Trigger Question


  • Moderators Admin

    @beelee Perhaps you were too 9d278d7a-93b8-42a0-b06f-aafe442fcfff-image.png


  • Moderators

    @Hepps
    heh heh Too much performance enhancer can have the opposite effect 😆


  • Moderators

    Have another one. These two triggers are the same, except for when "when" fires. Is that enough to make them nut up ? Should they have different names ?

    <attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
    <option name="conditions" value="conditionAttachment_False"/>
    <option name="removeUnits" value="93 Sea Zone:destroyer"/>
    <option name="when" value="before:americansPlace"/>
    </attachment>

    <attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
    <option name="conditions" value="conditionAttachment_False"/>
    <option name="removeUnits" value="93 Sea Zone:destroyer"/>
    <option name="when" value="before:britishPlace"/>
    </attachment>


  • Moderators

    @beelee

    well went ahead and renamed them. It didn't fix my issue though. The reason i originally asked, was I had gone through 4 players and they all worked and the 5th one started nuttin up.

    Edit
    I guess I just needed to struggle for a couple more hours lol. The 5th Player is unique and doesn't have a "Place" phase. It has "EndTurn" instead. About fried my poor little brain 🙂

    Oh well, hopefully the next 48 hours will be more productive heh heh


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