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    TWW 3.0.0.6 Gully (ax) vs ubernaut (al) again

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    • ubernautU Offline
      ubernaut Moderators @Gully
      last edited by

      @Gully potential scramble

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • G Offline
        Gully
        last edited by

        @ubernaut If you are attacking with this much overkill you can go ahead and assume no scramble

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Gully
          last edited by

          @Gully for some reason i didnt notice how much force you could dump into leningrad im gonna need to spend a bit more time on this turn probably won't be able to spend more time on this till later today or maybe even tomorrow. sorry for the delay.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          G 1 Reply Last reply Reply Quote 0
          • G Offline
            Gully @ubernaut
            last edited by

            @ubernaut That's allright

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Brazil round 3

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 3
              
                  Combat Move - Brazil
                      Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Brazil
                      Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War
                      Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War
                      Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War
                      Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War
                      Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War
                      Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied
                      Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied
                      Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied
                      Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied
                      Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied
                      Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied
                      Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied
                      1 brazilianDestroyer moved from 63 Sea Zone to 66 Sea Zone
                      1 brazilianDestroyer moved from 65 Sea Zone to 66 Sea Zone
              
                  Combat - Brazil
                      Battle in 66 Sea Zone
                          Brazil attack with 2 brazilianDestroyers
                          Germany defend with 1 germanSubmarine
                              DepthChargeAttack fire in 66 Sea Zone : 0/2 hits, 0.17 expected hits
                          1 germanSubmarine owned by the Germany Submerged
              
                  Non Combat Move - Brazil
                      1 brazilianSubmarine moved from 65 Sea Zone to 70 Sea Zone
                      1 brazilianTank moved from Rio de Janeiro to Northern Brazil
                      1 Truck moved from Rio de Janeiro to Central Brazil
                      1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Eastern Brazil
              
                  Purchase Units - Brazil
                      Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun
                      Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer
                      Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine
                      Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport
                      Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery
                      Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank
                      Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer
                      Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry
                      Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter
              
                  Turn Complete - Brazil
                      Brazil collect 7 PUs; end with 7 PUs
              

              Combat Hit Differential Summary :

              DepthChargeAttack fire in 66 Sea Zone : : -0.17
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @Gully
                last edited by

                @Gully sorry for the delay bit of a late start for me today 😛 go for japan!

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                G 3 Replies Last reply Reply Quote 0
                • G Offline
                  Gully
                  last edited by

                  TripleA Manual Gamesave Post: Japan round 3

                  TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 3
                  
                      Research Technology - Japan
                              Japan roll 1,9,11,6,1,9,1,2,6,11,8,6,8,4,5,10,5 and gets 0 hits
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok
                          1 japaneseFighter moved from Eastern Manchuria to Vladivostok
                          1 japaneseMarine moved from Luzon to 127 Sea Zone
                          1 japaneseMarine moved from Luzon to 127 Sea Zone
                          2 japaneseNavalFighters moved from 148 Sea Zone to Celebes
                          1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone
                          1 japaneseMarine moved from 147 Sea Zone to Celebes
                          2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands
                          2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone
                          2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
                          2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                          4 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea
                          1 japaneseBattleship moved from 148 Sea Zone to 146 Sea Zone
                          1 japaneseCruiser moved from 148 Sea Zone to 147 Sea Zone
                          2 japaneseInfantrys moved from Inner Mongolia to Kansu
                          1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
                          1 japaneseInfantry moved from Anhwei to Hunan
                          2 japaneseFighters moved from French Indochina to Hunan
                          1 japaneseTank moved from Kwangtung to Kwangsi
                                Japan take Kwangsi from China
                          1 japaneseTank moved from Kwangsi to Kwangtung
                          1 japaneseInfantry moved from Thailand to Southern Thailand
                                Thailand take Southern Thailand from Britain
                          1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                          1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 130 Sea Zone
                          1 japaneseInfantry moved from Palau Island to 130 Sea Zone
                          1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 130 Sea Zone to 146 Sea Zone
                          1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • G Offline
                    Gully @ubernaut
                    last edited by

                    @ubernaut Only one decision. Scramble or ne Socramble in Kansu

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                    • G Offline
                      Gully @ubernaut
                      last edited by

                      @ubernaut apparently I can be bad at typing too

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                      • G Offline
                        Gully
                        last edited by

                        TripleA Turn Summary: Thailand round 3

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 3
                        
                            Training Troops - Manchuria
                                Manchuria collect 0 PUs; end with 9 PUs
                        
                            Consolidating - Thailand
                                Thailand collect 0 PUs; end with 3 PUs
                        
                            Research Technology - Japan
                                    Japan roll 1,9,11,6,1,9,1,2,6,11,8,6,8,4,5,10,5 and gets 0 hits
                        
                            Combat Move - Japan
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok
                                1 japaneseFighter moved from Eastern Manchuria to Vladivostok
                                1 japaneseMarine moved from Luzon to 127 Sea Zone
                                1 japaneseMarine moved from Luzon to 127 Sea Zone
                                2 japaneseNavalFighters moved from 148 Sea Zone to Celebes
                                1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone
                                1 japaneseMarine moved from 147 Sea Zone to Celebes
                                2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands
                                2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone
                                2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
                                2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                4 japaneseNavalFighters moved from 127 Sea Zone to Dutch New Guinea
                                1 japaneseBattleship moved from 148 Sea Zone to 146 Sea Zone
                                1 japaneseCruiser moved from 148 Sea Zone to 147 Sea Zone
                                2 japaneseInfantrys moved from Inner Mongolia to Kansu
                                1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
                                1 japaneseInfantry moved from Anhwei to Hunan
                                2 japaneseFighters moved from French Indochina to Hunan
                                1 japaneseTank moved from Kwangtung to Kwangsi
                                      Japan take Kwangsi from China
                                1 japaneseTank moved from Kwangsi to Kwangtung
                                1 japaneseInfantry moved from Thailand to Southern Thailand
                                      Thailand take Southern Thailand from Britain
                                1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                                1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 130 Sea Zone
                                1 japaneseInfantry moved from Palau Island to 130 Sea Zone
                                1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 130 Sea Zone to 146 Sea Zone
                                1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea
                        
                            Combat - Japan
                                Battle in Vladivostok
                                    Japan attack with 1 japaneseFighter and 2 japaneseInfantrys
                                    Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks and 1 russianEntrenchment
                                        Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Vladivostok, round 2 : 0/3 hits, 0,67 expected hits
                                        Russia roll dice for 1 russianEntrenchment in Vladivostok, round 2 : 1/1 hits, 0,58 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Vladivostok
                                        Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Vladivostok, round 3 : 0/2 hits, 0,42 expected hits
                                        Russia roll dice for 1 russianEntrenchment in Vladivostok, round 3 : 1/1 hits, 0,58 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Vladivostok
                                     retreated to Vladivostok
                                    Russia win with 1 russianEntrenchment remaining. Battle score for attacker is -6
                                    Casualties for Japan: 2 japaneseInfantrys
                                Battle in Celebes
                                    Japan attack with 1 japaneseMarine and 2 japaneseNavalFighters
                                    ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry
                                        Japan roll dice for 1 japaneseCruiser in Celebes, round 2 : 0/1 hits, 0,25 expected hits
                                        Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Celebes, round 2 : 1/3 hits, 0,67 expected hits
                                        ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 1/1 hits, 0,50 expected hits
                                        1 britishInfantry owned by the Britain and 1 japaneseNavalFighter owned by the Japan lost in Celebes
                                    Some non-combat units are destroyed: 
                                    Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 1 japaneseNavalFighter remaining. Battle score for attacker is -8
                                    Casualties for Japan: 1 japaneseNavalFighter
                                    Casualties for Britain: 1 britishInfantry
                                Battle in Dutch New Guinea
                                    Japan attack with 1 japaneseMarine and 4 japaneseNavalFighters
                                    ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 2 britishInfantrys
                                        Japan roll dice for 1 japaneseBattleship in Dutch New Guinea, round 2 : 1/2 hits, 0,83 expected hits
                                        Japan roll dice for 1 japaneseMarine and 4 japaneseNavalFighters in Dutch New Guinea, round 2 : 0/5 hits, 1,17 expected hits
                                        ExiledAllies roll dice for 2 britishInfantrys in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                                        1 britishInfantry owned by the Britain and 1 japaneseNavalFighter owned by the Japan lost in Dutch New Guinea
                                        Japan roll dice for 1 japaneseMarine and 3 japaneseNavalFighters in Dutch New Guinea, round 3 : 1/4 hits, 0,92 expected hits
                                        ExiledAllies roll dice for 1 britishInfantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                                        1 britishInfantry owned by the Britain lost in Dutch New Guinea
                                    Some non-combat units are destroyed: 
                                    Japan win, taking Dutch New Guinea from ExiledAllies with 1 japaneseMarine and 3 japaneseNavalFighters remaining. Battle score for attacker is -5
                                    Casualties for Japan: 1 japaneseNavalFighter
                                    Casualties for Britain: 2 britishInfantrys
                                Battle in Phillippines Islands
                                    Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                    Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                        Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 0/1 hits, 0,25 expected hits
                                        Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 1/4 hits, 1,33 expected hits
                                        Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0,42 expected hits
                                        1 japaneseMarine owned by the Japan and 1 americanInfantry owned by the Usa lost in Phillippines Islands
                                    Some non-combat units are destroyed: 
                                    Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1
                                    Casualties for Japan: 1 japaneseMarine
                                    Casualties for Usa: 1 americanInfantry
                                Battle in Kansu
                                    Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                                    China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry
                                        Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 0/4 hits, 1,08 expected hits
                                        China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                                        Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 3 : 0/4 hits, 1,08 expected hits
                                        China roll dice for 1 chineseInfantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Kansu
                                        Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kansu, round 4 : 1/3 hits, 0,92 expected hits
                                        China roll dice for 1 chineseInfantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                                        1 chineseInfantry owned by the China lost in Kansu
                                    Some non-combat units are destroyed: 
                                    Japan win, taking Kansu from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                                    Casualties for Japan: 1 japaneseInfantry
                                    Casualties for China: 1 chineseInfantry
                                Battle in Hunan
                                    Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                                    China defend with 1 Flagpole and 1 chineseInfantry
                                        Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                                        China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                                        1 chineseInfantry owned by the China lost in Hunan
                                    Japan win, taking Hunan from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                                    Casualties for China: 1 chineseInfantry
                        
                            Non Combat Move - Japan
                                Note to players Japan: <body><img src="dutchcolonies.png"/></body>
                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                3 japaneseNavalFighters moved from Dutch New Guinea to 146 Sea Zone
                                1 japaneseCarrier moved from 148 Sea Zone to 146 Sea Zone
                                1 japaneseDestroyer moved from 148 Sea Zone to 147 Sea Zone
                                1 japaneseNavalFighter moved from Celebes to 146 Sea Zone
                                1 japaneseDestroyer moved from 148 Sea Zone to 128 Sea Zone
                                3 japaneseTransports moved from 148 Sea Zone to 128 Sea Zone
                                1 japaneseCarrier moved from 127 Sea Zone to 128 Sea Zone
                                2 japaneseNavalFighters moved from Phillippines Islands to 128 Sea Zone
                                1 japaneseCarrier moved from 127 Sea Zone to 146 Sea Zone
                                1 Material and 1 japaneseAirTransport moved from Korea to Hong Kong
                                1 japaneseAirTransport moved from Hong Kong to Shanghai
                                1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                                1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone
                                1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone
                                1 japaneseCombatEngineer and 1 japaneseInfantry moved from 96 Sea Zone to Hong Kong
                                1 japaneseTank moved from Hong Kong to French Indochina
                                1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Shansi to Inner Mongolia
                                1 Truck, 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Peking to Inner Mongolia
                                1 japaneseAlpineInfantry and 1 japaneseMech.Infantry moved from Manchuria to Shansi
                                4 japaneseArtillerys and 1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                                1 japaneseFighter moved from Vladivostok to 97 Sea Zone
                                1 japaneseArtillery and 1 japaneseInfantry moved from Japan to 98 Sea Zone
                                1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
                                1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                                1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to French Indochina
                                1 japaneseStrategicBomber moved from Thailand to French Indochina
                                2 japaneseFighters moved from Japan to French Indochina
                                1 japaneseFighter and 1 japaneseNavalFighter moved from French Indochina to Thailand
                                1 japaneseDestroyer moved from 98 Sea Zone to 95 Sea Zone
                                1 japaneseSubmarine moved from 98 Sea Zone to 99 Sea Zone
                                1 Truck moved from Northern Manchuria to Manchuria
                                1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Northern Manchuria
                                1 japaneseFighter moved from 97 Sea Zone to Manchuria
                                1 japaneseInfantry moved from Manchuria to Northern Manchuria
                                1 japaneseArtillery moved from Manchuria to Peking
                                1 japaneseAirTransport moved from Peking to Kyushu Shikoku
                                1 japaneseMech.Infantry moved from Hong Kong to French Indochina
                                1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Shansi
                                1 japaneseFighter moved from Hunan to Shansi
                                1 japaneseFighter moved from Hunan to French Indochina
                        
                            Purchase Units - Japan
                                Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 59 PUs; 17 techTokens; 
                                Turning on Edit Mode
                                EDIT: Removing units owned by Japan from 128 Sea Zone: 2 japaneseNavalFighters
                                EDIT: Adding units owned by Japan to 127 Sea Zone: 2 japaneseNavalFighters
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Removing units owned by Japan from 127 Sea Zone: 1 japaneseNavalFighter
                                EDIT: Adding units owned by Japan to 128 Sea Zone: 1 japaneseNavalFighter
                                EDIT: Turning off Edit Mode
                                Japan buy 2 japaneseArtillerys, 1 japaneseBarracks, 6 japaneseInfantrys, 1 japaneseParatrooper and 4 japaneseSubmarines; Remaining resources: 0 PUs; 17 techTokens; 
                        
                            Place Units - Japan
                                Units in Hong Kong being upgraded or consumed: 2 Materials
                                1 japaneseBarracks placed in Hong Kong
                                2 japaneseArtillerys placed in Korea
                                4 japaneseSubmarines placed in 99 Sea Zone
                                2 japaneseInfantrys and 1 japaneseParatrooper placed in Kyushu Shikoku
                                2 japaneseInfantrys placed in Shansi
                                Japan undo move 3.
                                2 japaneseInfantrys placed in Tokyo
                                4 japaneseSubmarines placed in 99 Sea Zone
                        
                            Turn Complete - Japan
                                Japan collect 68 PUs; end with 68 PUs
                                Units generate 6 techTokens; Japan end with 23 techTokens
                                Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                        
                            Purchase Units - Manchuria
                                Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Manchuria
                                3 japaneseInfantrys placed in Manchuria
                        
                            Turn Complete - Manchuria
                                Manchuria collect 7 PUs; end with 7 PUs
                                Some Units in Manchuria change ownership: 3 japaneseInfantrys
                        
                            Purchase Units - Thailand
                                Thailand buy 1 japaneseInfantry; Remaining resources: 0 PUs; 
                        
                            Place Units - Thailand
                                1 japaneseInfantry placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 5 PUs; end with 5 PUs
                                Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 1 japaneseInfantry
                        

                        Combat Hit Differential Summary :

                        ExiledAllies : 0,50
                        Usa : 0,58
                        Japan : -4,42
                        China : -0,33
                        Russia : 0,83
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully @ubernaut
                          last edited by

                          @ubernaut Chinas up.

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: China round 3

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 3
                            
                                Research Technology - China
                                    China spend 0 on tech rolls
                                        China roll 2,6,4,7,9,12 and gets 1 hit
                                    China removing all Technology Tokens after successful research.
                                    China discover Production
                            
                                Combat Move - China
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                    1 chineseInfantry moved from Hupeh to Kansu
                                    1 chineseInfantry moved from Northern China to Kansu
                                    1 chineseFighter moved from Chungking to Kansu
                                    1 chineseFighter moved from Eastern Szechwan to Hunan
                                    1 chineseInfantry moved from Kweichow to Hunan
                            
                                Combat - China
                                    Battle in Hunan
                                        China attack with 1 chineseFighter and 1 chineseInfantry
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                            China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                                            China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 4 : 2/2 hits, 0.50 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Hunan
                                        China win, taking Hunan from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3
                                        Casualties for Japan: 1 japaneseInfantry
                                    Battle in Kansu
                                        China attack with 1 chineseFighter and 2 chineseInfantrys
                                        Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry
                                            China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 2 : 0/3 hits, 0.67 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                            China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 3 : 1/3 hits, 0.67 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                            1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                                        China win, taking Kansu from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0
                                        Casualties for China: 1 chineseInfantry
                                        Casualties for Japan: 1 japaneseInfantry
                            
                                Non Combat Move - China
                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                    1 chineseFighter moved from Kansu to Chungking
                                    2 chineseAlpineInfantrys and 1 chineseArtillery moved from Chungking to Hupeh
                                    1 chineseFighter moved from Hunan to Chungking
                                    1 Material and 1 Truck moved from Singkiang to Northern China
                                    1 Train and 2 chineseInfantrys moved from Singkiang to Northern China
                                    1 Train moved from Northern China to Singkiang
                                    1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia
                                    1 Truck moved from Hupeh to Chungking
                                    1 Truck and 1 chineseAntiAirGun moved from Chungking to Hupeh
                            
                                Purchase Units - China
                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                    China buy 4 chineseAlpineInfantrys and 3 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - China
                                    3 chineseAlpineInfantrys placed in Chungking
                                    1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China
                                    2 chineseInfantrys placed in Singkiang
                            
                                Activate Technology - China
                                    China activating Production
                            
                                Turn Complete - China
                                    China collect 24 PUs; end with 24 PUs
                                    Units generate 3 techTokens; China end with 3 techTokens
                            

                            Combat Hit Differential Summary :

                            China : 0.17
                            Japan : -0.67
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @Gully
                              last edited by

                              @Gully go for spain

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              G 1 Reply Last reply Reply Quote 0
                              • G Offline
                                Gully
                                last edited by

                                TripleA Turn Summary: Spain round 3

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 3
                                
                                    Combat Move - Spain
                                        Trigger SpainAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Spain
                                        Trigger SpainTurkeyAllied: Changing Relationship for Spain and Turkey from Neutral to Allied
                                        Trigger SpainAlliesWar2: Changing Relationship for Spain and Finland from Neutral to Allied
                                        Trigger SpainAlliesWar2: Changing Relationship for Spain and DanubeAxis from Neutral to Allied
                                        Trigger SpainAlliesWar2: Changing Relationship for Spain and VichyFrance from Neutral to Allied
                                        Trigger SpainAlliesWar2: Changing Relationship for Spain and Manchuria from Neutral to Allied
                                        Trigger SpainAlliesWar2: Changing Relationship for Spain and Thailand from Neutral to Allied
                                        Trigger SpainBrazilWar2: Changing Relationship for Spain and Brazil from Neutral to War
                                        Trigger SpainAlliesWar: Changing Relationship for Spain and Canada from Neutral to War
                                        Trigger SpainAlliesWar: Changing Relationship for Spain and Australia from Neutral to War
                                        Trigger SpainAlliesWar: Changing Relationship for Spain and India from Neutral to War
                                        Trigger SpainAlliesWar: Changing Relationship for Spain and Egypt from Neutral to War
                                        Trigger SpainAlliesWar: Changing Relationship for Spain and ExiledAllies from Neutral to War
                                        Trigger SpainAlliesWar: Changing Relationship for Spain and SouthAfrica from Neutral to War
                                        Trigger SpainAlliesWar: Changing Relationship for Spain and China from Neutral to War
                                        1 spanishSubmarine moved from 41 Sea Zone to 43 Sea Zone
                                        1 spanishDestroyer moved from 43 Sea Zone to 44 Sea Zone
                                
                                    Combat - Spain
                                
                                    Non Combat Move - Spain
                                        1 spanishAntiTankGun and 1 spanishArtillery moved from Northern Spain to Southern Spain
                                        1 spanishCombatEngineer moved from Madrid to Southern Spain
                                        1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain
                                        1 Truck moved from Southern Spain to Madrid
                                
                                    Purchase Units - Spain
                                        Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery
                                        Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank
                                        Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer
                                        Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry
                                        Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun
                                        Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer
                                        Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine
                                        Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport
                                        Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter
                                
                                    Turn Complete - Spain
                                        Spain collect 8 PUs; end with 8 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gully @ubernaut
                                  last edited by

                                  @ubernaut go for uk

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Britain round 3

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 3
                                    
                                        Research Technology - Britain
                                            Note to players Britain: <body><img src="dutchcolonies.png"/></body>
                                            Britain spend 0 on tech rolls
                                            Britain removing all Technology Tokens after successful research.
                                            Britain discover SpecialWarfare
                                    
                                        Politics - Britain
                                            Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden
                                                Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 14 = Failure!
                                                Britain fails on action: Political Action AlliesProposeAlliancewithSweden
                                    
                                        Combat Move - Britain
                                            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                            Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                            2 britishMarines moved from Central Britain to 24 Sea Zone
                                            2 britishMarines moved from Scotland to 24 Sea Zone
                                            2 britishMarines and 1 britishTransport moved from 24 Sea Zone to 13 Sea Zone
                                            2 britishMarines and 1 britishTransport moved from 24 Sea Zone to 12 Sea Zone
                                            2 britishMarines moved from 12 Sea Zone to Central Norway
                                            2 britishMarines moved from 13 Sea Zone to Northern Norway
                                            1 britishSubmarine moved from 22 Sea Zone to 25 Sea Zone
                                            1 britishStrategicBomber moved from Southern Britain to 25 Sea Zone
                                            1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                                            2 britishNavalFighters moved from Southern Britain to 25 Sea Zone
                                            1 britishTacticalBomber moved from Gibraltar to Algeria
                                            1 britishStrategicBomber moved from Gibraltar to Algeria
                                            1 britishMarine moved from Gibraltar to 41 Sea Zone
                                            1 britishMarine and 1 britishTransport moved from 41 Sea Zone to 62 Sea Zone
                                            1 britishMarine moved from 62 Sea Zone to West Africa
                                            1 britishStrategicBomber moved from Eastern South Africa to 89 Sea Zone
                                            1 britishFighter and 1 britishNavalFighter moved from Cairo to Sinai
                                            1 britishInfantry moved from Cairo to Sinai
                                            1 britishFighter and 2 britishNavalFighters moved from Malay to Southern Thailand
                                            2 britishInfantrys moved from Burma to Southern Thailand
                                            1 britishDestroyer moved from 63 Sea Zone to 66 Sea Zone
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Gully
                                      last edited by

                                      @Gully potential scramble on deck

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      G 1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gully @ubernaut
                                        last edited by

                                        @ubernaut no scramble

                                        ubernautU 2 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Gully
                                          last edited by

                                          @Gully hit a problem need to chat

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Gully
                                            last edited by

                                            @Gully i need to leave for errands soon soo il explain the problem let me know what you want me to do.

                                            i accidentally clicked submerge British sub for the battle in sea zone 25, i saved the game right after i realized that.

                                            So we have two options here the way i see it i can run out the rest of my existing battle and edit the sub to be the first loss if your destryoer/sub score a return fire hit or i can just rerun the entire battle round. i got a bit lucky hitting your sub but i also got unlucky missing your factory in algeria. Let me know which you prefer.

                                            also, i would assume that you want to submerge the german sub there since i overstacked but in case you didnt let know that too.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            G 1 Reply Last reply Reply Quote 0

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