G40 Makalakalane (ax) v ubernaut (al)
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@Makalakalane go for :italy:
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 37 PUs; Italians buy 1 armour, 2 artilleries, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Persia Italians take Persia from British 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 bomber moved from Southern Italy to Egypt 1 armour moved from Novgorod to Archangel Italians take Archangel from Russians 1 armour moved from Archangel to Nenetsia Italians take Nenetsia from Russians -
@Makalakalane going to lobby now

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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 37 PUs; Italians buy 1 armour, 2 artilleries, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Persia Italians take Persia from British 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 bomber moved from Southern Italy to Egypt 1 armour moved from Novgorod to Archangel Italians take Archangel from Russians 1 armour moved from Archangel to Nenetsia Italians take Nenetsia from Russians Combat - Italians Air Battle in EgyptCombat Hit Differential Summary :
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@ubernaut it's just if you wanna intercept 1 bomber with 2 fighters.. There are no real battles..
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@Makalakalane well i still prefer live

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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 37 PUs; Italians buy 1 armour, 2 artilleries, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Persia Italians take Persia from British 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 bomber moved from Southern Italy to Egypt 1 armour moved from Novgorod to Archangel Italians take Archangel from Russians 1 armour moved from Archangel to Nenetsia Italians take Nenetsia from Russians Combat - Italians Air Battle in Egypt Italians attacks with 1 units heading to Egypt British launches 2 interceptors out of Egypt Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 4 transports moved from 96 Sea Zone to 95 Sea Zone 4 armour moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 4 armour, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 4 armour moved from 96 Sea Zone to Tobruk 4 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 harbour placed in Libya 1 armour placed in Novgorod 2 mech_infantrys placed in Novgorod 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Egypt : : -0.17 Attackers Fire, : : -0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 1/1 hits, 0.00 expected hits ANZAC removing all Technology Tokens after successful research. ANZAC discover Shipyards Activate Technology - ANZAC ANZAC activating Shipyards Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 61 Sea Zone to 56 Sea Zone 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 aaGun and 2 infantry moved from Queensland to South Australia 1 aaGun and 1 infantry moved from Western Australia to South Australia 1 infantry moved from Shan State to Malaya 3 fighters and 1 tactical_bomber moved from India to Malaya Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 ANZAC rolls : : 1.00 Japanese : 0.67 -
@Makalakalane probably will be around if you have a battle for me in the next half hour or after about an hour from now (sz109/belarus) doubt you will do either but yeah if you do i def want to do those live.

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@Makalakalane also probably will not be able to do russia today but maybe way later if i get through all my work stuff.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 bomber moved from France to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 2 armour, 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Eastern Poland, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 18 armour, 5 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Baltic States 1 bomber moved from Eastern Poland to Baltic States 2 armour and 4 mech_infantrys moved from Germany to Baltic States 3 aaGuns moved from Bessarabia to Eastern Poland Place Units - Germans 5 armour placed in Germany 3 armour placed in Ukraine Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.83 Russians : -0.33 -
@ubernaut that's fine.. Damn I suck at late game in this version. In all versions, I suppose.. Haven't played in 15-20 years

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@Makalakalane what happened?
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@Makalakalane anyway runnign out for errands see you a bit later or tomorrow

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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour, 1 fighter and 1 mech_infantry moved from Belarus to Nenetsia Russians take Archangel from Italians 1 fighter, 4 infantry and 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Rostov to Ukraine 2 armour moved from Russia to Ukraine 2 armour moved from Bryansk to Ukraine Russians take Western Ukraine from Germans 5 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Novgorod Russians win, taking Novgorod from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Ukraine Russians attack with 4 armour and 6 infantry Germans defend with 3 armour, 1 factory_minor and 1 infantry Russians roll dice for 4 armour and 6 infantry in Ukraine, round 2 : 3/10 hits, 3.00 expected hits Germans roll dice for 3 armour and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine Russians roll dice for 4 armour and 4 infantry in Ukraine, round 3 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 armour and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 1 infantry Battle in Nenetsia Russians attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nenetsia, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 armour and 1 fighter in Nenetsia, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Nenetsia retreated to Nenetsia Italians win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Russia to Vologda 2 aaGuns and 17 infantry moved from Sakha to Buryatia 1 fighter moved from Nenetsia to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 aaGun and 5 infantry moved from Bryansk to Belarus 1 artillery and 6 infantry moved from Russia to Bryansk Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Russians collect 4 PUs from War Bonds; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : 1.83 Russians rolls : : 0.00 Russians : -1.67 -
@Makalakalane snuck a turn in
your italian tank got super lucky somehow and im sure will now be a giant pain in my butt 
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@Makalakalane btw if you decide to attack buryatia lets do that one live i may not take the auto picked casaulties on that one if you get a really unlucky first hit and also depending on what you go with.

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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 armour moved from Yunnan to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 4 armour, 10 infantry and 2 mech_infantrys moved from Amur to Buryatia 3 fighters moved from Japan to Buryatia 2 infantry moved from Anhwe to Jehol 2 armour moved from Manchuria to Buryatia 1 fighter moved from Manchuria to Jehol 2 bombers moved from Manchuria to Buryatia 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 armour moved from Yunnan to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 4 armour, 10 infantry and 2 mech_infantrys moved from Amur to Buryatia 3 fighters moved from Japan to Buryatia 2 infantry moved from Anhwe to Jehol 2 armour moved from Manchuria to Buryatia 1 fighter moved from Manchuria to Jehol 2 bombers moved from Manchuria to Buryatia 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in Jehol Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 7 armour, 2 bombers, 3 fighters, 10 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 17 infantry AA fire in Buryatia : 2/5 hits, 0.83 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Buryatia Japanese roll dice for 7 armour, 1 bomber, 2 fighters, 10 infantry and 2 mech_infantrys in Buryatia, round 2 : 9/22 hits, 7.17 expected hits Russians roll dice for 2 aaGuns and 17 infantry in Buryatia, round 2 : 9/17 hits, 5.67 expected hits 9 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia Japanese roll dice for 7 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Buryatia, round 3 : 5/13 hits, 5.67 expected hits Russians roll dice for 10 infantry in Buryatia, round 3 : 1/10 hits, 3.33 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia Japanese roll dice for 7 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Buryatia, round 4 : 4/12 hits, 5.50 expected hits Russians roll dice for 5 infantry in Buryatia, round 4 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia Japanese roll dice for 6 armour, 1 bomber and 2 fighters in Buryatia, round 5 : 3/9 hits, 4.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia Japanese win, taking Buryatia from Russians with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -11 Casualties for Japanese: 2 armour, 1 bomber, 1 fighter, 10 infantry and 2 mech_infantrys Casualties for Russians: 2 aaGuns and 17 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 3 infantry moved from Anhwe to Shantung 1 armour moved from Anhwe to Kiangsu 1 fighter moved from Jehol to Kiangsu 3 fighters moved from Kiangsi to Yunnan 3 tactical_bombers moved from Kiangsi to Yunnan 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from Buryatia to Amur 1 bomber moved from Buryatia to Shantung Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,2,3 Japanese collect 40 PUs (4 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
AA fire in Buryatia : : 1.17 Chinese : -0.33 Russians : 3.00 Japanese : -1.83 -
@ubernaut sorry too late... I already did it. Didn't see you email until after..
You only had one kind of unit in the country, so I didn't figure it was anything funky.. You managed to hit down 2 planes and the randomizer took a bomber.. 
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