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    v3 41 Handsome (ax) v ubernaut (al)

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    • ubernautU Offline
      ubernaut Moderators @Handsome
      last edited by

      @Handsome kind of a weird one probably the last tech i wanted to hit at this point 😛 anyway at least the dice only hated me about half the time this around. that last round for your defenders in archangel was pretty savage. 😛 go for 🗾

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • H Offline
        Handsome
        last edited by

        @ubernaut The Japanese high command was just about to agree on the plan for the continuation of the war. Then suddenly a secretary comes storming in with a telefax. Toyoda reads it and exclaims with a smile on his face: "this changes everything!"

        My scientists got another breakthrough, now I have to go back to the drawing Board. Getting a bit late, and considering the time I used to work together this move, I don't think I will be able to respond until tomorrow.

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        • H Offline
          Handsome
          last edited by

          TripleA Manual Gamesave Post: Japanese round 10

          TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

          Game History

          Round: 10
          
              Research Technology - Japanese
                  Japanese spend 0 on tech rolls
                      Japanese rolls : 1/1 hits, 0,00 expected hits
                  Japanese removing all Technology Tokens after successful research.
                  Japanese discover Long Range Aircraft
          
              Activate Technology - Japanese
                  Japanese activating Long Range Aircraft
          
              Purchase Units - Japanese
          

          Combat Hit Differential Summary :

          Japanese rolls : : 1,00
          

          Savegame

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          • H Offline
            Handsome
            last edited by

            TripleA Turn Summary: Japanese round 10

            TripleA Turn Summary for game: World War II v3 1941, version: 1.7

            Game History

            Round: 10
            
                Research Technology - Japanese
                    Japanese spend 0 on tech rolls
                        Japanese rolls : 1/1 hits, 0,00 expected hits
                    Japanese removing all Technology Tokens after successful research.
                    Japanese discover Long Range Aircraft
            
                Activate Technology - Japanese
                    Japanese activating Long Range Aircraft
            
                Purchase Units - Japanese
                    Japanese repair damage of 2x factory; Remaining resources: 60 PUs; 0 techTokens; 
                    Japanese buy 1 aaGun, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat Move - Japanese
                    1 submarine moved from 62 Sea Zone to 51 Sea Zone
                    1 destroyer moved from 62 Sea Zone to 51 Sea Zone
                    1 fighter moved from Manchuria to 51 Sea Zone
                    1 fighter moved from Manchuria to 48 Sea Zone
                    1 armour moved from Burma to 37 Sea Zone
                    1 infantry moved from French Indo-China Thailand to 37 Sea Zone
                    1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                    1 infantry moved from 39 Sea Zone to Australia
                    1 armour moved from 39 Sea Zone to Australia
                    12 fighters moved from 62 Sea Zone to 47 Sea Zone
            
                Combat - Japanese
                    Battle in 51 Sea Zone
                        Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                        Americans defend with 1 submarine
                            Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            Japanese roll dice for 1 destroyer and 1 fighter in 51 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                            Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                            1 submarine owned by the Americans lost in 51 Sea Zone
                        Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 submarine
                    Battle in 48 Sea Zone
                        Japanese attack with 1 fighter
                        Americans defend with 2 submarines and 1 transport
                        2 submarines owned by the Americans Submerged
                            Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                            1 transport owned by the Americans lost in 48 Sea Zone
                        Japanese win with 1 fighter remaining. Battle score for attacker is 7
                        Casualties for Americans: 1 transport
                    Battle in Australia
                        Japanese attack with 1 armour and 1 infantry
                        Americans defend with 1 infantry
                            Japanese roll dice for 1 armour and 1 infantry in Australia, round 2 : 2/2 hits, 0,67 expected hits
                            British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the Americans lost in Australia
                        Japanese win, taking Australia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                        Casualties for Americans: 1 infantry
                    Battle in 47 Sea Zone
                        Japanese attack with 12 fighters
                        Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                        2 submarines owned by the Americans Submerged
                            Japanese roll dice for 12 fighters in 47 Sea Zone, round 2 : 8/12 hits, 8,00 expected hits
                            Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 1/7 hits, 3,50 expected hits
                            1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 47 Sea Zone
                            1 transport owned by the Americans lost in 47 Sea Zone
                        Japanese win with 11 fighters remaining. Battle score for attacker is 79
                        Casualties for Japanese: 1 fighter
                        Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
            
                Non Combat Move - Japanese
                    1 aaGun, 5 armour, 3 artilleries and 18 infantry moved from India to Persia
                    2 armour moved from Burma to Persia
                    2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
                    1 infantry moved from Manchuria to 62 Sea Zone
                    1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 3 infantry, 9 submarines and 2 transports moved from 62 Sea Zone to 50 Sea Zone
                    3 infantry moved from 50 Sea Zone to Philippine Islands
                    1 transport moved from 61 Sea Zone to 50 Sea Zone
                    1 transport moved from 36 Sea Zone to 50 Sea Zone
                    11 fighters moved from 47 Sea Zone to 50 Sea Zone
                    1 fighter moved from 48 Sea Zone to 50 Sea Zone
                    1 fighter moved from 51 Sea Zone to Manchuria
                    1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            
                Place Units - Japanese
                    1 artillery and 2 infantry placed in India
                    1 infantry placed in French Indo-China Thailand
                    1 bomber, 1 fighter and 1 infantry placed in Manchuria
                    1 aaGun and 1 fighter placed in Japan
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to 62 Sea Zone: 6 submarines
                    EDIT: Removing units owned by Japanese from 50 Sea Zone: 6 submarines
                    EDIT: Turning off Edit Mode
                    1 submarine placed in 62 Sea Zone
            
                Turn Complete - Japanese
                    Japanese collect 46 PUs; end with 46 PUs
                    Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
                    Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                    Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            

            Combat Hit Differential Summary :

            British : -0,33
            Japanese rolls : : 1,00
            Americans : -2,67
            Japanese : 1,33
            

            Dice Statistics:

            Total
                    1 was rolled 154 times
                    2 was rolled 146 times
                    3 was rolled 134 times
                    4 was rolled 127 times
                    5 was rolled 127 times
                    6 was rolled 130 times
                Average roll : 3,388
                Median : 3,000
                Variance : 0,765
                Standard Deviation : 0,875
                Total rolls : 818
            
            Null / Other
                    1 was rolled 5 times
                    2 was rolled 2 times
                    3 was rolled 5 times
                    4 was rolled 2 times
                    5 was rolled 4 times
                    6 was rolled 4 times
                Average roll : 3,455
                Median : 3,000
                Variance : 0,444
                Standard Deviation : 0,667
                Total rolls : 22
            
            Germans Combat
                    1 was rolled 41 times
                    2 was rolled 50 times
                    3 was rolled 39 times
                    4 was rolled 25 times
                    5 was rolled 29 times
                    6 was rolled 34 times
                Average roll : 3,243
                Median : 3,000
                Variance : 1,859
                Standard Deviation : 1,363
                Total rolls : 218
            
            British Combat
                    1 was rolled 19 times
                    2 was rolled 20 times
                    3 was rolled 16 times
                    4 was rolled 24 times
                    5 was rolled 12 times
                    6 was rolled 16 times
                Average roll : 3,355
                Median : 3,000
                Variance : 0,800
                Standard Deviation : 0,895
                Total rolls : 107
            
            Italians Combat
                    1 was rolled 12 times
                    2 was rolled 3 times
                    3 was rolled 5 times
                    4 was rolled 11 times
                    5 was rolled 9 times
                    6 was rolled 4 times
                Average roll : 3,318
                Median : 4,000
                Variance : 1,705
                Standard Deviation : 1,306
                Total rolls : 44
            
            Americans Combat
                    1 was rolled 13 times
                    2 was rolled 9 times
                    3 was rolled 9 times
                    4 was rolled 9 times
                    5 was rolled 10 times
                    6 was rolled 11 times
                Average roll : 3,443
                Median : 3,000
                Variance : 0,214
                Standard Deviation : 0,462
                Total rolls : 61
            
            Chinese Combat
                    1 was rolled 2 times
                    2 was rolled 6 times
                    3 was rolled 3 times
                    4 was rolled 4 times
                    5 was rolled 3 times
                    6 was rolled 2 times
                Average roll : 3,300
                Median : 3,000
                Variance : 0,596
                Standard Deviation : 0,772
                Total rolls : 20
            
            Russians Combat
                    1 was rolled 36 times
                    2 was rolled 33 times
                    3 was rolled 39 times
                    4 was rolled 34 times
                    5 was rolled 41 times
                    6 was rolled 32 times
                Average roll : 3,498
                Median : 3,000
                Variance : 0,294
                Standard Deviation : 0,542
                Total rolls : 215
            
            Japanese Combat
                    1 was rolled 26 times
                    2 was rolled 23 times
                    3 was rolled 18 times
                    4 was rolled 18 times
                    5 was rolled 19 times
                    6 was rolled 27 times
                Average roll : 3,473
                Median : 3,000
                Variance : 0,637
                Standard Deviation : 0,798
                Total rolls : 131
            

            Savegame

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            • H Offline
              Handsome
              last edited by

              @ubernaut Yamamoto recives Oder of the Chrysanthemum and a bouguet of Flowers from the Emperor in person, for the decisive Victory over the imperialists in Australia.

              My good luck continues. This Scientific breakthrough came in the excact right moment.

              It will be very difficult for Allies now I think.

              Over to the Old Empire.

              ubernautU 3 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Handsome
                last edited by

                @Handsome yeah i noticed that when i saw the rolls coming in for SZ 47 😛 im gonna need to borrow those buckles for our mirror match 😄 check this out a bit later.

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @Handsome
                  last edited by

                  @Handsome wow one hit wtf lol

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Manual Gamesave Post: British round 10

                    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

                    Game History

                    Round: 10
                    
                        Research Technology - British
                            British spend 0 on tech rolls
                                British rolls : 0/1 hits, 0.00 expected hits
                    
                        Purchase Units - British
                            British buy 9 infantry; Remaining resources: 0 PUs; 1 techTokens; 
                    
                        Combat Move - British
                            2 infantry moved from Norway to Finland
                            1 bomber moved from United Kingdom to Finland
                            2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 2 Sea Zone
                            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 2 Sea Zone to 12 Sea Zone
                            2 armour, 2 artilleries and 4 infantry moved from 12 Sea Zone to Morocco Algeria
                                  British take Morocco Algeria from Germans
                            3 armour, 3 artilleries, 2 fighters and 6 infantry moved from Trans-Jordan to Egypt
                    
                        Combat - British
                            Battle in Finland
                                British attack with 1 bomber and 2 infantry
                                Germans defend with 1 infantry
                                    British roll dice for 1 bomber and 2 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
                                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the British lost in Finland
                                    British roll dice for 1 bomber and 1 infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits
                                    Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the British lost in Finland
                                 retreated to Finland
                                Germans win with 1 infantry remaining. Battle score for attacker is -6
                                Casualties for British: 2 infantry
                    

                    Combat Hit Differential Summary :

                    Germans : 1.33
                    British : -1.83
                    British rolls : : 0.00
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @Handsome
                      last edited by

                      @Handsome well as screwed as the game already was, i was thinking there was still some fun to be had but your buckles really screwed me hard in the very first, what should have been a very lopsided battle which will also hand scandavia back to you so i think i officially gotta throw in the towel at this point. 😞

                      if you are willing to let me borrow those buckles i'm still game for the mirror match. 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • H Offline
                        Handsome
                        last edited by

                        @ubernaut The unconditional surrender of the Allies is accepted! People all over Europe and Asia cheers and welcomes the new Peace! Everyone is looking forward to procecute the warcriminals!

                        Now two great Powers split the world between them, and an "iron curtain" seem to rise between West and East!

                        You keep the German buckles, my allied troops will have to find other things to boost morale:)

                        Will you set up the Mirror match? Same rules I assume, bid was 14 right? If so, I will put 1 ART in Kar, 1 ART in East Ukr, 1 INF in Bel, 1 INF in Cau.

                        ubernautU 3 Replies Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Handsome
                          last edited by

                          @Handsome all for russia eh? that's what i hear you are supposed to do 😛 cool yeah ill set it up a bit later today started another TWW game so ill have to do that turn first but i should have time at some point.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @Handsome
                            last edited by

                            @Handsome sorry haven't gotten a chance to get started yet today hopefully tomorrow. 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @Handsome
                              last edited by

                              @Handsome hey there i think version 2.0 of triplea is gonna be coming very soon since we are both involved in other games it may be better for us to concentrate on finishing those before we start this since it will help to make our games shorter. The 1.9 lobby will likely stay open a bit longer but at some point they will shut down the lobby for 1.9 games. Maybe not as big a deal for anniversary but in TWW live battles are frequently required. Let me know what you think about that.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • H Offline
                                Handsome
                                last edited by

                                @ubernaut You can message me when you feel for a rematch:). TWW I haven't tried, but I have looked at the map, and I would guess a move there takes considerable time and effort. Insane many things to keep track on.

                                ubernautU 2 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Handsome
                                  last edited by

                                  @Handsome its pretty good once you get your head around it. 🙂 i will be in touch after i wrap up this game ill be upgrading to 2.0 after that. 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @Handsome
                                    last edited by

                                    @Handsome hey there my other game wrapped up and we are still waiting on 2.0 so if you like we can do our mirror match now or if you are busy with the toc i understand. 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    H 1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      Handsome @ubernaut
                                      last edited by

                                      @ubernaut My 1000 Jahre reich lies in ruins and ToC goes on without me:). So if you still are up for a mirror match I am in. Be aware that I might not be able to keep the speed as high as last time. If you still are up for a rematch, you set it up and my initial bids (11 for the mirror match right) are 1 ART Bel, 1 ARM Eastern Ukr and 2 IPC to Russia.

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Handsome
                                        last edited by

                                        @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. 😛 i'll ping you back again once things lighten up. 😛

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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