TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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 @colin no worries  
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 TripleA Turn Summary: Italy round 14TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 14 Research Technology - Italy Trigger italianaTADS: Italy gains access to AdvancedDefensiveStructures Trigger italianaTAL: Italy gains access to AdvancedLogistics Italy spend 0 on tech rolls Italy roll 3,5,7,9,6,8,12,7,9 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover AdvancedLogistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianStrategicBomber moved from Romania to Southern Caucasus 4 italianDestroyers moved from 52 Sea Zone to 55 Sea Zone 1 italianDestroyer moved from 50 Sea Zone to 55 Sea Zone 1 italianBattleship and 2 italianCruisers moved from 52 Sea Zone to 55 Sea Zone Combat - Italy Strategic bombing raid in Southern Caucasus AntiAircraftGun fire in Southern Caucasus : 1/1 hits, 0.17 expected hits 1 italianStrategicBomber killed by AntiAircraftGun Bombing raid in Southern Caucasus causes 0 damage total. Battle in 55 Sea Zone Italy attack with 1 italianBattleship, 2 italianCruisers and 5 italianDestroyers Turkey defend with 1 turkishSubmarine DepthChargeAttack fire in 55 Sea Zone : 0/5 hits, 1.25 expected hits 1 turkishSubmarine owned by the Turkey Submerged Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianAlpineInfantrys moved from Greece to 52 Sea Zone 2 italianAlpineInfantrys moved from 52 Sea Zone to Western Turkey 2 italianTransports moved from 52 Sea Zone to 50 Sea Zone 3 italianArtillerys and 1 italianMech.Infantry moved from Southern Italy to 50 Sea Zone 3 italianArtillerys, 1 italianMech.Infantry and 2 italianTransports moved from 50 Sea Zone to 52 Sea Zone 3 italianArtillerys and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey 1 italianAirTransport moved from Greece to Rome 1 italianTank moved from Northern Italy to 47 Sea Zone 1 italianTank and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone 1 italianTank moved from 48 Sea Zone to Cyrenaica 1 Material and 1 Truck moved from Rome to 46 Sea Zone 1 Material, 1 Truck and 1 italianTransport moved from 46 Sea Zone to 52 Sea Zone 1 Material and 1 Truck moved from 52 Sea Zone to Istanbul 1 italianCombatEngineer moved from Greece to Istanbul 1 italianNavalFighter and 1 italianTacticalBomber moved from Romania to Istanbul 2 italianInfantrys moved from Rome to 46 Sea Zone 1 italianAntiAirGun, 1 italianMech.Infantry and 3 italianTanks moved from Tobruk to Cyrenaica 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica 2 italianInfantrys moved from Rome to Southern Italy 1 Train and 2 italianInfantrys moved from Northern Spain to Southern Italy 1 Train moved from Southern Italy to Northern Italy 1 italianInfantry moved from Southern Spain to Northern Spain 1 italianArtillery and 1 italianInfantry moved from Northern Spain to Vichy France 1 italianAlpineInfantry moved from Northern Spain to Southern Spain 2 Trucks moved from Northern Italy to Vichy France Purchase Units - Italy Italy buy 1 italianAirfield, 1 italianArtillery, 1 italianDestroyer, 5 italianInfantrys, 1 italianParatrooper and 1 italianTank; Remaining resources: 3 PUs; 0 techTokens; Place Units - Italy 2 italianInfantrys placed in Greece 3 italianInfantrys and 1 italianParatrooper placed in Rome 1 italianDestroyer placed in 50 Sea Zone Units in Istanbul being upgraded or consumed: 1 Material 1 italianAirfield placed in Istanbul 1 italianArtillery and 1 italianTank placed in Southern Italy Activate Technology - Italy Italy activating AdvancedLogistics Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield Trigger italianAL1: Setting transportCapacity to 7 for unitAttachment attached to italianTransport Trigger italianAL2: Setting transportCapacity to 4 for unitAttachment attached to italianAirTransport Trigger italianAL3: Setting maxScrambleCount to 4 for unitAttachment attached to italianAirfield Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 36 PUs; end with 39 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary : AntiAircraftGun fire in Southern Caucasus : : 0.83 DepthChargeAttack fire in 55 Sea Zone : : -1.25
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 @ubernaut back to you 
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 TripleA Turn Summary: Usa round 14TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 14 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 1,6,1,1,1,9,4,2,11 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Combat - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanAP2: Usa has 1 Material placed in Washington Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from Central Britain to 40 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 1 americanNavalFighter moved from Chicago to San Francisco 1 americanAirTransport moved from Los Angeles to Washington 1 americanAirTransport moved from Northeastern US to Washington 2 americanAntiAirGuns and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone 2 americanAntiAirGuns moved from 7 Sea Zone to Central Britain 3 americanTransports moved from 20 Sea Zone to 30 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 20 Sea Zone 4 americanInfantrys moved from 20 Sea Zone to Newfoundland 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 5 americanDestroyers, 5 americanSubmarines and 2 americanTransports moved from 21 Sea Zone to 40 Sea Zone 1 americanAdvancedSubmarine and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone 2 americanAntiAirGuns moved from Hawaiian Islands to 115 Sea Zone 2 americanAntiAirGuns and 2 americanTransports moved from 115 Sea Zone to 156 Sea Zone 2 americanAntiAirGuns moved from 156 Sea Zone to Los Angeles 1 americanSubmarine moved from 116 Sea Zone to 123 Sea Zone 1 americanSubmarine moved from 116 Sea Zone to 126 Sea Zone 1 americanSubmarine moved from 116 Sea Zone to 131 Sea Zone 1 americanSubmarine moved from 116 Sea Zone to 144 Sea Zone 3 americanAdvancedSubmarines, 3 americanBattleships, 3 americanCarriers, 4 americanCruisers, 16 americanDestroyers, 6 americanNavalFighters, 2 americanSubmarines and 3 americanTransports moved from 125 Sea Zone to 146 Sea Zone 1 Train and 1 americanCombatEngineer moved from Northeastern US to Los Angeles 2 Materials and 1 Train moved from Washington to Los Angeles Purchase Units - Usa Trigger americanAdvD: buyamericanHeavyDestroyer added to americanProduction Usa buy 1 americanAdvancedSubmarine, 2 americanHeavyDestroyers, 6 americanInfantrys, 1 americanNavalFighter and 3 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAdvancedSubmarine and 1 americanHeavyDestroyer placed in 30 Sea Zone 1 americanHeavyDestroyer and 1 americanSubmarine placed in 156 Sea Zone 1 americanNavalFighter placed in San Francisco 2 americanSubmarines placed in 115 Sea Zone 3 americanInfantrys placed in Northeastern US 3 americanInfantrys placed in Washington Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Usa collect 73 PUs; end with 73 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 76 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 79 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary : 
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 @colin  stats stats
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 TripleA Turn Summary: Turkey round 14TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 14 Combat Move - Turkey 1 turkishSubmarine moved from 55 Sea Zone to 50 Sea Zone Combat - Turkey Battle in 50 Sea Zone Turkey attack with 1 turkishSubmarine Italy defend with 1 italianDestroyer Turkey roll dice for 1 turkishSubmarine in 50 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 1 italianDestroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Turkey roll dice for 1 turkishSubmarine in 50 Sea Zone, round 3 : 1/1 hits, 0.25 expected hits 1 italianDestroyer owned by the Italy lost in 50 Sea Zone Turkey win with 1 turkishSubmarine remaining. Battle score for attacker is 8 Casualties for Italy: 1 italianDestroyer Non Combat Move - Turkey 1 turkishDestroyer moved from 72 Sea Zone to 76 Sea Zone Purchase Units - Turkey Turkey buy 1 turkishAntiTankGun; Remaining resources: 0 PUs; Place Units - Turkey 1 turkishAntiTankGun placed in Turkey Turn Complete - Turkey Turkey collect 4 PUs; end with 4 PUsCombat Hit Differential Summary : Turkey : 0.50 Italy : -0.25
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 @colin  R15 R15
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 lol just realized i had no stats for    
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 TripleA Turn Summary: Finland round 15TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 15 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 16 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 9,5,3,8,10,8,6,5,1 and gets 0 hits Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttachment attached to brazilianAirfield Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to brazilianAirfield Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttachment attached to spanishAirfield Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to spanishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttachment attached to swedishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to swedishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttachment attached to turkishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to turkishAirfield Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Finland from Eastern Finland: 1 germanEntrenchment and 2 germanFortifications EDIT: Adding units owned by Finland to Eastern Finland: 1 germanEntrenchment and 2 germanFortifications EDIT: Turning off Edit Mode Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Lithuania to Lativa Estonia Germany take Lativa Estonia from Russia 1 germanTank moved from Finland to Murmansk 3 germanStrategicBombers moved from Northern Germany to Murmansk 1 germanCombatEngineer moved from Eastern Finland to Murmansk 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys moved from Morrocco to Tangier 2 germanMech.Infantrys and 2 germanTanks moved from Western Sahara to Tangier 1 germanInfantry moved from West Africa to French West Africa VichyFrance take French West Africa from ExiledAllies Combat - Germany Battle in Tangier Germany attack with 1 germanAlpineInfantry, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks Spain defend with 1 Flagpole, 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys Germany roll dice for 1 germanAlpineInfantry, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks in Tangier, round 2 : 4/8 hits, 2.42 expected hits Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys in Tangier, round 2 : 1/4 hits, 0.92 expected hits 2 spanishInfantrys owned by the Spain, 1 germanInfantry owned by the Germany, 1 spanishArtillery owned by the Spain and 1 spanishAntiAirGun owned by the Spain lost in Tangier Germany win, taking Tangier from Spain with 1 germanAlpineInfantry, 1 germanArtillery, 1 germanInfantry, 2 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is 11 Casualties for Germany: 1 germanInfantry Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys Battle in Murmansk Germany attack with 1 germanCombatEngineer, 3 germanStrategicBombers and 1 germanTank Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanCombatEngineer, 3 germanStrategicBombers and 1 germanTank in Murmansk, round 2 : 1/5 hits, 1.17 expected hits Russia roll dice for 1 russianInfantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Murmansk Germany win, taking Murmansk from Russia with 1 germanCombatEngineer, 3 germanStrategicBombers and 1 germanTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 3 germanStrategicBombers moved from Murmansk to Finland 3 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer and 14 germanInfantrys moved from Finland to Eastern Finland 3 germanInfantrys moved from Northern Germany to 27 Sea Zone 3 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone 3 germanInfantrys moved from 29 Sea Zone to Eastern Finland 1 germanCombatEngineer and 1 germanInfantry moved from Vichy France to Western France 1 germanCombatEngineer and 1 germanInfantry moved from Western France to Northern France 6 germanArtillerys moved from Northern France to 23 Sea Zone 5 germanArtillerys moved from Low Countries to 23 Sea Zone 1 germanAirTransport and 2 germanParatroopers moved from Northern France to Finland 1 germanInfantry moved from Western France to Northern France 18 germanInfantrys moved from Northern France to 23 Sea Zone 3 germanCombatEngineers moved from Northern France to 23 Sea Zone 1 germanAlpineInfantry moved from Northern France to 23 Sea Zone 1 germanInfantry moved from Northern Germany to Low Countries 1 germanInfantry moved from Northern France to Low Countries 1 germanInfantry moved from Northern France to 23 Sea Zone 2 germanInfantrys moved from Northern France to 23 Sea Zone 2 germanBattleships, 3 germanCruisers and 10 germanDestroyers moved from 23 Sea Zone to 12 Sea Zone 1 germanCombatEngineer, 2 germanInfantrys and 1 germanTransport moved from 23 Sea Zone to 12 Sea Zone 1 germanCombatEngineer and 2 germanInfantrys moved from 12 Sea Zone to Central Norway 1 germanAlpineInfantry, 11 germanArtillerys, 2 germanCombatEngineers, 19 germanInfantrys and 11 germanTransports moved from 23 Sea Zone to 12 Sea Zone 1 germanAlpineInfantry, 11 germanArtillerys, 2 germanCombatEngineers and 19 germanInfantrys moved from 12 Sea Zone to Norway 1 Material and 1 germanAirTransport moved from Berlin to Central Norway 1 germanAirTransport moved from Central Norway to Norway 1 germanAirTransport moved from Northern France to Berlin 4 germanNavalFighters moved from Low Countries to Norway 1 germanNavalFighter moved from Eastern Germany to Central Norway 3 germanFighters moved from Low Countries to Central Norway 3 germanFighters moved from Low Countries to Finland 12 germanTanks moved from Hungary Slovakia to Lithuania 3 germanInfantrys moved from Poland to Lithuania 5 germanInfantrys and 5 germanMech.Infantrys moved from Hungary Slovakia to Lithuania 1 germanAntiTankGun and 5 germanInfantrys moved from Romania to Eastern Poland 1 germanInfantry moved from Southern Ukraine to Western Ukraine 1 germanTransport moved from 23 Sea Zone to 26 Sea Zone 1 Truck moved from Berlin to Eastern Poland 1 Material and 1 Train moved from Vichy France to Berlin 1 Train moved from Berlin to Vichy France 1 Train moved from Hungary Slovakia to Eastern Germany 1 germanTransport moved from 28 Sea Zone to 27 Sea Zone 1 germanDestroyer and 1 germanTransport moved from 45 Sea Zone to 43 Sea Zone 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 1 Truck moved from Morrocco to Tangier 4 Trucks, 3 germanArtillerys and 1 germanInfantry moved from Hungary Slovakia to Lithuania 4 Trucks moved from Lithuania to Eastern Poland 8 germanAntiTankGuns, 3 germanArtillerys and 7 germanInfantrys moved from Hungary Slovakia to Eastern Poland 1 Material and 1 Train moved from Hungary Slovakia to Poland 1 Train moved from Poland to Hungary Slovakia 1 germanCombatEngineer moved from Hungary Slovakia to Eastern Poland 1 germanFighter moved from Northern France to Greece 1 germanFighter moved from Northern France to Romania 1 germanFighter moved from Northern France to Romania 2 germanTacticalBombers moved from Low Countries to Finland Purchase Units - Germany Germany buy 1 germanAirfield, 1 germanArtillery, 1 germanCombatEngineer, 1 germanCruiser, 8 germanInfantrys, 1 germanNavalFighter and 1 germanSubmarine; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany 1 germanSubmarine placed in 23 Sea Zone 1 germanCruiser placed in 27 Sea Zone 4 germanInfantrys placed in Northern Germany 1 germanCombatEngineer placed in Berlin 3 germanInfantrys placed in Poland 1 germanArtillery, 1 germanInfantry and 1 germanNavalFighter placed in Eastern Germany Units in Central Norway being upgraded or consumed: 1 Material 1 germanAirfield placed in Central Norway Turn Complete - Germany Germany collect 60 PUs; end with 60 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 63 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Murmansk change ownership: 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanFighter and 1 germanInfantry; Remaining resources: 2 PUs; Place Units - VichyFrance 1 Material, 1 germanFighter and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 17 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 15 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanFighter and 1 germanInfantry Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 1 germanArtillery, 1 germanInfantry and 1 germanTank; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanArtillery, 1 germanInfantry and 1 germanTank placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Hungary Slovakia change ownership: 1 germanArtillery, 1 germanInfantry and 1 germanTank Purchase Units - Finland Finland buy 1 Material and 1 germanCombatEngineer; Remaining resources: 0 PUs; Place Units - Finland 1 Material and 1 germanCombatEngineer placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in Murmansk change ownership: 1 germanCombatEngineerCombat Hit Differential Summary : Germany : 1.42 Spain : 0.08 Russia : -0.33
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 @ubernaut back to you 
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 TripleA Turn Summary: Russia round 15TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 15 Research Technology - Russia Trigger russianaTISW: Russia gains access to ImprovedSpecialWarfare Russia spend 0 on tech rolls Russia roll 3,3,12,11,8,7,8,11,9 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover IncreasedFighterRange Combat Move - Russia Trigger russianSW6: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger russianSW5: Setting combatOffenseEffect to 2:russianCombatEngineer for territoryEffectAttachment attached to Urban Trigger russianSW4: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Kamchatka to Soviet Far East 1 russianAlpineInfantry moved from Eastern Evenki to Soviet Far East 1 russianInfantry moved from Eastern Ukraine to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianInfantry moved from Irkutsk to Central Mongolia Russia take Central Mongolia from Japan 12 russianAlpineInfantrys, 17 russianArtillerys and 22 russianInfantrys moved from Irkutsk to Western Mongolia 3 russianArtillerys moved from Kansk to Western Mongolia 1 russianHeavyArtillery moved from Novosibirsk to Western Mongolia 1 russianTank moved from Northern Kazahk to Western Mongolia Combat - Russia Battle in Soviet Far East Russia attack with 1 russianAlpineInfantry and 1 russianInfantry Japan defend with 1 Flagpole and 2 japaneseInfantrys Russia roll dice for 1 russianAlpineInfantry and 1 russianInfantry in Soviet Far East, round 2 : 1/2 hits, 0.50 expected hits Japan roll dice for 2 japaneseInfantrys in Soviet Far East, round 2 : 2/2 hits, 0.83 expected hits 1 russianInfantry owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Soviet Far East Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -4 Casualties for Russia: 1 russianAlpineInfantry and 1 russianInfantry Casualties for Japan: 1 japaneseInfantry Battle in Western Mongolia Russia attack with 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery, 22 russianInfantrys and 1 russianTank Neutral defend with 2 Artillerys, 1 Flagpole and 3 Infantrys Russia roll dice for 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery, 22 russianInfantrys and 1 russianTank in Western Mongolia, round 2 : 18/56 hits, 11.83 expected hits Neutral roll dice for 2 Artillerys and 3 Infantrys in Western Mongolia, round 2 : 0/5 hits, 1.83 expected hits 3 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Western Mongolia Russia loses 0 PUs for violating Western Mongolias neutrality. Russia win, taking Western Mongolia from Neutral with 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery, 22 russianInfantrys and 1 russianTank remaining. Battle score for attacker is 17 Casualties for Neutral: 2 Artillerys and 3 Infantrys Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianTacticalBombers moved from Urals to Volgarod 2 russianFighters moved from Western Kazahk to Orel Kursk 2 russianFighters moved from Western Kazahk to Astrakhan 2 russianFighters moved from Western Kazahk to Irkutsk 1 russianAirTransport and 1 russianParatrooper moved from Novosibirsk to Moscow 2 russianArtillerys moved from Eastern Ukraine to 56 Sea Zone 2 russianArtillerys moved from 56 Sea Zone to Southern Caucasus 1 Train moved from Southern Caucasus to Caucasus 1 Train and 2 russianInfantrys moved from Caucasus to Vologda 1 Train moved from Vologda to Stalingrad 1 Train, 1 russianCombatEngineer and 1 russianInfantry moved from Irkutsk to Novosibirsk 1 Train moved from Novosibirsk to Moscow 1 Truck moved from Leningrad to Western Karelia 1 Truck and 1 russianInfantry moved from Western Karelia to Vologda 3 Trucks and 3 russianHeavyArtillerys moved from Leningrad to Vologda 3 Trucks moved from Vologda to Urals 3 Trucks moved from Novgorod to Leningrad 2 Trucks, 1 russianHeavyArtillery and 1 russianInfantry moved from Leningrad to Vologda 1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow 1 Truck and 1 russianInfantry moved from Stalingrad to Vologda 1 Truck moved from Vologda to Moscow 1 Truck moved from Novosibirsk to Volgarod 6 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys, 11 russianMech.Infantrys and 2 russianParatroopers moved from Leningrad to Vologda 2 russianAlpineInfantrys, 6 russianArtillerys, 9 russianInfantrys and 11 russianTanks moved from Leningrad to Novgorod 1 russianMech.Infantry moved from Southern Caucasus to Stalingrad 3 russianTanks moved from Novosibirsk to Western Mongolia 2 russianAntiTankGuns, 3 russianArtillerys and 2 russianParatroopers moved from Pskov to Novgorod 3 russianAntiTankGuns, 12 russianArtillerys, 4 russianHeavyArtillerys, 7 russianInfantrys and 3 russianParatroopers moved from Pskov to Orel Kursk 1 russianInfantry moved from Belorussia to Orel Kursk 1 russianInfantry moved from Kharkov to Orel Kursk 3 russianInfantrys moved from Moscow to Vologda 1 russianArtillery, 2 russianInfantrys and 1 russianParatrooper moved from Eastern Ukraine to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Purchase Units - Russia Russia buy 1 russianArtillery, 1 russianCombatEngineer, 21 russianInfantrys and 2 russianMech.Infantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianArtillery and 2 russianMech.Infantrys placed in Novosibirsk 1 russianCombatEngineer and 3 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Urals 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Southern Caucasus 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating IncreasedFighterRange Trigger russianIFR1: Setting givesMovement to 3:russianFighter for unitAttachment attached to russianAirfield Trigger russianIFR1: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to russianAirfield Trigger russianIFR2: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Russia collect 74 PUs; end with 74 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary : Neutral : -1.83 Japan : 1.17 Russia : 6.67
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 @colin  stats stats
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 TripleA Turn Summary: Brazil round 15TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 15 Combat Move - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Azores to Gibraltar 2 brazilianArtillerys and 2 brazilianInfantrys moved from Azores to 39 Sea Zone 2 brazilianArtillerys, 2 brazilianDestroyers, 2 brazilianInfantrys and 2 brazilianTransports moved from 39 Sea Zone to 41 Sea Zone 1 brazilianSubmarine moved from 42 Sea Zone to 41 Sea Zone 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone 2 brazilianArtillerys and 2 brazilianInfantrys moved from 41 Sea Zone to Gibraltar Purchase Units - Brazil Brazil buy 1 brazilianFighter; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianFighter placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary : 
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 @colin go for  
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 TripleA Turn Summary: Thailand round 15TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAA: Japan gains access to AdvancedArtillery Japan spend 0 on tech rolls Japan roll 4,9,9,8,10,5,9,2,3 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Ningsia to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Ningsia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Shansi to Inner Mongolia Japan take Inner Mongolia from China 1 japaneseInfantry moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseInfantry moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 1 japaneseInfantry moved from Yakut to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseStrategicBomber moved from Northern Manchuria to Kansk 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 2 japaneseMarines moved from Java to 148 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 148 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 4 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra Combat - Japan Strategic bombing raid in Kansk Bombing raid in Kansk rolls: 4 and causes: 4 damage to unit: Rail Bombing raid in Kansk causes 4 damage total. Battle in Sumatra Japan attack with 4 japaneseInfantrys and 2 japaneseMarines ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 2 : 0/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 3 : 1/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 3 : 1/2 hits, 1.00 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan roll dice for 3 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 4 : 2/5 hits, 0.92 expected hits ExiledAllies roll dice for 1 britishInfantry in Sumatra, round 4 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan win, taking Sumatra from ExiledAllies with 2 japaneseInfantrys and 2 japaneseMarines remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 8 japaneseAlpineInfantrys, 3 japaneseCombatEngineers, 9 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Ningsia to Kansu 16 japaneseArtillerys moved from Ningsia to Kansu 1 japaneseAlpineInfantry, 5 japaneseArtillerys and 1 japaneseCombatEngineer moved from Burma to Yunnan 10 japaneseInfantrys moved from Burma to Yunnan 1 japaneseInfantry moved from Rangoon to Burma 1 japaneseFighter moved from Thailand to Brunei 1 japaneseFighter moved from French Indochina to Brunei 4 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 17 japaneseDestroyers and 8 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 128 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 96 Sea Zone to 128 Sea Zone 2 japaneseInfantrys and 3 japaneseMarines moved from Papua to New Guinea 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 96 Sea Zone to Luzon 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from 96 Sea Zone to Luzon 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Thailand to 91 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone 1 japaneseAntiAirGun and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseCombatEngineer and 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseStrategicBomber moved from Kansk to Northern Manchuria 1 japaneseTransport moved from 128 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from French Indochina to 95 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines Islands 1 japaneseSubmarine moved from 130 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 147 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 94 Sea Zone 1 japaneseSubmarine moved from 150 Sea Zone to 147 Sea Zone 1 japaneseFighter moved from Northern Manchuria to Luzon 1 Material and 1 japaneseAirTransport moved from Tokyo to Brunei 1 Material and 1 japaneseAirTransport moved from Japan to Burma 1 Train and 1 japaneseAntiAirGun moved from Shantung to Peking 3 japaneseInfantrys moved from Yakut to Eastern Mongolia 2 japaneseInfantrys moved from Peking to Shansi 1 Train moved from Peking to Shanghai 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseSubmarine moved from 127 Sea Zone to 126 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Eastern Mongolia to Kansu 2 japaneseArtillerys and 3 japaneseInfantrys moved from Eastern Mongolia to Inner Mongolia 5 Trucks moved from Eastern Mongolia to Northern Manchuria 5 Trucks, 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Northern Manchuria to Inner Mongolia 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseFighter moved from Northern Manchuria to Luzon Purchase Units - Japan Japan buy 2 japaneseAirfields, 1 japaneseCruiser, 3 japaneseDestroyers, 2 japaneseInfantrys, 1 japaneseMarine, 1 japaneseNavalFighter and 2 japaneseSubmarines; Remaining resources: 3 PUs; 9 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone Units in Brunei being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Brunei Units in Luzon being upgraded or consumed: 1 Material 1 japaneseAirfield and 1 japaneseMarine placed in Luzon 1 japaneseDestroyer placed in 127 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers placed in 96 Sea Zone 1 japaneseSubmarine placed in 128 Sea Zone 1 japaneseNavalFighter placed in Japan 2 japaneseInfantrys placed in Peking Turn Complete - Japan Japan collect 80 PUs; end with 83 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 86 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 4 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 16 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary : ExiledAllies : -0.50 Japan : 0.08
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 TripleA Turn Summary: Thailand round 15TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAA: Japan gains access to AdvancedArtillery Japan spend 0 on tech rolls Japan roll 4,9,9,8,10,5,9,2,3 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Ningsia to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Ningsia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Shansi to Inner Mongolia Japan take Inner Mongolia from China 1 japaneseInfantry moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Kwangtung to Kwangsi Japan take Kwangsi from China 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseInfantry moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 1 japaneseInfantry moved from Yakut to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseStrategicBomber moved from Northern Manchuria to Kansk 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 2 japaneseMarines moved from Java to 148 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 148 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from Malay to 92 Sea Zone 4 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra Combat - Japan Strategic bombing raid in Kansk Bombing raid in Kansk rolls: 4 and causes: 4 damage to unit: Rail Bombing raid in Kansk causes 4 damage total. Battle in Sumatra Japan attack with 4 japaneseInfantrys and 2 japaneseMarines ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 2 : 0/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Japan roll dice for 4 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 3 : 1/6 hits, 1.00 expected hits ExiledAllies roll dice for 2 britishInfantrys in Sumatra, round 3 : 1/2 hits, 1.00 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan roll dice for 3 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 4 : 2/5 hits, 0.92 expected hits ExiledAllies roll dice for 1 britishInfantry in Sumatra, round 4 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan win, taking Sumatra from ExiledAllies with 2 japaneseInfantrys and 2 japaneseMarines remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 8 japaneseAlpineInfantrys, 3 japaneseCombatEngineers, 9 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Ningsia to Kansu 16 japaneseArtillerys moved from Ningsia to Kansu 1 japaneseAlpineInfantry, 5 japaneseArtillerys and 1 japaneseCombatEngineer moved from Burma to Yunnan 10 japaneseInfantrys moved from Burma to Yunnan 1 japaneseInfantry moved from Rangoon to Burma 1 japaneseFighter moved from Thailand to Brunei 1 japaneseFighter moved from French Indochina to Brunei 4 japaneseBattleships, 4 japaneseCarriers, 8 japaneseCruisers, 17 japaneseDestroyers and 8 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 128 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 96 Sea Zone to 128 Sea Zone 2 japaneseInfantrys and 3 japaneseMarines moved from Papua to New Guinea 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 96 Sea Zone to Luzon 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from 96 Sea Zone to Luzon 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Thailand to 91 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone 1 japaneseAntiAirGun and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseCombatEngineer and 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 128 Sea Zone to Brunei 1 japaneseStrategicBomber moved from Kansk to Northern Manchuria 1 japaneseTransport moved from 128 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from French Indochina to 95 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines Islands 1 japaneseSubmarine moved from 130 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 147 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 94 Sea Zone 1 japaneseSubmarine moved from 150 Sea Zone to 147 Sea Zone 1 japaneseFighter moved from Northern Manchuria to Luzon 1 Material and 1 japaneseAirTransport moved from Tokyo to Brunei 1 Material and 1 japaneseAirTransport moved from Japan to Burma 1 Train and 1 japaneseAntiAirGun moved from Shantung to Peking 3 japaneseInfantrys moved from Yakut to Eastern Mongolia 2 japaneseInfantrys moved from Peking to Shansi 1 Train moved from Peking to Shanghai 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseSubmarine moved from 127 Sea Zone to 126 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Eastern Mongolia to Kansu 2 japaneseArtillerys and 3 japaneseInfantrys moved from Eastern Mongolia to Inner Mongolia 5 Trucks moved from Eastern Mongolia to Northern Manchuria 5 Trucks, 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Northern Manchuria to Inner Mongolia 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseFighter moved from Northern Manchuria to Luzon Purchase Units - Japan Japan buy 2 japaneseAirfields, 1 japaneseCruiser, 3 japaneseDestroyers, 3 japaneseInfantrys, 1 japaneseMarine, 1 japaneseNavalFighter and 2 japaneseSubmarines; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 127 Sea Zone 1 japaneseDestroyer placed in 128 Sea Zone 1 japaneseCruiser and 1 japaneseDestroyer placed in 96 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry placed in Kyushu Shikoku Japan undo move 3. Japan undo move 2. Units in Luzon being upgraded or consumed: 1 Material 1 japaneseAirfield and 1 japaneseMarine placed in Luzon Units in Brunei being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Brunei 1 japaneseDestroyer placed in 127 Sea Zone 1 japaneseSubmarine placed in 128 Sea Zone 1 japaneseDestroyer placed in 96 Sea Zone 2 japaneseInfantrys placed in Peking Turn Complete - Japan Japan collect 80 PUs; end with 80 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 4 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 16 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 2 japaneseInfantrysCombat Hit Differential Summary : ExiledAllies : -0.50 Japan : 0.08
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 @ubernaut back to you 
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 @colin sorry got a bit distracted i'll have to wrap up  a bit later. not sure if a bit later. not sure if will be today or not. will be today or not.
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 TripleA Turn Summary: China round 15TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6 Game History Round: 15 Research Technology - China China spend 0 on tech rolls China roll 6,11,10,3,5,11 and gets 0 hits Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Northern China to Ningsia China take Ningsia from Japan 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks moved from Singkiang to Tsinghai 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Hunan 1 chineseInfantry moved from Hupeh to Shensi 1 chineseInfantry moved from Hupeh to Hunan Combat - China Battle in Hunan China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Hunan, round 4 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hunan retreated to Hunan Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3 Casualties for China: 1 chineseInfantry Battle in Shensi China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Shensi, round 2 : 0/2 hits, 0.58 expected hits Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi retreated to Shensi Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3 Casualties for China: 1 chineseInfantry Battle in Tsinghai China attack with 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks in Tsinghai, round 2 : 10/49 hits, 13.50 expected hits Japan roll dice for 1 japaneseInfantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Tsinghai China win, taking Tsinghai from Japan with 16 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseFighters, 3 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Hunan to Chungking 1 chineseFighter moved from Shensi to Chungking 2 chineseFighters moved from Tsinghai to Chungking 1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking 1 Truck moved from Chungking to Eastern Szechwan 1 Truck and 1 chineseAntiAirGun moved from Eastern Szechwan to Chungking 1 Truck moved from Kweichow to Eastern Szechwan 1 Truck and 1 chineseAntiAirGun moved from Eastern Szechwan to Chungking 2 Trucks moved from Chungking to Singkiang 5 chineseInfantrys moved from Western Szechwan to Chungking 2 chineseInfantrys moved from Hupeh to Chungking 1 chineseInfantry moved from Chungking to Kweichow 10 chineseInfantrys moved from Eastern Szechwan to Kweichow Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseArtillerys, 1 chineseEntrenchment, 1 chineseFortification and 6 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 2 Materials and 1 chineseEntrenchment 2 chineseArtillerys, 1 chineseEntrenchment, 1 chineseFortification and 1 chineseInfantry placed in Chungking 3 chineseInfantrys placed in Singkiang 2 chineseInfantrys placed in Kweichow Turn Complete - China China collect 20 PUs; end with 20 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 23 PUs Units generate 3 techTokens; China end with 9 techTokensCombat Hit Differential Summary : China : -5.58 Japan : 0.42
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 @colin  trash stats lol sorry wasn't able to really look at trash stats lol sorry wasn't able to really look at today will look at it in the am. today will look at it in the am.