TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    G40 Makalakalane (ax) v ubernaut (al)

    Scheduled Pinned Locked Moved Play By Forum
    215 Posts 2 Posters 128.2k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators @Makalakalane
      last edited by

      @Makalakalane yeah i just forgot the turn order 😛

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: French round 1

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 1
        
            Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC rolls : 0/1 hits, 0.00 expected hits
        
            Purchase Units - ANZAC
                ANZAC buy 1 artillery; Remaining resources: 1 PUs; 1 techTokens; 
        
            Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan
        
            Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                    ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry
        
            Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns and 2 infantry moved from New South Wales to South Australia
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from Malaya to Shan State
        
            Place Units - ANZAC
                1 artillery placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
        
            Combat Move - French
        
            Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Italians : 0.00
        ANZAC : 0.00
        ANZAC rolls : : 0.00
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Makalakalane
          last edited by

          @Makalakalane go for round 2

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • M Offline
            Makalakalane
            last edited by

            TripleA Turn Summary: Germans round 2

            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 2
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Germans buy 6 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs; 
            
                Combat Move - Germans
                    1 unit repaired.
                    6 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
                    2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
                    1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                    1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                    1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                    2 bombers moved from Holland Belgium to Normandy Bordeaux
            
                Combat - Germans
                    Battle in Normandy Bordeaux
                        Germans attack with 6 armour, 3 artilleries, 2 bombers, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                        French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                            Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 8/20 hits, 8.83 expected hits
                            French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                            2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                        Germans win, taking Normandy Bordeaux from French with 6 armour, 3 artilleries, 2 bombers, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1
                        Casualties for Germans: 2 infantry
                        Casualties for French: 1 artillery and 1 infantry
            
                Non Combat Move - Germans
                    2 bombers moved from Normandy Bordeaux to Western Germany
                    3 aaGuns moved from Holland Belgium to Normandy Bordeaux
                    2 fighters moved from 112 Sea Zone to Western Germany
                    2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
                    1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                    2 infantry moved from Norway to 112 Sea Zone
                    2 infantry moved from Denmark to 112 Sea Zone
                    4 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                    4 infantry moved from 91 Sea Zone to Gibraltar
                    1 fighter moved from Northern Italy to Southern Italy
            
                Place Units - Germans
                    1 battleship placed in 112 Sea Zone
                    1 fighter placed in Western Germany
                    6 armour placed in Germany
            
                Turn Complete - Germans
                    Germans collect 38 PUs; end with 38 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            

            Combat Hit Differential Summary :

            Germans : -0.83
            French : 1.33
            

            Savegame

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Makalakalane
              last edited by

              @Makalakalane hi not sure if i will be able to russia till tomorrow don't forget to @ me nto sure why but i only get notifications when im mentioned or if i get a chat thread updates never notify me 😛

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • M Offline
                Makalakalane
                last edited by

                @ubernaut that's quite alright. I will try and remember to add you.. You should get an email whenever something happens in here... That's how I check if something has happened in a match. I got 3-4 matches going on so sometimes I forget who I'm playing in the moment 🙂 Easiest just to post summary and get on with it. But I will try my best to remember to make an @ubernaut after each turn.

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Makalakalane
                  last edited by

                  @Makalakalane well i will eventually check but if you are looking to get a faster response it cant hurt. 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    Makalakalane
                    last edited by

                    @ubernaut sure 🙂 I will try my best. Looking forward to your next move whenever you have the time.

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Makalakalane
                      last edited by

                      @Makalakalane no worries either way, just saying. i should speed up a bit after i get more used to the map im not sure ive ever played v human before on this map actually. 😛 but for now i really need to think my moves out before i make them.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        Makalakalane
                        last edited by

                        @ubernaut that's quite alright. You take all the time you need. That's the whole point about playing like this 🙂

                        ubernautU 2 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Makalakalane
                          last edited by

                          @Makalakalane indeed. 😄

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Russians round 2

                            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                            Game History

                            Round: 2
                            
                                Research Technology - Russians
                                    Russians spend 5 on tech rolls
                                        Russians rolls : 1/1 hits, 0.00 expected hits
                                    Russians removing all Technology Tokens after successful research.
                                    Russians discover War Bonds
                            
                                Activate Technology - Russians
                                    Russians activating War Bonds
                            
                                Purchase Units - Russians
                                    Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat Move - Russians
                            
                                Non Combat Move - Russians
                                    2 aaGuns and 12 infantry moved from Buryatia to Sakha
                                    6 infantry moved from Yakut S.S.R. to Buryatia
                                    1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                                    2 infantry moved from Rostov to Ukraine
                                    2 aaGuns, 2 artilleries and 10 infantry moved from Novgorod to Belarus
                                    4 infantry moved from Karelia to Novgorod
                                    2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                                    4 infantry moved from Russia to Bryansk
                            
                                Place Units - Russians
                                    1 artillery and 2 infantry placed in Novgorod
                                    3 infantry placed in Ukraine
                                    6 infantry placed in Russia
                            
                                Turn Complete - Russians
                                    Russians collect 37 PUs; end with 37 PUs
                                    Russians collect 4 PUs from War Bonds; end with 41 PUs
                            

                            Combat Hit Differential Summary :

                            Russians rolls : : 1.00
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Makalakalane
                              last edited by

                              @Makalakalane hey there managed to sneak in my turn in between some work stuff. Got a super lucky tech hit as well war bonds :money-mouth_face:

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Makalakalane
                                last edited by

                                TripleA Turn Summary: Japanese round 2

                                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                Game History

                                Round: 2
                                
                                    Purchase Units - Japanese
                                        Japanese buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        3 infantry moved from Hunan to Yunnan
                                        2 bombers moved from Kwangsi to Yunnan
                                        4 fighters moved from Kwangsi to Yunnan
                                        2 tactical_bombers moved from Kwangsi to Yunnan
                                        2 infantry moved from Jehol to Chahar
                                              Japanese take Chahar from Chinese
                                        3 fighters moved from 36 Sea Zone to Yunnan
                                        3 tactical_bombers moved from 36 Sea Zone to Yunnan
                                
                                    Combat - Japanese
                                        Battle in Yunnan
                                            Japanese attack with 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers
                                            Chinese defend with 2 infantry
                                                Japanese roll dice for 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/17 hits, 8.67 expected hits
                                                Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                                                2 infantry owned by the Chinese lost in Yunnan
                                            Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                                            Casualties for Chinese: 2 infantry
                                
                                    Non Combat Move - Japanese
                                        2 bombers moved from Yunnan to Kwangsi
                                        4 fighters moved from Yunnan to Kwangsi
                                        3 artilleries, 8 infantry and 1 mech_infantry moved from Anhwe to Hunan
                                        1 transport moved from 36 Sea Zone to 37 Sea Zone
                                        2 infantry moved from Siam to 37 Sea Zone
                                        2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                                        2 infantry moved from 36 Sea Zone to Kwangsi
                                        1 carrier moved from 36 Sea Zone to 34 Sea Zone
                                        1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                                        1 fighter moved from Shantung to 34 Sea Zone
                                        1 tactical_bomber moved from Shantung to 34 Sea Zone
                                        1 transport moved from 36 Sea Zone to 34 Sea Zone
                                        1 infantry moved from Paulau Island to 34 Sea Zone
                                        1 fighter moved from Yunnan to 36 Sea Zone
                                        2 tactical_bombers moved from Yunnan to 36 Sea Zone
                                        2 fighters moved from Yunnan to Kwangsi
                                        3 tactical_bombers moved from Yunnan to Kwangsi
                                        1 transport moved from 6 Sea Zone to 33 Sea Zone
                                        1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
                                        1 artillery moved from Japan to 6 Sea Zone
                                        3 infantry moved from Japan to 6 Sea Zone
                                        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                                        1 infantry moved from 36 Sea Zone to Kwangsi
                                        1 infantry moved from 36 Sea Zone to Kwangsi
                                        1 armour moved from Korea to Jehol
                                
                                    Place Units - Japanese
                                        1 armour and 2 mech_infantrys placed in Kiangsu
                                        1 factory_minor placed in Shantung
                                        1 transport placed in 6 Sea Zone
                                
                                    Turn Complete - Japanese
                                        Japanese collect 30 PUs; end with 36 PUs
                                        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese : -0.67
                                Japanese : 2.33
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Makalakalane
                                  last edited by

                                  @ubernaut oops sorry forgot to @ you 😄 Again. I'm also pretty tired. It's 1am here. Anyway, maybe I will do one more turn tonight depending on when you do yours. Otherwise it will be sometime tomorrow. Nice luck with Russians.

                                  ubernautU 2 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Makalakalane
                                    last edited by

                                    @Makalakalane nah i'm done for today i took a look at your turn but that's all the time i'll have for today. see yah tomorrow. 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Makalakalane
                                      last edited by

                                      @Makalakalane should be able to start looking at my turn here pretty soon quick question are trannies and carriers not allowed to attack in sea battles in this one?

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Makalakalane
                                        last edited by

                                        @ubernaut Carriers have no Attack value, but can be used as Casualties hwen attacking. Transports have no value at all, you can't even use them as casualties. Well you can, but you are forced to choose Transports as last casualties in any given situation.
                                        Also, if you do Amphibious Assault with Transports only, they will be killed by Scramble planes before they reach shore, if enemy planes are present and the territory has an Air Base.
                                        Another good thing to know is that you can't load a Transport if it starts its turn in a congested area.

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Makalakalane
                                          last edited by

                                          @Makalakalane ok thanks for the clarification 🙂 i'm so used to TWW rules now, in my mind these two maps are very blurry in terms of differences.

                                          one more dumb question, i believe in this one scrambles only work for adjacent sea battles and amp assaults right? like you can't scramble to any adjacent territories defense, can you?

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            Makalakalane
                                            last edited by

                                            @ubernaut scramble is only from territories containing an Airfield to adjacent seazones. A maximum of 3 fighters and/or Tactical Bombers can Scramble from 1 teorritory. thta's why you can scramble with up to 6 in the seazone west of London.

                                            ubernautU 5 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 10
                                            • 11
                                            • 1 / 11
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums