TSH vs DS game 3
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour and 2 destroyers; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship moved from 38 Sea Zone to 35 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 bomber moved from Japan to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from Formosa to Fukien 1 fighter moved from Manchuria to Fukien 1 infantry moved from Kiangsu to Manchuria Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 fighter Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 26 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from Fukien to Manchuria 1 fighter moved from Fukien to Manchuria Place Units - Japanese 1 armour placed in Japan 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Americans : -0.33 Chinese : 0.67 Japanese : 1.00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 armour moved from Archangel to Belorussia 3 infantry moved from Archangel to Belorussia 3 infantry moved from Karelia S.S.R. to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 2 armour moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 bomber and 6 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 bomber and 6 infantry in Belorussia, round 2 : 3/8 hits, 2.17 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Eastern Ukraine Russians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Eastern Ukraine, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 2 armour, 1 artillery and 1 fighter in Eastern Ukraine, round 4 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Eastern Ukraine, round 4 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour and 1 fighter in Eastern Ukraine, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 armour, 1 artillery and 3 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Eastern Ukraine to Caucasus 1 bomber moved from Belorussia to Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Urals to Archangel 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 aaGun moved from Karelia S.S.R. to Archangel Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.83 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,3 and gets 0 hits Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery moved from East Poland to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery moved from Morocco Algeria to Libya 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 destroyer moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 3 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from East Poland to Eastern Ukraine 1 fighter moved from Bulgaria Romania to Eastern Ukraine 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 armour, 2 fighters and 6 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.00 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 cruiser and 1 destroyer Battle in Eastern Ukraine Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Germany 1 fighter moved from Eastern Ukraine to Germany 1 fighter moved from Eastern Ukraine to Poland 1 bomber moved from 12 Sea Zone to Germany 3 infantry moved from Germany to France 1 armour moved from Germany to France 1 armour moved from Northwestern Europe to France 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Ukraine to East Poland 2 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Poland to Baltic States Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1.67 British : 0.83 Russians : -1.17 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 2 factories; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone 2 armour and 2 infantry moved from 3 Sea Zone to Norway 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 battleship moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from India to Burma 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Australia to India Combat - British Battle in Norway British attack with 2 armour and 2 infantry Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 armour and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway British roll dice for 2 armour in Norway, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Burma British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Burma, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Burma, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Eastern Canada to Western Canada 1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 factory placed in Australia Turn Complete - British British collect 36 PUs; end with 37 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -1.17 Japanese : -1.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 fighter moved from Italy to Libya Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 4,4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 3 destroyers; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 destroyer moved from 20 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 53 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Japanese roll dice for 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship and 1 bomber in 53 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from 53 Sea Zone to Eastern United States 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - Americans 1 destroyer placed in 56 Sea Zone 2 destroyers placed in 10 Sea Zone Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Yunnan to Fukien 1 infantry moved from Hupeh to Fukien 1 infantry moved from Sikang to Yunnan 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Chinghai to Sikang Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Fukien, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Sikang Place Units - Chinese 3 infantry placed in Hupeh Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -2.33 Chinese : 0.17 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory, 2 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 59 Sea Zone 1 bomber moved from Caroline Islands to Fukien 1 fighter moved from 35 Sea Zone to Fukien 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Manchuria to Fukien 1 infantry moved from Kiangsu to Manchuria 1 fighter moved from 35 Sea Zone to Fukien Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Fukien Japanese attack with 1 armour, 1 bomber, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Fukien, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Fukien to Manchuria 2 fighters moved from Fukien to French Indo-China Thailand 1 fighter moved from 59 Sea Zone to Manchuria 1 bomber moved from Fukien to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 armour and 2 infantry placed in Japan 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Belorussia to Archangel 3 infantry moved from Belorussia to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine 4 infantry moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 armour moved from Caucasus to Archangel Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 1 bomber, 1 fighter and 5 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber, 1 fighter and 5 infantry in Eastern Ukraine, round 2 : 2/7 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 bomber moved from Eastern Ukraine to Russia 1 fighter moved from Eastern Ukraine to Archangel Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 0.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 49 PUs; 2 techTokens; Germans buy 1 aaGun, 4 armour and 7 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Poland to Belorussia 2 infantry moved from Libya to Morocco Algeria 2 armour moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from France to Poland 3 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 5 infantry moved from Germany to Poland 1 fighter moved from Germany to Belorussia 1 fighter moved from Germany to Morocco Algeria 1 fighter moved from Germany to Morocco Algeria 1 infantry moved from Karelia S.S.R. to Finland Combat - Germans Battle in Belorussia Germans attack with 1 armour, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 fighters and 2 infantry in Belorussia, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 19 Casualties for Americans: 1 destroyer and 2 transports Battle in Morocco Algeria Germans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 3/7 hits, 2.83 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 3 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 2 fighters moved from Morocco Algeria to Libya 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 infantry placed in Karelia S.S.R. 4 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 2.67 Americans : -1.33 Russians : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 10 on tech rolls British roll 1,5 and gets 0 hits Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 destroyer moved from 15 Sea Zone to 33 Sea Zone 1 transport moved from 27 Sea Zone to 33 Sea Zone 2 infantry moved from Burma to India 2 armour moved from Norway to Finland 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from Egypt to India 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Finland Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in 5 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Finland British attack with 2 armour, 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom Place Units - British 1 fighter placed in Australia 1 artillery and 2 infantry placed in India 1 submarine placed in 39 Sea Zone British undo move 2. 1 submarine placed in 35 Sea Zone 1 artillery and 1 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -2.17 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from Libya to Egypt 3 infantry moved from Libya to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry British defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 4/7 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 2 : 2/5 hits, 1.83 expected hits 1 artillery owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya Place Units - Italians 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 3,3,2 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 infantry moved from Central United States to Western United States 1 battleship moved from 53 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 2 bombers moved from United Kingdom to Germany 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 bomber moved from Eastern United States to 12 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in 12 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 bomber and 1 fighter moved from 12 Sea Zone to United Kingdom Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 2 transports placed in 56 Sea Zone Americans undo move 2. 1 transport placed in 56 Sea Zone 1 transport placed in 10 Sea Zone Combat Move - Chinese 3 infantry moved from Hupeh to Fukien 1 infantry moved from Yunnan to Fukien 1 fighter moved from Sikang to Fukien 1 infantry moved from Sikang to Yunnan 1 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 4 infantry in Fukien, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Fukien, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kiangsu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Sikang Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.50 Chinese : 0.50 Japanese : 0.17 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,4 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien 2 armour moved from 61 Sea Zone to Fukien 3 infantry moved from Manchuria to Kiangsu 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 61 Sea Zone 1 battleship moved from 36 Sea Zone to 61 Sea Zone 1 fighter moved from French Indo-China Thailand to Fukien 1 bomber moved from French Indo-China Thailand to Fukien 1 fighter moved from French Indo-China Thailand to Kiangsu 2 fighters moved from Manchuria to Kiangsu 1 destroyer moved from 36 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 2 armour, 1 bomber, 1 fighter and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 battleships in Fukien, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Fukien, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 3 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters and 3 infantry in Kiangsu, round 2 : 5/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Kiangsu to Manchuria 1 fighter moved from Kiangsu to Manchuria 1 fighter moved from Kiangsu to Manchuria 1 bomber moved from Fukien to Manchuria Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 destroyer placed in 62 Sea Zone 2 armour and 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 2.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 artillery and 2 infantry moved from Ukraine to Bulgaria Romania 1 artillery and 2 infantry moved from Caucasus to Ukraine 3 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from Eastern Ukraine to Belorussia 6 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Archangel to Belorussia 1 bomber moved from Russia to Karelia S.S.R. 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Combat - Russians Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Bulgaria Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belorussia Russians attack with 1 fighter and 5 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter and 5 infantry in Belorussia, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 fighter and 4 infantry in Belorussia, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 fighter and 4 infantry in Belorussia, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Archangel 1 bomber moved from Karelia S.S.R. to Russia Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -2.17 AA fire in Karelia S.S.R. : : -0.17 Russians : -3.00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans repair damage of 4x factory, 7x factory; Remaining resources: 39 PUs; 0 techTokens; Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour moved from Karelia S.S.R. to Finland 1 armour moved from Libya to Trans-Jordan 2 fighters moved from Libya to Trans-Jordan 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to Morocco Algeria 2 infantry moved from 14 Sea Zone to Libya 3 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from East Poland to Belorussia 4 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Belorussia 4 armour moved from Germany to Bulgaria Romania 1 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 2 fighters moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to Belorussia 2 armour moved from Morocco Algeria to Egypt 2 infantry moved from Germany to Poland Combat - Germans Battle in Bulgaria Romania Germans attack with 4 armour and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 armour and 4 infantry in Bulgaria Romania, round 2 : 5/8 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belorussia Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 bomber and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour and 1 bomber in Belorussia, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Germans roll dice for 1 bomber in Belorussia, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits retreated to Belorussia Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Finland Germans attack with 3 armour, 2 fighters and 3 infantry British defend with 2 armour, 1 artillery and 1 infantry Germans roll dice for 3 armour, 2 fighters and 3 infantry in Finland, round 2 : 2/8 hits, 3.00 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 4/4 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland Germans roll dice for 2 armour and 2 fighters in Finland, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 2 armour in Finland, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland Germans roll dice for 1 armour and 2 fighters in Finland, round 4 : 0/3 hits, 1.50 expected hits British roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 2 fighters in Finland, round 5 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour in Finland, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland Germans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Germans: 3 armour and 3 infantry Casualties for British: 2 armour, 1 artillery and 1 infantry Battle in Trans-Jordan Germans attack with 1 armour and 2 fighters British defend with 1 infantry Germans roll dice for 1 armour and 2 fighters in Trans-Jordan, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Trans-Jordan to Libya 1 fighter moved from Trans-Jordan to Libya 1 bomber moved from Belorussia to Germany 2 fighters moved from Finland to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Baltic States Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.50 British : 3.00 Russians : 1.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 1 armour, 4 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Italian Africa 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 39 Sea Zone to 38 Sea Zone 2 transports moved from 4 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe 2 fighters moved from United Kingdom to Northwestern Europe 1 bomber moved from United Kingdom to Northwestern Europe 1 infantry moved from India to Persia Combat - British Battle in Northwestern Europe British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Northwestern Europe, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber, 2 fighters and 1 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Northwestern Europe to United Kingdom 1 bomber moved from Northwestern Europe to United Kingdom 1 destroyer moved from 5 Sea Zone to 6 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in India British undo move 1. 2 artilleries and 1 infantry placed in India 1 bomber placed in Australia 1 submarine placed in 39 Sea Zone 1 armour, 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Libya to Anglo-Egypt Sudan 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 armour moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo-Egypt Sudan to Egypt Place Units - Italians 1 armour and 1 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.67 British : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 3 bombers moved from United Kingdom to Germany 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 battleship moved from 56 Sea Zone to 53 Sea Zone 2 destroyers moved from 56 Sea Zone to 52 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 1.00 expected hits Bombing raid in Germany rolls: 5,1,4 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Battle in Wake Island Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Germany to United Kingdom Place Units - Americans 1 armour, 1 bomber and 1 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67 AA fire in Germany : : -1.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 3 armour, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 60 Sea Zone to 53 Sea Zone 1 destroyer moved from 50 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 bomber moved from Manchuria to 53 Sea Zone 1 battleship moved from 61 Sea Zone to 52 Sea Zone 1 destroyer moved from 61 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Manchuria to 52 Sea Zone 3 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan 3 infantry moved from Kiangsu to Hupeh 1 infantry moved from Fukien to 61 Sea Zone 1 armour moved from Fukien to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from 52 Sea Zone to Wake Island 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 carrier moved from 61 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to Hupeh 1 fighter moved from Manchuria to Hupeh 1 fighter moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport Americans defend with 2 destroyers and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 52 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 52 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 52 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 52 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 52 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 2 destroyers and 1 transport Battle in Hupeh Japanese attack with 2 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuan Japanese attack with 1 armour, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 53 Sea Zone Japanese attack with 2 bombers and 2 destroyers Americans defend with 1 battleship Japanese roll dice for 2 bombers and 2 destroyers in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 9 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Wake Island Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from Suiyuan to Fukien 2 fighters moved from Hupeh to French Indo-China Thailand Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 2 armour and 2 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.67 Japanese : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 fighter and 6 infantry moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 5 infantry moved from Eastern Ukraine to Ukraine 1 artillery moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Persia 6 infantry moved from Russia to Archangel 6 infantry moved from Russia to Belorussia 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport; Italians defend with 1 cruiser and 2 destroyers Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 14 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Italians: 1 destroyer Battle in Karelia S.S.R. Russians attack with 2 armour, 1 bomber, 1 fighter and 7 infantry Germans defend with 1 aaGun, 1 factory, 2 fighters and 6 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour, 1 bomber, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.33 expected hits Germans roll dice for 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 5/8 hits, 3.33 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 fighters owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 6 infantry Casualties for Germans: 2 fighters and 6 infantry Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Ukraine Place Units - Russians 3 armour, 1 fighter and 2 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 1.00 Italians : -1.33 AA fire in Karelia S.S.R. : : -0.67 Russians : 3.50
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