TestForumGame



  • Testing setup of new game



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 2:32:12 PM
    Savegame



  • TripleA Turn Summary: Dothraki round 1

    TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Dothraki
            Dothraki buy 1 HorseLord and 1 Khal; Remaining resources: 1 PUs; 
    
        Combat Move - Dothraki
            1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Western Dothraki Sea to Qohor
            1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Eastern Dothraki Sea to Lhazar
            1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Dothraki Sea to Lhazar
            1 HorseArcher and 1 HorseLord moved from Dothraki Sea to Western Dothraki Sea
            3 Bloodriders, 3 HorseArchers, 9 HorseLords and 1 Khal moved from Vaes Dothrak to Lhazar
            2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Mother of Mountains to Dothraki Sea
    
        Combat - Dothraki
            Battle in Qohor
                Dothraki attack with 1 Bloodrider, 2 HorseArchers and 4 HorseLords
                FreeCities defend with 2 Archers and 5 Unsullieds
                    Dothraki roll dice for 1 Bloodrider, 2 HorseArchers and 4 HorseLords in Qohor, round 2 : 2/1 hits, 2.17 expected hits
                    FreeCities roll dice for 2 Archers and 5 Unsullieds in Qohor, round 2 : 2/1 hits, 1.50 expected hits
                    2 HorseArchers owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor
                    Dothraki roll dice for 1 Bloodrider and 4 HorseLords in Qohor, round 3 : 2/1 hits, 1.83 expected hits
                    FreeCities roll dice for 2 Archers and 3 Unsullieds in Qohor, round 3 : 1/1 hits, 1.17 expected hits
                    1 HorseLord owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor
                    Dothraki roll dice for 1 Bloodrider and 3 HorseLords in Qohor, round 4 : 2/1 hits, 1.50 expected hits
                    FreeCities roll dice for 2 Archers and 1 Unsullied in Qohor, round 4 : 1/1 hits, 0.83 expected hits
                    1 HorseLord owned by the Dothraki, 1 Archer owned by the FreeCities and 1 Unsullied owned by the FreeCities lost in Qohor
                    Dothraki roll dice for 1 Bloodrider and 2 HorseLords in Qohor, round 5 : 1/1 hits, 1.17 expected hits
                    FreeCities roll dice for 1 Archer in Qohor, round 5 : 0/1 hits, 0.33 expected hits
                    1 Archer owned by the FreeCities lost in Qohor
                Dothraki win, taking Qohor from FreeCities with 1 Bloodrider and 2 HorseLords remaining. Battle score for attacker is 2
                Casualties for Dothraki: 2 HorseArchers and 2 HorseLords
                Casualties for FreeCities: 2 Archers and 5 Unsullieds
    
        Non Combat Move - Dothraki
    
        Place Units - Dothraki
            1 HorseLord and 1 Khal placed in Vaes Dothrak
    
        Turn Complete - Dothraki
            Dothraki collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Dothraki : 0.33
    FreeCities : 0.17
    

    Savegame



  • TripleA Turn Summary: Freefolk round 1

    TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Freefolk
            Freefolk buy 1 Giant and 1 Troll; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
            2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Craster's Keep
            1 Archer moved from Hardhome to The Wall
            1 Wildling moved from Hardhome to The Wall
            1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
            1 Archer and 1 Wildling moved from The Frozen Shore to The Frostfangs
    
        Combat - Freefolk
            Battle in The Wall
                Freefolk attack with 1 Archer and 1 Wildling
                Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                    Freefolk roll dice for 1 Archer and 1 Wildling in The Wall, round 2 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 3/1 hits, 2.67 expected hits
                    1 Archer owned by the Freefolk and 1 Wildling owned by the Freefolk lost in The Wall
                Neutral win with 4 Archers, 2 Catapults and 1 Trebuchet remaining. Battle score for attacker is -9
                Casualties for Freefolk: 1 Archer and 1 Wildling
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 Giant and 1 Troll placed in The Milkwater
    
        Turn Complete - Freefolk
            Freefolk collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Freefolk : -0.50
    

    Savegame



  • TripleA Manual Gamesave Post: Tyrell round 1

    TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Tyrell
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:29:40 PM
    Savegame



  • TripleA Turn Summary: Tyrell round 1

    TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Tyrell
            Tyrell buy 5 Knights; Remaining resources: 1 PUs; 
    
        Combat Move - Tyrell
            1 Knight moved from Highgarden to Blackmont
            1 Knight moved from Highgarden to Blackmont
            1 Archer moved from Horn Hill to Blackmont
            1 Sellsword moved from Horn Hill to Blackmont
            1 Sellsword moved from Horn Hill to Blackmont
            1 Knight moved from Horn Hill to Blackmont
    
        Combat - Tyrell
            Battle in Blackmont
                Tyrell attack with 1 Archer, 3 Knights and 2 Sellswords
                Martell defend with 1 Spearthrower
                    Tyrell roll dice for 1 Archer, 3 Knights and 2 Sellswords in Blackmont, round 2 : 2/1 hits, 2.17 expected hits
                    Martell roll dice for 1 Spearthrower in Blackmont, round 2 : 0/1 hits, 0.17 expected hits
                    1 Spearthrower owned by the Martell lost in Blackmont
                Tyrell win, taking Blackmont from Martell with 1 Archer, 3 Knights and 2 Sellswords remaining. Battle score for attacker is 4
                Casualties for Martell: 1 Spearthrower
    
        Non Combat Move - Tyrell
            1 Sellsword moved from The Reach to Grassy Vale
            1 Sellsword moved from The Reach to Golden Grove
            1 Sellsword moved from Highgarden to The Reach
            1 Archer moved from The Reach to Golden Grove
    
        Place Units - Tyrell
            5 Knights placed in Highgarden
    
        Turn Complete - Tyrell
            Tyrell collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Tyrell : -0.17
    Martell : -0.17
    

    Savegame



  • TripleA Manual Gamesave Post: Dothraki round 2

    TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Dothraki
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Dothraki round 2

    TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Dothraki
            Dothraki buy 5 HorseLords and 1 Khal; Remaining resources: 3 PUs; 
    
        Combat Move - Dothraki
            2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Dothraki Sea to Western Dothraki Sea
    
        Combat - Dothraki
            Battle in Western Dothraki Sea
                Dothraki attack with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal
                FreeCities defend with 1 FacelessMan
                    Dothraki roll dice for 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal in Western Dothraki Sea, round 2 : 3/1 hits, 3.17 expected hits
                    FreeCities roll dice for 1 FacelessMan in Western Dothraki Sea, round 2 : 0/1 hits, 0.33 expected hits
                    1 FacelessMan owned by the FreeCities lost in Western Dothraki Sea
                Dothraki win, taking Western Dothraki Sea from FreeCities with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal remaining. Battle score for attacker is 11
                Casualties for FreeCities: 1 FacelessMan
    
        Non Combat Move - Dothraki
    
        Place Units - Dothraki
            5 HorseLords and 1 Khal placed in Vaes Dothrak
    
        Turn Complete - Dothraki
            Dothraki collect 31 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Dothraki : -0.17
    FreeCities : -0.33
    

    Savegame



  • TripleA Manual Gamesave Post: Freefolk round 2

    TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Freefolk
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:08:36 PM
    Savegame



  • TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 2 Giants; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            3 Giants moved from Fist of the First Men to The Wall
            5 Archers moved from Fist of the First Men to The Wall
            2 Mammoths moved from Fist of the First Men to The Wall
            5 Trolls moved from Fist of the First Men to The Wall
            1 Troll moved from Fist of the First Men to The Wall
            19 Wildlings moved from Fist of the First Men to The Wall
            2 Wildlings moved from Hardhome to The Wall
    
        Combat - Freefolk
            Battle in The Wall
                Freefolk attack with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings
                Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                    Freefolk roll dice for 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings in The Wall, round 2 : 13/0 hits, 13.00 expected hits
                    Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 2/1 hits, 2.67 expected hits
                Units damaged: 1 Troll owned by the Freefolk
                    1 Wildling owned by the Freefolk, 1 Trebuchet owned by the Neutral, 2 Catapults owned by the Neutral and 4 Archers owned by the Neutral lost in The Wall
                Freefolk loses 0 PUs for violating The Walls neutrality.
                Freefolk win, taking The Wall from Neutral with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 20 Wildlings remaining. Battle score for attacker is 30
                Casualties for Freefolk: 1 Wildling
                Casualties for Neutral: 4 Archers, 2 Catapults and 1 Trebuchet
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 Giants placed in The Milkwater
    
        Turn Complete - Freefolk
            Freefolk collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Freefolk : 0.00
    

    Savegame



  • TripleA Manual Gamesave Post: Tyrell round 2

    TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Tyrell
    

    Combat Hit Differential Summary :

    Savegame


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