TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
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@colin up for battle
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@ubernaut ready now if you are
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TripleA Turn Summary: Russia round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 7 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 11,5,3,5,4,8,2,9,7,5,10,1,8,7,1,6,1,11 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianStrategicBomber moved from Leningrad to Eastern Poland 3 russianInfantrys moved from Lativa Estonia to Lithuania 2 russianFighters and 1 russianTacticalBomber moved from Leningrad to Lithuania 3 russianInfantrys moved from Voronezh to Orel Kursk 1 russianFighter moved from Stalingrad to Orel Kursk 1 russianFighter moved from Leningrad to Orel Kursk 1 russianTacticalBomber moved from Urals to Orel Kursk 3 russianInfantrys moved from Voronezh to Orel Kursk Combat - Russia Strategic bombing raid in Eastern Poland Bombing raid in Eastern Poland rolls: 2 and causes: 2 damage to unit: germanAirfield Bombing raid in Eastern Poland causes 2 damage total. Battle in Lithuania Russia attack with 2 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole, 1 Rail and 2 germanInfantrys Russia roll dice for 2 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber in Lithuania, round 2 : 0/6 hits, 1.67 expected hits Germany roll dice for 2 germanInfantrys in Lithuania, round 2 : 1/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia lost in Lithuania Russia roll dice for 2 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Lithuania, round 3 : 0/5 hits, 1.50 expected hits Germany roll dice for 2 germanInfantrys in Lithuania, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 2 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Lithuania, round 4 : 3/5 hits, 1.50 expected hits Germany roll dice for 2 germanInfantrys in Lithuania, round 4 : 0/2 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Battle in Orel Kursk Russia attack with 2 russianFighters, 6 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 2 russianFighters, 6 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 1/9 hits, 2.33 expected hits Germany roll dice for 2 germanInfantrys in Orel Kursk, round 2 : 1/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Orel Kursk Russia roll dice for 2 russianFighters, 5 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 3 : 2/8 hits, 2.17 expected hits Germany roll dice for 1 germanInfantry in Orel Kursk, round 3 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 2 russianFighters, 5 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Non Combat Move - Russia Note to players Russia: <body><img src="efcollapse.png"/></body> Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianStrategicBomber moved from Eastern Poland to Leningrad 1 russianAlpineInfantry, 3 russianAntiTankGuns, 5 russianArtillerys, 2 russianCombatEngineers, 6 russianInfantrys, 2 russianMarines and 1 russianParatrooper moved from Lativa Estonia to Pskov 1 russianTacticalBomber moved from Lithuania to Leningrad 8 russianInfantrys moved from Leningrad to Pskov 6 russianTanks moved from Lativa Estonia to Pskov 1 russianArtillery moved from Kansk to Irkutsk 1 russianArtillery moved from Novosibirsk to Kansk 1 russianDestroyer and 1 russianTransport moved from 14 Sea Zone to 13 Sea Zone 1 russianInfantry moved from Astrakhan to Caspian Sea 1 russianInfantry moved from Caspian Sea to Eastern Iran 1 Train and 2 russianInfantrys moved from Vologda to Leningrad 1 Train moved from Leningrad to Vologda 1 russianTacticalBomber moved from Orel Kursk to Pskov 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Pskov 1 Truck moved from Smolensk to Moscow 1 Material and 1 Truck moved from Moscow to Pskov 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer and 1 russianInfantry moved from Smolensk to Pskov 1 russianInfantry moved from Caucasus to Astrakhan 1 Truck moved from Smolensk to Moscow 1 Material and 1 Truck moved from Moscow to Stalingrad 1 Truck moved from Smolensk to Tula 1 Truck and 1 russianInfantry moved from Tula to Pskov 1 Train moved from Stalingrad to Moscow 1 Train, 1 russianArtillery and 1 russianInfantry moved from Moscow to Leningrad 1 Train moved from Leningrad to Eastern Karelia 1 Truck moved from Stalingrad to Tula 1 Truck and 1 russianInfantry moved from Tula to Pskov 4 russianTanks moved from Voronezh to Pskov 4 Trucks and 4 russianArtillerys moved from Voronezh to Pskov 3 russianAntiTankGuns moved from Voronezh to Smolensk 3 russianAntiTankGuns moved from Voronezh to Tula 4 russianAntiTankGuns moved from Voronezh to Stalingrad 1 russianArtillery moved from Voronezh to Smolensk 1 russianArtillery moved from Voronezh to Tula 3 russianInfantrys moved from Voronezh to Smolensk 2 russianInfantrys moved from Voronezh to Tula 1 russianCombatEngineer moved from Voronezh to Tula 2 russianMech.Infantrys moved from Stalingrad to Voronezh 2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Voronezh to Stalingrad 1 russianInfantry moved from Stalingrad to Western Kazahk 2 Trucks moved from Pskov to Leningrad 2 Trucks moved from Pskov to Novgorod 2 russianFighters moved from Orel Kursk to Stalingrad 2 russianFighters moved from Lithuania to Pskov 2 russianInfantrys moved from Western Evenki to Irkutsk 1 russianAlpineInfantry, 1 russianArtillery and 1 russianInfantry moved from Western Evenki to Eastern Evenki Purchase Units - Russia Russia buy 1 ResearchCenter, 1 russianAirfield, 1 russianCombatEngineer, 15 russianInfantrys and 2 russianMech.Infantrys; Remaining resources: 0 PUs; 18 techTokens; Place Units - Russia 1 russianCombatEngineer and 1 russianInfantry placed in Leningrad Units in Pskov being upgraded or consumed: 1 Material 1 russianAirfield placed in Pskov Units in Stalingrad being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Stalingrad 2 russianInfantrys and 2 russianMech.Infantrys placed in Moscow 2 russianInfantrys placed in Irkutsk 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Urals 2 russianInfantrys placed in Stalingrad Russia undo move 8. 1 russianInfantry placed in Stalingrad 2 russianInfantrys placed in Urals Turn Complete - Russia Russia collect 62 PUs; end with 62 PUs Units generate 9 techTokens; Russia end with 27 techTokensCombat Hit Differential Summary :
Germany : -0.25 Russia : -3.17 -
@ubernaut back to you
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TripleA Turn Summary: Thailand round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 7 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan spend 0 on tech rolls Japan roll 2,1,2,4,1,9,3,11,12 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedFighters Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters and 2 japaneseInfantrys moved from Shansi to Shensi 2 japaneseInfantrys moved from Shanghai to Anhwei 1 japaneseArtillery moved from Kwangtung to Anhwei 1 japaneseFighter moved from Peking to Shensi 1 japaneseFighter moved from Peking to Anhwei 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from Yunnan to Kweichow 1 japaneseTacticalBomber moved from French Indochina to Hunan 2 japaneseFighters moved from French Indochina to Kweichow 1 japaneseStrategicBomber moved from French Indochina to 85 Sea Zone 5 japaneseNavalFighters moved from 148 Sea Zone to 88 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 88 Sea Zone 2 japaneseInfantrys moved from Borneo to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 146 Sea Zone 2 japaneseInfantrys moved from 146 Sea Zone to Dutch New Guinea 3 japaneseNavalFighters moved from 148 Sea Zone to 144 Sea Zone Combat - Japan Battle in 85 Sea Zone Japan attack with 1 japaneseStrategicBomber Britain defend with 1 britishTransport Japan roll dice for 1 japaneseStrategicBomber in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 britishTransport in 85 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseStrategicBomber in 85 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 britishTransport in 85 Sea Zone, round 3 : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseStrategicBomber in 85 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 britishTransport in 85 Sea Zone, round 4 : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseStrategicBomber in 85 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 britishTransport in 85 Sea Zone, round 5 : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseStrategicBomber in 85 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 britishTransport in 85 Sea Zone, round 6 : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseStrategicBomber in 85 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 britishTransport in 85 Sea Zone, round 7 : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseStrategicBomber in 85 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits Britain roll dice for 1 britishTransport in 85 Sea Zone, round 8 : 0/1 hits, 0.08 expected hits 1 britishTransport owned by the Britain lost in 85 Sea Zone Japan win with 1 japaneseStrategicBomber remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in 144 Sea Zone Japan attack with 3 japaneseNavalFighters Britain defend with 1 britishTransport Japan roll dice for 3 japaneseNavalFighters in 144 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Britain roll dice for 1 britishTransport in 144 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishTransport owned by the Britain lost in 144 Sea Zone Japan win with 3 japaneseNavalFighters remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Dutch New Guinea Battle in 88 Sea Zone Japan attack with 5 japaneseNavalFighters and 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 88 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 5 japaneseNavalFighters in 88 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Britain roll dice for 1 britishDestroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 88 Sea Zone Japan win, taking Dutch New Guinea from ExiledAllies with 5 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in Shensi Japan attack with 3 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Shensi, round 2 : 2/5 hits, 1.58 expected hits China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan win, taking Shensi from China with 3 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Anhwei Japan attack with 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys in Anhwei, round 2 : 0/4 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys in Anhwei, round 3 : 1/4 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hunan Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTacticalBomber in Hunan, round 2 : 1/3 hits, 0.92 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hunan Japan win, taking Hunan from China with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Kweichow Japan attack with 2 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Kweichow, round 2 : 0/4 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Kweichow, round 3 : 2/4 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow Japan win, taking Kweichow from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseInfantrys moved from Kamchatka to Soviet Far East 1 japaneseAlpineInfantry moved from Far Eastern Republic to Yakut 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Khabarovskiy Kray to Yakut 1 japaneseInfantry moved from Northern Manchuria to Yakut 1 Truck and 1 japaneseInfantry moved from Eastern Manchuria to Yakut 1 Truck moved from Yakut to Northern Manchuria 1 Train moved from Shansi to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Shansi 1 Train moved from Shansi to Manchuria 1 Material moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer moved from Eastern Manchuria to 98 Sea Zone 1 japaneseInfantry moved from Manchuria to 97 Sea Zone 1 japaneseAntiAirGun moved from Shanghai to 97 Sea Zone 2 japaneseFighters moved from Shensi to Northern Manchuria 1 japaneseFighter moved from Shensi to Shansi 1 japaneseFighter moved from Anhwei to Shansi 1 Truck moved from Shanghai to Shantung 1 Truck and 1 japaneseAlpineInfantry moved from Shantung to Hunan 1 japaneseTacticalBomber moved from Hunan to Shansi 1 japaneseAlpineInfantry moved from Shantung to Shansi 1 japaneseAlpineInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Hunan 1 Truck moved from Shansi to Korea 1 japaneseInfantry moved from Shanghai to 96 Sea Zone 1 japaneseInfantry moved from Hong Kong to 96 Sea Zone 1 Truck and 1 japaneseInfantry moved from Hong Kong to Hunan 1 Truck moved from Hunan to Anhwei 2 japaneseFighters moved from Kweichow to French Indochina 4 japaneseArtillerys moved from Kwangsi to Yunnan 1 Train moved from French Indochina to Hong Kong 1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to Burma 1 Train moved from Burma to French Indochina 2 japaneseInfantrys moved from French Indochina to 95 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from French Indochina to Burma 6 japaneseInfantrys moved from Burma to Yunnan 1 Truck and 1 japaneseCombatEngineer moved from Thailand to Hunan 3 japaneseInfantrys moved from Thailand to Burma 1 Material, 1 japaneseCombatEngineer, 2 japaneseDestroyers, 2 japaneseSubmarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone 1 japaneseDestroyer, 2 japaneseInfantrys, 1 japaneseSubmarine and 1 japaneseTransport moved from 96 Sea Zone to 129 Sea Zone 1 japaneseDestroyer, 2 japaneseInfantrys, 1 japaneseSubmarine and 1 japaneseTransport moved from 95 Sea Zone to 129 Sea Zone 1 Material, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 127 Sea Zone to Phillippines 4 japaneseInfantrys moved from 129 Sea Zone to Phillippines 2 japaneseNavalFighters moved from Japan to Phillippines 5 japaneseNavalFighters moved from 88 Sea Zone to 146 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 93 Sea Zone to 146 Sea Zone 4 japaneseMarines moved from Java to 148 Sea Zone 2 japaneseBattleships, 4 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseMarines and 2 japaneseTransports moved from 148 Sea Zone to 146 Sea Zone 4 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea 3 japaneseNavalFighters moved from 144 Sea Zone to 146 Sea Zone 1 japaneseStrategicBomber moved from 85 Sea Zone to French Indochina 1 Material and 1 japaneseAirTransport moved from Tokyo to Shansi Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseEntrenchment, 5 japaneseInfantrys, 3 japaneseNavalFighters and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Shansi being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Shansi Units in Phillippines being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Phillippines 3 japaneseSubmarines placed in 96 Sea Zone 3 japaneseNavalFighters placed in Japan 1 japaneseArtillery placed in Korea 2 japaneseInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Borneo Activate Technology - Japan Japan activating ImprovedFighters Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter Turn Complete - Japan Japan collect 73 PUs; end with 73 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAirTransport and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAirTransport and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseAirTransport and 2 japaneseInfantrys Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : -2.08 China : -0.75 Britain : -0.92 -
@colin :china: :united_kingdom: :sweden: for whenever

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TripleA Move Summary: Britain round 7
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 7 Research Technology - Britain Trigger britishaTIC: Britain gains access to ImprovedCarriers Trigger britishaTAH: Britain gains access to AdvancedHulls Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedFighters Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 1 britishAlpineInfantry, 1 britishInfantry and 2 britishMarines moved from British Columbia to 104 Sea Zone 1 britishAlpineInfantry, 1 britishDestroyer, 1 britishInfantry, 2 britishMarines and 2 britishTransports moved from 104 Sea Zone to 101 Sea Zone 1 britishAlpineInfantry, 1 britishInfantry and 2 britishMarines moved from 101 Sea Zone to Soviet Far East 1 britishSubmarine moved from 53 Sea Zone to 51 Sea Zone 1 britishFighter and 1 britishTacticalBomber moved from Malta to 51 Sea Zone 1 britishNavalFighter moved from 43 Sea Zone to 51 Sea Zone 2 britishDestroyers moved from 43 Sea Zone to 45 Sea Zone 1 britishDestroyer moved from 42 Sea Zone to 45 Sea Zone 2 britishInfantrys and 1 britishMech.Infantry moved from Eastern French Africa to Gold Coast 1 britishInfantry and 1 britishMarine moved from Nigeria to Gold Coast 1 britishTank moved from Cameroon to Gold Coast 1 britishStrategicBomber moved from Sumatra to Borneo -
@ubernaut couple battles for later
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@colin up for battle
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@ubernaut I'm in the lobby
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TripleA Turn Summary: Australia round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 7 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 32 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 11 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 19 PUs Research Technology - Britain Trigger britishaTIC: Britain gains access to ImprovedCarriers Trigger britishaTAH: Britain gains access to AdvancedHulls Britain spend 0 on tech rolls Britain roll 1,11,11,8,6,12,4,4,6 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedFighters Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishAlpineInfantry, 1 britishInfantry and 2 britishMarines moved from British Columbia to 104 Sea Zone 1 britishAlpineInfantry, 1 britishDestroyer, 1 britishInfantry, 2 britishMarines and 2 britishTransports moved from 104 Sea Zone to 101 Sea Zone 1 britishAlpineInfantry, 1 britishInfantry and 2 britishMarines moved from 101 Sea Zone to Soviet Far East 1 britishSubmarine moved from 53 Sea Zone to 51 Sea Zone 1 britishFighter and 1 britishTacticalBomber moved from Malta to 51 Sea Zone 1 britishNavalFighter moved from 43 Sea Zone to 51 Sea Zone 2 britishDestroyers moved from 43 Sea Zone to 45 Sea Zone 1 britishDestroyer moved from 42 Sea Zone to 45 Sea Zone 2 britishInfantrys and 1 britishMech.Infantry moved from Eastern French Africa to Gold Coast 1 britishInfantry and 1 britishMarine moved from Nigeria to Gold Coast 1 britishTank moved from Cameroon to Gold Coast 1 britishStrategicBomber moved from Sumatra to Borneo 2 britishInfantrys moved from Gibraltar to 42 Sea Zone 2 britishInfantrys moved from 42 Sea Zone to Morrocco Combat - Britain Germany scrambles 2 units out of Algeria to defend against the attack in 45 Sea Zone Strategic bombing raid in Borneo AntiAircraftGun fire in Borneo : 1/1 hits, 0.08 expected hits 1 britishStrategicBomber killed by AntiAircraftGun Bombing raid in Borneo causes 0 damage total. Battle in 51 Sea Zone Britain attack with 1 britishFighter, 1 britishNavalFighter, 1 britishSubmarine and 1 britishTacticalBomber Italy defend with 2 italianTransports Britain roll dice for 1 britishSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Britain roll dice for 1 britishFighter, 1 britishNavalFighter and 1 britishTacticalBomber in 51 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Italy roll dice for 2 italianTransports in 51 Sea Zone, round 2 : 0/2 hits, 0.17 expected hits 1 italianTransport owned by the Italy lost in 51 Sea Zone Britain roll dice for 1 britishSubmarine in 51 Sea Zone, round 3 : 1/1 hits, 0.25 expected hits 1 italianTransport owned by the Italy lost in 51 Sea Zone Britain win with 1 britishFighter, 1 britishNavalFighter, 1 britishSubmarine and 1 britishTacticalBomber remaining. Battle score for attacker is 14 Casualties for Italy: 2 italianTransports Battle in Morrocco Battle in Gold Coast Britain attack with 3 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry and 1 britishTank VichyFrance defend with 1 Flagpole and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies, 1 germanCombatEngineer and 1 germanInfantry Britain roll dice for 3 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry and 1 britishTank in Gold Coast, round 2 : 0/6 hits, 1.17 expected hits VichyFrance roll dice for 1 germanCombatEngineer, 1 germanEntrenchment and 1 germanInfantry in Gold Coast, round 2 : 0/3 hits, 1.33 expected hits Britain roll dice for 3 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry and 1 britishTank in Gold Coast, round 3 : 0/6 hits, 1.17 expected hits VichyFrance roll dice for 1 germanCombatEngineer, 1 germanEntrenchment and 1 germanInfantry in Gold Coast, round 3 : 2/3 hits, 1.33 expected hits 2 britishInfantrys owned by the Britain lost in Gold Coast Britain roll dice for 1 britishInfantry, 1 britishMarine, 1 britishMech.Infantry and 1 britishTank in Gold Coast, round 4 : 2/4 hits, 0.83 expected hits VichyFrance roll dice for 1 germanCombatEngineer, 1 germanEntrenchment and 1 germanInfantry in Gold Coast, round 4 : 2/3 hits, 1.33 expected hits 1 germanInfantry owned by the Germany, 1 germanCombatEngineer owned by the Germany, 1 britishInfantry owned by the Britain and 1 britishMarine owned by the Britain lost in Gold Coast Britain roll dice for 1 britishMech.Infantry and 1 britishTank in Gold Coast, round 5 : 0/2 hits, 0.50 expected hits VichyFrance roll dice for 1 germanEntrenchment in Gold Coast, round 5 : 1/1 hits, 0.50 expected hits 1 britishMech.Infantry owned by the Britain lost in Gold Coast 1 britishTank owned by the Britain retreated to Nigeria VichyFrance win, taking Morrocco from Germany with 1 germanEntrenchment remaining. Battle score for attacker is -11 Casualties for Britain: 3 britishInfantrys, 1 britishMarine and 1 britishMech.Infantry Casualties for Germany: 1 germanCombatEngineer and 1 germanInfantry Battle in 45 Sea Zone Britain attack with 3 britishDestroyers Germany defend with 1 germanDestroyer and 2 germanNavalFighters Britain roll dice for 3 britishDestroyers in 45 Sea Zone, round 2 : 0/3 hits, 0.75 expected hits Germany roll dice for 1 germanDestroyer and 2 germanNavalFighters in 45 Sea Zone, round 2 : 1/3 hits, 1.08 expected hits 1 britishDestroyer owned by the Britain lost in 45 Sea Zone Britain roll dice for 2 britishDestroyers in 45 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 germanDestroyer and 2 germanNavalFighters in 45 Sea Zone, round 3 : 1/3 hits, 1.08 expected hits 1 britishDestroyer owned by the Britain lost in 45 Sea Zone 1 britishDestroyer owned by the Britain retreated to 43 Sea Zone Germany win with 1 germanDestroyer and 2 germanNavalFighters remaining. Battle score for attacker is -16 Casualties for Britain: 2 britishDestroyers Battle in Soviet Far East Britain attack with 1 britishAlpineInfantry, 1 britishInfantry and 2 britishMarines Japan defend with 1 Flagpole and 2 japaneseInfantrys Britain roll dice for 1 britishAlpineInfantry, 1 britishInfantry and 2 britishMarines in Soviet Far East, round 2 : 0/4 hits, 1.00 expected hits Japan roll dice for 2 japaneseInfantrys in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits 1 britishInfantry owned by the Britain lost in Soviet Far East Britain roll dice for 1 britishAlpineInfantry and 2 britishMarines in Soviet Far East, round 3 : 0/3 hits, 0.83 expected hits Japan roll dice for 2 japaneseInfantrys in Soviet Far East, round 3 : 2/2 hits, 0.83 expected hits 2 britishMarines owned by the Britain lost in Soviet Far East Britain roll dice for 1 britishAlpineInfantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japan roll dice for 2 japaneseInfantrys in Soviet Far East, round 4 : 1/2 hits, 0.83 expected hits 1 britishAlpineInfantry owned by the Britain lost in Soviet Far East Japan win with 2 japaneseInfantrys remaining. Battle score for attacker is -15 Casualties for Britain: 1 britishAlpineInfantry, 1 britishInfantry and 2 britishMarines Moving scrambled unit from 45 Sea Zone back to originating territory: Algeria Moving scrambled unit from 45 Sea Zone back to originating territory: Algeria Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishNavalFighter moved from 51 Sea Zone to Western Egypt 1 britishTacticalBomber moved from 51 Sea Zone to Malta 1 britishFighter moved from 51 Sea Zone to Malta 1 britishCombatEngineer moved from New South Wales to Queensland 1 Material and 1 Truck moved from New South Wales to Queensland 1 Truck moved from Queensland to New South Wales 1 Material and 1 Truck moved from New South Wales to Queensland 3 britishBattleship-damageds and 3 britishCruisers moved from 150 Sea Zone to 151 Sea Zone 1 britishDestroyer moved from 150 Sea Zone to 151 Sea Zone 1 britishInfantry moved from Calcutta to Bengal 2 britishInfantrys moved from Southern Iran to Bombay 1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Malta 3 britishAlpineInfantrys and 5 britishInfantrys moved from Murmansk to 13 Sea Zone 3 britishAlpineInfantrys, 2 britishCruisers, 5 britishInfantrys and 4 britishTransports moved from 13 Sea Zone to 24 Sea Zone 3 britishAlpineInfantrys and 5 britishInfantrys moved from 24 Sea Zone to Central Britain 1 britishAlpineInfantry and 2 britishInfantrys moved from Scotland to Central Britain 1 britishCombatEngineer moved from Central Britain to Southern Britain 1 Train moved from Central Britain to London 2 Materials and 1 Train moved from London to Southern Britain 1 Train moved from Southern Britain to Central Britain 3 britishTransports moved from 43 Sea Zone to 41 Sea Zone 1 britishTransport moved from 42 Sea Zone to 33 Sea Zone 1 Train moved from British Columbia to Ontario 1 Train and 1 britishMarine moved from Ontario to British Columbia 1 britishDestroyer moved from 81 Sea Zone to 89 Sea Zone 1 britishArtillery and 1 britishTank moved from Southwestern Australia to Northwestern Australia 2 britishNavalFighters moved from Southwestern Australia to Northwestern Australia 2 britishFighters moved from Southwestern Australia to Queensland 1 britishCombatEngineer moved from Southwestern Australia to Northwestern Australia 1 britishSubmarine moved from 71 Sea Zone to 76 Sea Zone 1 Truck moved from Nigeria to Rhodesia 1 Truck moved from Western Anglo Egyptian Sudan to Rhodesia 2 britishTransports moved from 150 Sea Zone to 151 Sea Zone 1 britishCombatEngineer moved from Exiled Allies to Central Britain 1 britishInfantry moved from Exiled Allies to Central Britain Purchase Units - Britain Britain buy 1 britishArtillery, 1 britishBarracks, 1 britishDestroyer, 1 britishNavalFighter and 3 britishTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Southern Britain being upgraded or consumed: 2 Materials 1 britishBarracks placed in Southern Britain 1 britishDestroyer placed in 24 Sea Zone 1 britishArtillery and 1 britishNavalFighter placed in Central Britain 3 britishTransports placed in 21 Sea Zone Activate Technology - Britain Britain activating ImprovedFighters Trigger britishImpFig2: Setting attack to 5 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting airAttack to 5 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting defense to 6 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting airDefense to 6 for unitAttachment attached to britishNavalFighter Trigger britishImpFig1: Setting attack to 6 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting airAttack to 6 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting defense to 7 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting airDefense to 7 for unitAttachment attached to britishFighter Britain giving technology to Usa: ImprovedFighters Turn Complete - Britain Britain collect 39 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 2 Materials and 1 britishCombatEngineer Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 britishCombatEngineer Some Units in New South Wales change ownership: 1 Material Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Queensland change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishAlpineInfantry and 2 britishMarines; Remaining resources: 3 PUs; Place Units - Canada 2 britishMarines placed in British Columbia Canada undo move 1. 1 britishAlpineInfantry and 1 britishMarine placed in British Columbia 1 britishMarine placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 18 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishMarine Some Units in British Columbia change ownership: 1 britishAlpineInfantry, 1 britishCombatEngineer and 1 britishMarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishInfantrys; Remaining resources: 26 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 19 PUs; end with 45 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 43 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 42 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 41 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 39 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 37 PUs Some Units in Exiled Allies change ownership: 2 britishInfantrys Purchase Units - Egypt Egypt buy 1 britishSubmarine; Remaining resources: 4 PUs; Place Units - Egypt 1 britishSubmarine placed in 53 Sea Zone Turn Complete - Egypt Egypt collect 9 PUs; end with 13 PUs Units Change Ownership Some Units in 53 Sea Zone change ownership: 1 britishSubmarine Some Units in Cairo change ownership: 1 britishCombatEngineer Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - India India buy 1 britishAntiAirGun, 2 britishArtillerys and 1 britishEntrenchment; Remaining resources: 0 PUs; Place Units - India Units in Bombay being upgraded or consumed: 1 Material 1 britishAntiAirGun, 2 britishArtillerys and 1 britishEntrenchment placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Some Units in Bombay change ownership: 1 Material, 1 britishAntiAirGun, 2 britishArtillerys and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishCarrier, 1 britishDocks and 1 britishSubmarine; Remaining resources: 3 PUs; Place Units - Australia Units in Queensland being upgraded or consumed: 2 Materials 1 britishDocks placed in Queensland Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 britishSubmarine placed in 149 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 20 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishSubmarine Some Units in 162 Sea Zone change ownership: 1 britishCarrier Some Units in New South Wales change ownership: 2 Materials Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Queensland change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
VichyFrance : 0.50 Japan : 1.50 Italy : -0.17 Britain : -4.58 AntiAircraftGun fire in Borneo : : 0.92 Germany : -0.17 -
@ubernaut back to you
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@colin you forgot sweden again

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@ubernaut sorry forgot about it again, you can just submerge when I forget
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TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 7 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 7,9,3,1,12,6,10,11,3,3,6,10,2,11,5,8,11,7 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianArtillery, 3 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks moved from Syria to Trans Jordan 2 italianInfantrys moved from Cyrenaica to 48 Sea Zone 2 italianBattleship-damageds, 2 italianInfantrys and 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 4 italianInfantrys moved from 50 Sea Zone to Sicily 1 italianNavalFighter moved from Cyrenaica to Sicily 1 italianAirTransport and 1 italianParatrooper moved from Rome to Sardinia 1 italianStrategicBomber and 2 italianTacticalBombers moved from Rome to Sicily Combat - Italy Italy lands units in Sardinia Italy creates battle in territory Sardinia Battle in Sicily Italy attack with 4 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 2 italianTacticalBombers Britain defend with 1 Flagpole, 1 britishInfantry and 2 britishMarines Italy roll dice for 2 italianBattleship-damageds in Sicily, round 2 : 1/2 hits, 0.83 expected hits Italy roll dice for 4 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 2 italianTacticalBombers in Sicily, round 2 : 1/8 hits, 1.83 expected hits Britain roll dice for 1 britishInfantry and 2 britishMarines in Sicily, round 2 : 2/3 hits, 1.42 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 2 italianInfantrys owned by the Italy lost in Sicily Italy roll dice for 2 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 2 italianTacticalBombers in Sicily, round 3 : 1/6 hits, 1.67 expected hits Britain roll dice for 1 britishMarine in Sicily, round 3 : 0/1 hits, 0.50 expected hits 1 britishMarine owned by the Britain lost in Sicily Italy win, taking Sardinia from Britain, taking Sicily from Britain with 2 italianInfantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 2 italianTacticalBombers remaining. Battle score for attacker is 5 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishInfantry and 2 britishMarines Battle in Trans Jordan Italy attack with 1 italianArtillery, 3 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianArtillery, 3 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks in Trans Jordan, round 2 : 4/9 hits, 2.58 expected hits Britain roll dice for 1 britishInfantry in Trans Jordan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Trans Jordan Italy win, taking Trans Jordan from Britain with 1 italianArtillery, 3 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianNavalFighter moved from Sicily to Greece 2 italianNavalFighters moved from Northern Italy to Southern Italy 1 Train and 2 italianInfantrys moved from Rome to Greece 1 italianAirTransport moved from Sardinia to Rome 1 italianStrategicBomber and 2 italianTacticalBombers moved from Sicily to Rome 1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Tobruk 1 Train moved from Greece to Northern Yugoslavia 1 Truck moved from Syria to Southern Caucasus Purchase Units - Italy Italy buy 1 italianDestroyer, 2 italianInfantrys, 1 italianParatrooper and 1 italianSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianDestroyer and 1 italianSubmarine placed in 50 Sea Zone 2 italianInfantrys and 1 italianParatrooper placed in Rome Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Italy giving technology to Germany: ImprovedFighters Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 0.08 Britain : -0.17 -
@colin go for :united_states:
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TripleA Turn Summary: Usa round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 7 Research Technology - Usa Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers Trigger americanaTIFR: Usa gains access to IncreasedFighterRange Usa spend 0 on tech rolls Usa roll 2,4,6,6,7,6,1,1,1 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanStrategicBombers moved from Southern Britain to Denmark Combat - Usa Strategic bombing raid in Denmark Bombing raid in Denmark rolls: 5,1 and causes: 6 damage to unit: germanAirfield Bombing raid in Denmark causes 6 damage total. 1 germanAirfield owned by the Germany lost in Denmark Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanStrategicBombers moved from Denmark to Southern Britain 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanDestroyer and 1 americanTransport moved from 19 Sea Zone to 30 Sea Zone 1 americanMarine moved from Washington to 30 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanDestroyer, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 31 Sea Zone 1 americanNavalFighter moved from Chicago to Los Angeles 1 americanDestroyer moved from 131 Sea Zone to 145 Sea Zone 2 americanBattleships, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers and 1 americanNavalFighter moved from 150 Sea Zone to 151 Sea Zone 2 americanNavalFighters moved from Southwestern Australia to 151 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 2 americanInfantrys moved from Marshall Islands to 125 Sea Zone 2 americanInfantrys moved from San Francisco to 156 Sea Zone 2 americanInfantrys and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Malta 1 americanFighter moved from Gibraltar to Malta 1 americanNavalFighter moved from 43 Sea Zone to Malta 1 americanBattleship, 1 americanCarrier, 2 americanCruisers and 4 americanDestroyers moved from 43 Sea Zone to 42 Sea Zone 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 2 americanArtillerys, 1 americanInfantry and 1 americanMarine moved from Azores to 40 Sea Zone 2 americanArtillerys, 1 americanInfantry, 1 americanMarine and 2 americanTransports moved from 40 Sea Zone to 41 Sea Zone 2 americanArtillerys, 1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar 3 americanTransports moved from 43 Sea Zone to 41 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 2 americanInfantrys and 2 americanTransports moved from 125 Sea Zone to 115 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 1 americanTransport moved from 116 Sea Zone to 156 Sea Zone 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 2 americanInfantrys and 2 americanMarines moved from Caroline Islands to 131 Sea Zone 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 131 Sea Zone to 134 Sea Zone 2 americanInfantrys and 2 americanMarines moved from 134 Sea Zone to Line Islands 1 americanDestroyer moved from 131 Sea Zone to 144 Sea Zone 1 americanDestroyer moved from 116 Sea Zone to 131 Sea Zone 1 americanCruiser moved from 131 Sea Zone to 134 Sea Zone Purchase Units - Usa Usa buy 2 americanBattleships, 3 americanCruisers, 1 americanDestroyer and 2 americanMarines; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship and 3 americanCruisers placed in 156 Sea Zone 1 americanDestroyer placed in 156 Sea Zone Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship placed in 30 Sea Zone 2 americanMarines placed in Washington Activate Technology - Usa Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter Turn Complete - Usa Usa collect 72 PUs; end with 72 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Turn Summary: Usa round 7
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 7 Research Technology - Usa Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers Trigger americanaTIFR: Usa gains access to IncreasedFighterRange Usa spend 0 on tech rolls Usa roll 2,4,6,6,7,6,1,1,1 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanStrategicBombers moved from Southern Britain to Denmark Combat - Usa Strategic bombing raid in Denmark Bombing raid in Denmark rolls: 5,1 and causes: 6 damage to unit: germanAirfield Bombing raid in Denmark causes 6 damage total. 1 germanAirfield owned by the Germany lost in Denmark Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanStrategicBombers moved from Denmark to Southern Britain 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanDestroyer and 1 americanTransport moved from 19 Sea Zone to 30 Sea Zone 1 americanMarine moved from Washington to 30 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanDestroyer, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 31 Sea Zone 1 americanNavalFighter moved from Chicago to Los Angeles 1 americanDestroyer moved from 131 Sea Zone to 145 Sea Zone 2 americanBattleships, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers and 1 americanNavalFighter moved from 150 Sea Zone to 151 Sea Zone 2 americanNavalFighters moved from Southwestern Australia to 151 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 2 americanInfantrys moved from Marshall Islands to 125 Sea Zone 2 americanInfantrys moved from San Francisco to 156 Sea Zone 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Malta 1 americanFighter moved from Gibraltar to Malta 1 americanNavalFighter moved from 43 Sea Zone to Malta 1 americanBattleship, 1 americanCarrier, 2 americanCruisers and 4 americanDestroyers moved from 43 Sea Zone to 42 Sea Zone 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 2 americanArtillerys, 1 americanInfantry and 1 americanMarine moved from Azores to 40 Sea Zone 2 americanArtillerys, 1 americanInfantry, 1 americanMarine and 2 americanTransports moved from 40 Sea Zone to 41 Sea Zone 2 americanArtillerys, 1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar 3 americanTransports moved from 43 Sea Zone to 41 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 2 americanInfantrys and 2 americanTransports moved from 125 Sea Zone to 115 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 1 americanTransport moved from 116 Sea Zone to 156 Sea Zone 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 2 americanInfantrys and 2 americanMarines moved from Caroline Islands to 131 Sea Zone 1 americanCruiser, 1 americanDestroyer, 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 131 Sea Zone to 116 Sea Zone 2 americanInfantrys and 2 americanMarines moved from 116 Sea Zone to Johnston Island 1 americanDestroyer moved from 116 Sea Zone to 115 Sea Zone 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone 1 americanInfantry and 1 americanMarine moved from Johnston Island to 116 Sea Zone 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 116 Sea Zone to 115 Sea Zone 1 americanInfantry and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands 2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands Purchase Units - Usa Usa buy 1 americanBattleship, 3 americanCruisers, 2 americanDestroyers, 2 americanInfantrys and 1 americanMarine; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanInfantry and 1 americanMarine placed in Hawaiian Islands Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship and 3 americanCruisers placed in 156 Sea Zone 2 americanDestroyers placed in 156 Sea Zone 1 americanInfantry placed in San Francisco Activate Technology - Usa Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter Turn Complete - Usa Usa collect 72 PUs; end with 72 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
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@ubernaut couple changes again
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