and 1 chineseAntiAirGun moved from Northern China to Hupeh
                                      2 chineseInfantrys moved from Chungking to Hupeh
                                      1 chineseInfantry moved from Chungking to Kweichow
                                      1 Train moved from Northern China to Singkiang
                                      1 Train and 2 chineseInfantrys moved from Singkiang to Northern China
                                      1 Train moved from Northern China to Ningsia
                                      4 chineseInfantrys moved from Northern China to Inner Mongolia
                                      1 chineseInfantry moved from Inner Mongolia to Hupeh
                                      1 chineseFighter moved from Chungking to Northern China
                              
                                  Purchase Units - China
                                      Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                      China buy 1 Rail, 1 Truck and 5 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Place Units - China
                                      Units in Kansu being upgraded or consumed: 1 Material
                                      1 Rail placed in Kansu
                                      2 chineseInfantrys placed in Northern China
                                      1 Truck and 2 chineseInfantrys placed in Chungking
                                      1 chineseInfantry placed in Singkiang
                              
                                  Activate Technology - China
                                      China activating ImprovedProduction
                              
                                  Turn Complete - China
                                      China collect 29 PUs; end with 29 PUs
                                      Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                      Units generate 3 techTokens; China end with 3 techTokens
                              

                              Combat Hit Differential Summary :

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Gully
                                last edited by

                                @Gully sorry for the delay got a call go for spain

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Gully
                                  last edited by

                                  @Gully i can probably do uk combat before i leave depending on how fast you are with spain but i will probably have to do NC later.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  G 1 Reply Last reply Reply Quote 0
                                  • G Offline
                                    Gully
                                    last edited by

                                    TripleA Turn Summary: Spain round 5

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Spain
                                            Trigger SpainSwedenWar2: Changing Relationship for Spain and Sweden from Neutral to War
                                    
                                        Combat - Spain
                                    
                                        Non Combat Move - Spain
                                            1 Truck moved from Southern Spain to Madrid
                                            1 Material and 1 Truck moved from Madrid to Southern Spain
                                            2 spanishInfantrys moved from Madrid to Southern Spain
                                            1 spanishFighter moved from Madrid to Southern Spain
                                            1 spanishDestroyer moved from 48 Sea Zone to 43 Sea Zone
                                            1 spanishArtillery and 2 spanishInfantrys moved from Morrocco to Algeria
                                            1 spanishSubmarine moved from 48 Sea Zone to 45 Sea Zone
                                    
                                        Purchase Units - Spain
                                            Spain buy 1 spanishEntrenchment and 2 spanishInfantrys; Remaining resources: 2 PUs; 
                                    
                                        Place Units - Spain
                                            Units in Southern Spain being upgraded or consumed: 1 Material
                                            1 spanishEntrenchment placed in Southern Spain
                                            2 spanishInfantrys placed in Madrid
                                    
                                        Turn Complete - Spain
                                            Spain collect 7 PUs; end with 9 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gully @ubernaut
                                      last edited by

                                      @ubernaut go for uk

                                      ubernautU 5 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Gully
                                        last edited by

                                        @Gully shouldn't be long i already know what i want to do.

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          basically.

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Britain round 5

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 5
                                            
                                                Research Technology - Britain
                                                    Note to players Britain: <body><img src="singapore.png"/></body>
                                                    Trigger britishaTIP: Britain gains access to ImprovedProduction
                                                    Britain spend 0 on tech rolls
                                            
                                                Combat Move - Britain
                                                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                    Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                                    Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                                    2 britishMarines moved from Central Norway to Northern Sweden
                                                    2 britishNavalFighters moved from Sweden to Northern Sweden
                                                    2 britishNavalFighters moved from 13 Sea Zone to Northern Sweden
                                                    1 britishTransport moved from 12 Sea Zone to 10 Sea Zone
                                                    2 britishAlpineInfantrys moved from Scotland to 10 Sea Zone
                                                    2 britishAlpineInfantrys and 1 britishTransport moved from 10 Sea Zone to 12 Sea Zone
                                                    1 britishTransport moved from 12 Sea Zone to 24 Sea Zone
                                                    1 britishInfantry moved from Scotland to 24 Sea Zone
                                                    1 britishInfantry moved from Central Britain to 24 Sea Zone
                                                    2 britishInfantrys and 1 britishTransport moved from 24 Sea Zone to 12 Sea Zone
                                                    2 britishAlpineInfantrys and 2 britishInfantrys moved from 12 Sea Zone to Norway
                                                    2 britishNavalFighters moved from Central Britain to 25 Sea Zone
                                                    1 britishStrategicBomber moved from Gibraltar to Vichy France
                                                    1 britishTacticalBomber moved from Gibraltar to Algeria
                                                    1 britishStrategicBomber moved from Gibraltar to Algeria
                                                    1 britishFighter moved from Gibraltar to Algeria
                                                    1 britishInfantry moved from Western Sahara to 61 Sea Zone
                                                    1 britishInfantry moved from 61 Sea Zone to Morrocco
                                                    1 britishTransport moved from 61 Sea Zone to 42 Sea Zone
                                                    1 britishCruiser moved from 61 Sea Zone to 42 Sea Zone
                                                    1 britishInfantry moved from Gibraltar to 42 Sea Zone
                                                    1 britishInfantry moved from 42 Sea Zone to Tangier
                                                    1 britishInfantry moved from Cairo to Central Egpyt
                                                          Egypt take Central Egpyt from Italy
                                                    1 britishInfantry moved from Cairo to Sinai
                                                          Egypt take Sinai from Italy
                                                    1 britishArtillery moved from French Central Africa to Eastern French Africa
                                                          ExiledAllies take Eastern French Africa from VichyFrance
                                                    3 britishDestroyers moved from 158 Sea Zone to 161 Sea Zone
                                                    2 britishNavalFighters moved from Gibraltar to 43 Sea Zone
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 19
                                            • 20
                                            • 8 / 20
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums