Axlerose (ax) vs Makalakalane (al)
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 6 armour, 5 artilleries and 28 infantry moved from Slovakia Hungary to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 armour moved from Slovakia Hungary to Bessarabia 3 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from 92 Sea Zone to 91 Sea Zone Combat - Germans Air Battle in United KingdomCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 6 armour, 5 artilleries and 28 infantry moved from Slovakia Hungary to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 armour moved from Slovakia Hungary to Bessarabia 3 bombers moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from 92 Sea Zone to 91 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6,1 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 12, airfield = 6, harbour = 2 Battle in 91 Sea Zone Germans attack with 1 fighter British defend with 2 transports; Americans defend with 2 transports 2 transports owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 2 transports Casualties for British: 2 transports Battle in Bessarabia Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Bessarabia, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 11 armour, 5 artilleries and 28 infantry Russians defend with 1 infantry Germans roll dice for 11 armour, 5 artilleries and 28 infantry in Eastern Poland, round 2 : 17/44 hits, 12.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 11 armour, 5 artilleries and 28 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from 91 Sea Zone to Southern France 1 tactical_bomber moved from Southern France to 92 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to Holland Belgium 3 mech_infantrys moved from Western Germany to Poland 6 aaGuns moved from Slovakia Hungary to Eastern Poland 6 infantry moved from Germany to Poland 3 infantry moved from Germany to Poland Place Units - Germans 9 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 42 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 5.33 Russians : -0.67 AA fire in United Kingdom : : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 3 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 armour in Bessarabia, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 1 aaGun, 3 armour, 7 artilleries, 10 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 3 artilleries and 4 infantry moved from Novgorod to Archangel 4 infantry moved from Russia to Bryansk 2 aaGuns, 4 artilleries and 13 infantry moved from Western Ukraine to Bryansk 1 armour and 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Timguska to Novosibirsk 2 aaGuns and 16 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 1 bomber moved from Kwangsi to Burma 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 9 infantry moved from Yunnan to Szechwan 6 artilleries moved from Yunnan to Szechwan 2 infantry moved from Yunnan to French Indo China 1 fighter moved from Kwangsi to 36 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 6 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 7 artilleries and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 7 artilleries and 10 infantry in Szechwan, round 2 : 6/17 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 7 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 artillery owned by the Japanese retreated to Yunnan UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in French Indo China Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 2 fighters moved from Kiangsu to Manchuria 3 armour moved from Shantung to Hopei 3 armour moved from Kiangsu to Hopei 2 infantry moved from Suiyuyan to Hopei 1 armour moved from Yunnan to Hopei 1 fighter moved from Kiangsu to Hopei 2 tactical_bombers moved from Kiangsu to Hopei 1 fighter moved from Kiangsu to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from Burma to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Hopei 1 fighter moved from 43 Sea Zone to Kwangsi 1 fighter moved from 45 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0.67 French : 0.67 ANZAC : 0.17 Americans : -1.17 Chinese : -0.33 UK_Pacific : 0.67 Japanese : 0.33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 41 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Kamikaze SZ6?
USA destroyer and sub vs Japan destroyer -
No kamikaze. Basically I won't use kamikaze unless it's a major battle or otherwise siginificant.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from 41 Sea Zone to Sumatra Place Units - Americans 4 submarines and 1 transport placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 8 infantry moved from Shensi to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 35 PUs; British buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 5 artilleries and 20 infantry moved from India to Burma 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Persia to West India 1 fighter moved from Persia to Egypt 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 transport moved from 57 Sea Zone to 39 Sea Zone Combat - British Battle in Western Germany British attack with 1 bomber Germans defend with 1 airfield, 3 bombers, 1 factory_major and 1 harbour British roll dice for 1 bomber in Western Germany, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 3 bombers in Western Germany, round 2 : 0/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Western Germany British roll dice for 1 bomber in Western Germany, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 bombers in Western Germany, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber in Western Germany, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 bombers in Western Germany, round 4 : 1/2 hits, 0.33 expected hits 1 bomber owned by the British lost in Western Germany Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for British: 1 bomber Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Burma, round 2 : 8/28 hits, 7.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 5 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 2 aaGuns moved from India to Burma 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 106 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Algeria to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 2 armour moved from 92 Sea Zone to Gibraltar 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Battle in Gibraltar Italians attack with 2 armour and 4 infantry British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry Italians roll dice for 2 armour and 4 infantry in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar Italians win, taking Trans-Jordan from British, taking Gibraltar from British with 2 armour and 4 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 transports moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -1.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Shan State to French Indo China 1 bomber moved from Sumatra to French Indo China 1 fighter moved from Sumatra to Burma 1 fighter moved from Sumatra to India 1 fighter moved from Persia to 98 Sea Zone 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 98 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan ANZAC attack with 1 artillery and 2 infantry Italians defend with 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China ANZAC attack with 1 bomber and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from French Indo China to Burma 2 infantry moved from 55 Sea Zone to Northern Territory 2 aaGuns and 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from 98 Sea Zone to Egypt Place Units - ANZAC 1 factory_minor placed in Iraq 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 3 mech_infantrys moved from Poland to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Baltic States 11 armour, 4 artilleries and 25 infantry moved from Eastern Poland to Bessarabia 7 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Bessarabia Germans attack with 11 armour, 4 artilleries, 25 infantry and 3 mech_infantrys Russians defend with 3 infantry Germans roll dice for 11 armour, 4 artilleries, 25 infantry and 3 mech_infantrys in Bessarabia, round 2 : 8/43 hits, 12.17 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 11 armour, 4 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 9 infantry in Baltic States, round 2 : 1/10 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 aaGuns moved from Eastern Poland to Bessarabia 9 armour moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Germany 1 bomber moved from Baltic States to Germany 2 tactical_bombers moved from Holland Belgium to Eastern Poland 1 fighter moved from Southern France to Eastern Poland 1 battleship moved from 93 Sea Zone to 97 Sea Zone Place Units - Germans 3 infantry placed in France 1 armour and 6 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -6.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Rostov 2 infantry moved from Novgorod to Belarus 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Western Ukraine 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 artillery moved from Novgorod to Archangel 3 artilleries and 3 infantry moved from Archangel to Smolensk 1 aaGun moved from Bryansk to Smolensk 2 infantry moved from Novosibirsk to Kazakhstan 1 aaGun moved from Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Bryansk to Russia 3 armour and 1 mech_infantry moved from Bryansk to Russia 2 artilleries and 3 infantry moved from Russia to Bryansk Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Volgograd 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 1.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hopei to Suiyuyan 3 tactical_bombers moved from Hopei to Suiyuyan 1 fighter moved from Hopei to Suiyuyan 3 armour moved from Kiangsu to Kweichow 6 armour moved from Hopei to Kweichow 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Philippines to 35 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 55 Sea Zone 4 fighters moved from 35 Sea Zone to Malaya 1 tactical_bomber moved from 35 Sea Zone to Malaya 2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 2 infantry and 5 transports moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to 42 Sea Zone Combat - Japanese Battle in Borneo Battle in 55 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 9 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 9 armour and 1 infantry in Kweichow, round 2 : 9/10 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 9 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Suiyuyan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports French defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports in 37 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from 55 Sea Zone to 37 Sea Zone 1 bomber moved from 42 Sea Zone to Yunnan 7 artilleries and 9 infantry moved from Szechwan to Yunnan 3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 fighter moved from Suiyuyan to Yunnan 3 tactical_bombers moved from Suiyuyan to Yunnan Place Units - Japanese 3 armour placed in Kwangtung 3 armour placed in Shantung 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5 Japanese collect 42 PUs (3 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
French : 0.67 ANZAC : 0.33 Chinese : -0.67 UK_Pacific : 0.67 Japanese : 3.83 -
@axlerose1942 baah, forgot to attack the sub and the destroyer near Japan. Oh, well.
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Need to redo?
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No, that's ok. It's not like you will take Japan on that account.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 108 Sea Zone to 91 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 39 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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double checking to see if you want any kamikazie attacks SZ19?
sub and destroyer vs sub and destroyer -
@axlerose1942 no thanks. But if you loose your DEstroyer, submerge my sub
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 108 Sea Zone to 91 Sea Zone 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 39 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry Italians defend with 2 armour, 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/9 hits, 3.67 expected hits Italians roll dice for 2 armour and 4 infantry in Gibraltar, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Americans, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry in Gibraltar, round 3 : 4/7 hits, 3.33 expected hits Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Italians: 2 armour and 4 infantry Battle in 19 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 4 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 37 PUs; British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Burma to Shan State 1 fighter moved from Persia to India 1 mech_infantry moved from West India to India 5 artilleries moved from Burma to India 17 infantry moved from Burma to India 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 1 battleship and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Eastern Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Battle in Borneo British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo British roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Borneo Japanese win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 destroyer and 1 transport placed in 109 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,4,4,3,5,4,4,4,3,3,4,6,6,6,5,1 UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Italians : -0.83 British : -0.17 Americans : 2.50 Japanese : 0.83
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