TestForumGame
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Testing setup of new game
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:32:12 PM
Savegame -
TripleA Turn Summary: Dothraki round 1
TripleA Turn Summary for game: Game_of_Thrones, version: 2.0
Game History
Round: 1 Purchase Units - Dothraki Dothraki buy 1 HorseLord and 1 Khal; Remaining resources: 1 PUs; Combat Move - Dothraki 1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Western Dothraki Sea to Qohor 1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Eastern Dothraki Sea to Lhazar 1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Dothraki Sea to Lhazar 1 HorseArcher and 1 HorseLord moved from Dothraki Sea to Western Dothraki Sea 3 Bloodriders, 3 HorseArchers, 9 HorseLords and 1 Khal moved from Vaes Dothrak to Lhazar 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Mother of Mountains to Dothraki Sea Combat - Dothraki Battle in Qohor Dothraki attack with 1 Bloodrider, 2 HorseArchers and 4 HorseLords FreeCities defend with 2 Archers and 5 Unsullieds Dothraki roll dice for 1 Bloodrider, 2 HorseArchers and 4 HorseLords in Qohor, round 2 : 2/1 hits, 2.17 expected hits FreeCities roll dice for 2 Archers and 5 Unsullieds in Qohor, round 2 : 2/1 hits, 1.50 expected hits 2 HorseArchers owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor Dothraki roll dice for 1 Bloodrider and 4 HorseLords in Qohor, round 3 : 2/1 hits, 1.83 expected hits FreeCities roll dice for 2 Archers and 3 Unsullieds in Qohor, round 3 : 1/1 hits, 1.17 expected hits 1 HorseLord owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor Dothraki roll dice for 1 Bloodrider and 3 HorseLords in Qohor, round 4 : 2/1 hits, 1.50 expected hits FreeCities roll dice for 2 Archers and 1 Unsullied in Qohor, round 4 : 1/1 hits, 0.83 expected hits 1 HorseLord owned by the Dothraki, 1 Archer owned by the FreeCities and 1 Unsullied owned by the FreeCities lost in Qohor Dothraki roll dice for 1 Bloodrider and 2 HorseLords in Qohor, round 5 : 1/1 hits, 1.17 expected hits FreeCities roll dice for 1 Archer in Qohor, round 5 : 0/1 hits, 0.33 expected hits 1 Archer owned by the FreeCities lost in Qohor Dothraki win, taking Qohor from FreeCities with 1 Bloodrider and 2 HorseLords remaining. Battle score for attacker is 2 Casualties for Dothraki: 2 HorseArchers and 2 HorseLords Casualties for FreeCities: 2 Archers and 5 Unsullieds Non Combat Move - Dothraki Place Units - Dothraki 1 HorseLord and 1 Khal placed in Vaes Dothrak Turn Complete - Dothraki Dothraki collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Dothraki : 0.33 FreeCities : 0.17
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TripleA Turn Summary: Freefolk round 1
TripleA Turn Summary for game: Game_of_Thrones, version: 2.0
Game History
Round: 1 Purchase Units - Freefolk Freefolk buy 1 Giant and 1 Troll; Remaining resources: 0 PUs; Combat Move - Freefolk 3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men 2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Craster's Keep 1 Archer moved from Hardhome to The Wall 1 Wildling moved from Hardhome to The Wall 1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men 1 Archer and 1 Wildling moved from The Frozen Shore to The Frostfangs Combat - Freefolk Battle in The Wall Freefolk attack with 1 Archer and 1 Wildling Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet Freefolk roll dice for 1 Archer and 1 Wildling in The Wall, round 2 : 0/1 hits, 0.50 expected hits Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 3/1 hits, 2.67 expected hits 1 Archer owned by the Freefolk and 1 Wildling owned by the Freefolk lost in The Wall Neutral win with 4 Archers, 2 Catapults and 1 Trebuchet remaining. Battle score for attacker is -9 Casualties for Freefolk: 1 Archer and 1 Wildling Non Combat Move - Freefolk Place Units - Freefolk 1 Giant and 1 Troll placed in The Milkwater Turn Complete - Freefolk Freefolk collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Freefolk : -0.50
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TripleA Manual Gamesave Post: Tyrell round 1
TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0
Game History
Round: 1 Purchase Units - Tyrell
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:29:40 PM
Savegame -
TripleA Turn Summary: Tyrell round 1
TripleA Turn Summary for game: Game_of_Thrones, version: 2.0
Game History
Round: 1 Purchase Units - Tyrell Tyrell buy 5 Knights; Remaining resources: 1 PUs; Combat Move - Tyrell 1 Knight moved from Highgarden to Blackmont 1 Knight moved from Highgarden to Blackmont 1 Archer moved from Horn Hill to Blackmont 1 Sellsword moved from Horn Hill to Blackmont 1 Sellsword moved from Horn Hill to Blackmont 1 Knight moved from Horn Hill to Blackmont Combat - Tyrell Battle in Blackmont Tyrell attack with 1 Archer, 3 Knights and 2 Sellswords Martell defend with 1 Spearthrower Tyrell roll dice for 1 Archer, 3 Knights and 2 Sellswords in Blackmont, round 2 : 2/1 hits, 2.17 expected hits Martell roll dice for 1 Spearthrower in Blackmont, round 2 : 0/1 hits, 0.17 expected hits 1 Spearthrower owned by the Martell lost in Blackmont Tyrell win, taking Blackmont from Martell with 1 Archer, 3 Knights and 2 Sellswords remaining. Battle score for attacker is 4 Casualties for Martell: 1 Spearthrower Non Combat Move - Tyrell 1 Sellsword moved from The Reach to Grassy Vale 1 Sellsword moved from The Reach to Golden Grove 1 Sellsword moved from Highgarden to The Reach 1 Archer moved from The Reach to Golden Grove Place Units - Tyrell 5 Knights placed in Highgarden Turn Complete - Tyrell Tyrell collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Tyrell : -0.17 Martell : -0.17
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TripleA Manual Gamesave Post: Dothraki round 2
TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0
Game History
Round: 2 Purchase Units - Dothraki
Combat Hit Differential Summary :
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TripleA Turn Summary: Dothraki round 2
TripleA Turn Summary for game: Game_of_Thrones, version: 2.0
Game History
Round: 2 Purchase Units - Dothraki Dothraki buy 5 HorseLords and 1 Khal; Remaining resources: 3 PUs; Combat Move - Dothraki 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Dothraki Sea to Western Dothraki Sea Combat - Dothraki Battle in Western Dothraki Sea Dothraki attack with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal FreeCities defend with 1 FacelessMan Dothraki roll dice for 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal in Western Dothraki Sea, round 2 : 3/1 hits, 3.17 expected hits FreeCities roll dice for 1 FacelessMan in Western Dothraki Sea, round 2 : 0/1 hits, 0.33 expected hits 1 FacelessMan owned by the FreeCities lost in Western Dothraki Sea Dothraki win, taking Western Dothraki Sea from FreeCities with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal remaining. Battle score for attacker is 11 Casualties for FreeCities: 1 FacelessMan Non Combat Move - Dothraki Place Units - Dothraki 5 HorseLords and 1 Khal placed in Vaes Dothrak Turn Complete - Dothraki Dothraki collect 31 PUs; end with 34 PUs
Combat Hit Differential Summary :
Dothraki : -0.17 FreeCities : -0.33
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TripleA Manual Gamesave Post: Freefolk round 2
TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0
Game History
Round: 2 Purchase Units - Freefolk
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:08:36 PM
Savegame -
TripleA Turn Summary: Freefolk round 2
TripleA Turn Summary for game: Game_of_Thrones, version: 2.0
Game History
Round: 2 Purchase Units - Freefolk Freefolk buy 2 Giants; Remaining resources: 1 PUs; Combat Move - Freefolk 3 Giants moved from Fist of the First Men to The Wall 5 Archers moved from Fist of the First Men to The Wall 2 Mammoths moved from Fist of the First Men to The Wall 5 Trolls moved from Fist of the First Men to The Wall 1 Troll moved from Fist of the First Men to The Wall 19 Wildlings moved from Fist of the First Men to The Wall 2 Wildlings moved from Hardhome to The Wall Combat - Freefolk Battle in The Wall Freefolk attack with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet Freefolk roll dice for 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings in The Wall, round 2 : 13/0 hits, 13.00 expected hits Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 2/1 hits, 2.67 expected hits Units damaged: 1 Troll owned by the Freefolk 1 Wildling owned by the Freefolk, 1 Trebuchet owned by the Neutral, 2 Catapults owned by the Neutral and 4 Archers owned by the Neutral lost in The Wall Freefolk loses 0 PUs for violating The Walls neutrality. Freefolk win, taking The Wall from Neutral with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 20 Wildlings remaining. Battle score for attacker is 30 Casualties for Freefolk: 1 Wildling Casualties for Neutral: 4 Archers, 2 Catapults and 1 Trebuchet Non Combat Move - Freefolk Place Units - Freefolk 2 Giants placed in The Milkwater Turn Complete - Freefolk Freefolk collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Freefolk : 0.00
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TripleA Manual Gamesave Post: Tyrell round 2
TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0
Game History
Round: 2 Purchase Units - Tyrell
Combat Hit Differential Summary :