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    TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Manual Gamesave Post: Brazil round 6

      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 6
      
          Combat Move - Brazil
              2 brazilianDestroyers moved from 158 Sea Zone to 161 Sea Zone
      
          Combat - Brazil
              Battle in 161 Sea Zone
                  Brazil attack with 2 brazilianDestroyers; Britain loiter and taunt
                  Germany defend with 1 germanSubmarine
                      DepthChargeAttack fire in 161 Sea Zone : 0/2 hits, 0.17 expected hits
                  1 germanSubmarine owned by the Germany Submerged
      
          Non Combat Move - Brazil
              2 brazilianInfantrys moved from Western Sahara to 62 Sea Zone
              2 brazilianInfantrys and 1 brazilianTransport moved from 62 Sea Zone to 65 Sea Zone
              2 brazilianInfantrys moved from 65 Sea Zone to Southern Brazil
              1 brazilianArtillery, 1 brazilianCombatEngineer and 2 brazilianInfantrys moved from Rio de Janeiro to Southern Brazil
              1 Truck, 1 brazilianArtillery and 1 brazilianTank moved from Eastern Brazil to Southern Brazil
      
          Purchase Units - Brazil
              Brazil buy 1 brazilianTank; Remaining resources: 2 PUs; 
      
          Place Units - Brazil
              1 brazilianTank placed in Rio de Janeiro
      
          Turn Complete - Brazil
              Brazil collect 7 PUs; end with 9 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Britain from Iceland: 1 britishAlpineInfantry and 1 britishAntiAirGun
              EDIT: Adding units owned by Britain to 3 Sea Zone: 1 britishAlpineInfantry and 1 britishAntiAirGun
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russia from Moscow: 1 russianAntiTankGun
              EDIT: Adding units owned by Russia to Moscow: 1 russianParatrooper
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      DepthChargeAttack fire in 161 Sea Zone : : -0.17
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Gully
        last edited by ubernaut

        @Gully sorry one more small edit, paratroop instead of ATG in moscow.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        G 1 Reply Last reply Reply Quote 0
        • G Offline
          Gully
          last edited by

          TripleA Move Summary: Japan round 6

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 6
          
              Research Technology - Japan
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  1 japaneseCombatEngineer moved from Borneo to 93 Sea Zone
                  1 japaneseCombatEngineer and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone
                  2 japaneseMarines moved from Malay to 92 Sea Zone
                  1 japaneseAlpineInfantry moved from Malay to 92 Sea Zone
                  1 japaneseInfantry moved from Malay to 91 Sea Zone
                  1 japaneseInfantry moved from Southern Thailand to 91 Sea Zone
                  1 japaneseFighter and 2 japaneseNavalFighters moved from Thailand to Kwangsi
                  1 japaneseCombatEngineer moved from French Indochina to Kwangsi
                  1 japaneseInfantry moved from Shansi to Shensi
                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Shensi
                  1 japaneseInfantry moved from Shansi to Shensi
                  1 japaneseInfantry moved from Shansi to Suiyuan
                  1 japaneseFighter moved from Shansi to Suiyuan
                  1 japaneseFighter moved from Manchuria to Suiyuan
                  1 japaneseNavalFighter moved from Manchuria to Eastern Manchuria
                  1 japaneseArtillery moved from Korea to Eastern Manchuria
                  1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                  1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                        Manchuria take Khabarovskiy Kray from Russia
                  1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                  1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
                  1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
                  2 japaneseInfantrys and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone
                  2 japaneseInfantrys moved from 120 Sea Zone to Wake Island
                  2 japaneseNavalFighters moved from 93 Sea Zone to Java
                  1 japaneseBattleship and 1 japaneseCruiser moved from 92 Sea Zone to 148 Sea Zone
                  1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Thailand to 91 Sea Zone
                  1 japaneseAlpineInfantry, 3 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone
                  1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 2 japaneseMarines and 2 japaneseTransports moved from 92 Sea Zone to 148 Sea Zone
                  2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseMarines moved from 148 Sea Zone to Java
          

          Savegame

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          • G Offline
            Gully @ubernaut
            last edited by

            @ubernaut Live Battle for Java OOL

            1 Reply Last reply Reply Quote 0
            • G Offline
              Gully
              last edited by

              TripleA Turn Summary: Thailand round 6

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 6
              
                  Training Troops - Manchuria
                      Manchuria collect 0 PUs; end with 10 PUs
              
                  Consolidating - Thailand
                      Thailand collect 0 PUs; end with 9 PUs
              
                  Research Technology - Japan
                          Japan roll 4,1,6,7,3,8,5,2,6,1,2,6 and gets 0 hits
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                      1 japaneseCombatEngineer moved from Borneo to 93 Sea Zone
                      1 japaneseCombatEngineer and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone
                      2 japaneseMarines moved from Malay to 92 Sea Zone
                      1 japaneseAlpineInfantry moved from Malay to 92 Sea Zone
                      1 japaneseInfantry moved from Malay to 91 Sea Zone
                      1 japaneseInfantry moved from Southern Thailand to 91 Sea Zone
                      1 japaneseFighter and 2 japaneseNavalFighters moved from Thailand to Kwangsi
                      1 japaneseCombatEngineer moved from French Indochina to Kwangsi
                      1 japaneseInfantry moved from Shansi to Shensi
                      1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Shensi
                      1 japaneseInfantry moved from Shansi to Shensi
                      1 japaneseInfantry moved from Shansi to Suiyuan
                      1 japaneseFighter moved from Shansi to Suiyuan
                      1 japaneseFighter moved from Manchuria to Suiyuan
                      1 japaneseNavalFighter moved from Manchuria to Eastern Manchuria
                      1 japaneseArtillery moved from Korea to Eastern Manchuria
                      1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                      1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                            Manchuria take Khabarovskiy Kray from Russia
                      1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                      1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
                      1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
                      2 japaneseInfantrys and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone
                      2 japaneseInfantrys moved from 120 Sea Zone to Wake Island
                      2 japaneseNavalFighters moved from 93 Sea Zone to Java
                      1 japaneseBattleship and 1 japaneseCruiser moved from 92 Sea Zone to 148 Sea Zone
                      1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Thailand to 91 Sea Zone
                      1 japaneseAlpineInfantry, 3 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone
                      1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 2 japaneseMarines and 2 japaneseTransports moved from 92 Sea Zone to 148 Sea Zone
                      2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseMarines moved from 148 Sea Zone to Java
              
                  Combat - Japan
                      Battle in Wake Island
                      Battle in Java
                          Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters
                          ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields and 1 britishEntrenchment; Britain defend with 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys
                              AntiAircraftGun fire in Java : 0/1 hits, 0,17 expected hits
                              Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Java, round 2 : 0/3 hits, 1,08 expected hits
                              Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 2 : 3/10 hits, 2,17 expected hits
                              ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishCombatEngineer, 1 britishEntrenchment and 2 britishInfantrys in Java, round 2 : 2/5 hits, 2,58 expected hits
                              2 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Java
                              Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 3 : 1/8 hits, 2,00 expected hits
                              ExiledAllies roll dice for 1 britishCombatEngineer and 1 britishEntrenchment in Java, round 3 : 1/2 hits, 1,25 expected hits
                              1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Java
                              Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 4 : 4/7 hits, 1,92 expected hits
                              ExiledAllies roll dice for 1 britishEntrenchment in Java, round 4 : 1/1 hits, 0,67 expected hits
                              1 britishEntrenchment owned by the ExiledAllies and 1 japaneseCombatEngineer owned by the Japan lost in Java
                          Some non-combat units are destroyed: 
                          Japan win, taking Wake Island from Usa, taking Java from ExiledAllies with 2 japaneseAlpineInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 7
                          Casualties for Japan: 1 japaneseCombatEngineer and 3 japaneseInfantrys
                          Casualties for Britain: 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys
                          Casualties for ExiledAllies: 1 britishEntrenchment
                      Battle in Kwangsi
                          Japan attack with 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters
                          China defend with 1 Flagpole and 1 chineseAlpineInfantry
                              Japan roll dice for 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters in Kwangsi, round 2 : 2/4 hits, 1,25 expected hits
                              China roll dice for 1 chineseAlpineInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits
                              1 chineseAlpineInfantry owned by the China lost in Kwangsi
                          Japan win, taking Kwangsi from China with 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                          Casualties for China: 1 chineseAlpineInfantry
                      Battle in Suiyuan
                          Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                          China defend with 1 Flagpole and 1 chineseInfantry
                              Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Suiyuan, round 2 : 1/3 hits, 1,00 expected hits
                              China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 0/1 hits, 0,25 expected hits
                              1 chineseInfantry owned by the China lost in Suiyuan
                          Japan win, taking Suiyuan from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                          Casualties for China: 1 chineseInfantry
                      Battle in Eastern Manchuria
                          Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter
                          Russia defend with 1 Flagpole and 1 russianInfantry
                              Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 2 : 0/3 hits, 0,75 expected hits
                              Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                              Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 3 : 1/3 hits, 0,75 expected hits
                              Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                              1 russianInfantry owned by the Russia lost in Eastern Manchuria
                          Japan win, taking Eastern Manchuria from Russia with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3
                          Casualties for Russia: 1 russianInfantry
                      Battle in Shensi
                          Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                          China defend with 1 Flagpole and 1 chineseInfantry
                              Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 2 : 0/4 hits, 1,25 expected hits
                              China roll dice for 1 chineseInfantry in Shensi, round 2 : 1/1 hits, 0,25 expected hits
                              1 japaneseInfantry owned by the Japan lost in Shensi
                              Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Shensi, round 3 : 2/3 hits, 1,08 expected hits
                              China roll dice for 1 chineseInfantry in Shensi, round 3 : 0/1 hits, 0,25 expected hits
                              1 chineseInfantry owned by the China lost in Shensi
                          Japan win, taking Shensi from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                          Casualties for Japan: 1 japaneseInfantry
                          Casualties for China: 1 chineseInfantry
              
                  Non Combat Move - Japan
                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                      2 Trucks and 2 japaneseArtillerys moved from Korea to Northern Manchuria
                      1 Truck and 1 japaneseArtillery moved from Northern Manchuria to Shansi
                      4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
                      4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 95 Sea Zone
                      1 japaneseTransport moved from 93 Sea Zone to 128 Sea Zone
                      1 japaneseInfantry moved from Luzon to 128 Sea Zone
                      1 japaneseInfantry and 1 japaneseTransport moved from 128 Sea Zone to 95 Sea Zone
                      1 japaneseInfantry moved from Hainan to 95 Sea Zone
                      2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                      1 Train moved from Kwangtung to Hong Kong
                      1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Thailand
                      1 japaneseFighter and 2 japaneseNavalFighters moved from Kwangsi to Thailand
                      1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to Shansi
                      2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                      2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
                      2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung
                      2 japaneseNavalFighters moved from Java to 148 Sea Zone
                      4 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                      1 japaneseAirTransport moved from Borneo to Brunei
                      3 japaneseDestroyers moved from 99 Sea Zone to 120 Sea Zone
                      1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseNavalFighters and 7 japaneseSubmarines moved from 127 Sea Zone to 120 Sea Zone
                      1 japaneseCarrier moved from 92 Sea Zone to 148 Sea Zone
                      1 japaneseDestroyer moved from 92 Sea Zone to 148 Sea Zone
                      1 japaneseDestroyer moved from 93 Sea Zone to 127 Sea Zone
                      1 japaneseDestroyer moved from 91 Sea Zone to 148 Sea Zone
                      1 japaneseCarrier moved from 93 Sea Zone to 127 Sea Zone
                      1 Truck and 1 japaneseArtillery moved from Manchuria to Shansi
                      1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Shansi
                      1 Train moved from Shansi to Korea
                      1 japaneseNavalFighter moved from Eastern Manchuria to Japan
                      2 japaneseFighters moved from Suiyuan to Shansi
                      1 japaneseAirTransport moved from Shanghai to Japan
                      1 Truck moved from Korea to Manchuria
                      1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Northern Manchuria
              
                  Purchase Units - Japan
                      Japan buy 1 Material, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 6 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 12 techTokens; 
              
                  Place Units - Japan
                      2 japaneseAlpineInfantrys placed in Hong Kong
                      1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Borneo
                      2 japaneseInfantrys placed in Shansi
                      2 japaneseInfantrys placed in Kyushu Shikoku
                      2 japaneseArtillerys and 1 japaneseTank placed in Korea
                      1 Material and 1 japaneseNavalFighter placed in Japan
                      1 japaneseDestroyer placed in 99 Sea Zone
              
                  Turn Complete - Japan
                      Japan collect 72 PUs; end with 72 PUs
                      Units generate 6 techTokens; Japan end with 18 techTokens
              
                  Purchase Units - Manchuria
                      Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
              
                  Place Units - Manchuria
                      3 japaneseInfantrys placed in Manchuria
              
                  Turn Complete - Manchuria
                      Manchuria collect 10 PUs; end with 11 PUs
                      Some Units in Manchuria change ownership: 3 japaneseInfantrys
              
                  Purchase Units - Thailand
                      Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - Thailand
                      3 japaneseInfantrys placed in Thailand
              
                  Turn Complete - Thailand
                      Thailand collect 7 PUs; end with 7 PUs
                      Some Units in Thailand change ownership: 3 japaneseInfantrys
              

              Combat Hit Differential Summary :

              AntiAircraftGun fire in Java : : -0,17
              ExiledAllies : -0,50
              Japan : 0,75
              China : 0,00
              Russia : -0,67
              

              Savegame

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              • G Offline
                Gully
                last edited by

                @ubernaut China is up

                ubernautU 1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully
                  last edited by

                  @ubernaut I'm away for about half an hour

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Gully
                    last edited by

                    @Gully np 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: China round 6

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 6
                      
                          Research Technology - China
                              China spend 0 on tech rolls
                              China removing all Technology Tokens after successful research.
                              China discover ImprovedAntiAircraft
                      
                          Combat Move - China
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              3 chineseInfantrys moved from Inner Mongolia to Shensi
                              1 chineseFighter moved from Northern China to Shensi
                              1 chineseInfantry moved from Hunan to Anhwei
                                    China take Anhwei from Japan
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Gully
                        last edited by

                        @Gully scramble gamble for when you get back

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          @ubernaut no scramble

                          ubernautU 2 Replies Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: China round 6

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 6
                            
                                Research Technology - China
                                    China spend 0 on tech rolls
                                        China roll 6,11,12 and gets 1 hit
                                    China removing all Technology Tokens after successful research.
                                    China discover ImprovedAntiAircraft
                            
                                Combat Move - China
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                    3 chineseInfantrys moved from Inner Mongolia to Shensi
                                    1 chineseFighter moved from Northern China to Shensi
                                    1 chineseInfantry moved from Hunan to Anhwei
                                          China take Anhwei from Japan
                            
                                Combat - China
                                    Battle in Shensi
                                        China attack with 1 chineseFighter and 3 chineseInfantrys
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            China roll dice for 1 chineseFighter and 3 chineseInfantrys in Shensi, round 2 : 0/4 hits, 0.92 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                            China roll dice for 1 chineseFighter and 3 chineseInfantrys in Shensi, round 3 : 1/4 hits, 0.92 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Shensi, round 3 : 0/1 hits, 0.25 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Shensi
                                        China win, taking Shensi from Japan with 1 chineseFighter and 3 chineseInfantrys remaining. Battle score for attacker is 3
                                        Casualties for Japan: 1 japaneseInfantry
                            
                                Non Combat Move - China
                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseProd1: China has 1 Material placed in Chungking
                                    1 chineseCombatEngineer moved from Kansu to Inner Mongolia
                                    1 Material and 1 Truck moved from Chungking to Inner Mongolia
                                    1 Truck moved from Kansu to Northern China
                                    1 Truck, 1 chineseAntiAirGun and 4 chineseInfantrys moved from Northern China to Inner Mongolia
                                    1 Truck moved from Hupeh to Northern China
                                    1 Train moved from Ningsia to Singkiang
                                    1 chineseInfantry moved from Kweichow to Hunan
                                    1 chineseInfantry moved from Hupeh to Hunan
                                    2 chineseInfantrys moved from Chungking to Kweichow
                                    1 chineseFighter moved from Shensi to Northern China
                                    1 Train and 2 chineseInfantrys moved from Singkiang to Chungking
                                    1 Train moved from Chungking to Kansu
                            
                                Purchase Units - China
                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                    China buy 1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseEntrenchment, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - China
                                    Units in Inner Mongolia being upgraded or consumed: 1 Material
                                    1 chineseEntrenchment placed in Inner Mongolia
                                    1 chineseCombatEngineer and 1 chineseInfantry placed in Northern China
                                    3 chineseInfantrys placed in Singkiang
                                    1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                            
                                Activate Technology - China
                                    China activating ImprovedAntiAircraft
                                    Trigger chineseImpAA: Setting attackAA to 2 for unitAttachment attached to chineseAntiAirGun
                                    Trigger chineseImpAA: Setting defense to 2 for unitAttachment attached to chineseAntiAirGun
                            
                                Turn Complete - China
                                    China collect 28 PUs; end with 28 PUs
                                    Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 31 PUs
                                    Units generate 3 techTokens; China end with 3 techTokens
                            

                            Combat Hit Differential Summary :

                            China : -0.83
                            Japan : -0.50
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @Gully
                              last edited by

                              @Gully over to spain

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @Gully
                                last edited by

                                @Gully running out for errands im assuming you won't need me for Spain anyway but either way ill be back in about an hour. Also, im pretty sure Uk is gonna be a thinker so i'm not 100% sure how fast i will be on that one.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • G Offline
                                  Gully
                                  last edited by

                                  TripleA Turn Summary: Spain round 6

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Spain
                                  
                                      Combat - Spain
                                  
                                      Non Combat Move - Spain
                                          2 spanishInfantrys moved from Madrid to Southern Spain
                                          1 Truck moved from Southern Spain to Madrid
                                          1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain
                                  
                                      Purchase Units - Spain
                                          Spain buy 3 spanishInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Spain
                                          3 spanishInfantrys placed in Madrid
                                  
                                      Turn Complete - Spain
                                          Spain collect 6 PUs; end with 6 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • ubernautU Offline
                                    ubernaut Moderators @Gully
                                    last edited by

                                    @Gully nm jumping into lobby now 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • G Offline
                                      Gully @ubernaut
                                      last edited by

                                      @ubernaut No need. Spain is finished with no Combats

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                                      • ubernautU Offline
                                        ubernaut Moderators @Gully
                                        last edited by ubernaut

                                        @Gully er i mean nm again i guess you had no combat after all. 😛

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • G Offline
                                          Gully @Gully
                                          last edited by

                                          @Gully Do you think you'll have UKs CM within the next 2 or 3 hours?

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                                          • G Offline
                                            Gully @ubernaut
                                            last edited by

                                            @ubernaut nevermind. I'll just look if there's something in 2 hours or so.

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