v3 41 Handsome (ax) v ubernaut (al)
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 18:44:06
Savegame -
TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Formosa to Yunnan 2 fighters moved from 61 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 3 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Japan to Suiyuan 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Formosa to Yunnan 2 fighters moved from 61 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 3 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Japan to Suiyuan 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 3 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 50 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 2/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Philippine Islands Japanese attack with 2 artilleries and 4 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 4 infantry in Philippine Islands, round 2 : 1/6 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 2 artilleries and 4 infantry in Philippine Islands, round 3 : 2/6 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Suiyuan Japanese attack with 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Suiyuan, round 2 : 2/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to Kiangsu 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 carrier moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
British : 0,67 Americans : 0,67 Chinese : 1,67 Japanese : 3,33Dice Statistics:
Total 1 was rolled 21 times 2 was rolled 24 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 16 times Average roll : 3,229 Median : 3,000 Variance : 0,822 Standard Deviation : 0,907 Total rolls : 105 Germans Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 2 times 6 was rolled 6 times Average roll : 3,059 Median : 3,000 Variance : 0,828 Standard Deviation : 0,910 Total rolls : 34 British Combat 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4,250 Median : 4,500 Variance : 0,444 Standard Deviation : 0,667 Total rolls : 4 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times Average roll : 2,833 Median : 3,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Chinese Combat 2 was rolled 3 times 4 was rolled 2 times Average roll : 2,800 Median : 2,000 Variance : 2,208 Standard Deviation : 1,486 Total rolls : 5 Russians Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3,545 Median : 3,500 Variance : 0,444 Standard Deviation : 0,667 Total rolls : 22 Japanese Combat 1 was rolled 6 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3,206 Median : 3,000 Variance : 0,768 Standard Deviation : 0,876 Total rolls : 34 -
@ubernaut Japan pilots seems to have been disturbed by heavy fog, all targets eliminated, but took heavy losses.
Need to ask for OOL in sz6, 12 and even for sz37.
-
TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls Purchase Units - British British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 destroyer moved from 9 Sea Zone to 12 Sea Zone 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 1 infantry moved from United Kingdom to 2 Sea Zone 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to 6 Sea Zone -
@Handsome sz6 could get weird want to do it live?
-
@Handsome sorry i messed up my purchase forgot abt your bombers 1 sec.
-
@Handsome dang nm i guess i dont have autosave after my tech roll.
unless you want to let me afterward edit or reroll my tech (if get a hit i do it over until i miss)
anyway you want to do this battle live or what? -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 2 Sea Zone 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 destroyer moved from 9 Sea Zone to 12 Sea Zone 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber, 1 submarine and 1 transport Germans defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Norway Battle in 12 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 12 Sea Zone British win, taking Norway from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines 1 bomber moved from 6 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 12 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India 2 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from Australia to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory placed in India Turn Complete - British British collect 44 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.17 British : 0.50 British rolls : : 0.00 -
@Handsome go for :italy:
-
@Handsome cripes! 1 sec forgot to move my guy in hong kong
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 2 Sea Zone 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 destroyer moved from 9 Sea Zone to 12 Sea Zone 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 battleship, 1 bomber, 1 submarine and 1 transport Germans defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Norway Battle in 12 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 12 Sea Zone British win, taking Norway from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines 1 bomber moved from 6 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 12 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India 2 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from Australia to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Kwangtung to Fukien Place Units - British 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory placed in India Turn Complete - British British collect 44 PUs; end with 45 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.17 British : 0.50 British rolls : : 0.00 -
@Handsome sorry bout that good to go

-
TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to France 1 artillery moved from Italy to France 1 armour moved from Italy to France 2 infantry moved from Libya to Egypt Italians take Egypt from British 1 fighter moved from Italy to 7 Sea Zone -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to France 1 artillery moved from Italy to France 1 armour moved from Italy to France 2 infantry moved from Libya to Egypt Italians take Egypt from British 1 fighter moved from Italy to 7 Sea Zone Combat - Italians Battle in 7 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 7 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in France Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 0/3 hits, 1,17 expected hits British roll dice for 1 infantry in France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in France Italians roll dice for 1 armour and 1 artillery in France, round 4 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 artillery in France, round 5 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in France, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 artillery in France, round 6 : 2/2 hits, 0,83 expected hits British roll dice for 1 infantry in France, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in France Italians win, taking France from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Balkans to Bulgaria Romania 1 aaGun moved from Italy to France 1 fighter moved from 7 Sea Zone to Italy Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -2,83 British : -0,67Dice Statistics:
Total 1 was rolled 25 times 2 was rolled 25 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 18 times 6 was rolled 20 times Average roll : 3,346 Median : 3,000 Variance : 0,444 Standard Deviation : 0,667 Total rolls : 130 Germans Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3,081 Median : 3,000 Variance : 0,745 Standard Deviation : 0,863 Total rolls : 37 British Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,857 Median : 4,000 Variance : 0,256 Standard Deviation : 0,506 Total rolls : 14 Italians Combat 1 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,083 Median : 4,000 Variance : 1,636 Standard Deviation : 1,279 Total rolls : 12 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times Average roll : 2,833 Median : 3,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Chinese Combat 2 was rolled 3 times 4 was rolled 2 times Average roll : 2,800 Median : 2,000 Variance : 2,208 Standard Deviation : 1,486 Total rolls : 5 Russians Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3,545 Median : 3,500 Variance : 0,444 Standard Deviation : 0,667 Total rolls : 22 Japanese Combat 1 was rolled 6 times 2 was rolled 10 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3,206 Median : 3,000 Variance : 0,768 Standard Deviation : 0,876 Total rolls : 34 -
@ubernaut - Due to sabotage from communist collaborators at an amunition factory in Milan, the Italian alp division had to use bayonets to finish the work…… Nerve wrecking dices….:). Over to the United States.
-
@Handsome haha i noticed how long that battle went hoped maybe i held it somehow for a minute.

-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 2 submarines and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 3 units. Non Combat Move - Americans 1 bomber moved from Western United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Central United States to Eastern United States 1 destroyer moved from 10 Sea Zone to 20 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone Non Combat Move - Chinese 1 infantry moved from Fukien to Yunnan 1 infantry moved from Hupeh to Sikang Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier and 2 submarines placed in 56 Sea Zone Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 -
@Handsome love the historical references
go for :germany: round 2 -
@Handsome btw about to leave for errands back in about an hour or so not sure if i will have time left for anything other than battle or decisions today. work stuffs

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login