TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
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@ubernaut ready for turkey, i got brazil and i think i already switched control to human

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TripleA Turn Summary: Turkey round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Combat Move - Turkey Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied Trigger TurkeyBrazilWar2: Changing Relationship for Turkey and Brazil from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War 1 turkishAntiTankGun, 1 turkishArtillery and 1 turkishInfantry moved from Eastern Turkey to Northern Iran 1 turkishTank moved from Turkey to Northern Iran 1 turkishCombatEngineer, 1 turkishFighter and 1 turkishInfantry moved from Turkey to Syria Combat - Turkey Turkey creates battle in territory 55 Sea Zone Battle in Syria Turkey attack with 1 turkishCombatEngineer, 1 turkishFighter and 1 turkishInfantry ExiledAllies defend with 1 Flagpole, 1 Occupation and 1 Rail; Britain defend with 1 UnitsForVichyFrance and 1 britishInfantry Turkey roll dice for 1 turkishCombatEngineer, 1 turkishFighter and 1 turkishInfantry in Syria, round 2 : 1/3 hits, 0,58 expected hits ExiledAllies roll dice for 1 britishInfantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Syria Some non-combat units are destroyed: Turkey win, taking Syria from ExiledAllies with 1 turkishCombatEngineer, 1 turkishFighter and 1 turkishInfantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Northern Iran Turkey attack with 1 turkishAntiTankGun, 1 turkishArtillery, 1 turkishInfantry and 1 turkishTank Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry Turkey roll dice for 1 turkishAntiTankGun, 1 turkishArtillery, 1 turkishInfantry and 1 turkishTank in Northern Iran, round 2 : 1/3 hits, 0,58 expected hits Russia roll dice for 1 russianInfantry in Northern Iran, round 2 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Northern Iran Some non-combat units are destroyed: Turkey win, taking Northern Iran from Russia with 1 turkishAntiTankGun, 1 turkishArtillery, 1 turkishInfantry and 1 turkishTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Turkey 1 turkishFighter moved from Syria to Turkey 1 turkishArtillery and 1 turkishInfantry moved from Western Turkey to Turkey 3 turkishInfantrys moved from Istanbul to Bulgaria 1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone 1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone Purchase Units - Turkey Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter Turn Complete - Turkey Turkey collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
ExiledAllies : -0,33 Turkey : 0,83 Russia : -0,33 -
TripleA Move Summary: Germany round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - Germany Trigger germanaTISW: Germany gains access to ImprovedSpecialWarfare Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedTanks Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 1 = Success! Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Germany and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Italy and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Japan and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Russia and Spain from Neutral to War Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Britain and Spain from Neutral to War Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Usa and Spain from Neutral to War Combat Move - Germany Trigger germanSW5: Setting combatOffenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban Trigger germanSW6: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger germanSW4: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanSubmarine moved from 22 Sea Zone to 25 Sea Zone 1 germanSubmarine moved from 63 Sea Zone to 66 Sea Zone 1 germanInfantry moved from Gold Coast to 69 Sea Zone 1 germanInfantry and 1 germanTransport moved from 69 Sea Zone to 71 Sea Zone 1 germanCombatEngineer moved from French Central Africa to Nigeria Germany take Nigeria from Britain 1 germanTank moved from Kharkov to Eastern Ukraine Germany take Eastern Ukraine from Russia 1 germanTank moved from Eastern Ukraine to Voronezh 2 germanFighters moved from Finland to Lativa Estonia 2 germanFighters moved from Lativa Estonia to Pskov 1 germanInfantry moved from Belorussia to Pskov 1 germanInfantry moved from Orel Kursk to Pskov 1 germanTacticalBomber moved from Kharkov to Pskov 1 germanTacticalBomber moved from Kharkov to Pskov 3 germanFighters moved from Romania to Lativa Estonia 2 germanInfantrys moved from Lithuania to Lativa Estonia 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanFighter moved from Eastern Germany to Lativa Estonia 1 germanTank moved from Orel Kursk to Smolensk Germany take Smolensk from Russia 1 germanTank moved from Smolensk to Voronezh 1 germanAlpineInfantry, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanInfantrys and 1 germanParatrooper moved from Eastern Finland to Murmansk 1 germanAlpineInfantry and 1 germanArtillery moved from Northern Finland to Murmansk 2 germanTanks moved from Kharkov to Caucasus -
@ubernaut decisions for you to make
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@Gully in the lobby
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TripleA Turn Summary: Finland round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 7 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Trigger germanaTISW: Germany gains access to ImprovedSpecialWarfare Germany spend 0 on tech rolls Germany roll 11,12,7,11,11,12,11,6,9,5,10,7,6,1,11,1,4 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedTanks Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 1 = Success! Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Germany and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Italy and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Japan and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Russia and Spain from Neutral to War Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Britain and Spain from Neutral to War Germany succeeds on action: Political Action AxisProposeAlliancewithSpain: Changing Relationship for Usa and Spain from Neutral to War Combat Move - Germany Trigger germanSW5: Setting combatOffenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban Trigger germanSW6: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger germanSW4: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanSubmarine moved from 22 Sea Zone to 25 Sea Zone 1 germanSubmarine moved from 63 Sea Zone to 66 Sea Zone 1 germanInfantry moved from Gold Coast to 69 Sea Zone 1 germanInfantry and 1 germanTransport moved from 69 Sea Zone to 71 Sea Zone 1 germanCombatEngineer moved from French Central Africa to Nigeria Germany take Nigeria from Britain 1 germanTank moved from Kharkov to Eastern Ukraine Germany take Eastern Ukraine from Russia 1 germanTank moved from Eastern Ukraine to Voronezh 2 germanFighters moved from Finland to Lativa Estonia 2 germanFighters moved from Lativa Estonia to Pskov 1 germanInfantry moved from Belorussia to Pskov 1 germanInfantry moved from Orel Kursk to Pskov 1 germanTacticalBomber moved from Kharkov to Pskov 1 germanTacticalBomber moved from Kharkov to Pskov 3 germanFighters moved from Romania to Lativa Estonia 2 germanInfantrys moved from Lithuania to Lativa Estonia 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanFighter moved from Eastern Germany to Lativa Estonia 1 germanTank moved from Orel Kursk to Smolensk Germany take Smolensk from Russia 1 germanTank moved from Smolensk to Voronezh 1 germanAlpineInfantry, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanInfantrys and 1 germanParatrooper moved from Eastern Finland to Murmansk 1 germanAlpineInfantry and 1 germanArtillery moved from Northern Finland to Murmansk 2 germanTanks moved from Kharkov to Caucasus Combat - Germany Germany creates battle in territory 27 Sea Zone Battle in Caucasus Germany attack with 2 germanTanks Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianAntiAirGun and 1 russianDocks Germany roll dice for 2 germanTanks in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Russia roll dice for 1 russianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0,08 expected hits 1 russianAntiAirGun owned by the Russia lost in Caucasus Some non-combat units are destroyed: Germany win, taking Caucasus from Russia with 2 germanTanks remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAntiAirGun Battle in Lativa Estonia Germany attack with 4 germanFighters and 2 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 4 germanFighters and 2 germanInfantrys in Lativa Estonia, round 2 : 2/6 hits, 1,33 expected hits Russia roll dice for 2 russianInfantrys in Lativa Estonia, round 2 : 2/2 hits, 0,67 expected hits 2 russianInfantrys owned by the Russia and 2 germanInfantrys owned by the Germany lost in Lativa Estonia Germany win with 4 germanFighters remaining. Battle score for attacker is 0 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 2 russianInfantrys Battle in Pskov Germany attack with 2 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 2 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers in Pskov, round 2 : 4/6 hits, 1,67 expected hits Russia roll dice for 2 russianInfantrys in Pskov, round 2 : 2/2 hits, 0,67 expected hits 2 russianInfantrys owned by the Russia and 2 germanInfantrys owned by the Germany lost in Pskov Germany win with 2 germanFighters and 2 germanTacticalBombers remaining. Battle score for attacker is 0 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 2 russianInfantrys Battle in Murmansk Germany attack with 2 germanAlpineInfantrys, 3 germanArtillerys, 1 germanCombatEngineer, 3 germanInfantrys and 1 germanParatrooper Russia defend with 1 Flagpole, 1 Rail, 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianDocks, 1 russianEntrenchment and 1 russianInfantry Germany roll dice for 2 germanAlpineInfantrys, 3 germanArtillerys, 1 germanCombatEngineer, 3 germanInfantrys and 1 germanParatrooper in Murmansk, round 2 : 2/10 hits, 1,92 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianEntrenchment and 1 russianInfantry in Murmansk, round 2 : 0/5 hits, 1,50 expected hits 2 russianAntiAirGuns owned by the Russia lost in Murmansk 1 germanCombatEngineer owned by the Germany, 3 germanInfantrys owned by the Germany, 3 germanArtillerys owned by the Germany, 1 germanParatrooper owned by the Germany and 2 germanAlpineInfantrys owned by the Germany retreated to Eastern Finland Russia win with 1 russianAlpineInfantry, 1 russianEntrenchment and 1 russianInfantry remaining. Battle score for attacker is 8 Casualties for Russia: 2 russianAntiAirGuns Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger UnitsGSyria: VichyFrance has 1 germanInfantry placed in Syria 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Orel Kursk to Voronezh 1 germanAntiTankGun, 4 germanArtillerys, 1 germanCombatEngineer, 5 germanInfantrys and 2 germanTanks moved from Orel Kursk to Voronezh 2 germanArtillerys, 6 germanInfantrys and 1 germanTank moved from Kharkov to Voronezh 1 germanArtillery and 1 germanMech.Infantry moved from Western Ukraine to Voronezh 1 germanArtillery and 1 germanCombatEngineer moved from Belorussia to Orel Kursk 2 germanInfantrys moved from Lithuania to Belorussia 1 Material and 1 germanMech.Infantry moved from Eastern Poland to Belorussia 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys moved from Eastern Poland to Belorussia 1 germanMech.Infantry moved from Belorussia to Orel Kursk 4 germanInfantrys moved from Northern Germany to 27 Sea Zone 1 germanBattleship and 1 germanCruiser moved from 29 Sea Zone to 27 Sea Zone 4 germanFighters moved from Lativa Estonia to Belorussia 2 germanFighters moved from Pskov to Belorussia 1 germanNavalFighter moved from Northern Germany to Finland 4 germanInfantrys and 2 germanTransports moved from 27 Sea Zone to 29 Sea Zone 4 germanInfantrys moved from 29 Sea Zone to Eastern Finland 1 germanBattleship moved from 27 Sea Zone to 29 Sea Zone 2 germanSubmarines moved from 25 Sea Zone to 27 Sea Zone 1 germanFighter moved from Vichy France to Eastern Poland 1 germanTacticalBomber moved from Pskov to 29 Sea Zone 1 germanTacticalBomber moved from 29 Sea Zone to Finland 1 germanTacticalBomber moved from Pskov to Kharkov 1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh 1 germanAlpineInfantry, 1 germanAntiTankGun and 4 germanInfantrys moved from Western Ukraine to Kharkov 1 Material, 1 Train and 1 germanInfantry moved from Vichy France to Belorussia 1 Train and 2 germanInfantrys moved from Berlin to Belorussia 1 Train moved from Belorussia to Eastern Poland 1 germanTransport moved from 45 Sea Zone to 47 Sea Zone 1 germanArtillery and 1 germanMech.Infantry moved from Northern Italy to Romania 1 germanTank moved from Romania to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 1 germanArtillery and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland 4 germanInfantrys moved from Poland to Eastern Poland 1 germanInfantry moved from Low Countries to Northern Germany 1 germanAntiAirGun and 1 germanMech.Infantry moved from Western Germany to Northern Germany 1 germanMech.Infantry moved from Northern Germany to Eastern Germany 1 Truck and 1 germanInfantry moved from Eastern Germany to Eastern Poland 3 germanInfantrys moved from Eastern Germany to Poland 1 germanArtillery and 3 germanInfantrys moved from Cyrenaica to Tobruk 1 Truck moved from Cyrenaica to Algeria 1 germanInfantry moved from Algeria to Morrocco 1 germanCombatEngineer moved from Algeria to Tripolitania 1 germanDestroyer and 1 germanTransport moved from 48 Sea Zone to 51 Sea Zone 1 germanDestroyer and 1 germanTransport moved from 51 Sea Zone to 53 Sea Zone 1 germanArtillery and 1 germanInfantry moved from Crete to 53 Sea Zone 1 germanArtillery and 1 germanInfantry moved from 53 Sea Zone to Syria 1 germanAirTransport moved from Eastern Poland to Crete 1 Material and 1 germanAirTransport moved from Crete to Poland 1 germanSubmarine moved from 81 Sea Zone to 89 Sea Zone 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 1 germanInfantry and 1 germanParatrooper moved from Northern Norway to Northern Finland 1 Truck and 1 germanAntiAirGun moved from Northern Finland to Eastern Finland 1 Truck moved from Eastern Finland to Northern Finland 1 Truck and 1 germanAntiAirGun moved from Northern Finland to Eastern Finland 3 germanInfantrys moved from Finland to Eastern Finland 1 Truck and 1 germanCombatEngineer moved from Paris to Northern Italy Purchase Units - Germany Turning on Edit Mode EDIT: Removing units owned by Germany from Eastern Poland: 1 germanFighter EDIT: Adding units owned by Germany to Cyrenaica: 1 germanFighter EDIT: Turning off Edit Mode Germany buy 1 Material, 2 germanArtillerys, 1 germanBarracks, 1 germanCombatEngineer, 1 germanDestroyer, 6 germanInfantrys, 1 germanMech.Infantry and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Belorussia being upgraded or consumed: 2 Materials 1 germanBarracks placed in Belorussia 1 germanArtillery and 1 germanMech.Infantry placed in Eastern Poland 1 Material and 1 germanArtillery placed in Eastern Germany 2 germanTransports placed in 27 Sea Zone 1 germanDestroyer placed in 25 Sea Zone Germany undo move 4. 3 germanInfantrys placed in Northern Germany 2 germanTransports placed in 27 Sea Zone 1 germanCombatEngineer and 3 germanInfantrys placed in Berlin Activate Technology - Germany Germany activating ImprovedTanks Trigger germanImpTanks2: Setting defense to 5 for unitAttachment attached to germanTank Trigger germanSW1: Setting isMarine to true for unitAttachment attached to germanMarine Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanInfantry Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAlpineInfantry Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanParatrooper Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanCombatEngineer Trigger germanImpTanks1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankImpgerman Trigger germanSW3: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman Turn Complete - Germany Germany collect 71 PUs; end with 71 PUs Units generate 6 techTokens; Germany end with 6 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Northern Finland change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanArtillery, 1 germanInfantry and 2 germanTanks; Remaining resources: 0 PUs; Place Units - VichyFrance 2 germanTanks placed in Algeria 1 Material, 1 germanArtillery and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 22 PUs; end with 22 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 20 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 18 PUs Units Change Ownership Some Units in Algeria change ownership: 2 germanTanks Some Units in Syria change ownership: 1 germanInfantry Some Units in Vichy France change ownership: 1 Material, 1 germanArtillery and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 1 germanMech.Infantry and 1 germanSubmarine; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanSubmarine placed in 55 Sea Zone 1 germanMech.Infantry placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in 55 Sea Zone change ownership: 1 germanSubmarine Some Units in Hungary Slovakia change ownership: 1 germanMech.Infantry Purchase Units - Finland Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 8 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry Some Units in Northern Finland change ownership: 1 germanCombatEngineerCombat Hit Differential Summary :
Germany : 3,08 Russia : 1,08 -
@ubernaut Russia is up
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TripleA Move Summary: Russia round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedProduction Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 14 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Novgorod to Smolensk Russia take Smolensk from Germany 1 russianAirTransport and 1 russianParatrooper moved from Volgarod to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianFighter moved from Stalingrad to Caucasus 1 russianFighter and 1 russianStrategicBomber moved from Moscow to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianInfantry moved from Murmansk to Western Karelia 1 russianTacticalBomber moved from Leningrad to Western Karelia 1 russianAntiTankGun and 3 russianInfantrys moved from Vladivostok to Khabarovskiy Kray 1 russianAlpineInfantry and 1 russianInfantry moved from Far Eastern Republic to Khabarovskiy Kray 1 russianAlpineInfantry and 1 russianArtillery moved from Yakut to Khabarovskiy Kray 1 russianSubmarine moved from 27 Sea Zone to 25 Sea Zone 1 russianFighter moved from Vladivostok to Khabarovskiy Kray -
@Gully potential scramble
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@ubernaut If you are attacking with this much overkill you can go ahead and assume no scramble
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@Gully for some reason i didnt notice how much force you could dump into leningrad im gonna need to spend a bit more time on this turn probably won't be able to spend more time on this till later today or maybe even tomorrow. sorry for the delay.
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@ubernaut That's allright
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TripleA Turn Summary: Brazil round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer moved from 63 Sea Zone to 66 Sea Zone 1 brazilianDestroyer moved from 65 Sea Zone to 66 Sea Zone Combat - Brazil Battle in 66 Sea Zone Brazil attack with 2 brazilianDestroyers Germany defend with 1 germanSubmarine DepthChargeAttack fire in 66 Sea Zone : 0/2 hits, 0.17 expected hits 1 germanSubmarine owned by the Germany Submerged Non Combat Move - Brazil 1 brazilianSubmarine moved from 65 Sea Zone to 70 Sea Zone 1 brazilianTank moved from Rio de Janeiro to Northern Brazil 1 Truck moved from Rio de Janeiro to Central Brazil 1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Eastern Brazil Purchase Units - Brazil Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
DepthChargeAttack fire in 66 Sea Zone : : -0.17 -
@Gully sorry for the delay bit of a late start for me today
go for japan! -
TripleA Manual Gamesave Post: Japan round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - Japan Japan roll 1,9,11,6,1,9,1,2,6,11,8,6,8,4,5,10,5 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok 1 japaneseFighter moved from Eastern Manchuria to Vladivostok 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 2 japaneseNavalFighters moved from 148 Sea Zone to Celebes 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone 1 japaneseMarine moved from 147 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 4 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea 1 japaneseBattleship moved from 148 Sea Zone to 146 Sea Zone 1 japaneseCruiser moved from 148 Sea Zone to 147 Sea Zone 2 japaneseInfantrys moved from Inner Mongolia to Kansu 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu 1 japaneseInfantry moved from Anhwei to Hunan 2 japaneseFighters moved from French Indochina to Hunan 1 japaneseTank moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseTank moved from Kwangsi to Kwangtung 1 japaneseInfantry moved from Thailand to Southern Thailand Thailand take Southern Thailand from Britain 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 130 Sea Zone 1 japaneseInfantry moved from Palau Island to 130 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 130 Sea Zone to 146 Sea Zone 1 japaneseMarine moved from 146 Sea Zone to Dutch New GuineaCombat Hit Differential Summary :
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@ubernaut Only one decision. Scramble or ne Socramble in Kansu
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@ubernaut apparently I can be bad at typing too
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TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 3 PUs Research Technology - Japan Japan roll 1,9,11,6,1,9,1,2,6,11,8,6,8,4,5,10,5 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok 1 japaneseFighter moved from Eastern Manchuria to Vladivostok 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 2 japaneseNavalFighters moved from 148 Sea Zone to Celebes 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone 1 japaneseMarine moved from 147 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 4 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea 1 japaneseBattleship moved from 148 Sea Zone to 146 Sea Zone 1 japaneseCruiser moved from 148 Sea Zone to 147 Sea Zone 2 japaneseInfantrys moved from Inner Mongolia to Kansu 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu 1 japaneseInfantry moved from Anhwei to Hunan 2 japaneseFighters moved from French Indochina to Hunan 1 japaneseTank moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseTank moved from Kwangsi to Kwangtung 1 japaneseInfantry moved from Thailand to Southern Thailand Thailand take Southern Thailand from Britain 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 130 Sea Zone 1 japaneseInfantry moved from Palau Island to 130 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 130 Sea Zone to 146 Sea Zone 1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea Combat - Japan Battle in Vladivostok Japan attack with 1 japaneseFighter and 2 japaneseInfantrys Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks and 1 russianEntrenchment Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Vladivostok, round 2 : 0/3 hits, 0,67 expected hits Russia roll dice for 1 russianEntrenchment in Vladivostok, round 2 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Vladivostok Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Vladivostok, round 3 : 0/2 hits, 0,42 expected hits Russia roll dice for 1 russianEntrenchment in Vladivostok, round 3 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Vladivostok retreated to Vladivostok Russia win with 1 russianEntrenchment remaining. Battle score for attacker is -6 Casualties for Japan: 2 japaneseInfantrys Battle in Celebes Japan attack with 1 japaneseMarine and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Celebes, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Celebes, round 2 : 1/3 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 britishInfantry owned by the Britain and 1 japaneseNavalFighter owned by the Japan lost in Celebes Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 1 japaneseNavalFighter remaining. Battle score for attacker is -8 Casualties for Japan: 1 japaneseNavalFighter Casualties for Britain: 1 britishInfantry Battle in Dutch New Guinea Japan attack with 1 japaneseMarine and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 2 britishInfantrys Japan roll dice for 1 japaneseBattleship in Dutch New Guinea, round 2 : 1/2 hits, 0,83 expected hits Japan roll dice for 1 japaneseMarine and 4 japaneseNavalFighters in Dutch New Guinea, round 2 : 0/5 hits, 1,17 expected hits ExiledAllies roll dice for 2 britishInfantrys in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 britishInfantry owned by the Britain and 1 japaneseNavalFighter owned by the Japan lost in Dutch New Guinea Japan roll dice for 1 japaneseMarine and 3 japaneseNavalFighters in Dutch New Guinea, round 3 : 1/4 hits, 0,92 expected hits ExiledAllies roll dice for 1 britishInfantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Dutch New Guinea Some non-combat units are destroyed: Japan win, taking Dutch New Guinea from ExiledAllies with 1 japaneseMarine and 3 japaneseNavalFighters remaining. Battle score for attacker is -5 Casualties for Japan: 1 japaneseNavalFighter Casualties for Britain: 2 britishInfantrys Battle in Phillippines Islands Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 1/4 hits, 1,33 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0,42 expected hits 1 japaneseMarine owned by the Japan and 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Battle in Kansu Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 0/4 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 3 : 0/4 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kansu, round 4 : 1/3 hits, 0,92 expected hits China roll dice for 1 chineseInfantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Hunan Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Hunan Japan win, taking Hunan from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Note to players Japan: <body><img src="dutchcolonies.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 3 japaneseNavalFighters moved from Dutch New Guinea to 146 Sea Zone 1 japaneseCarrier moved from 148 Sea Zone to 146 Sea Zone 1 japaneseDestroyer moved from 148 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Celebes to 146 Sea Zone 1 japaneseDestroyer moved from 148 Sea Zone to 128 Sea Zone 3 japaneseTransports moved from 148 Sea Zone to 128 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 128 Sea Zone 2 japaneseNavalFighters moved from Phillippines Islands to 128 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 146 Sea Zone 1 Material and 1 japaneseAirTransport moved from Korea to Hong Kong 1 japaneseAirTransport moved from Hong Kong to Shanghai 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 96 Sea Zone to Hong Kong 1 japaneseTank moved from Hong Kong to French Indochina 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Shansi to Inner Mongolia 1 Truck, 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Peking to Inner Mongolia 1 japaneseAlpineInfantry and 1 japaneseMech.Infantry moved from Manchuria to Shansi 4 japaneseArtillerys and 1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria 1 japaneseFighter moved from Vladivostok to 97 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to French Indochina 1 japaneseStrategicBomber moved from Thailand to French Indochina 2 japaneseFighters moved from Japan to French Indochina 1 japaneseFighter and 1 japaneseNavalFighter moved from French Indochina to Thailand 1 japaneseDestroyer moved from 98 Sea Zone to 95 Sea Zone 1 japaneseSubmarine moved from 98 Sea Zone to 99 Sea Zone 1 Truck moved from Northern Manchuria to Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Northern Manchuria 1 japaneseFighter moved from 97 Sea Zone to Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Manchuria to Peking 1 japaneseAirTransport moved from Peking to Kyushu Shikoku 1 japaneseMech.Infantry moved from Hong Kong to French Indochina 1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Shansi 1 japaneseFighter moved from Hunan to Shansi 1 japaneseFighter moved from Hunan to French Indochina Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 59 PUs; 17 techTokens; Turning on Edit Mode EDIT: Removing units owned by Japan from 128 Sea Zone: 2 japaneseNavalFighters EDIT: Adding units owned by Japan to 127 Sea Zone: 2 japaneseNavalFighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japan from 127 Sea Zone: 1 japaneseNavalFighter EDIT: Adding units owned by Japan to 128 Sea Zone: 1 japaneseNavalFighter EDIT: Turning off Edit Mode Japan buy 2 japaneseArtillerys, 1 japaneseBarracks, 6 japaneseInfantrys, 1 japaneseParatrooper and 4 japaneseSubmarines; Remaining resources: 0 PUs; 17 techTokens; Place Units - Japan Units in Hong Kong being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Hong Kong 2 japaneseArtillerys placed in Korea 4 japaneseSubmarines placed in 99 Sea Zone 2 japaneseInfantrys and 1 japaneseParatrooper placed in Kyushu Shikoku 2 japaneseInfantrys placed in Shansi Japan undo move 3. 2 japaneseInfantrys placed in Tokyo 4 japaneseSubmarines placed in 99 Sea Zone Turn Complete - Japan Japan collect 68 PUs; end with 68 PUs Units generate 6 techTokens; Japan end with 23 techTokens Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 7 PUs; end with 7 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 5 PUs Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
ExiledAllies : 0,50 Usa : 0,58 Japan : -4,42 China : -0,33 Russia : 0,83 -
@ubernaut Chinas up.
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TripleA Turn Summary: China round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - China China spend 0 on tech rolls China roll 2,6,4,7,9,12 and gets 1 hit China removing all Technology Tokens after successful research. China discover Production Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Hupeh to Kansu 1 chineseInfantry moved from Northern China to Kansu 1 chineseFighter moved from Chungking to Kansu 1 chineseFighter moved from Eastern Szechwan to Hunan 1 chineseInfantry moved from Kweichow to Hunan Combat - China Battle in Hunan China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 4 : 2/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Hunan China win, taking Hunan from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Kansu China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 2 : 0/3 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 3 : 1/3 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseFighter moved from Kansu to Chungking 2 chineseAlpineInfantrys and 1 chineseArtillery moved from Chungking to Hupeh 1 chineseFighter moved from Hunan to Chungking 1 Material and 1 Truck moved from Singkiang to Northern China 1 Train and 2 chineseInfantrys moved from Singkiang to Northern China 1 Train moved from Northern China to Singkiang 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseAntiAirGun moved from Chungking to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 4 chineseAlpineInfantrys and 3 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China 3 chineseAlpineInfantrys placed in Chungking 1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China 2 chineseInfantrys placed in Singkiang Activate Technology - China China activating Production Turn Complete - China China collect 24 PUs; end with 24 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
China : 0.17 Japan : -0.67
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