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    TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Russia round 9

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 9
      
          Research Technology - Russia
              Trigger russianaTAA: Russia gains access to AdvancedArtillery
              Russia spend 0 on tech rolls
                  Russia roll 1,2,10,12,8,9,7,8,3 and gets 1 hit
              Russia removing all Technology Tokens after successful research.
              Russia discover ImprovedAntiAircraft
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianInfantry moved from Stalingrad to Caucasus
                    Russia take Caucasus from Germany
              1 russianInfantry moved from Voronezh to Eastern Ukraine
                    Russia take Eastern Ukraine from Germany
              3 russianInfantrys moved from Voronezh to Kharkov
              4 russianInfantrys moved from Orel Kursk to Belorussia
              1 russianStrategicBomber moved from Leningrad to Eastern Poland
              1 russianFighter moved from Leningrad to Belorussia
              1 russianTacticalBomber moved from Leningrad to Eastern Poland
              1 russianTacticalBomber moved from Leningrad to Eastern Poland
              1 russianInfantry moved from Orel Kursk to Pinsk Marshes
                    Russia take Pinsk Marshes from Germany
              4 russianTanks moved from Orel Kursk to Kharkov
              2 russianAntiTankGuns and 2 russianInfantrys moved from Voronezh to Kharkov
              3 russianArtillerys and 1 russianInfantry moved from Orel Kursk to Kharkov
              2 russianInfantrys moved from Orel Kursk to Kharkov
              1 russianMech.Infantry moved from Orel Kursk to Kharkov
              1 russianInfantry moved from Orel Kursk to Belorussia
      
          Combat - Russia
              Strategic bombing raid in Eastern Poland
                  Bombing raid in Eastern Poland rolls: 1,2,2 and causes: 5 damage to unit: Rail
                  Bombing raid in Eastern Poland causes 5 damage total. 
              Battle in Belorussia
                  Russia attack with 1 russianFighter and 5 russianInfantrys
                  Germany defend with 1 Flagpole, 1 Rail, 1 Train, 1 germanAirfield and 2 germanEntrenchments
                      Russia roll dice for 1 russianFighter and 5 russianInfantrys in Belorussia, round 2 : 1/6 hits, 1.25 expected hits
                      Germany roll dice for 2 germanEntrenchments in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
                      1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Belorussia
                      Russia roll dice for 1 russianFighter and 4 russianInfantrys in Belorussia, round 3 : 3/5 hits, 1.08 expected hits
                      Germany roll dice for 1 germanEntrenchment in Belorussia, round 3 : 0/1 hits, 0.42 expected hits
                      1 germanEntrenchment owned by the Germany lost in Belorussia
                  Some non-combat units are destroyed: 
                  Russia win, taking Belorussia from Germany with 1 russianFighter and 4 russianInfantrys remaining. Battle score for attacker is 9
                  Casualties for Russia: 1 russianInfantry
                  Casualties for Germany: 2 germanEntrenchments
              Battle in Kharkov
                  Russia attack with 2 russianAntiTankGuns, 3 russianArtillerys, 8 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks
                  Germany defend with 1 Flagpole, 1 germanAirfield and 1 germanEntrenchment
                      Russia roll dice for 2 russianAntiTankGuns, 3 russianArtillerys, 8 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks in Kharkov, round 2 : 5/16 hits, 4.83 expected hits
                      Germany roll dice for 1 germanEntrenchment in Kharkov, round 2 : 1/1 hits, 0.50 expected hits
                      1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Kharkov
                  Some non-combat units are destroyed: 
                  Russia win, taking Kharkov from Germany with 2 russianAntiTankGuns, 3 russianArtillerys, 7 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
                  Casualties for Germany: 1 germanEntrenchment
      
          Non Combat Move - Russia
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              Trigger russianProd1: Russia has 1 Material placed in Moscow
              2 russianAntiTankGuns moved from Orel Kursk to Kharkov
              1 russianCombatEngineer moved from Leningrad to Eastern Karelia
              1 russianInfantry moved from Eastern Karelia to Leningrad
              1 Train and 2 russianAntiAirGuns moved from Leningrad to Eastern Karelia
              1 Train moved from Eastern Karelia to Leningrad
              1 Train and 2 russianAntiAirGuns moved from Leningrad to Eastern Karelia
              1 Train moved from Eastern Karelia to Leningrad
              1 Train and 1 russianAntiAirGun moved from Leningrad to Eastern Karelia
              2 russianInfantrys moved from Vologda to Eastern Karelia
              1 Truck moved from Vologda to Urals
              1 Truck and 1 russianInfantry moved from Urals to Eastern Karelia
              1 russianAntiAirGun and 1 russianMech.Infantry moved from Stalingrad to Western Kazahk
              1 russianCombatEngineer and 1 russianInfantry moved from Stalingrad to Western Kazahk
              1 Train moved from Caspian Sea to Eastern Iran
              1 russianInfantry moved from Western Evenki to Eastern Siberia
              2 russianTacticalBombers moved from Eastern Poland to Pskov
              1 russianStrategicBomber moved from Eastern Poland to Pskov
              1 Truck and 1 russianArtillery moved from Orel Kursk to Western Kazahk
              3 russianAntiTankGuns and 1 russianCombatEngineer moved from Smolensk to Pskov
              1 Train moved from Eastern Karelia to Moscow
              1 Material, 1 Train and 1 russianArtillery moved from Moscow to Eastern Karelia
              1 russianAirTransport and 1 russianParatrooper moved from Moscow to Pskov
              1 russianInfantry and 1 russianMech.Infantry moved from Moscow to Eastern Karelia
              1 Truck and 1 russianAntiAirGun moved from Moscow to Pskov
              1 Truck moved from Pskov to Novgorod
              1 russianFighter moved from Belorussia to Pskov
              2 russianFighters moved from Western Kazahk to Stalingrad
              2 Trucks moved from Orel Kursk to Moscow
              2 Trucks and 2 russianAntiAirGuns moved from Moscow to Novgorod
              2 russianInfantrys moved from Volgarod to Stalingrad
              1 russianInfantry moved from Volgarod to Stalingrad
              1 russianAlpineInfantry, 7 russianAntiTankGuns, 9 russianArtillerys, 3 russianCombatEngineers, 14 russianInfantrys, 2 russianMarines, 3 russianMech.Infantrys, 2 russianParatroopers and 6 russianTanks moved from Orel Kursk to Pskov
              1 russianSubmarine moved from 27 Sea Zone to 26 Sea Zone
              1 russianInfantry moved from Orel Kursk to Kharkov
              1 russianInfantry moved from Orel Kursk to Pskov
              1 russianCombatEngineer moved from Moscow to Novgorod
              1 Material and 1 Truck moved from Stalingrad to Pskov
              1 russianMech.Infantry moved from Eastern Iran to Western Kazahk
              1 russianInfantry moved from Orel Kursk to Kharkov
              1 russianInfantry moved from Smolensk to Pskov
              1 Truck moved from Orel Kursk to Stalingrad
              1 Truck and 1 russianAntiAirGun moved from Stalingrad to Western Kazahk
              1 Truck and 1 russianInfantry moved from Smolensk to Western Kazahk
              1 Truck moved from Smolensk to Stalingrad
              1 Truck and 1 russianAntiAirGun moved from Stalingrad to Western Kazahk
              1 russianArtillery moved from Novosibirsk to Kazahk
              1 Train moved from Eastern Karelia to Volgarod
      
          Purchase Units - Russia
              Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianEntrenchments and 13 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Russia
              2 russianInfantrys placed in Leningrad
              Units in Eastern Karelia being upgraded or consumed: 1 Material
              1 russianEntrenchment placed in Eastern Karelia
              Units in Pskov being upgraded or consumed: 1 Material
              1 russianEntrenchment placed in Pskov
              1 russianAntiAirGun, 1 russianArtillery and 1 russianInfantry placed in Stalingrad
              1 russianAntiTankGun and 1 russianArtillery placed in Novosibirsk
              2 russianInfantrys placed in Omsk
              4 russianInfantrys placed in Moscow
              2 russianInfantrys placed in Vologda
              2 russianInfantrys placed in Volgarod
      
          Activate Technology - Russia
              Russia activating ImprovedAntiAircraft
              triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun
              triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun
      
          Turn Complete - Russia
              Russia collect 58 PUs; end with 58 PUs
              Units generate 9 techTokens; Russia end with 9 techTokens
      

      Combat Hit Differential Summary :

      Germany : 0.25
      Russia : 1.83
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 2 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Move Summary: Japan round 9

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 9
          
              Research Technology - Japan
                  Japan spend 0 on tech rolls
                  Japan removing all Technology Tokens after successful research.
                  Japan discover ImprovedSubmarines
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      Some non-combat units are destroyed: 
                  1 japaneseInfantry moved from Eastern Evenki to Western Evenki
                        Japan take Western Evenki from Russia
                  1 japaneseCombatEngineer and 1 japaneseParatrooper moved from Irkutsk to Kansk
                        Japan take Kansk from Russia
                  1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Irkutsk to Eastern Siberia
                  3 japaneseInfantrys moved from Shansi to Shensi
                  2 japaneseFighters moved from Shansi to Shensi
                  2 japaneseFighters moved from French Indochina to 85 Sea Zone
                  2 japaneseNavalFighters moved from Thailand to 85 Sea Zone
                  1 japaneseSubmarine moved from 89 Sea Zone to 148 Sea Zone
                  4 japaneseNavalFighters moved from 150 Sea Zone to 148 Sea Zone
                  4 japaneseNavalFighters moved from 150 Sea Zone to Northwestern Australia
                  2 japaneseInfantrys and 4 japaneseMarines moved from Dutch East Indies to 150 Sea Zone
                  2 japaneseBattleships, 2 japaneseCruisers, 2 japaneseInfantrys, 4 japaneseMarines and 3 japaneseTransports moved from 150 Sea Zone to 149 Sea Zone
                  2 japaneseInfantrys and 4 japaneseMarines moved from 149 Sea Zone to Northwestern Australia
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin quick scramble if you are around

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Thailand round 9

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 9
              
                  Training Troops - Manchuria
                      Manchuria collect 0 PUs; end with 13 PUs
              
                  Consolidating - Thailand
                      Thailand collect 0 PUs; end with 9 PUs
              
                  Research Technology - Japan
                      Japan spend 0 on tech rolls
                          Japan roll 12,2,12,5,8,10,2,10,7,6,5,9,1,2,1,10,1,3 and gets 2 hits
                      Japan removing all Technology Tokens after successful research.
                      Japan discover ImprovedSubmarines
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          Some non-combat units are destroyed: 
                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                      1 japaneseInfantry moved from Eastern Evenki to Western Evenki
                            Japan take Western Evenki from Russia
                      1 japaneseCombatEngineer and 1 japaneseParatrooper moved from Irkutsk to Kansk
                            Japan take Kansk from Russia
                      1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Irkutsk to Eastern Siberia
                      3 japaneseInfantrys moved from Shansi to Shensi
                      2 japaneseFighters moved from Shansi to Shensi
                      2 japaneseFighters moved from French Indochina to 85 Sea Zone
                      2 japaneseNavalFighters moved from Thailand to 85 Sea Zone
                      1 japaneseSubmarine moved from 89 Sea Zone to 148 Sea Zone
                      4 japaneseNavalFighters moved from 150 Sea Zone to 148 Sea Zone
                      4 japaneseNavalFighters moved from 150 Sea Zone to Northwestern Australia
                      2 japaneseInfantrys and 4 japaneseMarines moved from Dutch East Indies to 150 Sea Zone
                      2 japaneseBattleships, 2 japaneseCruisers, 2 japaneseInfantrys, 4 japaneseMarines and 3 japaneseTransports moved from 150 Sea Zone to 149 Sea Zone
                      2 japaneseInfantrys and 4 japaneseMarines moved from 149 Sea Zone to Northwestern Australia
              
                  Combat - Japan
                      Battle in 85 Sea Zone
                          Japan attack with 2 japaneseFighters and 2 japaneseNavalFighters
                          Britain defend with 3 britishTransports
                              Japan roll dice for 2 japaneseFighters and 2 japaneseNavalFighters in 85 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                              Britain roll dice for 3 britishTransports in 85 Sea Zone, round 2 : 0/3 hits, 0.25 expected hits
                              1 britishTransport owned by the Britain lost in 85 Sea Zone
                              Japan roll dice for 2 japaneseFighters and 2 japaneseNavalFighters in 85 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                              Britain roll dice for 2 britishTransports in 85 Sea Zone, round 3 : 0/2 hits, 0.17 expected hits
                              2 britishTransports owned by the Britain lost in 85 Sea Zone
                          Japan win with 2 japaneseFighters and 2 japaneseNavalFighters remaining. Battle score for attacker is 21
                          Casualties for Britain: 3 britishTransports
                      Battle in Northwestern Australia
                          Some non-combat units are destroyed: 
                      Battle in 148 Sea Zone
                          Japan attack with 4 japaneseNavalFighters and 1 japaneseSubmarine
                          Britain defend with 1 britishDestroyer
                              Japan roll dice for 1 japaneseSubmarine in 148 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                              Japan roll dice for 4 japaneseNavalFighters in 148 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                              Britain roll dice for 1 britishDestroyer in 148 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                              1 britishDestroyer owned by the Britain lost in 148 Sea Zone
                          Japan win, taking Northwestern Australia from Australia with 4 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8
                          Casualties for Britain: 1 britishDestroyer
                      Battle in Eastern Siberia
                          Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
                          Russia defend with 1 Flagpole and 1 russianInfantry
                              Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Siberia, round 2 : 1/3 hits, 0.83 expected hits
                              Russia roll dice for 1 russianInfantry in Eastern Siberia, round 2 : 0/1 hits, 0.33 expected hits
                              1 russianInfantry owned by the Russia lost in Eastern Siberia
                          Japan win, taking Eastern Siberia from Russia with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 3
                          Casualties for Russia: 1 russianInfantry
                      Battle in Shensi
                          Japan attack with 2 japaneseFighters and 3 japaneseInfantrys
                          China defend with 1 Flagpole and 2 chineseInfantrys
                              Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Shensi, round 2 : 2/5 hits, 1.50 expected hits
                              China roll dice for 2 chineseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits
                              2 chineseInfantrys owned by the China lost in Shensi
                          Japan win, taking Shensi from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6
                          Casualties for China: 2 chineseInfantrys
                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                      Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                      2 japaneseFighters and 2 japaneseNavalFighters moved from 85 Sea Zone to Rangoon
                      4 japaneseNavalFighters moved from Northwestern Australia to 149 Sea Zone
                      4 japaneseNavalFighters moved from 148 Sea Zone to 149 Sea Zone
                      2 japaneseNavalFighters moved from Phillippines to Borneo
                      1 Material and 1 japaneseAirTransport moved from Japan to Borneo
                      1 japaneseNavalFighter moved from Japan to Phillippines
                      1 japaneseAirTransport and 1 japaneseTacticalBomber moved from Yakut to Manchuria
                      1 Material and 1 japaneseAirTransport moved from Tokyo to Yakut
                      1 japaneseAirTransport moved from Yakut to Northern Manchuria
                      1 Truck and 1 japaneseCombatEngineer moved from Shansi to Yakut
                      1 Train, 1 Truck and 3 japaneseArtillerys moved from Korea to Shansi
                      1 Truck moved from Peking to Manchuria
                      1 Truck and 1 japaneseInfantry moved from Manchuria to Shansi
                      1 japaneseInfantry moved from Manchuria to Northern Manchuria
                      1 japaneseInfantry moved from Manchuria to Peking
                      2 Trucks moved from Shantung to Shanghai
                      2 Trucks and 2 japaneseInfantrys moved from Shanghai to Shansi
                      1 japaneseCombatEngineer moved from Anhwei to Shantung
                      1 japaneseInfantry moved from Shanghai to Shantung
                      2 japaneseDestroyers and 2 japaneseSubmarines moved from 98 Sea Zone to 102 Sea Zone
                      1 japaneseInfantry moved from Eastern Evenki to Western Evenki
                      2 japaneseFighters moved from Shensi to French Indochina
                      2 japaneseFighters moved from Northern Manchuria to Shansi
                      1 japaneseInfantry moved from Hunan to Shensi
                      2 japaneseInfantrys moved from Kweichow to Yunnan
                      1 japaneseInfantry moved from Yunnan to Burma
                      13 japaneseInfantrys moved from Burma to Rangoon
                      2 japaneseInfantrys moved from Southern Thailand to Burma
                      3 japaneseInfantrys moved from Thailand to Burma
                      1 japaneseAlpineInfantry moved from French Indochina to Burma
                      1 Train moved from French Indochina to Hong Kong
                      1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to Burma
                      1 Train moved from Shansi to Shanghai
                      1 japaneseSubmarine moved from 145 Sea Zone to 149 Sea Zone
                      1 japaneseTransport moved from 150 Sea Zone to 148 Sea Zone
                      2 japaneseInfantrys moved from Java to 148 Sea Zone
                      2 japaneseInfantrys and 1 japaneseTransport moved from 148 Sea Zone to 149 Sea Zone
                      4 japaneseCarriers, 6 japaneseDestroyers and 2 japaneseSubmarines moved from 150 Sea Zone to 149 Sea Zone
                      1 japaneseCombatEngineer and 5 japaneseInfantrys moved from Borneo to 93 Sea Zone
                      1 japaneseCombatEngineer, 2 japaneseDestroyers, 5 japaneseInfantrys, 5 japaneseSubmarines and 3 japaneseTransports moved from 93 Sea Zone to 149 Sea Zone
                      1 japaneseCombatEngineer and 7 japaneseInfantrys moved from 149 Sea Zone to Northwestern Australia
              
                  Purchase Units - Japan
                      Japan buy 1 japaneseAirfield, 4 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseHulls, 3 japaneseInfantrys and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Japan
                      Units in Borneo being upgraded or consumed: 1 Material
                      1 japaneseAirfield placed in Borneo
                      1 japaneseCombatEngineer placed in Tokyo
                      2 japaneseAlpineInfantrys placed in Kyushu Shikoku
                      2 japaneseAlpineInfantrys placed in Hong Kong
                      3 japaneseInfantrys placed in Shanghai
                      1 japaneseCruiser, 2 japaneseHulls and 1 japaneseSubmarine placed in 98 Sea Zone
                      1 japaneseDestroyer placed in 98 Sea Zone
              
                  Activate Technology - Japan
                      Japan activating ImprovedSubmarines
                      Trigger japaneseImpS: Setting attack to 4 for unitAttachment attached to japaneseSubmarine
                      Trigger japaneseImpS: Setting defense to 2 for unitAttachment attached to japaneseSubmarine
              
                  Turn Complete - Japan
                      Japan collect 82 PUs; end with 82 PUs
                      Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 85 PUs
                      Units generate 9 techTokens; Japan end with 9 techTokens
                      Units Change Ownership
                          Some Units in Burma change ownership: 1 japaneseCombatEngineer
                          Some Units in Yakut change ownership: 1 Material and 1 japaneseCombatEngineer
              
                  Purchase Units - Manchuria
                      Manchuria buy 1 Rail and 1 japaneseTransport; Remaining resources: 0 PUs; 
              
                  Place Units - Manchuria
                      Units in Yakut being upgraded or consumed: 1 Material
                      1 Rail placed in Yakut
                      1 japaneseTransport placed in 97 Sea Zone
              
                  Turn Complete - Manchuria
                      Manchuria collect 11 PUs; end with 11 PUs
                      Units Change Ownership
                          Some Units in 97 Sea Zone change ownership: 1 japaneseTransport
                          Some Units in Yakut change ownership: 1 japaneseCombatEngineer
              
                  Purchase Units - Thailand
                      Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - Thailand
                      3 japaneseInfantrys placed in Thailand
              
                  Turn Complete - Thailand
                      Thailand collect 9 PUs; end with 9 PUs
                      Units Change Ownership
                          Some Units in Burma change ownership: 1 japaneseCombatEngineer
                          Some Units in Thailand change ownership: 3 japaneseInfantrys
              

              Combat Hit Differential Summary :

              Japan : -1.58
              China : -0.50
              Britain : -0.67
              Russia : -0.33
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin go for :china: :spain: :united_kingdom: :sweden:

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Sweden round 9

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 9
                  
                      Combat Move - Sweden
                          Trigger LiberationSweden10: Setting switch to false for conditionAttachmentLiberationSweden attached to Sweden
                  
                      Turn Complete - Sweden
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 2 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Italy round 9

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 9
                      
                          Research Technology - Italy
                              Italy spend 0 on tech rolls
                              Italy removing all Technology Tokens after successful research.
                              Italy discover ImprovedDefensiveStructures
                      
                          Combat Move - Italy
                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                              1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                              2 italianInfantrys moved from Southern Italy to 50 Sea Zone
                              2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                              2 italianInfantrys moved from 51 Sea Zone to Western Egypt
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin gotta quickie here

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Italy round 9

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 9
                          
                              Research Technology - Italy
                                  Italy spend 0 on tech rolls
                                      Italy roll 7,9,10,5,3,5,9,1,10,7,5,3,5,12,2,11,5,2 and gets 1 hit
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover ImprovedDefensiveStructures
                          
                              Combat Move - Italy
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                  1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                                  2 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                  2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                  2 italianInfantrys moved from 51 Sea Zone to Western Egypt
                          
                              Combat - Italy
                                  Egypt scrambles 2 units out of Cairo to defend against the attack in Western Egypt
                                  Battle in Western Egypt
                                      Italy attack with 2 italianInfantrys
                                      Egypt defend with 1 Flagpole, 1 britishAirfield and 3 britishEntrenchments; Britain defend with 1 britishAirTransport, 3 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 1 britishFighter, 1 britishInfantry, 2 britishMarines, 3 britishMech.Infantrys, 1 britishParatrooper, 1 britishTacticalBomber and 1 britishTank
                                          Italy roll dice for 2 italianBattleships in Western Egypt, round 2 : 3/4 hits, 1.67 expected hits
                                          Italy roll dice for 2 italianInfantrys in Western Egypt, round 2 : 0/2 hits, 0.33 expected hits
                                          Egypt roll dice for 1 britishAirTransport, 3 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 3 britishEntrenchments, 1 britishFighter, 1 britishInfantry, 2 britishMarines, 3 britishMech.Infantrys, 1 britishParatrooper, 1 britishTacticalBomber and 1 britishTank in Western Egypt, round 2 : 7/22 hits, 8.42 expected hits
                                          3 britishAntiAirGuns owned by the Britain and 2 italianInfantrys owned by the Italy lost in Western Egypt
                                      Egypt win with 1 britishAirTransport, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 3 britishEntrenchments, 1 britishFighter, 1 britishInfantry, 2 britishMarines, 3 britishMech.Infantrys, 1 britishParatrooper, 1 britishTacticalBomber and 1 britishTank remaining. Battle score for attacker is 6
                                      Casualties for Italy: 2 italianInfantrys
                                      Casualties for Britain: 3 britishAntiAirGuns
                                  Moving scrambled unit from Western Egypt back to originating territory: Cairo
                                  Moving scrambled unit from Western Egypt back to originating territory: Cairo
                                  Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden
                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                  1 italianAirTransport and 1 italianParatrooper moved from Crete to Tobruk
                                  1 italianAirTransport moved from Tobruk to Southern Italy
                                  2 italianTacticalBombers moved from Crete to Northern Italy
                                  1 italianInfantry moved from Rome to Northern Italy
                                  1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                                  1 italianAntiAirGun and 1 italianCombatEngineer moved from Southern Italy to 50 Sea Zone
                                  1 italianAntiAirGun, 1 italianCombatEngineer, 2 italianSubmarines and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                  1 italianAntiAirGun and 1 italianCombatEngineer moved from 51 Sea Zone to Crete
                                  1 italianAlpineInfantry, 1 italianInfantry and 1 italianMarine moved from Rome to Southern Italy
                                  1 Train moved from Northern Italy to Rome
                                  1 Material, 1 Train and 1 italianAntiAirGun moved from Rome to Southern Italy
                                  1 Train moved from Southern Italy to Northern Italy
                                  1 Truck and 1 italianAntiAirGun moved from Northern Italy to Rome
                                  1 Truck moved from Rome to Northern Italy
                                  1 Truck, 1 italianAntiAirGun, 2 italianArtillerys, 1 italianInfantry, 3 italianMech.Infantrys and 2 italianTanks moved from Southern Iran to Trans Jordan
                                  1 italianInfantry moved from Syria to Trans Jordan
                                  1 italianAlpineInfantry, 1 italianArtillery and 3 italianInfantrys moved from Southern Iran to Iraq
                          
                              Purchase Units - Italy
                                  Italy buy 1 italianAlpineInfantry, 4 italianInfantrys, 1 italianMarine and 2 italianTransports; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Italy
                                  1 italianTransport placed in 46 Sea Zone
                                  1 italianTransport placed in 49 Sea Zone
                                  2 italianInfantrys placed in Southern Italy
                                  1 italianAlpineInfantry, 2 italianInfantrys and 1 italianMarine placed in Rome
                          
                              Activate Technology - Italy
                                  Italy activating ImprovedDefensiveStructures
                                  Trigger italianIDS1: Setting hitPoints to 2 for unitAttachment attached to italianEntrenchment
                                  Trigger italianIDS2: Setting hitPoints to 2 for unitAttachment attached to italianFortification
                                  Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianBarracks
                                  Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianFactory
                                  Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianDocks
                                  Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianAircraftPlant
                                  Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianBarracks
                                  Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianFactory
                                  Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianDocks
                                  Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianAircraftPlant
                                  Italy giving technology to Germany: ImprovedDefensiveStructures
                          
                              Turn Complete - Italy
                                  Italy collect 31 PUs; end with 31 PUs
                                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 34 PUs
                                  Units generate 9 techTokens; Italy end with 9 techTokens
                          

                          Combat Hit Differential Summary :

                          Egypt : -1.42
                          Italy : 1.00
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin go for :united_states:

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Usa round 9

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 9
                              
                                  Research Technology - Usa
                                      Trigger americanaTAA: Usa gains access to AdvancedArtillery
                                      Trigger americanaTAC: Usa gains access to AdvancedCarriers
                                      Usa spend 0 on tech rolls
                                          Usa roll 12,8,7,11,11,6,11,9,9 and gets 1 hit
                                      Usa removing all Technology Tokens after successful research.
                                      Usa discover ImprovedLogistics
                              
                                  Combat Move - Usa
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      2 americanStrategicBombers moved from Southern Britain to Northern Spain
                              
                                  Combat - Usa
                                      Strategic bombing raid in Northern Spain
                                          Bombing raid in Northern Spain rolls: 4,2 and causes: 4 damage to unit: Rail
                                          Bombing raid in Northern Spain causes 4 damage total. 
                                              1 Rail owned by the Germany lost in Northern Spain
                              
                                  Non Combat Move - Usa
                                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                      Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                      Trigger americanProd1: Usa has 1 Material placed in Washington
                                      2 americanStrategicBombers moved from Northern Spain to Southern Britain
                                      1 americanBattleship, 1 americanCarrier, 2 americanCruisers and 5 americanDestroyers moved from 33 Sea Zone to 22 Sea Zone
                                      1 americanAntiTankGun, 1 americanCombatEngineer, 3 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from Northern France to Paris
                                      1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Southern Britain
                                      1 americanFighter and 1 americanNavalFighter moved from Gibraltar to Central Britain
                                      2 americanInfantrys and 1 americanTransport moved from 32 Sea Zone to 7 Sea Zone
                                      2 americanInfantrys moved from 7 Sea Zone to Scotland
                                      1 americanArtillery and 1 americanMarine moved from Northern France to 34 Sea Zone
                                      1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 34 Sea Zone to 7 Sea Zone
                                      1 americanArtillery and 1 americanMarine moved from 7 Sea Zone to Scotland
                                      1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 33 Sea Zone to 21 Sea Zone
                                      1 americanArtillery and 1 americanMarine moved from 21 Sea Zone to Central Britain
                                      1 americanTransport moved from 34 Sea Zone to 22 Sea Zone
                                      1 americanArtillery and 1 americanMarine moved from Northern France to 22 Sea Zone
                                      1 americanArtillery and 1 americanMarine moved from 22 Sea Zone to Southern Britain
                                      1 americanArtillery and 1 americanMarine moved from Northern France to Paris
                                      5 americanTransports moved from 34 Sea Zone to 32 Sea Zone
                                      4 americanInfantrys moved from Washington to 30 Sea Zone
                                      1 americanBattleship, 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 32 Sea Zone
                                      2 americanArtillerys, 1 americanBattleship, 1 americanCombatEngineer, 4 americanCruisers, 4 americanDestroyers, 4 americanInfantrys, 5 americanMarines and 6 americanTransports moved from 133 Sea Zone to 143 Sea Zone
                                      2 americanArtillerys, 1 americanCombatEngineer, 4 americanInfantrys and 5 americanMarines moved from 143 Sea Zone to Solomon Islands
                                      1 americanNavalFighter moved from Johnston Island to 152 Sea Zone
                                      2 americanBattleships, 2 americanCarriers, 3 americanCruisers, 2 americanDestroyers and 3 americanNavalFighters moved from 151 Sea Zone to 152 Sea Zone
                                      5 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
                                      5 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 115 Sea Zone to 132 Sea Zone
                                      5 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands
                                      1 americanCruiser, 2 americanDestroyers and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                      2 Materials and 1 Train moved from Washington to Los Angeles
                                      1 Train moved from Los Angeles to Washington
                                      1 Truck moved from Los Angeles to Chicago
                                      1 Truck and 1 americanAntiAirGun moved from Chicago to Southern Central US
                              
                                  Purchase Units - Usa
                                      Usa buy 1 americanArtillery, 1 americanCombatEngineer, 2 americanDestroyers, 1 americanHull, 1 americanInfantry, 1 americanMarine, 1 americanNavalFighter and 2 americanTransports; Remaining resources: 4 PUs; 0 techTokens; 
                                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Usa
                                      2 americanDestroyers placed in 115 Sea Zone
                                      1 americanCombatEngineer, 1 americanInfantry and 1 americanMarine placed in San Francisco
                                      1 americanArtillery placed in Los Angeles
                                      1 americanHull and 2 americanTransports placed in 156 Sea Zone
                                      1 americanNavalFighter placed in Chicago
                              
                                  Activate Technology - Usa
                                      Usa activating ImprovedLogistics
                                      Trigger americanIL1: Setting maxScrambleCount to 3 for unitAttachment attached to americanAirfield
                                      Trigger americanImpArt1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanArtillery} with name:supportAttachmentArtilleryImpamerican
                              
                                  Turn Complete - Usa
                                      Usa collect 72 PUs; end with 76 PUs
                                      Units generate 9 techTokens; Usa end with 9 techTokens
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin already know this one is gonna be a thinker without even looking at it. 😛 so i'm not sure if i will be able to figure it out before you crash or not.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut sure no problem

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin you still up? i think i can do my battle now if so.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut yeah I can do it

                                        ubernautU 3 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin k lets just go live i know all my attacks 😛

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by ubernaut

                                            @colin hey hope you dont mind but i'm going to slightly alter my attack but not in a way that would have affected anything for some reason i thought i could hold SZ23 (went a bit fast) but i can see that if i go there you have a chance to double-tap me and kill either or both of our collective fleets so im going to put a guy from low countries to take northern france and keep my ships back a space 😛

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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