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    G40 Makalakalane (ax) v ubernaut (al)

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    • ubernautU Online
      ubernaut Moderators @Makalakalane
      last edited by

      @Makalakalane here's mine autosaveAfterBattle.tsvg

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Online
        ubernaut Moderators @Makalakalane
        last edited by

        @Makalakalane anyway see ya im off to kill errands 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • M Offline
          Makalakalane
          last edited by

          TripleA Turn Summary: Germans round 1

          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

          Game History

          Round: 1
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
          
              Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 109 Sea Zone
                  1 submarine moved from 108 Sea Zone to 109 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 109 Sea Zone
                  1 tactical_bomber moved from Western Germany to 109 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 109 Sea Zone
                  1 fighter moved from Western Germany to 109 Sea Zone
                  2 bombers moved from Germany to 109 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  3 mech_infantrys moved from Western Germany to Southern France
                  1 fighter moved from Slovakia Hungary to Southern France
                  2 artilleries moved from Holland Belgium to France
                  4 infantry moved from Holland Belgium to France
                  3 armour moved from Holland Belgium to France
                  1 artillery moved from Western Germany to France
                  3 infantry moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  2 artilleries moved from Greater Southern Germany to Yugoslavia
                  6 infantry moved from Greater Southern Germany to Yugoslavia
                  2 infantry moved from Romania to Yugoslavia
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to France
                  1 mech_infantry moved from Western Germany to France
          
              Combat - Germans
                  British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
                  Battle in 106 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                          1 submarine owned by the Germans lost in 106 Sea Zone
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                          1 submarine owned by the Germans lost in 106 Sea Zone
                      British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                      Casualties for Germans: 2 submarines
                  Battle in 109 Sea Zone
                      Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                          Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
                          British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                      Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in 111 Sea Zone
                      Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
                      British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                          Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                      Units damaged: 1 battleship owned by the Germans
                          1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                          Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                          British roll dice for 1 battleship, 1 cruiser and 2 fighters in 111 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                          1 cruiser owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 111 Sea Zone
                      1 battleship owned by the Germans retreated to 112 Sea Zone
                      British win with 1 battleship remaining. Battle score for attacker is -8
                      Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
                      Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
                  Battle in Southern France
                      Germans attack with 1 fighter and 3 mech_infantrys
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 1 fighter and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.00 expected hits
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                      2 mech_infantrys owned by the Germans retreated to Northern Italy
                      French win with 1 artillery remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 1 infantry
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                      British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                          AA fire in France : 0/1 hits, 0.17 expected hits
                          Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 8/18 hits, 6.50 expected hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                          1 aaGun owned by the French, 3 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                          Germans roll dice for 6 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 7/15 hits, 6.00 expected hits
                          French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 1/4 hits, 2.00 expected hits
                          1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
                      Casualties for Germans: 4 infantry
                      Casualties for British: 1 armour and 1 artillery
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Battle in Yugoslavia
                      Germans attack with 2 artilleries and 9 infantry
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 2 artilleries and 9 infantry in Yugoslavia, round 2 : 2/11 hits, 2.50 expected hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                          2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                      2 artilleries owned by the Germans and 6 infantry owned by the Germans retreated to Romania
                      Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
                      Casualties for Germans: 3 infantry
                      Casualties for Neutral_Allies: 2 infantry
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                  1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                  1 transport moved from 114 Sea Zone to 112 Sea Zone
                  1 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  3 aaGuns moved from Western Germany to Holland Belgium
                  2 fighters moved from 109 Sea Zone to 112 Sea Zone
                  2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
                  2 bombers moved from 109 Sea Zone to Holland Belgium
                  1 fighter moved from Southern France to Northern Italy
                  5 infantry moved from Germany to Slovakia Hungary
                  4 infantry moved from Germany to Poland
                  2 infantry moved from Germany to Slovakia Hungary
                  3 artilleries moved from Germany to Slovakia Hungary
                  3 aaGuns moved from Germany to Slovakia Hungary
                  1 tactical_bomber moved from France to Western Germany
          
              Place Units - Germans
                  1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
          
              Turn Complete - Germans
                  Germans collect 36 PUs; end with 56 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
          

          Combat Hit Differential Summary :

          Germans : -1.67
          British : 1.33
          French : -2.00
          AA fire in France : : -0.17
          Neutral_Allies : 1.33
          

          Savegame

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Online
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Russians round 1

            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 1
            
                Research Technology - Russians
                    Russians spend 5 on tech rolls
                        Russians rolls : 0/1 hits, 0.00 expected hits
                    Russians removing all Technology Tokens after unsuccessful research.
            
                Purchase Units - Russians
                    Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat Move - Russians
            
                Combat - Russians
            
                Non Combat Move - Russians
                    1 submarine moved from 127 Sea Zone to 125 Sea Zone
                    2 infantry moved from Vyborg to Karelia
                    1 infantry moved from Vyborg to Novgorod
                    1 infantry moved from Archangel to Novgorod
                    1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                    3 infantry moved from Baltic States to Belarus
                    1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                    2 infantry moved from Bessarabia to Ukraine
                    2 infantry moved from Eastern Poland to Western Ukraine
                    1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                    2 infantry moved from Caucasus to Rostov
                    1 armour and 1 mech_infantry moved from Russia to Belarus
                    2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                    6 infantry moved from Amur to Buryatia
                    2 aaGuns and 6 infantry moved from Sakha to Buryatia
                    6 infantry moved from Buryatia to Yakut S.S.R.
            
                Place Units - Russians
                    1 artillery and 2 infantry placed in Ukraine
                    1 artillery and 2 infantry placed in Novgorod
                    4 infantry placed in Russia
            
                Turn Complete - Russians
                    Russians collect 37 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            Russians rolls : : 0.00
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Online
              ubernaut Moderators @Makalakalane
              last edited by

              @Makalakalane go for 🗾 don't forget to @ me after posting your turn 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • M Offline
                Makalakalane
                last edited by

                @ubernaut oh sorry. I*m used to my opponent just getting an email notification everytime there's an update in the match-forum. I will try and remember.

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Online
                  ubernaut Moderators @Makalakalane
                  last edited by

                  @Makalakalane np im def a bit rusty on these rules, thought we got to keep tech tokens for tech misses. 😛

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • M Offline
                    Makalakalane
                    last edited by

                    @ubernaut oh right, yea, that's a better rule. In real life, when I play with my friends, we usually say 6 IPC for a tech roll and you keep it until it's succesful. If you then have 3 tech dice, they all disappear when you get one succesful hit and you can only research one tech at a time. That works pretty well, I think. Here it's just almost 5 IPC out the window 😄 ANyway, it's almost midnight here and I'm really tired, so I will look at Japan tomorrow.

                    ubernautU 2 Replies Last reply Reply Quote 0
                    • ubernautU Online
                      ubernaut Moderators @Makalakalane
                      last edited by

                      @Makalakalane no worries i gotta start in on work stuff myself 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Online
                        ubernaut Moderators @Makalakalane
                        last edited by

                        @Makalakalane oh actually i think we can change if you want i'd prefer it that way personally.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Makalakalane
                          last edited by

                          Can you change now? The tech-thing, I mean?

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Online
                            ubernaut Moderators @Makalakalane
                            last edited by

                            @Makalakalane yeah it's a map option we can just change it.

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Online
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Russians round 1

                              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                              Game History

                              Round: 1
                              
                                  Research Technology - Russians
                                      Russians spend 5 on tech rolls
                                          Russians rolls : 0/1 hits, 0.00 expected hits
                                      Russians removing all Technology Tokens after unsuccessful research.
                              
                                  Purchase Units - Russians
                                      Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat Move - Russians
                              
                                  Combat - Russians
                              
                                  Non Combat Move - Russians
                                      1 submarine moved from 127 Sea Zone to 125 Sea Zone
                                      2 infantry moved from Vyborg to Karelia
                                      1 infantry moved from Vyborg to Novgorod
                                      1 infantry moved from Archangel to Novgorod
                                      1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                                      3 infantry moved from Baltic States to Belarus
                                      1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                                      2 infantry moved from Bessarabia to Ukraine
                                      2 infantry moved from Eastern Poland to Western Ukraine
                                      1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                                      2 infantry moved from Caucasus to Rostov
                                      1 armour and 1 mech_infantry moved from Russia to Belarus
                                      2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                                      6 infantry moved from Amur to Buryatia
                                      2 aaGuns and 6 infantry moved from Sakha to Buryatia
                                      6 infantry moved from Buryatia to Yakut S.S.R.
                              
                                  Place Units - Russians
                                      1 artillery and 2 infantry placed in Ukraine
                                      1 artillery and 2 infantry placed in Novgorod
                                      4 infantry placed in Russia
                              
                                  Turn Complete - Russians
                                      Russians collect 37 PUs; end with 37 PUs
                                      Turning on Edit Mode
                                      EDIT: Changing PUs for Russians from 37 to 42
                                      EDIT: Turning off Edit Mode
                              

                              Combat Hit Differential Summary :

                              Russians rolls : : 0.00
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Makalakalane
                                last edited by

                                @ubernaut I thought all the options got greyed out once you started a match

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Online
                                  ubernaut Moderators @Makalakalane
                                  last edited by

                                  @Makalakalane nah you can change it when you are loading the game. i just reposted with the option changed and my 5 pu added back in i will buy at least one tech token next round with russia if you want to play it that way. i dont think there's a way to edit the token in. so use this last post if you want to do it that way.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • M Offline
                                    Makalakalane
                                    last edited by

                                    TripleA Turn Summary: Japanese round 1

                                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                    Game History

                                    Round: 1
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            3 infantry moved from Kwangsi to Yunnan
                                            1 artillery moved from Kwangsi to Hunan
                                            1 artillery and 3 infantry moved from Kiangsi to Hunan
                                            1 tactical_bomber moved from Kiangsu to Yunnan
                                            1 fighter moved from Kiangsu to Yunnan
                                            2 bombers moved from Japan to Yunnan
                                            1 fighter moved from Formosa to Hunan
                                            2 fighters moved from Manchuria to Hunan
                                            2 tactical_bombers moved from Manchuria to Hunan
                                            1 artillery and 2 infantry moved from Jehol to Anhwe
                                                  Japanese take Anhwe from Chinese
                                            1 artillery and 3 infantry moved from Shantung to Anhwe
                                            1 mech_infantry moved from Manchuria to Anhwe
                                            1 artillery and 3 infantry moved from Kiangsu to Anhwe
                                    
                                        Combat - Japanese
                                            Battle in Hunan
                                                Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                                                Chinese defend with 2 infantry
                                                    Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/10 hits, 4.33 expected hits
                                                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                                                    2 infantry owned by the Chinese lost in Hunan
                                                Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                                                Casualties for Chinese: 2 infantry
                                            Battle in Yunnan
                                                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                                                Chinese defend with 4 infantry
                                                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 3.00 expected hits
                                                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
                                                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                                                Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is -15
                                                Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                                                Casualties for Chinese: 4 infantry
                                    
                                        Non Combat Move - Japanese
                                            2 bombers moved from Yunnan to Kwangsi
                                            2 tactical_bombers moved from Hunan to Kwangsi
                                            3 fighters moved from Hunan to Kwangsi
                                            2 infantry moved from Manchuria to Jehol
                                            1 artillery moved from Manchuria to 19 Sea Zone
                                            4 infantry moved from Korea to Manchuria
                                            1 fighter moved from Korea to Shantung
                                            1 infantry moved from Okinawa to 19 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                            1 infantry moved from 36 Sea Zone to Kwangsi
                                            1 artillery moved from 36 Sea Zone to Kwangsi
                                            1 infantry moved from Japan to 6 Sea Zone
                                            1 artillery moved from Japan to 6 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                            1 infantry moved from 36 Sea Zone to Kwangsi
                                            1 artillery moved from 36 Sea Zone to Kwangsi
                                            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                                            1 cruiser moved from 6 Sea Zone to 22 Sea Zone
                                            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                                            1 submarine moved from 19 Sea Zone to 22 Sea Zone
                                            1 battleship and 1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                                            1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                                            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                                            1 fighter moved from Okinawa to Kwangsi
                                            1 fighter moved from Japan to Shantung
                                            1 fighter and 2 tactical_bombers moved from Japan to Shantung
                                            1 transport moved from 20 Sea Zone to 6 Sea Zone
                                            1 armour moved from Japan to 6 Sea Zone
                                            1 armour moved from 6 Sea Zone to Korea
                                            1 aaGun moved from Manchuria to Jehol
                                    
                                        Place Units - Japanese
                                            1 factory_minor placed in Kiangsu
                                            2 transports placed in 6 Sea Zone
                                    
                                        Turn Complete - Japanese
                                            Japanese collect 29 PUs; end with 29 PUs
                                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese : 2.00
                                    Japanese : 1.67
                                    

                                    Savegame

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                                    • M Offline
                                      Makalakalane
                                      last edited by

                                      @ubernaut damn dice were on your side again in Hunnan. Anyway, it's all good. Japan is done. I guess just post Summary at the end of Britains turn? I think it pastes all 3 turns together in one big report at the end anyway.

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Online
                                        ubernaut Moderators @Makalakalane
                                        last edited by

                                        @Makalakalane yeah unless i have an attack for you before then. fyi i'm probably gonna be a little slow for the first few rounds unless i get used to this map again.

                                        Quick question aa guns don't stack in this variation do they? like if you have 3 aa guns defending they still only get one shot per battle right?

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • M Offline
                                          Makalakalane
                                          last edited by

                                          @ubernaut AA guns stack. They have up to 3 dice pr AA gun. If I attack with 10 fighters and you have 1 AA Gun it will use 3 dice once. If I attack with 2 Fighters and you have 1 AA Gun it till use 2 dice. Did that make sense? So if you have 6 AA Gun you will have a maximum of 18 dice vs aircraft, but never more dice than there are planes...

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Online
                                            ubernaut Moderators @Makalakalane
                                            last edited by

                                            @Makalakalane ok thanks, i thought that but the rules said otherwise or at least the way i was reading them 😕 one more iirc uk and uk pacific share tech and repairs right or are they separate?

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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