v3 41 Handsome (ax) v ubernaut (al)
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@Handsome kind of a weird one probably the last tech i wanted to hit at this point
anyway at least the dice only hated me about half the time this around. that last round for your defenders in archangel was pretty savage.
go for 
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@ubernaut The Japanese high command was just about to agree on the plan for the continuation of the war. Then suddenly a secretary comes storming in with a telefax. Toyoda reads it and exclaims with a smile on his face: "this changes everything!"
My scientists got another breakthrough, now I have to go back to the drawing Board. Getting a bit late, and considering the time I used to work together this move, I don't think I will be able to respond until tomorrow.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - JapaneseCombat Hit Differential Summary :
Japanese rolls : : 1,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 60 PUs; 0 techTokens; Japanese buy 1 aaGun, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from Manchuria to 51 Sea Zone 1 fighter moved from Manchuria to 48 Sea Zone 1 armour moved from Burma to 37 Sea Zone 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 armour moved from 39 Sea Zone to Australia 12 fighters moved from 62 Sea Zone to 47 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 51 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 51 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 48 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Australia Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Australia, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Australia Japanese win, taking Australia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 47 Sea Zone Japanese attack with 12 fighters Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 12 fighters in 47 Sea Zone, round 2 : 8/12 hits, 8,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 1/7 hits, 3,50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 47 Sea Zone 1 transport owned by the Americans lost in 47 Sea Zone Japanese win with 11 fighters remaining. Battle score for attacker is 79 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Non Combat Move - Japanese 1 aaGun, 5 armour, 3 artilleries and 18 infantry moved from India to Persia 2 armour moved from Burma to Persia 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 3 infantry, 9 submarines and 2 transports moved from 62 Sea Zone to 50 Sea Zone 3 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 transport moved from 36 Sea Zone to 50 Sea Zone 11 fighters moved from 47 Sea Zone to 50 Sea Zone 1 fighter moved from 48 Sea Zone to 50 Sea Zone 1 fighter moved from 51 Sea Zone to Manchuria 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Japanese 1 artillery and 2 infantry placed in India 1 infantry placed in French Indo-China Thailand 1 bomber, 1 fighter and 1 infantry placed in Manchuria 1 aaGun and 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 62 Sea Zone: 6 submarines EDIT: Removing units owned by Japanese from 50 Sea Zone: 6 submarines EDIT: Turning off Edit Mode 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British : -0,33 Japanese rolls : : 1,00 Americans : -2,67 Japanese : 1,33Dice Statistics:
Total 1 was rolled 154 times 2 was rolled 146 times 3 was rolled 134 times 4 was rolled 127 times 5 was rolled 127 times 6 was rolled 130 times Average roll : 3,388 Median : 3,000 Variance : 0,765 Standard Deviation : 0,875 Total rolls : 818 Null / Other 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3,455 Median : 3,000 Variance : 0,444 Standard Deviation : 0,667 Total rolls : 22 Germans Combat 1 was rolled 41 times 2 was rolled 50 times 3 was rolled 39 times 4 was rolled 25 times 5 was rolled 29 times 6 was rolled 34 times Average roll : 3,243 Median : 3,000 Variance : 1,859 Standard Deviation : 1,363 Total rolls : 218 British Combat 1 was rolled 19 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 24 times 5 was rolled 12 times 6 was rolled 16 times Average roll : 3,355 Median : 3,000 Variance : 0,800 Standard Deviation : 0,895 Total rolls : 107 Italians Combat 1 was rolled 12 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 11 times 5 was rolled 9 times 6 was rolled 4 times Average roll : 3,318 Median : 4,000 Variance : 1,705 Standard Deviation : 1,306 Total rolls : 44 Americans Combat 1 was rolled 13 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3,443 Median : 3,000 Variance : 0,214 Standard Deviation : 0,462 Total rolls : 61 Chinese Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3,300 Median : 3,000 Variance : 0,596 Standard Deviation : 0,772 Total rolls : 20 Russians Combat 1 was rolled 36 times 2 was rolled 33 times 3 was rolled 39 times 4 was rolled 34 times 5 was rolled 41 times 6 was rolled 32 times Average roll : 3,498 Median : 3,000 Variance : 0,294 Standard Deviation : 0,542 Total rolls : 215 Japanese Combat 1 was rolled 26 times 2 was rolled 23 times 3 was rolled 18 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 27 times Average roll : 3,473 Median : 3,000 Variance : 0,637 Standard Deviation : 0,798 Total rolls : 131 -
@ubernaut Yamamoto recives Oder of the Chrysanthemum and a bouguet of Flowers from the Emperor in person, for the decisive Victory over the imperialists in Australia.
My good luck continues. This Scientific breakthrough came in the excact right moment.
It will be very difficult for Allies now I think.
Over to the Old Empire.
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@Handsome yeah i noticed that when i saw the rolls coming in for SZ 47
im gonna need to borrow those buckles for our mirror match
check this out a bit later. -
@Handsome wow one hit wtf lol
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 2 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 2 Sea Zone to 12 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 3 armour, 3 artilleries, 2 fighters and 6 infantry moved from Trans-Jordan to Egypt Combat - British Battle in Finland British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland British roll dice for 1 bomber and 1 infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland retreated to Finland Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantryCombat Hit Differential Summary :
Germans : 1.33 British : -1.83 British rolls : : 0.00 -
@Handsome well as screwed as the game already was, i was thinking there was still some fun to be had but your buckles really screwed me hard in the very first, what should have been a very lopsided battle which will also hand scandavia back to you so i think i officially gotta throw in the towel at this point.

if you are willing to let me borrow those buckles i'm still game for the mirror match.

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@ubernaut The unconditional surrender of the Allies is accepted! People all over Europe and Asia cheers and welcomes the new Peace! Everyone is looking forward to procecute the warcriminals!
Now two great Powers split the world between them, and an "iron curtain" seem to rise between West and East!
You keep the German buckles, my allied troops will have to find other things to boost morale:)
Will you set up the Mirror match? Same rules I assume, bid was 14 right? If so, I will put 1 ART in Kar, 1 ART in East Ukr, 1 INF in Bel, 1 INF in Cau.
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@Handsome all for russia eh? that's what i hear you are supposed to do
cool yeah ill set it up a bit later today started another TWW game so ill have to do that turn first but i should have time at some point. -
@Handsome sorry haven't gotten a chance to get started yet today hopefully tomorrow.

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@Handsome hey there i think version 2.0 of triplea is gonna be coming very soon since we are both involved in other games it may be better for us to concentrate on finishing those before we start this since it will help to make our games shorter. The 1.9 lobby will likely stay open a bit longer but at some point they will shut down the lobby for 1.9 games. Maybe not as big a deal for anniversary but in TWW live battles are frequently required. Let me know what you think about that.
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@ubernaut You can message me when you feel for a rematch:). TWW I haven't tried, but I have looked at the map, and I would guess a move there takes considerable time and effort. Insane many things to keep track on.
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@Handsome its pretty good once you get your head around it.
i will be in touch after i wrap up this game ill be upgrading to 2.0 after that. 
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@Handsome hey there my other game wrapped up and we are still waiting on 2.0 so if you like we can do our mirror match now or if you are busy with the toc i understand.

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@ubernaut My 1000 Jahre reich lies in ruins and ToC goes on without me:). So if you still are up for a mirror match I am in. Be aware that I might not be able to keep the speed as high as last time. If you still are up for a rematch, you set it up and my initial bids (11 for the mirror match right) are 1 ART Bel, 1 ARM Eastern Ukr and 2 IPC to Russia.
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@Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck.
i'll ping you back again once things lighten up. 
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