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    Hard AI vs Fast AI

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    • R
      RogerCooper last edited by

      Under what circumstances does the Hard AI play significantly better than the Fast AI?

      redrum 1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin @RogerCooper last edited by

        @RogerCooper Primarily in any map that uses lots advanced unit options which don't directly impact HP and strength as the Fast AI uses just a simple HP and strength formula to estimate battles rather than the battle calc.

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        • R
          RogerCooper @redrum last edited by

          @redrum So on most maps, Fast AI is good (and much faster). Does the Fast AI handle one-use units properly?

          redrum 1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin @RogerCooper last edited by

            @RogerCooper what do you mean by one use units? Suicide units?

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            • R
              RogerCooper @redrum last edited by

              @redrum Yes, suicide units

              redrum 1 Reply Last reply Reply Quote 0
              • redrum
                redrum Admin @RogerCooper last edited by

                @RogerCooper I believe it would vastly overvalue suicide units as I think it'll just take their strength and not consider number of rounds it can fight. So it would value gas in Dom NML at strength 4 and overestimate how powerful gas units are. This would probably cause it to attack with gas in bad places and retreat from enemy gas even if it can hold areas because it thinks it would lose.

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                • R
                  RogerCooper @redrum last edited by

                  @redrum So if there are suicide units around, I better use Hard AI.

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                  • R
                    RogerCooper @RogerCooper last edited by

                    @RogerCooper Does the Fast AI handle multi-hit units well and make adjustment for units that can repair?

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                    • redrum
                      redrum Admin @RogerCooper last edited by redrum

                      @RogerCooper Yeah, Hard AI should do considerably better if there are suicide units in the map.

                      I think Fast AI should handle multi-HP units fine so battleships on many maps for example. If anything it might undervalue them a bit.

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                      • R
                        RogerCooper @redrum last edited by

                        @redrum I hope the Fast AI is improved to adjust for suicide units and other special cases. The Hard AI is too slow on larger maps.

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                        • L
                          Lord Bevan last edited by

                          A few things i observe about Fast AI (correct me if i am wrong)

                          Fast AI is more aggresive and does not care much about TUV loss. This is a good thing if you achieve some stragetic goals but lose some TUV. In what seems like an impossible attack, Fast AI attacks with very little land units and air units. It wins but forget to leave land units behind to get that territory. So in the end its just a lost of TUV. Maybe the problem is with casualty selection.

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                          • R
                            RogerCooper @Lord Bevan last edited by

                            @Lord-Bevan It also seems that the Fast AI is more aggressive but the Hard AI also tends to make attacks without bothering to take the territory even if by losing 1 aircraft it could take a factory.

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                            • L
                              Lord Bevan last edited by

                              The battle calculator stops working above 512 inf. Maybe changing it could improve things.

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