PBF AAC001
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TripleA Turn Summary: Pomarj round 1
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 1 Politics and Events - Pomarj Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Pomarj Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 5) Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba.... Trigger Pomarj Is Human: Pomarj activates Human_Player Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Diplomacy and Assassination - Pomarj Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure! Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6 Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success! Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak Combat Move - Pomarj 1 hobgoblin moved from Suss Forest to Celene 1 veteran moved from Elredd to Celene 1 hobgoblin moved from Suss Forest to Celene 1 hero moved from Elredd to Celene 1 orc moved from Drachensgrab Hills to Lortmil South 1 hero moved from Gryrax to Lortmil South 1 veteran moved from Havenhill to Lortmil South 1 goblin moved from Fenrill to Lortmil South 1 goblin moved from Fenrill to Lortmil South 1 man-at-arms moved from Fenrill to Celene 1 orc moved from Gryrax to Principality of Ulek 1 goblin moved from Gryrax to Principality of Ulek 1 orc moved from Gryrax to Principality of Ulek 1 goblin moved from Drachensgrab Hills to Lortmil South Combat - Pomarj Battle in Celene Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran Neutral defend with 4 elfs and 1 fortification Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 elf owned by the Neutral Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 2 hobgoblins owned by the Pomarj 1 veteran owned by the Pomarj lost in Celene Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 elf owned by the Neutral Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits 1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene 1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18 Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran Battle in Principality of Ulek Pomarj attack with 1 goblin and 2 orcs Neutral defend with 2 veterans Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 2 orcs owned by the Pomarj 1 veteran owned by the Neutral lost in Principality of Ulek Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits 1 goblin owned by the Pomarj lost in Principality of Ulek Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits 1 veteran owned by the Neutral lost in Principality of Ulek Pomarj loses 0 PUs for violating Principality of Uleks neutrality. Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7 Casualties for Neutral: 2 veterans Casualties for Pomarj: 1 goblin Non Combat Move - Pomarj 1 orc moved from Gryrax to Principality of Ulek 1 goblin moved from Gryrax to Principality of Ulek 1 veteran moved from Havenhill to Principality of Ulek 1 hero moved from Fenrill to Principality of Ulek Triggered Units - Pomarj Pomarj builds 0 units. Turn Complete - Pomarj Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood. The Pomarj receive.... Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUsCombat Hit Differential Summary :
Neutral : 2.83 Pomarj : -3.00 -
TripleA Turn Summary: Pomarj round 1
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 1 Politics and Events - Pomarj Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Pomarj Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 5) Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba.... Trigger Pomarj Is Human: Pomarj activates Human_Player Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Diplomacy and Assassination - Pomarj Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure! Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6 Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success! Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak Combat Move - Pomarj 1 hobgoblin moved from Suss Forest to Celene 1 veteran moved from Elredd to Celene 1 hobgoblin moved from Suss Forest to Celene 1 hero moved from Elredd to Celene 1 orc moved from Drachensgrab Hills to Lortmil South 1 hero moved from Gryrax to Lortmil South 1 veteran moved from Havenhill to Lortmil South 1 goblin moved from Fenrill to Lortmil South 1 goblin moved from Fenrill to Lortmil South 1 man-at-arms moved from Fenrill to Celene 1 orc moved from Gryrax to Principality of Ulek 1 goblin moved from Gryrax to Principality of Ulek 1 orc moved from Gryrax to Principality of Ulek 1 goblin moved from Drachensgrab Hills to Lortmil South Combat - Pomarj Battle in Celene Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran Neutral defend with 4 elfs and 1 fortification Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 elf owned by the Neutral Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 2 hobgoblins owned by the Pomarj 1 veteran owned by the Pomarj lost in Celene Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 elf owned by the Neutral Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits 1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene 1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18 Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran Battle in Principality of Ulek Pomarj attack with 1 goblin and 2 orcs Neutral defend with 2 veterans Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 2 orcs owned by the Pomarj 1 veteran owned by the Neutral lost in Principality of Ulek Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits 1 goblin owned by the Pomarj lost in Principality of Ulek Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits 1 veteran owned by the Neutral lost in Principality of Ulek Pomarj loses 0 PUs for violating Principality of Uleks neutrality. Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7 Casualties for Neutral: 2 veterans Casualties for Pomarj: 1 goblin Non Combat Move - Pomarj 1 orc moved from Gryrax to Principality of Ulek 1 goblin moved from Gryrax to Principality of Ulek 1 veteran moved from Havenhill to Principality of Ulek 1 hero moved from Fenrill to Principality of Ulek Triggered Units - Pomarj Pomarj builds 0 units. Turn Complete - Pomarj Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood. The Pomarj receive.... Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUsCombat Hit Differential Summary :
Neutral : 2.83 Pomarj : -3.00 -
That was disastrous. Also failed to upload the saved game and then wanted me to take the Suel turn so I backed out. Here'autosaveBeforeEndTurn.tsvg s the file...I hope.
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TripleA Turn Summary: Iuz round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Iuz Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Iuz Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Iuz Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Iuz Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Iuz Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Iuz Event Checker 2) Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Trigger Iuz Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Iuz takes Political Action: Political Action Iuz Make Peace Pomarj Iuz fails on action: Political Action Iuz Make Peace Pomarj Note to players Iuz: <body><h2>Event: Riftcrag declares for Iuz!</h2>The bandit lords of Riftcrag and Greenkeep declare their allegiance to Iuz and place themselves at his disposal.</body> Trigger Iuz Event 19b: Iuz takes ownership of territory Riftcrag Trigger Iuz Event 19b: Iuz takes ownership of territory Greenkeep Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Riftcrag Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Greenkeep Trigger Iuz Event 19b: Iuz has 2 conscripts placed in Riftcrag Trigger Iuz Event 19b: Iuz has 2 bugbears placed in Greenkeep Diplomacy and Assassination - Iuz Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old Combat Move - Iuz 1 veteran moved from Forlorn East to Forlorn Forest 1 veteran moved from Vlekstaad to Forlorn Forest 1 goblin moved from Howling Hills to The Horned Society 1 orc moved from Dorakaa to The Horned Society 1 troll moved from Dorakaa to The Horned Society 1 orc moved from Dorakaa to The Horned Society 1 orc moved from Dorakaa to The Horned Society 1 veteran moved from Dorakaa to The Horned Society 1 veteran moved from Koblekk to The Horned Society Combat - Iuz Battle in Forlorn Forest Iuz attack with 2 veterans Neutral defend with 1 conscript Iuz roll dice for 2 veterans in Forlorn Forest, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 0/1 hits, 0.33 expected hits 1 conscript owned by the Neutral lost in Forlorn Forest Iuz loses 0 PUs for violating Forlorn Forests neutrality. Iuz win, taking Forlorn Forest from Neutral with 2 veterans remaining. Battle score for attacker is 3 Casualties for Neutral: 1 conscript Non Combat Move - Iuz Recruit Units - Iuz Iuz buy 1 fortification and 3 hobgoblins; Remaining resources: 0 PUs; Triggered Units - Iuz Iuz builds 0 units. Place Units - Iuz 1 fortification placed in Howling Hills 3 hobgoblins placed in Dorakaa Turn Complete - Iuz Iuz collect 27 PUs; end with 27 PUs Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Neutral : -0.33 Iuz : 0.33 -
TripleA Manual Gamesave Post: Keoland round 2
TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Keoland Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Keoland Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 5) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n.... Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs Diplomacy and Assassination - KeolandCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:16:44 AM
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TripleA Move Summary: Keoland round 2
TripleA Move Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Keoland Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Keoland Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 5) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n.... Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs Diplomacy and Assassination - Keoland Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success! Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure! Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6 Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti Combat Move - Keoland 2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors 1 hero moved from The Yeomanry to Tors 1 veteran moved from Loftwick to The Yeomanry 1 man-at-arms moved from The Yeomanry to Loftwick 1 man-at-arms moved from The Yeomanry to Loftwick 1 elf moved from Niole Dra to Gradsul 1 dwarf moved from Niole Dra to Gradsul 1 Skotti moved from Niole Dra to Gradsul 1 hero moved from Rushmoors to Gradsul 1 bowman moved from Rushmoors to Gradsul 1 veteran moved from Rushmoors to Gradsul 1 elf moved from Rushmoors to Gradsul 1 man-at-arms moved from Dilwych to Jurnre 1 galley moved from Flotsam and Jetsom to Sea of Ulek 1 half-galley moved from Flotsam and Jetsom to Sea of Ulek -
TripleA Turn Summary: Keoland round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Keoland Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Keoland Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 5) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n.... Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs Diplomacy and Assassination - Keoland Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success! Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure! Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6 Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti Combat Move - Keoland 2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors 1 hero moved from The Yeomanry to Tors 1 veteran moved from Loftwick to The Yeomanry 1 man-at-arms moved from The Yeomanry to Loftwick 1 man-at-arms moved from The Yeomanry to Loftwick 1 elf moved from Niole Dra to Gradsul 1 dwarf moved from Niole Dra to Gradsul 1 Skotti moved from Niole Dra to Gradsul 1 hero moved from Rushmoors to Gradsul 1 bowman moved from Rushmoors to Gradsul 1 veteran moved from Rushmoors to Gradsul 1 elf moved from Rushmoors to Gradsul 1 man-at-arms moved from Dilwych to Jurnre 1 galley moved from Flotsam and Jetsom to Sea of Ulek 1 half-galley moved from Flotsam and Jetsom to Sea of Ulek Combat - Keoland Battle in Sea of Ulek Keoland attack with 1 galley and 1 half-galley Scarlet_Brotherhood defend with 1 galley Keoland roll dice for 1 galley and 1 half-galley in Sea of Ulek, round 2 : 0/2 hits, 0.83 expected hits Scarlet_Brotherhood roll dice for 1 galley in Sea of Ulek, round 2 : 1/1 hits, 0.50 expected hits 1 half-galley owned by the Keoland lost in Sea of Ulek 1 galley owned by the Keoland retreated to Flotsam and Jetsom Scarlet_Brotherhood win with 1 galley remaining. Battle score for attacker is -6 Casualties for Keoland: 1 half-galley Battle in Tors Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 3 veterans Neutral defend with 2 bullywugs and 1 dwarf Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 3 veterans in Tors, round 2 : 5/6 hits, 2.67 expected hits Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 0/3 hits, 1.17 expected hits 1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors Keoland loses 0 PUs for violating Torss neutrality. Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 3 veterans remaining. Battle score for attacker is 13 Casualties for Neutral: 2 bullywugs and 1 dwarf Non Combat Move - Keoland 1 veteran moved from Rushmoors to Gradsul 1 man-at-arms moved from Dilwych to Jurnre 1 man-at-arms moved from Dilwych to Gradsul 1 veteran moved from Rushmoors to Niole Dra Recruit Units - Keoland Keoland buy 1 galley and 1 veteran; Remaining resources: 0 PUs; Triggered Units - Keoland Keoland builds 0 units. Place Units - Keoland 1 galley placed in Sea of Ulek 1 veteran placed in Gradsul Turn Complete - Keoland Keoland collect 31 PUs (1 lost to blockades); end with 31 PUs Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUsCombat Hit Differential Summary :
Neutral : -1.17 Scarlet_Brotherhood : 0.50 Keoland : 1.50 -
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TripleA Manual Gamesave Post: Pomarj round 1
TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1
Game History
Round: 1 Politics and Events - Pomarj Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Pomarj Event Checker 2) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Pomarj Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Pomarj Event Checker 5) Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba.... Trigger Pomarj Is Human: Pomarj activates Human_Player Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Diplomacy and Assassination - PomarjCombat Hit Differential Summary :
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TripleA Turn Summary: Pomarj round 1
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 1 Politics and Events - Pomarj Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Pomarj Event Checker 2) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Pomarj Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Pomarj Event Checker 5) Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba.... Trigger Pomarj Is Human: Pomarj activates Human_Player Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Diplomacy and Assassination - Pomarj Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak Combat Move - Pomarj 1 goblin moved from Gryrax to Principality of Ulek 1 orc moved from Gryrax to Principality of Ulek 1 goblin moved from Welkwood South to Wild Coast 1 veteran moved from Welkwood South to Wild Coast 1 veteran moved from Elredd to Wild Coast 1 veteran moved from Elredd to Wild Coast 1 hero moved from Elredd to Wild Coast 1 hero moved from Gryrax to Principality of Ulek 1 goblin moved from Gryrax to Principality of Ulek 1 goblin moved from Gryrax to Principality of Ulek 1 goblin moved from Welkwood South to Wild Coast Combat - Pomarj Battle in Wild Coast Pomarj attack with 2 goblins, 1 hero and 3 veterans Neutral defend with 3 sellswords Pomarj roll dice for 2 goblins, 1 hero and 3 veterans in Wild Coast, round 2 : 1/5 hits, 2.50 expected hits Neutral roll dice for 3 sellswords in Wild Coast, round 2 : 1/3 hits, 1.00 expected hits 1 goblin owned by the Pomarj and 1 sellsword owned by the Neutral lost in Wild Coast Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 3 : 1/4 hits, 2.00 expected hits Neutral roll dice for 2 sellswords in Wild Coast, round 3 : 0/2 hits, 0.67 expected hits 1 sellsword owned by the Neutral lost in Wild Coast Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 4 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 sellsword in Wild Coast, round 4 : 0/1 hits, 0.33 expected hits 1 sellsword owned by the Neutral lost in Wild Coast Pomarj loses 0 PUs for violating Wild Coasts neutrality. Pomarj win, taking Wild Coast from Neutral with 1 goblin, 1 hero and 3 veterans remaining. Battle score for attacker is 9 Casualties for Pomarj: 1 goblin Casualties for Neutral: 3 sellswords Battle in Principality of Ulek Pomarj attack with 3 goblins, 1 hero and 1 orc Neutral defend with 2 veterans Pomarj roll dice for 3 goblins, 1 hero and 1 orc in Principality of Ulek, round 2 : 3/4 hits, 2.17 expected hits Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 orc owned by the Pomarj 2 veterans owned by the Neutral lost in Principality of Ulek Pomarj loses 0 PUs for violating Principality of Uleks neutrality. Pomarj win, taking Principality of Ulek from Neutral with 3 goblins, 1 hero and 1 orc remaining. Battle score for attacker is 10 Casualties for Neutral: 2 veterans Non Combat Move - Pomarj Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Mercenaries Wild Coast) Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 2:6 Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units. They are availab.... Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay 1 hobgoblin moved from Suss Forest to Welkwood South 1 hobgoblin moved from Suss Forest to Welkwood South 1 hero moved from Fenrill to Welkwood South 1 veteran moved from Suss Forest to Welkwood South 1 man-at-arms moved from Fenrill to Welkwood South 1 goblin moved from Fenrill to Gryrax 1 veteran moved from Havenhill to Gryrax 1 man-at-arms moved from Fenrill to Gryrax 1 goblin moved from Fenrill to Gryrax 1 veteran moved from Gryrax to Principality of Ulek 1 veteran moved from Havenhill to Gryrax Recruit Units - Pomarj Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 5 for Trigger Pomarj Mercenaries Unique) Pomarj buy 1 galley, 1 goblin, 2 orcs and 1 veteran; Remaining resources: 0 PUs; Triggered Units - Pomarj Pomarj builds 0 units. Place Units - Pomarj 1 galley placed in Woolly Bay 1 goblin placed in Welkwood South 2 orcs and 1 veteran placed in Drachensgrab Hills Turn Complete - Pomarj Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood. The Pomarj receive.... Pomarj collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUsCombat Hit Differential Summary :
Neutral : -1.00 Pomarj : -1.67 -
TripleA Turn Summary: Suel round 1
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 1 Politics and Events - Suel Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Suel Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Suel Event Checker 2) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Suel Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Suel Event Checker 4) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Suel Event Checker 1) Note to players Suel: King Ingemar Hartensen of the SuelThe Snow Barbarians, or Kingdom of the Schnai, have always bickered with their cousins, the Ice Barbarians (Cruski) and the Frost Barbarians (Fruztii), alth.... Trigger Suel Is Human: Suel activates Human_Player Trigger Suel Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Suel Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Trigger Suel Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Diplomacy and Assassination - Suel Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success! Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 40 PUs Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar Combat Move - Suel 3 conscript_ss moved from Schnai to Spikey Forest 1 veteran_s moved from Schnai to Spikey Forest 1 conscript_s moved from Fruztii to Spikey Forest 1 veteran_s moved from Fruztii to Spikey Forest 4 veteran_ss moved from Soull to Spikey Forest Combat - Suel Battle in Spikey Forest Suel attack with 4 conscript_ss and 6 veteran_ss Neutral defend with 1 bugbear and 1 conscript Suel roll dice for 4 conscript_ss and 6 veteran_ss in Spikey Forest, round 2 : 3/10 hits, 2.67 expected hits Neutral roll dice for 1 bugbear and 1 conscript in Spikey Forest, round 2 : 0/2 hits, 0.83 expected hits 1 conscript owned by the Neutral and 1 bugbear owned by the Neutral lost in Spikey Forest Suel loses 0 PUs for violating Spikey Forests neutrality. Suel win, taking Spikey Forest from Neutral with 4 conscript_ss and 6 veteran_ss remaining. Battle score for attacker is 8 Casualties for Neutral: 1 bugbear and 1 conscript Non Combat Move - Suel 1 veteran_s moved from Soull to Schnai Recruit Units - Suel Suel buy 1 bowman, 1 champion_s, 1 galley_s, 2 man-at-armss and 1 veteran_s; Remaining resources: 1 PUs; Triggered Units - Suel Suel builds 0 units. Place Units - Suel 1 galley_s placed in Fjords 1 bowman, 1 champion_s and 1 man-at-arms placed in Krakenheim 1 man-at-arms and 1 veteran_s placed in Soull Turn Complete - Suel Note to players Suel: Vatun ReturnsThe Suloise tribes of Fruztii, Schnai, and Cruski have always considered the Hold of Stonefist an enemy. But with the seeming reappearance of Vatun, Great God of the North, the .... Suel collect 22 PUs; end with 23 PUs Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 27 PUsCombat Hit Differential Summary :
Neutral : -0.83 Suel : 0.33 -
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TripleA Turn Summary: Iuz round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Iuz Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Iuz Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Iuz Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Iuz Event Checker 1) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Iuz Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Iuz Event Checker 2) Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Iuz takes Political Action: Political Action Iuz Make Peace Pomarj Iuz fails on action: Political Action Iuz Make Peace Pomarj Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners. 5 PUs are removed from your treasury. Enemy .... Trigger Iuz Event 11a: Iuz activates Smugglers Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs Diplomacy and Assassination - Iuz Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old Combat Move - Iuz 1 scout moved from Koblekk to Deepstill 1 orc moved from Dorakaa to Deepstill 1 hobgoblin moved from Howling Hills to The Horned Society 1 troll moved from Dorakaa to Deepstill 1 goblin moved from Dorakaa to The Horned Society 1 veteran moved from Dorakaa to The Horned Society 1 orc moved from Dorakaa to The Horned Society 1 veteran moved from Koblekk to The Horned Society 1 veteran moved from Freehold to The Horned Society 1 veteran moved from Forlorn East to Forlorn Forest 1 veteran moved from Forlorn East to Forlorn Forest 1 scout moved from Forlorn East to Forlorn Forest 1 veteran moved from Vlekstaad to Forlorn Forest 1 half-galley moved from White Fanged Bay to Icy Sea 1 veteran moved from Hold of Stonefist to Forlorn East 1 scout moved from Vlekstaad to Hold of Stonefist Combat - Iuz Battle in Forlorn Forest Iuz attack with 1 scout and 3 veterans Neutral defend with 1 conscript cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits 1 scout owned by the Iuz lost in Forlorn Forest Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits 1 conscript owned by the Neutral lost in Forlorn Forest Iuz loses 0 PUs for violating Forlorn Forests neutrality. Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1 Casualties for Iuz: 1 scout Casualties for Neutral: 1 conscript Battle in Deepstill Iuz attack with 1 orc, 1 scout and 1 troll Neutral defend with 3 conscripts cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits 1 conscript owned by the Neutral lost in Deepstill Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits 1 conscript owned by the Neutral lost in Deepstill Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits 1 conscript owned by the Neutral lost in Deepstill Iuz loses 0 PUs for violating Deepstills neutrality. Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9 Casualties for Neutral: 3 conscripts Non Combat Move - Iuz Recruit Units - Iuz Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; Triggered Units - Iuz Iuz builds 0 units. Place Units - Iuz 1 orc, 1 troll and 2 veterans placed in Dorakaa Turn Complete - Iuz Iuz collect 27 PUs; end with 27 PUs Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
cavalry fire in Forlorn Forest : : -0.17 Neutral : -0.67 cavalry fire in Deepstill : : 0.83 Iuz : -1.83 -
TripleA Manual Gamesave Post: Keoland round 2
TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Keoland Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 2) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th.... Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs Diplomacy and Assassination - KeolandCombat Hit Differential Summary :
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TripleA Turn Summary: Keoland round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Keoland Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 2) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th.... Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs Diplomacy and Assassination - Keoland Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti Combat Move - Keoland 1 galley moved from Flotsam and Jetsom to Sea of Ulek 1 dwarf moved from The Yeomanry to Tors 1 dwarf moved from The Yeomanry to Tors 1 halfling moved from The Yeomanry to Tors 1 hero moved from The Yeomanry to Tors 1 veteran moved from The Yeomanry to Tors 1 veteran moved from The Yeomanry to Tors 1 veteran moved from The Yeomanry to Tors 1 veteran moved from Loftwick to Tors 1 man-at-arms moved from The Yeomanry to Loftwick 1 hero moved from Rushmoors to Flen 1 veteran moved from Rushmoors to Flen 1 veteran moved from Rushmoors to Flen 1 veteran moved from Rushmoors to Flen 1 elf moved from Rushmoors to Flen 1 bowman moved from Rushmoors to Flen 1 elf moved from Niole Dra to Flen 1 dwarf moved from Niole Dra to Flen 1 Skotti moved from Niole Dra to Gradsul 1 halfling moved from Jurnre to Lortmil South 1 hero moved from Jurnre to Lortmil South 1 elf moved from Jurnre to Lortmil South 1 halfling moved from County of Ulek to Lortmil South 1 dwarf moved from County of Ulek to Lortmil South 1 veteran moved from Jurnre to Lortmil South 1 veteran moved from Jurnre to Lortmil South Combat - Keoland Battle in Lortmil South Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans Neutral defend with 2 dwarfs and 1 orc Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 dwarf owned by the Keoland Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits Units damaged: 1 elf owned by the Keoland 2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South Keoland loses 0 PUs for violating Lortmil Souths neutrality. Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15 Casualties for Keoland: 2 halflings Casualties for Neutral: 2 dwarfs and 1 orc Battle in Tors Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans Neutral defend with 2 bullywugs and 1 dwarf Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 dwarf owned by the Keoland 1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors Keoland loses 0 PUs for violating Torss neutrality. Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13 Casualties for Neutral: 2 bullywugs and 1 dwarf Battle in Flen Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans Neutral defend with 2 gnomes and 1 ogre Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 dwarf owned by the Keoland 2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen Keoland loses 0 PUs for violating Flens neutrality. Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14 Casualties for Neutral: 2 gnomes and 1 ogre Non Combat Move - Keoland Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Mercenaries Flen) Success changes chance for Trigger Keoland Mercenaries Flen to 2:6 Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units. They are availab.... Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen 1 man-at-arms moved from Dilwych to Jurnre 1 man-at-arms moved from Dilwych to Jurnre 1 man-at-arms moved from Dilwych to Jurnre 1 halfling moved from Rushmoors to Gradsul Recruit Units - Keoland Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43 for Trigger Keoland Mercenaries Unique) Triggered Units - Keoland Keoland builds 3 units. Place Units - Keoland 5 conscripts placed in Gradsul Turn Complete - Keoland Keoland collect 32 PUs; end with 32 PUs Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : -0.17 Keoland : 1.00 -
TripleA Manual Gamesave Post: Keoland round 2
TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Keoland Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 2) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Keoland Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th.... Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs Diplomacy and Assassination - Keoland Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti Combat Move - Keoland 1 galley moved from Flotsam and Jetsom to Sea of Ulek 1 dwarf moved from The Yeomanry to Tors 1 dwarf moved from The Yeomanry to Tors 1 halfling moved from The Yeomanry to Tors 1 hero moved from The Yeomanry to Tors 1 veteran moved from The Yeomanry to Tors 1 veteran moved from The Yeomanry to Tors 1 veteran moved from The Yeomanry to Tors 1 veteran moved from Loftwick to Tors 1 man-at-arms moved from The Yeomanry to Loftwick 1 hero moved from Rushmoors to Flen 1 veteran moved from Rushmoors to Flen 1 veteran moved from Rushmoors to Flen 1 veteran moved from Rushmoors to Flen 1 elf moved from Rushmoors to Flen 1 bowman moved from Rushmoors to Flen 1 elf moved from Niole Dra to Flen 1 dwarf moved from Niole Dra to Flen 1 Skotti moved from Niole Dra to Gradsul 1 halfling moved from Jurnre to Lortmil South 1 hero moved from Jurnre to Lortmil South 1 elf moved from Jurnre to Lortmil South 1 halfling moved from County of Ulek to Lortmil South 1 dwarf moved from County of Ulek to Lortmil South 1 veteran moved from Jurnre to Lortmil South 1 veteran moved from Jurnre to Lortmil South Combat - Keoland Battle in Lortmil South Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans Neutral defend with 2 dwarfs and 1 orc Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 dwarf owned by the Keoland Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits Units damaged: 1 elf owned by the Keoland 2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South Keoland loses 0 PUs for violating Lortmil Souths neutrality. Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15 Casualties for Keoland: 2 halflings Casualties for Neutral: 2 dwarfs and 1 orc Battle in Tors Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans Neutral defend with 2 bullywugs and 1 dwarf Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 dwarf owned by the Keoland 1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors Keoland loses 0 PUs for violating Torss neutrality. Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13 Casualties for Neutral: 2 bullywugs and 1 dwarf Battle in Flen Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans Neutral defend with 2 gnomes and 1 ogre Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 dwarf owned by the Keoland 2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen Keoland loses 0 PUs for violating Flens neutrality. Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14 Casualties for Neutral: 2 gnomes and 1 ogre Non Combat Move - Keoland Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Keoland Mercenaries Flen) Success changes chance for Trigger Keoland Mercenaries Flen to 2:6 Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units. They are availab.... Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen 1 man-at-arms moved from Dilwych to Jurnre 1 man-at-arms moved from Dilwych to Jurnre 1 man-at-arms moved from Dilwych to Jurnre 1 halfling moved from Rushmoors to Gradsul Recruit Units - Keoland Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43 for Trigger Keoland Mercenaries Unique) Triggered Units - Keoland Keoland builds 3 units. Place Units - Keoland 5 conscripts placed in Gradsul Turn Complete - Keoland Keoland collect 32 PUs; end with 32 PUs Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : -0.17 Keoland : 1.00 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
Savegame -
TripleA Turn Summary: Ket round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Ket Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Ket Event Checker 1) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Ket Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Ket Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Ket Event Checker 5) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Ket Event Checker 4) Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n.... Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs Diplomacy and Assassination - Ket Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan Combat Move - Ket 1 veteran moved from Tusmit to Plains of the Paynims 1 man-at-arms moved from Tusman Hills to Plains of the Paynims 1 veteran moved from Tusman Hills to Plains of the Paynims 1 veteran moved from Tusman Hills to Plains of the Paynims 1 veteran moved from Lopolla to Plains of the Paynims 1 veteran moved from Lopolla to Plains of the Paynims 1 veteran moved from Lopolla to Plains of the Paynims 1 bowman moved from Lopolla to Plains of the Paynims 1 man-at-arms moved from Tusman Hills to Plains of the Paynims Combat - Ket Battle in Plains of the Paynims Ket attack with 1 bowman, 2 man-at-armss and 6 veterans Neutral defend with 3 skirmishers cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits 1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims Ket loses 0 PUs for violating Plains of the Paynimss neutrality. Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10 Casualties for Ket: 1 veteran Casualties for Neutral: 3 skirmishers Non Combat Move - Ket Recruit Units - Ket Ket buy 1 fortification; Remaining resources: 2 PUs; Triggered Units - Ket Ket builds 0 units. Turn Complete - Ket Ket collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Neutral : 0.00 cavalry fire in Plains of the Paynims : : -1.67 Ket : 0.33
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