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    TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

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    • G Offline
      Gully
      last edited by

      TripleA Turn Summary: Thailand round 6

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 6
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
                  Japan roll 4,1,6,7,3,8,5,2,6,1,2,6 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseCombatEngineer moved from Borneo to 93 Sea Zone
              1 japaneseCombatEngineer and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone
              2 japaneseMarines moved from Malay to 92 Sea Zone
              1 japaneseAlpineInfantry moved from Malay to 92 Sea Zone
              1 japaneseInfantry moved from Malay to 91 Sea Zone
              1 japaneseInfantry moved from Southern Thailand to 91 Sea Zone
              1 japaneseFighter and 2 japaneseNavalFighters moved from Thailand to Kwangsi
              1 japaneseCombatEngineer moved from French Indochina to Kwangsi
              1 japaneseInfantry moved from Shansi to Shensi
              1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Shensi
              1 japaneseInfantry moved from Shansi to Shensi
              1 japaneseInfantry moved from Shansi to Suiyuan
              1 japaneseFighter moved from Shansi to Suiyuan
              1 japaneseFighter moved from Manchuria to Suiyuan
              1 japaneseNavalFighter moved from Manchuria to Eastern Manchuria
              1 japaneseArtillery moved from Korea to Eastern Manchuria
              1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
              1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                    Manchuria take Khabarovskiy Kray from Russia
              1 japaneseInfantry moved from Tokyo to 99 Sea Zone
              1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone
              1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone
              2 japaneseInfantrys moved from 120 Sea Zone to Wake Island
              2 japaneseNavalFighters moved from 93 Sea Zone to Java
              1 japaneseBattleship and 1 japaneseCruiser moved from 92 Sea Zone to 148 Sea Zone
              1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Thailand to 91 Sea Zone
              1 japaneseAlpineInfantry, 3 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone
              1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 2 japaneseMarines and 2 japaneseTransports moved from 92 Sea Zone to 148 Sea Zone
              2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseMarines moved from 148 Sea Zone to Java
      
          Combat - Japan
              Battle in Wake Island
              Battle in Java
                  Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters
                  ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields and 1 britishEntrenchment; Britain defend with 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys
                      AntiAircraftGun fire in Java : 0/1 hits, 0,17 expected hits
                      Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Java, round 2 : 0/3 hits, 1,08 expected hits
                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 2 : 3/10 hits, 2,17 expected hits
                      ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishCombatEngineer, 1 britishEntrenchment and 2 britishInfantrys in Java, round 2 : 2/5 hits, 2,58 expected hits
                      2 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Java
                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 3 : 1/8 hits, 2,00 expected hits
                      ExiledAllies roll dice for 1 britishCombatEngineer and 1 britishEntrenchment in Java, round 3 : 1/2 hits, 1,25 expected hits
                      1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Java
                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 4 : 4/7 hits, 1,92 expected hits
                      ExiledAllies roll dice for 1 britishEntrenchment in Java, round 4 : 1/1 hits, 0,67 expected hits
                      1 britishEntrenchment owned by the ExiledAllies and 1 japaneseCombatEngineer owned by the Japan lost in Java
                  Some non-combat units are destroyed: 
                  Japan win, taking Wake Island from Usa, taking Java from ExiledAllies with 2 japaneseAlpineInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 7
                  Casualties for Japan: 1 japaneseCombatEngineer and 3 japaneseInfantrys
                  Casualties for Britain: 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys
                  Casualties for ExiledAllies: 1 britishEntrenchment
              Battle in Kwangsi
                  Japan attack with 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters
                  China defend with 1 Flagpole and 1 chineseAlpineInfantry
                      Japan roll dice for 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters in Kwangsi, round 2 : 2/4 hits, 1,25 expected hits
                      China roll dice for 1 chineseAlpineInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits
                      1 chineseAlpineInfantry owned by the China lost in Kwangsi
                  Japan win, taking Kwangsi from China with 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                  Casualties for China: 1 chineseAlpineInfantry
              Battle in Suiyuan
                  Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Suiyuan, round 2 : 1/3 hits, 1,00 expected hits
                      China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 0/1 hits, 0,25 expected hits
                      1 chineseInfantry owned by the China lost in Suiyuan
                  Japan win, taking Suiyuan from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in Eastern Manchuria
                  Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 2 : 0/3 hits, 0,75 expected hits
                      Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                      Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 3 : 1/3 hits, 0,75 expected hits
                      Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                      1 russianInfantry owned by the Russia lost in Eastern Manchuria
                  Japan win, taking Eastern Manchuria from Russia with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
              Battle in Shensi
                  Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 2 : 0/4 hits, 1,25 expected hits
                      China roll dice for 1 chineseInfantry in Shensi, round 2 : 1/1 hits, 0,25 expected hits
                      1 japaneseInfantry owned by the Japan lost in Shensi
                      Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Shensi, round 3 : 2/3 hits, 1,08 expected hits
                      China roll dice for 1 chineseInfantry in Shensi, round 3 : 0/1 hits, 0,25 expected hits
                      1 chineseInfantry owned by the China lost in Shensi
                  Japan win, taking Shensi from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseInfantry
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              2 Trucks and 2 japaneseArtillerys moved from Korea to Northern Manchuria
              1 Truck and 1 japaneseArtillery moved from Northern Manchuria to Shansi
              4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
              4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 95 Sea Zone
              1 japaneseTransport moved from 93 Sea Zone to 128 Sea Zone
              1 japaneseInfantry moved from Luzon to 128 Sea Zone
              1 japaneseInfantry and 1 japaneseTransport moved from 128 Sea Zone to 95 Sea Zone
              1 japaneseInfantry moved from Hainan to 95 Sea Zone
              2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
              1 Train moved from Kwangtung to Hong Kong
              1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Thailand
              1 japaneseFighter and 2 japaneseNavalFighters moved from Kwangsi to Thailand
              1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to Shansi
              2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
              2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung
              2 japaneseNavalFighters moved from Java to 148 Sea Zone
              4 japaneseInfantrys moved from 95 Sea Zone to French Indochina
              1 japaneseAirTransport moved from Borneo to Brunei
              3 japaneseDestroyers moved from 99 Sea Zone to 120 Sea Zone
              1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseNavalFighters and 7 japaneseSubmarines moved from 127 Sea Zone to 120 Sea Zone
              1 japaneseCarrier moved from 92 Sea Zone to 148 Sea Zone
              1 japaneseDestroyer moved from 92 Sea Zone to 148 Sea Zone
              1 japaneseDestroyer moved from 93 Sea Zone to 127 Sea Zone
              1 japaneseDestroyer moved from 91 Sea Zone to 148 Sea Zone
              1 japaneseCarrier moved from 93 Sea Zone to 127 Sea Zone
              1 Truck and 1 japaneseArtillery moved from Manchuria to Shansi
              1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Shansi
              1 Train moved from Shansi to Korea
              1 japaneseNavalFighter moved from Eastern Manchuria to Japan
              2 japaneseFighters moved from Suiyuan to Shansi
              1 japaneseAirTransport moved from Shanghai to Japan
              1 Truck moved from Korea to Manchuria
              1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Northern Manchuria
      
          Purchase Units - Japan
              Japan buy 1 Material, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 6 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 12 techTokens; 
      
          Place Units - Japan
              2 japaneseAlpineInfantrys placed in Hong Kong
              1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Borneo
              2 japaneseInfantrys placed in Shansi
              2 japaneseInfantrys placed in Kyushu Shikoku
              2 japaneseArtillerys and 1 japaneseTank placed in Korea
              1 Material and 1 japaneseNavalFighter placed in Japan
              1 japaneseDestroyer placed in 99 Sea Zone
      
          Turn Complete - Japan
              Japan collect 72 PUs; end with 72 PUs
              Units generate 6 techTokens; Japan end with 18 techTokens
      
          Purchase Units - Manchuria
              Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
      
          Place Units - Manchuria
              3 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 11 PUs
              Some Units in Manchuria change ownership: 3 japaneseInfantrys
      
          Purchase Units - Thailand
              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              3 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 7 PUs; end with 7 PUs
              Some Units in Thailand change ownership: 3 japaneseInfantrys
      

      Combat Hit Differential Summary :

      AntiAircraftGun fire in Java : : -0,17
      ExiledAllies : -0,50
      Japan : 0,75
      China : 0,00
      Russia : -0,67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • G Offline
        Gully
        last edited by

        @ubernaut China is up

        ubernautU 1 Reply Last reply Reply Quote 0
        • G Offline
          Gully
          last edited by

          @ubernaut I'm away for about half an hour

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Gully
            last edited by

            @Gully np 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: China round 6

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 6
              
                  Research Technology - China
                      China spend 0 on tech rolls
                      China removing all Technology Tokens after successful research.
                      China discover ImprovedAntiAircraft
              
                  Combat Move - China
                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                      3 chineseInfantrys moved from Inner Mongolia to Shensi
                      1 chineseFighter moved from Northern China to Shensi
                      1 chineseInfantry moved from Hunan to Anhwei
                            China take Anhwei from Japan
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Gully
                last edited by

                @Gully scramble gamble for when you get back

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully
                  last edited by

                  @ubernaut no scramble

                  ubernautU 2 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: China round 6

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 6
                    
                        Research Technology - China
                            China spend 0 on tech rolls
                                China roll 6,11,12 and gets 1 hit
                            China removing all Technology Tokens after successful research.
                            China discover ImprovedAntiAircraft
                    
                        Combat Move - China
                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                            3 chineseInfantrys moved from Inner Mongolia to Shensi
                            1 chineseFighter moved from Northern China to Shensi
                            1 chineseInfantry moved from Hunan to Anhwei
                                  China take Anhwei from Japan
                    
                        Combat - China
                            Battle in Shensi
                                China attack with 1 chineseFighter and 3 chineseInfantrys
                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                    China roll dice for 1 chineseFighter and 3 chineseInfantrys in Shensi, round 2 : 0/4 hits, 0.92 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                    China roll dice for 1 chineseFighter and 3 chineseInfantrys in Shensi, round 3 : 1/4 hits, 0.92 expected hits
                                    Japan roll dice for 1 japaneseInfantry in Shensi, round 3 : 0/1 hits, 0.25 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Shensi
                                China win, taking Shensi from Japan with 1 chineseFighter and 3 chineseInfantrys remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                    
                        Non Combat Move - China
                            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                            Trigger chineseProd1: China has 1 Material placed in Chungking
                            1 chineseCombatEngineer moved from Kansu to Inner Mongolia
                            1 Material and 1 Truck moved from Chungking to Inner Mongolia
                            1 Truck moved from Kansu to Northern China
                            1 Truck, 1 chineseAntiAirGun and 4 chineseInfantrys moved from Northern China to Inner Mongolia
                            1 Truck moved from Hupeh to Northern China
                            1 Train moved from Ningsia to Singkiang
                            1 chineseInfantry moved from Kweichow to Hunan
                            1 chineseInfantry moved from Hupeh to Hunan
                            2 chineseInfantrys moved from Chungking to Kweichow
                            1 chineseFighter moved from Shensi to Northern China
                            1 Train and 2 chineseInfantrys moved from Singkiang to Chungking
                            1 Train moved from Chungking to Kansu
                    
                        Purchase Units - China
                            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                            China buy 1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseEntrenchment, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - China
                            Units in Inner Mongolia being upgraded or consumed: 1 Material
                            1 chineseEntrenchment placed in Inner Mongolia
                            1 chineseCombatEngineer and 1 chineseInfantry placed in Northern China
                            3 chineseInfantrys placed in Singkiang
                            1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                    
                        Activate Technology - China
                            China activating ImprovedAntiAircraft
                            Trigger chineseImpAA: Setting attackAA to 2 for unitAttachment attached to chineseAntiAirGun
                            Trigger chineseImpAA: Setting defense to 2 for unitAttachment attached to chineseAntiAirGun
                    
                        Turn Complete - China
                            China collect 28 PUs; end with 28 PUs
                            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 31 PUs
                            Units generate 3 techTokens; China end with 3 techTokens
                    

                    Combat Hit Differential Summary :

                    China : -0.83
                    Japan : -0.50
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Gully
                      last edited by

                      @Gully over to spain

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Gully
                        last edited by

                        @Gully running out for errands im assuming you won't need me for Spain anyway but either way ill be back in about an hour. Also, im pretty sure Uk is gonna be a thinker so i'm not 100% sure how fast i will be on that one.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          TripleA Turn Summary: Spain round 6

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 6
                          
                              Combat Move - Spain
                          
                              Combat - Spain
                          
                              Non Combat Move - Spain
                                  2 spanishInfantrys moved from Madrid to Southern Spain
                                  1 Truck moved from Southern Spain to Madrid
                                  1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain
                          
                              Purchase Units - Spain
                                  Spain buy 3 spanishInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Spain
                                  3 spanishInfantrys placed in Madrid
                          
                              Turn Complete - Spain
                                  Spain collect 6 PUs; end with 6 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          ubernautU 2 Replies Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Gully
                            last edited by

                            @Gully nm jumping into lobby now 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            G 1 Reply Last reply Reply Quote 0
                            • G Offline
                              Gully @ubernaut
                              last edited by

                              @ubernaut No need. Spain is finished with no Combats

                              G 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Gully
                                last edited by ubernaut

                                @Gully er i mean nm again i guess you had no combat after all. 😛

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                G 2 Replies Last reply Reply Quote 0
                                • G Offline
                                  Gully @Gully
                                  last edited by

                                  @Gully Do you think you'll have UKs CM within the next 2 or 3 hours?

                                  1 Reply Last reply Reply Quote 0
                                  • G Offline
                                    Gully @ubernaut
                                    last edited by

                                    @ubernaut nevermind. I'll just look if there's something in 2 hours or so.

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gully @ubernaut
                                      last edited by

                                      @ubernaut I'm going to sleep now. cya tomorrow

                                      ubernautU 5 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Gully
                                        last edited by ubernaut

                                        @Gully i am ready for battle right now

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Gully
                                          last edited by

                                          @Gully you want to do it tomorrow or right now?

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Gully
                                            last edited by

                                            @Gully ok i guess tomorrow then

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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