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    • T Offline
      Toadkillerdog
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 11:16:44 AM
      Savegame

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      • T Offline
        Toadkillerdog
        last edited by

        TripleA Move Summary: Keoland round 2

        TripleA Move Summary for game: Greyhawk Wars, version: 1.1

        Game History

        Round: 2
        
            Politics and Events - Keoland
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
        
            Diplomacy and Assassination - Keoland
                Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                    Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                    Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                    Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                    Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
        
            Combat Move - Keoland
                2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                1 hero moved from The Yeomanry to Tors
                1 veteran moved from Loftwick to The Yeomanry
                1 man-at-arms moved from The Yeomanry to Loftwick
                1 man-at-arms moved from The Yeomanry to Loftwick
                1 elf moved from Niole Dra to Gradsul
                1 dwarf moved from Niole Dra to Gradsul
                1 Skotti moved from Niole Dra to Gradsul
                1 hero moved from Rushmoors to Gradsul
                1 bowman moved from Rushmoors to Gradsul
                1 veteran moved from Rushmoors to Gradsul
                1 elf moved from Rushmoors to Gradsul
                1 man-at-arms moved from Dilwych to Jurnre
                1 galley moved from Flotsam and Jetsom to Sea of Ulek
                1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
        

        Savegame

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        • T Offline
          Toadkillerdog
          last edited by

          TripleA Turn Summary: Keoland round 2

          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

          Game History

          Round: 2
          
              Politics and Events - Keoland
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                  Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                  Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                  Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                  Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                  Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
          
              Diplomacy and Assassination - Keoland
                  Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                      Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                  Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                  Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                  Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                  Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                  Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                  Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                      Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                      Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                      Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                  Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
          
              Combat Move - Keoland
                  2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                  1 hero moved from The Yeomanry to Tors
                  1 veteran moved from Loftwick to The Yeomanry
                  1 man-at-arms moved from The Yeomanry to Loftwick
                  1 man-at-arms moved from The Yeomanry to Loftwick
                  1 elf moved from Niole Dra to Gradsul
                  1 dwarf moved from Niole Dra to Gradsul
                  1 Skotti moved from Niole Dra to Gradsul
                  1 hero moved from Rushmoors to Gradsul
                  1 bowman moved from Rushmoors to Gradsul
                  1 veteran moved from Rushmoors to Gradsul
                  1 elf moved from Rushmoors to Gradsul
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 galley moved from Flotsam and Jetsom to Sea of Ulek
                  1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
          
              Combat - Keoland
                  Battle in Sea of Ulek
                      Keoland attack with 1 galley and 1 half-galley
                      Scarlet_Brotherhood defend with 1 galley
                          Keoland roll dice for 1 galley and 1 half-galley in Sea of Ulek, round 2 : 0/2 hits, 0.83 expected hits
                          Scarlet_Brotherhood roll dice for 1 galley in Sea of Ulek, round 2 : 1/1 hits, 0.50 expected hits
                      1 half-galley owned by the Keoland lost in Sea of Ulek
                      1 galley owned by the Keoland retreated to Flotsam and Jetsom
                      Scarlet_Brotherhood win with 1 galley remaining. Battle score for attacker is -6
                      Casualties for Keoland: 1 half-galley
                  Battle in Tors
                      Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 3 veterans
                      Neutral defend with 2 bullywugs and 1 dwarf
                          Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 3 veterans in Tors, round 2 : 5/6 hits, 2.67 expected hits
                          Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 0/3 hits, 1.17 expected hits
                          1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                      Keoland loses 0 PUs for violating Torss neutrality.
                      Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 3 veterans remaining. Battle score for attacker is 13
                      Casualties for Neutral: 2 bullywugs and 1 dwarf
          
              Non Combat Move - Keoland
                  1 veteran moved from Rushmoors to Gradsul
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 man-at-arms moved from Dilwych to Gradsul
                  1 veteran moved from Rushmoors to Niole Dra
          
              Recruit Units - Keoland
                  Keoland buy 1 galley and 1 veteran; Remaining resources: 0 PUs; 
          
              Triggered Units - Keoland
                  Keoland builds 0 units.
          
              Place Units - Keoland
                  1 galley placed in Sea of Ulek
                  1 veteran placed in Gradsul
          
              Turn Complete - Keoland
                  Keoland collect 31 PUs (1 lost to blockades); end with 31 PUs
                  Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
          

          Combat Hit Differential Summary :

          Neutral : -1.17
          Scarlet_Brotherhood : 0.50
          Keoland : 1.50
          

          Savegame

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          • B Offline
            B-Mode
            last edited by

            triplea_1905_iron2.tsvg

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            • P Offline
              Petey
              last edited by

              TripleA Manual Gamesave Post: Pomarj round 1

              TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

              Game History

              Round: 1
              
                  Politics and Events - Pomarj
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                      Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                      Trigger Pomarj Is Human: Pomarj activates Human_Player
                      Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
              
                  Diplomacy and Assassination - Pomarj
              

              Combat Hit Differential Summary :

              Savegame

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              • M Offline
                McCarty13
                last edited by

                TripleA Turn Summary: Pomarj round 1

                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                Game History

                Round: 1
                
                    Politics and Events - Pomarj
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                        Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                        Trigger Pomarj Is Human: Pomarj activates Human_Player
                        Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                
                    Diplomacy and Assassination - Pomarj
                        Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                        Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                        Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                        Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                
                    Combat Move - Pomarj
                        1 goblin moved from Gryrax to Principality of Ulek
                        1 orc moved from Gryrax to Principality of Ulek
                        1 goblin moved from Welkwood South to Wild Coast
                        1 veteran moved from Welkwood South to Wild Coast
                        1 veteran moved from Elredd to Wild Coast
                        1 veteran moved from Elredd to Wild Coast
                        1 hero moved from Elredd to Wild Coast
                        1 hero moved from Gryrax to Principality of Ulek
                        1 goblin moved from Gryrax to Principality of Ulek
                        1 goblin moved from Gryrax to Principality of Ulek
                        1 goblin moved from Welkwood South to Wild Coast
                
                    Combat - Pomarj
                        Battle in Wild Coast
                            Pomarj attack with 2 goblins, 1 hero and 3 veterans
                            Neutral defend with 3 sellswords
                                Pomarj roll dice for 2 goblins, 1 hero and 3 veterans in Wild Coast, round 2 : 1/5 hits, 2.50 expected hits
                                Neutral roll dice for 3 sellswords in Wild Coast, round 2 : 1/3 hits, 1.00 expected hits
                                1 goblin owned by the Pomarj and 1 sellsword owned by the Neutral lost in Wild Coast
                                Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 3 : 1/4 hits, 2.00 expected hits
                                Neutral roll dice for 2 sellswords in Wild Coast, round 3 : 0/2 hits, 0.67 expected hits
                                1 sellsword owned by the Neutral lost in Wild Coast
                                Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 4 : 2/4 hits, 2.00 expected hits
                                Neutral roll dice for 1 sellsword in Wild Coast, round 4 : 0/1 hits, 0.33 expected hits
                                1 sellsword owned by the Neutral lost in Wild Coast
                            Pomarj loses 0 PUs for violating Wild Coasts neutrality.
                            Pomarj win, taking Wild Coast from Neutral with 1 goblin, 1 hero and 3 veterans remaining. Battle score for attacker is 9
                            Casualties for Pomarj: 1 goblin
                            Casualties for Neutral: 3 sellswords
                        Battle in Principality of Ulek
                            Pomarj attack with 3 goblins, 1 hero and 1 orc
                            Neutral defend with 2 veterans
                                Pomarj roll dice for 3 goblins, 1 hero and 1 orc in Principality of Ulek, round 2 : 3/4 hits, 2.17 expected hits
                                Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 1/2 hits, 1.00 expected hits
                            Units damaged: 1 orc owned by the Pomarj
                                2 veterans owned by the Neutral lost in Principality of Ulek
                            Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                            Pomarj win, taking Principality of Ulek from Neutral with 3 goblins, 1 hero and 1 orc remaining. Battle score for attacker is 10
                            Casualties for Neutral: 2 veterans
                
                    Non Combat Move - Pomarj
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                        Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 2:6
                        Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                        Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                        Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                        1 hobgoblin moved from Suss Forest to Welkwood South
                        1 hobgoblin moved from Suss Forest to Welkwood South
                        1 hero moved from Fenrill to Welkwood South
                        1 veteran moved from Suss Forest to Welkwood South
                        1 man-at-arms moved from Fenrill to Welkwood South
                        1 goblin moved from Fenrill to Gryrax
                        1 veteran moved from Havenhill to Gryrax
                        1 man-at-arms moved from Fenrill to Gryrax
                        1 goblin moved from Fenrill to Gryrax
                        1 veteran moved from Gryrax to Principality of Ulek
                        1 veteran moved from Havenhill to Gryrax
                
                    Recruit Units - Pomarj
                        Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 5  for Trigger Pomarj Mercenaries Unique)
                        Pomarj buy 1 galley, 1 goblin, 2 orcs and 1 veteran; Remaining resources: 0 PUs; 
                
                    Triggered Units - Pomarj
                        Pomarj builds 0 units.
                
                    Place Units - Pomarj
                        1 galley placed in Woolly Bay
                        1 goblin placed in Welkwood South
                        2 orcs and 1 veteran placed in Drachensgrab Hills
                
                    Turn Complete - Pomarj
                        Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                        Pomarj collect 22 PUs (2 lost to blockades); end with 22 PUs
                        Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                

                Combat Hit Differential Summary :

                Neutral : -1.00
                Pomarj : -1.67
                

                Savegame

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                • J Offline
                  jwallgood
                  last edited by

                  TripleA Turn Summary: Suel round 1

                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                  Game History

                  Round: 1
                  
                      Politics and Events - Suel
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 3)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 2)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Suel Event Checker 5)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Suel Event Checker 4)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 1)
                          Note to players Suel: King Ingemar Hartensen of the SuelThe Snow Barbarians, or Kingdom of the Schnai, have always bickered with their cousins, the Ice Barbarians (Cruski) and the Frost Barbarians (Fruztii), alth....
                          Trigger Suel Is Human: Suel activates Human_Player
                          Trigger Suel Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                          Trigger Suel Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                          Trigger Suel Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                  
                      Diplomacy and Assassination - Suel
                          Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                              Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                          Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                          Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 40 PUs
                          Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                          Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                          Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                          Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                  
                      Combat Move - Suel
                          3 conscript_ss moved from Schnai to Spikey Forest
                          1 veteran_s moved from Schnai to Spikey Forest
                          1 conscript_s moved from Fruztii to Spikey Forest
                          1 veteran_s moved from Fruztii to Spikey Forest
                          4 veteran_ss moved from Soull to Spikey Forest
                  
                      Combat - Suel
                          Battle in Spikey Forest
                              Suel attack with 4 conscript_ss and 6 veteran_ss
                              Neutral defend with 1 bugbear and 1 conscript
                                  Suel roll dice for 4 conscript_ss and 6 veteran_ss in Spikey Forest, round 2 : 3/10 hits, 2.67 expected hits
                                  Neutral roll dice for 1 bugbear and 1 conscript in Spikey Forest, round 2 : 0/2 hits, 0.83 expected hits
                                  1 conscript owned by the Neutral and 1 bugbear owned by the Neutral lost in Spikey Forest
                              Suel loses 0 PUs for violating Spikey Forests neutrality.
                              Suel win, taking Spikey Forest from Neutral with 4 conscript_ss and 6 veteran_ss remaining. Battle score for attacker is 8
                              Casualties for Neutral: 1 bugbear and 1 conscript
                  
                      Non Combat Move - Suel
                          1 veteran_s moved from Soull to Schnai
                  
                      Recruit Units - Suel
                          Suel buy 1 bowman, 1 champion_s, 1 galley_s, 2 man-at-armss and 1 veteran_s; Remaining resources: 1 PUs; 
                  
                      Triggered Units - Suel
                          Suel builds 0 units.
                  
                      Place Units - Suel
                          1 galley_s placed in Fjords
                          1 bowman, 1 champion_s and 1 man-at-arms placed in Krakenheim
                          1 man-at-arms and 1 veteran_s placed in Soull
                  
                      Turn Complete - Suel
                          Note to players Suel: Vatun ReturnsThe Suloise tribes of Fruztii, Schnai, and Cruski have always considered the Hold of Stonefist an enemy. But with the seeming reappearance of Vatun, Great God of the North, the ....
                          Suel collect 22 PUs; end with 23 PUs
                          Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 27 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : -0.83
                  Suel : 0.33
                  

                  Savegame

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                  • J Offline
                    jwallgood
                    last edited by

                    Saved_Suel_turn_2.tsvg

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                    • E Offline
                      egg_salad
                      last edited by

                      TripleA Turn Summary: Iuz round 2

                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                      Game History

                      Round: 2
                      
                          Politics and Events - Iuz
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                              Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                              Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                              Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                              Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                                  Iuz fails on action: Political Action Iuz Make Peace Pomarj
                              Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
                              Trigger Iuz Event 11a: Iuz activates Smugglers
                              Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
                      
                          Diplomacy and Assassination - Iuz
                              Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
                              Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                              Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                              Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                              Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                      
                          Combat Move - Iuz
                              1 scout moved from Koblekk to Deepstill
                              1 orc moved from Dorakaa to Deepstill
                              1 hobgoblin moved from Howling Hills to The Horned Society
                              1 troll moved from Dorakaa to Deepstill
                              1 goblin moved from Dorakaa to The Horned Society
                              1 veteran moved from Dorakaa to The Horned Society
                              1 orc moved from Dorakaa to The Horned Society
                              1 veteran moved from Koblekk to The Horned Society
                              1 veteran moved from Freehold to The Horned Society
                              1 veteran moved from Forlorn East to Forlorn Forest
                              1 veteran moved from Forlorn East to Forlorn Forest
                              1 scout moved from Forlorn East to Forlorn Forest
                              1 veteran moved from Vlekstaad to Forlorn Forest
                              1 half-galley moved from White Fanged Bay to Icy Sea
                              1 veteran moved from Hold of Stonefist to Forlorn East
                              1 scout moved from Vlekstaad to Hold of Stonefist
                      
                          Combat - Iuz
                              Battle in Forlorn Forest
                                  Iuz attack with 1 scout and 3 veterans
                                  Neutral defend with 1 conscript
                                      cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                                      Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                                      Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                                      1 scout owned by the Iuz lost in Forlorn Forest
                                      Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                                      Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                                      1 conscript owned by the Neutral lost in Forlorn Forest
                                  Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                                  Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                                  Casualties for Iuz: 1 scout
                                  Casualties for Neutral: 1 conscript
                              Battle in Deepstill
                                  Iuz attack with 1 orc, 1 scout and 1 troll
                                  Neutral defend with 3 conscripts
                                      cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                                      1 conscript owned by the Neutral lost in Deepstill
                                      Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                                      Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                                      1 conscript owned by the Neutral lost in Deepstill
                                      Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                                      Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                                      1 conscript owned by the Neutral lost in Deepstill
                                  Iuz loses 0 PUs for violating Deepstills neutrality.
                                  Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                                  Casualties for Neutral: 3 conscripts
                      
                          Non Combat Move - Iuz
                      
                          Recruit Units - Iuz
                              Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
                      
                          Triggered Units - Iuz
                              Iuz builds 0 units.
                      
                          Place Units - Iuz
                              1 orc, 1 troll and 2 veterans placed in Dorakaa
                      
                          Turn Complete - Iuz
                              Iuz collect 27 PUs; end with 27 PUs
                              Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                              Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
                      

                      Combat Hit Differential Summary :

                      cavalry fire in Forlorn Forest : : -0.17
                      Neutral : -0.67
                      cavalry fire in Deepstill : : 0.83
                      Iuz : -1.83
                      

                      Savegame

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                      • E Offline
                        egg_salad
                        last edited by

                        TripleA Manual Gamesave Post: Keoland round 2

                        TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 2
                        
                            Politics and Events - Keoland
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                        
                            Diplomacy and Assassination - Keoland
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • T Offline
                          Toadkillerdog
                          last edited by

                          TripleA Turn Summary: Keoland round 2

                          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                          Game History

                          Round: 2
                          
                              Politics and Events - Keoland
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                  Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                  Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                  Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                  Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                  Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                          
                              Diplomacy and Assassination - Keoland
                                  Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                          
                              Combat Move - Keoland
                                  1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                  1 dwarf moved from The Yeomanry to Tors
                                  1 dwarf moved from The Yeomanry to Tors
                                  1 halfling moved from The Yeomanry to Tors
                                  1 hero moved from The Yeomanry to Tors
                                  1 veteran moved from The Yeomanry to Tors
                                  1 veteran moved from The Yeomanry to Tors
                                  1 veteran moved from The Yeomanry to Tors
                                  1 veteran moved from Loftwick to Tors
                                  1 man-at-arms moved from The Yeomanry to Loftwick
                                  1 hero moved from Rushmoors to Flen
                                  1 veteran moved from Rushmoors to Flen
                                  1 veteran moved from Rushmoors to Flen
                                  1 veteran moved from Rushmoors to Flen
                                  1 elf moved from Rushmoors to Flen
                                  1 bowman moved from Rushmoors to Flen
                                  1 elf moved from Niole Dra to Flen
                                  1 dwarf moved from Niole Dra to Flen
                                  1 Skotti moved from Niole Dra to Gradsul
                                  1 halfling moved from Jurnre to Lortmil South
                                  1 hero moved from Jurnre to Lortmil South
                                  1 elf moved from Jurnre to Lortmil South
                                  1 halfling moved from County of Ulek to Lortmil South
                                  1 dwarf moved from County of Ulek to Lortmil South
                                  1 veteran moved from Jurnre to Lortmil South
                                  1 veteran moved from Jurnre to Lortmil South
                          
                              Combat - Keoland
                                  Battle in Lortmil South
                                      Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                                      Neutral defend with 2 dwarfs and 1 orc
                                          Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                                      Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                          Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                                      Units damaged: 1 dwarf owned by the Keoland
                                          Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                          Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                                      Units damaged: 1 elf owned by the Keoland
                                          2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                                      Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                                      Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                                      Casualties for Keoland: 2 halflings
                                      Casualties for Neutral: 2 dwarfs and 1 orc
                                  Battle in Tors
                                      Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                      Neutral defend with 2 bullywugs and 1 dwarf
                                          Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                          Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                                      Units damaged: 1 dwarf owned by the Keoland
                                          1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                      Keoland loses 0 PUs for violating Torss neutrality.
                                      Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                                      Casualties for Neutral: 2 bullywugs and 1 dwarf
                                  Battle in Flen
                                      Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                      Neutral defend with 2 gnomes and 1 ogre
                                          Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                          Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                                      Units damaged: 1 dwarf owned by the Keoland
                                          2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                                      Keoland loses 0 PUs for violating Flens neutrality.
                                      Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                                      Casualties for Neutral: 2 gnomes and 1 ogre
                          
                              Non Combat Move - Keoland
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                                  Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                                  Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                  Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                                  1 man-at-arms moved from Dilwych to Jurnre
                                  1 man-at-arms moved from Dilwych to Jurnre
                                  1 man-at-arms moved from Dilwych to Jurnre
                                  1 halfling moved from Rushmoors to Gradsul
                          
                              Recruit Units - Keoland
                                  Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                          
                              Triggered Units - Keoland
                                  Keoland builds 3 units.
                          
                              Place Units - Keoland
                                  5 conscripts placed in Gradsul
                          
                              Turn Complete - Keoland
                                  Keoland collect 32 PUs; end with 32 PUs
                                  Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -0.17
                          Keoland : 1.00
                          

                          Savegame

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                          • E Offline
                            egg_salad
                            last edited by

                            TripleA Manual Gamesave Post: Keoland round 2

                            TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                            Game History

                            Round: 2
                            
                                Politics and Events - Keoland
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                    Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                    Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                    Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                    Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                    Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                            
                                Diplomacy and Assassination - Keoland
                                    Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                            
                                Combat Move - Keoland
                                    1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                    1 dwarf moved from The Yeomanry to Tors
                                    1 dwarf moved from The Yeomanry to Tors
                                    1 halfling moved from The Yeomanry to Tors
                                    1 hero moved from The Yeomanry to Tors
                                    1 veteran moved from The Yeomanry to Tors
                                    1 veteran moved from The Yeomanry to Tors
                                    1 veteran moved from The Yeomanry to Tors
                                    1 veteran moved from Loftwick to Tors
                                    1 man-at-arms moved from The Yeomanry to Loftwick
                                    1 hero moved from Rushmoors to Flen
                                    1 veteran moved from Rushmoors to Flen
                                    1 veteran moved from Rushmoors to Flen
                                    1 veteran moved from Rushmoors to Flen
                                    1 elf moved from Rushmoors to Flen
                                    1 bowman moved from Rushmoors to Flen
                                    1 elf moved from Niole Dra to Flen
                                    1 dwarf moved from Niole Dra to Flen
                                    1 Skotti moved from Niole Dra to Gradsul
                                    1 halfling moved from Jurnre to Lortmil South
                                    1 hero moved from Jurnre to Lortmil South
                                    1 elf moved from Jurnre to Lortmil South
                                    1 halfling moved from County of Ulek to Lortmil South
                                    1 dwarf moved from County of Ulek to Lortmil South
                                    1 veteran moved from Jurnre to Lortmil South
                                    1 veteran moved from Jurnre to Lortmil South
                            
                                Combat - Keoland
                                    Battle in Lortmil South
                                        Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                                        Neutral defend with 2 dwarfs and 1 orc
                                            Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                                        Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                            Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                                        Units damaged: 1 dwarf owned by the Keoland
                                            Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                            Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                                        Units damaged: 1 elf owned by the Keoland
                                            2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                                        Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                                        Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                                        Casualties for Keoland: 2 halflings
                                        Casualties for Neutral: 2 dwarfs and 1 orc
                                    Battle in Tors
                                        Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                        Neutral defend with 2 bullywugs and 1 dwarf
                                            Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                            Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                                        Units damaged: 1 dwarf owned by the Keoland
                                            1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                        Keoland loses 0 PUs for violating Torss neutrality.
                                        Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                                        Casualties for Neutral: 2 bullywugs and 1 dwarf
                                    Battle in Flen
                                        Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                        Neutral defend with 2 gnomes and 1 ogre
                                            Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                            Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                                        Units damaged: 1 dwarf owned by the Keoland
                                            2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                                        Keoland loses 0 PUs for violating Flens neutrality.
                                        Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                                        Casualties for Neutral: 2 gnomes and 1 ogre
                            
                                Non Combat Move - Keoland
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                                    Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                                    Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                    Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                                    1 man-at-arms moved from Dilwych to Jurnre
                                    1 man-at-arms moved from Dilwych to Jurnre
                                    1 man-at-arms moved from Dilwych to Jurnre
                                    1 halfling moved from Rushmoors to Gradsul
                            
                                Recruit Units - Keoland
                                    Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                            
                                Triggered Units - Keoland
                                    Keoland builds 3 units.
                            
                                Place Units - Keoland
                                    5 conscripts placed in Gradsul
                            
                                Turn Complete - Keoland
                                    Keoland collect 32 PUs; end with 32 PUs
                                    Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                            

                            Combat Hit Differential Summary :

                            Neutral : -0.17
                            Keoland : 1.00
                            

                            Savegame

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                            • B Offline
                              B-Mode
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
                              Savegame

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                              • B Offline
                                B-Mode
                                last edited by

                                TripleA Turn Summary: Ket round 2

                                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 2
                                
                                    Politics and Events - Ket
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
                                        Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                        Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                        Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                        Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                        Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                        Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
                                
                                    Diplomacy and Assassination - Ket
                                        Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                        Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                        Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                        Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
                                
                                    Combat Move - Ket
                                        1 veteran moved from Tusmit to Plains of the Paynims
                                        1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                                        1 veteran moved from Tusman Hills to Plains of the Paynims
                                        1 veteran moved from Tusman Hills to Plains of the Paynims
                                        1 veteran moved from Lopolla to Plains of the Paynims
                                        1 veteran moved from Lopolla to Plains of the Paynims
                                        1 veteran moved from Lopolla to Plains of the Paynims
                                        1 bowman moved from Lopolla to Plains of the Paynims
                                        1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                                
                                    Combat - Ket
                                        Battle in Plains of the Paynims
                                            Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                                            Neutral defend with 3 skirmishers
                                                cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                                                cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                                                Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                                                Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                                                1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                                            Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                                            Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                                            Casualties for Ket: 1 veteran
                                            Casualties for Neutral: 3 skirmishers
                                
                                    Non Combat Move - Ket
                                
                                    Recruit Units - Ket
                                        Ket buy 1 fortification; Remaining resources: 2 PUs; 
                                
                                    Triggered Units - Ket
                                        Ket builds 0 units.
                                
                                    Turn Complete - Ket
                                        Ket collect 17 PUs; end with 19 PUs
                                

                                Combat Hit Differential Summary :

                                Neutral : 0.00
                                cavalry fire in Plains of the Paynims : : -1.67
                                Ket : 0.33
                                

                                Savegame

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                                • E Offline
                                  egg_salad
                                  last edited by

                                  TripleA Manual Gamesave Post: Iron_League round 2

                                  TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                  Game History

                                  Round: 2
                                  
                                      Politics and Events - Iron_League
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                          Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                          Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                          Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                          Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                                  
                                      Diplomacy and Assassination - Iron_League
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • P Offline
                                    Petey
                                    last edited by

                                    TripleA Turn Summary: Iron_League round 2

                                    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                    Game History

                                    Round: 2
                                    
                                        Politics and Events - Iron_League
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                            Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                            Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                            Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                            Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                                    
                                        Diplomacy and Assassination - Iron_League
                                            Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                                                Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                                                Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                                                Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                                            Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                                    
                                        Combat Move - Iron_League
                                            1 veteran_il moved from Irongate to Idee
                                            1 veteran_il moved from Irongate to Idee
                                            1 veteran_il moved from Irongate to Idee
                                            1 veteran_il moved from Irongate to Idee
                                            1 treant moved from Irongate to Idee
                                            1 dwarf moved from County of Sunndi to Pitchfield
                                            1 scout_il moved from County of Sunndi to Pitchfield
                                            1 dwarf moved from County of Sunndi to Pitchfield
                                            1 halfling moved from County of Sunndi to Pitchfield
                                            1 halfling moved from County of Sunndi to Pitchfield
                                    
                                        Combat - Iron_League
                                            Iron_League creates battle in territory Scant Strait
                                            Battle in Pitchfield
                                                Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                                                Scarlet_Brotherhood defend with 1 conscript
                                                    cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                                    Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                                                    Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                                                Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                                                Casualties for Iron_League: 1 halfling
                                                Casualties for Scarlet_Brotherhood: 1 conscript
                                            Battle in Idee
                                                Iron_League attack with 1 treant and 4 veteran_ils
                                                Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                                                    Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                                                    Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                                                Some non-combat units are destroyed: 
                                                Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                                                Casualties for Iron_League: 1 veteran_il
                                                Casualties for Scarlet_Brotherhood: 1 veteran
                                            Battle in Scant Strait
                                                Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                                                Neutral defend with 1 half-galley
                                                    Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                                                    Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                                                    Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                                                    Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                                                1 half-galley owned by the Iron_League lost in Scant Strait
                                                    Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                                                    Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                                                    Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                                                    Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                                                    Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                                                    Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                                                Units damaged: 1 galley owned by the Iron_League
                                                1 half-galley owned by the Neutral lost in Scant Strait
                                                Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                                                Casualties for Iron_League: 1 half-galley
                                                Casualties for Neutral: 1 half-galley
                                    
                                        Non Combat Move - Iron_League
                                            1 bowman moved from Irongate to Idee
                                            1 dwarf moved from Irongate to Idee
                                            1 dwarf moved from Irongate to Idee
                                            1 dwarf moved from Irongate to Idee
                                            1 dwarf moved from Irongate to Idee
                                            1 halfling moved from Irongate to Idee
                                            1 veteran_il moved from Irongate to Idee
                                            1 halfling moved from Irongate to Idee
                                            1 veteran_il moved from Irongate to Idee
                                    
                                        Recruit Units - Iron_League
                                            Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
                                    
                                        Triggered Units - Iron_League
                                            Iron_League builds 0 units.
                                    
                                        Place Units - Iron_League
                                            1 dwarf placed in Irongate
                                            1 galley placed in Scant Strait
                                    
                                        Turn Complete - Iron_League
                                            Iron_League collect 25 PUs; end with 28 PUs
                                            Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
                                            Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : 0.33
                                    Iron_League : -1.33
                                    cavalry fire in Pitchfield : : -0.17
                                    Scarlet_Brotherhood : 1.17
                                    

                                    Savegame

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                                    • M Offline
                                      McCarty13
                                      last edited by

                                      TripleA Turn Summary: Pomarj round 2

                                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                      Game History

                                      Round: 2
                                      
                                          Politics and Events - Pomarj
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 3)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 5)
                                              Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                              Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                              Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                              Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                              Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz
                                                  Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace
                                              Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da....
                                              Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj
                                      
                                          Diplomacy and Assassination - Pomarj
                                              Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True
                                                  Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success!
                                              Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True
                                              Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills
                                              Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                                      
                                          Combat Move - Pomarj
                                              1 orc moved from Gryrax to Lortmil South
                                              1 goblin moved from Welkwood South to Lortmil South
                                              1 veteran moved from Welkwood South to Lortmil South
                                              1 goblin moved from Gryrax to Lortmil South
                                              1 veteran moved from Gryrax to Lortmil South
                                              1 orc moved from Gryrax to Lortmil South
                                              1 goblin moved from Gryrax to Lortmil South
                                              1 hobgoblin moved from Welkwood South to Celene
                                              1 veteran moved from Wild Coast to Celene
                                              1 hero moved from Welkwood South to Lortmil South
                                              1 hobgoblin moved from Welkwood South to Celene
                                              1 bugbear moved from Wild Coast to Celene
                                              1 hobgoblin moved from Blue to Woolly Bay
                                              1 orc moved from Drachensgrab Hills to Woolly Bay
                                      
                                          Combat - Pomarj
                                              Battle in Lortmil South
                                                  Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans
                                                  Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans
                                                      Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits
                                                      Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits
                                                  Units damaged: 2 orcs owned by the Pomarj
                                                      2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South
                                                  Some non-combat units are destroyed: 
                                                  Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23
                                                  Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans
                                              Battle in Celene
                                                  Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran
                                                  Neutral defend with 4 elfs and 1 fortification
                                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits
                                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                                  Units damaged: 1 hobgoblin owned by the Pomarj
                                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits
                                                  Units damaged: 1 elf owned by the Neutral
                                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits
                                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits
                                                  Units damaged: 1 elf owned by the Neutral
                                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits
                                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits
                                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits
                                                  Units damaged: 1 hobgoblin owned by the Pomarj
                                                      1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene
                                                      Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits
                                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits
                                                      1 hobgoblin owned by the Pomarj lost in Celene
                                                  1 bugbear owned by the Pomarj retreated to Welkwood South
                                                  Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19
                                                  Casualties for Pomarj: 2 hobgoblins and 1 veteran
                                      
                                          Non Combat Move - Pomarj
                                              Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                                              Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6
                                              Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                                              1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South
                                              1 veteran moved from Drachensgrab Hills to Gryrax
                                              1 goblin moved from Drachensgrab Hills to Gryrax
                                              1 veteran moved from Blue to Woolly Bay
                                              1 orc moved from Drachensgrab Hills to Woolly Bay
                                              1 orc moved from Drachensgrab Hills to Woolly Bay
                                              1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat
                                      
                                          Recruit Units - Pomarj
                                              Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61  for Trigger Pomarj Mercenaries Unique)
                                              Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; 
                                      
                                          Triggered Units - Pomarj
                                              Pomarj builds 0 units.
                                      
                                          Place Units - Pomarj
                                              1 half-galley placed in Woolly Bay
                                              1 goblin and 1 veteran placed in Principality of Ulek
                                      
                                          Turn Complete - Pomarj
                                              Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None ....
                                              Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs
                                              Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                                              Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Neutral : -1.67
                                      Pomarj : 0.33
                                      Keoland : -0.67
                                      

                                      Savegame

                                      J 1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        jwallgood
                                        last edited by

                                        TripleA Turn Summary: Suel round 2

                                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                        Game History

                                        Round: 2
                                        
                                            Politics and Events - Suel
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 3)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 2)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 5)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Suel Event Checker 4)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 1)
                                                Note to players Suel: Event: Dwarves Set Sail!The dwarves of the coastal ranges worry that the Great Kingdom's hand is stretching north again. Their mariners agree to aid the Suel in their raids against the Overk....
                                                Trigger Suel Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                                Trigger Suel Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                                Note to players Suel: Event: Northern Barbarians Beseech Nyrond!Not all of the barbarians of the Thillonrian Peninsula follow Ingemar of the Schnai. Some resist his call for empire, preferring the age-old pattern....
                                                Trigger Great Kingdom Event 25e: has removed 1 monster_event_3 owned by Neutral in Sea of Dust
                                                Trigger Suel Event 25c: Neutral has 1 monster_event_10 placed in Sea of Dust
                                                Trigger Suel Event 25a: Nyrond has 1 dwarf and 1 veteran placed in Rel Mord
                                                Trigger Suel Event 25a: Nyrond has 2 half-galleys placed in Relmor Bay
                                        
                                            Diplomacy and Assassination - Suel
                                                Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                                    Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                                                Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                                                Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 37 PUs
                                                Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                                        
                                            Combat Move - Suel
                                                1 veteran_s moved from Fruztii to Timberway Forest
                                                1 conscript_s moved from Fruztii to Timberway Forest
                                                1 dwarf_s moved from Fruztii to Timberway Forest
                                                1 conscript_s moved from Spikey Forest to Fruztii
                                                1 veteran_s moved from Spikey Forest to Fruztii
                                                1 hero moved from Krakenheim to Timberway Forest
                                                1 conscript_s moved from Spikey Forest to Fruztii
                                                1 veteran_s moved from Spikey Forest to Fruztii
                                                1 veteran_s moved from Spikey Forest to Fruztii
                                                1 veteran_s moved from Krakenheim to Timberway Forest
                                                1 conscript_s moved from Spikey Forest to Fruztii
                                                1 champion_s moved from Krakenheim to Timberway Forest
                                                1 veteran_s moved from Krakenheim to Timberway Forest
                                                1 veteran_s moved from Spikey Forest to Fruztii
                                                1 veteran_s moved from Krakenheim to Timberway Forest
                                                1 bowman moved from Krakenheim to Timberway Forest
                                                1 half-galley_s moved from Solnor North to Marner
                                                1 veteran_s moved from Glot to Solnor North
                                                1 conscript_s moved from Cruski South to Solnor North
                                                1 hero moved from Glot to Solnor North
                                                1 conscript_s, 1 half-galley_s, 1 hero and 1 veteran_s moved from Solnor North to Marner
                                                1 conscript_s moved from Marner to Timberway Forest
                                                1 veteran_s moved from Marner to Timberway Forest
                                                1 hero moved from Marner to Timberway Forest
                                        
                                            Combat - Suel
                                                Battle in Timberway Forest
                                                    Suel attack with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss
                                                    Neutral defend with 2 berserkers and 1 dwarf
                                                        Suel roll dice for 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss in Timberway Forest, round 2 : 5/9 hits, 4.33 expected hits
                                                        Neutral roll dice for 2 berserkers and 1 dwarf in Timberway Forest, round 2 : 0/3 hits, 0.83 expected hits
                                                        1 dwarf owned by the Neutral and 2 berserkers owned by the Neutral lost in Timberway Forest
                                                    Suel loses 0 PUs for violating Timberway Forests neutrality.
                                                    Suel win, taking Timberway Forest from Neutral with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss remaining. Battle score for attacker is 15
                                                    Casualties for Neutral: 2 berserkers and 1 dwarf
                                        
                                            Non Combat Move - Suel
                                                1 veteran_s moved from Spikey Forest to Fruztii
                                                1 veteran_s moved from Spikey Forest to Fruztii
                                                1 man-at-arms moved from Krakenheim to Fruztii
                                                1 conscript_s moved from Spikey Forest to Krakenheim
                                        
                                            Recruit Units - Suel
                                                Suel buy 2 bowmen, 1 champion_s, 1 galley_s and 1 troll; Remaining resources: 1 PUs; 
                                        
                                            Triggered Units - Suel
                                                Suel builds 0 units.
                                        
                                            Place Units - Suel
                                                1 bowman, 1 champion_s and 1 troll placed in Soull
                                                1 galley_s placed in Fjords
                                                1 bowman placed in Jotsplat
                                        
                                            Turn Complete - Suel
                                                Suel collect 24 PUs; end with 25 PUs
                                                Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 29 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Neutral : -0.83
                                        Suel : 0.67
                                        

                                        Savegame

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                                        • J Offline
                                          jwallgood @McCarty13
                                          last edited by

                                          @McCarty13

                                          Here is the save file since it doesn't seem to post automatically.

                                          Forum save 5-15-20.tsvg

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                                          • E Offline
                                            egg_salad
                                            last edited by

                                            TripleA Turn Summary: Iuz round 3

                                            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                            Game History

                                            Round: 3
                                            
                                                Politics and Events - Iuz
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iuz Event Checker 4)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                                    Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                                    Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                                    Note to players Iuz: Event: Wolf Nomads Attack!The Wegwiur are determined to reclaim their ancestral burial grounds in the Howling Hills. Four new Neutral units have arisen to occupy the Howling Hills.  If you d....
                                                    Trigger Iuz Event 27a: Neutral has 1 conscript and 3 scouts placed in Howling Hills
                                            
                                                Diplomacy and Assassination - Iuz
                                                    Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                                            
                                                Combat Move - Iuz
                                                    1 scout moved from Deepstill to Howling Hills
                                                    1 orc moved from Deepstill to Howling Hills
                                                    1 troll moved from Deepstill to Howling Hills
                                                    1 troll moved from Dorakaa to Howling Hills
                                                    1 orc moved from Dorakaa to Koblekk
                                                    1 veteran moved from Forlorn Forest to The Wastes
                                                    1 veteran moved from Forlorn Forest to The Wastes
                                                    1 veteran moved from Forlorn Forest to The Wastes
                                                    1 veteran moved from Forlorn East to The Wastes
                                                    1 scout moved from Hold of Stonefist to The Wastes
                                            
                                                Combat - Iuz
                                                    Battle in Howling Hills
                                                        Iuz attack with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls
                                                        Neutral defend with 1 conscript and 3 scouts
                                                            cavalry fire in Howling Hills : 0/1 hits, 0.17 expected hits
                                                            cavalry fire in Howling Hills : 0/3 hits, 0.50 expected hits
                                                            Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 2 : 3/5 hits, 3.33 expected hits
                                                            Neutral roll dice for 1 conscript and 3 scouts in Howling Hills, round 2 : 0/4 hits, 0.83 expected hits
                                                            3 scouts owned by the Neutral lost in Howling Hills
                                                            Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 3 : 3/5 hits, 3.33 expected hits
                                                            Neutral roll dice for 1 conscript in Howling Hills, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 conscript owned by the Neutral lost in Howling Hills
                                                        Iuz win with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls remaining. Battle score for attacker is 15
                                                        Casualties for Neutral: 1 conscript and 3 scouts
                                                    Battle in The Wastes
                                                        Iuz attack with 1 scout and 4 veterans
                                                        Neutral defend with 1 gnoll
                                                            cavalry fire in The Wastes : 0/1 hits, 0.17 expected hits
                                                            Iuz roll dice for 1 scout and 4 veterans in The Wastes, round 2 : 2/5 hits, 1.50 expected hits
                                                            Neutral roll dice for 1 gnoll in The Wastes, round 2 : 1/1 hits, 0.50 expected hits
                                                            1 scout owned by the Iuz and 1 gnoll owned by the Neutral lost in The Wastes
                                                        Iuz loses 0 PUs for violating The Wastess neutrality.
                                                        Iuz win, taking The Wastes from Neutral with 4 veterans remaining. Battle score for attacker is 1
                                                        Casualties for Iuz: 1 scout
                                                        Casualties for Neutral: 1 gnoll
                                            
                                                Non Combat Move - Iuz
                                                    1 half-galley moved from Icy Sea to Blackmoor Bay
                                                    1 veteran moved from Dorakaa to Koblekk
                                            
                                                Recruit Units - Iuz
                                                    Iuz buy 6 veterans; Remaining resources: 2 PUs; 
                                            
                                                Triggered Units - Iuz
                                                    Iuz builds 0 units.
                                            
                                                Place Units - Iuz
                                                    5 veterans placed in Dorakaa
                                                    1 veteran placed in Howling Hills
                                            
                                                Turn Complete - Iuz
                                                    Iuz collect 22 PUs; end with 24 PUs
                                                    Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 26 PUs
                                                    Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 29 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Neutral : -0.67
                                            cavalry fire in Howling Hills : : -0.67
                                            Iuz : -0.17
                                            cavalry fire in The Wastes : : -0.17
                                            

                                            Savegame

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