TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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 TripleA Turn Summary: Italy round 12TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 12 Research Technology - Italy Trigger italianaTAD: Italy gains access to AdvancedDestroyers Italy spend 0 on tech rolls Italy roll 3,3,5,3,8,4,4,12,11 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover Production Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianStrategicBomber moved from Romania to Southern Caucasus 1 italianAirTransport and 1 italianParatrooper moved from Greece to Cyprus 3 italianTanks moved from Tobruk to Al Kufrah Italy take Western Egypt from Egypt 1 italianMech.Infantry moved from Tobruk to Al Kufrah Combat - Italy Italy lands units in Cyprus Italy creates battle in territory Cyprus Strategic bombing raid in Southern Caucasus Bombing raid in Southern Caucasus rolls: 0 and causes: 0 damage to unit: Rail Bombing raid in Southern Caucasus causes 0 damage total. Battle in Al Kufrah Italy attack with 1 italianMech.Infantry and 3 italianTanks Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy roll dice for 1 italianMech.Infantry and 3 italianTanks in Al Kufrah, round 2 : 1/4 hits, 1.75 expected hits Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Al Kufrah Italy win, taking Cyprus from Britain, taking Al Kufrah from Egypt with 1 italianMech.Infantry and 3 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianAirTransport moved from Cyprus to Western Turkey 1 Train moved from Southern Yugoslavia to Rome 1 Train and 2 italianInfantrys moved from Rome to Northern Spain 1 italianArtillery and 1 italianInfantry moved from Northern Spain to Southern Spain 1 italianMarine moved from Istanbul to 52 Sea Zone 3 italianTransports moved from 52 Sea Zone to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianMarine and 1 italianMech.Infantry moved from Southern Italy to 50 Sea Zone 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 1 italianArtillery and 1 italianMech.Infantry moved from Southern Italy to Northern Italy 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 1 italianAlpineInfantry and 1 italianMarine moved from Rome to 46 Sea Zone 1 italianAlpineInfantry, 1 italianMarine and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianMarine, 1 italianMech.Infantry and 2 italianTransports moved from 50 Sea Zone to 52 Sea Zone 1 italianAlpineInfantry and 1 italianMarine moved from 50 Sea Zone to Greece 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 52 Sea Zone 2 Trucks moved from Southern Yugoslavia to Rome 1 italianFighter moved from Morrocco to Northern Spain 1 italianStrategicBomber moved from Southern Caucasus to Romania 2 italianInfantrys moved from Greece to Istanbul 1 italianAlpineInfantry moved from Greece to 52 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 1 italianInfantry, 2 italianMarines and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey 1 Truck and 1 italianAntiAirGun moved from Northern Italy to Greece Purchase Units - Italy Italy buy 2 italianAlpineInfantrys, 1 italianAntiAirGun, 4 italianInfantrys and 1 italianNavalFighter; Remaining resources: 2 PUs; 0 techTokens; Place Units - Italy 1 italianAntiAirGun and 1 italianNavalFighter placed in Northern Italy 2 italianAlpineInfantrys placed in Greece 4 italianInfantrys placed in Rome Activate Technology - Italy Italy activating Production Turn Complete - Italy Italy collect 38 PUs; end with 40 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary : Egypt : -0.25 Italy : -0.75
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 @ubernaut back to you 
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 @colin i dont think i have a good attack so unless you are trying to look at  tonight i'll probably just wrap up it a bit later. tonight i'll probably just wrap up it a bit later.
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 @ubernaut sounds good 
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 TripleA Turn Summary: Turkey round 12TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 12 Combat Move - Turkey Non Combat Move - Turkey Purchase Units - Turkey Turkey buy 1 turkishArtillery; Remaining resources: 0 PUs; Place Units - Turkey 1 turkishArtillery placed in Turkey Turn Complete - Turkey Turkey collect 4 PUs; end with 4 PUsCombat Hit Differential Summary : 
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 @colin  R13 R13
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 TripleA Turn Summary: Finland round 13TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 13 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 18 PUs Research Technology - Germany Note to players Germany: <body><img src="efcollapse.png"/></body> Trigger germanaTAA: Germany gains access to AdvancedArtillery Germany spend 0 on tech rolls Germany roll 3,3,5,2,9,10,4,6,6 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 units repaired. 2 germanBattleship-damageds owned by the Germany removed in 25 Sea Zone 2 germanBattleships owned by the Germany added in 25 Sea Zone Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanAirTransport and 1 germanParatrooper moved from Northern France to Southern Britain 4 germanArtillerys and 6 germanInfantrys moved from Hungary Slovakia to Eastern Poland 3 germanInfantrys moved from Romania to Western Ukraine 3 germanStrategicBombers moved from Eastern Germany to Western Ukraine 4 germanTanks moved from Hungary Slovakia to Eastern Poland Combat - Germany Germany lands units in Southern Britain Germany creates battle in territory Southern Britain Battle in Western Ukraine Germany attack with 3 germanInfantrys and 3 germanStrategicBombers Russia defend with 1 Flagpole, 1 Rail and 2 russianInfantrys Germany roll dice for 3 germanInfantrys and 3 germanStrategicBombers in Western Ukraine, round 2 : 0/6 hits, 1.25 expected hits Russia roll dice for 2 russianInfantrys in Western Ukraine, round 2 : 0/2 hits, 0.50 expected hits Germany roll dice for 3 germanInfantrys and 3 germanStrategicBombers in Western Ukraine, round 3 : 1/6 hits, 1.25 expected hits Russia roll dice for 2 russianInfantrys in Western Ukraine, round 3 : 0/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia lost in Western Ukraine Germany roll dice for 3 germanInfantrys and 3 germanStrategicBombers in Western Ukraine, round 4 : 3/6 hits, 1.25 expected hits Russia roll dice for 1 russianInfantry in Western Ukraine, round 4 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Western Ukraine Some non-combat units are destroyed: Germany win, taking Southern Britain from Britain, taking Western Ukraine from Russia with 3 germanInfantrys and 3 germanStrategicBombers remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Eastern Poland Germany attack with 4 germanArtillerys, 6 germanInfantrys and 4 germanTanks Russia defend with 1 Flagpole, 1 Rail and 2 russianInfantrys Germany roll dice for 4 germanArtillerys, 6 germanInfantrys and 4 germanTanks in Eastern Poland, round 2 : 6/14 hits, 4.33 expected hits Russia roll dice for 2 russianInfantrys in Eastern Poland, round 2 : 0/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia lost in Eastern Poland Some non-combat units are destroyed: Germany win, taking Eastern Poland from Russia with 4 germanArtillerys, 6 germanInfantrys and 4 germanTanks remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAlpineInfantry, 6 germanArtillerys, 1 germanCombatEngineer and 11 germanInfantrys moved from Low Countries to Northern France 3 germanStrategicBombers moved from Western Ukraine to Eastern Germany 3 germanInfantrys moved from Romania to Bessarabia 1 Truck and 1 germanAntiTankGun moved from Hungary Slovakia to Bessarabia 1 Truck moved from Bessarabia to Romania 1 Truck moved from Berlin to Eastern Germany 1 Truck and 1 germanAntiTankGun moved from Eastern Germany to Eastern Poland 1 germanAntiTankGun and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland 1 germanFighter moved from Vichy France to Northern France 1 germanFighter moved from Eastern Germany to Low Countries 2 germanAirTransports and 2 germanParatroopers moved from Northern Germany to Northern France 1 germanCombatEngineer and 5 germanInfantrys moved from Northern Germany to 25 Sea Zone 1 germanCombatEngineer, 5 germanInfantrys and 2 germanTransports moved from 25 Sea Zone to 23 Sea Zone 1 germanCombatEngineer and 5 germanInfantrys moved from 23 Sea Zone to Northern France 2 germanBattleships, 3 germanCruisers, 5 germanDestroyers and 6 germanTransports moved from 25 Sea Zone to 23 Sea Zone 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 5 germanInfantrys moved from Western Karelia to Eastern Finland 2 germanInfantrys and 1 germanTank moved from Finland to Eastern Finland 1 germanTransport moved from 29 Sea Zone to 27 Sea Zone 1 germanInfantry moved from Poland to Lithuania 1 germanInfantry moved from Poland to Eastern Poland 1 germanDestroyer moved from 50 Sea Zone to 45 Sea Zone 1 Truck moved from Western Sahara to Morrocco 1 Truck and 1 germanArtillery moved from Morrocco to West Africa 1 Truck moved from West Africa to Morrocco 1 germanArtillery and 3 germanInfantrys moved from Morrocco to Western Sahara 1 germanCombatEngineer moved from Vichy France to 44 Sea Zone 1 germanCombatEngineer and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 2 germanInfantrys moved from Southern Spain to 43 Sea Zone 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 germanCombatEngineer, 2 germanInfantrys and 1 germanTransport moved from 43 Sea Zone to 45 Sea Zone 1 germanCombatEngineer and 2 germanInfantrys moved from 45 Sea Zone to Algeria 3 germanInfantrys moved from Algeria to Morrocco 1 Truck moved from Low Countries to Northern France 1 Truck and 1 germanAntiAirGun moved from Northern France to Low Countries 1 germanFighter moved from Northern France to Northern Germany 1 Train and 3 germanInfantrys moved from Hungary Slovakia to Northern France 2 Trains moved from Southern Germany to Hungary Slovakia 2 Trains, 5 germanArtillerys and 1 germanCombatEngineer moved from Hungary Slovakia to Low Countries 5 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 2 germanInfantrys, 3 germanMech.Infantrys and 8 germanTanks moved from Hungary Slovakia to Eastern Poland 1 Truck moved from Hungary Slovakia to Romania 1 Truck and 1 germanAntiAirGun moved from Romania to Western Ukraine 1 Truck moved from Western Ukraine to Romania 1 germanAntiAirGun and 1 germanMech.Infantry moved from Poland to Eastern Poland 1 Truck and 1 germanAntiAirGun moved from Hungary Slovakia to Romania 1 Truck moved from Romania to Poland 2 germanTransports moved from 23 Sea Zone to 25 Sea Zone 1 Truck moved from Low Countries to Northern Germany 1 Material and 1 Train moved from Vichy France to Hungary Slovakia 1 Train moved from Hungary Slovakia to Vichy France 1 Train moved from Northern France to Northern Germany 1 germanAirTransport moved from Southern Britain to Northern France Purchase Units - Germany Trigger LiberationRussia54: Germany has 1 DimaLandBattleship placed in Berlin Germany buy 3 germanDestroyers, 5 germanInfantrys and 4 germanTransports; Remaining resources: 0 PUs; 9 techTokens; Trigger LiberationRussia57: has removed 1 DimaLandBattleship owned by Germany in Berlin Place Units - Germany 3 germanDestroyers placed in 23 Sea Zone 4 germanTransports placed in 25 Sea Zone 3 germanInfantrys placed in Poland 2 germanInfantrys placed in Eastern Germany Turn Complete - Germany Germany collect 60 PUs; end with 60 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 63 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Hungary Slovakia change ownership: 1 Material Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAntiAirGun and 1 germanFighter; Remaining resources: 3 PUs; Place Units - VichyFrance 1 Material, 1 germanAntiAirGun and 1 germanFighter placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 14 PUs; end with 17 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 15 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAntiAirGun and 1 germanFighter Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 1 germanAntiAirGun and 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - DanubeAxis 1 germanAntiAirGun placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 Material and 1 germanAntiAirGun Some Units in Romania change ownership: 2 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrysCombat Hit Differential Summary : Germany : 1.92 Russia : -1.75
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 @ubernaut back to you 
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 @colin looks like i'll be able to run my battle on my own let me know if you are trying to do  tonight and i'll do it sooner than later. tonight and i'll do it sooner than later. 
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 @ubernaut yeah I looked at it earlier so if you're finished soon I can, but I'm heading out in a couple hours so if not no worries. Also I'll be away tomorrow and Sunday 
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 @colin cool shouldnt be too long then.  
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 @colin about done still got time? 
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 @ubernaut just about 
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 @colin cool should be in the next 5 minutes or so  
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 TripleA Turn Summary: Russia round 13TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 13 Research Technology - Russia Trigger russianaTIFR: Russia gains access to IncreasedFighterRange Trigger russianaTITB: Russia gains access to ImprovedTacticalBombers Russia spend 0 on tech rolls Russia roll 4,11,2,1,8,2,5,7,5 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Leningrad to Western Karelia 1 russianInfantry moved from Lativa Estonia to Lithuania 1 russianAlpineInfantry moved from Far Eastern Republic to Soviet Far East 1 russianInfantry moved from Eastern Evenki to Soviet Far East 2 russianTacticalBombers moved from Orel Kursk to Western Karelia 4 russianFighters moved from Orel Kursk to Lithuania Combat - Russia Battle in Soviet Far East Russia attack with 1 russianAlpineInfantry and 1 russianInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 2 : 0/2 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 3 : 0/2 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 3 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 4 : 1/2 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 4 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East Russia win, taking Soviet Far East from Japan with 1 russianAlpineInfantry and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Lithuania Russia attack with 4 russianFighters and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 4 russianFighters and 1 russianInfantry in Lithuania, round 2 : 2/5 hits, 1.83 expected hits Germany roll dice for 1 germanInfantry in Lithuania, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 4 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Western Karelia Russia attack with 2 russianInfantrys and 2 russianTacticalBombers Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry Russia roll dice for 2 russianInfantrys and 2 russianTacticalBombers in Western Karelia, round 2 : 2/4 hits, 1.00 expected hits Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Western Karelia Russia win, taking Western Karelia from Finland with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianTacticalBombers moved from Western Karelia to Vologda 4 russianFighters moved from Lithuania to Orel Kursk 1 russianFighter moved from Urals to Orel Kursk 1 russianAirTransport and 1 russianParatrooper moved from Orel Kursk to Leningrad 1 russianAirTransport moved from Leningrad to Moscow 1 Train moved from Stalingrad to Moscow 2 Materials and 1 Train moved from Moscow to Southern Caucasus 1 Train and 2 russianAlpineInfantrys moved from Caucasus to Irkutsk 1 Material and 1 Truck moved from Caucasus to Southern Caucasus 1 Truck moved from Southern Caucasus to Stalingrad 3 Trucks and 3 russianHeavyArtillerys moved from Stalingrad to Belorussia 2 Trucks and 2 russianHeavyArtillerys moved from Moscow to Belorussia 2 Trucks and 2 russianHeavyArtillerys moved from Moscow to Leningrad 2 Trucks moved from Leningrad to Novgorod 1 Truck moved from Yakut to Novosibirsk 1 russianAntiAirGun and 1 russianMech.Infantry moved from Novgorod to Leningrad 1 russianMech.Infantry moved from Leningrad to Pskov 1 russianAntiAirGun and 1 russianMech.Infantry moved from Kharkov to Orel Kursk 1 russianMech.Infantry moved from Orel Kursk to Pskov 2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Orel Kursk to Belorussia 2 russianMech.Infantrys moved from Belorussia to Pskov 3 russianMech.Infantrys and 4 russianTanks moved from Kharkov to Pskov 2 russianTanks moved from Orel Kursk to Pskov 3 russianMech.Infantrys and 4 russianTanks moved from Novgorod to Pskov 2 russianInfantrys moved from Vologda to Eastern Karelia 2 russianAlpineInfantrys, 3 russianArtillerys, 1 russianCombatEngineer, 10 russianInfantrys and 1 russianParatrooper moved from Novgorod to Leningrad 9 russianArtillerys moved from Pskov to Leningrad 1 russianAntiTankGun, 1 russianCombatEngineer, 3 russianInfantrys and 1 russianParatrooper moved from Pskov to Belorussia 4 russianAntiTankGuns, 15 russianArtillerys, 10 russianInfantrys and 4 russianParatroopers moved from Orel Kursk to Belorussia 3 russianArtillerys and 3 russianInfantrys moved from Kharkov to Orel Kursk 1 russianArtillery, 1 russianInfantry and 1 russianParatrooper moved from Southern Ukraine to Eastern Ukraine 2 russianInfantrys moved from Caucasus to Voronezh 1 russianInfantry moved from Stalingrad to Voronezh 2 russianInfantrys moved from Volgarod to Stalingrad 1 russianInfantry moved from Southern Caucasus to Caucasus 2 russianInfantrys moved from Irkutsk to Yakut 1 russianAlpineInfantry, 2 russianArtillerys and 4 russianInfantrys moved from Far Eastern Republic to Yakut Purchase Units - Russia Russia buy 3 russianArtillerys, 1 russianBarracks, 2 russianHeavyArtillerys, 6 russianInfantrys, 2 russianMech.Infantrys, 1 russianParatrooper, 2 russianSubmarines and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Russia Units in Southern Caucasus being upgraded or consumed: 3 Materials 1 russianBarracks placed in Southern Caucasus 1 russianHeavyArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank placed in Moscow 1 russianHeavyArtillery, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad 2 russianSubmarines placed in 56 Sea Zone 3 russianArtillerys placed in Novosibirsk 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Turn Complete - Russia Russia collect 75 PUs; end with 75 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 78 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 81 PUs Units generate 9 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary : Japan : -1.25 Finland : -0.33 Germany : -0.25 Russia : 0.92
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 @colin  stats brazil in a minute already know what im doing there stats brazil in a minute already know what im doing there 
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 TripleA Turn Summary: Brazil round 13TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 13 Combat Move - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Eastern Brazil to Florida Peninsula 1 brazilianArtillery and 1 brazilianInfantry moved from Eastern Brazil to 65 Sea Zone 1 brazilianArtillery and 1 brazilianInfantry moved from Rio de Janeiro to 65 Sea Zone 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone 2 brazilianArtillerys, 2 brazilianDestroyers, 2 brazilianInfantrys and 2 brazilianTransports moved from 65 Sea Zone to 11 Sea Zone Purchase Units - Brazil Brazil buy 1 brazilianSubmarine; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianSubmarine placed in 65 Sea Zone Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary : 
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 @colin go for  
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 TripleA Turn Summary: Thailand round 13TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 13 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 6,6,6,11,12,12,12,1,5,1,12,9,12,4,4,11,5,11 and gets 5 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 2 units repaired. 2 japaneseBattleship-damageds owned by the Japan removed in 127 Sea Zone 2 japaneseBattleships owned by the Japan added in 127 Sea Zone AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry and 1 japaneseMarine moved from Phillippines to 127 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 146 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea 2 japaneseFighters moved from Peking to Kwangtung 1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone 2 japaneseInfantrys moved from Brunei to 94 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung 1 japaneseInfantry moved from Eastern Mongolia to Northern China Japan take Northern China from China 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper moved from Eastern Mongolia to Central Mongolia 1 japaneseStrategicBomber moved from Eastern Manchuria to Irkutsk 1 japaneseFighter moved from French Indochina to Kwangtung 1 japaneseInfantry moved from Shantung to Shansi 2 japaneseFighters moved from Manchuria to Shansi Combat - Japan Strategic bombing raid in Irkutsk Bombing raid in Irkutsk rolls: 5 and causes: 5 damage to unit: Rail Bombing raid in Irkutsk causes 5 damage total. Battle in Dutch New Guinea Battle in Shansi Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Dutch New Guinea from ExiledAllies, taking Shansi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Central Mongolia Japan attack with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 1 Flagpole, 3 Infantrys and 1 Tank Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 2 : 7/46 hits, 8.50 expected hits Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 2 : 2/9 hits, 2.75 expected hits 3 Infantrys owned by the Neutral, 1 Tank owned by the Neutral, 1 Artillery owned by the Neutral, 1 AntiTankGun owned by the Neutral, 1 AntiAirGun owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 16 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 3 : 9/44 hits, 8.33 expected hits Neutral roll dice for 2 Artillerys in Central Mongolia, round 3 : 2/2 hits, 0.83 expected hits 2 Artillerys owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia Japan loses 0 PUs for violating Central Mongolias neutrality. Japan win, taking Central Mongolia from Neutral with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 14 japaneseInfantrys and 1 japaneseParatrooper remaining. Battle score for attacker is 23 Casualties for Japan: 4 japaneseInfantrys Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank Battle in Kwangtung Japan attack with 3 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Kwangtung, round 2 : 1/5 hits, 1.33 expected hits China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 3 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 5 japaneseTanks moved from Eastern Mongolia to Central Mongolia 3 japaneseInfantrys and 3 japaneseMech.Infantrys moved from Chahar to Central Mongolia 1 japaneseStrategicBomber moved from Irkutsk to Manchuria 2 japaneseFighters moved from Shansi to Manchuria 1 japaneseInfantry moved from Thailand to Burma 2 japaneseAntiTankGuns and 5 japaneseInfantrys moved from French Indochina to Burma 1 japaneseFighter moved from Kwangtung to Thailand 2 japaneseFighters moved from Kwangtung to French Indochina 2 japaneseInfantrys moved from Thailand to Burma 2 japaneseMarines moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys moved from Luzon to 127 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 146 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea 3 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 13 japaneseDestroyers and 7 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 147 Sea Zone to 146 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 150 Sea Zone 1 japaneseSubmarine moved from 128 Sea Zone to 147 Sea Zone 1 Material and 1 japaneseAirTransport moved from Shanghai to Burma 1 japaneseAirTransport moved from Burma to Thailand 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from Japan to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 1 japaneseTransport moved from 128 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria 3 Trucks and 3 japaneseInfantrys moved from Manchuria to Central Mongolia 2 japaneseInfantrys moved from Peking to Manchuria 2 Trucks moved from Peking to Manchuria 1 Train moved from Peking to Manchuria 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone 1 japaneseAirTransport moved from Luzon to Shanghai 1 japaneseCombatEngineer moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 japaneseNavalFighter moved from Japan to 129 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 127 Sea Zone to 95 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseDestroyer moved from 96 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 96 Sea Zone to 129 Sea Zone 1 japaneseCombatEngineer moved from Northern Manchuria to Manchuria 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Shantung to Shanghai Purchase Units - Japan Japan buy 1 japaneseAirTransport, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 3 japaneseInfantrys and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone 2 japaneseDestroyers placed in 127 Sea Zone 1 japaneseDestroyer placed in 128 Sea Zone Units in 96 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 96 Sea Zone 1 japaneseAntiAirGun and 1 japaneseArtillery placed in Shanghai 1 japaneseAirTransport placed in Japan 1 japaneseCombatEngineer and 3 japaneseInfantrys placed in Tokyo Japan undo move 7. 2 japaneseInfantrys placed in Peking 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Tokyo Activate Technology - Japan Japan activating ImprovedHulls Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 65 PUs; end with 65 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 68 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 2 japaneseArtillerys and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseArtillerys and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary : AntiAircraftGun fire in Yakut : : -0.33 Neutral : 0.42 Japan : -0.17 China : -0.50
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 @ubernaut back to you and I'm heading out so till monday