TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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@ubernaut think you need to be around for this one
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TripleA Move Summary: Japan round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseFighter moved from Shanghai to 127 Sea Zone 1 japaneseFighter moved from Luzon to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 127 Sea Zone 1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to 127 Sea Zone 1 japaneseTank moved from Shantung to Anhwei 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shantung to Anhwei 20 japaneseDestroyers moved from 96 Sea Zone to 127 Sea Zone 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 8 japaneseNavalFighters and 1 japaneseSubmarine moved from 96 Sea Zone to 127 Sea Zone -
@colin up for battle
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@ubernaut sorry forgot to say I'd be in class. ready now if you are
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@ubernaut do you mind if I retreat to the other spot? I think i counted wrong when I looked at it before
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@colin np

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TripleA Turn Summary: Thailand round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,1,12,8,4,3,11,1,6,1,9,2,7,3,4,6,8,5 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter moved from Shanghai to 127 Sea Zone 1 japaneseFighter moved from Luzon to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 127 Sea Zone 1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to 127 Sea Zone 1 japaneseTank moved from Shantung to Anhwei 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shantung to Anhwei 20 japaneseDestroyers moved from 96 Sea Zone to 127 Sea Zone 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 8 japaneseNavalFighters and 1 japaneseSubmarine moved from 96 Sea Zone to 127 Sea Zone Combat - Japan Battle in Anhwei Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Anhwei, round 2 : 1/4 hits, 1.50 expected hits China roll dice for 2 chineseInfantrys in Anhwei, round 2 : 0/2 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Anhwei, round 3 : 1/4 hits, 1.50 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in 127 Sea Zone Japan attack with 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 20 japaneseDestroyers, 3 japaneseFighters, 9 japaneseNavalFighters, 1 japaneseSubmarine and 1 japaneseTacticalBomber Usa defend with 5 americanAdvancedSubmarines, 5 americanBattleships, 5 americanCarriers, 5 americanCruisers, 11 americanDestroyers, 15 americanNavalFighters, 10 americanSubmarines and 7 americanTransports DepthChargeAttack fire in 127 Sea Zone : 5/20 hits, 5.00 expected hits CruiserAntiAircraftGun fire in 127 Sea Zone : 2/5 hits, 0.83 expected hits 3 americanSubmarines owned by the Usa, 2 japaneseNavalFighters owned by the Japan and 2 americanAdvancedSubmarines owned by the Usa lost in 127 Sea Zone Japan roll dice for 1 japaneseSubmarine in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 americanTransport owned by the Usa lost in 127 Sea Zone Usa roll dice for 3 americanAdvancedSubmarines and 7 americanSubmarines in 127 Sea Zone, round 2 : 3/10 hits, 2.17 expected hits Units damaged: 2 japaneseCarriers owned by the Japan Japan roll dice for 3 japaneseBattleships, 4 japaneseCarriers, 11 japaneseCruisers, 20 japaneseDestroyers, 3 japaneseFighters, 7 japaneseNavalFighters and 1 japaneseTacticalBomber in 127 Sea Zone, round 2 : 17/52 hits, 20.08 expected hits Usa roll dice for 5 americanBattleships, 5 americanCarriers, 5 americanCruisers, 11 americanDestroyers, 15 americanNavalFighters and 6 americanTransports in 127 Sea Zone, round 2 : 23/52 hits, 20.33 expected hits Units damaged: 3 japaneseBattleships owned by the Japan and 1 japaneseCarrier owned by the Japan 7 americanSubmarines owned by the Usa, 4 americanDestroyers owned by the Usa, 1 japaneseSubmarine owned by the Japan, 6 americanTransports owned by the Usa and 19 japaneseDestroyers owned by the Japan lost in 127 Sea Zone 3 japaneseBattleships owned by the Japan and 3 japaneseCarriers owned by the Japan lost in 127 Sea Zone 3 japaneseBattleship-damageds owned by the Japan and 3 japaneseCarrier-damageds owned by the Japan added in 127 Sea Zone 11 japaneseCruisers owned by the Japan, 3 japaneseBattleship-damageds owned by the Japan, 1 japaneseDestroyer owned by the Japan, 3 japaneseCarrier-damageds owned by the Japan and 1 japaneseCarrier owned by the Japan retreated to 96 Sea Zone Usa win with 3 americanAdvancedSubmarines, 5 americanBattleships, 5 americanCarriers, 5 americanCruisers, 7 americanDestroyers and 15 americanNavalFighters remaining. Battle score for attacker is -138 Casualties for Japan: 3 japaneseBattleships, 3 japaneseCarriers, 19 japaneseDestroyers, 2 japaneseNavalFighters and 1 japaneseSubmarine Casualties for Usa: 2 americanAdvancedSubmarines, 4 americanDestroyers, 10 americanSubmarines and 7 americanTransports Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Japan to 128 Sea Zone: 3 japaneseBattleship-damageds, 1 japaneseCarrier, 3 japaneseCarrier-damageds, 11 japaneseCruisers and 1 japaneseDestroyer EDIT: Removing units owned by Japan from 96 Sea Zone: 3 japaneseBattleship-damageds, 1 japaneseCarrier, 3 japaneseCarrier-damageds, 11 japaneseCruisers and 1 japaneseDestroyer EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseDestroyer moved from 92 Sea Zone to 129 Sea Zone 2 japaneseBattleship-damageds, 6 japaneseCruisers, 4 japaneseDestroyers and 1 japaneseSubmarine moved from 92 Sea Zone to 91 Sea Zone 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 1 japaneseAirTransport moved from Luzon to Tokyo 7 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone 1 japaneseFighter moved from 127 Sea Zone to Thailand 1 japaneseFighter moved from 127 Sea Zone to Shanghai 1 japaneseFighter and 1 japaneseTacticalBomber moved from 127 Sea Zone to Luzon 1 japaneseNavalFighter moved from 127 Sea Zone to Thailand 3 japaneseNavalFighters moved from 127 Sea Zone to 128 Sea Zone 1 japaneseNavalFighter moved from 127 Sea Zone to Shanghai 2 japaneseNavalFighters moved from 127 Sea Zone to Luzon 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Shantung to Manchuria 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseTank moved from Chahar to Peking 1 japaneseCombatEngineer moved from Manchuria to Peking 1 japaneseArtillery and 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Khabarovskiy Kray to Yakut 1 japaneseInfantry moved from New Dehli to Kashmir 1 japaneseMarine moved from Burma to Southern Thailand 1 japaneseArtillery moved from Thailand to Southern Thailand 3 japaneseInfantrys moved from Thailand to Southern Thailand 2 japaneseInfantrys moved from Bombay to New Dehli 1 Train moved from New Dehli to Bombay 3 japaneseAlpineInfantrys moved from Burma to Southern Thailand 1 Material and 1 Truck moved from Tokyo to Japan 1 Train moved from New Dehli to Bengal 2 Materials and 1 Train moved from Bengal to Calcutta 1 Train moved from Calcutta to New Dehli Purchase Units - Japan Japan buy 2 japaneseArtillerys, 1 japaneseBarracks, 3 japaneseDestroyers, 7 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseInfantrys placed in Bombay Units in Calcutta being upgraded or consumed: 2 Materials 2 japaneseArtillerys and 1 japaneseBarracks placed in Calcutta 2 japaneseInfantrys placed in Hong Kong 2 japaneseInfantrys placed in Shanghai 1 japaneseDestroyer placed in 96 Sea Zone Japan undo move 5. 2 japaneseDestroyers placed in 128 Sea Zone 1 japaneseDestroyer placed in 96 Sea Zone 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseNavalFighter placed in Japan Activate Technology - Japan Japan activating AdvancedFighters Turn Complete - Japan Japan collect 62 PUs; end with 62 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseSubmarine; Remaining resources: 1 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria 1 japaneseSubmarine placed in 97 Sea Zone Turn Complete - Manchuria Manchuria collect 11 PUs; end with 12 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseSubmarine Some Units in Manchuria change ownership: 2 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseTransport placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in 91 Sea Zone change ownership: 1 japaneseTransport Some Units in Burma change ownership: 1 japaneseCombatEngineerCombat Hit Differential Summary :
Usa : 3.50 DepthChargeAttack fire in 127 Sea Zone : : 0.00 Japan : -3.42 China : -0.75 CruiserAntiAircraftGun fire in 127 Sea Zone : : 1.17 -
@ubernaut thanks
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TripleA Move Summary: China round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - China China spend 0 on tech rolls Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Shensi to Shantung 2 chineseFighters moved from Kweichow to Shantung 4 chineseFighters and 2 chineseTanks moved from Hunan to Hong Kong 1 chineseInfantry moved from Kwangtung to Hong Kong 1 chineseTank moved from Hunan to Fo Kien China take Fo Kien from Japan 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks moved from Hunan to Anhwei -
@colin quickie scramble
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TripleA Turn Summary: China round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - China China spend 0 on tech rolls China roll 10,2,1 and gets 0 hits Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Turning on Edit Mode EDIT: Removing units owned by Japan from 128 Sea Zone: 5 japaneseTransports EDIT: Adding units owned by Japan to 129 Sea Zone: 5 japaneseTransports EDIT: Turning off Edit Mode Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Shensi to Shantung 2 chineseFighters moved from Kweichow to Shantung 4 chineseFighters and 2 chineseTanks moved from Hunan to Hong Kong 1 chineseInfantry moved from Kwangtung to Hong Kong 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks moved from Hunan to Anhwei Combat - China Japan scrambles 2 units out of Shanghai to defend against the attack in Shantung Battle in Hong Kong China attack with 4 chineseFighters, 1 chineseInfantry and 2 chineseTanks Japan defend with 1 Flagpole, 1 Rail, 1 japaneseBarracks, 1 japaneseFactory and 2 japaneseInfantrys China roll dice for 4 chineseFighters, 1 chineseInfantry and 2 chineseTanks in Hong Kong, round 2 : 2/7 hits, 1.25 expected hits Japan roll dice for 2 japaneseInfantrys in Hong Kong, round 2 : 1/2 hits, 0.83 expected hits 1 chineseInfantry owned by the China and 2 japaneseInfantrys owned by the Japan lost in Hong Kong China converts japaneseFactory into different units China converts japaneseBarracks into different units China win, taking Hong Kong from Japan with 4 chineseFighters and 2 chineseTanks remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Casualties for Japan: 2 japaneseInfantrys Battle in Shantung China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole, 1 Rail, 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter China roll dice for 2 chineseFighters and 1 chineseInfantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseNavalFighter in Shantung, round 2 : 0/4 hits, 1.50 expected hits 1 japaneseInfantry owned by the Japan lost in Shantung 1 chineseInfantry owned by the China retreated to Shensi Japan win with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Anhwei China attack with 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks Japan defend with 1 Flagpole, 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks China roll dice for 1 chineseCombatEngineer, 3 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks in Anhwei, round 2 : 4/14 hits, 4.42 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Anhwei, round 2 : 1/4 hits, 1.17 expected hits 1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China, 1 japaneseMech.Infantry owned by the Japan and 2 japaneseTanks owned by the Japan lost in Anhwei China win, taking Anhwei from Japan with 1 chineseCombatEngineer, 2 chineseInfantrys, 5 chineseMech.Infantrys and 5 chineseTanks remaining. Battle score for attacker is 18 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks Moving scrambled unit from Shantung back to originating territory: Shanghai Moving scrambled unit from Shantung back to originating territory: Shanghai Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseAntiTankGun moved from Altay to Singkiang 1 Truck and 1 chineseArtillery moved from Altay to Chungking 3 chineseInfantrys moved from Western Szechwan to Eastern Szechwan 1 Truck moved from Western Szechwan to Tsinghai 1 Truck and 1 chineseInfantry moved from Tsinghai to Eastern Szechwan 1 chineseInfantry moved from Tsinghai to Western Szechwan 2 chineseInfantrys moved from Northern China to Inner Mongolia 1 chineseInfantry moved from French Indochina to Kwangtung 5 chineseInfantrys moved from Kwangsi to Kwangtung 2 chineseInfantrys moved from Yunnan to Kwangsi 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseInfantrys moved from Chungking to Eastern Szechwan 1 Truck and 1 chineseAntiTankGun moved from Hupeh to Anhwei 2 chineseFighters moved from Shantung to Shensi 1 Truck and 1 chineseCombatEngineer moved from Eastern Szechwan to Shensi 1 Material and 1 Truck moved from Chungking to Shensi 1 Truck moved from Shensi to Inner Mongolia 1 chineseTank moved from Hunan to Shensi 1 chineseInfantry moved from Hupeh to Shensi 1 chineseInfantry moved from Inner Mongolia to Shensi 1 chineseInfantry moved from Shansi to Shensi 2 chineseAntiTankGuns moved from Hupeh to Shensi 1 Truck moved from Anhwei to Hunan 1 Truck moved from Eastern Szechwan to Chungking 1 Material and 1 Truck moved from Chungking to Kweichow 4 chineseFighters moved from Hong Kong to Hunan 3 chineseInfantrys moved from Singkiang to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseFighter, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 1 chineseFighter, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 3 chineseInfantrys placed in Singkiang 2 chineseInfantrys placed in Northern China Units in Shensi being upgraded or consumed: 1 Material 1 chineseAirfield placed in Shensi Turn Complete - China China collect 35 PUs; end with 35 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 38 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : 0.50 Japan : -1.50 -
@colin go for spain
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TripleA Turn Summary: Spain round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - Spain Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Spain Trigger SpainSwedenAllied: Changing Relationship for Spain and Sweden from Neutral to Allied Trigger SpainTurkeyAllied: Changing Relationship for Spain and Turkey from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Finland from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and DanubeAxis from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and VichyFrance from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Manchuria from Neutral to Allied Trigger SpainAlliesWar2: Changing Relationship for Spain and Thailand from Neutral to Allied Trigger SpainAlliesWar: Changing Relationship for Spain and Canada from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Australia from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and India from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and Egypt from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and ExiledAllies from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and SouthAfrica from Neutral to War Trigger SpainAlliesWar: Changing Relationship for Spain and China from Neutral to War 1 spanishTank moved from Southern Spain to Portugal Spain take Portugal from Usa 1 spanishTank moved from Portugal to Southern Spain 1 spanishSubmarine moved from 41 Sea Zone to 32 Sea Zone Combat - Spain Battle in 32 Sea Zone Spain attack with 1 spanishSubmarine Britain defend with 1 britishTransport Spain roll dice for 1 spanishSubmarine in 32 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 britishTransport owned by the Britain lost in 32 Sea Zone Spain win with 1 spanishSubmarine remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Non Combat Move - Spain 1 spanishAntiTankGun, 1 spanishArtillery and 2 spanishInfantrys moved from Northern Spain to Southern Spain 1 spanishArtillery and 2 spanishInfantrys moved from Tangier to Morrocco Purchase Units - Spain Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter Turn Complete - Spain Spain collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Spain : 0.75 -
@ubernaut back to you
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@ubernaut also ill be around about half an hour in case you have combat
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@colin gotcha well see

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@colin looks like no decisions assuming you're done for tonight i might do my NC later can't beleive i missed my tech again

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@ubernaut yeah take your time
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TripleA Turn Summary: Australia round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 27 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 3,6,2,10,1,1,4,8,4,8,2,6,4,1,2,5,2,9,9,6,10,3,7,6,6,5,6 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishStrategicBomber moved from Quebec to 32 Sea Zone 1 britishInfantry and 4 britishNavalFighters moved from Belgian Congo to Southern Anglo Egyptian Sudan 2 britishInfantrys moved from Tanganyika to 76 Sea Zone 1 britishDestroyer, 2 britishInfantrys and 1 britishTransport moved from 76 Sea Zone to 75 Sea Zone 2 britishInfantrys moved from 75 Sea Zone to Western Madras 1 britishMarine moved from French Indochina to Saigon Britain take Saigon from Japan Combat - Britain Britain creates battle in territory 148 Sea Zone Britain creates battle in territory 149 Sea Zone Britain creates battle in territory 28 Sea Zone Battle in Western Madras Battle in Southern Anglo Egyptian Sudan Britain attack with 1 britishInfantry and 4 britishNavalFighters Italy defend with 1 Flagpole and 1 italianInfantry Britain roll dice for 1 britishInfantry and 4 britishNavalFighters in Southern Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.83 expected hits Italy roll dice for 1 italianInfantry in Southern Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Southern Anglo Egyptian Sudan Britain win, taking Western Madras from Japan, taking Southern Anglo Egyptian Sudan from Italy with 1 britishInfantry and 4 britishNavalFighters remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in 32 Sea Zone Britain attack with 1 britishStrategicBomber Spain defend with 1 spanishSubmarine DepthChargeAttack fire in 32 Sea Zone : 0/1 hits, 0.08 expected hits 1 spanishSubmarine owned by the Spain Submerged Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 1 britishAirTransport moved from Sweden to London 1 Material and 1 britishAirTransport moved from London to Central Norway 1 britishAirTransport moved from Central Norway to Norway 1 Material and 1 britishAirTransport moved from London to Sweden 1 britishAirTransport moved from Sweden to Norway 2 britishFighters and 1 britishTacticalBomber moved from Sweden to Central Britain 2 britishNavalFighters moved from Central Britain to Norway 2 britishCombatEngineers, 2 britishInfantrys and 2 britishParatroopers moved from Sweden to Norway 2 britishInfantrys and 2 britishMarines moved from Central Norway to Norway 9 britishAlpineInfantrys and 19 britishInfantrys moved from Northern Sweden to Sweden 2 britishNavalFighters moved from Sweden to Norway 10 britishSubmarines moved from 28 Sea Zone to 26 Sea Zone 2 britishTransports moved from 12 Sea Zone to 24 Sea Zone 1 britishInfantry moved from Scotland to 24 Sea Zone 1 britishAntiAirGun and 2 britishInfantrys moved from Central Britain to 24 Sea Zone 1 britishAntiAirGun, 3 britishInfantrys and 2 britishTransports moved from 24 Sea Zone to 12 Sea Zone 1 britishAntiAirGun and 3 britishInfantrys moved from 12 Sea Zone to Norway 1 britishStrategicBomber moved from 32 Sea Zone to Gibraltar 1 britishAirTransport moved from Gibraltar to London 1 britishAlpineInfantry and 1 britishCombatEngineer moved from Azores to 40 Sea Zone 1 britishAlpineInfantry, 1 britishCombatEngineer and 1 britishTransport moved from 40 Sea Zone to 41 Sea Zone 1 britishAlpineInfantry and 1 britishCombatEngineer moved from 41 Sea Zone to Gibraltar 1 britishTank moved from 61 Sea Zone to Western Sahara 1 britishTransport moved from 62 Sea Zone to 69 Sea Zone 3 britishDestroyers and 3 britishTransports moved from 12 Sea Zone to 7 Sea Zone 2 britishInfantrys moved from Exiled Allies to Central Britain 2 britishArtillerys, 5 britishInfantrys and 2 britishMech.Infantrys moved from Tanganyika to Belgian Congo 1 Material, 2 Trucks and 1 britishInfantry moved from Cape Town to Belgian Congo 1 Truck moved from Belgian Congo to Cape Town 2 Trucks moved from Cameroon to Belgian Congo 4 britishNavalFighters moved from Southern Anglo Egyptian Sudan to Belgian Congo 2 britishInfantrys moved from Soviet Far East to 101 Sea Zone 5 britishSubmarines moved from 149 Sea Zone to 148 Sea Zone 2 britishNavalFighters moved from Northwestern Australia to Java 2 britishNavalFighters moved from Southwestern Australia to Java 1 Material and 1 britishAirTransport moved from Southwestern Australia to Java 1 Material and 1 britishAirTransport moved from New South Wales to Java 1 britishInfantry moved from New South Wales to Southern Australia 1 britishCombatEngineer moved from Norway to Sweden 1 britishTransport moved from 12 Sea Zone to 7 Sea Zone 2 britishAirTransports moved from Gibraltar to Quebec 1 britishTransport moved from 161 Sea Zone to 162 Sea Zone 1 britishTransport moved from 161 Sea Zone to 162 Sea Zone Purchase Units - Britain Britain buy 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishEntrenchment, 1 britishFortification, 5 britishInfantrys, 1 britishMech.Infantry and 2 britishSubmarines; Remaining resources: 0 PUs; 27 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Sweden being upgraded or consumed: 1 Material 1 britishAirfield placed in Sweden Units in Gibraltar being upgraded or consumed: 2 Materials and 1 britishEntrenchment 1 britishEntrenchment and 1 britishFortification placed in Gibraltar 2 britishSubmarines placed in 28 Sea Zone 1 britishAntiAirGun, 1 britishArtillery and 1 britishMech.Infantry placed in Central Britain 3 britishInfantrys placed in Scotland 2 britishInfantrys placed in London Turn Complete - Britain Britain collect 41 PUs; end with 41 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 44 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 47 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 49 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 50 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 51 PUs Units generate 9 techTokens; Britain end with 36 techTokens Units Change Ownership Some Units in Belgian Congo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Central Norway change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 3 Materials and 2 britishCombatEngineers Some Units in Norway change ownership: 2 britishCombatEngineers Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - Canada Canada buy 2 britishParatroopers and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 2 britishParatroopers placed in Quebec 1 britishSubmarine placed in 106 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 106 Sea Zone change ownership: 1 britishSubmarine Some Units in Quebec change ownership: 2 britishParatroopers Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 Material, 1 britishAircraftPlant, 1 britishAirfield, 3 britishCombatEngineers, 1 britishEntrenchment and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishCombatEngineers placed in Exiled Allies Units in Central Norway being upgraded or consumed: 1 Material 1 britishAirfield placed in Central Norway Units in Belgian Congo being upgraded or consumed: 1 Material 1 Material, 1 britishCombatEngineer and 1 britishEntrenchment placed in Belgian Congo Units in Java being upgraded or consumed: 3 Materials 1 britishAircraftPlant placed in Java 1 britishSubmarine placed in 148 Sea Zone Turn Complete - ExiledAllies ExiledAllies collect 35 PUs; end with 35 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 34 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 33 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 31 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 29 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 27 PUs Units Change Ownership Some Units in 148 Sea Zone change ownership: 1 britishSubmarine Some Units in Belgian Congo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Central Norway change ownership: 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 britishCombatEngineers Some Units in Java change ownership: 2 britishCombatEngineers Some Units in Norway change ownership: 2 britishCombatEngineers Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishCombatEngineer, 1 britishMarine and 1 britishSubmarine; Remaining resources: 2 PUs; Place Units - Australia 1 Material, 1 britishCombatEngineer and 1 britishMarine placed in New South Wales 1 britishSubmarine placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 19 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishSubmarine Some Units in New South Wales change ownership: 1 Material, 1 britishCombatEngineer and 1 britishMarine Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineerCombat Hit Differential Summary :
DepthChargeAttack fire in 32 Sea Zone : : -0.08 Italy : -0.25 Britain : -0.83 -
TripleA Turn Summary: Italy round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures Italy spend 0 on tech rolls Italy roll 1,9,5,4,1,12,9,1,11 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedLogistics Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Kenya Uganda to Tanganyika Italy take Tanganyika from Britain Combat - Italy Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianAlpineInfantry, 9 italianArtillerys, 3 italianCombatEngineers, 9 italianInfantrys, 5 italianMarines, 1 italianParatrooper and 3 italianTanks moved from Kenya Uganda to Tanganyika 1 italianAlpineInfantry and 1 italianMech.Infantry moved from Abyssinia to Tanganyika 1 Truck and 1 italianAlpineInfantry moved from Abyssinia to Tanganyika 3 italianInfantrys moved from Central Egpyt to Anglo Egyptian Sudan 1 italianArtillery, 1 italianMech.Infantry and 1 italianTank moved from Cairo to Anglo Egyptian Sudan 1 Truck moved from Central Egpyt to Western Egypt 1 Truck and 1 italianParatrooper moved from Western Egypt to Anglo Egyptian Sudan 2 Trucks moved from Central Egpyt to Cairo 2 Trucks and 2 italianAlpineInfantrys moved from Cairo to Anglo Egyptian Sudan 1 Truck moved from Abyssinia to Cairo 1 italianMarine moved from Sinai to Cairo 1 italianDestroyer moved from 47 Sea Zone to 43 Sea Zone 1 italianInfantry and 1 italianMech.Infantry moved from Tripolitania to 48 Sea Zone 1 italianInfantry, 1 italianMech.Infantry and 1 italianTransport moved from 48 Sea Zone to 53 Sea Zone 1 italianInfantry and 1 italianMech.Infantry moved from 53 Sea Zone to Cairo 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Cairo 1 italianInfantry moved from Southern Italy to 46 Sea Zone 1 italianAirTransport moved from Cyrenaica to Rome 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 1 italianInfantry moved from 51 Sea Zone to Western Egypt Purchase Units - Italy Italy buy 2 italianArtillerys, 1 italianDestroyer, 3 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianArtillery, 1 italianMech.Infantry and 1 italianTank placed in Cairo 1 italianInfantry and 1 italianMech.Infantry placed in Tripolitania 1 italianArtillery and 2 italianInfantrys placed in Southern Italy 1 italianDestroyer placed in 47 Sea Zone Activate Technology - Italy Italy activating ImprovedLogistics Trigger italianIL1: Setting maxScrambleCount to 3 for unitAttachment attached to italianAirfield Turn Complete - Italy Italy collect 41 PUs; end with 41 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
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