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    TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin go for :russia:

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Russia round 20

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 20
        
            Research Technology - Russia
                Russia spend 0 on tech rolls
                    Russia roll 11,11,10,4,5,6,1,5,7,8,5,9,12,6,11,4,10,8,7,7,5,2,3,5,10,3,8 and gets 1 hit
                Russia removing all Technology Tokens after successful research.
                Russia discover ImprovedProduction
        
            Combat Move - Russia
                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                1 russianAirTransport and 1 russianParatrooper moved from Moscow to Leningrad
                1 russianFighter moved from Moscow to Caucasus
                2 russianInfantrys moved from Southern Caucasus to Caucasus
                3 russianFighters moved from Volgarod to Caucasus
                1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys moved from Kansk to Eastern Siberia
        
            Combat - Russia
                Russia lands units in Leningrad
                Russia creates battle in territory Leningrad
                    Some non-combat units are destroyed: 
                Battle in Caucasus
                    Russia attack with 4 russianFighters and 2 russianInfantrys
                    Germany defend with 1 Flagpole and 2 germanInfantrys
                        Russia roll dice for 4 russianFighters and 2 russianInfantrys in Caucasus, round 2 : 2/6 hits, 1.67 expected hits
                        Germany roll dice for 2 germanInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits
                        2 germanInfantrys owned by the Germany lost in Caucasus
                    Russia win, taking Leningrad from Germany, taking Caucasus from Germany with 4 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6
                    Casualties for Germany: 2 germanInfantrys
                Battle in Eastern Siberia
                    Russia attack with 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys
                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                        Russia roll dice for 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys in Eastern Siberia, round 2 : 3/20 hits, 3.67 expected hits
                        Japan roll dice for 1 japaneseInfantry in Eastern Siberia, round 2 : 0/1 hits, 0.33 expected hits
                        1 japaneseInfantry owned by the Japan lost in Eastern Siberia
                    Russia win, taking Eastern Siberia from Japan with 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 13 russianInfantrys remaining. Battle score for attacker is 3
                    Casualties for Japan: 1 japaneseInfantry
        
            Non Combat Move - Russia
                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger AltayLLRussia2: China takes ownership of territory Altay
                Trigger russianProd1: Russia has 1 Material placed in Moscow
                1 russianAirTransport moved from Leningrad to Vologda
                3 russianInfantrys moved from Volgarod to Stalingrad
                3 russianFighters moved from Caucasus to Volgarod
                1 russianFighter moved from Caucasus to Stalingrad
                2 russianInfantrys moved from Siberia to Novosibirsk
                2 russianInfantrys moved from Omsk to Novosibirsk
                1 russianAntiAirGun and 1 russianMech.Infantry moved from Kansk to Novosibirsk
                1 Train and 2 russianInfantrys moved from Urals to Moscow
                1 Train moved from Moscow to Urals
                3 russianInfantrys moved from Vologda to Moscow
                3 Trucks moved from Moscow to Omsk
                2 Trucks moved from Stalingrad to Novosibirsk
                1 Truck moved from Stalingrad to Novosibirsk
                1 russianAntiTankGun moved from Moscow to Vologda
                1 Train and 1 russianAntiAirGun moved from Moscow to Vologda
                1 Train moved from Vologda to Urals
        
            Purchase Units - Russia
                Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun and 13 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Russia
                3 russianInfantrys placed in Southern Caucasus
                1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianInfantry placed in Stalingrad
                4 russianInfantrys placed in Moscow
                2 russianInfantrys placed in Omsk
                2 russianInfantrys placed in Vologda
                1 russianInfantry placed in Volgarod
        
            Activate Technology - Russia
                Russia activating ImprovedProduction
        
            Turn Complete - Russia
                Russia collect 49 PUs; end with 49 PUs
                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 52 PUs
                Units generate 9 techTokens; Russia end with 9 techTokens
        

        Combat Hit Differential Summary :

        Japan : -0.33
        Germany : -0.50
        Russia : -0.33
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Japan round 20

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 20
            
                Research Technology - Japan
                    Japan spend 0 on tech rolls
            
                Combat Move - Japan
                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                    1 japaneseInfantry moved from Irkutsk to Kansk
                          Japan take Kansk from Russia
                    1 japaneseInfantry moved from Yunnan to Kweichow
                    2 japaneseFighters and 3 japaneseInfantrys moved from Hunan to Kweichow
                    2 japaneseFighters moved from French Indochina to Kweichow
                    1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to Kweichow
                    2 japaneseFighters moved from Shansi to Kweichow
                    1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from Palau Island to 130 Sea Zone
                    4 japaneseBattleships, 1 japaneseCombatEngineer, 4 japaneseCruisers, 7 japaneseInfantrys, 2 japaneseMarines and 5 japaneseTransports moved from 130 Sea Zone to 123 Sea Zone
                    1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from 123 Sea Zone to Marianas Island
                    7 japaneseNavalFighters moved from 130 Sea Zone to Marianas Island
                    1 japaneseNavalFighter moved from Japan to Marianas Island
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin got a quickie here

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut sorry wasn't around yesterday, but I am today

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin up for battle

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut sorry for some reason the email notifications haven't been showing up lately, but I'm ready now

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Thailand round 20

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 20
                      
                          Training Troops - Manchuria
                              Manchuria collect 0 PUs; end with 11 PUs
                      
                          Consolidating - Thailand
                              Thailand collect 0 PUs; end with 9 PUs
                      
                          Research Technology - Japan
                              Japan spend 0 on tech rolls
                                  Japan roll 1,6,5,10,2,1,11,7,4 and gets 0 hits
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                              1 japaneseInfantry moved from Irkutsk to Kansk
                                    Japan take Kansk from Russia
                              1 japaneseInfantry moved from Yunnan to Kweichow
                              2 japaneseFighters and 3 japaneseInfantrys moved from Hunan to Kweichow
                              2 japaneseFighters moved from French Indochina to Kweichow
                              1 japaneseFighter and 1 japaneseTacticalBomber moved from Thailand to Kweichow
                              2 japaneseFighters moved from Shansi to Kweichow
                              1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from Palau Island to 130 Sea Zone
                              4 japaneseBattleships, 1 japaneseCombatEngineer, 4 japaneseCruisers, 7 japaneseInfantrys, 2 japaneseMarines and 5 japaneseTransports moved from 130 Sea Zone to 123 Sea Zone
                              1 japaneseCombatEngineer, 7 japaneseInfantrys and 2 japaneseMarines moved from 123 Sea Zone to Marianas Island
                              7 japaneseNavalFighters moved from 130 Sea Zone to Marianas Island
                              1 japaneseNavalFighter moved from Japan to Marianas Island
                      
                          Combat - Japan
                              Battle in Kweichow
                                  Japan attack with 7 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber
                                  China defend with 1 Flagpole, 1 chineseAntiAirGun and 3 chineseInfantrys
                                      AntiAircraftGun fire in Kweichow : 0/1 hits, 0.17 expected hits
                                      Japan roll dice for 7 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber in Kweichow, round 2 : 4/12 hits, 4.00 expected hits
                                      China roll dice for 1 chineseAntiAirGun and 3 chineseInfantrys in Kweichow, round 2 : 0/4 hits, 1.17 expected hits
                                      3 chineseInfantrys owned by the China and 1 chineseAntiAirGun owned by the China lost in Kweichow
                                  Japan win, taking Kweichow from China with 7 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 13
                                  Casualties for China: 1 chineseAntiAirGun and 3 chineseInfantrys
                              Battle in Marianas Island
                                  Japan attack with 1 japaneseCombatEngineer, 7 japaneseInfantrys, 2 japaneseMarines and 8 japaneseNavalFighters
                                  Britain defend with 1 Flagpole, 2 britishInfantrys and 2 britishMarines
                                      Japan roll dice for 4 japaneseBattleships and 4 japaneseCruisers in Marianas Island, round 2 : 4/12 hits, 4.33 expected hits
                                      Britain roll dice for 2 britishInfantrys and 2 britishMarines in Marianas Island, round 2 : 2/4 hits, 1.50 expected hits
                                      2 britishInfantrys owned by the Britain, 2 britishMarines owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Marianas Island
                                  Japan win, taking Marianas Island from Britain with 1 japaneseCombatEngineer, 5 japaneseInfantrys, 2 japaneseMarines and 8 japaneseNavalFighters remaining. Battle score for attacker is 8
                                  Casualties for Japan: 2 japaneseInfantrys
                                  Casualties for Britain: 2 britishInfantrys and 2 britishMarines
                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                              8 japaneseNavalFighters moved from Marianas Island to 123 Sea Zone
                              2 japaneseFighters moved from Kweichow to Thailand
                              2 japaneseFighters moved from Kweichow to Shansi
                              1 japaneseFighter and 1 japaneseTacticalBomber moved from Kweichow to French Indochina
                              2 japaneseFighters moved from Kweichow to Hunan
                              1 Material and 1 japaneseAirTransport moved from Shanghai to Hunan
                              1 japaneseAirTransport moved from Hunan to Shanghai
                              2 japaneseAirTransports moved from Shanghai to Tokyo
                              2 japaneseAirTransports moved from Japan to Tokyo
                              1 japaneseAirTransport moved from French Indochina to Tokyo
                              2 japaneseTransports moved from 96 Sea Zone to 99 Sea Zone
                              4 japaneseDestroyers and 1 japaneseSubmarine moved from 96 Sea Zone to 123 Sea Zone
                              4 japaneseCarriers, 2 japaneseDestroyers and 2 japaneseSubmarines moved from 130 Sea Zone to 123 Sea Zone
                              3 japaneseSubmarines moved from 148 Sea Zone to 128 Sea Zone
                              1 Train and 2 japaneseArtillerys moved from Manchuria to Shansi
                              1 Train moved from Shansi to Shanghai
                              1 Train and 2 japaneseInfantrys moved from Shanghai to Shansi
                              1 Train and 2 japaneseArtillerys moved from Korea to Yakut
                              1 Train moved from Yakut to Peking
                              1 japaneseMech.Infantry moved from Irkutsk to Yakut
                              1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Yakut to Irkutsk
                              1 Material and 1 Truck moved from Shansi to Hunan
                              1 Truck moved from Hunan to Kwangtung
                              2 Trucks moved from Anhwei to Shanghai
                              1 Truck and 1 japaneseAntiAirGun moved from Shanghai to Shansi
                              1 Truck and 1 japaneseAntiAirGun moved from Shanghai to Hunan
                              1 Truck moved from Hunan to French Indochina
                              1 Material and 1 Truck moved from French Indochina to Burma
                              2 Trucks moved from Hunan to Peking
                              1 japaneseInfantry moved from Manchuria to Peking
                              1 japaneseInfantry moved from Peking to Shansi
                              1 japaneseInfantry moved from Shensi to Hunan
                              1 japaneseInfantry moved from Shansi to Shensi
                              1 japaneseCombatEngineer moved from Shanghai to Anhwei
                              1 japaneseInfantry moved from Hong Kong to Kwangtung
                              1 japaneseInfantry moved from Burma to Yunnan
                              2 japaneseInfantrys moved from Rangoon to Burma
                              3 japaneseInfantrys moved from Thailand to Burma
                              1 japaneseCombatEngineer moved from Tokyo to Japan
                              8 japaneseArtillerys and 8 japaneseInfantrys moved from Irkutsk to Western Evenki
                      
                          Purchase Units - Japan
                              Japan buy 1 Rail, 2 japaneseAlpineInfantrys, 2 japaneseCombatEngineers, 2 japaneseDestroyers, 2 japaneseEntrenchments, 6 japaneseInfantrys, 2 japaneseMarines, 2 japaneseSubmarines and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
                      
                          Place Units - Japan
                              Units in Irkutsk being upgraded or consumed: 1 Material
                              1 japaneseEntrenchment and 2 japaneseInfantrys placed in Irkutsk
                              Units in Hunan being upgraded or consumed: 2 Materials
                              1 Rail and 1 japaneseEntrenchment placed in Hunan
                              1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 1 japaneseMarine placed in Kyushu Shikoku
                              1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseMarine placed in Tokyo
                              Japan undo move 4.
                              1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine placed in Tokyo
                              1 japaneseDestroyer, 2 japaneseSubmarines and 1 japaneseTransport placed in 99 Sea Zone
                              1 japaneseDestroyer placed in 99 Sea Zone
                              1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hong Kong
                              2 japaneseInfantrys placed in Shanghai
                      
                          Turn Complete - Japan
                              Japan collect 82 PUs; end with 82 PUs
                              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 85 PUs
                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 88 PUs
                              Units generate 9 techTokens; Japan end with 18 techTokens
                              Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                      
                          Purchase Units - Manchuria
                              Manchuria buy 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Manchuria
                              1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                      
                          Turn Complete - Manchuria
                              Manchuria collect 11 PUs; end with 11 PUs
                              Some Units in Manchuria change ownership: 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry
                      
                          Purchase Units - Thailand
                              Thailand repair damage of 1x Rail; Remaining resources: 8 PUs; 
                              Thailand buy 1 japaneseArtillery, 1 japaneseEntrenchment and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Thailand
                              Units in Burma being upgraded or consumed: 1 Material
                              1 japaneseEntrenchment placed in Burma
                              1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
                      
                          Turn Complete - Thailand
                              Thailand collect 9 PUs; end with 9 PUs
                              Units Change Ownership
                                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                  Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                      

                      Combat Hit Differential Summary :

                      AntiAircraftGun fire in Kweichow : : -0.17
                      Japan : -0.33
                      China : -1.17
                      Britain : 0.50
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin go for :china: :spain: :united_kingdom: :sweden:

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Sweden round 20

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 20
                          
                              Combat Move - Sweden
                                  Trigger LiberationSweden10: Setting switch to false for conditionAttachmentLiberationSweden attached to Sweden
                          
                              Turn Complete - Sweden
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Move Summary: Italy round 20

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 20
                              
                                  Research Technology - Italy
                                      Italy spend 0 on tech rolls
                                      Italy removing all Technology Tokens after successful research.
                                      Italy discover ImprovedTacticalBombers
                              
                                  Combat Move - Italy
                                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                      2 italianAlpineInfantrys and 1 italianArtillery moved from Northern Iran to Southern Iran
                                      1 italianAlpineInfantry, 1 italianArtillery and 1 italianParatrooper moved from Northern Iran to Eastern Iran
                                      2 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from Eastern Turkey to Iraq
                                      1 italianCombatEngineer and 1 italianMarine moved from Cairo to 72 Sea Zone
                                      2 italianArtillerys moved from Abyssinia to 72 Sea Zone
                                      1 italianArtillery, 1 italianCombatEngineer, 5 italianInfantrys and 3 italianMarines moved from Kenya Uganda to 76 Sea Zone
                                      1 italianTransport moved from 76 Sea Zone to 73 Sea Zone
                                      2 italianCombatEngineers moved from Abyssinia to 73 Sea Zone
                                      1 italianArtillery, 2 italianBattleships, 1 italianCombatEngineer, 2 italianCruisers, 5 italianDestroyers, 5 italianInfantrys, 3 italianMarines, 5 italianSubmarines and 5 italianTransports moved from 76 Sea Zone to 75 Sea Zone
                                      2 italianCombatEngineers and 1 italianTransport moved from 73 Sea Zone to 75 Sea Zone
                                      2 italianArtillerys, 1 italianCombatEngineer, 1 italianDestroyer, 1 italianMarine, 1 italianSubmarine and 2 italianTransports moved from 72 Sea Zone to 75 Sea Zone
                                      3 italianArtillerys, 4 italianCombatEngineers, 5 italianInfantrys and 4 italianMarines moved from 75 Sea Zone to Bombay
                                      3 italianFighters, 3 italianNavalFighters, 1 italianStrategicBomber and 2 italianTacticalBombers moved from Abyssinia to Bombay
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin got a somwhat biggie here

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0

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