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    G40 Makalakalane (ax) v ubernaut (al)

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    • M Offline
      Makalakalane
      last edited by

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 103 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 109 Sea Zone
              1 submarine moved from 108 Sea Zone to 109 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 fighter moved from Holland Belgium to 109 Sea Zone
              1 tactical_bomber moved from Western Germany to 109 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              1 fighter moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 109 Sea Zone
              1 fighter moved from Western Germany to 109 Sea Zone
              2 bombers moved from Germany to 109 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              3 mech_infantrys moved from Western Germany to Southern France
              1 fighter moved from Slovakia Hungary to Southern France
              2 artilleries moved from Holland Belgium to France
              4 infantry moved from Holland Belgium to France
              3 armour moved from Holland Belgium to France
              1 artillery moved from Western Germany to France
              3 infantry moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              6 infantry moved from Greater Southern Germany to Yugoslavia
              2 infantry moved from Romania to Yugoslavia
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to France
              1 mech_infantry moved from Western Germany to France
      
          Combat - Germans
              British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                  Casualties for Germans: 2 submarines
              Battle in 109 Sea Zone
                  Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                  Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                      Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 2 fighters in 111 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                      1 cruiser owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 111 Sea Zone
                  1 battleship owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is -8
                  Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
                  Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
              Battle in Southern France
                  Germans attack with 1 fighter and 3 mech_infantrys
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 fighter and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.00 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                  2 mech_infantrys owned by the Germans retreated to Northern Italy
                  French win with 1 artillery remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for French: 1 infantry
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      AA fire in France : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 8/18 hits, 6.50 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 3 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 7/15 hits, 6.00 expected hits
                      French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 1/4 hits, 2.00 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
                  Casualties for Germans: 4 infantry
                  Casualties for British: 1 armour and 1 artillery
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
              Battle in Yugoslavia
                  Germans attack with 2 artilleries and 9 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 artilleries and 9 infantry in Yugoslavia, round 2 : 2/11 hits, 2.50 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                  2 artilleries owned by the Germans and 6 infantry owned by the Germans retreated to Romania
                  Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allies: 2 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              1 cruiser moved from 114 Sea Zone to 112 Sea Zone
              1 transport moved from 114 Sea Zone to 112 Sea Zone
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              3 aaGuns moved from Western Germany to Holland Belgium
              2 fighters moved from 109 Sea Zone to 112 Sea Zone
              2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
              2 bombers moved from 109 Sea Zone to Holland Belgium
              1 fighter moved from Southern France to Northern Italy
              5 infantry moved from Germany to Slovakia Hungary
              4 infantry moved from Germany to Poland
              2 infantry moved from Germany to Slovakia Hungary
              3 artilleries moved from Germany to Slovakia Hungary
              3 aaGuns moved from Germany to Slovakia Hungary
              1 tactical_bomber moved from France to Western Germany
      
          Place Units - Germans
              1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.67
      British : 1.33
      French : -2.00
      AA fire in France : : -0.17
      Neutral_Allies : 1.33
      

      Savegame

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Online
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Russians round 1

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 1
        
            Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians rolls : 0/1 hits, 0.00 expected hits
                Russians removing all Technology Tokens after unsuccessful research.
        
            Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat Move - Russians
        
            Combat - Russians
        
            Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 infantry moved from Vyborg to Karelia
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                3 infantry moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Buryatia to Yakut S.S.R.
        
            Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                4 infantry placed in Russia
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
        

        Combat Hit Differential Summary :

        Russians rolls : : 0.00
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Online
          ubernaut Moderators @Makalakalane
          last edited by

          @Makalakalane go for 🗾 don't forget to @ me after posting your turn 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • M Offline
            Makalakalane
            last edited by

            @ubernaut oh sorry. I*m used to my opponent just getting an email notification everytime there's an update in the match-forum. I will try and remember.

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Online
              ubernaut Moderators @Makalakalane
              last edited by

              @Makalakalane np im def a bit rusty on these rules, thought we got to keep tech tokens for tech misses. 😛

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • M Offline
                Makalakalane
                last edited by

                @ubernaut oh right, yea, that's a better rule. In real life, when I play with my friends, we usually say 6 IPC for a tech roll and you keep it until it's succesful. If you then have 3 tech dice, they all disappear when you get one succesful hit and you can only research one tech at a time. That works pretty well, I think. Here it's just almost 5 IPC out the window 😄 ANyway, it's almost midnight here and I'm really tired, so I will look at Japan tomorrow.

                ubernautU 2 Replies Last reply Reply Quote 0
                • ubernautU Online
                  ubernaut Moderators @Makalakalane
                  last edited by

                  @Makalakalane no worries i gotta start in on work stuff myself 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Online
                    ubernaut Moderators @Makalakalane
                    last edited by

                    @Makalakalane oh actually i think we can change if you want i'd prefer it that way personally.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Makalakalane
                      last edited by

                      Can you change now? The tech-thing, I mean?

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Online
                        ubernaut Moderators @Makalakalane
                        last edited by

                        @Makalakalane yeah it's a map option we can just change it.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Online
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Russians round 1

                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                          Game History

                          Round: 1
                          
                              Research Technology - Russians
                                  Russians spend 5 on tech rolls
                                      Russians rolls : 0/1 hits, 0.00 expected hits
                                  Russians removing all Technology Tokens after unsuccessful research.
                          
                              Purchase Units - Russians
                                  Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat Move - Russians
                          
                              Combat - Russians
                          
                              Non Combat Move - Russians
                                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                                  2 infantry moved from Vyborg to Karelia
                                  1 infantry moved from Vyborg to Novgorod
                                  1 infantry moved from Archangel to Novgorod
                                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                                  3 infantry moved from Baltic States to Belarus
                                  1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                                  2 infantry moved from Bessarabia to Ukraine
                                  2 infantry moved from Eastern Poland to Western Ukraine
                                  1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                                  2 infantry moved from Caucasus to Rostov
                                  1 armour and 1 mech_infantry moved from Russia to Belarus
                                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                                  6 infantry moved from Amur to Buryatia
                                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                                  6 infantry moved from Buryatia to Yakut S.S.R.
                          
                              Place Units - Russians
                                  1 artillery and 2 infantry placed in Ukraine
                                  1 artillery and 2 infantry placed in Novgorod
                                  4 infantry placed in Russia
                          
                              Turn Complete - Russians
                                  Russians collect 37 PUs; end with 37 PUs
                                  Turning on Edit Mode
                                  EDIT: Changing PUs for Russians from 37 to 42
                                  EDIT: Turning off Edit Mode
                          

                          Combat Hit Differential Summary :

                          Russians rolls : : 0.00
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            Makalakalane
                            last edited by

                            @ubernaut I thought all the options got greyed out once you started a match

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Online
                              ubernaut Moderators @Makalakalane
                              last edited by

                              @Makalakalane nah you can change it when you are loading the game. i just reposted with the option changed and my 5 pu added back in i will buy at least one tech token next round with russia if you want to play it that way. i dont think there's a way to edit the token in. so use this last post if you want to do it that way.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Makalakalane
                                last edited by

                                TripleA Turn Summary: Japanese round 1

                                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                Game History

                                Round: 1
                                
                                    Purchase Units - Japanese
                                        Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        3 infantry moved from Kwangsi to Yunnan
                                        1 artillery moved from Kwangsi to Hunan
                                        1 artillery and 3 infantry moved from Kiangsi to Hunan
                                        1 tactical_bomber moved from Kiangsu to Yunnan
                                        1 fighter moved from Kiangsu to Yunnan
                                        2 bombers moved from Japan to Yunnan
                                        1 fighter moved from Formosa to Hunan
                                        2 fighters moved from Manchuria to Hunan
                                        2 tactical_bombers moved from Manchuria to Hunan
                                        1 artillery and 2 infantry moved from Jehol to Anhwe
                                              Japanese take Anhwe from Chinese
                                        1 artillery and 3 infantry moved from Shantung to Anhwe
                                        1 mech_infantry moved from Manchuria to Anhwe
                                        1 artillery and 3 infantry moved from Kiangsu to Anhwe
                                
                                    Combat - Japanese
                                        Battle in Hunan
                                            Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                                            Chinese defend with 2 infantry
                                                Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/10 hits, 4.33 expected hits
                                                Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                                                2 infantry owned by the Chinese lost in Hunan
                                            Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                                            Casualties for Chinese: 2 infantry
                                        Battle in Yunnan
                                            Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                                            Chinese defend with 4 infantry
                                                Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 3.00 expected hits
                                                Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
                                                1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                                            Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is -15
                                            Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                                            Casualties for Chinese: 4 infantry
                                
                                    Non Combat Move - Japanese
                                        2 bombers moved from Yunnan to Kwangsi
                                        2 tactical_bombers moved from Hunan to Kwangsi
                                        3 fighters moved from Hunan to Kwangsi
                                        2 infantry moved from Manchuria to Jehol
                                        1 artillery moved from Manchuria to 19 Sea Zone
                                        4 infantry moved from Korea to Manchuria
                                        1 fighter moved from Korea to Shantung
                                        1 infantry moved from Okinawa to 19 Sea Zone
                                        1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                        1 infantry moved from 36 Sea Zone to Kwangsi
                                        1 artillery moved from 36 Sea Zone to Kwangsi
                                        1 infantry moved from Japan to 6 Sea Zone
                                        1 artillery moved from Japan to 6 Sea Zone
                                        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                        1 infantry moved from 36 Sea Zone to Kwangsi
                                        1 artillery moved from 36 Sea Zone to Kwangsi
                                        1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                                        1 cruiser moved from 6 Sea Zone to 22 Sea Zone
                                        1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                                        1 submarine moved from 19 Sea Zone to 22 Sea Zone
                                        1 battleship and 1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                                        1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                                        1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                                        1 fighter moved from Okinawa to Kwangsi
                                        1 fighter moved from Japan to Shantung
                                        1 fighter and 2 tactical_bombers moved from Japan to Shantung
                                        1 transport moved from 20 Sea Zone to 6 Sea Zone
                                        1 armour moved from Japan to 6 Sea Zone
                                        1 armour moved from 6 Sea Zone to Korea
                                        1 aaGun moved from Manchuria to Jehol
                                
                                    Place Units - Japanese
                                        1 factory_minor placed in Kiangsu
                                        2 transports placed in 6 Sea Zone
                                
                                    Turn Complete - Japanese
                                        Japanese collect 29 PUs; end with 29 PUs
                                        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese : 2.00
                                Japanese : 1.67
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Makalakalane
                                  last edited by

                                  @ubernaut damn dice were on your side again in Hunnan. Anyway, it's all good. Japan is done. I guess just post Summary at the end of Britains turn? I think it pastes all 3 turns together in one big report at the end anyway.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Online
                                    ubernaut Moderators @Makalakalane
                                    last edited by

                                    @Makalakalane yeah unless i have an attack for you before then. fyi i'm probably gonna be a little slow for the first few rounds unless i get used to this map again.

                                    Quick question aa guns don't stack in this variation do they? like if you have 3 aa guns defending they still only get one shot per battle right?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • M Offline
                                      Makalakalane
                                      last edited by

                                      @ubernaut AA guns stack. They have up to 3 dice pr AA gun. If I attack with 10 fighters and you have 1 AA Gun it will use 3 dice once. If I attack with 2 Fighters and you have 1 AA Gun it till use 2 dice. Did that make sense? So if you have 6 AA Gun you will have a maximum of 18 dice vs aircraft, but never more dice than there are planes...

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Online
                                        ubernaut Moderators @Makalakalane
                                        last edited by

                                        @Makalakalane ok thanks, i thought that but the rules said otherwise or at least the way i was reading them 😕 one more iirc uk and uk pacific share tech and repairs right or are they separate?

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • M Offline
                                          Makalakalane
                                          last edited by

                                          @ubernaut I'm not sure about repairs.. Since you have to repair before you buy units, I think repairs are separate too, but again - not sure. Tech is shared, if I'm not mistaken.

                                          ubernautU 4 Replies Last reply Reply Quote 0
                                          • ubernautU Online
                                            ubernaut Moderators @Makalakalane
                                            last edited by

                                            @Makalakalane cool thanks been a while 😛

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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