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    Conditional Landbridge. . .

    Scheduled Pinned Locked Moved Map Making
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    • Joe GJ Offline
      Joe G
      last edited by

      Hey all. Would appreciate any help on this: Is it possible in TripleA to make a land connection conditional (kind of like a canal, but for territories). The goal: Make it so that a land connection between the mainland and nearby island is broken if there are any enemy warships in the surrounding sea zone. Thoughts?

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @Joe G
        last edited by prastle

        @Joe-G perhaps make a land unit that is transport? But can't move at sea thus similar to engineers building bridges? I am sure @Hepps can come up with some ideas 🙂

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        Joe GJ 1 Reply Last reply Reply Quote 0
        • Joe GJ Offline
          Joe G @prastle
          last edited by

          @prastle hmmm. .. so all factions would have invisible, nonmovable transports parked in the sz? The presence of enemy ships would not prevent use of these transports, however, if a friendly ship was also present (based on current transport logic), and it would take a whole turn to move to italy (even for tanks, mechs). hmmm. . . is there not a canal-based solution?

          prastleP 1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @Joe G
            last edited by

            @Joe-G not all factions just your engineer unit

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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            • Joe GJ Offline
              Joe G
              last edited by

              thanks guys!

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