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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin :russia: stats brazil in a minute already know what im doing there 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Brazil round 13

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 13
        
            Combat Move - Brazil
        
            Non Combat Move - Brazil
                1 brazilianFighter moved from Eastern Brazil to Florida Peninsula
                1 brazilianArtillery and 1 brazilianInfantry moved from Eastern Brazil to 65 Sea Zone
                1 brazilianArtillery and 1 brazilianInfantry moved from Rio de Janeiro to 65 Sea Zone
                1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
                2 brazilianArtillerys, 2 brazilianDestroyers, 2 brazilianInfantrys and 2 brazilianTransports moved from 65 Sea Zone to 11 Sea Zone
        
            Purchase Units - Brazil
                Brazil buy 1 brazilianSubmarine; Remaining resources: 0 PUs; 
        
            Place Units - Brazil
                1 brazilianSubmarine placed in 65 Sea Zone
        
            Turn Complete - Brazil
                Brazil collect 7 PUs; end with 7 PUs
        

        Combat Hit Differential Summary :

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin go for 🗾

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Thailand round 13

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 13
            
                Training Troops - Manchuria
                    Manchuria collect 0 PUs; end with 11 PUs
            
                Consolidating - Thailand
                    Thailand collect 0 PUs; end with 10 PUs
            
                Research Technology - Japan
                    Japan spend 0 on tech rolls
                        Japan roll 6,6,6,11,12,12,12,1,5,1,12,9,12,4,4,11,5,11 and gets 5 hits
                    Japan removing all Technology Tokens after successful research.
                    Japan discover ImprovedHulls
            
                Combat Move - Japan
                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                    2 units repaired.
                        2 japaneseBattleship-damageds owned by the Japan removed in 127 Sea Zone
                        2 japaneseBattleships owned by the Japan added in 127 Sea Zone
                            AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits
                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                    1 japaneseInfantry and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                    1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 146 Sea Zone
                    1 japaneseInfantry and 1 japaneseMarine moved from 146 Sea Zone to Dutch New Guinea
                    2 japaneseFighters moved from Peking to Kwangtung
                    1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone
                    2 japaneseInfantrys moved from Brunei to 94 Sea Zone
                    2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 95 Sea Zone
                    2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung
                    1 japaneseInfantry moved from Eastern Mongolia to Northern China
                          Japan take Northern China from China
                    8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper moved from Eastern Mongolia to Central Mongolia
                    1 japaneseStrategicBomber moved from Eastern Manchuria to Irkutsk
                    1 japaneseFighter moved from French Indochina to Kwangtung
                    1 japaneseInfantry moved from Shantung to Shansi
                    2 japaneseFighters moved from Manchuria to Shansi
            
                Combat - Japan
                    Strategic bombing raid in Irkutsk
                        Bombing raid in Irkutsk rolls: 5 and causes: 5 damage to unit: Rail
                        Bombing raid in Irkutsk causes 5 damage total. 
                    Battle in Dutch New Guinea
                    Battle in Shansi
                        Japan attack with 2 japaneseFighters and 1 japaneseInfantry
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                            China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                            1 chineseInfantry owned by the China lost in Shansi
                        Japan win, taking Dutch New Guinea from ExiledAllies, taking Shansi from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
                    Battle in Central Mongolia
                        Japan attack with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper
                        Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 1 Flagpole, 3 Infantrys and 1 Tank
                            Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 2 : 7/46 hits, 8.50 expected hits
                            Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 2 : 2/9 hits, 2.75 expected hits
                            3 Infantrys owned by the Neutral, 1 Tank owned by the Neutral, 1 Artillery owned by the Neutral, 1 AntiTankGun owned by the Neutral, 1 AntiAirGun owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia
                            Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 16 japaneseInfantrys and 1 japaneseParatrooper in Central Mongolia, round 3 : 9/44 hits, 8.33 expected hits
                            Neutral roll dice for 2 Artillerys in Central Mongolia, round 3 : 2/2 hits, 0.83 expected hits
                            2 Artillerys owned by the Neutral and 2 japaneseInfantrys owned by the Japan lost in Central Mongolia
                        Japan loses 0 PUs for violating Central Mongolias neutrality.
                        Japan win, taking Central Mongolia from Neutral with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 14 japaneseInfantrys and 1 japaneseParatrooper remaining. Battle score for attacker is 23
                        Casualties for Japan: 4 japaneseInfantrys
                        Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank
                    Battle in Kwangtung
                        Japan attack with 3 japaneseFighters and 2 japaneseInfantrys
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Kwangtung, round 2 : 1/5 hits, 1.33 expected hits
                            China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 0/1 hits, 0.25 expected hits
                            1 chineseInfantry owned by the China lost in Kwangtung
                        Japan win, taking Kwangtung from China with 3 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
            
                Non Combat Move - Japan
                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits
                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                    5 japaneseTanks moved from Eastern Mongolia to Central Mongolia
                    3 japaneseInfantrys and 3 japaneseMech.Infantrys moved from Chahar to Central Mongolia
                    1 japaneseStrategicBomber moved from Irkutsk to Manchuria
                    2 japaneseFighters moved from Shansi to Manchuria
                    1 japaneseInfantry moved from Thailand to Burma
                    2 japaneseAntiTankGuns and 5 japaneseInfantrys moved from French Indochina to Burma
                    1 japaneseFighter moved from Kwangtung to Thailand
                    2 japaneseFighters moved from Kwangtung to French Indochina
                    2 japaneseInfantrys moved from Thailand to Burma
                    2 japaneseMarines moved from Phillippines to 127 Sea Zone
                    2 japaneseInfantrys moved from Luzon to 127 Sea Zone
                    2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 146 Sea Zone
                    2 japaneseInfantrys and 2 japaneseMarines moved from 146 Sea Zone to Dutch New Guinea
                    3 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 13 japaneseDestroyers and 7 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone
                    1 japaneseSubmarine moved from 147 Sea Zone to 146 Sea Zone
                    1 japaneseSubmarine moved from 93 Sea Zone to 150 Sea Zone
                    1 japaneseSubmarine moved from 128 Sea Zone to 147 Sea Zone
                    1 Material and 1 japaneseAirTransport moved from Shanghai to Burma
                    1 japaneseAirTransport moved from Burma to Thailand
                    1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
                    2 japaneseInfantrys moved from Japan to 98 Sea Zone
                    2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                    2 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                    1 japaneseTransport moved from 128 Sea Zone to 98 Sea Zone
                    1 japaneseCombatEngineer and 1 japaneseInfantry moved from Japan to 98 Sea Zone
                    1 japaneseCombatEngineer and 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria
                    1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria
                    3 Trucks and 3 japaneseInfantrys moved from Manchuria to Central Mongolia
                    2 japaneseInfantrys moved from Peking to Manchuria
                    2 Trucks moved from Peking to Manchuria
                    1 Train moved from Peking to Manchuria
                    1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone
                    1 japaneseAirTransport moved from Luzon to Shanghai
                    1 japaneseCombatEngineer moved from Tokyo to Japan
                    1 Truck moved from Japan to Tokyo
                    1 Material and 1 Truck moved from Tokyo to Japan
                    1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                    1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 127 Sea Zone to 95 Sea Zone
                    1 japaneseCombatEngineer and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                    1 japaneseDestroyer moved from 96 Sea Zone to 128 Sea Zone
                    1 japaneseDestroyer moved from 96 Sea Zone to 129 Sea Zone
                    1 japaneseCombatEngineer moved from Northern Manchuria to Manchuria
                    1 japaneseAntiTankGun and 1 japaneseInfantry moved from Shantung to Shanghai
            
                Purchase Units - Japan
                    Japan buy 1 japaneseAirTransport, 1 japaneseAntiAirGun, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 3 japaneseInfantrys and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Japan
                    1 japaneseSubmarine placed in 93 Sea Zone
                    2 japaneseDestroyers placed in 127 Sea Zone
                    1 japaneseDestroyer placed in 128 Sea Zone
                    Units in 96 Sea Zone being upgraded or consumed: 1 japaneseHull
                    1 japaneseBattleship placed in 96 Sea Zone
                    1 japaneseAntiAirGun and 1 japaneseArtillery placed in Shanghai
                    1 japaneseAirTransport placed in Japan
                    1 japaneseCombatEngineer and 3 japaneseInfantrys placed in Tokyo
                    Japan undo move 7.
                    2 japaneseInfantrys placed in Peking
                    1 japaneseCombatEngineer and 1 japaneseInfantry placed in Tokyo
            
                Activate Technology - Japan
                    Japan activating ImprovedHulls
                    Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser
                    Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser
                    Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser
                    Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser
                    Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser
                    Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser
                    Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser
                    Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship
                    Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged
            
                Turn Complete - Japan
                    Japan collect 65 PUs; end with 65 PUs
                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 68 PUs
                    Units generate 9 techTokens; Japan end with 9 techTokens
                    Units Change Ownership
                        Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                        Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                        Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
            
                Purchase Units - Manchuria
                    Manchuria buy 2 japaneseArtillerys and 1 japaneseInfantry; Remaining resources: 0 PUs; 
            
                Place Units - Manchuria
                    2 japaneseArtillerys and 1 japaneseInfantry placed in Manchuria
            
                Turn Complete - Manchuria
                    Manchuria collect 11 PUs; end with 11 PUs
                    Units Change Ownership
                        Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                        Some Units in Manchuria change ownership: 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry
            
                Purchase Units - Thailand
                    Thailand buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - Thailand
                    3 japaneseInfantrys placed in Thailand
                    Units in Burma being upgraded or consumed: 1 Material
                    1 japaneseEntrenchment placed in Burma
            
                Turn Complete - Thailand
                    Thailand collect 7 PUs; end with 7 PUs
                    Units Change Ownership
                        Some Units in Burma change ownership: 2 japaneseCombatEngineers
                        Some Units in Thailand change ownership: 3 japaneseInfantrys
            

            Combat Hit Differential Summary :

            AntiAircraftGun fire in Yakut : : -0.33
            Neutral : 0.42
            Japan : -0.17
            China : -0.50
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you and I'm heading out so till monday

              ubernautU 5 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin cool have a nice weekend 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin hey not sure if you can answer this one remotely but there's a good chance ill be attacking kwantung with 4 fighters and 2 infantry versus your 2 defending infantries and a possible scramble of 2 fighters seems like you would never do it but it also seems close enough i'd normally run it live. if not i guess we'll se what happens monday. 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin i think just gonna run it seems highly doubtful you would scramble there also i don't think it affects any of my later decisions so yeah we can always re-run that battle and edit the results if you decide you'd prefer to scramble there.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: China round 13

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 13
                      
                          Research Technology - China
                              Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures
                              China spend 0 on tech rolls
                                  China roll 2,12,4 and gets 1 hit
                              China removing all Technology Tokens after successful research.
                              China discover ImprovedAntiTank
                      
                          Combat Move - China
                              Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                              1 chineseInfantry moved from Anhwei to Kwangtung
                              1 chineseInfantry moved from Kwangsi to Kwangtung
                              2 chineseFighters moved from Kweichow to Kwangtung
                              2 chineseFighters moved from Hupeh to Kwangtung
                      
                          Combat - China
                              Battle in Kwangtung
                                  China attack with 4 chineseFighters and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole and 2 japaneseInfantrys
                                      China roll dice for 4 chineseFighters and 2 chineseInfantrys in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
                                      Japan roll dice for 2 japaneseInfantrys in Kwangtung, round 2 : 1/2 hits, 0.50 expected hits
                                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kwangtung
                                      China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits
                                      Japan roll dice for 1 japaneseInfantry in Kwangtung, round 3 : 0/1 hits, 0.25 expected hits
                                      1 japaneseInfantry owned by the Japan lost in Kwangtung
                                  China win, taking Kwangtung from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                  Casualties for China: 1 chineseInfantry
                                  Casualties for Japan: 2 japaneseInfantrys
                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseProd1: China has 1 Material placed in Chungking
                              2 chineseFighters moved from Kwangtung to Hupeh
                              2 chineseFighters moved from Kwangtung to Kweichow
                              1 Truck moved from Chungking to Eastern Szechwan
                              3 Trucks moved from Kweichow to Eastern Szechwan
                              4 Trucks and 4 chineseAlpineInfantrys moved from Eastern Szechwan to Kansu
                              10 chineseAlpineInfantrys and 10 chineseMech.Infantrys moved from Eastern Szechwan to Kansu
                              10 chineseTanks moved from Chungking to Kansu
                              3 chineseInfantrys moved from Singkiang to Tsinghai
                              3 chineseInfantrys moved from Tsinghai to Kansu
                              1 chineseAntiTankGun, 1 chineseArtillery and 7 chineseInfantrys moved from Hupeh to Kansu
                              5 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 3 chineseArtillerys, 2 chineseCombatEngineers and 5 chineseInfantrys moved from Chungking to Kansu
                              2 chineseInfantrys moved from Kweichow to Kwangsi
                              1 chineseCombatEngineer moved from Eastern Szechwan to Kweichow
                      
                          Purchase Units - China
                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                              China buy 3 chineseAlpineInfantrys, 2 chineseInfantrys and 3 chineseTanks; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - China
                              3 chineseTanks placed in Chungking
                              3 chineseAlpineInfantrys placed in Singkiang
                              2 chineseInfantrys placed in Hupeh
                      
                          Activate Technology - China
                              China activating ImprovedAntiTank
                              Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun
                              Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun
                      
                          Turn Complete - China
                              China collect 29 PUs; end with 29 PUs
                              Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                              Units generate 3 techTokens; China end with 3 techTokens
                      

                      Combat Hit Differential Summary :

                      China : -1.17
                      Japan : 0.25
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin :china: stats

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Australia round 13

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 13
                          
                              Supporting Britain - Canada
                                  Canada collect 0 PUs; end with 15 PUs
                          
                              Organizing Partisan Operations - ExiledAllies
                                  ExiledAllies collect 0 PUs; end with 15 PUs
                          
                              Preparing Defense - Egypt
                                  Egypt collect 0 PUs; end with 10 PUs
                          
                              Marching Orders - SouthAfrica
                                  SouthAfrica collect 0 PUs; end with 20 PUs
                          
                              Preparing Ambushes - India
                                  India collect 0 PUs; end with 13 PUs
                          
                              Preparing Naval Operations - Australia
                                  Australia collect 0 PUs; end with 17 PUs
                          
                              Research Technology - Britain
                                  Britain spend 0 on tech rolls
                                      Britain roll 11,8,3,11,9,2 and gets 0 hits
                          
                              Combat Move - Britain
                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                  Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                  Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                  Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                  2 britishInfantrys moved from Exiled Allies to Southern Britain
                                  5 britishNavalFighters moved from Central Britain to Southern Britain
                                  7 britishNavalFighters and 3 britishStrategicBombers moved from London to Southern Britain
                                  1 britishInfantry moved from Cairo to Western Egypt
                                        Egypt take Western Egypt from Italy
                          
                              Combat - Britain
                                  Britain creates battle in territory 148 Sea Zone
                                  Battle in Southern Britain
                                      Britain attack with 2 britishInfantrys, 12 britishNavalFighters and 3 britishStrategicBombers
                                      Germany defend with 1 Flagpole and 1 germanParatrooper
                                          Britain roll dice for 2 britishInfantrys, 12 britishNavalFighters and 3 britishStrategicBombers in Southern Britain, round 2 : 7/17 hits, 6.08 expected hits
                                          Germany roll dice for 1 germanParatrooper in Southern Britain, round 2 : 1/1 hits, 0.33 expected hits
                                          1 britishInfantry owned by the Britain and 1 germanParatrooper owned by the Germany lost in Southern Britain
                                      Britain win, taking Southern Britain from Germany with 1 britishInfantry, 12 britishNavalFighters and 3 britishStrategicBombers remaining. Battle score for attacker is 1
                                      Casualties for Britain: 1 britishInfantry
                                      Casualties for Germany: 1 germanParatrooper
                                  Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain
                                  Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                  Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                  Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                  Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                  Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                  Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                  Trigger britishAP2: Britain has 1 Material placed in London
                                  Trigger britishProd1: Britain has 1 Material placed in London
                                  10 britishNavalFighters and 3 britishStrategicBombers moved from Southern Britain to London
                                  2 britishNavalFighters moved from Southern Britain to Central Britain
                                  1 britishAirTransport moved from London to Central Britain
                                  1 britishNavalFighter moved from Labrador to Central Britain
                                  1 Material and 1 britishAirTransport moved from Bombay to Cairo
                                  2 Materials and 2 britishAirTransports moved from Southwestern Australia to Ceylon
                                  1 britishFighter moved from Northwestern Australia to Queensland
                                  2 britishNavalFighters moved from Northwestern Australia to New South Wales
                                  2 britishNavalFighters moved from Northwestern Australia to Southwestern Australia
                                  1 britishAlpineInfantry and 1 britishMarine moved from Quebec to 19 Sea Zone
                                  1 britishAlpineInfantry, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 3 Sea Zone
                                  1 britishAlpineInfantry and 1 britishMarine moved from 3 Sea Zone to Iceland
                                  1 britishAlpineInfantry and 1 britishMarine moved from Iceland to 3 Sea Zone
                                  1 britishAlpineInfantry, 1 britishMarine and 1 britishTransport moved from 3 Sea Zone to 7 Sea Zone
                                  1 britishAlpineInfantry and 1 britishMarine moved from 7 Sea Zone to Central Britain
                                  1 britishTransport moved from 71 Sea Zone to 76 Sea Zone
                                  1 britishAntiAirGun and 1 britishInfantry moved from Cairo to 72 Sea Zone
                                  1 britishAntiAirGun, 1 britishInfantry and 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone
                                  1 britishAntiAirGun and 1 britishInfantry moved from 75 Sea Zone to Bombay
                                  2 britishArtillerys and 2 britishMarines moved from Rangoon to 86 Sea Zone
                                  2 britishArtillerys, 2 britishMarines and 2 britishTransports moved from 86 Sea Zone to 75 Sea Zone
                                  2 britishArtillerys and 2 britishMarines moved from 75 Sea Zone to Bombay
                                  2 britishBattleships, 2 britishCruisers, 10 britishDestroyers, 9 britishSubmarines and 1 britishTransport moved from 92 Sea Zone to 149 Sea Zone
                                  1 britishSubmarine moved from 148 Sea Zone to 149 Sea Zone
                                  3 britishTransports moved from 163 Sea Zone to 149 Sea Zone
                                  1 britishTransport moved from 152 Sea Zone to 159 Sea Zone
                                  1 Train moved from Exiled Allies to London
                                  1 Train and 2 britishAntiAirGuns moved from London to Central Britain
                                  1 Train moved from Central Britain to Exiled Allies
                                  1 Train and 2 britishArtillerys moved from Bombay to Eastern Turkey
                                  1 Train moved from Eastern Turkey to Bombay
                                  1 Train and 2 britishAntiAirGuns moved from Southern Australia to Queensland
                                  1 Train moved from Queensland to Southwestern Australia
                                  1 Train and 2 britishInfantrys moved from Southwestern Australia to Queensland
                                  1 Train moved from Queensland to New South Wales
                                  2 Trucks moved from Exiled Allies to Scotland
                                  2 Materials and 2 Trucks moved from Scotland to Central Britain
                                  1 Truck moved from Anglo Egyptian Sudan to Belgian Congo
                                  1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
                                  2 Trucks moved from Iraq to Bombay
                                  1 Truck and 1 britishAntiAirGun moved from Bengal to Bombay
                                  1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                                  1 Truck moved from Northwestern Australia to Southern Australia
                                  2 britishMech.Infantrys and 2 britishTanks moved from Iraq to Bombay
                                  1 britishAntiAirGun, 1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Northwestern Australia
                                  1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Queensland
                                  1 britishCombatEngineer, 2 britishInfantrys and 1 britishParatrooper moved from Scotland to Central Britain
                                  1 britishCombatEngineer and 2 britishInfantrys moved from Central Britain to London
                                  1 britishArtillery moved from Anglo Egyptian Sudan to Central Egpyt
                                  2 britishArtillerys and 4 britishInfantrys moved from Iraq to Eastern Turkey
                                  2 britishInfantrys moved from Eastern Turkey to Turkey
                                  1 britishAntiTankGun, 1 britishCombatEngineer and 10 britishInfantrys moved from Rangoon to Bengal
                                  1 britishCombatEngineer and 4 britishInfantrys moved from Southwestern Australia to Northwestern Australia
                                  1 britishArtillery and 1 britishInfantry moved from Southern Australia to Northwestern Australia
                                  1 britishArtillery moved from Southern Australia to Queensland
                                  1 britishInfantry moved from New South Wales to Queensland
                          
                              Purchase Units - Britain
                                  Britain buy 2 britishAntiAirGuns, 1 britishEntrenchment, 2 britishFortifications, 2 britishInfantrys and 3 britishNavalFighters; Remaining resources: 0 PUs; 6 techTokens; 
                                  Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                          
                              Place Units - Britain
                                  Units in Central Britain being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                  1 britishFortification and 3 britishNavalFighters placed in Central Britain
                                  Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                  2 britishAntiAirGuns, 1 britishFortification and 2 britishInfantrys placed in London
                                  Units in London being upgraded or consumed: 1 Material
                                  1 britishEntrenchment placed in London
                          
                              Turn Complete - Britain
                                  Britain collect 38 PUs; end with 38 PUs
                                  Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 41 PUs
                                  Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 44 PUs
                                  Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 46 PUs
                                  Objective Syria2: Britain met a national objective for an additional 1 PU; end with 47 PUs
                                  Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 48 PUs
                                  Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 49 PUs
                                  Units generate 6 techTokens; Britain end with 12 techTokens
                                  Units Change Ownership
                                      Some Units in Belgian Congo change ownership: 3 Materials and 1 britishCombatEngineer
                                      Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer
                                      Some Units in Ceylon change ownership: 2 Materials
                                      Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                      Some Units in Queensland change ownership: 1 britishCombatEngineer
                          
                              Purchase Units - Canada
                                  Canada buy 1 britishAlpineInfantry, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                          
                              Place Units - Canada
                                  1 britishTransport placed in 19 Sea Zone
                                  1 britishAlpineInfantry and 1 britishMarine placed in Quebec
                          
                              Turn Complete - Canada
                                  Canada collect 15 PUs; end with 15 PUs
                                  Units Change Ownership
                                      Some Units in 19 Sea Zone change ownership: 1 britishTransport
                                      Some Units in Quebec change ownership: 1 britishAlpineInfantry and 1 britishMarine
                                  Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                  Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                  Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                          
                              Purchase Units - ExiledAllies
                                  ExiledAllies buy 1 Truck, 1 britishBarracks, 2 britishInfantrys and 1 britishTank; Remaining resources: 0 PUs; 
                          
                              Place Units - ExiledAllies
                                  Units in Belgian Congo being upgraded or consumed: 3 Materials
                                  1 Truck, 1 britishBarracks and 1 britishTank placed in Belgian Congo
                                  2 britishInfantrys placed in Exiled Allies
                          
                              Turn Complete - ExiledAllies
                                  ExiledAllies collect 18 PUs; end with 18 PUs
                                  Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs
                                  Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
                                  Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 15 PUs
                                  Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 13 PUs
                                  Units Change Ownership
                                      Some Units in Belgian Congo change ownership: 1 Truck, 1 britishCombatEngineer and 1 britishTank
                                      Some Units in Exiled Allies change ownership: 2 britishInfantrys
                          
                              Purchase Units - Egypt
                                  Egypt buy 1 britishCombatEngineer and 2 britishInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Egypt
                                  1 britishCombatEngineer and 2 britishInfantrys placed in Cairo
                          
                              Turn Complete - Egypt
                                  Egypt collect 9 PUs; end with 9 PUs
                                  Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 2 britishInfantrys
                          
                              Purchase Units - SouthAfrica
                                  SouthAfrica buy 3 Materials; Remaining resources: 5 PUs; 
                          
                              Place Units - SouthAfrica
                                  3 Materials placed in Cape Town
                          
                              Turn Complete - SouthAfrica
                                  SouthAfrica collect 7 PUs; end with 12 PUs
                                  Some Units in Cape Town change ownership: 3 Materials
                          
                              Purchase Units - India
                                  India buy 1 britishCombatEngineer and 3 britishInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - India
                                  1 britishCombatEngineer and 1 britishInfantry placed in Bombay
                                  2 britishInfantrys placed in Calcutta
                          
                              Turn Complete - India
                                  India collect 13 PUs; end with 13 PUs
                                  Units Change Ownership
                                      Some Units in Bombay change ownership: 1 britishCombatEngineer and 1 britishInfantry
                                      Some Units in Calcutta change ownership: 2 britishInfantrys
                                      Some Units in Ceylon change ownership: 2 Materials
                          
                              Purchase Units - Australia
                                  Australia buy 2 britishArtillerys and 3 britishInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Australia
                                  2 britishArtillerys and 1 britishInfantry placed in New South Wales
                                  2 britishInfantrys placed in New Zealand
                          
                              Turn Complete - Australia
                                  Australia collect 17 PUs; end with 17 PUs
                                  Units Change Ownership
                                      Some Units in New South Wales change ownership: 2 britishArtillerys and 1 britishInfantry
                                      Some Units in New Zealand change ownership: 2 britishInfantrys
                                      Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                      Some Units in Queensland change ownership: 1 britishCombatEngineer
                          

                          Combat Hit Differential Summary :

                          Britain : 0.92
                          Germany : 0.67
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin go for :sweden:

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Italy round 13

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 13
                              
                                  Research Technology - Italy
                                      Trigger italianaTIP: Italy gains access to ImprovedProduction
                                      Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
                                      Italy spend 0 on tech rolls
                                          Italy roll 6,2,10,8,7,12,8,11,7 and gets 1 hit
                                      Italy removing all Technology Tokens after successful research.
                                      Italy discover ImprovedDefensiveStructures
                              
                                  Combat Move - Italy
                                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                      1 italianStrategicBomber moved from Romania to Southern Caucasus
                              
                                  Combat - Italy
                                      Strategic bombing raid in Southern Caucasus
                                          Bombing raid in Southern Caucasus rolls: 5 and causes: 5 damage to unit: Rail
                                          Bombing raid in Southern Caucasus causes 5 damage total. 
                              
                                  Non Combat Move - Italy
                                      Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                      Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                      Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                      Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger italianProd: Italy has 1 Material placed in Rome
                                      1 italianStrategicBomber moved from Southern Caucasus to Romania
                                      3 italianAlpineInfantrys and 1 italianMarine moved from Greece to 52 Sea Zone
                                      3 italianAlpineInfantrys and 1 italianMarine moved from 52 Sea Zone to Western Turkey
                                      1 Train moved from Northern Spain to Rome
                                      1 Train and 2 italianInfantrys moved from Rome to Northern Spain
                                      1 italianInfantry moved from Northern Spain to Southern Spain
                                      1 italianNavalFighter moved from Northern Italy to Romania
                                      2 italianInfantrys moved from Rome to 46 Sea Zone
                                      2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 52 Sea Zone
                                      2 italianInfantrys moved from 52 Sea Zone to Western Turkey
                                      2 italianTransports moved from 52 Sea Zone to 46 Sea Zone
                                      2 Trucks moved from Rome to Northern Italy
                                      1 italianAirTransport moved from Western Turkey to Greece
                                      1 italianMech.Infantry and 3 italianTanks moved from Al Kufrah to Tobruk
                                      1 italianArtillery and 1 italianMech.Infantry moved from Northern Italy to Southern Italy
                                      1 italianTank moved from Northern Spain to Northern Italy
                                      1 Truck moved from Greece to Northern Italy
                                      2 Trucks moved from Northern Italy to Rome
                                      1 italianTransport moved from 50 Sea Zone to 47 Sea Zone
                              
                                  Purchase Units - Italy
                                      Italy buy 2 italianAlpineInfantrys, 2 italianArtillerys, 1 italianDestroyer and 4 italianInfantrys; Remaining resources: 4 PUs; 0 techTokens; 
                              
                                  Place Units - Italy
                                      2 italianAlpineInfantrys placed in Greece
                                      2 italianArtillerys placed in Southern Italy
                                      1 italianDestroyer placed in 50 Sea Zone
                                      4 italianInfantrys placed in Rome
                              
                                  Activate Technology - Italy
                                      Italy activating ImprovedDefensiveStructures
                                      Trigger italianIDS1: Setting hitPoints to 2 for unitAttachment attached to italianEntrenchment
                                      Trigger italianIDS2: Setting hitPoints to 2 for unitAttachment attached to italianFortification
                                      Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianBarracks
                                      Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianFactory
                                      Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianDocks
                                      Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianAircraftPlant
                                      Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianBarracks
                                      Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianFactory
                                      Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianDocks
                                      Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianAircraftPlant
                              
                                  Turn Complete - Italy
                                      Italy collect 37 PUs; end with 41 PUs
                                      Units generate 9 techTokens; Italy end with 9 techTokens
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 2 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Turkey round 13

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 13
                                  
                                      Combat Move - Turkey
                                  
                                      Non Combat Move - Turkey
                                          1 turkishSubmarine moved from 56 Sea Zone to 55 Sea Zone
                                  
                                      Purchase Units - Turkey
                                          Turkey buy 1 turkishArtillery; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Turkey
                                          1 turkishArtillery placed in Turkey
                                  
                                      Turn Complete - Turkey
                                          Turkey collect 4 PUs; end with 4 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin :germany: R14

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Turkey round 13

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 13
                                      
                                          Combat Move - Turkey
                                      
                                          Non Combat Move - Turkey
                                              1 turkishSubmarine moved from 56 Sea Zone to 55 Sea Zone
                                      
                                          Purchase Units - Turkey
                                              Turkey buy 1 turkishArtillery; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Turkey
                                              1 turkishArtillery placed in Turkey
                                      
                                          Turn Complete - Turkey
                                              Turkey collect 4 PUs; end with 4 PUs
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Britain from 21 Sea Zone: 1 britishTransport
                                              EDIT: Adding units owned by Britain to 20 Sea Zone: 1 britishTransport
                                              EDIT: Turning off Edit Mode
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin hey hope you don't mind i forgot to move one of my transports back towards :canada: even though i meant to during :united_kingdom: 's last turn.

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        bluelionmanB 1 Reply Last reply Reply Quote 0
                                        • bluelionmanB Offline
                                          bluelionman @ubernaut
                                          last edited by

                                          @ubernaut said in TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3:

                                          @colin hey hope you don't mind i forgot to move one of my transports back towards :canada: even though i meant to during :united_kingdom: 's last turn.

                                          That's part and parcel of the game - war is hectic things get missed I'd say peeps have to live with mistakes. But that's me. Just my opinion but it's between you and your oppo.

                                          Where would you rather be than right here, right now!

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @bluelionman
                                            last edited by ubernaut

                                            @bluelionman if you haven't played TWW it's on a whole nother level very easy to forget things. 🙂 regardless of the variation of triplea my own personal opinion is that as long as i haven't made a move which is affected yet by your change then it doesn't matter. if you check the history you will see that we both make these kinds of oversights from time to time. 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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