TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
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TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan roll 4,1,6,7,3,8,5,2,6,1,2,6 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseCombatEngineer moved from Borneo to 93 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from Malay to 92 Sea Zone 1 japaneseAlpineInfantry moved from Malay to 92 Sea Zone 1 japaneseInfantry moved from Malay to 91 Sea Zone 1 japaneseInfantry moved from Southern Thailand to 91 Sea Zone 1 japaneseFighter and 2 japaneseNavalFighters moved from Thailand to Kwangsi 1 japaneseCombatEngineer moved from French Indochina to Kwangsi 1 japaneseInfantry moved from Shansi to Shensi 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Shensi 1 japaneseInfantry moved from Shansi to Shensi 1 japaneseInfantry moved from Shansi to Suiyuan 1 japaneseFighter moved from Shansi to Suiyuan 1 japaneseFighter moved from Manchuria to Suiyuan 1 japaneseNavalFighter moved from Manchuria to Eastern Manchuria 1 japaneseArtillery moved from Korea to Eastern Manchuria 1 japaneseInfantry moved from Vladivostok to Eastern Manchuria 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone 2 japaneseInfantrys moved from 120 Sea Zone to Wake Island 2 japaneseNavalFighters moved from 93 Sea Zone to Java 1 japaneseBattleship and 1 japaneseCruiser moved from 92 Sea Zone to 148 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Thailand to 91 Sea Zone 1 japaneseAlpineInfantry, 3 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 2 japaneseMarines and 2 japaneseTransports moved from 92 Sea Zone to 148 Sea Zone 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseMarines moved from 148 Sea Zone to Java Combat - Japan Battle in Wake Island Battle in Java Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields and 1 britishEntrenchment; Britain defend with 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys AntiAircraftGun fire in Java : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Java, round 2 : 0/3 hits, 1,08 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 3 japaneseInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 2 : 3/10 hits, 2,17 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishCombatEngineer, 1 britishEntrenchment and 2 britishInfantrys in Java, round 2 : 2/5 hits, 2,58 expected hits 2 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Java Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 3 : 1/8 hits, 2,00 expected hits ExiledAllies roll dice for 1 britishCombatEngineer and 1 britishEntrenchment in Java, round 3 : 1/2 hits, 1,25 expected hits 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Java Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 2 japaneseMarines and 2 japaneseNavalFighters in Java, round 4 : 4/7 hits, 1,92 expected hits ExiledAllies roll dice for 1 britishEntrenchment in Java, round 4 : 1/1 hits, 0,67 expected hits 1 britishEntrenchment owned by the ExiledAllies and 1 japaneseCombatEngineer owned by the Japan lost in Java Some non-combat units are destroyed: Japan win, taking Wake Island from Usa, taking Java from ExiledAllies with 2 japaneseAlpineInfantrys, 2 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseCombatEngineer and 3 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys Casualties for ExiledAllies: 1 britishEntrenchment Battle in Kwangsi Japan attack with 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters China defend with 1 Flagpole and 1 chineseAlpineInfantry Japan roll dice for 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters in Kwangsi, round 2 : 2/4 hits, 1,25 expected hits China roll dice for 1 chineseAlpineInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits 1 chineseAlpineInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 1 japaneseCombatEngineer, 1 japaneseFighter and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Battle in Suiyuan Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Suiyuan, round 2 : 1/3 hits, 1,00 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 0/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China lost in Suiyuan Japan win, taking Suiyuan from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Eastern Manchuria Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter Russia defend with 1 Flagpole and 1 russianInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 2 : 0/3 hits, 0,75 expected hits Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 3 : 1/3 hits, 0,75 expected hits Russia roll dice for 1 russianInfantry in Eastern Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Eastern Manchuria Japan win, taking Eastern Manchuria from Russia with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Shensi Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 2 : 0/4 hits, 1,25 expected hits China roll dice for 1 chineseInfantry in Shensi, round 2 : 1/1 hits, 0,25 expected hits 1 japaneseInfantry owned by the Japan lost in Shensi Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Shensi, round 3 : 2/3 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Shensi, round 3 : 0/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan win, taking Shensi from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 Trucks and 2 japaneseArtillerys moved from Korea to Northern Manchuria 1 Truck and 1 japaneseArtillery moved from Northern Manchuria to Shansi 4 japaneseInfantrys moved from Phillippines to 127 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 95 Sea Zone 1 japaneseTransport moved from 93 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Luzon to 128 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 128 Sea Zone to 95 Sea Zone 1 japaneseInfantry moved from Hainan to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to French Indochina 1 Train moved from Kwangtung to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Thailand 1 japaneseFighter and 2 japaneseNavalFighters moved from Kwangsi to Thailand 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to Shansi 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung 2 japaneseNavalFighters moved from Java to 148 Sea Zone 4 japaneseInfantrys moved from 95 Sea Zone to French Indochina 1 japaneseAirTransport moved from Borneo to Brunei 3 japaneseDestroyers moved from 99 Sea Zone to 120 Sea Zone 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseNavalFighters and 7 japaneseSubmarines moved from 127 Sea Zone to 120 Sea Zone 1 japaneseCarrier moved from 92 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 92 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 93 Sea Zone to 127 Sea Zone 1 japaneseDestroyer moved from 91 Sea Zone to 148 Sea Zone 1 japaneseCarrier moved from 93 Sea Zone to 127 Sea Zone 1 Truck and 1 japaneseArtillery moved from Manchuria to Shansi 1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Shansi 1 Train moved from Shansi to Korea 1 japaneseNavalFighter moved from Eastern Manchuria to Japan 2 japaneseFighters moved from Suiyuan to Shansi 1 japaneseAirTransport moved from Shanghai to Japan 1 Truck moved from Korea to Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Northern Manchuria Purchase Units - Japan Japan buy 1 Material, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 6 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys placed in Hong Kong 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Borneo 2 japaneseInfantrys placed in Shansi 2 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseArtillerys and 1 japaneseTank placed in Korea 1 Material and 1 japaneseNavalFighter placed in Japan 1 japaneseDestroyer placed in 99 Sea Zone Turn Complete - Japan Japan collect 72 PUs; end with 72 PUs Units generate 6 techTokens; Japan end with 18 techTokens Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 11 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
AntiAircraftGun fire in Java : : -0,17 ExiledAllies : -0,50 Japan : 0,75 China : 0,00 Russia : -0,67 -
@ubernaut China is up
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@ubernaut I'm away for about half an hour
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@Gully np

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TripleA Move Summary: China round 6
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Research Technology - China China spend 0 on tech rolls China removing all Technology Tokens after successful research. China discover ImprovedAntiAircraft Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 3 chineseInfantrys moved from Inner Mongolia to Shensi 1 chineseFighter moved from Northern China to Shensi 1 chineseInfantry moved from Hunan to Anhwei China take Anhwei from Japan -
@Gully scramble gamble for when you get back
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@ubernaut no scramble
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TripleA Turn Summary: China round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Research Technology - China China spend 0 on tech rolls China roll 6,11,12 and gets 1 hit China removing all Technology Tokens after successful research. China discover ImprovedAntiAircraft Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 3 chineseInfantrys moved from Inner Mongolia to Shensi 1 chineseFighter moved from Northern China to Shensi 1 chineseInfantry moved from Hunan to Anhwei China take Anhwei from Japan Combat - China Battle in Shensi China attack with 1 chineseFighter and 3 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 3 chineseInfantrys in Shensi, round 2 : 0/4 hits, 0.92 expected hits Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits China roll dice for 1 chineseFighter and 3 chineseInfantrys in Shensi, round 3 : 1/4 hits, 0.92 expected hits Japan roll dice for 1 japaneseInfantry in Shensi, round 3 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shensi China win, taking Shensi from Japan with 1 chineseFighter and 3 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseCombatEngineer moved from Kansu to Inner Mongolia 1 Material and 1 Truck moved from Chungking to Inner Mongolia 1 Truck moved from Kansu to Northern China 1 Truck, 1 chineseAntiAirGun and 4 chineseInfantrys moved from Northern China to Inner Mongolia 1 Truck moved from Hupeh to Northern China 1 Train moved from Ningsia to Singkiang 1 chineseInfantry moved from Kweichow to Hunan 1 chineseInfantry moved from Hupeh to Hunan 2 chineseInfantrys moved from Chungking to Kweichow 1 chineseFighter moved from Shensi to Northern China 1 Train and 2 chineseInfantrys moved from Singkiang to Chungking 1 Train moved from Chungking to Kansu Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseArtillery, 1 chineseCombatEngineer, 1 chineseEntrenchment, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - China Units in Inner Mongolia being upgraded or consumed: 1 Material 1 chineseEntrenchment placed in Inner Mongolia 1 chineseCombatEngineer and 1 chineseInfantry placed in Northern China 3 chineseInfantrys placed in Singkiang 1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Activate Technology - China China activating ImprovedAntiAircraft Trigger chineseImpAA: Setting attackAA to 2 for unitAttachment attached to chineseAntiAirGun Trigger chineseImpAA: Setting defense to 2 for unitAttachment attached to chineseAntiAirGun Turn Complete - China China collect 28 PUs; end with 28 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 31 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
China : -0.83 Japan : -0.50 -
@Gully over to spain
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@Gully running out for errands im assuming you won't need me for Spain anyway but either way ill be back in about an hour. Also, im pretty sure Uk is gonna be a thinker so i'm not 100% sure how fast i will be on that one.
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TripleA Turn Summary: Spain round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 6 Combat Move - Spain Combat - Spain Non Combat Move - Spain 2 spanishInfantrys moved from Madrid to Southern Spain 1 Truck moved from Southern Spain to Madrid 1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain Purchase Units - Spain Spain buy 3 spanishInfantrys; Remaining resources: 0 PUs; Place Units - Spain 3 spanishInfantrys placed in Madrid Turn Complete - Spain Spain collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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@Gully nm jumping into lobby now

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@ubernaut No need. Spain is finished with no Combats
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@Gully er i mean nm again i guess you had no combat after all.

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@Gully Do you think you'll have UKs CM within the next 2 or 3 hours?
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@ubernaut nevermind. I'll just look if there's something in 2 hours or so.
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@ubernaut I'm going to sleep now. cya tomorrow
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@Gully i am ready for battle right now
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@Gully you want to do it tomorrow or right now?
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@Gully ok i guess tomorrow then
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