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    • T Offline
      tasl922
      last edited by

      TripleA Turn Summary: Freefolk round 1

      TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Freefolk
              Freefolk buy 1 Giant and 1 Troll; Remaining resources: 0 PUs; 
      
          Combat Move - Freefolk
              3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
              2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Craster's Keep
              1 Archer moved from Hardhome to The Wall
              1 Wildling moved from Hardhome to The Wall
              1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
              1 Archer and 1 Wildling moved from The Frozen Shore to The Frostfangs
      
          Combat - Freefolk
              Battle in The Wall
                  Freefolk attack with 1 Archer and 1 Wildling
                  Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                      Freefolk roll dice for 1 Archer and 1 Wildling in The Wall, round 2 : 0/1 hits, 0.50 expected hits
                      Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 3/1 hits, 2.67 expected hits
                      1 Archer owned by the Freefolk and 1 Wildling owned by the Freefolk lost in The Wall
                  Neutral win with 4 Archers, 2 Catapults and 1 Trebuchet remaining. Battle score for attacker is -9
                  Casualties for Freefolk: 1 Archer and 1 Wildling
      
          Non Combat Move - Freefolk
      
          Place Units - Freefolk
              1 Giant and 1 Troll placed in The Milkwater
      
          Turn Complete - Freefolk
              Freefolk collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.33
      Freefolk : -0.50
      

      Savegame

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      • T Offline
        tasl922
        last edited by

        TripleA Manual Gamesave Post: Tyrell round 1

        TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

        Game History

        Round: 1
        
            Purchase Units - Tyrell
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • Galapogos780G Offline
          Galapogos780
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 1:29:40 PM
          Savegame

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          • Galapogos780G Offline
            Galapogos780
            last edited by

            TripleA Turn Summary: Tyrell round 1

            TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

            Game History

            Round: 1
            
                Purchase Units - Tyrell
                    Tyrell buy 5 Knights; Remaining resources: 1 PUs; 
            
                Combat Move - Tyrell
                    1 Knight moved from Highgarden to Blackmont
                    1 Knight moved from Highgarden to Blackmont
                    1 Archer moved from Horn Hill to Blackmont
                    1 Sellsword moved from Horn Hill to Blackmont
                    1 Sellsword moved from Horn Hill to Blackmont
                    1 Knight moved from Horn Hill to Blackmont
            
                Combat - Tyrell
                    Battle in Blackmont
                        Tyrell attack with 1 Archer, 3 Knights and 2 Sellswords
                        Martell defend with 1 Spearthrower
                            Tyrell roll dice for 1 Archer, 3 Knights and 2 Sellswords in Blackmont, round 2 : 2/1 hits, 2.17 expected hits
                            Martell roll dice for 1 Spearthrower in Blackmont, round 2 : 0/1 hits, 0.17 expected hits
                            1 Spearthrower owned by the Martell lost in Blackmont
                        Tyrell win, taking Blackmont from Martell with 1 Archer, 3 Knights and 2 Sellswords remaining. Battle score for attacker is 4
                        Casualties for Martell: 1 Spearthrower
            
                Non Combat Move - Tyrell
                    1 Sellsword moved from The Reach to Grassy Vale
                    1 Sellsword moved from The Reach to Golden Grove
                    1 Sellsword moved from Highgarden to The Reach
                    1 Archer moved from The Reach to Golden Grove
            
                Place Units - Tyrell
                    5 Knights placed in Highgarden
            
                Turn Complete - Tyrell
                    Tyrell collect 36 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            Tyrell : -0.17
            Martell : -0.17
            

            Savegame

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            • T Offline
              tasl922
              last edited by

              TripleA Manual Gamesave Post: Dothraki round 2

              TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

              Game History

              Round: 2
              
                  Purchase Units - Dothraki
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • T Offline
                tasl922
                last edited by

                TripleA Turn Summary: Dothraki round 2

                TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                Game History

                Round: 2
                
                    Purchase Units - Dothraki
                        Dothraki buy 5 HorseLords and 1 Khal; Remaining resources: 3 PUs; 
                
                    Combat Move - Dothraki
                        2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Dothraki Sea to Western Dothraki Sea
                
                    Combat - Dothraki
                        Battle in Western Dothraki Sea
                            Dothraki attack with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal
                            FreeCities defend with 1 FacelessMan
                                Dothraki roll dice for 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal in Western Dothraki Sea, round 2 : 3/1 hits, 3.17 expected hits
                                FreeCities roll dice for 1 FacelessMan in Western Dothraki Sea, round 2 : 0/1 hits, 0.33 expected hits
                                1 FacelessMan owned by the FreeCities lost in Western Dothraki Sea
                            Dothraki win, taking Western Dothraki Sea from FreeCities with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal remaining. Battle score for attacker is 11
                            Casualties for FreeCities: 1 FacelessMan
                
                    Non Combat Move - Dothraki
                
                    Place Units - Dothraki
                        5 HorseLords and 1 Khal placed in Vaes Dothrak
                
                    Turn Complete - Dothraki
                        Dothraki collect 31 PUs; end with 34 PUs
                

                Combat Hit Differential Summary :

                Dothraki : -0.17
                FreeCities : -0.33
                

                Savegame

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                • T Offline
                  tasl922
                  last edited by

                  TripleA Manual Gamesave Post: Freefolk round 2

                  TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                  Game History

                  Round: 2
                  
                      Purchase Units - Freefolk
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • E Offline
                    EricL
                    last edited by

                    Testing Forum poster

                    Test summary from TripleA, engine version: 1.9, time: 4:08:36 PM
                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • E Offline
                      EricL
                      last edited by

                      TripleA Turn Summary: Freefolk round 2

                      TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                      Game History

                      Round: 2
                      
                          Purchase Units - Freefolk
                              Freefolk buy 2 Giants; Remaining resources: 1 PUs; 
                      
                          Combat Move - Freefolk
                              3 Giants moved from Fist of the First Men to The Wall
                              5 Archers moved from Fist of the First Men to The Wall
                              2 Mammoths moved from Fist of the First Men to The Wall
                              5 Trolls moved from Fist of the First Men to The Wall
                              1 Troll moved from Fist of the First Men to The Wall
                              19 Wildlings moved from Fist of the First Men to The Wall
                              2 Wildlings moved from Hardhome to The Wall
                      
                          Combat - Freefolk
                              Battle in The Wall
                                  Freefolk attack with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings
                                  Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                                      Freefolk roll dice for 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings in The Wall, round 2 : 13/0 hits, 13.00 expected hits
                                      Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 2/1 hits, 2.67 expected hits
                                  Units damaged: 1 Troll owned by the Freefolk
                                      1 Wildling owned by the Freefolk, 1 Trebuchet owned by the Neutral, 2 Catapults owned by the Neutral and 4 Archers owned by the Neutral lost in The Wall
                                  Freefolk loses 0 PUs for violating The Walls neutrality.
                                  Freefolk win, taking The Wall from Neutral with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 20 Wildlings remaining. Battle score for attacker is 30
                                  Casualties for Freefolk: 1 Wildling
                                  Casualties for Neutral: 4 Archers, 2 Catapults and 1 Trebuchet
                      
                          Non Combat Move - Freefolk
                      
                          Place Units - Freefolk
                              2 Giants placed in The Milkwater
                      
                          Turn Complete - Freefolk
                              Freefolk collect 17 PUs; end with 18 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : -0.67
                      Freefolk : 0.00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        EricL
                        last edited by

                        TripleA Manual Gamesave Post: Tyrell round 2

                        TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                        Game History

                        Round: 2
                        
                            Purchase Units - Tyrell
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0

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