TSH vs DS game 3
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,2 and gets 0 hits Purchase Units - British British buy 6 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 1 destroyer moved from 49 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 48 Sea Zone to 50 Sea Zone 1 cruiser moved from 39 Sea Zone to 50 Sea Zone 3 artilleries, 2 fighters and 4 infantry moved from Burma to French Indo-China Thailand 2 fighters moved from India to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 1 infantry moved from India to Burma 1 infantry moved from Italian Africa to Rhodesia 1 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 3 infantry moved from 5 Sea Zone to Poland 2 fighters moved from United Kingdom to Poland 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in French Indo-China Thailand British attack with 3 artilleries, 1 bomber, 4 fighters and 4 infantry Japanese defend with 2 armour, 3 fighters and 3 infantry British roll dice for 3 artilleries, 1 bomber, 4 fighters and 4 infantry in French Indo-China Thailand, round 2 : 7/12 hits, 4.83 expected hits Japanese roll dice for 2 armour, 3 fighters and 3 infantry in French Indo-China Thailand, round 2 : 4/8 hits, 4.00 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the British lost in French Indo-China Thailand British roll dice for 3 artilleries, 1 bomber and 4 fighters in French Indo-China Thailand, round 3 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 33 Casualties for British: 1 artillery and 4 infantry Casualties for Japanese: 2 armour, 3 fighters and 3 infantry Battle in Borneo British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Rhodesia British attack with 1 infantry Germans defend with 1 armour British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Rhodesia Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 50 Sea Zone British attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 50 Sea Zone British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 36 Sea Zone British attack with 2 destroyers Japanese defend with 1 destroyer and 1 submarine British roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 destroyers in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 destroyers Casualties for Japanese: 1 destroyer and 1 submarine Battle in Poland British attack with 1 armour, 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Poland British win, taking Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from Poland to Baltic States 4 fighters moved from French Indo-China Thailand to India 1 bomber moved from French Indo-China Thailand to India Place Units - British 3 armour placed in India British undo move 1. 2 armour placed in India 1 transport placed in 35 Sea Zone 4 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.83 British : 4.67 Japanese : 0.83 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 destroyer moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 artillery moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 armour moved from Italian Africa to Anglo-Egypt Sudan 1 armour moved from French West Africa to Anglo-Egypt Sudan 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from Italy to Czechoslovakia Hungary 1 armour moved from Italy to Czechoslovakia Hungary 2 infantry moved from Italy to Balkans 1 fighter moved from Anglo-Egypt Sudan to 35 Sea Zone Combat - Italians Battle in 35 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Morocco Algeria Italians attack with 1 armour and 1 infantry Americans defend with 1 armour and 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Italians 1 fighter moved from 35 Sea Zone to Anglo-Egypt Sudan Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.83 Americans : -0.83 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,3 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 transports moved from 12 Sea Zone to 10 Sea Zone 3 bombers moved from United Kingdom to Germany 1 cruiser moved from 12 Sea Zone to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 3 submarines moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 1.00 expected hits Bombing raid in Germany rolls: 5,2,1 and causes: 8 damage to unit: factory Bombing raid in Germany causes 8 damage total. Non Combat Move - Americans 3 bombers moved from Germany to United Kingdom Place Units - Americans 1 armour and 2 infantry placed in Western United States 1 armour, 1 artillery, 1 bomber and 1 infantry placed in Eastern United States Combat Move - Chinese 2 infantry moved from Yunnan to Hupeh 1 infantry moved from Sikang to Chinghai 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Chinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 AA fire in Germany : : -1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo-China Thailand 2 infantry moved from Fukien to French Indo-China Thailand 2 infantry moved from Ningxia to Sikang 2 infantry moved from Suiyuan to Hupeh 1 armour moved from Ningxia to Sikang 1 armour moved from Manchuria to Hupeh 1 armour moved from Ningxia to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 2 submarines moved from 62 Sea Zone to 50 Sea Zone 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 53 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to French Indo-China Thailand 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to 50 Sea Zone 1 fighter moved from 53 Sea Zone to 49 Sea Zone 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in French Indo-China Thailand Japanese attack with 1 armour, 1 bomber and 2 infantry British defend with 2 artilleries Japanese roll dice for 1 armour, 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 artilleries in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese roll dice for 1 armour, 1 bomber and 2 infantry in French Indo-China Thailand, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in 50 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport British defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 cruiser owned by the British and 1 submarine owned by the British lost in 50 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 18 Casualties for British: 1 cruiser and 1 submarine Battle in Hupeh Japanese attack with 2 armour and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Hupeh, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 2 armour and 2 infantry in Hupeh, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 49 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 bomber moved from French Indo-China Thailand to Fukien 1 bomber moved from 50 Sea Zone to Japan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 2 fighters and 1 infantry placed in Japan 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -1.00 Chinese : -0.67 Japanese : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Ukraine to Bulgaria Romania 6 infantry moved from Belorussia to East Poland 1 armour moved from Baltic States to Bulgaria Romania 2 infantry moved from Karelia S.S.R. to Baltic States 1 fighter moved from Belorussia to Bulgaria Romania 1 artillery and 5 infantry moved from Eastern Ukraine to East Poland 4 infantry moved from Caucasus to Ukraine 3 armour moved from Russia to East Poland 1 bomber moved from Russia to Germany Combat - Russians Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Bulgaria Romania Russians attack with 1 armour, 2 fighters and 5 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 2 fighters and 5 infantry in Bulgaria Romania, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 3 infantry in Bulgaria Romania, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in East Poland Russians attack with 3 armour, 1 artillery and 11 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 1 artillery and 11 infantry in East Poland, round 2 : 4/15 hits, 3.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 3 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Belorussia to East Poland 2 fighters moved from Bulgaria Romania to Baltic States Place Units - Russians 2 armour placed in Karelia S.S.R. 3 armour and 1 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 0.83 AA fire in Germany : : 0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 26 PUs; 0 techTokens; Germans buy 2 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 artillery moved from Libya to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Balkans 2 fighters moved from Germany to 5 Sea Zone 2 bombers moved from Germany to 5 Sea Zone 4 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland Combat - Germans Battle in 5 Sea Zone Germans attack with 2 bombers and 2 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 5 Sea Zone 2 transports owned by the British lost in 5 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Germans: 1 bomber and 2 fighters Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Battle in Poland Germans attack with 3 armour and 4 infantry British defend with 1 armour and 2 infantry Germans roll dice for 3 armour and 4 infantry in Poland, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 1 armour and 2 infantry in Poland, round 2 : 3/3 hits, 1.17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Poland Germans roll dice for 3 armour and 1 infantry in Poland, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Poland Germans win, taking Poland from British with 3 armour remaining. Battle score for attacker is -1 Casualties for Germans: 4 infantry Casualties for British: 1 armour and 2 infantry Non Combat Move - Germans 1 bomber moved from 5 Sea Zone to Germany Place Units - Germans 2 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 2.83 British : 3.83 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 1,3 and gets 0 hits Purchase Units - British British buy 2 armour, 2 bombers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from India to Burma Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British Place Units - British 2 armour and 1 fighter placed in India 2 bombers placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
AA fire in Germany : : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 battleship moved from 13 Sea Zone to 16 Sea Zone 2 cruisers moved from 13 Sea Zone to 16 Sea Zone 1 cruiser moved from 13 Sea Zone to 16 Sea Zone 1 destroyer moved from 13 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Bulgaria Romania 1 armour moved from 16 Sea Zone to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Anglo-Egypt Sudan to Trans-Jordan 1 fighter moved from Anglo-Egypt Sudan to Trans-Jordan 2 infantry moved from Italy to Balkans 2 armour moved from Czechoslovakia Hungary to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 5 armour and 3 infantry Russians defend with 1 armour and 5 infantry Italians roll dice for 1 battleship and 1 cruiser in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 5 armour and 3 infantry in Bulgaria Romania, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 armour and 5 infantry in Bulgaria Romania, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 5 armour in Bulgaria Romania, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Bulgaria Romania Italians roll dice for 3 armour in Bulgaria Romania, round 4 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 3 armour remaining. Battle score for attacker is 1 Casualties for Italians: 2 armour and 3 infantry Casualties for Russians: 1 armour and 5 infantry Non Combat Move - Italians Place Units - Italians 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -1.17 Russians : 1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern United States to 14 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 8 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from United Kingdom to Northwestern Europe 3 bombers moved from United Kingdom to Northwestern Europe 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from 1 Sea Zone to Eastern Canada 1 armour moved from Western United States to Eastern United States 2 infantry moved from Western United States to Central United States Combat - Americans Battle in Northwestern Europe Americans attack with 3 bombers, 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Northwestern Europe, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 bombers, 1 fighter and 2 infantry in Northwestern Europe, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northwestern Europe Americans win, taking Northwestern Europe from Germans with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 14 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 14 Sea Zone 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 14 Sea Zone to Russia 3 bombers moved from Northwestern Europe to Russia 1 fighter moved from Northwestern Europe to Russia Place Units - Americans 3 bombers and 2 infantry placed in Eastern United States Combat Move - Chinese 1 fighter and 3 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Ningxia to Chinghai Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Americans : 0.67 Chinese : -1.67 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,1 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 8 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 1 armour moved from Fukien to Burma 1 infantry moved from Fukien to Yunnan 2 infantry moved from Suiyuan to Ningxia 1 infantry moved from Sikang to Chinghai 2 infantry moved from Hupeh to Yunnan 1 armour moved from Manchuria to Ningxia 1 armour moved from Hupeh to Yunnan 1 armour moved from Sikang to Chinghai 1 armour moved from Hupeh to Chinghai 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Manchuria to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 1 battleship moved from 46 Sea Zone to 38 Sea Zone 1 destroyer moved from 46 Sea Zone to 38 Sea Zone 1 battleship moved from 61 Sea Zone to 36 Sea Zone 1 destroyer moved from 50 Sea Zone to 36 Sea Zone 1 submarine moved from 50 Sea Zone to 38 Sea Zone 1 carrier moved from 50 Sea Zone to 38 Sea Zone 1 fighter moved from 50 Sea Zone to 38 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 submarine moved from 50 Sea Zone to 36 Sea Zone 1 bomber moved from Fukien to Chinghai 1 bomber moved from Japan to Ningxia Combat - Japanese Battle in Chinghai Japanese attack with 2 armour, 1 bomber and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Chinghai, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 fighter and 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 3 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 armour and 2 infantry British defend with 1 armour Japanese roll dice for 2 armour and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Burma Japanese win, taking Burma from British with 2 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Ningxia Japanese attack with 1 armour, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Ningxia, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Ningxia to Manchuria 1 bomber moved from Chinghai to Manchuria 2 fighters moved from Buryatia S.S.R. to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 2 armour, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : 0.50 Chinese : -1.33 Russians : -0.33 Japanese : -0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 7 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Caucasus to Novosibirsk 1 armour and 1 infantry moved from Caucasus to Kazakh S.S.R. 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 4 infantry moved from Ukraine to Bulgaria Romania 1 artillery moved from East Poland to Bulgaria Romania 1 armour moved from East Poland to Bulgaria Romania 2 infantry moved from Baltic States to Poland 11 infantry moved from East Poland to Poland 2 armour moved from East Poland to Bulgaria Romania 2 armour moved from Karelia S.S.R. to Poland 1 fighter moved from Baltic States to Poland 1 fighter moved from Baltic States to Bulgaria Romania Combat - Russians Battle in Bulgaria Romania Russians attack with 3 armour, 1 artillery, 1 fighter and 4 infantry Italians defend with 3 armour Russians roll dice for 3 armour, 1 artillery, 1 fighter and 4 infantry in Bulgaria Romania, round 2 : 3/9 hits, 3.17 expected hits Germans roll dice for 3 armour in Bulgaria Romania, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 3 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Italians: 3 armour Battle in Poland Russians attack with 2 armour, 1 fighter and 13 infantry Germans defend with 3 armour Russians roll dice for 2 armour, 1 fighter and 13 infantry in Poland, round 2 : 7/16 hits, 3.67 expected hits Germans roll dice for 3 armour in Poland, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour, 1 fighter and 11 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 fighter moved from Poland to East Poland 1 fighter moved from Bulgaria Romania to East Poland Place Units - Russians 4 armour placed in Caucasus 3 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 3.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania 2 infantry moved from France to Northwestern Europe 1 bomber moved from Germany to Northwestern Europe 1 infantry moved from France to Northwestern Europe 2 armour moved from Germany to Bulgaria Romania 1 infantry moved from Germany to Czechoslovakia Hungary 1 armour moved from Rhodesia to Belgian Congo Combat - Germans Battle in Northwestern Europe Germans attack with 1 bomber and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.17 expected hits Americans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Bulgaria Romania Germans attack with 3 armour, 1 artillery and 1 infantry Russians defend with 3 armour, 1 artillery and 3 infantry Germans roll dice for 3 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 3 armour, 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 3/7 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bulgaria Romania 2 armour owned by the Germans retreated to Balkans Russians win with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Northwestern Europe to Germany Place Units - Germans 2 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 26 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 Americans : -0.67 Russians : 0.17 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British roll 5,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber and 5 fighters moved from India to 38 Sea Zone 1 fighter moved from Baltic States to Novosibirsk 1 fighter moved from Baltic States to Kazakh S.S.R. 1 infantry moved from Persia to India Combat - British Battle in 38 Sea Zone British attack with 1 bomber and 5 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged British roll dice for 1 bomber and 5 fighters in 38 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 1 bomber and 4 fighters in 38 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 38 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 38 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 49 Casualties for British: 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - British 1 bomber and 4 fighters moved from 38 Sea Zone to India Place Units - British 1 destroyer and 2 transports placed in 7 Sea Zone 3 infantry placed in India 2 infantry placed in Australia Turn Complete - British British collect 25 PUs; end with 25 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
British : 1.17 Japanese : -1.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Trans-Jordan to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 bomber moved from Italy to Bulgaria Romania 3 infantry moved from Italy to France 1 artillery moved from Italy to Balkans 1 transport moved from 16 Sea Zone to 15 Sea Zone 2 infantry moved from Trans-Jordan to 15 Sea Zone 2 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine Italians take Ukraine from Russians 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Morocco Algeria to Egypt Combat - Italians Battle in Bulgaria Romania Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Russians defend with 3 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 3 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Bulgaria Romania retreated to Bulgaria Romania Russians win with 3 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria Romania to Italy 1 fighter moved from Bulgaria Romania to Balkans Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 22 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.83 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada 4 bombers moved from Russia to France 3 bombers moved from Eastern United States to France 1 armour and 1 infantry moved from 7 Sea Zone to France 1 fighter moved from Russia to Poland Combat - Americans Battle in France Americans attack with 1 armour, 7 bombers and 1 infantry Germans defend with 2 infantry; Italians defend with 3 infantry Americans roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 7 bombers and 1 infantry in France, round 2 : 6/9 hits, 5.33 expected hits Germans roll dice for 5 infantry in France, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in France Americans win, taking France from Germans with 6 bombers and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour and 1 bomber Casualties for Germans: 2 infantry Casualties for Italians: 3 infantry Non Combat Move - Americans 6 bombers moved from France to United Kingdom Place Units - Americans 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : 1.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 bomber moved from Japan to Stanovoj Chrebet 2 infantry moved from Manchuria to Buryatia S.S.R. 3 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 2 armour moved from Chinghai to Novosibirsk 1 armour moved from Ningxia to Novosibirsk 2 bombers moved from Manchuria to Novosibirsk 1 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Ningxia to Chinghai 2 fighters moved from Kiangsu to Burma 1 submarine moved from 36 Sea Zone to 51 Sea Zone 1 submarine moved from 36 Sea Zone to 48 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour, 2 bombers and 1 infantry British defend with 1 fighter; Russians defend with 2 armour Japanese roll dice for 3 armour, 2 bombers and 1 infantry in Novosibirsk, round 2 : 1/6 hits, 3.00 expected hits Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour and 2 bombers in Novosibirsk, round 3 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 armour Casualties for British: 1 fighter Battle in Stanovoj Chrebet Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iwo Jima Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to Ningxia 1 bomber moved from Stanovoj Chrebet to Suiyuan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 armour, 1 bomber and 2 infantry placed in Japan 1 battleship and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans : 0.33 Russians : -0.17 Japanese : -2.17
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