TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2
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@ubernaut back to you
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TripleA Move Summary: Japan round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Japan Trigger japaneseaTAS: Japan gains access to AdvancedSubmarines Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 2 japaneseDestroyers and 2 japaneseSubmarines moved from 102 Sea Zone to 101 Sea Zone 1 japaneseDestroyer moved from 150 Sea Zone to 88 Sea Zone 3 japaneseDestroyers moved from 149 Sea Zone to 88 Sea Zone 5 japaneseDestroyers moved from 149 Sea Zone to 83 Sea Zone 1 japaneseSubmarine moved from 149 Sea Zone to 151 Sea Zone 6 japaneseNavalFighters moved from 149 Sea Zone to 151 Sea Zone 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 149 Sea Zone to 163 Sea Zone 2 japaneseNavalFighters moved from Phillippines to 151 Sea Zone 2 japaneseInfantrys moved from Shensi to Hupeh 2 japaneseFighters moved from Shansi to Hupeh -
@colin got a few things here
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAS: Japan gains access to AdvancedSubmarines Japan spend 0 on tech rolls Japan roll 2,4,4,9,7,8,7,11,5 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseDestroyers and 2 japaneseSubmarines moved from 102 Sea Zone to 101 Sea Zone 1 japaneseDestroyer moved from 150 Sea Zone to 88 Sea Zone 3 japaneseDestroyers moved from 149 Sea Zone to 88 Sea Zone 5 japaneseDestroyers moved from 149 Sea Zone to 83 Sea Zone 1 japaneseSubmarine moved from 149 Sea Zone to 151 Sea Zone 6 japaneseNavalFighters moved from 149 Sea Zone to 151 Sea Zone 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 149 Sea Zone to 163 Sea Zone 2 japaneseNavalFighters moved from Phillippines to 151 Sea Zone 2 japaneseInfantrys moved from Shensi to Hupeh 2 japaneseFighters moved from Shansi to Hupeh 1 japaneseInfantry moved from Northwestern Australia to Northern Territory Japan take Northern Territory from Australia 1 japaneseCombatEngineer moved from Northwestern Australia to Southwestern Australia 8 japaneseInfantrys and 4 japaneseMarines moved from Northwestern Australia to Southern Australia 3 japaneseTransports moved from 149 Sea Zone to 148 Sea Zone 4 japaneseInfantrys and 2 japaneseMarines moved from Java to 148 Sea Zone 4 japaneseInfantrys, 2 japaneseMarines and 3 japaneseTransports moved from 148 Sea Zone to 149 Sea Zone 4 japaneseInfantrys and 2 japaneseMarines moved from 149 Sea Zone to Southwestern Australia Combat - Japan Battle in Southwestern Australia Japan attack with 1 japaneseCombatEngineer, 4 japaneseInfantrys and 2 japaneseMarines Britain defend with 2 britishAntiAirGuns; Australia defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishDocks, 2 britishEntrenchments and 1 britishFactory Japan roll dice for 2 japaneseBattleships and 2 japaneseCruisers in Southwestern Australia, round 2 : 4/6 hits, 2.17 expected hits Australia roll dice for 2 britishAntiAirGuns and 2 britishEntrenchments in Southwestern Australia, round 2 : 2/4 hits, 1.67 expected hits 2 britishEntrenchments owned by the Australia, 2 britishAntiAirGuns owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Southwestern Australia Some non-combat units are destroyed: Japan converts britishDocks into different units Japan converts britishFactory into different units Japan win, taking Southwestern Australia from Australia with 1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseMarines remaining. Battle score for attacker is 14 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishAntiAirGuns Casualties for Australia: 2 britishEntrenchments Battle in Hupeh Japan attack with 2 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseAntiAirGun AntiAircraftGun fire in Hupeh : 0/1 hits, 0.08 expected hits Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Hupeh, round 2 : 0/4 hits, 0.83 expected hits China roll dice for 1 chineseAntiAirGun in Hupeh, round 2 : 0/1 hits, 0.17 expected hits AntiAircraftGun fire in Hupeh : 0/1 hits, 0.08 expected hits Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Hupeh, round 3 : 1/4 hits, 0.83 expected hits China roll dice for 1 chineseAntiAirGun in Hupeh, round 3 : 0/1 hits, 0.17 expected hits 1 chineseAntiAirGun owned by the China lost in Hupeh Japan win, taking Hupeh from China with 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAntiAirGun Battle in 151 Sea Zone Japan attack with 8 japaneseNavalFighters and 1 japaneseSubmarine Usa defend with 1 americanDestroyer Japan roll dice for 1 japaneseSubmarine in 151 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 americanDestroyer owned by the Usa lost in 151 Sea Zone Japan win with 8 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Usa: 1 americanDestroyer Battle in 101 Sea Zone Japan attack with 2 japaneseDestroyers and 2 japaneseSubmarines Britain defend with 1 britishDestroyer and 2 britishTransports; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport DepthChargeAttack fire in 101 Sea Zone : 0/2 hits, 0.50 expected hits Japan roll dice for 2 japaneseSubmarines in 101 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 russianSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits Japan roll dice for 2 japaneseDestroyers in 101 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 britishDestroyer, 2 britishTransports, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 2/5 hits, 0.75 expected hits 2 japaneseSubmarines owned by the Japan and 1 russianSubmarine owned by the Russia lost in 101 Sea Zone 2 japaneseDestroyers owned by the Japan retreated to 102 Sea Zone Russia win with 1 britishDestroyer, 2 britishTransports, 1 russianDestroyer and 1 russianTransport remaining. Battle score for attacker is -7 Casualties for Japan: 2 japaneseSubmarines Casualties for Russia: 1 russianSubmarine Battle in 83 Sea Zone Japan attack with 5 japaneseDestroyers Britain defend with 1 britishSubmarine DepthChargeAttack fire in 83 Sea Zone : 3/5 hits, 1.25 expected hits 1 britishSubmarine owned by the Britain lost in 83 Sea Zone Japan win, taking 83 Sea Zone from Neutral with 5 japaneseDestroyers remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in Southern Australia Japan attack with 8 japaneseInfantrys and 4 japaneseMarines Britain defend with 2 britishAntiAirGuns, 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry; Australia defend with 1 Flagpole and 1 Rail Japan roll dice for 8 japaneseInfantrys and 4 japaneseMarines in Southern Australia, round 2 : 1/12 hits, 2.00 expected hits Australia roll dice for 2 britishAntiAirGuns, 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry in Southern Australia, round 2 : 0/5 hits, 1.25 expected hits 1 britishAntiAirGun owned by the Britain lost in Southern Australia Japan roll dice for 8 japaneseInfantrys and 4 japaneseMarines in Southern Australia, round 3 : 2/12 hits, 2.00 expected hits Australia roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry in Southern Australia, round 3 : 1/4 hits, 1.08 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Australia Japan roll dice for 7 japaneseInfantrys and 4 japaneseMarines in Southern Australia, round 4 : 3/11 hits, 1.83 expected hits Australia roll dice for 1 britishArtillery and 1 britishCombatEngineer in Southern Australia, round 4 : 1/2 hits, 0.67 expected hits 1 britishArtillery owned by the Britain, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Australia Japan win, taking Southern Australia from Australia with 6 japaneseInfantrys and 4 japaneseMarines remaining. Battle score for attacker is 13 Casualties for Britain: 2 britishAntiAirGuns, 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry Casualties for Japan: 2 japaneseInfantrys Battle in 163 Sea Zone Japan attack with 2 japaneseNavalFighters and 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 163 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japan roll dice for 2 japaneseNavalFighters in 163 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Britain roll dice for 1 britishDestroyer in 163 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 163 Sea Zone Japan win with 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 88 Sea Zone Japan attack with 4 japaneseDestroyers Britain defend with 1 britishSubmarine DepthChargeAttack fire in 88 Sea Zone : 1/4 hits, 1.00 expected hits 1 britishSubmarine owned by the Britain lost in 88 Sea Zone Japan win, taking 88 Sea Zone from Neutral with 4 japaneseDestroyers remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseNavalFighters moved from 163 Sea Zone to 149 Sea Zone 1 japaneseSubmarine moved from 148 Sea Zone to 149 Sea Zone 2 japaneseNavalFighters moved from 151 Sea Zone to Phillippines 6 japaneseNavalFighters moved from 151 Sea Zone to 149 Sea Zone 2 japaneseFighters moved from Rangoon to French Indochina 2 japaneseNavalFighters moved from Rangoon to Thailand 13 japaneseInfantrys moved from Rangoon to Burma 3 japaneseInfantrys moved from Thailand to French Indochina 1 Train moved from Burma to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 2 japaneseFighters moved from French Indochina to Shansi 7 japaneseArtillerys and 11 japaneseInfantrys moved from Burma to French Indochina 1 japaneseCombatEngineer moved from Burma to French Indochina 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Kwangtung 2 japaneseFighters moved from Hupeh to Shansi 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 4 japaneseMech.Infantrys moved from Shansi to Hunan 2 japaneseInfantrys moved from Shensi to Hunan 1 japaneseInfantry moved from Shansi to Shensi 2 Trucks and 2 japaneseInfantrys moved from Shansi to Hunan 2 Trucks moved from Hunan to Anhwei 2 Trucks, 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Shansi to Kwangtung 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Shantung to Shansi 1 japaneseInfantry moved from Peking to Shansi 1 japaneseTacticalBomber moved from Manchuria to Shanghai 1 Train and 2 japaneseInfantrys moved from Shanghai to Yakut 1 Train moved from Yakut to Northern Manchuria 1 Truck moved from Yakut to Northern Manchuria 1 Truck and 1 japaneseInfantry moved from Northern Manchuria to Far Eastern Republic 1 japaneseCombatEngineer moved from Yakut to Far Eastern Republic 1 japaneseCruiser, 1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 102 Sea Zone 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from Shanghai to Shantung 2 japaneseInfantrys moved from Western Evenki to Eastern Evenki 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Eastern Siberia to Eastern Evenki 1 japaneseCombatEngineer and 1 japaneseParatrooper moved from Kansk to Irkutsk 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseAlpineInfantrys moved from 100 Sea Zone to Far Eastern Republic 4 japaneseTanks moved from Shansi to Hunan 1 japaneseAirTransport moved from Borneo to Japan 1 japaneseAirTransport moved from Northern Manchuria to Tokyo 1 japaneseAirTransport moved from Manchuria to Thailand Purchase Units - Japan Japan buy 2 japaneseArtillerys, 2 japaneseBattleships, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 3 japaneseSubmarines and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in 98 Sea Zone being upgraded or consumed: 2 japaneseHulls 2 japaneseBattleships and 1 japaneseCruiser placed in 98 Sea Zone 2 japaneseSubmarines and 1 japaneseTransport placed in 98 Sea Zone 2 japaneseArtillerys placed in Korea 1 japaneseDestroyer and 1 japaneseSubmarine placed in 96 Sea Zone 1 japaneseInfantry placed in Shanghai 2 japaneseInfantrys placed in Hong Kong Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 86 PUs Units generate 9 techTokens; Japan end with 18 techTokens Purchase Units - Manchuria Manchuria buy 2 japaneseArtillerys and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseArtillerys and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseArtillerys and 1 japaneseInfantry Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 2.33 China : -0.33 DepthChargeAttack fire in 101 Sea Zone : : -0.50 Britain : -0.25 DepthChargeAttack fire in 83 Sea Zone : : 1.75 Australia : -0.67 DepthChargeAttack fire in 88 Sea Zone : : 0.00 AntiAircraftGun fire in Hupeh : : -0.17 Russia : 1.17 -
@colin go for :china: :spain: :united_kingdom: :sweden:
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TripleA Turn Summary: China round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - China China spend 0 on tech rolls China roll 4,9,9,4,6,8 and gets 0 hits Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 3 chineseInfantrys moved from Inner Mongolia to Shensi 2 chineseFighters moved from Chungking to Shensi 3 chineseAlpineInfantrys and 3 chineseArtillerys moved from Inner Mongolia to Hupeh 4 chineseInfantrys moved from Inner Mongolia to Hupeh 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Chungking to Hupeh 3 chineseInfantrys moved from Kweichow to Hupeh 1 chineseTank moved from Yunnan to Kweichow China take Kwangsi from Japan Combat - China Battle in Hupeh China attack with 4 chineseAlpineInfantrys, 3 chineseArtillerys and 9 chineseInfantrys Japan defend with 1 Flagpole and 2 japaneseInfantrys China roll dice for 4 chineseAlpineInfantrys, 3 chineseArtillerys and 9 chineseInfantrys in Hupeh, round 2 : 1/16 hits, 2.50 expected hits Japan roll dice for 2 japaneseInfantrys in Hupeh, round 2 : 2/2 hits, 0.67 expected hits 2 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh China roll dice for 4 chineseAlpineInfantrys, 3 chineseArtillerys and 7 chineseInfantrys in Hupeh, round 3 : 3/14 hits, 2.33 expected hits Japan roll dice for 1 japaneseInfantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh China win, taking Hupeh from Japan with 4 chineseAlpineInfantrys, 3 chineseArtillerys and 6 chineseInfantrys remaining. Battle score for attacker is -3 Casualties for China: 3 chineseInfantrys Casualties for Japan: 2 japaneseInfantrys Battle in Shensi China attack with 2 chineseFighters and 3 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 3 chineseInfantrys in Shensi, round 2 : 1/5 hits, 1.33 expected hits Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shensi China win, taking Shensi from Japan with 2 chineseFighters and 3 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Turning on Edit Mode EDIT: Changing ownership of Kwangsi from China to Japan EDIT: Removing units owned by China from Kweichow: 1 chineseTank EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by China to Hupeh: 1 chineseTank EDIT: Turning off Edit Mode Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseTank moved from Yunnan to Hupeh 3 chineseAntiTankGuns moved from Inner Mongolia to Hupeh 2 chineseInfantrys moved from Northern China to Inner Mongolia 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Yunnan to Hupeh 7 chineseAlpineInfantrys, 8 chineseArtillerys, 1 chineseCombatEngineer and 12 chineseInfantrys moved from Yunnan to Eastern Szechwan 1 chineseInfantry moved from Western Szechwan to Eastern Szechwan 1 Material and 1 Truck moved from Chungking to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Tsinghai 2 chineseInfantrys moved from Tsinghai to Kansu 2 Trucks moved from Yunnan to Kansu 2 chineseFighters moved from Shensi to Chungking 1 chineseCombatEngineer moved from Chungking to Hupeh 2 chineseInfantrys moved from Singkiang to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseEntrenchment, 6 chineseInfantrys and 1 chineseMech.Infantry; Remaining resources: 0 PUs; 6 techTokens; Place Units - China Units in Eastern Szechwan being upgraded or consumed: 1 Material 1 chineseEntrenchment placed in Eastern Szechwan 2 chineseInfantrys and 1 chineseMech.Infantry placed in Chungking 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Singkiang Turn Complete - China China collect 26 PUs; end with 26 PUs Units generate 3 techTokens; China end with 9 techTokensCombat Hit Differential Summary :
China : -1.17 Japan : 1.75 -
TripleA Move Summary: Britain round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Britain Trigger britishaTAA: Britain gains access to AdvancedArtillery Britain spend 0 on tech rolls Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Turning on Edit Mode EDIT: Removing units owned by Spain from Gibraltar: 1 spanishAntiAirGun, 1 spanishArtillery, 2 spanishInfantrys and 1 spanishTank EDIT: Adding units owned by Spain to Southern Spain: 1 spanishAntiAirGun, 1 spanishArtillery, 2 spanishInfantrys and 1 spanishTank EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 britishMarines and 1 britishTransport moved from 17 Sea Zone to 34 Sea Zone 2 britishMarines moved from 34 Sea Zone to Western France 4 britishAlpineInfantrys, 3 britishArtillerys, 5 britishCombatEngineers and 7 britishInfantrys moved from Paris to Western France 1 britishTransport moved from 17 Sea Zone to 21 Sea Zone 2 britishInfantrys moved from Central Britain to 21 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 21 Sea Zone to 34 Sea Zone 2 britishInfantrys moved from Southern Britain to 22 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 22 Sea Zone to 34 Sea Zone 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 4 Sea Zone to 33 Sea Zone 1 britishInfantry and 1 britishMarine moved from 33 Sea Zone to Northern Spain 2 britishInfantrys moved from 34 Sea Zone to Northern Spain 2 britishInfantrys moved from 34 Sea Zone to Northern Spain 1 britishInfantry moved from Bombay to Southern Iran Britain take Southern Iran from Italy 2 britishCruisers moved from 22 Sea Zone to 23 Sea Zone 1 britishBattleship moved from 22 Sea Zone to 23 Sea Zone 2 britishTransports moved from 22 Sea Zone to 23 Sea Zone 3 britishInfantrys moved from London to 23 Sea Zone 3 britishInfantrys moved from 23 Sea Zone to Northern France 2 britishNavalFighters moved from Central Britain to Northern Spain -
@ubernaut might be a scramble
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@colin sorry was on the phone for the last half hour in the lobby now

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@colin hey sorry was rushing a bit when made my japan move meant to actually build material and a art in thailand which is why i moved my air transport there anyway if you're cool with that use this one instead for your NC. If you think this would have affected either china or uk's moves please feel free to disregard.

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TripleA Manual Gamesave Post: Britain round 10
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Britain Trigger britishaTAA: Britain gains access to AdvancedArtillery Britain spend 0 on tech rolls Britain roll 7,9,8,10,10,11,9,5,3 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Turning on Edit Mode EDIT: Removing units owned by Spain from Gibraltar: 1 spanishAntiAirGun, 1 spanishArtillery, 2 spanishInfantrys and 1 spanishTank EDIT: Adding units owned by Spain to Southern Spain: 1 spanishAntiAirGun, 1 spanishArtillery, 2 spanishInfantrys and 1 spanishTank EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishMarines and 1 britishTransport moved from 17 Sea Zone to 34 Sea Zone 2 britishMarines moved from 34 Sea Zone to Western France 4 britishAlpineInfantrys, 3 britishArtillerys, 5 britishCombatEngineers and 7 britishInfantrys moved from Paris to Western France 1 britishTransport moved from 17 Sea Zone to 21 Sea Zone 2 britishInfantrys moved from Central Britain to 21 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 21 Sea Zone to 34 Sea Zone 2 britishInfantrys moved from Southern Britain to 22 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 22 Sea Zone to 34 Sea Zone 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 4 Sea Zone to 33 Sea Zone 1 britishInfantry and 1 britishMarine moved from 33 Sea Zone to Northern Spain 2 britishInfantrys moved from 34 Sea Zone to Northern Spain 2 britishInfantrys moved from 34 Sea Zone to Northern Spain 1 britishInfantry moved from Bombay to Southern Iran Britain take Southern Iran from Italy 2 britishCruisers moved from 22 Sea Zone to 23 Sea Zone 1 britishBattleship moved from 22 Sea Zone to 23 Sea Zone 2 britishTransports moved from 22 Sea Zone to 23 Sea Zone 3 britishInfantrys moved from London to 23 Sea Zone 3 britishInfantrys moved from 23 Sea Zone to Northern France 2 britishNavalFighters moved from Central Britain to Northern Spain Combat - Britain Battle in Northern France Britain attack with 3 britishInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Britain roll dice for 1 britishBattleship and 2 britishCruisers in Northern France, round 2 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 germanInfantry in Northern France, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Northern France Britain win, taking Northern France from Germany with 3 britishInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Western France Britain attack with 4 britishAlpineInfantrys, 3 britishArtillerys, 5 britishCombatEngineers, 7 britishInfantrys and 2 britishMarines Germany defend with 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun, 1 germanDocks, 1 germanEntrenchment and 2 germanInfantrys Britain roll dice for 4 britishAlpineInfantrys, 3 britishArtillerys, 5 britishCombatEngineers, 7 britishInfantrys and 2 britishMarines in Western France, round 2 : 9/21 hits, 4.17 expected hits Germany roll dice for 1 germanAntiAirGun, 1 germanEntrenchment and 2 germanInfantrys in Western France, round 2 : 2/4 hits, 1.25 expected hits 2 germanInfantrys owned by the Germany, 2 britishInfantrys owned by the Britain, 1 germanEntrenchment owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Western France Some non-combat units are destroyed: Britain converts germanDocks into different units Britain win, taking Western France from Germany with 4 britishAlpineInfantrys, 3 britishArtillerys, 5 britishCombatEngineers, 5 britishInfantrys and 2 britishMarines remaining. Battle score for attacker is 10 Casualties for Britain: 2 britishInfantrys Casualties for Germany: 1 germanAntiAirGun, 1 germanEntrenchment and 2 germanInfantrys Battle in Northern Spain Britain attack with 5 britishInfantrys, 1 britishMarine and 2 britishNavalFighters Germany defend with 1 Flagpole and 2 germanInfantrys Britain roll dice for 5 britishInfantrys, 1 britishMarine and 2 britishNavalFighters in Northern Spain, round 2 : 2/8 hits, 1.08 expected hits Germany roll dice for 2 germanInfantrys in Northern Spain, round 2 : 0/2 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Northern Spain Britain win, taking Northern Spain from Germany with 5 britishInfantrys, 1 britishMarine and 2 britishNavalFighters remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Turning on Edit Mode EDIT: Removing units owned by Japan from Thailand: 3 japaneseInfantrys EDIT: Adding units owned by Japan to Thailand: 1 Material and 1 japaneseArtillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Britain : 5.42 Germany : -0.17 -
@colin godamn nice hits btw.

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@redrum is there a way to see this info inside the app itself?

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TripleA Move Summary: Sweden round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Sweden -
@ubernaut back to you
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TripleA Turn Summary: Sweden round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Sweden Trigger LiberationSweden10: Setting switch to false for conditionAttachmentLiberationSweden attached to Sweden Turn Complete - SwedenCombat Hit Differential Summary :
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TripleA Move Summary: Italy round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Italy Trigger italianaTAP: Italy gains access to AdvancedProduction Trigger italianaTADS: Italy gains access to AdvancedDefensiveStructures Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover AdvancedProduction Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 2 italianArtillerys, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks moved from Trans Jordan to Sinai 1 italianAlpineInfantry, 1 italianArtillery and 3 italianInfantrys moved from Iraq to Southern Iran 1 italianNavalFighter and 1 italianStrategicBomber moved from Crete to Sinai 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from 51 Sea Zone to Western Egypt -
@colin gotta quickie here
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TripleA Turn Summary: Italy round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Italy Trigger italianaTAP: Italy gains access to AdvancedProduction Trigger italianaTADS: Italy gains access to AdvancedDefensiveStructures Italy spend 0 on tech rolls Italy roll 2,12,5,6,11,4,11,12,5 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedProduction Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianArtillerys, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks moved from Trans Jordan to Sinai 1 italianAlpineInfantry, 1 italianArtillery and 3 italianInfantrys moved from Iraq to Southern Iran 1 italianNavalFighter and 1 italianStrategicBomber moved from Crete to Sinai 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from 51 Sea Zone to Western Egypt Combat - Italy Egypt scrambles 2 units out of Cairo to defend against the attack in Western Egypt Battle in Southern Iran Italy attack with 1 italianAlpineInfantry, 1 italianArtillery and 3 italianInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianAlpineInfantry, 1 italianArtillery and 3 italianInfantrys in Southern Iran, round 2 : 1/5 hits, 1.17 expected hits Britain roll dice for 1 britishInfantry in Southern Iran, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Southern Iran Italy win, taking Southern Iran from Britain with 1 italianAlpineInfantry, 1 italianArtillery and 3 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Western Egypt Italy attack with 2 italianInfantrys Egypt defend with 1 Flagpole, 1 britishAirfield and 3 britishEntrenchments; Britain defend with 1 britishAirTransport, 3 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 1 britishFighter, 3 britishInfantrys, 2 britishMarines, 3 britishMech.Infantrys, 1 britishParatrooper, 1 britishTacticalBomber and 1 britishTank Italy roll dice for 2 italianBattleships in Western Egypt, round 2 : 3/4 hits, 1.67 expected hits Italy roll dice for 2 italianInfantrys in Western Egypt, round 2 : 0/2 hits, 0.33 expected hits Egypt roll dice for 1 britishAirTransport, 3 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 3 britishEntrenchments, 1 britishFighter, 3 britishInfantrys, 2 britishMarines, 3 britishMech.Infantrys, 1 britishParatrooper, 1 britishTacticalBomber and 1 britishTank in Western Egypt, round 2 : 12/24 hits, 9.17 expected hits 3 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Western Egypt Egypt win with 1 britishAirTransport, 3 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 3 britishEntrenchments, 1 britishFighter, 2 britishMarines, 3 britishMech.Infantrys, 1 britishParatrooper, 1 britishTacticalBomber and 1 britishTank remaining. Battle score for attacker is 3 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 3 britishInfantrys Battle in Sinai Italy attack with 2 italianArtillerys, 2 italianInfantrys, 3 italianMech.Infantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 2 italianTanks Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy roll dice for 2 italianArtillerys, 2 italianInfantrys, 3 italianMech.Infantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 2 italianTanks in Sinai, round 2 : 3/11 hits, 3.42 expected hits Egypt roll dice for 1 britishInfantry in Sinai, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Sinai Italy win, taking Sinai from Egypt with 2 italianArtillerys, 2 italianInfantrys, 3 italianMech.Infantrys, 1 italianNavalFighter, 1 italianStrategicBomber and 2 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Moving scrambled unit from Western Egypt back to originating territory: Cairo Moving scrambled unit from Western Egypt back to originating territory: Cairo Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from Sinai to Southern Caucasus 1 italianNavalFighter moved from Sinai to Crete 1 Truck and 1 italianAntiAirGun moved from Trans Jordan to Sinai 1 italianInfantry moved from Tobruk to 51 Sea Zone 1 italianCombatEngineer moved from Crete to 51 Sea Zone 1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 3 italianSubmarines and 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from 53 Sea Zone to Sinai 1 italianParatrooper moved from Sardinia to 46 Sea Zone 1 italianAlpineInfantry moved from Southern Italy to 46 Sea Zone 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to 49 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 1 italianParatrooper and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 2 italianAlpineInfantrys, 1 italianInfantry and 1 italianParatrooper moved from 51 Sea Zone to Tobruk 1 italianNavalFighter moved from Cyrenaica to Crete 1 italianInfantry and 1 italianMarine moved from Rome to Southern Italy 1 italianAirTransport moved from Southern Italy to Rome 1 italianTacticalBomber moved from Northern Italy to Cyrenaica 1 Train, 1 italianArtillery and 1 italianInfantry moved from Northern Italy to Southern Italy 1 Train moved from Southern Italy to Northern Italy 1 Truck moved from Northern Italy to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome Purchase Units - Italy Italy buy 1 italianFighter, 3 italianInfantrys and 2 italianTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianFighter placed in Northern Italy 3 italianInfantrys placed in Southern Italy 2 italianTransports placed in 49 Sea Zone Activate Technology - Italy Italy activating AdvancedProduction Italy giving technology to Germany: AdvancedProduction Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 35 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 38 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : 2.58 Italy : 0.42 Britain : -0.33 -
@colin go for :united_states:
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