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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin cool shouldnt be too long then. 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by ubernaut

        @colin about done still got time?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • C Offline
          colin
          last edited by

          @ubernaut just about

          ubernautU 3 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin cool should be in the next 5 minutes or so 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Russia round 13

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 13
              
                  Research Technology - Russia
                      Trigger russianaTIFR: Russia gains access to IncreasedFighterRange
                      Trigger russianaTITB: Russia gains access to ImprovedTacticalBombers
                      Russia spend 0 on tech rolls
                          Russia roll 4,11,2,1,8,2,5,7,5 and gets 0 hits
              
                  Combat Move - Russia
                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                      2 russianInfantrys moved from Leningrad to Western Karelia
                      1 russianInfantry moved from Lativa Estonia to Lithuania
                      1 russianAlpineInfantry moved from Far Eastern Republic to Soviet Far East
                      1 russianInfantry moved from Eastern Evenki to Soviet Far East
                      2 russianTacticalBombers moved from Orel Kursk to Western Karelia
                      4 russianFighters moved from Orel Kursk to Lithuania
              
                  Combat - Russia
                      Battle in Soviet Far East
                          Russia attack with 1 russianAlpineInfantry and 1 russianInfantry
                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                              Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 2 : 0/2 hits, 0.42 expected hits
                              Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 2 : 0/1 hits, 0.42 expected hits
                              Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 3 : 0/2 hits, 0.42 expected hits
                              Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 3 : 0/1 hits, 0.42 expected hits
                              Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 4 : 1/2 hits, 0.42 expected hits
                              Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 4 : 0/1 hits, 0.42 expected hits
                              1 japaneseInfantry owned by the Japan lost in Soviet Far East
                          Russia win, taking Soviet Far East from Japan with 1 russianAlpineInfantry and 1 russianInfantry remaining. Battle score for attacker is 3
                          Casualties for Japan: 1 japaneseInfantry
                      Battle in Lithuania
                          Russia attack with 4 russianFighters and 1 russianInfantry
                          Germany defend with 1 Flagpole and 1 germanInfantry
                              Russia roll dice for 4 russianFighters and 1 russianInfantry in Lithuania, round 2 : 2/5 hits, 1.83 expected hits
                              Germany roll dice for 1 germanInfantry in Lithuania, round 2 : 0/1 hits, 0.25 expected hits
                              1 germanInfantry owned by the Germany lost in Lithuania
                          Russia win, taking Lithuania from Germany with 4 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3
                          Casualties for Germany: 1 germanInfantry
                      Battle in Western Karelia
                          Russia attack with 2 russianInfantrys and 2 russianTacticalBombers
                          Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry
                              Russia roll dice for 2 russianInfantrys and 2 russianTacticalBombers in Western Karelia, round 2 : 2/4 hits, 1.00 expected hits
                              Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 0/1 hits, 0.33 expected hits
                              1 germanInfantry owned by the Germany lost in Western Karelia
                          Russia win, taking Western Karelia from Finland with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3
                          Casualties for Germany: 1 germanInfantry
                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                      Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                      Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger AltayLLRussia2: China takes ownership of territory Altay
                      Trigger russianAP2: Russia has 1 Material placed in Moscow
                      Trigger russianProd1: Russia has 1 Material placed in Moscow
                      2 russianTacticalBombers moved from Western Karelia to Vologda
                      4 russianFighters moved from Lithuania to Orel Kursk
                      1 russianFighter moved from Urals to Orel Kursk
                      1 russianAirTransport and 1 russianParatrooper moved from Orel Kursk to Leningrad
                      1 russianAirTransport moved from Leningrad to Moscow
                      1 Train moved from Stalingrad to Moscow
                      2 Materials and 1 Train moved from Moscow to Southern Caucasus
                      1 Train and 2 russianAlpineInfantrys moved from Caucasus to Irkutsk
                      1 Material and 1 Truck moved from Caucasus to Southern Caucasus
                      1 Truck moved from Southern Caucasus to Stalingrad
                      3 Trucks and 3 russianHeavyArtillerys moved from Stalingrad to Belorussia
                      2 Trucks and 2 russianHeavyArtillerys moved from Moscow to Belorussia
                      2 Trucks and 2 russianHeavyArtillerys moved from Moscow to Leningrad
                      2 Trucks moved from Leningrad to Novgorod
                      1 Truck moved from Yakut to Novosibirsk
                      1 russianAntiAirGun and 1 russianMech.Infantry moved from Novgorod to Leningrad
                      1 russianMech.Infantry moved from Leningrad to Pskov
                      1 russianAntiAirGun and 1 russianMech.Infantry moved from Kharkov to Orel Kursk
                      1 russianMech.Infantry moved from Orel Kursk to Pskov
                      2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Orel Kursk to Belorussia
                      2 russianMech.Infantrys moved from Belorussia to Pskov
                      3 russianMech.Infantrys and 4 russianTanks moved from Kharkov to Pskov
                      2 russianTanks moved from Orel Kursk to Pskov
                      3 russianMech.Infantrys and 4 russianTanks moved from Novgorod to Pskov
                      2 russianInfantrys moved from Vologda to Eastern Karelia
                      2 russianAlpineInfantrys, 3 russianArtillerys, 1 russianCombatEngineer, 10 russianInfantrys and 1 russianParatrooper moved from Novgorod to Leningrad
                      9 russianArtillerys moved from Pskov to Leningrad
                      1 russianAntiTankGun, 1 russianCombatEngineer, 3 russianInfantrys and 1 russianParatrooper moved from Pskov to Belorussia
                      4 russianAntiTankGuns, 15 russianArtillerys, 10 russianInfantrys and 4 russianParatroopers moved from Orel Kursk to Belorussia
                      3 russianArtillerys and 3 russianInfantrys moved from Kharkov to Orel Kursk
                      1 russianArtillery, 1 russianInfantry and 1 russianParatrooper moved from Southern Ukraine to Eastern Ukraine
                      2 russianInfantrys moved from Caucasus to Voronezh
                      1 russianInfantry moved from Stalingrad to Voronezh
                      2 russianInfantrys moved from Volgarod to Stalingrad
                      1 russianInfantry moved from Southern Caucasus to Caucasus
                      2 russianInfantrys moved from Irkutsk to Yakut
                      1 russianAlpineInfantry, 2 russianArtillerys and 4 russianInfantrys moved from Far Eastern Republic to Yakut
              
                  Purchase Units - Russia
                      Russia buy 3 russianArtillerys, 1 russianBarracks, 2 russianHeavyArtillerys, 6 russianInfantrys, 2 russianMech.Infantrys, 1 russianParatrooper, 2 russianSubmarines and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; 
              
                  Place Units - Russia
                      Units in Southern Caucasus being upgraded or consumed: 3 Materials
                      1 russianBarracks placed in Southern Caucasus
                      1 russianHeavyArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank placed in Moscow
                      1 russianHeavyArtillery, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad
                      2 russianSubmarines placed in 56 Sea Zone
                      3 russianArtillerys placed in Novosibirsk
                      2 russianInfantrys placed in Vologda
                      2 russianInfantrys placed in Volgarod
                      2 russianInfantrys placed in Irkutsk
              
                  Turn Complete - Russia
                      Russia collect 75 PUs; end with 75 PUs
                      Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 78 PUs
                      Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 81 PUs
                      Units generate 9 techTokens; Russia end with 18 techTokens
              

              Combat Hit Differential Summary :

              Japan : -1.25
              Finland : -0.33
              Germany : -0.25
              Russia : 0.92
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin :russia: stats brazil in a minute already know what im doing there 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Brazil round 13

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 13
                  
                      Combat Move - Brazil
                  
                      Non Combat Move - Brazil
                          1 brazilianFighter moved from Eastern Brazil to Florida Peninsula
                          1 brazilianArtillery and 1 brazilianInfantry moved from Eastern Brazil to 65 Sea Zone
                          1 brazilianArtillery and 1 brazilianInfantry moved from Rio de Janeiro to 65 Sea Zone
                          1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
                          2 brazilianArtillerys, 2 brazilianDestroyers, 2 brazilianInfantrys and 2 brazilianTransports moved from 65 Sea Zone to 11 Sea Zone
                  
                      Purchase Units - Brazil
                          Brazil buy 1 brazilianSubmarine; Remaining resources: 0 PUs; 
                  
                      Place Units - Brazil
                          1 brazilianSubmarine placed in 65 Sea Zone
                  
                      Turn Complete - Brazil
                          Brazil collect 7 PUs; end with 7 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin go for 🗾

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Thailand round 13

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 13
                      
                          Training Troops - Manchuria
                              Manchuria collect 0 PUs; end with 11 PUs
                      
                          Consolidating - Thailand
                              Thailand collect 0 PUs; end with 10 PUs
                      
                          Research Technology - Japan
                              Japan spend 0 on tech rolls
                                  Japan roll 6,6,6,11,12,12,12,1,5,1,12,9,12,4,4,11,5,11 and gets 5 hits
                              Japan removing all Technology Tokens after successful research.
                              Japan discover ImprovedHulls
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              2 units repaired.
                                  2 japaneseBattleship-damageds owned by the Japan removed in 127 Sea Zone
                                  2 japaneseBattleships owned by the Japan added in 127 Sea Zone
                                      AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits
                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                              1 japaneseInfantry and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 146 Sea Zone
                              1 japaneseInfantry and 1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea
                              2 japaneseFighters moved from Peking to Kwangtung
                              1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone
                              2 japaneseInfantrys moved from Brunei to 94 Sea Zone
                              2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 95 Sea Zone
                              2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung
                              1 japaneseInfantry moved from Eastern Mongolia to Northern China
                                    Japan take Northern China from China
                              8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper moved from Eastern Mongolia to Central Mongolia
                              1 japaneseStrategicBomber moved from Eastern Manchuria to Irkutsk
                              1 japaneseFighter moved from French Indochina to Kwangtung
                              1 japaneseInfantry moved from Shantung to Shansi
                              2 japaneseFighters moved from Manchuria to Shansi
                      
                          Combat - Japan
                              Strategic bombing raid in Irkutsk
                                  Bombing raid in Irkutsk rolls: 5 and causes: 5 damage to unit: Rail
                                  Bombing raid in Irkutsk causes 5 damage total. 
                              Battle in Dutch New Guinea
                              Battle in Shansi
                                  Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                                  China defend with 1 Flagpole and 1 chineseInfantry
                                      Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                                      China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                      1 chineseInfantry owned by the China lost in Shansi
                                  Japan win, taking Dutch New Guinea from ExiledAllies, taking Shansi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                                  Casualties for China: 1 chineseInfantry
                              Battle in Central Mongolia
                                  Japan attack with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper
                                  Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 1 Flagpole, 3 Infantrys and 1 Tank
                                      Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 2 : 7/46 hits, 8.50 expected hits
                                      Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 2 : 2/9 hits, 2.75 expected hits
                                      3 Infantrys owned by the Neutral, 1 Tank owned by the Neutral, 1 Artillery owned by the Neutral, 1 AntiTankGun owned by the Neutral, 1 AntiAirGun owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia
                                      Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 16 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 3 : 9/44 hits, 8.33 expected hits
                                      Neutral roll dice for 2 Artillerys in Central Mongolia, round 3 : 2/2 hits, 0.83 expected hits
                                      2 Artillerys owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia
                                  Japan loses 0 PUs for violating Central Mongolias neutrality.
                                  Japan win, taking Central Mongolia from Neutral with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 14 japaneseInfantrys and 1 japaneseParatrooper remaining. Battle score for attacker is 23
                                  Casualties for Japan: 4 japaneseInfantrys
                                  Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank
                              Battle in Kwangtung
                                  Japan attack with 3 japaneseFighters and 2 japaneseInfantrys
                                  China defend with 1 Flagpole and 1 chineseInfantry
                                      Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Kwangtung, round 2 : 1/5 hits, 1.33 expected hits
                                      China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0.25 expected hits
                                      1 chineseInfantry owned by the China lost in Kwangtung
                                  Japan win, taking Kwangtung from China with 3 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                  Casualties for China: 1 chineseInfantry
                      
                          Non Combat Move - Japan
                              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                      AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits
                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                              5 japaneseTanks moved from Eastern Mongolia to Central Mongolia
                              3 japaneseInfantrys and 3 japaneseMech.Infantrys moved from Chahar to Central Mongolia
                              1 japaneseStrategicBomber moved from Irkutsk to Manchuria
                              2 japaneseFighters moved from Shansi to Manchuria
                              1 japaneseInfantry moved from Thailand to Burma
                              2 japaneseAntiTankGuns and 5 japaneseInfantrys moved from French Indochina to Burma
                              1 japaneseFighter moved from Kwangtung to Thailand
                              2 japaneseFighters moved from Kwangtung to French Indochina
                              2 japaneseInfantrys moved from Thailand to Burma
                              2 japaneseMarines moved from Phillippines to 127 Sea Zone
                              2 japaneseInfantrys moved from Luzon to 127 Sea Zone
                              2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 146 Sea Zone
                              2 japaneseInfantrys and 2 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea
                              3 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 13 japaneseDestroyers and 7 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone
                              1 japaneseSubmarine moved from 147 Sea Zone to 146 Sea Zone
                              1 japaneseSubmarine moved from 93 Sea Zone to 150 Sea Zone
                              1 japaneseSubmarine moved from 128 Sea Zone to 147 Sea Zone
                              1 Material and 1 japaneseAirTransport moved from Shanghai to Burma
                              1 japaneseAirTransport moved from Burma to Thailand
                              1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
                              2 japaneseInfantrys moved from Japan to 98 Sea Zone
                              2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                              2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                              1 japaneseTransport moved from 128 Sea Zone to 98 Sea Zone
                              1 japaneseCombatEngineer and 1 japaneseInfantry moved from Japan to 98 Sea Zone
                              1 japaneseCombatEngineer and 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria
                              1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria
                              3 Trucks and 3 japaneseInfantrys moved from Manchuria to Central Mongolia
                              2 japaneseInfantrys moved from Peking to Manchuria
                              2 Trucks moved from Peking to Manchuria
                              1 Train moved from Peking to Manchuria
                              1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone
                              1 japaneseAirTransport moved from Luzon to Shanghai
                              1 japaneseCombatEngineer moved from Tokyo to Japan
                              1 Truck moved from Japan to Tokyo
                              1 Material and 1 Truck moved from Tokyo to Japan
                              1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                              1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 127 Sea Zone to 95 Sea Zone
                              1 japaneseCombatEngineer and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                              1 japaneseDestroyer moved from 96 Sea Zone to 128 Sea Zone
                              1 japaneseDestroyer moved from 96 Sea Zone to 129 Sea Zone
                              1 japaneseCombatEngineer moved from Northern Manchuria to Manchuria
                              1 japaneseAntiTankGun and 1 japaneseInfantry moved from Shantung to Shanghai
                      
                          Purchase Units - Japan
                              Japan buy 1 japaneseAirTransport, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 3 japaneseInfantrys and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Japan
                              1 japaneseSubmarine placed in 93 Sea Zone
                              2 japaneseDestroyers placed in 127 Sea Zone
                              1 japaneseDestroyer placed in 128 Sea Zone
                              Units in 96 Sea Zone being upgraded or consumed: 1 japaneseHull
                              1 japaneseBattleship placed in 96 Sea Zone
                              1 japaneseAntiAirGun and 1 japaneseArtillery placed in Shanghai
                              1 japaneseAirTransport placed in Japan
                              1 japaneseCombatEngineer and 3 japaneseInfantrys placed in Tokyo
                              Japan undo move 7.
                              2 japaneseInfantrys placed in Peking
                              1 japaneseCombatEngineer and 1 japaneseInfantry placed in Tokyo
                      
                          Activate Technology - Japan
                              Japan activating ImprovedHulls
                              Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser
                              Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser
                              Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser
                              Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser
                              Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser
                              Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser
                              Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser
                              Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship
                              Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged
                      
                          Turn Complete - Japan
                              Japan collect 65 PUs; end with 65 PUs
                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 68 PUs
                              Units generate 9 techTokens; Japan end with 9 techTokens
                              Units Change Ownership
                                  Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                                  Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                  Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                      
                          Purchase Units - Manchuria
                              Manchuria buy 2 japaneseArtillerys and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Manchuria
                              2 japaneseArtillerys and 1 japaneseInfantry placed in Manchuria
                      
                          Turn Complete - Manchuria
                              Manchuria collect 11 PUs; end with 11 PUs
                              Units Change Ownership
                                  Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                  Some Units in Manchuria change ownership: 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry
                      
                          Purchase Units - Thailand
                              Thailand buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Thailand
                              3 japaneseInfantrys placed in Thailand
                              Units in Burma being upgraded or consumed: 1 Material
                              1 japaneseEntrenchment placed in Burma
                      
                          Turn Complete - Thailand
                              Thailand collect 7 PUs; end with 7 PUs
                              Units Change Ownership
                                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                  Some Units in Thailand change ownership: 3 japaneseInfantrys
                      

                      Combat Hit Differential Summary :

                      AntiAircraftGun fire in Yakut : : -0.33
                      Neutral : 0.42
                      Japan : -0.17
                      China : -0.50
                      

                      Savegame

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut back to you and I'm heading out so till monday

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin cool have a nice weekend 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin hey not sure if you can answer this one remotely but there's a good chance ill be attacking kwantung with 4 fighters and 2 infantry versus your 2 defending infantries and a possible scramble of 2 fighters seems like you would never do it but it also seems close enough i'd normally run it live. if not i guess we'll se what happens monday. 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin i think just gonna run it seems highly doubtful you would scramble there also i don't think it affects any of my later decisions so yeah we can always re-run that battle and edit the results if you decide you'd prefer to scramble there.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: China round 13

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 13
                                
                                    Research Technology - China
                                        Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures
                                        China spend 0 on tech rolls
                                            China roll 2,12,4 and gets 1 hit
                                        China removing all Technology Tokens after successful research.
                                        China discover ImprovedAntiTank
                                
                                    Combat Move - China
                                        Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                        Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                        Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                        1 chineseInfantry moved from Anhwei to Kwangtung
                                        1 chineseInfantry moved from Kwangsi to Kwangtung
                                        2 chineseFighters moved from Kweichow to Kwangtung
                                        2 chineseFighters moved from Hupeh to Kwangtung
                                
                                    Combat - China
                                        Battle in Kwangtung
                                            China attack with 4 chineseFighters and 2 chineseInfantrys
                                            Japan defend with 1 Flagpole and 2 japaneseInfantrys
                                                China roll dice for 4 chineseFighters and 2 chineseInfantrys in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
                                                Japan roll dice for 2 japaneseInfantrys in Kwangtung, round 2 : 1/2 hits, 0.50 expected hits
                                                1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kwangtung
                                                China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits
                                                Japan roll dice for 1 japaneseInfantry in Kwangtung, round 3 : 0/1 hits, 0.25 expected hits
                                                1 japaneseInfantry owned by the Japan lost in Kwangtung
                                            China win, taking Kwangtung from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                            Casualties for China: 1 chineseInfantry
                                            Casualties for Japan: 2 japaneseInfantrys
                                        Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseProd1: China has 1 Material placed in Chungking
                                        2 chineseFighters moved from Kwangtung to Hupeh
                                        2 chineseFighters moved from Kwangtung to Kweichow
                                        1 Truck moved from Chungking to Eastern Szechwan
                                        3 Trucks moved from Kweichow to Eastern Szechwan
                                        4 Trucks and 4 chineseAlpineInfantrys moved from Eastern Szechwan to Kansu
                                        10 chineseAlpineInfantrys and 10 chineseMech.Infantrys moved from Eastern Szechwan to Kansu
                                        10 chineseTanks moved from Chungking to Kansu
                                        3 chineseInfantrys moved from Singkiang to Tsinghai
                                        3 chineseInfantrys moved from Tsinghai to Kansu
                                        1 chineseAntiTankGun, 1 chineseArtillery and 7 chineseInfantrys moved from Hupeh to Kansu
                                        5 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 3 chineseArtillerys, 2 chineseCombatEngineers and 5 chineseInfantrys moved from Chungking to Kansu
                                        2 chineseInfantrys moved from Kweichow to Kwangsi
                                        1 chineseCombatEngineer moved from Eastern Szechwan to Kweichow
                                
                                    Purchase Units - China
                                        Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                        China buy 3 chineseAlpineInfantrys, 2 chineseInfantrys and 3 chineseTanks; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - China
                                        3 chineseTanks placed in Chungking
                                        3 chineseAlpineInfantrys placed in Singkiang
                                        2 chineseInfantrys placed in Hupeh
                                
                                    Activate Technology - China
                                        China activating ImprovedAntiTank
                                        Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun
                                        Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun
                                
                                    Turn Complete - China
                                        China collect 29 PUs; end with 29 PUs
                                        Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                        Units generate 3 techTokens; China end with 3 techTokens
                                

                                Combat Hit Differential Summary :

                                China : -1.17
                                Japan : 0.25
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin :china: stats

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Australia round 13

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 13
                                    
                                        Supporting Britain - Canada
                                            Canada collect 0 PUs; end with 15 PUs
                                    
                                        Organizing Partisan Operations - ExiledAllies
                                            ExiledAllies collect 0 PUs; end with 15 PUs
                                    
                                        Preparing Defense - Egypt
                                            Egypt collect 0 PUs; end with 10 PUs
                                    
                                        Marching Orders - SouthAfrica
                                            SouthAfrica collect 0 PUs; end with 20 PUs
                                    
                                        Preparing Ambushes - India
                                            India collect 0 PUs; end with 13 PUs
                                    
                                        Preparing Naval Operations - Australia
                                            Australia collect 0 PUs; end with 17 PUs
                                    
                                        Research Technology - Britain
                                            Britain spend 0 on tech rolls
                                                Britain roll 11,8,3,11,9,2 and gets 0 hits
                                    
                                        Combat Move - Britain
                                            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                            Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                            2 britishInfantrys moved from Exiled Allies to Southern Britain
                                            5 britishNavalFighters moved from Central Britain to Southern Britain
                                            7 britishNavalFighters and 3 britishStrategicBombers moved from London to Southern Britain
                                            1 britishInfantry moved from Cairo to Western Egypt
                                                  Egypt take Western Egypt from Italy
                                    
                                        Combat - Britain
                                            Britain creates battle in territory 148 Sea Zone
                                            Battle in Southern Britain
                                                Britain attack with 2 britishInfantrys, 12 britishNavalFighters and 3 britishStrategicBombers
                                                Germany defend with 1 Flagpole and 1 germanParatrooper
                                                    Britain roll dice for 2 britishInfantrys, 12 britishNavalFighters and 3 britishStrategicBombers in Southern Britain, round 2 : 7/17 hits, 6.08 expected hits
                                                    Germany roll dice for 1 germanParatrooper in Southern Britain, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 britishInfantry owned by the Britain and 1 germanParatrooper owned by the Germany lost in Southern Britain
                                                Britain win, taking Southern Britain from Germany with 1 britishInfantry, 12 britishNavalFighters and 3 britishStrategicBombers remaining. Battle score for attacker is 1
                                                Casualties for Britain: 1 britishInfantry
                                                Casualties for Germany: 1 germanParatrooper
                                            Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain
                                            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                            Trigger britishAP2: Britain has 1 Material placed in London
                                            Trigger britishProd1: Britain has 1 Material placed in London
                                            10 britishNavalFighters and 3 britishStrategicBombers moved from Southern Britain to London
                                            2 britishNavalFighters moved from Southern Britain to Central Britain
                                            1 britishAirTransport moved from London to Central Britain
                                            1 britishNavalFighter moved from Labrador to Central Britain
                                            1 Material and 1 britishAirTransport moved from Bombay to Cairo
                                            2 Materials and 2 britishAirTransports moved from Southwestern Australia to Ceylon
                                            1 britishFighter moved from Northwestern Australia to Queensland
                                            2 britishNavalFighters moved from Northwestern Australia to New South Wales
                                            2 britishNavalFighters moved from Northwestern Australia to Southwestern Australia
                                            1 britishAlpineInfantry and 1 britishMarine moved from Quebec to 19 Sea Zone
                                            1 britishAlpineInfantry, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 3 Sea Zone
                                            1 britishAlpineInfantry and 1 britishMarine moved from 3 Sea Zone to Iceland
                                            1 britishAlpineInfantry and 1 britishMarine moved from Iceland to 3 Sea Zone
                                            1 britishAlpineInfantry, 1 britishMarine and 1 britishTransport moved from 3 Sea Zone to 7 Sea Zone
                                            1 britishAlpineInfantry and 1 britishMarine moved from 7 Sea Zone to Central Britain
                                            1 britishTransport moved from 71 Sea Zone to 76 Sea Zone
                                            1 britishAntiAirGun and 1 britishInfantry moved from Cairo to 72 Sea Zone
                                            1 britishAntiAirGun, 1 britishInfantry and 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone
                                            1 britishAntiAirGun and 1 britishInfantry moved from 75 Sea Zone to Bombay
                                            2 britishArtillerys and 2 britishMarines moved from Rangoon to 86 Sea Zone
                                            2 britishArtillerys, 2 britishMarines and 2 britishTransports moved from 86 Sea Zone to 75 Sea Zone
                                            2 britishArtillerys and 2 britishMarines moved from 75 Sea Zone to Bombay
                                            2 britishBattleships, 2 britishCruisers, 10 britishDestroyers, 9 britishSubmarines and 1 britishTransport moved from 92 Sea Zone to 149 Sea Zone
                                            1 britishSubmarine moved from 148 Sea Zone to 149 Sea Zone
                                            3 britishTransports moved from 163 Sea Zone to 149 Sea Zone
                                            1 britishTransport moved from 152 Sea Zone to 159 Sea Zone
                                            1 Train moved from Exiled Allies to London
                                            1 Train and 2 britishAntiAirGuns moved from London to Central Britain
                                            1 Train moved from Central Britain to Exiled Allies
                                            1 Train and 2 britishArtillerys moved from Bombay to Eastern Turkey
                                            1 Train moved from Eastern Turkey to Bombay
                                            1 Train and 2 britishAntiAirGuns moved from Southern Australia to Queensland
                                            1 Train moved from Queensland to Southwestern Australia
                                            1 Train and 2 britishInfantrys moved from Southwestern Australia to Queensland
                                            1 Train moved from Queensland to New South Wales
                                            2 Trucks moved from Exiled Allies to Scotland
                                            2 Materials and 2 Trucks moved from Scotland to Central Britain
                                            1 Truck moved from Anglo Egyptian Sudan to Belgian Congo
                                            1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
                                            2 Trucks moved from Iraq to Bombay
                                            1 Truck and 1 britishAntiAirGun moved from Bengal to Bombay
                                            1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                                            1 Truck moved from Northwestern Australia to Southern Australia
                                            2 britishMech.Infantrys and 2 britishTanks moved from Iraq to Bombay
                                            1 britishAntiAirGun, 1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Northwestern Australia
                                            1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Queensland
                                            1 britishCombatEngineer, 2 britishInfantrys and 1 britishParatrooper moved from Scotland to Central Britain
                                            1 britishCombatEngineer and 2 britishInfantrys moved from Central Britain to London
                                            1 britishArtillery moved from Anglo Egyptian Sudan to Central Egpyt
                                            2 britishArtillerys and 4 britishInfantrys moved from Iraq to Eastern Turkey
                                            2 britishInfantrys moved from Eastern Turkey to Turkey
                                            1 britishAntiTankGun, 1 britishCombatEngineer and 10 britishInfantrys moved from Rangoon to Bengal
                                            1 britishCombatEngineer and 4 britishInfantrys moved from Southwestern Australia to Northwestern Australia
                                            1 britishArtillery and 1 britishInfantry moved from Southern Australia to Northwestern Australia
                                            1 britishArtillery moved from Southern Australia to Queensland
                                            1 britishInfantry moved from New South Wales to Queensland
                                    
                                        Purchase Units - Britain
                                            Britain buy 2 britishAntiAirGuns, 1 britishEntrenchment, 2 britishFortifications, 2 britishInfantrys and 3 britishNavalFighters; Remaining resources: 0 PUs; 6 techTokens; 
                                            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Britain
                                            Units in Central Britain being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                            1 britishFortification and 3 britishNavalFighters placed in Central Britain
                                            Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                            2 britishAntiAirGuns, 1 britishFortification and 2 britishInfantrys placed in London
                                            Units in London being upgraded or consumed: 1 Material
                                            1 britishEntrenchment placed in London
                                    
                                        Turn Complete - Britain
                                            Britain collect 38 PUs; end with 38 PUs
                                            Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 41 PUs
                                            Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 44 PUs
                                            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 46 PUs
                                            Objective Syria2: Britain met a national objective for an additional 1 PU; end with 47 PUs
                                            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 48 PUs
                                            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 49 PUs
                                            Units generate 6 techTokens; Britain end with 12 techTokens
                                            Units Change Ownership
                                                Some Units in Belgian Congo change ownership: 3 Materials and 1 britishCombatEngineer
                                                Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer
                                                Some Units in Ceylon change ownership: 2 Materials
                                                Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                                Some Units in Queensland change ownership: 1 britishCombatEngineer
                                    
                                        Purchase Units - Canada
                                            Canada buy 1 britishAlpineInfantry, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Canada
                                            1 britishTransport placed in 19 Sea Zone
                                            1 britishAlpineInfantry and 1 britishMarine placed in Quebec
                                    
                                        Turn Complete - Canada
                                            Canada collect 15 PUs; end with 15 PUs
                                            Units Change Ownership
                                                Some Units in 19 Sea Zone change ownership: 1 britishTransport
                                                Some Units in Quebec change ownership: 1 britishAlpineInfantry and 1 britishMarine
                                            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                    
                                        Purchase Units - ExiledAllies
                                            ExiledAllies buy 1 Truck, 1 britishBarracks, 2 britishInfantrys and 1 britishTank; Remaining resources: 0 PUs; 
                                    
                                        Place Units - ExiledAllies
                                            Units in Belgian Congo being upgraded or consumed: 3 Materials
                                            1 Truck, 1 britishBarracks and 1 britishTank placed in Belgian Congo
                                            2 britishInfantrys placed in Exiled Allies
                                    
                                        Turn Complete - ExiledAllies
                                            ExiledAllies collect 18 PUs; end with 18 PUs
                                            Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs
                                            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
                                            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 15 PUs
                                            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 13 PUs
                                            Units Change Ownership
                                                Some Units in Belgian Congo change ownership: 1 Truck, 1 britishCombatEngineer and 1 britishTank
                                                Some Units in Exiled Allies change ownership: 2 britishInfantrys
                                    
                                        Purchase Units - Egypt
                                            Egypt buy 1 britishCombatEngineer and 2 britishInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Egypt
                                            1 britishCombatEngineer and 2 britishInfantrys placed in Cairo
                                    
                                        Turn Complete - Egypt
                                            Egypt collect 9 PUs; end with 9 PUs
                                            Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 2 britishInfantrys
                                    
                                        Purchase Units - SouthAfrica
                                            SouthAfrica buy 3 Materials; Remaining resources: 5 PUs; 
                                    
                                        Place Units - SouthAfrica
                                            3 Materials placed in Cape Town
                                    
                                        Turn Complete - SouthAfrica
                                            SouthAfrica collect 7 PUs; end with 12 PUs
                                            Some Units in Cape Town change ownership: 3 Materials
                                    
                                        Purchase Units - India
                                            India buy 1 britishCombatEngineer and 3 britishInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - India
                                            1 britishCombatEngineer and 1 britishInfantry placed in Bombay
                                            2 britishInfantrys placed in Calcutta
                                    
                                        Turn Complete - India
                                            India collect 13 PUs; end with 13 PUs
                                            Units Change Ownership
                                                Some Units in Bombay change ownership: 1 britishCombatEngineer and 1 britishInfantry
                                                Some Units in Calcutta change ownership: 2 britishInfantrys
                                                Some Units in Ceylon change ownership: 2 Materials
                                    
                                        Purchase Units - Australia
                                            Australia buy 2 britishArtillerys and 3 britishInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Australia
                                            2 britishArtillerys and 1 britishInfantry placed in New South Wales
                                            2 britishInfantrys placed in New Zealand
                                    
                                        Turn Complete - Australia
                                            Australia collect 17 PUs; end with 17 PUs
                                            Units Change Ownership
                                                Some Units in New South Wales change ownership: 2 britishArtillerys and 1 britishInfantry
                                                Some Units in New Zealand change ownership: 2 britishInfantrys
                                                Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                                Some Units in Queensland change ownership: 1 britishCombatEngineer
                                    

                                    Combat Hit Differential Summary :

                                    Britain : 0.92
                                    Germany : 0.67
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin go for :sweden:

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Italy round 13

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 13
                                        
                                            Research Technology - Italy
                                                Trigger italianaTIP: Italy gains access to ImprovedProduction
                                                Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
                                                Italy spend 0 on tech rolls
                                                    Italy roll 6,2,10,8,7,12,8,11,7 and gets 1 hit
                                                Italy removing all Technology Tokens after successful research.
                                                Italy discover ImprovedDefensiveStructures
                                        
                                            Combat Move - Italy
                                                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                1 italianStrategicBomber moved from Romania to Southern Caucasus
                                        
                                            Combat - Italy
                                                Strategic bombing raid in Southern Caucasus
                                                    Bombing raid in Southern Caucasus rolls: 5 and causes: 5 damage to unit: Rail
                                                    Bombing raid in Southern Caucasus causes 5 damage total. 
                                        
                                            Non Combat Move - Italy
                                                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger italianProd: Italy has 1 Material placed in Rome
                                                1 italianStrategicBomber moved from Southern Caucasus to Romania
                                                3 italianAlpineInfantrys and 1 italianMarine moved from Greece to 52 Sea Zone
                                                3 italianAlpineInfantrys and 1 italianMarine moved from 52 Sea Zone to Western Turkey
                                                1 Train moved from Northern Spain to Rome
                                                1 Train and 2 italianInfantrys moved from Rome to Northern Spain
                                                1 italianInfantry moved from Northern Spain to Southern Spain
                                                1 italianNavalFighter moved from Northern Italy to Romania
                                                2 italianInfantrys moved from Rome to 46 Sea Zone
                                                2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 52 Sea Zone
                                                2 italianInfantrys moved from 52 Sea Zone to Western Turkey
                                                2 italianTransports moved from 52 Sea Zone to 46 Sea Zone
                                                2 Trucks moved from Rome to Northern Italy
                                                1 italianAirTransport moved from Western Turkey to Greece
                                                1 italianMech.Infantry and 3 italianTanks moved from Al Kufrah to Tobruk
                                                1 italianArtillery and 1 italianMech.Infantry moved from Northern Italy to Southern Italy
                                                1 italianTank moved from Northern Spain to Northern Italy
                                                1 Truck moved from Greece to Northern Italy
                                                2 Trucks moved from Northern Italy to Rome
                                                1 italianTransport moved from 50 Sea Zone to 47 Sea Zone
                                        
                                            Purchase Units - Italy
                                                Italy buy 2 italianAlpineInfantrys, 2 italianArtillerys, 1 italianDestroyer and 4 italianInfantrys; Remaining resources: 4 PUs; 0 techTokens; 
                                        
                                            Place Units - Italy
                                                2 italianAlpineInfantrys placed in Greece
                                                2 italianArtillerys placed in Southern Italy
                                                1 italianDestroyer placed in 50 Sea Zone
                                                4 italianInfantrys placed in Rome
                                        
                                            Activate Technology - Italy
                                                Italy activating ImprovedDefensiveStructures
                                                Trigger italianIDS1: Setting hitPoints to 2 for unitAttachment attached to italianEntrenchment
                                                Trigger italianIDS2: Setting hitPoints to 2 for unitAttachment attached to italianFortification
                                                Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianBarracks
                                                Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianFactory
                                                Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianDocks
                                                Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianAircraftPlant
                                                Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianBarracks
                                                Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianFactory
                                                Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianDocks
                                                Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianAircraftPlant
                                        
                                            Turn Complete - Italy
                                                Italy collect 37 PUs; end with 41 PUs
                                                Units generate 9 techTokens; Italy end with 9 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut back to you

                                          ubernautU 2 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Turkey round 13

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 13
                                            
                                                Combat Move - Turkey
                                            
                                                Non Combat Move - Turkey
                                                    1 turkishSubmarine moved from 56 Sea Zone to 55 Sea Zone
                                            
                                                Purchase Units - Turkey
                                                    Turkey buy 1 turkishArtillery; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Turkey
                                                    1 turkishArtillery placed in Turkey
                                            
                                                Turn Complete - Turkey
                                                    Turkey collect 4 PUs; end with 4 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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