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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      i feel like if we are going to have a competitive match we will need to coordinate on both sets of turns that's definitely how they were doing it when they played me as a team. let's not forget also they have played map at least 5 times as many times as we have. 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Finland round 23

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 23
        
            Reconnaissance Missions - Finland
                Finland collect 0 PUs; end with 10 PUs
        
            Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 13 PUs
        
            Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 9 PUs
        
            Research Technology - Germany
                Trigger germanaTAT: Germany gains access to AdvancedTanks
                Germany spend 0 on tech rolls
                    Germany roll 12,6,7,12,11,3,12,4,1 and gets 3 hits
                Germany removing all Technology Tokens after successful research.
                Germany discover AdvancedTanks
        
            Execute Operation Lila - Germany
                Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
                Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
                Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
                Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5  for Trigger SZ44PlaceGermanBattleship)
                Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
                Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
                Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
                Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanCruiser)
                Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
                Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanDestroyer)
                Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanSubmarine)
                Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
                Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
                Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
                Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
                Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanTransport)
        
            Combat Move - Germany
                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                2 units repaired.
                    2 germanBattleship-damageds owned by the Germany removed in 34 Sea Zone
                    2 germanBattleships owned by the Germany added in 34 Sea Zone
                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                1 germanBattleship and 1 germanHeavyDestroyer moved from 26 Sea Zone to 23 Sea Zone
                2 germanBattleships and 7 germanCruisers moved from 34 Sea Zone to 23 Sea Zone
                3 germanStrategicBombers moved from Northern Spain to 23 Sea Zone
                1 germanNavalFighter moved from Southern Germany to 23 Sea Zone
                2 germanNavalFighters moved from Northern France to 23 Sea Zone
                1 germanInfantry moved from Belorussia to Orel Kursk
                      Germany take Orel Kursk from Russia
                1 germanInfantry moved from Eastern Poland to Pinsk Marshes
                      Germany take Pinsk Marshes from Russia
                1 germanInfantry moved from Western Ukraine to Kharkov
                2 germanInfantrys moved from Southern Ukraine to Kharkov
                4 germanFighters moved from Romania to Kharkov
                1 germanTransport moved from 43 Sea Zone to 46 Sea Zone
        
            Combat - Germany
                Battle in Kharkov
                    Germany attack with 4 germanFighters and 3 germanInfantrys
                    Russia defend with 1 Flagpole and 2 russianInfantrys
                        Germany roll dice for 4 germanFighters and 3 germanInfantrys in Kharkov, round 2 : 4/7 hits, 2.42 expected hits
                        Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits
                        2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                    Germany win, taking Kharkov from Russia with 4 germanFighters and 2 germanInfantrys remaining. Battle score for attacker is 3
                    Casualties for Germany: 1 germanInfantry
                    Casualties for Russia: 2 russianInfantrys
                Battle in 23 Sea Zone
                    Germany attack with 3 germanBattleships, 7 germanCruisers, 1 germanHeavyDestroyer, 3 germanNavalFighters and 3 germanStrategicBombers
                    Britain defend with 4 britishSubmarines
                        DepthChargeAttack fire in 23 Sea Zone : 0/4 hits, 0.58 expected hits
                    4 britishSubmarines owned by the Britain Submerged
        
            Non Combat Move - Germany
                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                Trigger germanAP2: Germany has 1 Material placed in Berlin
                Trigger germanProd: Germany has 1 Material placed in Berlin
                4 germanFighters moved from Kharkov to Southern Ukraine
                1 germanMech.Infantry moved from Bessarabia to Southern Ukraine
                1 germanAirTransport and 2 germanInfantrys moved from Romania to Southern Ukraine
                1 germanAirTransport moved from Southern Ukraine to Romania
                1 Truck and 1 germanInfantry moved from Romania to Southern Ukraine
                1 Truck moved from Southern Ukraine to Hungary Slovakia
                1 Truck moved from Romania to Hungary Slovakia
                1 Truck and 1 germanArtillery moved from Hungary Slovakia to Bessarabia
                1 germanAntiTankGun, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTank moved from Eastern Poland to Belorussia
                1 germanAirTransport and 2 germanInfantrys moved from Poland to Belorussia
                1 germanAirTransport moved from Belorussia to Poland
                1 Train moved from Northern Italy to Austria
                1 Train and 2 germanAlpineInfantrys moved from Austria to Northern Spain
                3 germanFighters moved from Northern Spain to Morrocco
                1 germanCombatEngineer moved from Northern Spain to Vichy France
                1 germanTransport moved from 44 Sea Zone to 46 Sea Zone
                2 Materials and 1 germanAirTransport moved from Vichy France to Morrocco
                2 germanAlpineInfantrys moved from Northern Spain to Southern Spain
                6 germanArtillerys moved from Northern Spain to Southern Spain
                10 germanInfantrys moved from Northern Spain to Vichy France
                12 germanInfantrys moved from Northern Spain to Southern Spain
                1 Train and 2 germanAntiAirGuns moved from Northern Spain to Vichy France
                1 Train moved from Eastern France to Northern France
                1 Train and 2 germanAntiAirGuns moved from Northern France to Vichy France
                1 Train moved from Berlin to Northern Germany
                1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France
                1 Train moved from Vichy France to Berlin
                1 Train moved from Vichy France to Low Countries
                1 Train moved from Vichy France to Eastern France
                3 germanNavalFighters and 3 germanStrategicBombers moved from 23 Sea Zone to Northern France
                1 Train moved from Northern Spain to Austria
                1 germanCombatEngineer moved from Western France to Northern Spain
                1 germanCombatEngineer moved from Northern France to Western France
                1 germanCombatEngineer moved from Low Countries to Northern France
                1 germanArtillery and 2 germanInfantrys moved from Finland to 29 Sea Zone
                1 germanArtillery and 2 germanInfantrys moved from 29 Sea Zone to Leningrad
                1 Truck moved from Eastern Finland to Finland
        
            Purchase Units - Germany
                Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction
                Germany buy 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFighter, 1 germanFortification, 3 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Germany
                Units in Morrocco being upgraded or consumed: 1 Material
                1 germanEntrenchment placed in Morrocco
                Germany undo move 1.
                Units in Morrocco being upgraded or consumed: 1 Material
                1 germanEntrenchment placed in Morrocco
                Germany undo move 1.
                1 germanDestroyer placed in 22 Sea Zone
                2 germanDestroyers placed in 23 Sea Zone
                1 germanAlpineInfantry and 2 germanInfantrys placed in Austria
                1 germanCombatEngineer and 1 germanInfantry placed in Northern Germany
                1 germanFighter placed in Southern Germany
                1 germanArtillery and 1 germanTank placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germany to Morrocco: 1 germanFortification
                EDIT: Removing units owned by Germany from Morrocco: 2 Materials
                EDIT: Turning off Edit Mode
        
            Activate Technology - Germany
                Germany activating AdvancedTanks
                Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman
        
            Turn Complete - Germany
                Germany collect 73 PUs; end with 73 PUs
                Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs
                Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs
                Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs
                Units generate 9 techTokens; Germany end with 9 techTokens
                Units Change Ownership
                    Some Units in Morrocco change ownership: 2 germanCombatEngineers
                    Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer
        
            Purchase Units - VichyFrance
                VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - VichyFrance
                3 germanInfantrys placed in Vichy France
        
            Turn Complete - VichyFrance
                VichyFrance collect 4 PUs; end with 4 PUs
                Units Change Ownership
                    Some Units in Morrocco change ownership: 2 germanCombatEngineers
                    Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 3 germanInfantrys
        
            Purchase Units - DanubeAxis
                DanubeAxis buy 1 germanArtillery and 3 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - DanubeAxis
                1 germanArtillery placed in Hungary Slovakia
                3 germanInfantrys placed in Romania
        
            Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 12 PUs
                Units Change Ownership
                    Some Units in Hungary Slovakia change ownership: 1 germanArtillery
                    Some Units in Romania change ownership: 3 germanInfantrys
        
            Purchase Units - Finland
                Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Finland
                1 germanArtillery and 2 germanInfantrys placed in Finland
        
            Turn Complete - Finland
                Finland collect 10 PUs; end with 10 PUs
                Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
        

        Combat Hit Differential Summary :

        DepthChargeAttack fire in 23 Sea Zone : : -0.58
        Germany : 1.58
        Russia : 0.33
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut the way I thought we were going to do it was with fairly limited communication, since to me that's kind of the point of having several players on each team, that it's less organized. and the fact they've played more shouldn't matter since I think they were planning to be on different teams

          ubernautU 2 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin no they will definitely be coordinating if we don't i do not think we stand a chance to beat them.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut like @colin said I thought me and Gully were splitting up between the teams as would you guys. Mabe you didn't remember that part of the conversation in the planing thread.

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @Nothingtoseehere yeah i did but we thought it might make more sense to stick together as a team you weren't part of that conversation. 🙂 at any rate, seems like maybe the whole thing is bust at this point since @colin is probably going to be strapped for time.

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin i think you need to redo your purchase phase not sure why you edited in your purchase it looked like it was working but you just never added the fort i guess it wouldnt let you for soem reason, but either way you now have a fort and a trench in your placement phase that are essentially free since you never removed the ip's to build them.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut I figured since we're not doing much more in this game, I can just leave them unplaced and it's as if I bought them. As for the other game, I can make some time, but I didn't want to do the whole game myself right now is what I was saying

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by ubernaut

                      @colin i think we should maybe chat in a bit i'll have a battle in a minute. 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut ok I have to leave in like 15 minutes though

                        ubernautU 4 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin it wil be less than that almost ready now 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: Russia round 23

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 23
                            
                                Research Technology - Russia
                                    Russia spend 0 on tech rolls
                                    Russia removing all Technology Tokens after successful research.
                                    Russia discover AdvancedTanks
                            
                                Combat Move - Russia
                                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                    2 russianInfantrys moved from Archangel to Eastern Karelia
                                    2 russianInfantrys moved from Novgorod to Pskov
                                    1 russianInfantry moved from Smolensk to Orel Kursk
                                    1 russianInfantry moved from Eastern Ukraine to Kharkov
                                    1 russianInfantry moved from Voronezh to Kharkov
                                    1 russianFighter moved from Voronezh to Eastern Karelia
                                    1 russianFighter moved from Voronezh to Pskov
                                    2 russianTacticalBombers moved from Voronezh to Orel Kursk
                                    4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov
                                    2 russianTacticalBombers moved from Turkey to Romania
                                    1 russianTacticalBomber moved from Turkey to Romania
                                    1 russianArtillery moved from Peking to Chahar
                                    12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin scramble time

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Russia round 23

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 23
                                
                                    Research Technology - Russia
                                        Russia spend 0 on tech rolls
                                            Russia roll 3,3,6,2,4,11,12,5,2,5,5,12,10,4,1,7,2,10 and gets 2 hits
                                        Russia removing all Technology Tokens after successful research.
                                        Russia discover AdvancedTanks
                                
                                    Combat Move - Russia
                                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                        Turning on Edit Mode
                                        EDIT: Changing PUs for Germany from 82 to 80
                                        EDIT: Turning off Edit Mode
                                        Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                        Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                        2 russianInfantrys moved from Archangel to Eastern Karelia
                                        2 russianInfantrys moved from Novgorod to Pskov
                                        1 russianInfantry moved from Smolensk to Orel Kursk
                                        1 russianInfantry moved from Eastern Ukraine to Kharkov
                                        1 russianInfantry moved from Voronezh to Kharkov
                                        1 russianFighter moved from Voronezh to Eastern Karelia
                                        1 russianFighter moved from Voronezh to Pskov
                                        2 russianTacticalBombers moved from Voronezh to Orel Kursk
                                        4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov
                                        2 russianTacticalBombers moved from Turkey to Romania
                                        1 russianTacticalBomber moved from Turkey to Romania
                                        1 russianArtillery moved from Peking to Chahar
                                        12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar
                                
                                    Combat - Russia
                                        Strategic bombing raid in Romania
                                            Bombing raid in Romania rolls: 2,1 and causes: 3 damage to unit: Rail
                                            Bombing raid in Romania rolls: 2 and causes: 2 damage to unit: germanAirTransport
                                            Bombing raid in Romania causes 5 damage total.  Damaged units is as follows: Rail = 3, germanAirTransport = 2
                                                1 germanAirTransport owned by the Germany lost in Romania
                                        Battle in Pskov
                                            Russia attack with 1 russianFighter and 2 russianInfantrys
                                            Germany defend with 1 Flagpole and 1 germanInfantry
                                                Russia roll dice for 1 russianFighter and 2 russianInfantrys in Pskov, round 2 : 1/3 hits, 0.75 expected hits
                                                Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                                1 germanInfantry owned by the Germany lost in Pskov
                                            Russia win, taking Pskov from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3
                                            Casualties for Germany: 1 germanInfantry
                                        Battle in Kharkov
                                            Russia attack with 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters
                                            Germany defend with 1 Flagpole and 2 germanInfantrys
                                                Russia roll dice for 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters in Kharkov, round 2 : 4/10 hits, 3.50 expected hits
                                                Germany roll dice for 2 germanInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits
                                                1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Kharkov
                                            Russia win, taking Kharkov from Germany with 4 russianFighters, 1 russianInfantry and 4 russianNavalFighters remaining. Battle score for attacker is 3
                                            Casualties for Russia: 1 russianInfantry
                                            Casualties for Germany: 2 germanInfantrys
                                        Battle in Eastern Karelia
                                            Russia attack with 1 russianFighter and 2 russianInfantrys
                                            Germany defend with 1 Flagpole and 1 germanInfantry
                                                Russia roll dice for 1 russianFighter and 2 russianInfantrys in Eastern Karelia, round 2 : 0/3 hits, 0.75 expected hits
                                                Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits
                                                1 russianInfantry owned by the Russia lost in Eastern Karelia
                                                Russia roll dice for 1 russianFighter and 1 russianInfantry in Eastern Karelia, round 3 : 1/2 hits, 0.58 expected hits
                                                Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits
                                                1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia
                                            Russia win with 1 russianFighter remaining. Battle score for attacker is -3
                                            Casualties for Russia: 2 russianInfantrys
                                            Casualties for Germany: 1 germanInfantry
                                        Battle in Chahar
                                            Russia attack with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys
                                            Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry
                                                Russia roll dice for 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys in Chahar, round 2 : 12/45 hits, 10.83 expected hits
                                                Manchuria roll dice for 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 0.25 expected hits
                                                1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Chahar
                                            Russia win, taking Chahar from Manchuria with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 14 russianInfantrys remaining. Battle score for attacker is 0
                                            Casualties for Russia: 1 russianInfantry
                                            Casualties for Japan: 1 japaneseInfantry
                                        Battle in Orel Kursk
                                            Russia attack with 1 russianInfantry and 2 russianTacticalBombers
                                            Germany defend with 1 Flagpole and 1 germanInfantry
                                                Russia roll dice for 1 russianInfantry and 2 russianTacticalBombers in Orel Kursk, round 2 : 1/3 hits, 1.17 expected hits
                                                Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
                                                1 germanInfantry owned by the Germany lost in Orel Kursk
                                            Russia win, taking Orel Kursk from Germany with 1 russianInfantry and 2 russianTacticalBombers remaining. Battle score for attacker is 3
                                            Casualties for Germany: 1 germanInfantry
                                
                                    Non Combat Move - Russia
                                        Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                        Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                        Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                        Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                        Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                        Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                        Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger AltayLLRussia2: China takes ownership of territory Altay
                                        Trigger russianAP2: Russia has 1 Material placed in Moscow
                                        Trigger russianProd1: Russia has 1 Material placed in Moscow
                                        3 russianTacticalBombers moved from Romania to Turkey
                                        4 russianNavalFighters moved from Kharkov to Voronezh
                                        4 russianFighters moved from Kharkov to Smolensk
                                        2 russianTacticalBombers moved from Orel Kursk to Moscow
                                        1 russianFighter moved from Pskov to Moscow
                                        1 russianFighter moved from Eastern Karelia to Moscow
                                        1 Material and 1 russianAirTransport moved from Moscow to Stalingrad
                                        1 russianAirTransport moved from Urals to Moscow
                                        1 russianAirTransport moved from Novosibirsk to Irkutsk
                                        1 Material, 1 Train and 1 russianInfantry moved from Moscow to Irkutsk
                                        1 Train and 2 russianInfantrys moved from Omsk to Irkutsk
                                        1 Train moved from Irkutsk to Omsk
                                        1 Truck and 1 russianInfantry moved from Vologda to Smolensk
                                        1 Truck moved from Smolensk to Moscow
                                        2 Trucks and 2 russianInfantrys moved from Moscow to Voronezh
                                        2 Trucks moved from Voronezh to Tula
                                        1 Truck and 1 russianInfantry moved from Vologda to Smolensk
                                        1 Truck moved from Smolensk to Moscow
                                        4 Trucks moved from Smolensk to Voronezh
                                        4 Trucks and 4 russianHeavyArtillerys moved from Voronezh to Novgorod
                                        1 Material and 1 Truck moved from Stalingrad to Novgorod
                                        4 russianMobileArtillerys moved from Moscow to Voronezh
                                        2 russianMobileArtillerys moved from Stalingrad to Voronezh
                                        1 russianAlpineInfantry, 3 russianAntiAirGuns, 2 russianArtillerys, 1 russianCombatEngineer, 3 russianInfantrys, 1 russianMarine, 11 russianMech.Infantrys and 9 russianTanks moved from Southern Caucasus to Voronezh
                                        2 russianTanks moved from Western Kazahk to Voronezh
                                        1 russianInfantry moved from Vologda to Novgorod
                                        2 russianInfantrys moved from Moscow to Novgorod
                                        2 russianArtillerys, 1 russianHeavyArtillery and 1 russianParatrooper moved from Smolensk to Novgorod
                                        2 russianAlpineInfantrys, 10 russianArtillerys, 3 russianCombatEngineers, 5 russianHeavyArtillerys and 4 russianParatroopers moved from Voronezh to Smolensk
                                        1 russianInfantry moved from Volgarod to Moscow
                                        3 russianInfantrys moved from Stalingrad to Voronezh
                                        1 russianHeavyArtillery and 1 russianInfantry moved from Novosibirsk to Kansk
                                        1 russianCombatEngineer moved from Kansk to Irkutsk
                                        2 russianInfantrys moved from Irkutsk to Yakut
                                        1 russianInfantry moved from Khabarovskiy Kray to Yakut
                                
                                    Purchase Units - Russia
                                        Russia buy 1 russianAirTransport, 1 russianCombatEngineer, 1 russianEntrenchment, 12 russianInfantrys and 5 russianMobileArtillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Russia
                                        Units in Novgorod being upgraded or consumed: 1 Material
                                        1 russianEntrenchment placed in Novgorod
                                        1 russianAirTransport placed in Urals
                                        1 russianInfantry and 3 russianMobileArtillerys placed in Moscow
                                        1 russianInfantry and 2 russianMobileArtillerys placed in Stalingrad
                                        1 russianCombatEngineer and 2 russianInfantrys placed in Southern Caucasus
                                        2 russianInfantrys placed in Omsk
                                        2 russianInfantrys placed in Vologda
                                        2 russianInfantrys placed in Volgarod
                                        2 russianInfantrys placed in Irkutsk
                                
                                    Activate Technology - Russia
                                        Russia activating AdvancedTanks
                                        Trigger russianAdvTanks2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianTank} with name:supportAttachmentTankAdvrussian
                                
                                    Turn Complete - Russia
                                        Russia collect 74 PUs; end with 74 PUs
                                        Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs
                                        Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs
                                        Units generate 9 techTokens; Russia end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Manchuria : 0.75
                                Germany : 1.08
                                Russia : 1.42
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin :russia: stats

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Brazil round 23

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 23
                                    
                                        Combat Move - Brazil
                                            2 brazilianTransports moved from 64 Sea Zone to 62 Sea Zone
                                            1 brazilianTransport moved from 64 Sea Zone to 63 Sea Zone
                                            2 brazilianInfantrys moved from Eastern Brazil to 63 Sea Zone
                                            2 brazilianInfantrys and 1 brazilianTransport moved from 63 Sea Zone to 64 Sea Zone
                                            4 brazilianInfantrys moved from Western Sahara to 62 Sea Zone
                                            4 brazilianInfantrys and 2 brazilianTransports moved from 62 Sea Zone to 64 Sea Zone
                                            6 brazilianInfantrys moved from 64 Sea Zone to Liberia
                                            1 brazilianTank moved from Western Sahara to Liberia
                                            1 brazilianArtillery, 2 brazilianFighters and 1 brazilianInfantry moved from West Africa to Liberia
                                    
                                        Combat - Brazil
                                            Battle in Liberia
                                                Brazil attack with 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank
                                                Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole and 3 Infantrys
                                                    Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank in Liberia, round 2 : 1/11 hits, 2.25 expected hits
                                                    Neutral roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Liberia, round 2 : 1/5 hits, 1.50 expected hits
                                                    1 brazilianInfantry owned by the Brazil and 1 Artillery owned by the Neutral lost in Liberia
                                                    Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 6 brazilianInfantrys and 1 brazilianTank in Liberia, round 3 : 1/10 hits, 2.08 expected hits
                                                    Neutral roll dice for 1 Fighter and 3 Infantrys in Liberia, round 3 : 4/4 hits, 1.25 expected hits
                                                    1 Fighter owned by the Neutral and 4 brazilianInfantrys owned by the Brazil lost in Liberia
                                                    Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 2 brazilianInfantrys and 1 brazilianTank in Liberia, round 4 : 0/6 hits, 1.42 expected hits
                                                    Neutral roll dice for 3 Infantrys in Liberia, round 4 : 1/3 hits, 1.00 expected hits
                                                    1 brazilianInfantry owned by the Brazil lost in Liberia
                                                    Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 1 brazilianInfantry and 1 brazilianTank in Liberia, round 5 : 1/5 hits, 1.25 expected hits
                                                    Neutral roll dice for 3 Infantrys in Liberia, round 5 : 1/3 hits, 1.00 expected hits
                                                    1 brazilianInfantry owned by the Brazil and 1 Infantry owned by the Neutral lost in Liberia
                                                1 brazilianArtillery and 1 brazilianTank retreated to West Africa
                                                Neutral win with 2 Infantrys remaining. Battle score for attacker is -3
                                                Casualties for Brazil: 7 brazilianInfantrys
                                                Casualties for Neutral: 1 Artillery, 1 Fighter and 1 Infantry
                                            2 brazilianFighters moved from Liberia to West Africa
                                            2 brazilianArtillerys moved from Western Sahara to West Africa
                                            1 brazilianArtillery, 1 brazilianCombatEngineer and 1 brazilianInfantry moved from Rio de Janeiro to Eastern Brazil
                                    
                                        Purchase Units - Brazil
                                            Brazil buy 2 brazilianInfantrys; Remaining resources: 1 PUs; 
                                    
                                        Place Units - Brazil
                                            2 brazilianInfantrys placed in Rio de Janeiro
                                    
                                        Turn Complete - Brazil
                                            Brazil collect 7 PUs; end with 8 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : 2.25
                                    Brazil : -4.00
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin 🗾

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Thailand round 23

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 23
                                        
                                            Training Troops - Manchuria
                                                Manchuria collect 0 PUs; end with 6 PUs
                                        
                                            Consolidating - Thailand
                                                Thailand collect 0 PUs; end with 9 PUs
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                                    Japan roll 1,1,8,8,3,6,9,11,10 and gets 0 hits
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                6 japaneseInfantrys moved from Thailand to Southern Thailand
                                                1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Burma to Southern Thailand
                                                2 japaneseArtillerys moved from Burma to Southern Thailand
                                                1 japaneseInfantry moved from Anhwei to Hunan
                                                      Japan take Hunan from China
                                                1 japaneseInfantry moved from Shantung to Shensi
                                                      Japan take Shensi from China
                                                1 japaneseInfantry moved from Shantung to Shansi
                                                      Japan take Shansi from China
                                                1 japaneseAntiTankGun moved from Fo Kien to Hong Kong
                                                      Japan take Hong Kong from Britain
                                                1 japaneseAntiTankGun and 1 japaneseArtillery moved from Fo Kien to Kwangtung
                                                1 japaneseInfantry moved from Manchuria to Northern Manchuria
                                                      Manchuria take Northern Manchuria from Russia
                                                1 japaneseInfantry moved from Manchuria to Peking
                                                      Japan take Peking from China
                                                1 japaneseMech.Infantry moved from Manchuria to Vladivostok
                                                      Manchuria take Vladivostok from Russia
                                                3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 127 Sea Zone
                                                3 japaneseInfantrys, 3 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 128 Sea Zone
                                                3 japaneseInfantrys and 3 japaneseMarines moved from 128 Sea Zone to Brunei
                                                5 japaneseTanks moved from Burma to Southern Thailand
                                                3 japaneseInfantrys moved from French Indochina to Kwangtung
                                        
                                            Combat - Japan
                                                Battle in Brunei
                                                Battle in Kwangtung
                                                    Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys
                                                    China defend with 1 Flagpole and 2 chineseInfantrys
                                                        Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys in Kwangtung, round 2 : 2/5 hits, 0.92 expected hits
                                                        China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 2/2 hits, 0.50 expected hits
                                                        2 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Kwangtung
                                                    Japan win, taking Brunei from Britain, taking Kwangtung from China with 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 0
                                                    Casualties for Japan: 2 japaneseInfantrys
                                                    Casualties for China: 2 chineseInfantrys
                                                Battle in Southern Thailand
                                                    Japan attack with 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks
                                                    Britain defend with 1 Flagpole, 1 Rail and 5 britishInfantrys
                                                        Japan roll dice for 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks in Southern Thailand, round 2 : 5/15 hits, 3.75 expected hits
                                                        Britain roll dice for 5 britishInfantrys in Southern Thailand, round 2 : 1/5 hits, 1.67 expected hits
                                                        5 britishInfantrys owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Thailand
                                                    Japan win, taking Southern Thailand from Britain with 2 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks remaining. Battle score for attacker is 12
                                                    Casualties for Japan: 1 japaneseInfantry
                                                    Casualties for Britain: 5 britishInfantrys
                                        
                                            Non Combat Move - Japan
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Southern Thailand to Burma
                                                1 japaneseInfantry moved from French Indochina to Kwangsi
                                                1 japaneseInfantry moved from Burma to Yunnan
                                                1 japaneseAntiTankGun and 1 japaneseArtillery moved from Shantung to Anhwei
                                                1 japaneseSubmarine moved from 95 Sea Zone to 94 Sea Zone
                                                1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
                                                3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                                3 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                                                3 japaneseInfantrys moved from 97 Sea Zone to Manchuria
                                                6 japaneseFighters moved from Manchuria to Luzon
                                                1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Tokyo to Luzon
                                                1 japaneseAirTransport moved from Shanghai to Tokyo
                                                1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                        
                                            Purchase Units - Japan
                                                Japan buy 1 japaneseAirfield, 1 japaneseCombatEngineer, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 2 PUs; 9 techTokens; 
                                        
                                            Place Units - Japan
                                                Units in Luzon being upgraded or consumed: 1 Material
                                                1 japaneseAirfield and 1 japaneseInfantry placed in Luzon
                                                1 japaneseNavalFighter placed in Japan
                                                2 japaneseDestroyers placed in 99 Sea Zone
                                                 placed in 99 Sea Zone
                                                1 japaneseCruiser placed in 99 Sea Zone
                                                1 japaneseCombatEngineer placed in Tokyo
                                                3 japaneseInfantrys placed in Kyushu Shikoku
                                        
                                            Turn Complete - Japan
                                                Japan collect 58 PUs; end with 60 PUs
                                                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 63 PUs
                                                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 66 PUs
                                                Units generate 9 techTokens; Japan end with 18 techTokens
                                                Units Change Ownership
                                                    Some Units in Burma change ownership: 5 japaneseCombatEngineers
                                                    Some Units in Manchuria change ownership: 3 japaneseCombatEngineers
                                        
                                            Purchase Units - Manchuria
                                                Manchuria buy 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Manchuria
                                                2 japaneseInfantrys placed in Manchuria
                                        
                                            Turn Complete - Manchuria
                                                Manchuria collect 8 PUs; end with 8 PUs
                                                Some Units in Manchuria change ownership: 3 japaneseCombatEngineers and 2 japaneseInfantrys
                                        
                                            Purchase Units - Thailand
                                                Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Thailand
                                                3 japaneseInfantrys placed in Thailand
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 7 PUs; end with 7 PUs
                                                Units Change Ownership
                                                    Some Units in Burma change ownership: 5 japaneseCombatEngineers
                                                    Some Units in Thailand change ownership: 3 japaneseInfantrys
                                        

                                        Combat Hit Differential Summary :

                                        Japan : 2.33
                                        China : 1.50
                                        Britain : -0.67
                                        

                                        Savegame

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                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut back to you

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: China round 23

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 23
                                            
                                                Combat Move - China
                                                    Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                    1 chineseInfantry moved from Inner Mongolia to Shensi
                                                    2 chineseFighters moved from Chungking to Shensi
                                                    2 chineseFighters moved from Chungking to Yunnan
                                                    1 chineseInfantry moved from Eastern Szechwan to Yunnan
                                            
                                                Combat - China
                                                    Battle in Yunnan
                                                        China attack with 2 chineseFighters and 1 chineseInfantry
                                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                            China roll dice for 2 chineseFighters and 1 chineseInfantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Yunnan
                                                        China win with 2 chineseFighters remaining. Battle score for attacker is 0
                                                        Casualties for China: 1 chineseInfantry
                                                        Casualties for Japan: 1 japaneseInfantry
                                                    Battle in Shensi
                                                        China attack with 2 chineseFighters and 1 chineseInfantry
                                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                            China roll dice for 2 chineseFighters and 1 chineseInfantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 japaneseInfantry owned by the Japan lost in Shensi
                                                        China win, taking Shensi from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                                        Casualties for Japan: 1 japaneseInfantry
                                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseProd1: China has 1 Material placed in Chungking
                                                    2 chineseFighters moved from Shensi to Chungking
                                                    2 chineseFighters moved from Yunnan to Chungking
                                                    3 Trucks and 3 chineseInfantrys moved from Singkiang to Eastern Szechwan
                                                    3 Trucks moved from Eastern Szechwan to Singkiang
                                                    2 chineseAlpineInfantrys and 2 chineseMech.Infantrys moved from Hupeh to Eastern Szechwan
                                                    4 chineseMech.Infantrys moved from Chungking to Hupeh
                                                    4 chineseAntiAirGuns and 4 chineseMech.Infantrys moved from Hupeh to Kweichow
                                                    3 chineseMech.Infantrys moved from Eastern Szechwan to Chungking
                                                    3 Materials and 3 chineseMech.Infantrys moved from Chungking to Kweichow
                                                    1 chineseMech.Infantry moved from Eastern Szechwan to Tsinghai
                                                    1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                                    2 chineseMech.Infantrys moved from Eastern Szechwan to Hupeh
                                                    1 chineseCombatEngineer moved from Singkiang to Tsinghai
                                                    1 chineseCombatEngineer moved from Hupeh to Kweichow
                                                    1 chineseAlpineInfantry moved from Chungking to Eastern Szechwan
                                                    2 chineseAntiTankGuns and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                            
                                                Purchase Units - China
                                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                    China buy 1 chineseBarracks and 8 chineseInfantrys; Remaining resources: 33 PUs; 21 techTokens; 
                                            
                                                Place Units - China
                                                    Units in Kweichow being upgraded or consumed: 3 Materials
                                                    1 chineseBarracks placed in Kweichow
                                                    3 chineseInfantrys placed in Chungking
                                                    2 chineseInfantrys placed in Hupeh
                                                    3 chineseInfantrys placed in Singkiang
                                            
                                                Turn Complete - China
                                                    China collect 26 PUs; end with 59 PUs
                                                    Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 62 PUs
                                                    Units generate 3 techTokens; China end with 24 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            China : 0.17
                                            Japan : 0.42
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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