TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2
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@ubernaut small battle for later
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@colin up for battle if you are around
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TripleA Turn Summary: Italy round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 12,3,9,6,1,7,2,10,3 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedDefensiveStructures Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Italian Somaliland to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianArtillery and 2 italianInfantrys moved from Western Anglo Egyptian Sudan to Southern Anglo Egyptian Sudan 2 italianFighters and 1 italianNavalFighter moved from Abyssinia to Southern Anglo Egyptian Sudan 1 italianArtillery and 6 italianInfantrys moved from Anglo Egyptian Sudan to Southern Anglo Egyptian Sudan Combat - Italy Battle in Southern Anglo Egyptian Sudan Italy attack with 2 italianArtillerys, 2 italianFighters, 8 italianInfantrys and 1 italianNavalFighter Britain defend with 1 Flagpole and 3 britishInfantrys Italy roll dice for 2 italianArtillerys, 2 italianFighters, 8 italianInfantrys and 1 italianNavalFighter in Southern Anglo Egyptian Sudan, round 2 : 1/13 hits, 3.42 expected hits Egypt roll dice for 3 britishInfantrys in Southern Anglo Egyptian Sudan, round 2 : 3/3 hits, 0.75 expected hits 1 britishInfantry owned by the Britain and 3 italianInfantrys owned by the Italy lost in Southern Anglo Egyptian Sudan Italy roll dice for 2 italianArtillerys, 2 italianFighters, 5 italianInfantrys and 1 italianNavalFighter in Southern Anglo Egyptian Sudan, round 3 : 1/10 hits, 2.92 expected hits Egypt roll dice for 2 britishInfantrys in Southern Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.50 expected hits 1 britishInfantry owned by the Britain lost in Southern Anglo Egyptian Sudan Italy roll dice for 2 italianArtillerys, 2 italianFighters, 5 italianInfantrys and 1 italianNavalFighter in Southern Anglo Egyptian Sudan, round 4 : 4/10 hits, 2.92 expected hits Egypt roll dice for 1 britishInfantry in Southern Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Southern Anglo Egyptian Sudan Italy win, taking Southern Anglo Egyptian Sudan from Egypt with 2 italianArtillerys, 2 italianFighters, 5 italianInfantrys and 1 italianNavalFighter remaining. Battle score for attacker is 0 Casualties for Italy: 3 italianInfantrys Casualties for Britain: 3 britishInfantrys Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 3 italianArtillerys, 3 italianInfantrys and 3 italianMech.Infantrys moved from Italian Somaliland to Kenya Uganda 2 italianFighters moved from Southern Anglo Egyptian Sudan to Cape Town 1 Material and 1 italianAirTransport moved from Abyssinia to Cape Town 1 Truck, 2 italianAntiAirGuns, 8 italianArtillerys, 1 italianCombatEngineer, 4 italianMarines and 1 italianMech.Infantry moved from Eastern South Africa to Cape Town 2 italianAlpineInfantrys, 2 italianCombatEngineers, 3 italianInfantrys, 4 italianMech.Infantrys and 1 italianTank moved from Abyssinia to Kenya Uganda 1 italianNavalFighter moved from Southern Anglo Egyptian Sudan to Abyssinia 2 italianInfantrys moved from Central Egpyt to 72 Sea Zone 1 italianInfantry moved from Cairo to 72 Sea Zone 2 italianDestroyers moved from 46 Sea Zone to 43 Sea Zone 1 Material and 1 italianAirTransport moved from Southern Italy to Abyssinia 3 Trucks moved from Abyssinia to Cairo 1 italianAntiAirGun moved from Cairo to 72 Sea Zone 1 italianAntiAirGun, 1 italianCruiser, 3 italianHeavyDestroyers, 3 italianInfantrys and 3 italianTransports moved from 72 Sea Zone to 73 Sea Zone 1 italianAntiAirGun and 3 italianInfantrys moved from 73 Sea Zone to Abyssinia 1 italianArtillery and 1 italianMech.Infantry moved from Tobruk to Central Egpyt 1 Train moved from Southern Italy to Rome 1 Material and 1 Train moved from Rome to Northern Italy 1 Train moved from Northern Italy to Rome Purchase Units - Italy Italy buy 2 Materials, 1 italianAirTransport, 1 italianAirfield, 1 italianAntiTankGun, 1 italianArtillery, 1 italianHeavyDestroyer, 3 italianInfantrys and 1 italianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Cape Town being upgraded or consumed: 1 Material 2 Materials, 1 italianAirfield and 1 italianAntiTankGun placed in Cape Town 1 italianArtillery and 2 italianInfantrys placed in Cairo 1 italianInfantry and 1 italianMech.Infantry placed in Tripolitania 1 italianAirTransport placed in Northern Italy 1 italianHeavyDestroyer placed in 46 Sea Zone Activate Technology - Italy Italy activating ImprovedDefensiveStructures Trigger italianIDS1: Setting hitPoints to 2 for unitAttachment attached to italianEntrenchment Trigger italianIDS2: Setting hitPoints to 2 for unitAttachment attached to italianFortification Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianBarracks Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianFactory Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianDocks Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianAircraftPlant Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianBarracks Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianFactory Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianDocks Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianAircraftPlant Turn Complete - Italy Italy collect 48 PUs; end with 48 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 51 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Egypt : 1.50 Italy : -3.25
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@ubernaut back to you
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TripleA Move Summary: Usa round 28
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Research Technology - Usa Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover AdvancedTanks Politics - Usa Usa spend nothing on Political Action: Political Action AlliesDeclareWarOnBrazil Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Germany and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Italy and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Japan and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Russia and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Britain and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Usa and Brazil from Neutral to War Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 4 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone 1 americanAdvancedNavalFighter, 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 4 americanInfantrys, 4 americanMarines, 1 americanNavalFighter, 2 americanSubmarines and 4 americanTransports moved from 61 Sea Zone to 63 Sea Zone 1 americanInfantry moved from 63 Sea Zone to Eastern Brazil 1 americanAdvancedNavalFighter, 3 americanInfantrys, 4 americanMarines and 1 americanNavalFighter moved from 63 Sea Zone to Eastern Brazil 1 americanAdvancedNavalFighter moved from 41 Sea Zone to Eastern Brazil 1 americanSubmarine moved from 115 Sea Zone to 123 Sea Zone 1 americanSubmarine moved from 122 Sea Zone to 119 Sea Zone 1 americanSubmarine moved from 120 Sea Zone to 121 Sea Zone 2 americanAdvancedNavalFighters moved from Wake Island to 123 Sea Zone 1 americanAdvancedNavalFighter and 6 americanNavalFighters moved from 120 Sea Zone to 121 Sea Zone 1 americanAdvancedNavalFighter and 6 americanNavalFighters moved from 120 Sea Zone to 119 Sea Zone 4 americanNavalFighters moved from 120 Sea Zone to 123 Sea Zone
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@colin got a surprise for ya
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TripleA Turn Summary: Usa round 28
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 28 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 8,3,6,4,1,12,9,7,6 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover AdvancedTanks Politics - Usa Usa spend nothing on Political Action: Political Action AlliesDeclareWarOnBrazil Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Germany and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Italy and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Japan and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Russia and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Britain and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesDeclareWarOnBrazil: Changing Relationship for Usa and Brazil from Neutral to War Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 4 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone 1 americanAdvancedNavalFighter, 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 4 americanInfantrys, 4 americanMarines, 1 americanNavalFighter, 2 americanSubmarines and 4 americanTransports moved from 61 Sea Zone to 63 Sea Zone 1 americanInfantry moved from 63 Sea Zone to Eastern Brazil 1 americanAdvancedNavalFighter, 3 americanInfantrys, 4 americanMarines and 1 americanNavalFighter moved from 63 Sea Zone to Eastern Brazil 1 americanAdvancedNavalFighter moved from 41 Sea Zone to Eastern Brazil 1 americanSubmarine moved from 115 Sea Zone to 123 Sea Zone 1 americanSubmarine moved from 122 Sea Zone to 119 Sea Zone 1 americanSubmarine moved from 120 Sea Zone to 121 Sea Zone 2 americanAdvancedNavalFighters moved from Wake Island to 123 Sea Zone 1 americanAdvancedNavalFighter and 6 americanNavalFighters moved from 120 Sea Zone to 121 Sea Zone 1 americanAdvancedNavalFighter and 6 americanNavalFighters moved from 120 Sea Zone to 119 Sea Zone 4 americanNavalFighters moved from 120 Sea Zone to 123 Sea Zone Combat - Usa Battle in 63 Sea Zone Usa attack with 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 2 americanSubmarines and 4 americanTransports Brazil defend with 1 brazilianDestroyer Usa roll dice for 1 americanAdvancedSubmarine and 2 americanSubmarines in 63 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 brazilianDestroyer owned by the Brazil lost in 63 Sea Zone Usa win with 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 2 americanSubmarines and 4 americanTransports remaining. Battle score for attacker is 8 Casualties for Brazil: 1 brazilianDestroyer Battle in Eastern Brazil Usa attack with 2 americanAdvancedNavalFighters, 4 americanInfantrys, 4 americanMarines and 1 americanNavalFighter Brazil defend with 1 Flagpole, 1 Rail, 1 brazilianAirfield, 1 brazilianAntiAirGun, 1 brazilianArtillery and 1 brazilianInfantry AntiAircraftGun fire in Eastern Brazil : 0/1 hits, 0.08 expected hits Usa roll dice for 2 americanAdvancedNavalFighters, 4 americanInfantrys, 4 americanMarines and 1 americanNavalFighter in Eastern Brazil, round 2 : 4/11 hits, 3.58 expected hits Brazil roll dice for 1 brazilianAntiAirGun, 1 brazilianArtillery and 1 brazilianInfantry in Eastern Brazil, round 2 : 2/3 hits, 0.67 expected hits 1 brazilianInfantry owned by the Brazil, 2 americanInfantrys owned by the Usa, 1 brazilianArtillery owned by the Brazil and 1 brazilianAntiAirGun owned by the Brazil lost in Eastern Brazil Some non-combat units are destroyed: Usa win, taking Eastern Brazil from Brazil with 2 americanAdvancedNavalFighters, 2 americanInfantrys, 4 americanMarines and 1 americanNavalFighter remaining. Battle score for attacker is 5 Casualties for Usa: 2 americanInfantrys Casualties for Brazil: 1 brazilianAntiAirGun, 1 brazilianArtillery and 1 brazilianInfantry Battle in 119 Sea Zone Usa attack with 1 americanAdvancedNavalFighter, 6 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 1 americanAdvancedNavalFighter and 6 americanNavalFighters in 119 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Japan roll dice for 1 japaneseDestroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseDestroyer owned by the Japan lost in 119 Sea Zone Usa win with 1 americanAdvancedNavalFighter, 6 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Battle in 123 Sea Zone Usa attack with 2 americanAdvancedNavalFighters, 4 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 japaneseDestroyer owned by the Japan lost in 123 Sea Zone Usa win with 2 americanAdvancedNavalFighters, 4 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Battle in 121 Sea Zone Usa attack with 1 americanAdvancedNavalFighter, 6 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 121 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 1 americanAdvancedNavalFighter and 6 americanNavalFighters in 121 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Japan roll dice for 1 japaneseDestroyer in 121 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseDestroyer owned by the Japan lost in 121 Sea Zone Usa win with 1 americanAdvancedNavalFighter, 6 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from Eastern Brazil to 63 Sea Zone 2 americanHeavyArtillerys moved from Western Sahara to 61 Sea Zone 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 2 americanSubmarines moved from 41 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Western Sahara to 61 Sea Zone 1 americanNavalFighter moved from Western Sahara to Gibraltar 1 Material, 1 americanCombatEngineer, 2 americanHeavyArtillerys and 2 americanTransports moved from 32 Sea Zone to 61 Sea Zone 1 Material, 1 americanCombatEngineer and 2 americanHeavyArtillerys moved from 61 Sea Zone to Western Sahara 4 americanHeavyArtillerys moved from Washington to 30 Sea Zone 4 americanArtillerys moved from New York to 30 Sea Zone 2 americanCombatEngineers moved from Western Sahara to 61 Sea Zone 2 americanCombatEngineers, 2 americanHeavyArtillerys and 2 americanTransports moved from 61 Sea Zone to 63 Sea Zone 2 americanCombatEngineers and 2 americanHeavyArtillerys moved from 63 Sea Zone to Eastern Brazil 4 americanArtillerys, 4 americanHeavyArtillerys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanArtillerys and 4 americanHeavyArtillerys moved from 39 Sea Zone to Azores 2 americanTransports moved from 32 Sea Zone to 61 Sea Zone 1 Material and 1 americanAirTransport moved from Washington to Azores 1 Material and 1 americanAirTransport moved from Los Angeles to Wake Island 2 americanCombatEngineers, 6 americanInfantrys and 4 americanMarines moved from Wake Island to 120 Sea Zone 6 americanAdvancedSubmarines, 6 americanBattleships, 6 americanCarriers, 2 americanCombatEngineers, 6 americanCruisers, 12 americanDestroyers, 6 americanHeavyDestroyers, 6 americanInfantrys, 4 americanMarines, 9 americanSubmarines and 6 americanTransports moved from 120 Sea Zone to 99 Sea Zone 6 americanNavalFighters moved from 119 Sea Zone to 99 Sea Zone 1 americanAdvancedNavalFighter moved from 119 Sea Zone to 99 Sea Zone 1 americanAdvancedNavalFighter and 6 americanNavalFighters moved from 121 Sea Zone to 99 Sea Zone 4 americanNavalFighters moved from 123 Sea Zone to 99 Sea Zone 2 americanAdvancedNavalFighters moved from 123 Sea Zone to Wake Island 3 americanAdvancedNavalFighters moved from Los Angeles to Wake Island 2 americanInfantrys moved from Marshall Islands to 125 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 125 Sea Zone to 120 Sea Zone 2 americanInfantrys moved from 120 Sea Zone to Wake Island 1 Material and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 1 americanAdvancedNavalFighter, 2 americanAdvancedSubmarines, 2 americanAirTransports, 1 americanCombatEngineer, 1 americanEntrenchment, 1 americanInfantry and 5 americanSubmarines; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Western Sahara being upgraded or consumed: 1 Material 1 americanEntrenchment placed in Western Sahara 1 americanAdvancedNavalFighter and 1 americanAirTransport placed in Washington Usa undo move 2. 1 americanAdvancedNavalFighter placed in Washington 4 americanSubmarines placed in 30 Sea Zone 2 americanAdvancedSubmarines and 1 americanSubmarine placed in 30 Sea Zone 1 americanAirTransport placed in Chicago 1 americanAirTransport placed in Los Angeles 1 americanCombatEngineer and 1 americanInfantry placed in Wake Island Activate Technology - Usa Usa activating AdvancedTanks Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport Trigger americanAdvTanks2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanTank} with name:supportAttachmentTankAdvamerican Turn Complete - Usa Usa collect 78 PUs; end with 78 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 81 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 84 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa : -0.08 Japan : -0.50 Brazil : 1.33 AntiAircraftGun fire in Eastern Brazil : : -0.08
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TripleA Move Summary: Germany round 29
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 29 Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: 1 germanMarine moved from Eastern Turkey to Northern Iran Germany take Northern Iran from Russia 1 germanMech.Infantry moved from Caucasus to Western Kazahk Germany take Astrakhan from Russia Germany take Western Kazahk from Russia 1 germanInfantry moved from Western Ukraine to Kharkov Germany take Kharkov from Russia 1 germanInfantry moved from Belorussia to Orel Kursk Germany take Orel Kursk from Russia 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 2 germanNavalFighters moved from Northern Germany to Northern Finland 1 germanNavalFighter moved from Eastern Germany to Northern Finland 1 germanInfantry, 4 germanMech.Infantrys and 2 germanTanks moved from Caucasus to Eastern Ukraine 6 germanArtillerys and 17 germanInfantrys moved from Caucasus to Voronezh 4 germanAntiTankGuns moved from Caucasus to Voronezh 3 germanAntiTankGuns moved from Caucasus to Eastern Ukraine 3 germanInfantrys moved from Copenhagen to 27 Sea Zone 3 germanInfantrys moved from 27 Sea Zone to Southern Sweden 1 germanInfantry moved from Eastern Finland to Murmansk Finland take Murmansk from Russia 2 germanInfantrys moved from Eastern Finland to Northern Finland
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@ubernaut couple battles
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TripleA Turn Summary: Finland round 29
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 29 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,9,9,8,1,9,1,5,7 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanMarine moved from Eastern Turkey to Northern Iran Germany take Northern Iran from Russia 1 germanMech.Infantry moved from Caucasus to Western Kazahk Germany take Astrakhan from Russia Germany take Western Kazahk from Russia 1 germanInfantry moved from Western Ukraine to Kharkov Germany take Kharkov from Russia 1 germanInfantry moved from Belorussia to Orel Kursk Germany take Orel Kursk from Russia 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 2 germanNavalFighters moved from Northern Germany to Northern Finland 1 germanInfantry, 4 germanMech.Infantrys and 2 germanTanks moved from Caucasus to Eastern Ukraine 6 germanArtillerys and 17 germanInfantrys moved from Caucasus to Voronezh 4 germanAntiTankGuns moved from Caucasus to Voronezh 3 germanInfantrys moved from Copenhagen to 27 Sea Zone 3 germanInfantrys moved from 27 Sea Zone to Southern Sweden 1 germanInfantry moved from Eastern Finland to Murmansk Finland take Murmansk from Russia 2 germanInfantrys moved from Eastern Finland to Northern Finland 1 germanNavalFighter moved from Eastern Germany to Southern Sweden 4 germanAntiTankGuns moved from Caucasus to Voronezh Combat - Germany Battle in Southern Sweden Germany attack with 3 germanInfantrys and 1 germanNavalFighter Britain defend with 1 Flagpole and 2 britishInfantrys Germany roll dice for 2 germanBattleships and 1 germanCruiser in Southern Sweden, round 2 : 2/5 hits, 1.92 expected hits Britain roll dice for 2 britishInfantrys in Southern Sweden, round 2 : 0/2 hits, 0.67 expected hits 2 britishInfantrys owned by the Britain lost in Southern Sweden Germany win, taking Southern Sweden from Britain with 3 germanInfantrys and 1 germanNavalFighter remaining. Battle score for attacker is 6 Casualties for Britain: 2 britishInfantrys Battle in Northern Finland Germany attack with 2 germanInfantrys and 2 germanNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Germany roll dice for 2 germanInfantrys and 2 germanNavalFighters in Northern Finland, round 2 : 0/4 hits, 0.83 expected hits Britain roll dice for 1 britishInfantry in Northern Finland, round 2 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany lost in Northern Finland Germany roll dice for 1 germanInfantry and 2 germanNavalFighters in Northern Finland, round 3 : 1/3 hits, 0.67 expected hits Britain roll dice for 1 britishInfantry in Northern Finland, round 3 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Northern Finland Germany win, taking Northern Finland from Britain with 1 germanInfantry and 2 germanNavalFighters remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishInfantry Battle in Voronezh Germany attack with 8 germanAntiTankGuns, 6 germanArtillerys and 17 germanInfantrys Russia defend with 1 Flagpole, 1 russianAntiAirGun, 2 russianAntiTankGuns, 1 russianArtillery, 3 russianEntrenchments and 4 russianInfantrys Germany roll dice for 8 germanAntiTankGuns, 6 germanArtillerys and 17 germanInfantrys in Voronezh, round 2 : 9/31 hits, 5.50 expected hits Units damaged: 3 russianEntrenchments owned by the Russia Russia roll dice for 1 russianAntiAirGun, 2 russianAntiTankGuns, 1 russianArtillery, 3 russianEntrenchments and 4 russianInfantrys in Voronezh, round 2 : 5/11 hits, 4.00 expected hits 2 russianInfantrys owned by the Russia, 5 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 2 russianAntiTankGuns owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Voronezh Germany roll dice for 8 germanAntiTankGuns, 6 germanArtillerys and 12 germanInfantrys in Voronezh, round 3 : 4/26 hits, 4.67 expected hits Russia roll dice for 3 russianEntrenchments and 2 russianInfantrys in Voronezh, round 3 : 2/5 hits, 2.08 expected hits 2 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany and 2 russianEntrenchments owned by the Russia lost in Voronezh Germany roll dice for 8 germanAntiTankGuns, 6 germanArtillerys and 10 germanInfantrys in Voronezh, round 4 : 6/24 hits, 4.33 expected hits Russia roll dice for 1 russianEntrenchment in Voronezh, round 4 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 russianEntrenchment owned by the Russia lost in Voronezh Germany win, taking Voronezh from Russia with 8 germanAntiTankGuns, 6 germanArtillerys and 9 germanInfantrys remaining. Battle score for attacker is 22 Casualties for Germany: 8 germanInfantrys Casualties for Russia: 1 russianAntiAirGun, 2 russianAntiTankGuns, 1 russianArtillery, 3 russianEntrenchments and 4 russianInfantrys Battle in Eastern Ukraine Germany attack with 1 germanInfantry, 4 germanMech.Infantrys and 2 germanTanks Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanInfantry, 4 germanMech.Infantrys and 2 germanTanks in Eastern Ukraine, round 2 : 3/7 hits, 3.00 expected hits Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Ukraine Germany win, taking Eastern Ukraine from Russia with 4 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Trigger LiberationTurkey5: Setting switch to true for conditionAttachmentLiberationTurkey attached to Turkey Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 2 Trucks moved from Caucasus to Western Ukraine 2 germanNavalFighters moved from Northern Finland to Lithuania 1 germanNavalFighter moved from Southern Sweden to Northern Germany 1 germanInfantry moved from Eastern Finland to Murmansk 1 germanAntiTankGun and 1 germanCombatEngineer moved from Finland to Eastern Finland 2 Materials and 1 germanAirTransport moved from Eastern Germany to Eastern Finland 1 germanAirTransport moved from Eastern Finland to Finland 1 Truck moved from Eastern Finland to Finland 1 Truck and 1 germanAntiAirGun moved from Finland to Eastern Finland 1 Truck moved from Eastern Finland to Finland 1 germanAirTransport and 2 germanInfantrys moved from Lithuania to Eastern Finland 1 germanAirTransport moved from Eastern Finland to Lithuania 1 germanInfantry moved from Lithuania to Belorussia 2 germanArtillerys and 3 germanInfantrys moved from Western Ukraine to Kharkov 1 germanMobileArtillery moved from Western Ukraine to Eastern Ukraine 4 germanInfantrys moved from Romania to Western Ukraine 1 germanArtillery moved from Poland to Lithuania 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 2 germanMarines, 2 germanMech.Infantrys and 4 germanTanks moved from Eastern Turkey to Syria 1 germanNavalFighter moved from Southern Spain to Northern France 1 Train moved from Berlin to Northern Germany 1 Train and 3 germanInfantrys moved from Northern Germany to Northern France 2 germanInfantrys moved from Paris to Western France 1 Train moved from Eastern Germany to Northern Germany 1 germanHeavyTank moved from Eastern Germany to Lithuania 2 germanInfantrys moved from Berlin to Northern Germany 1 Material and 1 Truck moved from Berlin to Northern France 1 Train moved from Western Ukraine to Northern Germany 1 Truck moved from Poland to Berlin 1 germanAirTransport and 2 germanInfantrys moved from Northern Germany to Eastern Finland 1 germanAirTransport moved from Eastern Finland to Finland 3 germanInfantrys moved from Northern France to Western France 1 Train and 3 germanInfantrys moved from Northern Germany to Southern Spain 1 Truck moved from Lithuania to Poland 1 Truck and 1 germanAntiAirGun moved from Poland to Romania Purchase Units - Germany Trigger germanAdvArt1: buygermanHeavyArtillery added to germanProduction Germany buy 1 germanAntiAirGun, 2 germanDestroyers, 1 germanFortification, 1 germanHeavyTank and 14 germanInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Northern France 4 germanInfantrys placed in Paris 4 germanInfantrys placed in Northern Germany 2 germanDestroyers placed in 27 Sea Zone 2 germanInfantrys placed in Eastern Germany 4 germanInfantrys placed in Berlin 1 germanAntiAirGun and 1 germanHeavyTank placed in Poland Turn Complete - Germany Germany collect 78 PUs; end with 78 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 2 Materials and 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 2 Materials and 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Syria change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 2 germanAntiTankGuns and 1 germanEntrenchment; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Algeria being upgraded or consumed: 1 Material 2 germanAntiTankGuns and 1 germanEntrenchment placed in Algeria 1 Material placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 13 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material, 2 germanAntiTankGuns and 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Syria change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 2 germanArtillerys and 1 germanEntrenchment; Remaining resources: 0 PUs; Place Units - Finland Units in Eastern Finland being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Eastern Finland 2 germanArtillerys placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in Finland change ownership: 2 germanArtillerys and 1 germanCombatEngineer
Combat Hit Differential Summary :
Britain : -0.50 Germany : 4.08 Russia : 2.25
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@ubernaut back to you
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TripleA Move Summary: Russia round 29
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 29 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedSpecialWarfare Politics - Russia Giving back territories to original owners Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 5 russianAlpineInfantrys, 6 russianArtillerys and 7 russianInfantrys moved from Western Evenki to Eastern Evenki Russia take Eastern Evenki from Japan 2 russianAlpineInfantrys, 2 russianArtillerys and 2 russianInfantrys moved from Southern Caucasus to Northern Iran 1 russianInfantry moved from Southern Caucasus to Eastern Turkey Russia take Eastern Turkey from Turkey 1 russianInfantry moved from Southern Caucasus to Astrakhan Russia take Astrakhan from Germany 1 russianArtillery and 1 russianInfantry moved from Uzbek to Western Kazahk 2 russianAlpineInfantrys moved from Southern Caucasus to Caspian Sea 2 russianAlpineInfantrys moved from Caspian Sea to Western Kazahk 2 russianInfantrys moved from Pskov to Orel Kursk 1 russianFighter moved from Urals to Orel Kursk 1 russianNavalFighter moved from Urals to Voronezh 1 russianAntiTankGun, 2 russianHeavyTanks and 2 russianMech.Infantrys moved from Smolensk to Voronezh 1 russianHeavyTank moved from Tula to Voronezh 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 6 russianHeavyArtillerys, 1 russianHeavyTank, 5 russianInfantrys, 1 russianMech.Infantry, 1 russianMobileArtillery and 2 russianTanks moved from Stalingrad to Voronezh 2 russianFighters and 2 russianNavalFighters moved from Southern Caucasus to Voronezh 4 russianArtillerys, 1 russianHeavyArtillery and 6 russianInfantrys moved from Southern Caucasus to Caucasus
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@colin got a big one here
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TripleA Turn Summary: Russia round 29
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 29 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 5,1,2,2,6,1,7,3,4,5,12,11,6,5,2,8,5,9 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover AdvancedSpecialWarfare Politics - Russia Giving back territories to original owners Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 5 russianAlpineInfantrys, 6 russianArtillerys and 7 russianInfantrys moved from Western Evenki to Eastern Evenki Russia take Eastern Evenki from Japan 2 russianAlpineInfantrys, 2 russianArtillerys and 2 russianInfantrys moved from Southern Caucasus to Northern Iran 1 russianInfantry moved from Southern Caucasus to Eastern Turkey Russia take Eastern Turkey from Turkey 1 russianInfantry moved from Southern Caucasus to Astrakhan Russia take Astrakhan from Germany 1 russianArtillery and 1 russianInfantry moved from Uzbek to Western Kazahk 2 russianAlpineInfantrys moved from Southern Caucasus to Caspian Sea 2 russianAlpineInfantrys moved from Caspian Sea to Western Kazahk 2 russianInfantrys moved from Pskov to Orel Kursk 1 russianFighter moved from Urals to Orel Kursk 1 russianNavalFighter moved from Urals to Voronezh 1 russianAntiTankGun, 2 russianHeavyTanks and 2 russianMech.Infantrys moved from Smolensk to Voronezh 1 russianHeavyTank moved from Tula to Voronezh 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 6 russianHeavyArtillerys, 1 russianHeavyTank, 5 russianInfantrys, 1 russianMech.Infantry, 1 russianMobileArtillery and 2 russianTanks moved from Stalingrad to Voronezh 2 russianFighters and 2 russianNavalFighters moved from Southern Caucasus to Voronezh 4 russianArtillerys, 1 russianHeavyArtillery and 6 russianInfantrys moved from Southern Caucasus to Caucasus Combat - Russia Battle in Caucasus Russia attack with 4 russianArtillerys, 1 russianHeavyArtillery and 6 russianInfantrys Germany defend with 1 Flagpole and 1 germanAntiAirGun Russia roll dice for 4 russianArtillerys, 1 russianHeavyArtillery and 6 russianInfantrys in Caucasus, round 2 : 2/11 hits, 3.17 expected hits Germany roll dice for 1 germanAntiAirGun in Caucasus, round 2 : 0/1 hits, 0.25 expected hits 1 germanAntiAirGun owned by the Germany lost in Caucasus Russia win, taking Caucasus from Germany with 4 russianArtillerys, 1 russianHeavyArtillery and 6 russianInfantrys remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanAntiAirGun Battle in Orel Kursk Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Orel Kursk, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 1 russianFighter and 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Western Kazahk Russia attack with 2 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanMech.Infantry Russia roll dice for 2 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry in Western Kazahk, round 2 : 0/4 hits, 1.00 expected hits Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry in Western Kazahk, round 3 : 0/4 hits, 1.00 expected hits Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Western Kazahk Russia roll dice for 2 russianAlpineInfantrys and 1 russianArtillery in Western Kazahk, round 4 : 3/3 hits, 0.83 expected hits Germany roll dice for 1 germanMech.Infantry in Western Kazahk, round 4 : 1/1 hits, 0.33 expected hits 1 germanMech.Infantry owned by the Germany and 1 russianAlpineInfantry owned by the Russia lost in Western Kazahk Russia win, taking Western Kazahk from Germany with 1 russianAlpineInfantry and 1 russianArtillery remaining. Battle score for attacker is -2 Casualties for Russia: 1 russianAlpineInfantry and 1 russianInfantry Casualties for Germany: 1 germanMech.Infantry Battle in Voronezh Russia attack with 3 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 6 russianHeavyArtillerys, 4 russianHeavyTanks, 5 russianInfantrys, 3 russianMech.Infantrys, 1 russianMobileArtillery, 3 russianNavalFighters and 2 russianTanks Germany defend with 1 Flagpole, 8 germanAntiTankGuns, 6 germanArtillerys and 9 germanInfantrys HvyTankFS fire in Voronezh : 1/4 hits, 1.00 expected hits AntiTankGun fire in Voronezh : 1/8 hits, 2.67 expected hits Units damaged: 1 russianHeavyTank owned by the Russia 1 germanAntiTankGun owned by the Germany lost in Voronezh 1 russianHeavyTank owned by the Russia lost in Voronezh 1 russianHeavyTank-damaged owned by the Russia added in Voronezh Russia roll dice for 3 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 6 russianHeavyArtillerys, 3 russianHeavyTanks, 1 russianHeavyTank-damaged, 5 russianInfantrys, 3 russianMech.Infantrys, 1 russianMobileArtillery, 3 russianNavalFighters and 2 russianTanks in Voronezh, round 2 : 11/33 hits, 14.33 expected hits Germany roll dice for 7 germanAntiTankGuns, 6 germanArtillerys and 9 germanInfantrys in Voronezh, round 2 : 8/22 hits, 6.00 expected hits 5 russianInfantrys owned by the Russia, 7 germanInfantrys owned by the Germany, 4 germanArtillerys owned by the Germany and 3 russianAntiTankGuns owned by the Russia lost in Voronezh HvyTankFS fire in Voronezh : 0/4 hits, 0.83 expected hits AntiTankGun fire in Voronezh : 2/7 hits, 2.33 expected hits Units damaged: 1 russianHeavyTank owned by the Russia 1 russianTank owned by the Russia lost in Voronezh 1 russianHeavyTank owned by the Russia lost in Voronezh 1 russianHeavyTank-damaged owned by the Russia added in Voronezh Russia roll dice for 2 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 6 russianHeavyArtillerys, 2 russianHeavyTanks, 2 russianHeavyTank-damageds, 3 russianMech.Infantrys, 1 russianMobileArtillery, 3 russianNavalFighters and 1 russianTank in Voronezh, round 3 : 14/24 hits, 11.67 expected hits Germany roll dice for 7 germanAntiTankGuns, 2 germanArtillerys and 2 germanInfantrys in Voronezh, round 3 : 2/11 hits, 2.92 expected hits Units damaged: 2 russianHeavyTanks owned by the Russia 2 germanInfantrys owned by the Germany, 2 germanArtillerys owned by the Germany and 7 germanAntiTankGuns owned by the Germany lost in Voronezh 2 russianHeavyTanks owned by the Russia lost in Voronezh 2 russianHeavyTank-damageds owned by the Russia added in Voronezh Russia win, taking Voronezh from Germany with 2 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 6 russianHeavyArtillerys, 4 russianHeavyTank-damageds, 3 russianMech.Infantrys, 1 russianMobileArtillery, 3 russianNavalFighters and 1 russianTank remaining. Battle score for attacker is 10 Casualties for Germany: 8 germanAntiTankGuns, 6 germanArtillerys and 9 germanInfantrys Casualties for Russia: 3 russianAntiTankGuns, 4 russianHeavyTanks, 5 russianInfantrys and 1 russianTank Battle in Northern Iran Russia attack with 2 russianAlpineInfantrys, 2 russianArtillerys and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanMarine Russia roll dice for 2 russianAlpineInfantrys, 2 russianArtillerys and 2 russianInfantrys in Northern Iran, round 2 : 3/6 hits, 1.50 expected hits Germany roll dice for 1 germanMarine in Northern Iran, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanMarine owned by the Germany lost in Northern Iran Russia win, taking Northern Iran from Germany with 2 russianAlpineInfantrys, 2 russianArtillerys and 1 russianInfantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 Trucks and 2 russianAntiTankGuns moved from Southern Caucasus to Voronezh 2 Trucks moved from Voronezh to Stalingrad 1 russianAntiTankGun moved from Southern Caucasus to Caucasus 1 russianCombatEngineer moved from Southern Caucasus to Astrakhan 1 russianAirTransport moved from Southern Caucasus to Moscow 2 russianFighters moved from Voronezh to Smolensk 1 russianFighter moved from Orel Kursk to Smolensk 3 russianNavalFighters moved from Voronezh to Southern Caucasus 1 Truck moved from Volgarod to Moscow 1 Material and 1 Truck moved from Moscow to Stalingrad 4 Trucks moved from Stalingrad to Volgarod 4 Trucks and 4 russianInfantrys moved from Volgarod to Voronezh 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Voronezh 1 Truck moved from Voronezh to Stalingrad 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Voronezh 1 Train moved from Stalingrad to Vologda 1 Train and 2 russianInfantrys moved from Vologda to Leningrad 1 Train moved from Leningrad to Vologda 2 russianInfantrys moved from Novgorod to Pskov 1 Train moved from Novgorod to Moscow 1 Train, 1 russianAntiAirGun and 1 russianInfantry moved from Moscow to Leningrad 1 Train moved from Leningrad to Moscow 1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Volgarod 1 Train moved from Volgarod to Moscow 1 Train and 2 russianInfantrys moved from Moscow to Leningrad 1 Train moved from Leningrad to Volgarod 1 russianCombatEngineer moved from Moscow to Smolensk 1 russianInfantry moved from Urals to Volgarod 2 russianAlpineInfantrys moved from Irkutsk to Lake Baikal 2 russianAlpineInfantrys moved from Lake Baikal to Eastern Evenki 1 britishInfantry, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 120 Sea Zone to 99 Sea Zone Purchase Units - Russia Russia buy 2 russianAirTransports, 2 russianArtillerys, 1 russianCombatEngineer, 9 russianInfantrys, 2 russianMobileArtillerys and 2 russianTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 2 russianArtillerys placed in Leningrad 2 russianInfantrys placed in Vologda 1 russianCombatEngineer, 1 russianInfantry, 1 russianMobileArtillery and 1 russianTank placed in Moscow 3 russianInfantrys placed in Volgarod 1 russianInfantry, 1 russianMobileArtillery and 1 russianTank placed in Stalingrad 2 russianAirTransports placed in Urals 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating AdvancedSpecialWarfare Trigger russianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianArtillery Trigger russianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianHeavyArtillery Trigger russianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianMech.Infantry Trigger russianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianTank Trigger russianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianMobileArtillery Trigger russianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianAntiTankGun Trigger russianASW1: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianAirTransport} with name:supportAttachmentAirtranrussian2 Turn Complete - Russia Russia collect 69 PUs; end with 69 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 72 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
HvyTankFS fire in Voronezh : : -0.83 AntiTankGun fire in Voronezh : : -2.00 Germany : 3.25 Russia : -0.33
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TripleA Turn Summary: Thailand round 29
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 29 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 3,6,8,6,4,3,9,2,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys moved from Shanghai to Shantung 1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Burma to 87 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseCruisers, 3 japaneseInfantrys and 2 japaneseTransports moved from 87 Sea Zone to 86 Sea Zone 1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from 86 Sea Zone to Sumatra 3 japaneseAdvancedNavalFighters moved from 87 Sea Zone to Sumatra 1 japaneseTacticalBomber moved from Burma to Sumatra 1 japaneseInfantry moved from Phillippines Islands to 127 Sea Zone 1 japaneseCombatEngineer moved from Luzon to 127 Sea Zone 2 japaneseBattleships, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 96 Sea Zone to Hong Kong 2 japaneseNavalFighters moved from Shanghai to Hong Kong 1 japaneseAdvancedNavalFighter, 3 japaneseFighters and 4 japaneseNavalFighters moved from Shanghai to Shantung Combat - Japan Battle in Hong Kong Japan attack with 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseNavalFighters China defend with 1 chineseInfantry; Britain defend with 1 Flagpole and 2 Materials Japan roll dice for 2 japaneseBattleships in Hong Kong, round 2 : 0/4 hits, 1.67 expected hits Japan roll dice for 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseNavalFighters in Hong Kong, round 2 : 2/4 hits, 1.17 expected hits Britain roll dice for 1 chineseInfantry in Hong Kong, round 2 : 1/1 hits, 0.42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hong Kong Japan win, taking Hong Kong from Britain with 1 japaneseCombatEngineer and 2 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Sumatra Japan attack with 3 japaneseAdvancedNavalFighters, 1 japaneseAlpineInfantry, 3 japaneseInfantrys and 1 japaneseTacticalBomber ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishAlpineInfantry and 2 britishInfantrys Japan roll dice for 2 japaneseCruisers in Sumatra, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 3 japaneseAdvancedNavalFighters, 1 japaneseAlpineInfantry, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Sumatra, round 2 : 3/8 hits, 1.92 expected hits ExiledAllies roll dice for 1 britishAlpineInfantry and 2 britishInfantrys in Sumatra, round 2 : 1/3 hits, 1.50 expected hits 2 britishInfantrys owned by the Britain, 1 britishAlpineInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan win, taking Sumatra from ExiledAllies with 3 japaneseAdvancedNavalFighters, 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishAlpineInfantry and 2 britishInfantrys Battle in Shantung Japan attack with 1 japaneseAdvancedNavalFighter, 3 japaneseFighters, 2 japaneseInfantrys and 4 japaneseNavalFighters China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseAdvancedNavalFighter, 3 japaneseFighters, 2 japaneseInfantrys and 4 japaneseNavalFighters in Shantung, round 2 : 5/10 hits, 3.83 expected hits China roll dice for 2 chineseInfantrys in Shantung, round 2 : 1/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Shantung Japan win, taking Shantung from China with 1 japaneseAdvancedNavalFighter, 3 japaneseFighters, 1 japaneseInfantry and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for China: 2 chineseInfantrys Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 122 Sea Zone 2 japaneseInfantrys moved from Okinawa to 122 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 96 Sea Zone 3 japaneseBattleships, 3 japaneseCarriers, 15 japaneseCruisers, 1 japaneseInfantry and 2 japaneseTransports moved from 127 Sea Zone to 96 Sea Zone 1 japaneseDestroyer moved from 97 Sea Zone to 122 Sea Zone 20 japaneseDestroyers moved from 127 Sea Zone to 96 Sea Zone 2 japaneseDestroyers moved from 97 Sea Zone to 96 Sea Zone 2 japaneseNavalFighters moved from Hong Kong to Japan 3 japaneseFighters moved from Shantung to Tokyo 1 japaneseAdvancedNavalFighter and 4 japaneseNavalFighters moved from Shantung to Japan 3 japaneseInfantrys moved from 96 Sea Zone to Shanghai 1 japaneseDestroyer moved from 96 Sea Zone to 98 Sea Zone 2 Trucks moved from Shanghai to Manchuria 1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from Suiyuan to Chahar 3 japaneseInfantrys moved from Yakut to Far Eastern Republic 2 Trucks, 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Shanghai 1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo 1 Truck moved from Tokyo to Japan 1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Japan to Tokyo 6 japaneseInfantrys moved from Japan to Tokyo 1 japaneseCarrier, 5 japaneseDestroyers and 6 japaneseSubmarines moved from 87 Sea Zone to 86 Sea Zone 3 japaneseAdvancedNavalFighters moved from Sumatra to 86 Sea Zone 1 japaneseTacticalBomber moved from Sumatra to Burma 1 japaneseInfantry moved from Thailand to Burma 2 japaneseNavalFighters moved from Italian Somaliland to Abyssinia 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 98 Sea Zone to Japan 1 japaneseInfantry moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Burma to Thailand 1 Train moved from Burma to Calcutta 1 Train and 2 japaneseInfantrys moved from Calcutta to Burma 1 Train moved from Western Bengal to Bombay 1 Train and 1 japaneseAntiAirGun moved from Bombay to Burma 1 Train moved from Burma to Western Bengal 2 japaneseInfantrys moved from Kashmir to Western Bengal 1 japaneseAdvancedNavalFighter moved from 86 Sea Zone to Burma Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseAirfield, 3 japaneseAntiAirGuns, 3 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseFortification and 4 japaneseInfantrys; Remaining resources: 2 PUs; 9 techTokens; Place Units - Japan Units in Tokyo being upgraded or consumed: 1 Material and 1 japaneseEntrenchment 1 japaneseFortification and 4 japaneseInfantrys placed in Tokyo Units in Tokyo being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Tokyo Units in Japan being upgraded or consumed: 1 Material 1 japaneseAdvancedNavalFighter, 1 japaneseAirfield and 3 japaneseAntiAirGuns placed in Japan 3 japaneseDestroyers placed in 96 Sea Zone Turn Complete - Japan Japan collect 65 PUs; end with 67 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 12 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 2 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 2 japaneseAntiAirGuns and 1 japaneseEntrenchment; Remaining resources: 0 PUs; Place Units - Thailand Units in Thailand being upgraded or consumed: 1 Material 2 japaneseAntiAirGuns and 1 japaneseEntrenchment placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 2 japaneseAntiAirGuns and 1 japaneseCombatEngineer
Combat Hit Differential Summary :
ExiledAllies : -0.50 Japan : 0.92 China : 0.50 Britain : 0.58
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@ubernaut back to you
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TripleA Turn Summary: China round 29
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 29 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Inner Mongolia to Suiyuan China take Suiyuan from Japan 1 chineseInfantry moved from Shansi to Peking China take Peking from Japan 2 chineseInfantrys moved from Shensi to Shantung 3 chineseFighters moved from Shensi to Shantung Combat - China Battle in Shantung China attack with 3 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 3 chineseFighters and 2 chineseInfantrys in Shantung, round 2 : 1/5 hits, 1.33 expected hits Japan roll dice for 1 japaneseInfantry in Shantung, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shantung China win, taking Shantung from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseCombatEngineer moved from Shensi to Anhwei 1 Truck moved from Shensi to Inner Mongolia 1 Truck and 1 chineseInfantry moved from Inner Mongolia to Anhwei 1 chineseInfantry moved from Inner Mongolia to Shensi 2 Trucks and 2 chineseInfantrys moved from Northern China to Eastern Szechwan 2 Trucks, 1 chineseAlpineInfantry and 1 chineseInfantry moved from Singkiang to Eastern Szechwan 2 chineseAlpineInfantrys moved from Kweichow to Eastern Szechwan 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Singkiang to Kashi 3 chineseFighters moved from Shantung to Kweichow 1 Truck moved from Anhwei to Chungking 1 chineseInfantry moved from Anhwei to Kwangtung Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 4 chineseAlpineInfantrys and 8 chineseInfantrys; Remaining resources: 0 PUs; 21 techTokens; Place Units - China 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Singkiang 1 chineseAlpineInfantry and 1 chineseInfantry placed in Kweichow 2 chineseAlpineInfantrys and 1 chineseInfantry placed in Chungking 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Shensi Turn Complete - China China collect 40 PUs; end with 40 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 43 PUs Units generate 3 techTokens; China end with 24 techTokens
Combat Hit Differential Summary :
China : -0.33 Japan : -0.25
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