TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again
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@ubernaut Russia is up
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TripleA Move Summary: Russia round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedProduction Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 14 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Novgorod to Smolensk Russia take Smolensk from Germany 1 russianAirTransport and 1 russianParatrooper moved from Volgarod to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianFighter moved from Stalingrad to Caucasus 1 russianFighter and 1 russianStrategicBomber moved from Moscow to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianInfantry moved from Murmansk to Western Karelia 1 russianTacticalBomber moved from Leningrad to Western Karelia 1 russianAntiTankGun and 3 russianInfantrys moved from Vladivostok to Khabarovskiy Kray 1 russianAlpineInfantry and 1 russianInfantry moved from Far Eastern Republic to Khabarovskiy Kray 1 russianAlpineInfantry and 1 russianArtillery moved from Yakut to Khabarovskiy Kray 1 russianSubmarine moved from 27 Sea Zone to 25 Sea Zone 1 russianFighter moved from Vladivostok to Khabarovskiy Kray -
@Gully potential scramble
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@ubernaut If you are attacking with this much overkill you can go ahead and assume no scramble
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@Gully for some reason i didnt notice how much force you could dump into leningrad im gonna need to spend a bit more time on this turn probably won't be able to spend more time on this till later today or maybe even tomorrow. sorry for the delay.
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@ubernaut That's allright
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TripleA Turn Summary: Brazil round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer moved from 63 Sea Zone to 66 Sea Zone 1 brazilianDestroyer moved from 65 Sea Zone to 66 Sea Zone Combat - Brazil Battle in 66 Sea Zone Brazil attack with 2 brazilianDestroyers Germany defend with 1 germanSubmarine DepthChargeAttack fire in 66 Sea Zone : 0/2 hits, 0.17 expected hits 1 germanSubmarine owned by the Germany Submerged Non Combat Move - Brazil 1 brazilianSubmarine moved from 65 Sea Zone to 70 Sea Zone 1 brazilianTank moved from Rio de Janeiro to Northern Brazil 1 Truck moved from Rio de Janeiro to Central Brazil 1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Eastern Brazil Purchase Units - Brazil Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
DepthChargeAttack fire in 66 Sea Zone : : -0.17 -
@Gully sorry for the delay bit of a late start for me today
go for japan! -
TripleA Manual Gamesave Post: Japan round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - Japan Japan roll 1,9,11,6,1,9,1,2,6,11,8,6,8,4,5,10,5 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok 1 japaneseFighter moved from Eastern Manchuria to Vladivostok 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 2 japaneseNavalFighters moved from 148 Sea Zone to Celebes 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone 1 japaneseMarine moved from 147 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 4 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea 1 japaneseBattleship moved from 148 Sea Zone to 146 Sea Zone 1 japaneseCruiser moved from 148 Sea Zone to 147 Sea Zone 2 japaneseInfantrys moved from Inner Mongolia to Kansu 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu 1 japaneseInfantry moved from Anhwei to Hunan 2 japaneseFighters moved from French Indochina to Hunan 1 japaneseTank moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseTank moved from Kwangsi to Kwangtung 1 japaneseInfantry moved from Thailand to Southern Thailand Thailand take Southern Thailand from Britain 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 130 Sea Zone 1 japaneseInfantry moved from Palau Island to 130 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 130 Sea Zone to 146 Sea Zone 1 japaneseMarine moved from 146 Sea Zone to Dutch New GuineaCombat Hit Differential Summary :
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@ubernaut Only one decision. Scramble or ne Socramble in Kansu
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@ubernaut apparently I can be bad at typing too
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TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 3 PUs Research Technology - Japan Japan roll 1,9,11,6,1,9,1,2,6,11,8,6,8,4,5,10,5 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok 1 japaneseFighter moved from Eastern Manchuria to Vladivostok 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 2 japaneseNavalFighters moved from 148 Sea Zone to Celebes 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone 1 japaneseMarine moved from 147 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 4 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea 1 japaneseBattleship moved from 148 Sea Zone to 146 Sea Zone 1 japaneseCruiser moved from 148 Sea Zone to 147 Sea Zone 2 japaneseInfantrys moved from Inner Mongolia to Kansu 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu 1 japaneseInfantry moved from Anhwei to Hunan 2 japaneseFighters moved from French Indochina to Hunan 1 japaneseTank moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseTank moved from Kwangsi to Kwangtung 1 japaneseInfantry moved from Thailand to Southern Thailand Thailand take Southern Thailand from Britain 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 130 Sea Zone 1 japaneseInfantry moved from Palau Island to 130 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 130 Sea Zone to 146 Sea Zone 1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea Combat - Japan Battle in Vladivostok Japan attack with 1 japaneseFighter and 2 japaneseInfantrys Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks and 1 russianEntrenchment Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Vladivostok, round 2 : 0/3 hits, 0,67 expected hits Russia roll dice for 1 russianEntrenchment in Vladivostok, round 2 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Vladivostok Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Vladivostok, round 3 : 0/2 hits, 0,42 expected hits Russia roll dice for 1 russianEntrenchment in Vladivostok, round 3 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Vladivostok retreated to Vladivostok Russia win with 1 russianEntrenchment remaining. Battle score for attacker is -6 Casualties for Japan: 2 japaneseInfantrys Battle in Celebes Japan attack with 1 japaneseMarine and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Celebes, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Celebes, round 2 : 1/3 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits 1 britishInfantry owned by the Britain and 1 japaneseNavalFighter owned by the Japan lost in Celebes Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 1 japaneseNavalFighter remaining. Battle score for attacker is -8 Casualties for Japan: 1 japaneseNavalFighter Casualties for Britain: 1 britishInfantry Battle in Dutch New Guinea Japan attack with 1 japaneseMarine and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 2 britishInfantrys Japan roll dice for 1 japaneseBattleship in Dutch New Guinea, round 2 : 1/2 hits, 0,83 expected hits Japan roll dice for 1 japaneseMarine and 4 japaneseNavalFighters in Dutch New Guinea, round 2 : 0/5 hits, 1,17 expected hits ExiledAllies roll dice for 2 britishInfantrys in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 britishInfantry owned by the Britain and 1 japaneseNavalFighter owned by the Japan lost in Dutch New Guinea Japan roll dice for 1 japaneseMarine and 3 japaneseNavalFighters in Dutch New Guinea, round 3 : 1/4 hits, 0,92 expected hits ExiledAllies roll dice for 1 britishInfantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Dutch New Guinea Some non-combat units are destroyed: Japan win, taking Dutch New Guinea from ExiledAllies with 1 japaneseMarine and 3 japaneseNavalFighters remaining. Battle score for attacker is -5 Casualties for Japan: 1 japaneseNavalFighter Casualties for Britain: 2 britishInfantrys Battle in Phillippines Islands Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 1/4 hits, 1,33 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0,42 expected hits 1 japaneseMarine owned by the Japan and 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Battle in Kansu Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 0/4 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 3 : 0/4 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kansu, round 4 : 1/3 hits, 0,92 expected hits China roll dice for 1 chineseInfantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Hunan Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Hunan Japan win, taking Hunan from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Note to players Japan: <body><img src="dutchcolonies.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 3 japaneseNavalFighters moved from Dutch New Guinea to 146 Sea Zone 1 japaneseCarrier moved from 148 Sea Zone to 146 Sea Zone 1 japaneseDestroyer moved from 148 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Celebes to 146 Sea Zone 1 japaneseDestroyer moved from 148 Sea Zone to 128 Sea Zone 3 japaneseTransports moved from 148 Sea Zone to 128 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 128 Sea Zone 2 japaneseNavalFighters moved from Phillippines Islands to 128 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 146 Sea Zone 1 Material and 1 japaneseAirTransport moved from Korea to Hong Kong 1 japaneseAirTransport moved from Hong Kong to Shanghai 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 96 Sea Zone to Hong Kong 1 japaneseTank moved from Hong Kong to French Indochina 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Shansi to Inner Mongolia 1 Truck, 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Peking to Inner Mongolia 1 japaneseAlpineInfantry and 1 japaneseMech.Infantry moved from Manchuria to Shansi 4 japaneseArtillerys and 1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria 1 japaneseFighter moved from Vladivostok to 97 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to French Indochina 1 japaneseStrategicBomber moved from Thailand to French Indochina 2 japaneseFighters moved from Japan to French Indochina 1 japaneseFighter and 1 japaneseNavalFighter moved from French Indochina to Thailand 1 japaneseDestroyer moved from 98 Sea Zone to 95 Sea Zone 1 japaneseSubmarine moved from 98 Sea Zone to 99 Sea Zone 1 Truck moved from Northern Manchuria to Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Northern Manchuria 1 japaneseFighter moved from 97 Sea Zone to Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Manchuria to Peking 1 japaneseAirTransport moved from Peking to Kyushu Shikoku 1 japaneseMech.Infantry moved from Hong Kong to French Indochina 1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Shansi 1 japaneseFighter moved from Hunan to Shansi 1 japaneseFighter moved from Hunan to French Indochina Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 59 PUs; 17 techTokens; Turning on Edit Mode EDIT: Removing units owned by Japan from 128 Sea Zone: 2 japaneseNavalFighters EDIT: Adding units owned by Japan to 127 Sea Zone: 2 japaneseNavalFighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japan from 127 Sea Zone: 1 japaneseNavalFighter EDIT: Adding units owned by Japan to 128 Sea Zone: 1 japaneseNavalFighter EDIT: Turning off Edit Mode Japan buy 2 japaneseArtillerys, 1 japaneseBarracks, 6 japaneseInfantrys, 1 japaneseParatrooper and 4 japaneseSubmarines; Remaining resources: 0 PUs; 17 techTokens; Place Units - Japan Units in Hong Kong being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Hong Kong 2 japaneseArtillerys placed in Korea 4 japaneseSubmarines placed in 99 Sea Zone 2 japaneseInfantrys and 1 japaneseParatrooper placed in Kyushu Shikoku 2 japaneseInfantrys placed in Shansi Japan undo move 3. 2 japaneseInfantrys placed in Tokyo 4 japaneseSubmarines placed in 99 Sea Zone Turn Complete - Japan Japan collect 68 PUs; end with 68 PUs Units generate 6 techTokens; Japan end with 23 techTokens Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 7 PUs; end with 7 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 5 PUs; end with 5 PUs Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
ExiledAllies : 0,50 Usa : 0,58 Japan : -4,42 China : -0,33 Russia : 0,83 -
@ubernaut Chinas up.
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TripleA Turn Summary: China round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - China China spend 0 on tech rolls China roll 2,6,4,7,9,12 and gets 1 hit China removing all Technology Tokens after successful research. China discover Production Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Hupeh to Kansu 1 chineseInfantry moved from Northern China to Kansu 1 chineseFighter moved from Chungking to Kansu 1 chineseFighter moved from Eastern Szechwan to Hunan 1 chineseInfantry moved from Kweichow to Hunan Combat - China Battle in Hunan China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 4 : 2/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Hunan China win, taking Hunan from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Kansu China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 2 : 0/3 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 3 : 1/3 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseFighter moved from Kansu to Chungking 2 chineseAlpineInfantrys and 1 chineseArtillery moved from Chungking to Hupeh 1 chineseFighter moved from Hunan to Chungking 1 Material and 1 Truck moved from Singkiang to Northern China 1 Train and 2 chineseInfantrys moved from Singkiang to Northern China 1 Train moved from Northern China to Singkiang 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseAntiAirGun moved from Chungking to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 4 chineseAlpineInfantrys and 3 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China 3 chineseAlpineInfantrys placed in Chungking 1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China 2 chineseInfantrys placed in Singkiang Activate Technology - China China activating Production Turn Complete - China China collect 24 PUs; end with 24 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
China : 0.17 Japan : -0.67 -
@Gully go for spain
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TripleA Turn Summary: Spain round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Combat Move - Spain Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Spain Trigger SpainTurkeyAllied: Changing Relationship for Spain and Turkey from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Finland from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and DanubeAxis from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and VichyFrance from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Manchuria from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Thailand from Neutral to Allied Trigger SpainBrazilWar2: Changing Relationship for Spain and Brazil from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Canada from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Australia from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and India from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Egypt from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and ExiledAllies from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and SouthAfrica from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and China from Neutral to War 1 spanishSubmarine moved from 41 Sea Zone to 43 Sea Zone 1 spanishDestroyer moved from 43 Sea Zone to 44 Sea Zone Combat - Spain Non Combat Move - Spain 1 spanishAntiTankGun and 1 spanishArtillery moved from Northern Spain to Southern Spain 1 spanishCombatEngineer moved from Madrid to Southern Spain 1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain 1 Truck moved from Southern Spain to Madrid Purchase Units - Spain Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter Turn Complete - Spain Spain collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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@ubernaut go for uk
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TripleA Move Summary: Britain round 3
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 3 Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover SpecialWarfare Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 14 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLabLL: Britain has 1 Pg placed in Labrador 2 britishMarines moved from Central Britain to 24 Sea Zone 2 britishMarines moved from Scotland to 24 Sea Zone 2 britishMarines and 1 britishTransport moved from 24 Sea Zone to 13 Sea Zone 2 britishMarines and 1 britishTransport moved from 24 Sea Zone to 12 Sea Zone 2 britishMarines moved from 12 Sea Zone to Central Norway 2 britishMarines moved from 13 Sea Zone to Northern Norway 1 britishSubmarine moved from 22 Sea Zone to 25 Sea Zone 1 britishStrategicBomber moved from Southern Britain to 25 Sea Zone 1 britishNavalFighter moved from Central Britain to 25 Sea Zone 2 britishNavalFighters moved from Southern Britain to 25 Sea Zone 1 britishTacticalBomber moved from Gibraltar to Algeria 1 britishStrategicBomber moved from Gibraltar to Algeria 1 britishMarine moved from Gibraltar to 41 Sea Zone 1 britishMarine and 1 britishTransport moved from 41 Sea Zone to 62 Sea Zone 1 britishMarine moved from 62 Sea Zone to West Africa 1 britishStrategicBomber moved from Eastern South Africa to 89 Sea Zone 1 britishFighter and 1 britishNavalFighter moved from Cairo to Sinai 1 britishInfantry moved from Cairo to Sinai 1 britishFighter and 2 britishNavalFighters moved from Malay to Southern Thailand 2 britishInfantrys moved from Burma to Southern Thailand 1 britishDestroyer moved from 63 Sea Zone to 66 Sea Zone -
@Gully potential scramble on deck
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@ubernaut no scramble
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