Conditional Landbridge. . .
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Hey all. Would appreciate any help on this: Is it possible in TripleA to make a land connection conditional (kind of like a canal, but for territories). The goal: Make it so that a land connection between the mainland and nearby island is broken if there are any enemy warships in the surrounding sea zone. Thoughts?
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@prastle hmmm. .. so all factions would have invisible, nonmovable transports parked in the sz? The presence of enemy ships would not prevent use of these transports, however, if a friendly ship was also present (based on current transport logic), and it would take a whole turn to move to italy (even for tanks, mechs). hmmm. . . is there not a canal-based solution?
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@Joe-G not all factions just your engineer unit
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thanks guys!