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    G40 Makalakalane (ax) v ubernaut (al)

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    • M Offline
      Makalakalane
      last edited by

      @ubernaut damn it's pretty rare Italy gets this big 😄 Maybe going east with the english fleet is not a durable tactic 😉

      ubernautU 2 Replies Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @Makalakalane
        last edited by

        @Makalakalane haha we'll see 😛 probably won't be able to look at this till tomorrow leaving to go hang out with my cousin soon.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: French round 3

          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

          Game History

          Round: 3
          
              Research Technology - ANZAC
                  ANZAC spend 0 on tech rolls
                      ANZAC rolls : 0/1 hits, 0.00 expected hits
          
              Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
          
              Combat Move - ANZAC
                  3 fighters moved from Queensland to 42 Sea Zone
                  1 destroyer moved from 61 Sea Zone to 42 Sea Zone
          
              Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 destroyer and 1 transport
                          ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                          Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                          1 transport owned by the Japanese lost in 42 Sea Zone
                      ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
          
              Non Combat Move - ANZAC
                  3 fighters moved from 42 Sea Zone to Western Australia
                  2 artilleries and 2 infantry moved from South Australia to Western Australia
                  1 tactical_bomber moved from New South Wales to Western Australia
                  1 aaGun and 1 infantry moved from New South Wales to South Australia
                  1 aaGun and 2 infantry moved from Queensland to South Australia
                  1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea Zone
                  1 infantry moved from Burma to Shan State
          
              Place Units - ANZAC
                  1 artillery placed in New South Wales
                  1 submarine placed in 62 Sea Zone
          
              Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
          
              Combat Move - French
          
              Non Combat Move - French
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          ANZAC : -0.83
          ANZAC rolls : : 0.00
          Japanese : -0.33
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Makalakalane
            last edited by

            @Makalakalane :germany: R4

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • M Offline
              Makalakalane
              last edited by

              TripleA Move Summary: Germans round 4

              TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

              Game History

              Round: 4
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Germans buy 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
              
                  Combat Move - Germans
                      1 armour moved from Eastern Poland to Western Ukraine
                      1 armour moved from Western Ukraine to Ukraine
                            Germans take Ukraine from Russians
                      1 infantry moved from Eastern Poland to Western Ukraine
                      1 infantry moved from Eastern Poland to Bessarabia
                      1 infantry moved from Eastern Poland to Belarus
                            Germans take Belarus from Russians
                      1 bomber moved from Western Germany to Novgorod
                      1 armour moved from Eastern Poland to Smolensk
                            Germans take Smolensk from Russians
                      1 armour moved from Eastern Poland to Archangel
                            Germans take Archangel from Russians
                      17 infantry moved from Eastern Poland to Baltic States
                      5 artilleries moved from Eastern Poland to Baltic States
                      5 infantry moved from Finland to Karelia
                            Germans take Karelia from Russians
                      2 battleships moved from 109 Sea Zone to 105 Sea Zone
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • M Offline
                Makalakalane
                last edited by

                @ubernaut do you want to Intercept my Bomber with your fighter? Both planes hit on 1 for 1 round of combat.

                ubernautU 1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @Makalakalane
                  last edited by

                  @Makalakalane let's just do it live jumping into the lobby now 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    Makalakalane
                    last edited by

                    TripleA Turn Summary: Germans round 4

                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                    Game History

                    Round: 4
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            Germans buy 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
                    
                        Combat Move - Germans
                            1 armour moved from Eastern Poland to Western Ukraine
                            1 armour moved from Western Ukraine to Ukraine
                                  Germans take Ukraine from Russians
                            1 infantry moved from Eastern Poland to Western Ukraine
                            1 infantry moved from Eastern Poland to Bessarabia
                            1 infantry moved from Eastern Poland to Belarus
                                  Germans take Belarus from Russians
                            1 bomber moved from Western Germany to Novgorod
                            1 armour moved from Eastern Poland to Smolensk
                                  Germans take Smolensk from Russians
                            1 armour moved from Eastern Poland to Archangel
                                  Germans take Archangel from Russians
                            17 infantry moved from Eastern Poland to Baltic States
                            5 artilleries moved from Eastern Poland to Baltic States
                            5 infantry moved from Finland to Karelia
                                  Germans take Karelia from Russians
                            2 battleships moved from 109 Sea Zone to 105 Sea Zone
                    
                        Combat - Germans
                            Air Battle in Novgorod
                                Germans attacks with 1 units heading to Novgorod
                                Russians launches 1 interceptors out of Novgorod
                                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                                Air Battle is over, the remaining bombers go on to their targets
                            Strategic bombing raid in Novgorod
                                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                                Bombing raid in Novgorod causes 4 damage total. 
                            Cleaning up after air battles
                    
                        Non Combat Move - Germans
                            1 bomber moved from Novgorod to Eastern Poland
                            7 armour moved from Germany to Eastern Poland
                            6 armour and 3 mech_infantrys moved from Western Germany to Poland
                    
                        Place Units - Germans
                            1 cruiser and 1 destroyer placed in 112 Sea Zone
                            1 fighter and 1 tactical_bomber placed in Germany
                    
                        Turn Complete - Germans
                            Total Cost from Convoy Blockades: 0
                                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                            Germans collect 45 PUs; end with 45 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                    

                    Combat Hit Differential Summary :

                    Defenders Fire,  : : -0.17
                    Attackers Fire,  : : -0.17
                    AA fire in Novgorod : : -0.17
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Makalakalane
                      last edited by

                      @ubernaut Pfff did a huge a mistake. I thought the Industrial Complex in Normandy was only Damaged by 1... -.- Probably the end of the German fleet for now then. A good setback right there. Anyway, good luck

                      ubernautU 5 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Makalakalane
                        last edited by

                        @Makalakalane yeah i got a lucky hit there i think i have been fairly lucky in general in naval battles so far this game as well.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Russians round 4

                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                          Game History

                          Round: 4
                          
                              Research Technology - Russians
                                  Russians spend 0 on tech rolls
                                      Russians rolls : 0/1 hits, 0.00 expected hits
                          
                              Purchase Units - Russians
                                  Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
                          
                              Politics - Russians
                                  Russians takes Political Action: Political Action Russians To War With Japanese
                                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                          
                              Combat Move - Russians
                                  1 infantry moved from Amur to Korea
                                        Russians take Korea from Japanese
                                  1 fighter and 3 infantry moved from Novgorod to Archangel
                                  1 artillery and 8 infantry moved from Novgorod to Belarus
                                  9 infantry moved from Russia to Smolensk
                                  1 fighter and 2 infantry moved from Bryansk to Ukraine
                                  1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                                  2 armour, 5 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                          
                              Combat - Russians
                                  Battle in Ukraine
                                      Russians attack with 1 fighter and 2 infantry
                                      Germans defend with 1 armour and 1 factory_minor
                                          Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                                          Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                          1 infantry owned by the Russians lost in Ukraine
                                          Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                                          Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                                      Russians win with 1 fighter remaining. Battle score for attacker is 0
                                      Casualties for Russians: 2 infantry
                                      Casualties for Germans: 1 armour
                                  Battle in Western Ukraine
                                      Russians attack with 1 infantry and 1 tactical_bomber
                                      Germans defend with 1 infantry
                                          Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                                          Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Germans lost in Western Ukraine
                                      Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Battle in Archangel
                                      Russians attack with 1 fighter and 3 infantry
                                      Germans defend with 1 armour
                                          Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                                          Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                                      Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                      Casualties for Russians: 1 infantry
                                      Casualties for Germans: 1 armour
                                  Battle in Belarus
                                      Russians attack with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys
                                      Germans defend with 1 infantry
                                          Russians roll dice for 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys in Belarus, round 2 : 11/51 hits, 11.17 expected hits
                                          Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Germans lost in Belarus
                                      Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Battle in Smolensk
                                      Russians attack with 9 infantry
                                      Germans defend with 1 armour
                                          Russians roll dice for 9 infantry in Smolensk, round 2 : 2/9 hits, 1.50 expected hits
                                          Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                                      Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 3
                                      Casualties for Russians: 1 infantry
                                      Casualties for Germans: 1 armour
                                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                          
                              Non Combat Move - Russians
                                  1 fighter moved from Ukraine to Russia
                                  1 tactical_bomber moved from Western Ukraine to Russia
                                  2 aaGuns moved from Bryansk to Belarus
                                  2 aaGuns moved from Novgorod to Belarus
                                  1 fighter moved from Archangel to Russia
                          
                              Place Units - Russians
                                  10 infantry placed in Russia
                                  2 armour and 1 infantry placed in Volgograd
                          
                              Turn Complete - Russians
                                  Russians collect 35 PUs; end with 35 PUs
                                  Russians collect 6 PUs from War Bonds; end with 41 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                          

                          Combat Hit Differential Summary :

                          Germans : 1.67
                          Italians : -0.33
                          Russians rolls : : 0.00
                          Russians : 0.17
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Makalakalane
                            last edited by

                            @Makalakalane well if it makes you feel any better you got pretty lucky in ukraine also if you decide to attack belarus next round i'm def gonna want to do that one live. 🙂 gor for 🗾

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Makalakalane
                              last edited by

                              @Makalakalane btw i dont think it really affected any battles so if you prefer you can edit your ships from 105 to 112 now worries. 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Makalakalane
                                last edited by

                                @Makalakalane just make sure they are still damaged. 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Makalakalane
                                  last edited by

                                  @Makalakalane hmm nm i guess you can't put them back in damaged.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    Makalakalane
                                    last edited by

                                    TripleA Move Summary: Japanese round 4

                                    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                    Game History

                                    Round: 4
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            1 infantry moved from Yunnan to Szechwan
                                                  Japanese take Szechwan from Chinese
                                            9 infantry moved from Yunnan to Kweichow
                                                  Japanese take Kweichow from Chinese
                                            1 mech_infantry moved from Yunnan to Kweichow
                                            7 artilleries moved from Yunnan to Kweichow
                                            2 mech_infantrys moved from Kiangsu to Kweichow
                                            1 armour moved from Kiangsu to Kweichow
                                            4 fighters moved from Manchuria to Korea
                                            2 infantry moved from Manchuria to Korea
                                    

                                    Savegame

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Makalakalane
                                      last edited by

                                      @Makalakalane hey there don't forget to do a reply 🙂 gotta run for errands now not sure if i'll be able to look at this til the morning or not my afternoon is pretty booked up.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Makalakalane
                                        last edited by

                                        TripleA Turn Summary: Japanese round 4

                                        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                        Game History

                                        Round: 4
                                        
                                            Purchase Units - Japanese
                                                Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                                        
                                            Combat Move - Japanese
                                                1 infantry moved from Yunnan to Szechwan
                                                      Japanese take Szechwan from Chinese
                                                9 infantry moved from Yunnan to Kweichow
                                                      Japanese take Kweichow from Chinese
                                                1 mech_infantry moved from Yunnan to Kweichow
                                                7 artilleries moved from Yunnan to Kweichow
                                                2 mech_infantrys moved from Kiangsu to Kweichow
                                                1 armour moved from Kiangsu to Kweichow
                                                4 fighters moved from Manchuria to Korea
                                                2 infantry moved from Manchuria to Korea
                                        
                                            Combat - Japanese
                                                Battle in Korea
                                                    Japanese attack with 4 fighters and 2 infantry
                                                    Russians defend with 1 infantry
                                                        Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 2/6 hits, 2.33 expected hits
                                                        Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Russians lost in Korea
                                                    Japanese win, taking Korea from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                                                    Casualties for Russians: 1 infantry
                                        
                                            Non Combat Move - Japanese
                                                2 infantry moved from Jehol to Manchuria
                                                1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                                                1 armour moved from Kwangtung to Hunan
                                                2 fighters moved from Yunnan to Hunan
                                                1 tactical_bomber moved from Yunnan to Hunan
                                                1 tactical_bomber moved from Yunnan to Hunan
                                                1 tactical_bomber moved from Yunnan to Hunan
                                                1 fighter moved from Yunnan to Hunan
                                                2 bombers moved from Yunnan to Manchuria
                                                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                                                3 fighters moved from Korea to Japan
                                                1 fighter moved from Korea to Manchuria
                                                1 transport moved from 43 Sea Zone to 20 Sea Zone
                                                1 transport moved from 44 Sea Zone to 20 Sea Zone
                                        
                                            Place Units - Japanese
                                                3 armour placed in Manchuria
                                                3 infantry placed in Shantung
                                                3 infantry placed in Kiangsu
                                                1 battleship placed in 6 Sea Zone
                                        
                                            Turn Complete - Japanese
                                                Total Cost from Convoy Blockades: 1
                                                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                                                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                                                Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs
                                                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Russians : -0.33
                                        Japanese : -0.33
                                        

                                        Savegame

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Makalakalane
                                          last edited by

                                          @Makalakalane oh haha just realized that was your combat save. 😛

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            Makalakalane
                                            last edited by

                                            @ubernaut no I don't want to edit anything. You can put in ships and damage them in the editor, but no, it was my mistake not noticing which factory that was damaged by how much. I don't wanna do perfect games. Only really obvious mistakes that are really crucial I think should be rectified. Like forgetting to do a really obvious non-combat thing, that was essentialt to the rest of your actions or something like that. Like forgetting to move your army one step back to the capitol, when that was the plan.

                                            ubernautU 1 Reply Last reply Reply Quote 0

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